From b2351193c67814b5e1aff6b39be3f0f4ee77f6e9 Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Thu, 23 Apr 2020 13:37:49 +0100 Subject: [PATCH] Changed UI name, tooltip, and doc for maximum decals on screen Implements feedback from https://fogbugz.unity3d.com/f/cases/1189618/ --- .../Documentation~/HDRP-Asset.md | 2 +- .../Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md index ba666e6311b..73ff57b6263 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md @@ -65,7 +65,7 @@ These settings control the draw distance and resolution of the decals atlas that | **- Atlas Width** | The Decal Atlas width. This atlas stores all decals that project onto transparent surfaces. | | **- Atlas Height** | The Decal Atlas height. This atlas stores all decals that project onto transparent surfaces. | | **- Metal and Ambient Occlusion properties** | Enable the checkbox to allow decals to affect metallic and ambient occlusion Material properties. Enabling this feature has a performance impact. | -| **- Maximum** **Decals on Screen** | The maximum number of decals you can have on screen at one time. | +| **- Maximum Clustered Decals on Screen** | The maximum number of clustered decals that can affect transparent GameObjects on screen. Clustered decals refer to a list of decals that HDRP uses when it renders transparent GameObjects. | diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs index 9301be610bf..370876746e3 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs @@ -154,7 +154,7 @@ public class GeneralSection public static readonly GUIContent maxPonctualContent = EditorGUIUtility.TrTextContent("Maximum Punctual on Screen", "Sets the maximum number of Point and Spot Lights HDRP can handle on screen at once."); public static readonly GUIContent maxAreaContent = EditorGUIUtility.TrTextContent("Maximum Area on Screen", "Sets the maximum number of area Lights HDRP can handle on screen at once."); public static readonly GUIContent maxEnvContent = EditorGUIUtility.TrTextContent("Maximum Reflection Probes on Screen", "Sets the maximum number of Planar and Reflection Probes HDRP can handle on screen at once."); - public static readonly GUIContent maxDecalContent = EditorGUIUtility.TrTextContent("Maximum Decals on Screen", "Sets the maximum number of Decals HDRP can handle on screen at once."); + public static readonly GUIContent maxDecalContent = EditorGUIUtility.TrTextContent("Maximum Clustered Decals on Screen", "Sets the maximum number of decals that can affect transparent GameObjects on screen."); public static readonly GUIContent resolutionContent = EditorGUIUtility.TrTextContent("Resolution", "Specifies the resolution of the shadow Atlas."); public static readonly GUIContent directionalShadowPrecisionContent = EditorGUIUtility.TrTextContent("Directional Shadow Precision", "Select the shadow map bit depth, this forces HDRP to use selected bit depth for shadow maps.");