From 1c359f0820f3dee1c30aaf439f0796558a6bef66 Mon Sep 17 00:00:00 2001 From: Anis Benyoub Date: Fri, 23 Oct 2020 13:55:47 +0200 Subject: [PATCH 1/2] - Updated the documentation about shadow matte and SSShadow and RTShadows. --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + .../Documentation~/Master-Node-Unlit.md | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index dad4210a8a2..53b1310159f 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -18,6 +18,7 @@ The version number for this package has increased due to a version update of a r ### Changed - Improved the punctual light shadow rescale algorithm. +- Updated the documentation about shadow matte and SSShadow and RTShadows. ## [10.2.0] - 2020-10-19 diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Unlit.md b/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Unlit.md index a2d01809c5e..9ff106a0ec9 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Unlit.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Unlit.md @@ -54,7 +54,7 @@ To view these properties, click the **Cog** icon in the top right of the master | **DepthTest** |Unity uses DepthTest when rendering an object, to check if it is behind another object. Unity does this by testing the Z-value of a given Objects pixel and comparing against a value stored in the Z-buffer. By default, DepthTest is set to Less Equal, allowing the original object to appear in front of the object it is tested against. Use the drop-down to select the comparison function to use for the depth test. Each comparison function changes how the Shader renders. To expose this option, select **Transparent** from the **Surface Type** drop-down.
• **Disabled:** Do not perform a ZTest.
• **Never:** The ZTest is never passed.
• **Less:** The ZTest passes if the pixels Z-value is less than the stored value.
• **Equal:** The ZTest passes if the pixels Z-value is equal to the stored value.
• **Less Equal:** The ZTest passes if the pixels Z-value is less than or equal than the Z-buffers value. This renders the tested pixel in front of the other.
• **Greater:** The ZTest passes if the pixels Z-value is greater than the stored value.
• **Not Equal:** The ZTest passes if the pixels Z-value is not equal to the stored value.
• **Greater Equal:** The ZTest passes if the pixels Z-value is greater than or equal to the stored value.
• **Always:** The ZTest always passes, there is no comparison to the stored value.| | **Double Sided** |Enable or disable whether or not the Shader should be rendered on both sides of a geometry.| | **Alpha Clipping** |Enable the checkbox to make this Material act like a [Cutout Shader](https://docs.unity3d.com/Manual/StandardShaderMaterialParameterRenderingMode.html). Enabling this feature exposes more properties. For more information about the feature and for the list of properties this feature exposes, see the [Alpha Clipping documentation](Alpha-Clipping.md).| -| **Shadow Matte** |Enable or disable whether or not the Shader receive the shadow.| +| **Shadow Matte** |Indicates whether or not the Shader receives shadows. Shadow matte only supports shadow maps. It does not support Screen Space Shadows, [Ray-Traced Shadows](Ray-Traced-Shadows.md), or [Contact Shadows](Override-Contact-Shadows.md).| | **Override ShaderGUI** |Lets you override the [ShaderGUI](https://docs.unity3d.com/ScriptReference/ShaderGUI.html) that this Shader Graph uses. If `true`, the **ShaderGUI** property appears, which lets you specify the ShaderGUI to use. | | **- ShaderGUI** |The full name of the ShaderGUI class to use, including the class path.| From 53ce43e6a30de1c208dc275e0dd93d42f3e60f8e Mon Sep 17 00:00:00 2001 From: sebastienlagarde Date: Fri, 23 Oct 2020 14:41:51 +0200 Subject: [PATCH 2/2] Update CHANGELOG.md --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 - 1 file changed, 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 53b1310159f..dad4210a8a2 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -18,7 +18,6 @@ The version number for this package has increased due to a version update of a r ### Changed - Improved the punctual light shadow rescale algorithm. -- Updated the documentation about shadow matte and SSShadow and RTShadows. ## [10.2.0] - 2020-10-19