From 053c0030229c5c9630d8423805751370c4aea85c Mon Sep 17 00:00:00 2001 From: Oleksandr Kokoshyn Date: Thu, 23 Apr 2020 13:14:03 +0200 Subject: [PATCH] case-1235174 Fixed > in output. --- .../Documentation~/InstallURPIntoAProject.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.universal/Documentation~/InstallURPIntoAProject.md b/com.unity.render-pipelines.universal/Documentation~/InstallURPIntoAProject.md index ecb2ae970e5..8d6ad12552d 100644 --- a/com.unity.render-pipelines.universal/Documentation~/InstallURPIntoAProject.md +++ b/com.unity.render-pipelines.universal/Documentation~/InstallURPIntoAProject.md @@ -29,7 +29,7 @@ The [Universal Render Pipeline Asset](universalrp-asset.md) controls the global To create a Universal Render Pipeline Asset: 1. In the Editor, go to the Project window. -2. Right-click in the Project window, and select __Create__ > __Rendering__ >: __Universal Render Pipeline__>: __Pipeline Asset__. Alternatively, navigate to the menu bar at the top, and select __Assets__ >: __Create__ >: __Rendering__ >: __Universal Render Pipeline__ >: __Pipeline Asset__. +2. Right-click in the Project window, and select __Create__ > __Rendering__ > __Universal Render Pipeline__> __Pipeline Asset__. Alternatively, navigate to the menu bar at the top, and select __Assets__ > __Create__ > __Rendering__ > __Universal Render Pipeline__ > __Pipeline Asset__. You can either leave the default name for the new Universal Render Pipeline Asset, or type a new one.