diff --git a/com.unity.render-pipelines.universal/Documentation~/InstallURPIntoAProject.md b/com.unity.render-pipelines.universal/Documentation~/InstallURPIntoAProject.md index 0b9684fd6c6..dd635e2e58f 100644 --- a/com.unity.render-pipelines.universal/Documentation~/InstallURPIntoAProject.md +++ b/com.unity.render-pipelines.universal/Documentation~/InstallURPIntoAProject.md @@ -27,7 +27,7 @@ The [Universal Render Pipeline Asset](universalrp-asset.md) controls the global To create a Universal Render Pipeline Asset: 1. In the Editor, go to the Project window. -2. Right-click in the Project window, and select __Create__ > __Rendering__ >: __Universal Render Pipeline__>: __Pipeline Asset__. Alternatively, navigate to the menu bar at the top, and select __Assets__ >: __Create__ >: __Rendering__ >: __Universal Render Pipeline__ >: __Pipeline Asset__. +2. Right-click in the Project window, and select __Create__ > __Rendering__ > __Universal Render Pipeline__> __Pipeline Asset__. Alternatively, navigate to the menu bar at the top, and select __Assets__ > __Create__ > __Rendering__ > __Universal Render Pipeline__ > __Pipeline Asset__. You can either leave the default name for the new Universal Render Pipeline Asset, or type a new one. @@ -44,4 +44,4 @@ To add the Universal Render Pipeline Asset to your Graphics settings: ## Upgrading your shaders -If your Project uses Lit Shaders from the Built-in Render Pipeline, you must convert those Shaders to URP Shaders. For information on this, see [Upgrading your Shaders](upgrading-your-shaders.md). \ No newline at end of file +If your Project uses Lit Shaders from the Built-in Render Pipeline, you must convert those Shaders to URP Shaders. For information on this, see [Upgrading your Shaders](upgrading-your-shaders.md).