diff --git a/com.unity.render-pipelines.core/Runtime/Camera/FreeCamera.cs b/com.unity.render-pipelines.core/Runtime/Camera/FreeCamera.cs index 02496e004e8..6f6ba2ada95 100644 --- a/com.unity.render-pipelines.core/Runtime/Camera/FreeCamera.cs +++ b/com.unity.render-pipelines.core/Runtime/Camera/FreeCamera.cs @@ -151,7 +151,6 @@ void UpdateInputs() leftShift = Input.GetKeyDown(KeyCode.LeftShift); fire1 = Input.GetAxis("Fire1") > 0.0f; - Debug.Log(fire1); inputChangeSpeed = Input.GetAxis(kSpeedAxis); @@ -166,7 +165,7 @@ void Update() // If the debug menu is running, we don't want to conflict with its inputs. if (DebugManager.instance.displayRuntimeUI) return; - + UpdateInputs(); if (inputChangeSpeed != 0.0f)