diff --git a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/OutdoorsScene.unity b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/OutdoorsScene.unity
index bf890535a2b..2d42c6fa6e7 100644
--- a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/OutdoorsScene.unity
+++ b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/OutdoorsScene.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+ m_IndirectSpecularColor: {r: 2155.1436, g: 2259.3691, b: 3297.336, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -153,7 +153,7 @@ Light:
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1}
- m_Intensity: 110000
+ m_Intensity: 130000
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
@@ -194,7 +194,7 @@ Light:
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 2
- m_AreaSize: {x: 1, y: 1}
+ m_AreaSize: {x: 0.5, y: 0.5}
m_BounceIntensity: 1
m_ColorTemperature: 6500
m_UseColorTemperature: 1
@@ -237,7 +237,7 @@ MonoBehaviour:
m_PointlightHDType: 0
m_SpotLightShape: 0
m_AreaLightShape: 0
- m_Intensity: 110000
+ m_Intensity: 130000
m_EnableSpotReflector: 0
m_LuxAtDistance: 1
m_InnerSpotPercent: 0
@@ -311,6 +311,10 @@ MonoBehaviour:
m_NormalBias: 0.75
m_SlopeBias: 0.5
m_ShadowUpdateMode: 0
+ m_AlwaysDrawDynamicShadows: 0
+ m_UpdateShadowOnLightMovement: 0
+ m_CachedShadowTranslationThreshold: 0.01
+ m_CachedShadowAngularThreshold: 0.5
m_BarnDoorAngle: 90
m_BarnDoorLength: 0.05
m_preserveCachedShadow: 0
diff --git a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/OutdoorsDXRScene.unity b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/OutdoorsDXRScene.unity
index d110c045da5..916370a735f 100644
--- a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/OutdoorsDXRScene.unity
+++ b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/OutdoorsDXRScene.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+ m_IndirectSpecularColor: {r: 2155.1436, g: 2259.3691, b: 3297.336, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -153,7 +153,7 @@ Light:
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1}
- m_Intensity: 110000
+ m_Intensity: 130000
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
@@ -194,7 +194,7 @@ Light:
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 2
- m_AreaSize: {x: 1, y: 1}
+ m_AreaSize: {x: 0.5, y: 0.5}
m_BounceIntensity: 1
m_ColorTemperature: 6500
m_UseColorTemperature: 1
@@ -237,7 +237,7 @@ MonoBehaviour:
m_PointlightHDType: 0
m_SpotLightShape: 0
m_AreaLightShape: 0
- m_Intensity: 110000
+ m_Intensity: 130000
m_EnableSpotReflector: 0
m_LuxAtDistance: 1
m_InnerSpotPercent: 0
@@ -311,6 +311,10 @@ MonoBehaviour:
m_NormalBias: 0.75
m_SlopeBias: 0.5
m_ShadowUpdateMode: 0
+ m_AlwaysDrawDynamicShadows: 0
+ m_UpdateShadowOnLightMovement: 0
+ m_CachedShadowTranslationThreshold: 0.01
+ m_CachedShadowAngularThreshold: 0.5
m_BarnDoorAngle: 90
m_BarnDoorLength: 0.05
m_preserveCachedShadow: 0
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs
index ca7c4930573..fcafd16e59f 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs
@@ -51,7 +51,7 @@ public static BoolScalableSetting UseContactShadow(HDRenderPipelineAsset hdrp) =
///
/// The default intensity value for directional lights in Lux
///
- public const float k_DefaultDirectionalLightIntensity = Mathf.PI; // In lux
+ public const float k_DefaultDirectionalLightIntensity = 100000; // In lux
///
/// The default intensity value for punctual lights in Lumen
///
@@ -1438,7 +1438,7 @@ public bool alwaysDrawDynamicShadows
bool m_UpdateShadowOnLightMovement = false;
///
/// Whether a cached shadow map will be automatically updated when the light transform changes (more than a given threshold set via cachedShadowTranslationUpdateThreshold
- /// and cachedShadowAngleUpdateThreshold).
+ /// and cachedShadowAngleUpdateThreshold).
///
///
public bool updateUponLightMovement
@@ -1479,7 +1479,7 @@ public float cachedShadowTranslationUpdateThreshold
[SerializeField]
float m_CachedShadowAngularThreshold = 0.5f;
///
- /// If any transform angle of the light is over this threshold (in degrees) since last update, a cached shadow which is set to update upon light movement
+ /// If any transform angle of the light is over this threshold (in degrees) since last update, a cached shadow which is set to update upon light movement
/// (updateUponLightMovement from script or Update on Light Movement in UI) is updated.
///
public float cachedShadowAngleUpdateThreshold
@@ -2156,7 +2156,7 @@ internal int UpdateShadowRequest(HDCamera hdCamera, HDShadowManager manager, HDS
shadowRequest.isInCachedAtlas = isSampledFromCache;
shadowRequest.isMixedCached = updateType == ShadowMapUpdateType.Mixed;
- shadowRequest.shouldUseCachedShadowData = false;
+ shadowRequest.shouldUseCachedShadowData = false;
Vector2 viewportSize = resolutionRequest.resolution;