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index 3833230f5df..e2a45adfe7b 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_box_2.mat
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index 3141faa084c..ef49b866f79 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_box_3.mat
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index 51a3911f0b1..0e34d4542ef 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_sphere_1.mat
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index 9bf593ad7bd..a5c071e8a5f 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_sphere_2.mat
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index 40fcada5e15..0ae5f8f7065 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_sphere_3.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_texture_plane.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_texture_plane.mat
index af2a8ca4dca..4c11c56e1f4 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_texture_plane.mat
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index 39d575723fe..0c808858094 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_texture_sphere.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_thin_1.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_thin_1.mat
index d6e4cc7dc0d..97d53a5c0f0 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_thin_1.mat
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@@ -111,6 +111,18 @@ Material:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_thin_2.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_thin_2.mat
index 944a9005e90..eb849a0cb3f 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_thin_2.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_thin_3.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_thin_3.mat
index 552072edfe8..23c559fe04e 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5003_PathTracing_transparency/Transparency_thin_3.mat
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@@ -111,6 +111,18 @@ Material:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5004_PathTracing_arealight/Lit.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5004_PathTracing_arealight/Lit.mat
index e423b5835ab..80edaef22d1 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5004_PathTracing_arealight/Lit.mat
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@@ -109,6 +109,18 @@ Material:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5004_PathTracing_arealight/MirrorLit.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5004_PathTracing_arealight/MirrorLit.mat
index 70cabbc11e7..8942e487724 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5004_PathTracing_arealight/MirrorLit.mat
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@@ -109,6 +109,18 @@ Material:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5004_PathTracing_arealight/Unlit.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5004_PathTracing_arealight/Unlit.mat
index 3b4137fe405..40bb8fdb66f 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5004_PathTracing_arealight/Unlit.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5005_PathTracing_Fog/RenderPlane.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5005_PathTracing_Fog/RenderPlane.mat
index 3b1589f6d0a..d3503eaf59e 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/5005_PathTracing_Fog/RenderPlane.mat
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--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/901_Materials_HDRP_Variants/Lit/Lit_Standard.mat
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index d502e721c48..a3fed0e0ae4 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/901_Materials_HDRP_Variants/M_Ground.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/901_Materials_HDRP_Variants/M_Reflection.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/901_Materials_HDRP_Variants/M_Reflection.mat
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index dc4f166dd41..40547262ed4 100644
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index 62a619fa61c..02b4a9896ed 100644
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- _NormalScale: 1
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_ReflectiveNoSSR.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_ReflectiveNoSSR.mat
index fc9ed4dc7bf..cc83dcd0665 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_ReflectiveNoSSR.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_ReflectiveNoSSR.mat
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m_Name:
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serializedVersion: 6
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m_Scale: {x: 1, y: 1}
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+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_SpecularColor.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_SpecularColor.mat
index da3378bfa34..2e291775712 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_SpecularColor.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_SpecularColor.mat
@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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- _MaterialID: 4
- _Metallic: 0
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m_Name:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_StackLitSG.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_StackLitSG.mat
index 6055ed3b8fe..de09c1134b4 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_StackLitSG.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_StackLitSG.mat
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m_Name:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_Standard.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_Standard.mat
index 320b892913c..27433cb023e 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_Standard.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_Standard.mat
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m_Name:
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serializedVersion: 6
@@ -122,6 +122,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmooth.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmooth.mat
index 1553955a151..a376514abd9 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmooth.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmooth.mat
@@ -111,6 +111,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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@@ -182,6 +194,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 1
+ - _MetallicRemapMax: 1
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@@ -266,4 +280,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSG.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSG.mat
index ec1c438320c..fee7ff838e0 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSG.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSG.mat
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m_Shader: {fileID: -6465566751694194690, guid: 0682f2061f5525d44a8f9cbb171761f3,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
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@@ -113,6 +113,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSSR.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSSR.mat
index 0390c78b223..3997870b674 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSSR.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSSR.mat
@@ -110,6 +110,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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@@ -181,6 +193,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 1
+ - _MetallicRemapMax: 1
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m_Name:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSSRSG.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSSRSG.mat
index e16f803ecf3..341d13e57d2 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSSRSG.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSSRSG.mat
@@ -10,7 +10,7 @@ Material:
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m_Shader: {fileID: -6465566751694194690, guid: 7a6938e95b0473d488e67ffd5bb0cee4,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT
_SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -112,6 +112,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_UnlitSG.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_UnlitSG.mat
index 550e5631dbb..9097be4e6ab 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_UnlitSG.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_UnlitSG.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/Marker.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/Marker.mat
index db0d16992b6..e5236b33b56 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/Marker.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/Marker.mat
@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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@@ -182,6 +194,8 @@ Material:
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- _Metallic: 0
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@@ -267,4 +281,4 @@ MonoBehaviour:
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m_Name:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/Red.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/Red.mat
index 91cd272f242..afe1ae00653 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/Red.mat
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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serializedVersion: 6
@@ -122,6 +122,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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@@ -195,6 +207,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/head.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/head.mat
index 35ffd3c2d85..c4c64750ca0 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/head.mat
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m_Name:
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serializedVersion: 6
@@ -122,6 +122,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/mat 1.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/mat 1.mat
index 213ac2b18f1..836dda98616 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/mat 1.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/mat 1.mat
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m_Name:
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serializedVersion: 6
@@ -122,6 +122,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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+ - _MetallicRemapMax: 1
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/mat.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/mat.mat
index 9f8ddcd90ed..8bb4f16ffb5 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/mat.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/mat.mat
@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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@@ -182,6 +194,8 @@ Material:
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- _MaterialID: 1
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/Indirect/Plane_RT_Indirect.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/Indirect/Plane_RT_Indirect.mat
index 3f0ee0e29ee..4edc98fdd1f 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/Indirect/Plane_RT_Indirect.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/Indirect/Plane_RT_Indirect.mat
@@ -268,4 +268,4 @@ MonoBehaviour:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/Indirect/Shader Graphs_SGLit_RaytracingKeyword_Emission.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/Indirect/Shader Graphs_SGLit_RaytracingKeyword_Emission.mat
index 2f8dc202d01..4743a27ec50 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/Indirect/Shader Graphs_SGLit_RaytracingKeyword_Emission.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/Indirect/Shader Graphs_SGLit_RaytracingKeyword_Emission.mat
@@ -25,7 +25,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
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m_Floats:
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@@ -46,6 +58,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _SrcBlend: 1
@@ -89,4 +102,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/Indirect/Shader Graphs_SGLit_RaytracingKeyword_Emission_Unlit.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/Indirect/Shader Graphs_SGLit_RaytracingKeyword_Emission_Unlit.mat
index 676ba2d31e5..525e4fd9301 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/Indirect/Shader Graphs_SGLit_RaytracingKeyword_Emission_Unlit.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/Indirect/Shader Graphs_SGLit_RaytracingKeyword_Emission_Unlit.mat
@@ -7,7 +7,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_Name: Shader Graphs_SGLit_RaytracingKeyword_Emission
+ m_Name: Shader Graphs_SGLit_RaytracingKeyword_Emission_Unlit
m_Shader: {fileID: -6465566751694194690, guid: 58bceeb58a032bb40a7c4580ab3957ff,
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m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT
@@ -25,7 +25,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
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@@ -46,6 +58,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _SrcBlend: 1
@@ -89,4 +102,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/M_Ground.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/M_Ground.mat
index c5de785623c..933b0c589e6 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/M_Ground.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/M_Ground.mat
@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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@@ -180,6 +192,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _OpaqueCullMode: 2
@@ -264,4 +278,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/RecursiveRendering/Shader Graphs_SGLit_Transparent_Refraction_1.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/RecursiveRendering/Shader Graphs_SGLit_Transparent_Refraction_1.mat
index 8d9576bae1d..504ab50cb86 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/RecursiveRendering/Shader Graphs_SGLit_Transparent_Refraction_1.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/RecursiveRendering/Shader Graphs_SGLit_Transparent_Refraction_1.mat
@@ -10,8 +10,8 @@ Material:
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m_Shader: {fileID: -6465566751694194690, guid: 44298d8846169944ca7be93da1c2e6ec,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
- _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -26,7 +26,19 @@ Material:
- TransparentDepthPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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- Vector1_fbcc4ed2be2b44499a535cf5e0c80dd6: 0.25
@@ -49,6 +61,7 @@ Material:
- _RayTracing: 1
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 2
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
@@ -94,4 +107,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/RecursiveRendering/Shader Graphs_SGLit_Transparent_Refraction_2.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/RecursiveRendering/Shader Graphs_SGLit_Transparent_Refraction_2.mat
index 2b73d10daa8..d207ddf0f64 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/RecursiveRendering/Shader Graphs_SGLit_Transparent_Refraction_2.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RaytracingQualityKeyword/RecursiveRendering/Shader Graphs_SGLit_Transparent_Refraction_2.mat
@@ -10,8 +10,8 @@ Material:
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m_Shader: {fileID: -6465566751694194690, guid: 44298d8846169944ca7be93da1c2e6ec,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
- _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -26,7 +26,19 @@ Material:
- TransparentDepthPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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@@ -49,6 +61,7 @@ Material:
- _RayTracing: 1
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 2
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
@@ -94,4 +107,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Floor.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Floor.mat
index cbb050d2343..2a0760a1344 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Floor.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Floor.mat
@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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@@ -186,6 +198,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -274,4 +288,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Green.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Green.mat
index b0c2ff1f84b..33a06dc323f 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Green.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Green.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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serializedVersion: 6
@@ -122,6 +122,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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- _AORemapMin: 0
@@ -199,6 +211,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0.577
+ - _MetallicRemapMax: 0.577
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_LitRecursiveTransparentSG.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_LitRecursiveTransparentSG.mat
index d2fc238afef..fe854aa867f 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_LitRecursiveTransparentSG.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_LitRecursiveTransparentSG.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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--- !u!21 &2100000
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@@ -23,8 +23,8 @@ Material:
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m_Shader: {fileID: -6465566751694194690, guid: 2c6c738254831714eb28abe9be217e78,
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- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DOUBLESIDED_ON
- _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT
+ _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT
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@@ -124,6 +124,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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@@ -206,7 +218,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 1
- - _RefractionModel: 0
+ - _RefractionModel: 2
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SSRefractionProjectionModel: 0
diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Mirror.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Mirror.mat
index a6886fdf4ae..440a9eaeb55 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Mirror.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Mirror.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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--- !u!21 &2100000
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serializedVersion: 6
@@ -122,6 +122,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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@@ -199,6 +211,8 @@ Material:
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- _MaterialID: 1
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+ - _MetallicRemapMax: 1
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparent.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparent.mat
index 8dc66e4a853..598ba762dd6 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparent.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparent.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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@@ -122,6 +122,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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@@ -199,6 +211,8 @@ Material:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparentNoRefraction.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparentNoRefraction.mat
index f43eb75b11b..47121c7a7f9 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparentNoRefraction.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparentNoRefraction.mat
@@ -110,6 +110,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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@@ -187,6 +199,8 @@ Material:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparentNoRefractionDouble.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparentNoRefractionDouble.mat
index 6a2aee3208d..896a74499bf 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparentNoRefractionDouble.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparentNoRefractionDouble.mat
@@ -110,6 +110,18 @@ Material:
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index e49318a8b76..c9c9d7fa07d 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparentRefra1.1.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_RecursiveTransparentRefra1.1.mat
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m_Name:
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m_Scale: {x: 1, y: 1}
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index f49580679aa..56cfd4f55a3 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/M_Red.mat
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index 77aa21f7d5c..3e23a51cb81 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_MirrorLit.mat
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@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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- _MaterialID: 1
- _Metallic: 1
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index 6ba797f9dca..fdf5ebef78a 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_Opaque.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_Opaque.mat
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m_Name:
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serializedVersion: 6
@@ -122,6 +122,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueCutoff.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueCutoff.mat
index 92c8d48e3ef..8d1b7214528 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueCutoff.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueCutoff.mat
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m_Name:
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serializedVersion: 6
@@ -123,6 +123,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
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- _NormalScale: 1
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueCutoffShadow.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueCutoffShadow.mat
index 096db8012c4..6ac44755217 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueCutoffShadow.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueCutoffShadow.mat
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@@ -123,6 +123,18 @@ Material:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueSG.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueSG.mat
index 4ea63e43e96..2dc7f96d1f7 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueSG.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueSG.mat
@@ -111,6 +111,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueSGCutoff.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueSGCutoff.mat
index 36cfb2a5d2f..08508e12467 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueSGCutoff.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueSGCutoff.mat
@@ -116,6 +116,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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m_Name:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueSGCutoffShadow.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueSGCutoffShadow.mat
index 208d18d9838..18ec08f68bd 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueSGCutoffShadow.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueSGCutoffShadow.mat
@@ -116,6 +116,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueUnlit.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueUnlit.mat
index c7a1d373479..cdfae43ec7b 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueUnlit.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueUnlitSG.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueUnlitSG.mat
index 5fbab6efcba..589e173e37e 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_OpaqueUnlitSG.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_RoughLit.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_RoughLit.mat
index a4625fb8107..1460f6662c3 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_RoughLit.mat
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@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_StackLitSG.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_StackLitSG.mat
index acd83ac26a1..3fd8d938d4e 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_StackLitSG.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransmissionOpaque.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransmissionOpaque.mat
index 2789fd8e9ef..d07004a4c27 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransmissionOpaque.mat
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@@ -111,6 +111,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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index 142e1545c97..46b46b7a91b 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransmissionOpaqueSG.mat
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type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT
+ _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT
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index 1b41dd545b4..da94ab0b62f 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransmissionTransparent.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransmissionTransparent.mat
@@ -111,6 +111,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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@@ -183,6 +195,8 @@ Material:
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m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransmissionTransparentSG.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransmissionTransparentSG.mat
index 8190a54c143..c953e0f290f 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransmissionTransparentSG.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransmissionTransparentSG.mat
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type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT
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index 04e805a5fb5..57075dc3dcf 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_Transparent.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_Transparent.mat
@@ -111,6 +111,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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- _Metallic: 0
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m_Name:
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index 15ac3852ba7..050f95a6dce 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransparentSG.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransparentSG.mat
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m_Name:
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m_Shader: {fileID: -6465566751694194690, guid: 7c2f461ebf2851646bddde10ef27e23f,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT
_SURFACE_TYPE_TRANSPARENT
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 3000
stringTagMap:
MotionVector: User
RenderType: Transparent
@@ -40,7 +40,19 @@ Material:
- TransparentBackface
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
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+ m_Scale: {x: 1, y: 1}
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@@ -62,6 +74,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 1
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransparentUnlit.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransparentUnlit.mat
index 3f5b042fdcf..e4b6ca51a30 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransparentUnlit.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransparentUnlit.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransparentUnlitSG.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransparentUnlitSG.mat
index b4adf89ccbe..6d7c68e6229 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/ShadowData/M_TransparentUnlitSG.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Shared/M_DiffuseLit.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Shared/M_DiffuseLit.mat
index ce8e33c1903..83170f12af5 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Shared/M_DiffuseLit.mat
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@@ -109,6 +109,18 @@ Material:
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index ed4468224ed..73dab7f2398 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Shared/M_FrameIndex.mat
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index ecfee84194d..ab427c7af3e 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Shared/M_Mirror.mat
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@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_FabricSSSGraph.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_FabricSSSGraph.mat
index 740af39357c..87da715e7f2 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_FabricSSSGraph.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_GrayLit.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_GrayLit.mat
index dc174047eb4..56e5060733a 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_GrayLit.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_GrayLit.mat
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@@ -122,6 +122,18 @@ Material:
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@@ -193,6 +205,8 @@ Material:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_Jade.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_Jade.mat
index 38e845a550c..285c874a40c 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_Jade.mat
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@@ -114,6 +114,18 @@ Material:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_LayeredSubSurface.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_LayeredSubSurface.mat
index ec997fbe56d..cbe028562de 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_LayeredSubSurface.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_LayeredSubSurface.mat
@@ -275,6 +275,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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@@ -434,6 +446,14 @@ Material:
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+ - _MetallicRemapMax0: 1
+ - _MetallicRemapMax1: 1
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_LitSubSurfaceSG.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_LitSubSurfaceSG.mat
index 1f81b549d21..8b093613a00 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_LitSubSurfaceSG.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_Marble.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_Marble.mat
index 49310e0ce84..91559ff873c 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_Marble.mat
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@@ -114,6 +114,18 @@ Material:
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_OrangeLit.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_OrangeLit.mat
index 1d6d0a17739..4beb2666818 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_OrangeLit.mat
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diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestMaterial.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestMaterial.mat
index 18e09e738e3..0be3d10c9f1 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestMaterial.mat
+++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestMaterial.mat
@@ -14,7 +14,7 @@ Material:
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m_DoubleSidedGI: 0
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diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHDRPShaders/LitEmissive.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHDRPShaders/LitEmissive.mat
index 5a6ce6b72c5..5e0fdb07ae4 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHDRPShaders/LitEmissive.mat
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diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHDRPShaders/LitTessellationEmissive.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHDRPShaders/LitTessellationEmissive.mat
index 5eace08486b..76c7eacc6a0 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHDRPShaders/LitTessellationEmissive.mat
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m_DoubleSidedGI: 0
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diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHDRPShaders/UnlitEmissive.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHDRPShaders/UnlitEmissive.mat
index 70d816314d9..72d48b54758 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHDRPShaders/UnlitEmissive.mat
+++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHDRPShaders/UnlitEmissive.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHybridEntitiesConversion/Decal Material.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHybridEntitiesConversion/Decal Material.mat
index 044b8293be2..ae7d9a17dbd 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHybridEntitiesConversion/Decal Material.mat
+++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHybridEntitiesConversion/Decal Material.mat
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- - DBufferMesh_AO
- - DBufferMesh_MAO
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- - DBufferMesh_MS
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m_TexEnvs:
@@ -129,12 +124,18 @@ Material:
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m_Offset: {x: 0, y: 0}
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@@ -149,6 +150,10 @@ Material:
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- _Cutoff: 0.5
- _DecalBlend: 0.5
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+ - _DecalColorMask1: 15
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@@ -203,14 +207,11 @@ Material:
- _IridescenceMask: 1
- _IridescenceThickness: 1
- _LinkDetailsWithBase: 1
- - _MaskBlendMode: 4
- _MaskBlendSrc: 1
- - _MaskmapAO: 0
- - _MaskmapMetal: 0
- - _MaskmapSmoothness: 1
- _MaterialID: 1
- _Metallic: 0
- - _MetallicScale: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
- _NormalBlendSrc: 0
- _NormalMapSpace: 0
- _NormalScale: 1
@@ -257,6 +258,7 @@ Material:
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
+ - _Unity_Identify_HDRP_Decal: 1
- _UseEmissiveIntensity: 0
- _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 3
diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHybridEntitiesConversion/ReflectingMaterial.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHybridEntitiesConversion/ReflectingMaterial.mat
index 12f1d922c38..52b8d8b203d 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHybridEntitiesConversion/ReflectingMaterial.mat
+++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHybridEntitiesConversion/ReflectingMaterial.mat
@@ -13,7 +13,7 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 2225
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
@@ -109,6 +109,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
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- _AORemapMin: 0
@@ -123,6 +135,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -179,8 +192,11 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
+ - _OpaqueCullMode: 2
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
@@ -262,4 +278,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 4
+ version: 11
diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHybridEntitiesConversion/SimpleVFX.vfx b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHybridEntitiesConversion/SimpleVFX.vfx
index 986a9f19476..9bc7e5f7657 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHybridEntitiesConversion/SimpleVFX.vfx
+++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestHybridEntitiesConversion/SimpleVFX.vfx
@@ -33,6 +33,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7d4c867f6b72b714dbb5fd1780afe208, type: 3}
m_Name: SimpleVFX
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614555}
@@ -46,6 +47,7 @@ MonoBehaviour:
m_ParameterInfo: []
m_ImportDependencies: []
m_GraphVersion: 4
+ m_ResourceVersion: 1
m_saved: 1
m_SubgraphDependencies: []
m_CategoryPath:
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m_Script: {fileID: 11500000, guid: 73a13919d81fb7444849bae8b5c812a2, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 114350483966674976}
m_Children:
- {fileID: 8926484042661614556}
@@ -90,7 +93,7 @@ MonoBehaviour:
m_InputSlots: []
m_OutputSlots: []
m_Label: Spawn system
- m_Data: {fileID: 0}
+ m_Data: {fileID: 8926484042661614597}
m_InputFlowSlot:
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- link: []
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m_Script: {fileID: 11500000, guid: f05c6884b705ce14d82ae720f0ec209f, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614555}
m_Children: []
m_UIPosition: {x: 233.38269, y: 57.572144}
@@ -135,6 +139,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children:
- {fileID: 8926484042661614580}
@@ -200,6 +206,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614560}
@@ -235,6 +242,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614559}
m_Children:
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@@ -270,6 +278,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614560}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -302,6 +311,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614560}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -334,6 +344,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614560}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -366,6 +377,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614559}
m_Children:
- {fileID: 8926484042661614565}
@@ -401,6 +413,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614564}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -433,6 +446,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614564}
m_Children: []
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@@ -465,6 +479,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614564}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -524,6 +540,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614558}
m_Children: []
m_UIPosition: {x: 233.38269, y: 57.572144}
@@ -551,6 +568,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -584,6 +602,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
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m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -617,6 +636,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 942.3827, y: 507.57214}
@@ -638,6 +658,7 @@ MonoBehaviour:
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ageParticles: 1
reapParticles: 1
+ skipZeroDeltaUpdate: 0
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MonoBehaviour:
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@@ -650,6 +671,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a0b9e6b9139e58d4c957ec54595da7d3, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children:
- {fileID: 8926484042661614589}
@@ -681,6 +703,8 @@ MonoBehaviour:
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sort: 0
indirectDraw: 0
+ computeCulling: 0
+ frustumCulling: 0
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@@ -698,6 +722,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -731,6 +756,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614585}
m_Children: []
m_UIPosition: {x: 233.38269, y: 57.572144}
@@ -753,6 +779,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -772,6 +799,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614558}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -798,6 +826,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -819,3 +848,24 @@ MonoBehaviour:
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m_Direction: 0
m_LinkedSlots: []
+--- !u!114 &8926484042661614597
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+ m_Children: []
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+ m_UICollapsed: 1
+ m_UISuperCollapsed: 0
+ title:
+ m_Owners:
+ - {fileID: 8926484042661614555}
diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestLayerParams/Anisotropic.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestLayerParams/Anisotropic.mat
index fc1859186a4..dc1ab574a59 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestLayerParams/Anisotropic.mat
+++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestLayerParams/Anisotropic.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 4
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -27,7 +27,7 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 2000
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
@@ -123,6 +123,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -137,6 +149,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0.725
- _BlendMode: 0
- _CoatMask: 0
@@ -194,8 +207,11 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 2
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 3
+ - _OpaqueCullMode: 2
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestLightmaps/Shader Graphs_New Shader Graph.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestLightmaps/Shader Graphs_New Shader Graph.mat
index 720e398926e..de60649fa32 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestLightmaps/Shader Graphs_New Shader Graph.mat
+++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestLightmaps/Shader Graphs_New Shader Graph.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -71,6 +71,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/HDRPLit.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/HDRPLit.mat
index 386dfd362b8..9a938689c42 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/HDRPLit.mat
+++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/HDRPLit.mat
@@ -13,7 +13,7 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 2225
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
@@ -109,6 +109,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AORemapMin: 0
@@ -123,6 +135,7 @@ Material:
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- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -181,8 +194,11 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
+ - _OpaqueCullMode: 2
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- _PPDMaxSamples: 15
- _PPDMinSamples: 5
@@ -265,4 +281,4 @@ MonoBehaviour:
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m_Name:
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diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/RGBMaterial2.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/RGBMaterial2.mat
index 144097d9e08..35fcfd90146 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/RGBMaterial2.mat
+++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/RGBMaterial2.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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serializedVersion: 6
@@ -27,7 +27,7 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
- m_CustomRenderQueue: 2000
+ m_CustomRenderQueue: 2225
stringTagMap:
MotionVector: User
disabledShaderPasses:
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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@@ -138,6 +150,7 @@ Material:
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- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
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- _BlendMode: 0
- _CoatMask: 0
@@ -198,6 +211,7 @@ Material:
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- _NormalMapSpace: 0
- _NormalScale: 1
+ - _OpaqueCullMode: 2
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- _PPDMinSamples: 5
diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/RGBMaterial3.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/RGBMaterial3.mat
index 47031aae058..f9cb17adc3b 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/RGBMaterial3.mat
+++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/RGBMaterial3.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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serializedVersion: 6
@@ -27,7 +27,7 @@ Material:
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m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
- m_CustomRenderQueue: 2000
+ m_CustomRenderQueue: 2225
stringTagMap:
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disabledShaderPasses:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/RGBMaterialNonInstanced.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/RGBMaterialNonInstanced.mat
index a187dfbde75..1dea1b31f8c 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestShaderGraphOverrides/RGBMaterialNonInstanced.mat
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m_Name:
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m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
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m_Scale: {x: 1, y: 1}
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diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestSkinnedMeshes/LitComputeSkinningMaterial.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestSkinnedMeshes/LitComputeSkinningMaterial.mat
index 80fb6522575..7a24908b913 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestSkinnedMeshes/LitComputeSkinningMaterial.mat
+++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestSkinnedMeshes/LitComputeSkinningMaterial.mat
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m_Name:
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
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disabledShaderPasses:
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m_SavedProperties:
serializedVersion: 3
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- _StencilWriteMaskGBuffer: 14
- _StencilWriteMaskMV: 40
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- _TransparentBackfaceEnable: 0
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- _TransparentDepthPrepassEnable: 0
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diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestSkinnedMeshes/LitLBSMaterial.mat b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestSkinnedMeshes/LitLBSMaterial.mat
index ae5569740cc..c58bf2000c7 100644
--- a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestSkinnedMeshes/LitLBSMaterial.mat
+++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestSkinnedMeshes/LitLBSMaterial.mat
@@ -14,7 +14,7 @@ Material:
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m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
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disabledShaderPasses:
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- RayTracingPrepass
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serializedVersion: 3
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- _SkinMatricesOffset: 0
@@ -56,12 +74,14 @@ Material:
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- _StencilWriteMaskGBuffer: 14
- _StencilWriteMaskMV: 40
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- _TransparentBackfaceEnable: 0
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- _TransparentDepthPrepassEnable: 0
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index 15249e98d98..6ee61fc616a 100644
--- a/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Materials/RGBMaterial.mat
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m_Name:
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m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
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disabledShaderPasses:
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m_Scale: {x: 1, y: 1}
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@@ -198,6 +211,7 @@ Material:
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index 652258d83b0..951cbf903a1 100644
--- a/TestProjects/HDRP_HybridTests/ProjectSettings/HDRPProjectSettings.asset
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diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Common/Materials/UnlitCanvasMat.mat b/TestProjects/HDRP_PerformanceTests/Assets/Common/Materials/UnlitCanvasMat.mat
index 46192d29496..8a672c08359 100644
--- a/TestProjects/HDRP_PerformanceTests/Assets/Common/Materials/UnlitCanvasMat.mat
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
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disabledShaderPasses:
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m_Scale: {x: 1, y: 1}
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index e81cb11eaff..517bd344eb5 100644
--- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat
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m_Scale: {x: 1, y: 1}
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diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat
index 853f0902c2c..068fef8bc11 100644
--- a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat
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m_Scale: {x: 1, y: 1}
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@@ -193,6 +206,8 @@ Material:
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diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation.mat b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation.mat
index c91cbf12b1e..3e47bc98b4b 100644
--- a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation.mat
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m_Name:
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m_DoubleSidedGI: 0
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@@ -122,6 +122,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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@@ -192,6 +205,8 @@ Material:
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diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation_Floor.mat b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation_Floor.mat
index a1dde6963d2..82670077aa9 100644
--- a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation_Floor.mat
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m_Scale: {x: 1, y: 1}
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--- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/HDRPProjectSettings.asset
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index 11f3a95b399..8e6935eb2c6 100644
--- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Materials/Glass_PreRefr.mat
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--- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Materials/LowResBubble.mat
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index 2afe367ae24..21cbecbc8c0 100644
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--- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Liquid_Mat.mat
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index 7f1665332c5..54a2fb0f6f3 100644
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index f1f0c35b95f..073203b5c43 100644
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index 167afae6a94..415386c1e9a 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1102_Unlit_Distortion/Distortion_Only/03_Unlit_Textured_Trans.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1102_Unlit_Distortion/Distortion_Only/03_Unlit_Textured_Trans.mat
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index b1830efbdeb..13a924ea49c 100644
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index 0e597b16a7e..e97ffd1f4cc 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1201_Lit_Features/Lit_Texture.mat
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index b985616c251..59d528dc93e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1202_Lit_DoubleSideNormalMode/DoubleSideNormalTest.mat
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index 6d2dd4ddb01..4c16c3f0a16 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1202_Lit_DoubleSideNormalMode/DoubleSidedLitGraph_Flip.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1202_Lit_DoubleSideNormalMode/DoubleSidedLitGraph_Flip.mat
@@ -14,7 +14,7 @@ Material:
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m_DoubleSidedGI: 1
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m_Scale: {x: 1, y: 1}
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index 52ce5d52c08..bee9451ede3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1202_Lit_DoubleSideNormalMode/DoubleSidedLitGraph_Mirror.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1202_Lit_DoubleSideNormalMode/DoubleSidedLitGraph_Mirror.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1202_Lit_DoubleSideNormalMode/DoubleSidedLitGraph_None.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1202_Lit_DoubleSideNormalMode/DoubleSidedLitGraph_None.mat
index 809b7637d25..afde78f1aad 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1202_Lit_DoubleSideNormalMode/DoubleSidedLitGraph_None.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1203_Lit_Transparent/Lit_Transparent_Additive.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1203_Lit_Transparent/Lit_Transparent_Additive.mat
index 7bf2a7e03eb..4e6ac40e909 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1203_Lit_Transparent/Lit_Transparent_Additive.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1203_Lit_Transparent/Lit_Transparent_Additive.mat
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index b488ef64804..31c9b1964b2 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1203_Lit_Transparent/Lit_Transparent_Alpha.mat
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@@ -116,6 +116,18 @@ Material:
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index b9ee8ca20ec..e403ccb87d8 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1203_Lit_Transparent/Lit_Transparent_Multiplicative.mat
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index 1f76d694066..c4099c186a8 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1203_Lit_Transparent/Lit_Transparent_PremultipliedAlpha.mat
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@@ -117,6 +117,18 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Fog/Lit_Fog.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Fog/Lit_Fog.mat
index cf191c6b2e1..e589fa5eca7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Fog/Lit_Fog.mat
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
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index 9eed8be1119..26451af8ac9 100644
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index cecfe66be01..392c6e41576 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectLitNoProfile.mat
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index fe389f54cb0..69d5b3adef0 100644
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index 86c48b3551e..de1d18ec298 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectStackLitProfile.mat
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index 4a1a32d2ab2..fb377d0bd47 100644
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index 567bb93dca7..31cabb95e96 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/LayeredLitTess_Displace.mat
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index 63cefb1ede4..afe9da528a0 100644
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index 9f2b52056c8..65b3027c93d 100644
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index 7c8d88dbd1e..015619c9090 100644
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting/Lit_Blue_Priority_0.mat
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index ac44e5f8393..ca509006e69 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1351_Fabric/M_CottonWoolDetailNormalCutout_Graph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1351_Fabric/M_CottonWoolDetailNormalCutout_Graph.mat
index fe2c2ee5299..901a068b6bd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1351_Fabric/M_CottonWoolDetailNormalCutout_Graph.mat
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index a1c66c32a47..12e58f54c68 100644
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index b14762716f4..73a59156a64 100644
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index fc34b33f13c..4bf85754afb 100644
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index 7d926670de8..65ec54e08b9 100644
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index 40f9d01ccdf..69d20f6f255 100644
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index e3050be49b2..572354b1f99 100644
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index 57379eb3350..4ef7283d06f 100644
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index e6bd01a7355..d5d11ea9d0e 100644
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index c1f1c0ed86f..4e7428a1452 100644
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index 4777632f51b..40b1c71928b 100644
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index 3906a002c14..229bc362261 100644
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index 6dabc139304..0e9a7b1f10a 100644
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index adf6a306c3e..c5dd6bbfb6d 100644
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index 14820e844d2..63d679fc298 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1352_Fabric_Env/M_CottonWoolGraph.mat
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index 6c6f7a3b066..d6813010629 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1705_Decals-stress-test/Flower_05.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1705_Decals-stress-test/Flower_05.mat
index 14e8617bb30..ef60ead90f3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1705_Decals-stress-test/Flower_05.mat
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index 2ef7b08f1ee..7d43a681c03 100644
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index 0c9428b9284..9c92f91d91c 100644
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index 68bbbdf0703..942ffeef5f7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1705_Decals-stress-test/Grunge_07.mat
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index 5206fa309f0..17d34b450f1 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1705_Decals-stress-test/Leaf_07.mat
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index d711eb8dd0b..c67ca03291e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1705_Decals-stress-test/Leaf_08.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1705_Decals-stress-test/Logo_02.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1705_Decals-stress-test/Logo_02.mat
index 79a22bbfbb7..915533d8c26 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1705_Decals-stress-test/Logo_02.mat
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index 1ee2171003a..c54c8c358c7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1705_Decals-stress-test/MagCircle_07.mat
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1705_Decals-stress-test/Noise_04.mat
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index ce91b07277d..10f2e70d2e8 100644
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index a5e095be12f..3e95fc4a41b 100644
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m_Floats:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorDefaultLayer.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorDefaultLayer.mat
index 3cc27d081f5..5b35144778b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorDefaultLayer.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorDefaultLayer.mat
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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Material:
serializedVersion: 6
@@ -214,7 +214,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorEmissiveLayer5.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorEmissiveLayer5.mat
index 61b1c3c92b1..1e97085a023 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorEmissiveLayer5.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorEmissiveLayer5.mat
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m_Name:
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Material:
serializedVersion: 6
@@ -212,7 +212,8 @@ Material:
- _MaskBlendSrc: 1
- _MaterialID: 1
- _Metallic: 0
- - _MetallicScale: 1
+ - _MetallicRemapMax: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorLayer3.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorLayer3.mat
index e2697bb07c3..04e1407a578 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorLayer3.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorLayer3.mat
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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serializedVersion: 6
@@ -214,7 +214,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
- - _MetallicScale: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorLayer7.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorLayer7.mat
index 477b7258b1f..90cfe12cb56 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorLayer7.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorLayer7.mat
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m_Name:
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Material:
serializedVersion: 6
@@ -214,7 +214,8 @@ Material:
- _MaskBlendSrc: 1
- _MaterialID: 1
- _Metallic: 0
- - _MetallicScale: 1
+ - _MetallicRemapMax: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorNoLayer.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorNoLayer.mat
index e8dae66d7ed..4b221a5bbfd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorNoLayer.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/DecalProjectorNoLayer.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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Material:
serializedVersion: 6
@@ -214,7 +214,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
- - _MetallicScale: 1
+ - _MetallicRemapMax: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalAxF.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalAxF.mat
index 96b006bd736..7dfa645a426 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalAxF.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalAxF.mat
@@ -355,4 +355,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalAxFTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalAxFTransparent.mat
index f30820d72e9..af52bc299a1 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalAxFTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalAxFTransparent.mat
@@ -356,4 +356,4 @@ MonoBehaviour:
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalFabric.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalFabric.mat
index 4d9b465c464..cc723522b58 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalFabric.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalFabric.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalFabricTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalFabricTransparent.mat
index 0524536f761..d3dcafbeb80 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalFabricTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalFabricTransparent.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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Material:
serializedVersion: 6
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalLit.mat
index 244d7f733d9..46fac6d5c6e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalLit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalLit.mat
@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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@@ -180,6 +192,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
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@@ -264,4 +278,4 @@ MonoBehaviour:
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalLitTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalLitTransparent.mat
index 3c1ea0da535..fe7e0cedfdc 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalLitTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalLitTransparent.mat
@@ -112,6 +112,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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@@ -183,6 +195,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
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@@ -267,4 +281,4 @@ MonoBehaviour:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalSGLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalSGLit.mat
index 791d7236fe0..3ed03f0d9cd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalSGLit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalSGLit.mat
@@ -111,6 +111,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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@@ -268,4 +280,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalSGLitTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalSGLitTransparent.mat
index 7315c36f98d..864b39e6762 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalSGLitTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/NoDecal/NoDecalSGLitTransparent.mat
@@ -10,8 +10,8 @@ Material:
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m_Shader: {fileID: -6465566751694194690, guid: e89bd123d4f6bd1488338ebfa9d2c65c,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_DECALS
- _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT
+ _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
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m_DoubleSidedGI: 0
@@ -113,6 +113,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalAxF.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalAxF.mat
index 46a91dbd77a..52d62bcfe5c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalAxF.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalAxF.mat
@@ -354,4 +354,4 @@ MonoBehaviour:
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalAxFTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalAxFTransparent.mat
index bd360b6c9f7..386d7cc5d1b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalAxFTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalAxFTransparent.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalFabric.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalFabric.mat
index 88a19059049..937bfa4ebf7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalFabric.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalFabric.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalFabricTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalFabricTransparent.mat
index ade3037b44a..8ee08be87f7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalFabricTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalFabricTransparent.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalLit.mat
index eb4f8f4dc1d..14c8d6b0600 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalLit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalLit.mat
@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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+ - unity_Lightmaps:
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@@ -180,6 +192,8 @@ Material:
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- _MaterialID: 1
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+ - _MetallicRemapMax: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalLitTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalLitTransparent.mat
index a3ffeeb3006..876d5404b77 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalLitTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalLitTransparent.mat
@@ -111,6 +111,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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@@ -182,6 +194,8 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalSGLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalSGLit.mat
index e7a8ebf00c8..30dbecff553 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalSGLit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalSGLit.mat
@@ -111,6 +111,18 @@ Material:
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index 1b19efa239f..2444274cabd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalSGLitTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1709_DecalLayer/Regular/ReceiveDecalSGLitTransparent.mat
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m_Shader: {fileID: -6465566751694194690, guid: e89bd123d4f6bd1488338ebfa9d2c65c,
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- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
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@@ -113,6 +113,18 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/AxFSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/AxFSSR.mat
index 4af4d5e82de..2fac719de21 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/AxFSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/AxFSSR.mat
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serializedVersion: 6
@@ -122,6 +122,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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- _MaterialID: 1
- _Metallic: 1
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- _NormalScale: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/DecalModifier.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/DecalModifier.mat
index f7b280f565a..93c04f58bbe 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/DecalModifier.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/DecalModifier.mat
@@ -199,7 +199,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
- - _MetallicScale: 1
+ - _MetallicRemapMax: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/FabricSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/FabricSSR.mat
index 7250333686d..175a6664dc7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/FabricSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/FabricSSR.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/LayeredLitSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/LayeredLitSSR.mat
index 9f7d73fca7c..99fd774e1d2 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/LayeredLitSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/LayeredLitSSR.mat
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serializedVersion: 6
@@ -291,6 +291,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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@@ -450,6 +462,14 @@ Material:
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- _Metallic2: 0
- _Metallic3: 0
+ - _MetallicRemapMax0: 1
+ - _MetallicRemapMax1: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/LitSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/LitSSR.mat
index d98a1326312..05733b2cd59 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/LitSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/LitSSR.mat
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serializedVersion: 6
@@ -122,6 +122,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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@@ -194,6 +206,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/StackLitSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/StackLitSSR.mat
index 985fc29a32c..fb567a44876 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/StackLitSSR.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_dark.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_dark.mat
index c6e8b12038a..1620d861e05 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_dark.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_dark.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_grey.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_grey.mat
index 7b53128074e..2a6aaad7e6b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_grey.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_grey.mat
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index 56962a1f5d3..dfd2136f513 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_grey_dontAffectBase.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_grey_dontAffectBase.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_white.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_white.mat
index d139b545c5b..0b8cbc4482e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_white.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_SG_mask_white.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_dark.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_dark.mat
index 2c86f4e611c..f08666d417e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_dark.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_dark.mat
@@ -180,7 +180,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
- - _MetallicScale: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_grey.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_grey.mat
index b6606377ffa..1a26d694a10 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_grey.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_grey.mat
@@ -180,7 +180,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
- - _MetallicScale: 1
+ - _MetallicRemapMax: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_grey_dontAffectBase.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_grey_dontAffectBase.mat
index 4a2b0671908..7d6d1931e42 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_grey_dontAffectBase.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_grey_dontAffectBase.mat
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@@ -193,7 +193,8 @@ Material:
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+ - _MetallicRemapMax: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_white.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_white.mat
index 7b48ce3bc48..8e3651a9861 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_white.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/Decal_All_mask_white.mat
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@@ -193,7 +193,8 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/MaskRemap/Decal_mask_remap_AO_0.5.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/MaskRemap/Decal_mask_remap_AO_0.5.mat
index 729c032e540..d277641e22d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/MaskRemap/Decal_mask_remap_AO_0.5.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/MaskRemap/Decal_mask_remap_AO_0.5.mat
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@@ -192,7 +192,8 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/MaskRemap/Decal_mask_remap_AO_0.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/MaskRemap/Decal_mask_remap_AO_0.mat
index 4a30bd0d352..f0c49c1325b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks/MaskRemap/Decal_mask_remap_AO_0.mat
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@@ -179,7 +179,8 @@ Material:
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index 579a73f827f..ead36ab2256 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1712_DecalAngleFading/ReceiveDecalTransparent.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1800_Classification/Classification_Anisotropy.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1800_Classification/Classification_Anisotropy.mat
index 7baee50286c..5f9908b6269 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1800_Classification/Classification_Anisotropy.mat
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index 1a1640a236f..5afd378a468 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1800_Classification/Classification_ClearCoat.mat
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index 56cfcf7f6f8..b28d88e445a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1800_Classification/Classification_Diffusion.mat
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index 2eefacf9d60..8530d2b32c7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1800_Classification/Classification_Iridescence.mat
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index f00f9d6643c..f086413c30f 100644
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index fca3816194c..2c1e84ca74d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1800_Classification/Classification_Standard.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1801_MaterialQuality/Shader Graphs_MaterialQualityTestShader.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1801_MaterialQuality/Shader Graphs_MaterialQualityTestShader.mat
index e6fd196192a..7748e739a34 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1801_MaterialQuality/Shader Graphs_MaterialQualityTestShader.mat
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2004_AnimatedCookie/Materials/New Render Texture.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2004_AnimatedCookie/NYAN.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2004_AnimatedCookie/NYAN.mat
index 440fff059ee..2fcdef0795b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2004_AnimatedCookie/NYAN.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2008_Light_Volumetrics/2008_Light_Volumetrics_Volume.asset b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2008_Light_Volumetrics/2008_Light_Volumetrics_Volume.asset
index 7f5daca687c..b473ebdffc3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2008_Light_Volumetrics/2008_Light_Volumetrics_Volume.asset
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showAlpha: 0
showEyeDropper: 1
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m_Value: 1
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min: 0
max: 1
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min: 1
max: 1024
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2009_MultipleSkies/ShowCapture.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2009_MultipleSkies/ShowCapture.mat
index a1fa57eb704..2469d623af7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2009_MultipleSkies/ShowCapture.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2010_IES_Cookies/Materials/Walls4.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2010_IES_Cookies/Materials/Walls4.mat
index 062e9d9b5ce..65f0967101f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2010_IES_Cookies/Materials/Walls4.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2010_IES_Cookies/Materials/Walls4.mat
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index 5c7543dcab9..365bd7eea8e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Layered_TextureMask_RedGreenBlue.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Layered_TextureMask_RedGreenBlue.mat
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m_Scale: {x: 1, y: 1}
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index ef06b82832e..007483d19cb 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Layered_TextureMask_RedGreenBlue_Transparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Layered_TextureMask_RedGreenBlue_Transparent.mat
@@ -283,6 +283,18 @@ Material:
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index 108cc7a00e6..7124934c11d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Layered_TextureMask_RedMultiplier.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Layered_TextureMask_RedMultiplier.mat
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m_Scale: {x: 1, y: 1}
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index dc6a0625042..2f9363f0f95 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Layered_TextureMask_RedTexture.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Layered_TextureMask_RedTexture.mat
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index fbbed5ef392..70a286fce72 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Layered_VertexColorMask_RedGreenBlue.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Layered_VertexColorMask_RedGreenBlue.mat
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index 409f05c939c..99868879dbc 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Layered_VertexColorMask_RedMultiplier.mat
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index e8d303f5636..4c3921ce841 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Layered_VertexColorMask_RedTexture.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
index 304bd8a629f..b08e77750b6 100644
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index bc7fa2f5e9a..92e2b1d6bca 100644
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index b001a592ae8..db89dc3af12 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
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index 0f51ed6e6db..1ebc027cc86 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Lit_Green_Transparent.mat
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index 8a03f4018bc..2f296ffdf5e 100644
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index aad5400195e..4b4cdd7301c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Lit_Mirror_Specular.mat
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index f7ad763b5cb..7734796892a 100644
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index 07554fcb91e..309bf0456be 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Lit_RedTexture.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Lit_White.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Lit_White.mat
index 0dfd6b31759..c97484cb61c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Lit_White.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission/Floor.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission/Floor.mat
index 497e4a04f13..ae60497f531 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission/Floor.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission/LayeredLit_BakedEmission.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission/LayeredLit_BakedEmission.mat
index 512789b41d7..b347c81f16c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission/LayeredLit_BakedEmission.mat
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index 1e3dc9311c1..e244d07969b 100644
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index 07066d88283..55ee2d63452 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission/Lit_BakedEmission.mat
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index 30b85d047bb..dc9638930cc 100644
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index 5d5b9ae8847..09854b40025 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2103_GI_BakeMixed/Emissive_Orange.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2106_GI_EmissionSG/Dark.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2106_GI_EmissionSG/Dark.mat
index f883674a535..cfd9b2fcdbe 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2106_GI_EmissionSG/Dark.mat
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2106_GI_EmissionSG/Layered.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2106_GI_EmissionSG/Lit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2106_GI_EmissionSG/Lit.mat
index f93dcf08953..0d3bda041e8 100644
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index 95ed927eaba..060c5d0d666 100644
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index 7461c69f1bb..eb499e1ab91 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2106_GI_EmissionSG/Shader Graphs_EmissiveLit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2106_GI_EmissionSG/Shader Graphs_EmissiveLit.mat
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@@ -26,7 +26,19 @@ Material:
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- _MaterialID: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_Smoothness_4.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_Smoothness_4.mat
index 862198851bd..dd12d41875f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_Smoothness_4.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_Smoothness_4.mat
@@ -109,6 +109,18 @@ Material:
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@@ -186,6 +198,8 @@ Material:
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- _Metallic: 0.5
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index 39b4a140a2d..0e5d7dbbd11 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2501_LightLayers/2505_LightLayers_Viewer.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2501_LightLayers/Default_GPUInstancingDisabled.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2501_LightLayers/Default_GPUInstancingDisabled.mat
index 5f1c2e89953..a3603f946e0 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2501_LightLayers/Default_GPUInstancingDisabled.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2501_LightLayers/Default_GPUInstancingDisabled.mat
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m_Name:
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serializedVersion: 6
@@ -167,6 +167,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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@@ -259,6 +271,8 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2501_LightLayers/Default_GPUInstancingEnabled.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2501_LightLayers/Default_GPUInstancingEnabled.mat
index 6e0f317b364..a0a55432a72 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2501_LightLayers/Default_GPUInstancingEnabled.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2501_LightLayers/Default_GPUInstancingEnabled.mat
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m_Name:
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serializedVersion: 6
@@ -167,6 +167,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2502_LightLayers Bitmask/CastShadowTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2502_LightLayers Bitmask/CastShadowTransparent.mat
index 2ddef11e703..ee01bf6b2fe 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2502_LightLayers Bitmask/CastShadowTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2502_LightLayers Bitmask/CastShadowTransparent.mat
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m_Name:
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serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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@@ -201,6 +213,8 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Mirror.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Mirror.mat
index 1d62722506c..fcf93c132e2 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Mirror.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Mirror.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.5_SG.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.5_SG.mat
index 4149bbda1da..d116788536f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.5_SG.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.5_SG.mat
@@ -110,6 +110,18 @@ Material:
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index 87d005dd242..225142b5313 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.5_SG_NoSSR.mat
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@@ -123,6 +123,18 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.8_SG.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.8_SG.mat
index 5d5bb93257f..a22dadebfff 100644
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@@ -110,6 +110,18 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.8_SG_NoSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.8_SG_NoSSR.mat
index 6b6516f02bb..5b53bf6529a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.8_SG_NoSSR.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.mat
index 073dc302985..4c2290a638e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0.mat
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@@ -122,6 +122,18 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0CC.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0CC.mat
index 629d9681fe3..4655497b635 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0CC.mat
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@@ -109,6 +109,18 @@ Material:
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index 0db9e73d5a5..9001bf437cd 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0_NoSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2551_SSR/M_Rough0_NoSSR.mat
index 4d029bda54f..869b0f9754b 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorNoSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorNoSSR.mat
index 274e8b107ec..6e753681922 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorNoSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorNoSSR.mat
@@ -111,6 +111,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorSSR.mat
index 41da62ced1b..132e74bda3e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorSSR.mat
@@ -111,6 +111,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorNoSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorNoSSR.mat
index d5b915ced36..36083e41a83 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorNoSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorNoSSR.mat
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m_Shader: {fileID: -6465566751694194690, guid: b990f945c5129f84bb8340a43e69b487,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -112,6 +112,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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@@ -272,4 +284,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorSSR.mat
index 9ba76e65518..38b32c586ba 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorSSR.mat
@@ -10,7 +10,7 @@ Material:
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m_Shader: {fileID: -6465566751694194690, guid: 1baa6ed8a8aeef24bb3a5abb93fcb2d5,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT
_SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -112,6 +112,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorNoSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorNoSSR.mat
index 2896ae12654..d7883dd53b5 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorNoSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorNoSSR.mat
@@ -110,6 +110,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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@@ -183,6 +195,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
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@@ -268,4 +282,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorSSR.mat
index 96a69a135bb..0bd710fbaa4 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorSSR.mat
@@ -110,6 +110,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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@@ -183,6 +195,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -268,4 +282,4 @@ MonoBehaviour:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseBlue.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseBlue.mat
index 0a95b10cca8..027655d9c95 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseBlue.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseBlue.mat
@@ -109,6 +109,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -182,6 +194,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -267,4 +281,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGray.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGray.mat
index 5b71967bb4b..61b201ea9af 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGray.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGray.mat
@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -182,6 +194,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -267,4 +281,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGreen.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGreen.mat
index 0100dbf1335..675e2b511f7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGreen.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGreen.mat
@@ -109,6 +109,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -182,6 +194,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -267,4 +281,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseOrange.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseOrange.mat
index ba5b674a8de..a975b7ec9c3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseOrange.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseOrange.mat
@@ -109,6 +109,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -182,6 +194,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -267,4 +281,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseRed.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseRed.mat
index 93dd263c4ca..1daff230baa 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseRed.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseRed.mat
@@ -109,6 +109,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -182,6 +194,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
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@@ -267,4 +281,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3001_DebugView/SG_Lit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3001_DebugView/SG_Lit.mat
index aef162b7a80..e22a389b9eb 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3001_DebugView/SG_Lit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3001_DebugView/SG_Lit.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -27,7 +27,7 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 2225
stringTagMap:
MotionVector: User
disabledShaderPasses:
@@ -38,7 +38,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
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- _AlphaCutoffEnable: 0
@@ -59,6 +71,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 1
+ - _RefractionModel: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Diffuse.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Diffuse.mat
index b0e39e9547b..2b0b0d950cc 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Diffuse.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Diffuse.mat
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_DirectDiffuse.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_DirectDiffuse.mat
index 5ac21a3e593..cf7623ff049 100644
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Emissive 1.mat
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index 08fad31d832..f148c70b813 100644
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index cfcd136babd..60cc7a2732d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/transparent Add.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/transparent Add.mat
@@ -111,6 +111,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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@@ -182,6 +194,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
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@@ -266,4 +280,4 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/transparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/transparent.mat
index 42644ad253d..34cc872fe50 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/transparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/transparent.mat
@@ -111,6 +111,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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@@ -182,6 +194,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
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@@ -266,4 +280,4 @@ MonoBehaviour:
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmission.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmission.mat
index d4e53682ca3..fb0b3dc05cd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmission.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmission.mat
@@ -194,7 +194,8 @@ Material:
- _MaskBlendSrc: 1
- _MaterialID: 1
- _Metallic: 0
- - _MetallicScale: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
- _NormalBlendSrc: 0
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- _NormalScale: 1
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m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmissionGraph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmissionGraph.mat
index f7db0fcae1c..37a28aaa48b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmissionGraph.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmissionGraph.mat
@@ -322,4 +322,4 @@ MonoBehaviour:
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalExposureNodeGraph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalExposureNodeGraph.mat
index cb53bb29f55..56023bc9df1 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalExposureNodeGraph.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalExposureNodeGraph.mat
@@ -81,4 +81,4 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalReceiver.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalReceiver.mat
index 22f13b3e2a9..ba2b8caea48 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalReceiver.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalReceiver.mat
@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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@@ -186,6 +198,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
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@@ -275,4 +289,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/FabricEmissionGraph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/FabricEmissionGraph.mat
index 7ac80a98687..edd14ea66ca 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/FabricEmissionGraph.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/FabricEmissionGraph.mat
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m_Name:
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Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LayeredLitEmission.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LayeredLitEmission.mat
index 393ca36092e..695ae05c8f7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LayeredLitEmission.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LayeredLitEmission.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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serializedVersion: 6
@@ -287,6 +287,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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@@ -451,6 +463,14 @@ Material:
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- _Metallic2: 0
- _Metallic3: 0
+ - _MetallicRemapMax0: 1
+ - _MetallicRemapMax1: 1
+ - _MetallicRemapMax2: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LayeredLitEmissionWeight.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LayeredLitEmissionWeight.mat
index a7d16b5f52a..79962c491dc 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LayeredLitEmissionWeight.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LayeredLitEmissionWeight.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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serializedVersion: 6
@@ -287,6 +287,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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@@ -451,6 +463,14 @@ Material:
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+ - _MetallicRemapMax0: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmission.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmission.mat
index 1244946a02c..6ce9511fb06 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmission.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmission.mat
@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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@@ -186,6 +198,8 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_CurrentGraph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_CurrentGraph.mat
index 3565f76f99a..dab89e0b592 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_CurrentGraph.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_CurrentGraph.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_InverseCurrentGraph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_InverseCurrentGraph.mat
index 29959d5de43..e2e9fb313ab 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_InverseCurrentGraph.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_InverseCurrentGraph.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_InversePreviousGraph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_InversePreviousGraph.mat
index 20734688792..0aee8c44de1 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_InversePreviousGraph.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_InversePreviousGraph.mat
@@ -110,6 +110,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_PreviousGraph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_PreviousGraph.mat
index f2e1b4ae89d..831873fb55e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_PreviousGraph.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_PreviousGraph.mat
@@ -110,6 +110,18 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionGraph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionGraph.mat
index 392aa239f9c..d362af4145c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionGraph.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionGraph.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionLess.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionLess.mat
index ce9c09a0d7a..71db169582b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionLess.mat
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index 02ab76cba91..1410eddde24 100644
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index ec13c16d790..cc20f0831fe 100644
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index 891bc101d0b..775d3a52fd7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4013_TransparentMotionVector/HDRP_Lit_TransparentWithMotionVector.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5001_Fog_FogFallback/Volume_Base.asset b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5001_Fog_FogFallback/Volume_Base.asset
index c23d19c35dd..f69eb0a5d65 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5001_Fog_FogFallback/Volume_Base.asset
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5001_Fog_FogFallback/Volume_Base.asset
@@ -33,6 +33,9 @@ MonoBehaviour:
m_OverrideState: 1
m_Value: 1
min: 0
+ upperHemisphereLuxColor:
+ m_OverrideState: 0
+ m_Value: {x: 0, y: 0, z: 0}
desiredLuxValue:
m_OverrideState: 1
m_Value: 20000
@@ -130,7 +133,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
active: 1
- m_AdvancedMode: 0
+ m_AdvancedMode: 1
enabled:
m_OverrideState: 1
m_Value: 1
@@ -143,6 +146,12 @@ MonoBehaviour:
hdr: 1
showAlpha: 0
showEyeDropper: 1
+ tint:
+ m_OverrideState: 0
+ m_Value: {r: 1, g: 1, b: 1, a: 1}
+ hdr: 1
+ showAlpha: 0
+ showEyeDropper: 1
maxFogDistance:
m_OverrideState: 1
m_Value: 500
@@ -166,12 +175,6 @@ MonoBehaviour:
maximumHeight:
m_OverrideState: 0
m_Value: 500
- albedo:
- m_OverrideState: 1
- m_Value: {r: 1, g: 1, b: 1, a: 1}
- hdr: 0
- showAlpha: 1
- showEyeDropper: 1
meanFreePath:
m_OverrideState: 1
m_Value: 50
@@ -179,11 +182,12 @@ MonoBehaviour:
enableVolumetricFog:
m_OverrideState: 1
m_Value: 1
- anisotropy:
+ albedo:
m_OverrideState: 1
- m_Value: 0
- min: -1
- max: 1
+ m_Value: {r: 1, g: 1, b: 1, a: 1}
+ hdr: 0
+ showAlpha: 1
+ showEyeDropper: 1
globalLightProbeDimmer:
m_OverrideState: 1
m_Value: 1
@@ -193,11 +197,22 @@ MonoBehaviour:
m_OverrideState: 1
m_Value: 25
min: 0.1
+ denoisingMode:
+ m_OverrideState: 1
+ m_Value: 0
+ anisotropy:
+ m_OverrideState: 1
+ m_Value: 0
+ min: -1
+ max: 1
sliceDistributionUniformity:
m_OverrideState: 1
m_Value: 0.75
min: 0
max: 1
+ fogControlMode:
+ m_OverrideState: 1
+ m_Value: 1
screenResolutionPercentage:
m_OverrideState: 1
m_Value: 25
@@ -208,6 +223,19 @@ MonoBehaviour:
m_Value: 128
min: 1
max: 1024
+ volumetricFogBudget:
+ m_OverrideState: 0
+ m_Value: 0.25
+ min: 0
+ max: 1
+ resolutionDepthRatio:
+ m_OverrideState: 0
+ m_Value: 0.5
+ min: 0
+ max: 1
+ directionalLightsOnly:
+ m_OverrideState: 0
+ m_Value: 0
--- !u!114 &3474294613101294443
MonoBehaviour:
m_ObjectHideFlags: 3
@@ -226,6 +254,11 @@ MonoBehaviour:
m_OverrideState: 1
m_Value: 500
min: 0
+ directionalTransmissionMultiplier:
+ m_OverrideState: 0
+ m_Value: 1
+ min: 0
+ max: 1
cascadeShadowSplitCount:
m_OverrideState: 1
m_Value: 4
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5002_Fog_DensityVolumes/Floor.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5002_Fog_DensityVolumes/Floor.mat
index 41abc102334..11326f9d9ef 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5002_Fog_DensityVolumes/Floor.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5002_Fog_DensityVolumes/Floor.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -122,6 +122,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -199,6 +211,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5002_Fog_DensityVolumes/Scene Settings Profile.asset b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5002_Fog_DensityVolumes/Scene Settings Profile.asset
index 0fecf7ac517..cbdc2994ffe 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5002_Fog_DensityVolumes/Scene Settings Profile.asset
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5002_Fog_DensityVolumes/Scene Settings Profile.asset
@@ -13,7 +13,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
active: 1
- m_AdvancedMode: 0
+ m_AdvancedMode: 1
enabled:
m_OverrideState: 1
m_Value: 1
@@ -26,6 +26,12 @@ MonoBehaviour:
hdr: 1
showAlpha: 0
showEyeDropper: 1
+ tint:
+ m_OverrideState: 0
+ m_Value: {r: 1, g: 1, b: 1, a: 1}
+ hdr: 1
+ showAlpha: 0
+ showEyeDropper: 1
maxFogDistance:
m_OverrideState: 0
m_Value: 5000
@@ -49,12 +55,6 @@ MonoBehaviour:
maximumHeight:
m_OverrideState: 0
m_Value: 50
- albedo:
- m_OverrideState: 1
- m_Value: {r: 1, g: 1, b: 1, a: 1}
- hdr: 0
- showAlpha: 1
- showEyeDropper: 1
meanFreePath:
m_OverrideState: 1
m_Value: 1000000
@@ -62,11 +62,12 @@ MonoBehaviour:
enableVolumetricFog:
m_OverrideState: 1
m_Value: 1
- anisotropy:
+ albedo:
m_OverrideState: 1
- m_Value: 0
- min: -1
- max: 1
+ m_Value: {r: 1, g: 1, b: 1, a: 1}
+ hdr: 0
+ showAlpha: 1
+ showEyeDropper: 1
globalLightProbeDimmer:
m_OverrideState: 1
m_Value: 1
@@ -76,11 +77,22 @@ MonoBehaviour:
m_OverrideState: 0
m_Value: 64
min: 0.1
+ denoisingMode:
+ m_OverrideState: 1
+ m_Value: 0
+ anisotropy:
+ m_OverrideState: 1
+ m_Value: 0
+ min: -1
+ max: 1
sliceDistributionUniformity:
m_OverrideState: 0
m_Value: 0.75
min: 0
max: 1
+ fogControlMode:
+ m_OverrideState: 1
+ m_Value: 1
screenResolutionPercentage:
m_OverrideState: 1
m_Value: 25
@@ -91,6 +103,19 @@ MonoBehaviour:
m_Value: 128
min: 1
max: 1024
+ volumetricFogBudget:
+ m_OverrideState: 0
+ m_Value: 0.25
+ min: 0
+ max: 1
+ resolutionDepthRatio:
+ m_OverrideState: 0
+ m_Value: 0.5
+ min: 0
+ max: 1
+ directionalLightsOnly:
+ m_OverrideState: 0
+ m_Value: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -128,6 +153,11 @@ MonoBehaviour:
m_OverrideState: 1
m_Value: 500
min: 0
+ directionalTransmissionMultiplier:
+ m_OverrideState: 0
+ m_Value: 1
+ min: 0
+ max: 1
cascadeShadowSplitCount:
m_OverrideState: 1
m_Value: 4
@@ -210,6 +240,9 @@ MonoBehaviour:
m_OverrideState: 0
m_Value: 1
min: 0
+ upperHemisphereLuxColor:
+ m_OverrideState: 0
+ m_Value: {x: 0, y: 0, z: 0}
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
@@ -299,6 +332,12 @@ MonoBehaviour:
hdr: 0
showAlpha: 1
showEyeDropper: 1
+ tint:
+ m_OverrideState: 0
+ m_Value: {r: 1, g: 1, b: 1, a: 1}
+ hdr: 1
+ showAlpha: 0
+ showEyeDropper: 1
density:
m_OverrideState: 1
m_Value: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5003_Fog_DensityVolumesShadows/Scene Settings Profile.asset b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5003_Fog_DensityVolumesShadows/Scene Settings Profile.asset
index e3d3d9ec426..077776da839 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5003_Fog_DensityVolumesShadows/Scene Settings Profile.asset
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5003_Fog_DensityVolumesShadows/Scene Settings Profile.asset
@@ -36,6 +36,11 @@ MonoBehaviour:
m_OverrideState: 1
m_Value: 500
min: 0
+ directionalTransmissionMultiplier:
+ m_OverrideState: 0
+ m_Value: 1
+ min: 0
+ max: 1
cascadeShadowSplitCount:
m_OverrideState: 1
m_Value: 4
@@ -131,6 +136,12 @@ MonoBehaviour:
hdr: 0
showAlpha: 1
showEyeDropper: 1
+ tint:
+ m_OverrideState: 0
+ m_Value: {r: 1, g: 1, b: 1, a: 1}
+ hdr: 1
+ showAlpha: 0
+ showEyeDropper: 1
density:
m_OverrideState: 1
m_Value: 1
@@ -195,7 +206,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
active: 1
- m_AdvancedMode: 0
+ m_AdvancedMode: 1
enabled:
m_OverrideState: 1
m_Value: 1
@@ -208,6 +219,12 @@ MonoBehaviour:
hdr: 1
showAlpha: 0
showEyeDropper: 1
+ tint:
+ m_OverrideState: 0
+ m_Value: {r: 1, g: 1, b: 1, a: 1}
+ hdr: 1
+ showAlpha: 0
+ showEyeDropper: 1
maxFogDistance:
m_OverrideState: 0
m_Value: 5000
@@ -231,29 +248,44 @@ MonoBehaviour:
maximumHeight:
m_OverrideState: 0
m_Value: 50
+ meanFreePath:
+ m_OverrideState: 1
+ m_Value: 100000
+ min: 1
+ enableVolumetricFog:
+ m_OverrideState: 1
+ m_Value: 1
albedo:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
- meanFreePath:
- m_OverrideState: 1
- m_Value: 100000
- min: 1
- enableVolumetricFog:
+ globalLightProbeDimmer:
m_OverrideState: 1
m_Value: 1
+ min: 0
+ max: 1
+ depthExtent:
+ m_OverrideState: 0
+ m_Value: 64
+ min: 0.1
+ denoisingMode:
+ m_OverrideState: 1
+ m_Value: 0
anisotropy:
m_OverrideState: 1
m_Value: 0
min: -1
max: 1
- globalLightProbeDimmer:
- m_OverrideState: 1
- m_Value: 1
+ sliceDistributionUniformity:
+ m_OverrideState: 0
+ m_Value: 0.75
min: 0
max: 1
+ fogControlMode:
+ m_OverrideState: 1
+ m_Value: 1
screenResolutionPercentage:
m_OverrideState: 1
m_Value: 25
@@ -264,3 +296,16 @@ MonoBehaviour:
m_Value: 128
min: 1
max: 1024
+ volumetricFogBudget:
+ m_OverrideState: 0
+ m_Value: 0.25
+ min: 0
+ max: 1
+ resolutionDepthRatio:
+ m_OverrideState: 0
+ m_Value: 0.5
+ min: 0
+ max: 1
+ directionalLightsOnly:
+ m_OverrideState: 0
+ m_Value: 0
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog1.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog1.mat
index 630c54de3e0..ec2d4502ed8 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog1.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog1.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -197,6 +209,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog2.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog2.mat
index e59dbf1c26f..b9ba7f571ef 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog2.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog2.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -197,6 +209,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog3.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog3.mat
index 4aeed6dc8f6..f67a7018adc 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog3.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog3.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -197,6 +209,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog4.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog4.mat
index b2b42cffbc0..e923576714f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog4.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog4.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
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serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -197,6 +209,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog5.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog5.mat
index 5b02a10d95d..0ac95ff148e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog5.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog5.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
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serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -197,6 +209,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog6.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog6.mat
index 339babaf1bf..be054b2aa01 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog6.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog6.mat
@@ -111,6 +111,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
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- _AORemapMin: 0
@@ -184,6 +196,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -269,4 +283,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5008_FogFiltering/Sky and Fog Settings Profile.asset b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5008_FogFiltering/Sky and Fog Settings Profile.asset
index 53e4a07064e..ce6087da16a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5008_FogFiltering/Sky and Fog Settings Profile.asset
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5008_FogFiltering/Sky and Fog Settings Profile.asset
@@ -26,6 +26,12 @@ MonoBehaviour:
hdr: 1
showAlpha: 0
showEyeDropper: 1
+ tint:
+ m_OverrideState: 0
+ m_Value: {r: 1, g: 1, b: 1, a: 1}
+ hdr: 1
+ showAlpha: 0
+ showEyeDropper: 1
maxFogDistance:
m_OverrideState: 0
m_Value: 5000
@@ -49,12 +55,6 @@ MonoBehaviour:
maximumHeight:
m_OverrideState: 0
m_Value: 50
- albedo:
- m_OverrideState: 0
- m_Value: {r: 1, g: 1, b: 1, a: 1}
- hdr: 0
- showAlpha: 1
- showEyeDropper: 1
meanFreePath:
m_OverrideState: 1
m_Value: 3
@@ -62,11 +62,12 @@ MonoBehaviour:
enableVolumetricFog:
m_OverrideState: 1
m_Value: 1
- anisotropy:
- m_OverrideState: 1
- m_Value: 0.407
- min: -1
- max: 1
+ albedo:
+ m_OverrideState: 0
+ m_Value: {r: 1, g: 1, b: 1, a: 1}
+ hdr: 0
+ showAlpha: 1
+ showEyeDropper: 1
globalLightProbeDimmer:
m_OverrideState: 0
m_Value: 1
@@ -76,11 +77,22 @@ MonoBehaviour:
m_OverrideState: 0
m_Value: 64
min: 0.1
+ denoisingMode:
+ m_OverrideState: 1
+ m_Value: 2
+ anisotropy:
+ m_OverrideState: 1
+ m_Value: 0.407
+ min: -1
+ max: 1
sliceDistributionUniformity:
m_OverrideState: 0
m_Value: 0.75
min: 0
max: 1
+ fogControlMode:
+ m_OverrideState: 1
+ m_Value: 1
screenResolutionPercentage:
m_OverrideState: 1
m_Value: 25
@@ -91,9 +103,19 @@ MonoBehaviour:
m_Value: 128
min: 1
max: 1024
- filter:
- m_OverrideState: 1
- m_Value: 1
+ volumetricFogBudget:
+ m_OverrideState: 0
+ m_Value: 0.25
+ min: 0
+ max: 1
+ resolutionDepthRatio:
+ m_OverrideState: 0
+ m_Value: 0.5
+ min: 0
+ max: 1
+ directionalLightsOnly:
+ m_OverrideState: 0
+ m_Value: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -166,6 +188,9 @@ MonoBehaviour:
m_OverrideState: 0
m_Value: 1
min: 0
+ upperHemisphereLuxColor:
+ m_OverrideState: 0
+ m_Value: {x: 0, y: 0, z: 0}
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
@@ -179,6 +204,15 @@ MonoBehaviour:
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
+ earthPreset:
+ m_OverrideState: 0
+ m_Value: 1
+ sphericalMode:
+ m_OverrideState: 0
+ m_Value: 1
+ seaLevel:
+ m_OverrideState: 0
+ m_Value: 0
planetaryRadius:
m_OverrideState: 0
m_Value: 6378.759
@@ -186,13 +220,22 @@ MonoBehaviour:
planetCenterPosition:
m_OverrideState: 0
m_Value: {x: 0, y: -6378.759, z: 0}
- airOpacity:
+ airDensityR:
m_OverrideState: 0
- m_Value: {r: 0.816175, g: 0.980598, b: 0.999937, a: 1}
- hdr: 0
- showAlpha: 0
- showEyeDropper: 1
- airAlbedo:
+ m_Value: 0.04534
+ min: 0
+ max: 1
+ airDensityG:
+ m_OverrideState: 0
+ m_Value: 0.10237241
+ min: 0
+ max: 1
+ airDensityB:
+ m_OverrideState: 0
+ m_Value: 0.23264056
+ min: 0
+ max: 1
+ airTint:
m_OverrideState: 0
m_Value: {r: 0.9, g: 0.9, b: 1, a: 1}
hdr: 0
@@ -202,16 +245,17 @@ MonoBehaviour:
m_OverrideState: 0
m_Value: 55.262
min: 0
- aerosolOpacity:
+ aerosolDensity:
m_OverrideState: 0
- m_Value: 0.5
+ m_Value: 0.01192826
min: 0
max: 1
- aerosolAlbedo:
+ aerosolTint:
m_OverrideState: 0
- m_Value: 0.9
- min: 0
- max: 1
+ m_Value: {r: 0.9, g: 0.9, b: 0.9, a: 1}
+ hdr: 0
+ showAlpha: 0
+ showEyeDropper: 1
aerosolMaximumAltitude:
m_OverrideState: 0
m_Value: 8.28931
@@ -226,24 +270,64 @@ MonoBehaviour:
m_Value: 8
min: 1
max: 10
- groundColor:
+ groundTint:
m_OverrideState: 0
m_Value: {r: 0.4, g: 0.25, b: 0.15, a: 1}
hdr: 0
showAlpha: 0
showEyeDropper: 0
- groundAlbedoTexture:
+ groundColorTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
groundEmissionTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
+ groundEmissionMultiplier:
+ m_OverrideState: 0
+ m_Value: 1
+ min: 0
planetRotation:
m_OverrideState: 0
m_Value: {x: 0, y: 0, z: 0}
spaceEmissionTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
+ spaceEmissionMultiplier:
+ m_OverrideState: 0
+ m_Value: 1
+ min: 0
spaceRotation:
m_OverrideState: 0
m_Value: {x: 0, y: 0, z: 0}
+ colorSaturation:
+ m_OverrideState: 0
+ m_Value: 1
+ min: 0
+ max: 1
+ alphaSaturation:
+ m_OverrideState: 0
+ m_Value: 1
+ min: 0
+ max: 1
+ alphaMultiplier:
+ m_OverrideState: 0
+ m_Value: 1
+ min: 0
+ max: 1
+ horizonTint:
+ m_OverrideState: 0
+ m_Value: {r: 1, g: 1, b: 1, a: 1}
+ hdr: 0
+ showAlpha: 0
+ showEyeDropper: 0
+ zenithTint:
+ m_OverrideState: 0
+ m_Value: {r: 1, g: 1, b: 1, a: 1}
+ hdr: 0
+ showAlpha: 0
+ showEyeDropper: 0
+ horizonZenithShift:
+ m_OverrideState: 0
+ m_Value: 0
+ min: -1
+ max: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AlphaCutoff.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AlphaCutoff.mat
index 4cf2601a12b..503144b2d53 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AlphaCutoff.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AlphaCutoff.mat
@@ -111,6 +111,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -189,6 +201,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 5
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -279,4 +293,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AmbientOcclusion.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AmbientOcclusion.mat
index 5e3ae41080b..da8931c0156 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AmbientOcclusion.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AmbientOcclusion.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -123,6 +123,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -201,6 +213,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0.35
+ - _MetallicRemapMax: 0.35
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AnisoTangent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AnisoTangent.mat
index 6bd30e286c1..b94621994b1 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AnisoTangent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AnisoTangent.mat
@@ -110,6 +110,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -188,6 +200,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 2
- _Metallic: 0.5
+ - _MetallicRemapMax: 0.5
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -277,4 +291,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Enabled.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Enabled.mat
index c0bda281c2f..09294e1e5b7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Enabled.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Enabled.mat
@@ -110,6 +110,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -188,6 +200,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 2
- _Metallic: 0.9
+ - _MetallicRemapMax: 0.9
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -277,4 +291,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Flipped.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Flipped.mat
index b370f264f18..b423b774b79 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Flipped.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Flipped.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -202,6 +214,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 0
- _Metallic: 0.5
+ - _MetallicRemapMax: 0.5
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_MirroredSpec.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_MirroredSpec.mat
index 120f75f4a2d..240e678b626 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_MirroredSpec.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_MirroredSpec.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -123,6 +123,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -201,6 +213,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 4
- _Metallic: 0.5
+ - _MetallicRemapMax: 0.5
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_None.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_None.mat
index 489e63167ec..0e6f1ab6c3b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_None.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_None.mat
@@ -109,6 +109,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -187,6 +199,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0.9
+ - _MetallicRemapMax: 0.9
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -276,4 +290,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_GSAA.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_GSAA.mat
index 3abd58d3162..f68f43536af 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_GSAA.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_GSAA.mat
@@ -110,6 +110,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -188,6 +200,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0.75
+ - _MetallicRemapMax: 0.75
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 0.25
- _OpaqueCullMode: 2
@@ -277,4 +291,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideBentNormal.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideBentNormal.mat
index 1f4abc470da..20bfcbf1e44 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideBentNormal.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideBentNormal.mat
@@ -110,6 +110,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -188,6 +200,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 3
- _Metallic: 0.35
+ - _MetallicRemapMax: 0.35
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -278,4 +292,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideMask.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideMask.mat
index f25958c2407..756858ceafe 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideMask.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideMask.mat
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m_Name:
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serializedVersion: 6
@@ -123,6 +123,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- _MaterialID: 3
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideSpecOcclusionBentNormal.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideSpecOcclusionBentNormal.mat
index a59c488ca74..c571064800f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideSpecOcclusionBentNormal.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideSpecOcclusionBentNormal.mat
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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--- !u!21 &2100000
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serializedVersion: 6
@@ -123,6 +123,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- _MaterialID: 3
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+ - _MetallicRemapMax: 0.35
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_ShinyStone.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_ShinyStone.mat
index c1f95f2a300..c4514a8cab8 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_ShinyStone.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_ShinyStone.mat
@@ -111,6 +111,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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@@ -189,6 +201,8 @@ Material:
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- _MaterialID: 4
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+ - _MetallicRemapMax: 0.291
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m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_Standard.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_Standard.mat
index 12e0fc6af6e..dcfc25dae95 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_Standard.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_Standard.mat
@@ -109,6 +109,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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@@ -187,6 +199,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0.1
+ - _MetallicRemapMax: 0.1
+ - _MetallicRemapMin: 0
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- _OpaqueCullMode: 2
@@ -276,4 +290,4 @@ MonoBehaviour:
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m_Name:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_SubSurface.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_SubSurface.mat
index e41e7ce0a2c..b8230760c4d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_SubSurface.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_SubSurface.mat
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m_Name:
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serializedVersion: 6
@@ -123,6 +123,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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@@ -201,6 +213,8 @@ Material:
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- _MaterialID: 0
- _Metallic: 0.5
+ - _MetallicRemapMax: 0.5
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_TransNormal.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_TransNormal.mat
index dc95241f135..07e3f498dee 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_TransNormal.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_TransNormal.mat
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m_Name:
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serializedVersion: 6
@@ -123,6 +123,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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+ - _MetallicRemapMax: 0.5
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/FrontCulling.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/FrontCulling.mat
index bc2cd864b83..a6269dcf42a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/FrontCulling.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/FrontCulling.mat
@@ -112,6 +112,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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@@ -269,4 +281,4 @@ MonoBehaviour:
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/OP_BentNormalFrontCull.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/OP_BentNormalFrontCull.mat
index 6e16fbe5f67..2e697272e27 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/OP_BentNormalFrontCull.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/OP_BentNormalFrontCull.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -26,7 +26,7 @@ Material:
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
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stringTagMap:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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@@ -70,6 +82,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AO.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AO.mat
index c6469191a48..5378a3e7a4c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AO.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AO.mat
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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@@ -60,6 +72,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
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- _RenderQueueType: 1
- _RequireSplitLighting: 0
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AlphaCutoff.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AlphaCutoff.mat
index a9b8060a395..04000ca75c1 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AlphaCutoff.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AlphaCutoff.mat
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m_Name:
m_EditorClassIdentifier:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
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- _RequireSplitLighting: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AnisoTangent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AnisoTangent.mat
index 97e6d1e7705..b73f63f3ad3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AnisoTangent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AnisoTangent.mat
@@ -37,6 +37,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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@@ -59,6 +71,7 @@ Material:
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- _ReceivesSSR: 0
- _ReceivesSSRTransparent: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_DS_Enabled.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_DS_Enabled.mat
index 1aa591f1c59..a49ca66a492 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_DS_Enabled.mat
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m_Scale: {x: 1, y: 1}
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_DS_Flipped.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_DS_Flipped.mat
index d27a8caaff6..63e486e3075 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_DS_Flipped.mat
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index e38b82d7841..f51a0e1d545 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_DS_MirroredSpec.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_DS_MirroredSpec.mat
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index 65131039cd4..c070dca1565 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_DS_None.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_DS_None.mat
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m_Name:
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serializedVersion: 6
@@ -127,6 +127,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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index 1ca26340bc0..f76716a813e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_GSAA.mat
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- _ReceivesSSR: 0
- _ReceivesSSRTransparent: 0
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index 321d37674f2..ea3c51374c3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_IrideBentNormal.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_IrideBentNormal.mat
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_IrideBentNormalSpecularOcclusion.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_IrideBentNormalSpecularOcclusion.mat
index 8756b7cc8fd..31f7abd5542 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_IrideBentNormalSpecularOcclusion.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_IrideBentNormalSpecularOcclusion.mat
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_IrideMask.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_IrideMask.mat
index 8f1e64d1c37..20ef0a5ae70 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_IrideMask.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_IrideMask.mat
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m_Name:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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@@ -83,6 +95,7 @@ Material:
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- _ReceivesSSR: 0
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
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- _Smoothness: 0.1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_OpaqueFrontCullModeSSS.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_OpaqueFrontCullModeSSS.mat
index 53f0d691c49..6b08e8b2cd7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_OpaqueFrontCullModeSSS.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_OpaqueFrontCullModeSSS.mat
@@ -41,7 +41,19 @@ Material:
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+ m_TexEnvs:
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@@ -63,6 +75,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_ShinyStone.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_ShinyStone.mat
index 450515b6241..118b823c94e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_ShinyStone.mat
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m_Scale: {x: 1, y: 1}
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_Standard.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_Standard.mat
index 23a3220246f..cdd7b5bc1eb 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_Standard.mat
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@@ -134,6 +134,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_SubSurface.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_SubSurface.mat
index fa03a99e36b..ed8a2bffe73 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_SubSurface.mat
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@@ -114,6 +114,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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index 31c31d62525..14733f7a503 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_TransNormal.mat
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m_Name:
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m_Scale: {x: 1, y: 1}
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- _ReceivesSSRTransparent: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BG.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BG.mat
index dd3b7a93eda..66054f419b0 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BG.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_Additive.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_Additive.mat
index ae86a26a86e..0f3dbaa5d61 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_Additive.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_Alpha.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_Alpha.mat
index eb5fc1b32ee..a1949aa5797 100644
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serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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@@ -202,6 +214,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0.5
+ - _MetallicRemapMax: 0.5
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BackThenFront.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BackThenFront.mat
index 02cae4e8e2b..69e3a176d66 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BackThenFront.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BackThenFront.mat
@@ -110,6 +110,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
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- _AORemapMin: 0
@@ -188,6 +200,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0.5
+ - _MetallicRemapMax: 0.5
+ - _MetallicRemapMin: 0
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@@ -277,4 +291,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOff.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOff.mat
index 8346177a132..89d8f9bced6 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOff.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOff.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -202,6 +214,8 @@ Material:
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- _MaterialID: 4
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOn.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOn.mat
index a2cfc7f76a0..37b6a188593 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOn.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOn.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -125,6 +125,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -203,6 +215,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 4
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionMultiply.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionMultiply.mat
index da2058e7d04..f90e0f7664d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionMultiply.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionMultiply.mat
@@ -110,6 +110,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -188,6 +200,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -277,4 +291,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionSimpleAdd.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionSimpleAdd.mat
index 821d08a652e..ba9b9a6480c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionSimpleAdd.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionSimpleAdd.mat
@@ -110,6 +110,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -188,6 +200,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -277,4 +291,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMap.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMap.mat
index a1a08a42be2..0a0f2825ce6 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMap.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMap.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -123,6 +123,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -201,6 +213,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapDepthTest.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapDepthTest.mat
index f8559b40c81..c25031a743d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapDepthTest.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapDepthTest.mat
@@ -110,6 +110,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -188,6 +200,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
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@@ -277,4 +291,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapNoDepthTest.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapNoDepthTest.mat
index 59e2eb38488..3c43121bad7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapNoDepthTest.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapNoDepthTest.mat
@@ -110,6 +110,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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+ m_Offset: {x: 0, y: 0}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -188,6 +200,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
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@@ -277,4 +291,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_FogOn0.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_FogOn0.mat
index ed50ad2aa58..812bdf1d5bd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_FogOn0.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_FogOn0.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
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- _AORemapMin: 0
@@ -202,6 +214,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0.2
+ - _MetallicRemapMax: 0.2
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_PostPass.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_PostPass.mat
index 94aef33e134..f82248aad12 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_PostPass.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_PostPass.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
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serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -202,6 +214,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_PrePass.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_PrePass.mat
index b3f746e5117..82840114fbb 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_PrePass.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_PrePass.mat
@@ -111,6 +111,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
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+ m_Scale: {x: 1, y: 1}
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- _AORemapMin: 0
@@ -189,6 +201,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
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@@ -278,4 +292,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_Premultiply.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_Premultiply.mat
index f8aac4a0b3e..cc1676a11ac 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_Premultiply.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_Premultiply.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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@@ -202,6 +214,8 @@ Material:
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- _MaterialID: 1
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+ - _MetallicRemapMax: 0.5
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionPlaneHiZNormal.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionPlaneHiZNormal.mat
index c84fcf8dd59..615921a4292 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionPlaneHiZNormal.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionPlaneHiZNormal.mat
@@ -121,6 +121,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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@@ -202,6 +214,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 1
+ - _MetallicRemapMax: 1
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m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionPlaneProxy.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionPlaneProxy.mat
index 0fdfbe00c06..18a61be8b48 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionPlaneProxy.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionPlaneProxy.mat
@@ -120,6 +120,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -201,6 +213,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -298,4 +312,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionSphereHiZ.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionSphereHiZ.mat
index 05310cfb239..bd4bbf3ffff 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionSphereHiZ.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionSphereHiZ.mat
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
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Material:
serializedVersion: 6
@@ -134,6 +134,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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- _AORemapMin: 0
@@ -215,6 +227,8 @@ Material:
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- _MaterialID: 5
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionSphereProxy.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionSphereProxy.mat
index c0510bf6ed1..4cdb5485179 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionSphereProxy.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionSphereProxy.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -134,6 +134,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -215,6 +227,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 5
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Additive.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Additive.mat
index 287837fefcf..570537ce130 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Additive.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Additive.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
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@@ -22,7 +22,7 @@ Material:
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m_Name: SG_Additive
m_Shader: {fileID: 4800000, guid: fc2c98b073232f94eaf96a78e756e847, type: 3}
- m_ShaderKeywords: _BLENDMODE_ADD _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
_SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -132,6 +132,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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+ m_Offset: {x: 0, y: 0}
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Alpha.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Alpha.mat
index d4d980cd62f..cb457b0d849 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Alpha.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Alpha.mat
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m_Name: SG_Alpha
m_Shader: {fileID: 4800000, guid: 2ed62fccf800a864bbaa23bf28a93893, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
_SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -115,6 +115,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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@@ -275,4 +287,4 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BackThenFront.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BackThenFront.mat
index 9edd1625dca..b3c5273512c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BackThenFront.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BackThenFront.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -22,12 +22,11 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SG_BackThenFront
m_Shader: {fileID: 4800000, guid: 738260c0c8503b74db5e12d6fa56160d, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON
- _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 3000
stringTagMap:
MotionVector: User
RenderType: Transparent
@@ -43,13 +42,25 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
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- Vector1_BEAFB0DB: 0.5
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- _AlphaCutoffEnable: 0
- _AlphaDstBlend: 10
- - _AlphaSrcBlend: 0
+ - _AlphaSrcBlend: 1
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- _AlphaToMaskInspectorValue: 0
- _BlendMode: 0
@@ -65,6 +76,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BlendPerserveSpecularOff.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BlendPerserveSpecularOff.mat
index 412009cff50..4c15fc412b7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BlendPerserveSpecularOff.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BlendPerserveSpecularOff.mat
@@ -9,7 +9,7 @@ Material:
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m_Name: SG_BlendPerserveSpecularOff
m_Shader: {fileID: 4800000, guid: 7d7e3e3d8a432f34e9c352247a46239d, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -38,6 +38,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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- Vector1_41C5C4B1: 0.3
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@@ -60,6 +72,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
@@ -104,4 +117,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BlendPerserveSpecularOn.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BlendPerserveSpecularOn.mat
index f87d6ce1931..70dae542ee9 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BlendPerserveSpecularOn.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BlendPerserveSpecularOn.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
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@@ -22,8 +22,8 @@ Material:
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m_Name: SG_BlendPerserveSpecularOn
m_Shader: {fileID: 4800000, guid: d2f7622176f18ca48adc675f04b91787, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_DECALS
- _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT
+ _SURFACE_TYPE_TRANSPARENT
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m_EnableInstancingVariants: 0
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@@ -84,6 +84,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
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- _AlphaCutoff: 0.5
@@ -115,6 +127,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SmoothnessTextureChannel: 0
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionMultiply.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionMultiply.mat
index 0525c1a5789..03e99d7a933 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionMultiply.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionMultiply.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
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@@ -22,7 +22,7 @@ Material:
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m_Name: SG_DistortionMultiply
m_Shader: {fileID: 4800000, guid: 3f024a525123c15418bd06468180775e, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -38,7 +38,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
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+ m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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@@ -62,6 +74,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionSimpleAdd.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionSimpleAdd.mat
index 6e4c02ba634..a340c545822 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionSimpleAdd.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionSimpleAdd.mat
@@ -9,7 +9,7 @@ Material:
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m_Name: SG_DistortionSimpleAdd
m_Shader: {fileID: 4800000, guid: b13e693e4ab7ce04cbe9575ba2d8cdf1, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -25,7 +25,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
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+ - unity_LightmapsInd:
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@@ -48,6 +60,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
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- _RequireSplitLighting: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMap.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMap.mat
index 6c095de5979..6a3291d92fc 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMap.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMap.mat
@@ -9,8 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SG_DistortionVectorMap
m_Shader: {fileID: 4800000, guid: 91c8b35cf25ced04da970874cfa4977f, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_DECALS
- _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT
+ _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -31,6 +31,18 @@ Material:
m_Texture: {fileID: 2800000, guid: 8a524d2e50a5e414fb8faffbfd1000bb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_2D036B32: 1
- Vector1_6B0C14DF: 1
@@ -54,6 +66,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
@@ -97,4 +110,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMapDepthTest.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMapDepthTest.mat
index e452ce1cff0..73c62776a0d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMapDepthTest.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMapDepthTest.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -22,7 +22,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SG_DistortionVectorMapDepthTest
m_Shader: {fileID: 4800000, guid: 9c8c243d7a3586b4f9b05a702dddfedc, type: 3}
- m_ShaderKeywords: _BLENDMODE_ADD _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -43,6 +43,18 @@ Material:
m_Texture: {fileID: 2800000, guid: 8a524d2e50a5e414fb8faffbfd1000bb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_2D036B32: 0.5
- Vector1_6B0C14DF: 200
@@ -66,6 +78,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMapNoDepthTest.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMapNoDepthTest.mat
index 310b75036bd..954dc43d96c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMapNoDepthTest.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMapNoDepthTest.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -22,8 +22,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SG_DistortionVectorMapNoDepthTest
m_Shader: {fileID: 4800000, guid: 91c8b35cf25ced04da970874cfa4977f, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_DECALS
- _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT
+ _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -44,6 +44,18 @@ Material:
m_Texture: {fileID: 2800000, guid: 8a524d2e50a5e414fb8faffbfd1000bb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_2D036B32: 0.5
- Vector1_6B0C14DF: 200
@@ -67,6 +79,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_FogOn.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_FogOn.mat
index 0b519e65bc1..715b68834dc 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_FogOn.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_FogOn.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -22,7 +22,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SG_FogOn
m_Shader: {fileID: 4800000, guid: 38047697ebc6ac14c9eedde488783065, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
_SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -39,7 +39,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaCutoff: 0.5
@@ -61,6 +73,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PostRefraction.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PostRefraction.mat
index 5f7ba325181..ebfd27b7e0f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PostRefraction.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PostRefraction.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -22,7 +22,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SG_PostRefraction
m_Shader: {fileID: 4800000, guid: 99259a56c1ccc144e9c032a9e9de8b51, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -38,7 +38,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaCutoff: 0.5
@@ -60,6 +72,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PreRefraction.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PreRefraction.mat
index 2c9bfcf930e..f84a6f00794 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PreRefraction.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PreRefraction.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -22,7 +22,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SG_PreRefraction
m_Shader: {fileID: 4800000, guid: ac72badfaa3749f45bb32973961ad823, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -38,7 +38,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
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- _AlphaCutoff: 0.5
@@ -60,6 +72,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 3
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Premultiply.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Premultiply.mat
index 19701d6ce6c..b910d24c5a7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Premultiply.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Premultiply.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -22,8 +22,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SG_Premultiply
m_Shader: {fileID: 4800000, guid: 1558b8fce4a360c40928e686b19d4017, type: 3}
- m_ShaderKeywords: _BLENDMODE_PRE_MULTIPLY _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT
- _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
+ _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -132,6 +132,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
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- Vector1_A6D4BDE2: 0.5
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionPlaneHiZNormal.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionPlaneHiZNormal.mat
index 7a7d11ea044..a8d30baeb00 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionPlaneHiZNormal.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionPlaneHiZNormal.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -22,7 +22,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SG_RefractionPlaneHiZNormal
m_Shader: {fileID: 4800000, guid: 06c613a2a7b19444a99d697c69336cc8, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -43,6 +43,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_C1D4B96B: 1
- _AddPrecomputedVelocity: 0
@@ -65,6 +77,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 1
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionPlaneProxy.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionPlaneProxy.mat
index cebce58676b..70e4cab5b98 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionPlaneProxy.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionPlaneProxy.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -22,7 +22,7 @@ Material:
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m_Name: SG_RefractionPlaneProxy
m_Shader: {fileID: 4800000, guid: 934c5655a74dd054f8e53f86de97f5fe, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -43,6 +43,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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@@ -64,6 +76,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 1
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionSphereHiZ.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionSphereHiZ.mat
index bbde7cac0ff..719e58570ce 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionSphereHiZ.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionSphereHiZ.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
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serializedVersion: 6
@@ -22,7 +22,7 @@ Material:
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m_Name: SG_RefractionSphereHiZ
m_Shader: {fileID: 4800000, guid: b2476b8b8ee0f7646b6474132116322b, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -51,6 +51,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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@@ -72,6 +84,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 2
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionSphereProxy.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionSphereProxy.mat
index ded0e7350a0..b9bd78ebf2d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionSphereProxy.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionSphereProxy.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SG_RefractionSphereProxy
m_Shader: {fileID: 4800000, guid: 0a1015fc86eab484fbd0e2ca894005c5, type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -34,6 +34,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaCutoff: 0.5
@@ -55,6 +67,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 2
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
@@ -99,4 +112,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/Materials/PrePassRT.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/Materials/PrePassRT.mat
index ce0096c25ed..5cfd2985c11 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/Materials/PrePassRT.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/Materials/PrePassRT.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -122,6 +122,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -199,6 +211,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPass.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPass.mat
index 9128efd532b..e0867289186 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPass.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPass.mat
@@ -112,6 +112,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -189,6 +201,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -277,4 +291,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPassColor.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPassColor.mat
index 7d8ebae487e..194dac1db13 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPassColor.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPassColor.mat
@@ -14,7 +14,7 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 2225
stringTagMap:
MotionVector: User
disabledShaderPasses:
@@ -110,6 +110,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -277,4 +289,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPassRed.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPassRed.mat
index 8c48bd36fdc..563325dc4fd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPassRed.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPassRed.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -27,7 +27,7 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 2225
stringTagMap:
MotionVector: User
disabledShaderPasses:
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePass.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePass.mat
index 77c96b91f61..0997f8c9bf9 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePass.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePass.mat
@@ -111,6 +111,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -188,6 +200,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -276,4 +290,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePass2.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePass2.mat
index a0b2497791c..118d25e5d7f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePass2.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePass2.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -130,6 +130,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_D4C3882B: 0.3
- Vector1_FE430A52: 0.7
@@ -209,6 +221,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePassGreen.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePassGreen.mat
index 871bd5e05e8..1ba584ef61b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePassGreen.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePassGreen.mat
@@ -14,7 +14,7 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 2225
stringTagMap:
MotionVector: User
disabledShaderPasses:
@@ -111,6 +111,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -278,4 +290,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePassRT.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePassRT.mat
index fd66e6f2d3c..2d1592b6012 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePassRT.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePassRT.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PostPass.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PostPass.mat
index f8283e5a834..3bdd1968b95 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PostPass.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PostPass.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,8 +23,8 @@ Material:
m_Name: SG_PostPass
m_Shader: {fileID: -6465566751694194690, guid: ff2fd7a424eacdd46a11b107e96ee671,
type: 3}
- m_ShaderKeywords: _ALPHATEST_ON _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING
- _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _ALPHATEST_ON _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -129,6 +129,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_BF269F70: 0.25
- _AORemapMax: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePass 1.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePass 1.mat
index 4e5a8cb242d..f111f481846 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePass 1.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePass 1.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -22,12 +22,11 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SG_PrePass 1
m_Shader: {fileID: 4800000, guid: e162a55de287e2343878fe6397ddc837, type: 3}
- m_ShaderKeywords: _ALPHATEST_ON _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _ALPHATEST_ON _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 3000
stringTagMap:
MotionVector: User
RenderType: Transparent
@@ -43,6 +42,18 @@ Material:
m_Texture: {fileID: 2800000, guid: 5cdcdac90602a5d409b9f4beadfb0369, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_11C8AC02: 0.5
- Vector1_75F0A2CE: 0.375
@@ -51,7 +62,7 @@ Material:
- _AddPrecomputedVelocity: 0
- _AlphaCutoffEnable: 1
- _AlphaDstBlend: 10
- - _AlphaSrcBlend: 0
+ - _AlphaSrcBlend: 1
- _AlphaToMask: 0
- _AlphaToMaskInspectorValue: 0
- _BlendMode: 0
@@ -67,6 +78,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePass.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePass.mat
index ff13056795e..3c914c63f7f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePass.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePass.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -22,8 +22,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SG_PrePass
m_Shader: {fileID: 4800000, guid: e162a55de287e2343878fe6397ddc837, type: 3}
- m_ShaderKeywords: _ALPHATEST_ON _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _ALPHATEST_ON _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -43,6 +42,18 @@ Material:
m_Texture: {fileID: 2800000, guid: 2e21bb4961425e543a4cdc09cdc94d2e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_11C8AC02: 0.5
- Vector1_75F0A2CE: 0.375
@@ -68,6 +79,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePassDisabled.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePassDisabled.mat
index a6e4e3b36a9..a76fbdfeff1 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePassDisabled.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePassDisabled.mat
@@ -9,8 +9,7 @@ Material:
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m_Name: SG_PrePassDisabled
m_Shader: {fileID: 4800000, guid: 64a2356af187b7a43b07329a2f5c4e1b, type: 3}
- m_ShaderKeywords: _ALPHATEST_ON _BLENDMODE_ALPHA _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _ALPHATEST_ON _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -31,6 +30,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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m_Floats:
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- Vector1_75F0A2CE: 0.375
@@ -56,6 +67,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClip.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClip.mat
index 839d48ee72f..81631775f88 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClip.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClip.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSided.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSided.mat
index 57b21a2f0d4..18f11bf2b79 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSided.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSided.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSidedTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSidedTransparent.mat
index 9083e538734..33dcdfb90e9 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSidedTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSidedTransparent.mat
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index 03ea2cfd3da..47fbf1bae1a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendAdditive.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendAdditive.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendAlpha.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendAlpha.mat
index 189897f980b..4350731bf2f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendAlpha.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendAlpha.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendPremult.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendPremult.mat
index ea88a880516..e9988f8cc45 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendPremult.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendPremult.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitYellow.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitYellow.mat
index e59acf9b0d5..ae8a320e505 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitYellow.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitYellow.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BackgroundHoleQuad.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BackgroundHoleQuad.mat
index a577b0762c8..b4508102a7a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BackgroundHoleQuad.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BackgroundHoleQuad.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AORemapMin: 0
@@ -201,6 +213,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAdditive.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAdditive.mat
index b97e40ef02b..c9e84192e6f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAdditive.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAdditive.mat
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index 6d6f7b2b11d..c41a7bf2717 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAlpha.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAlpha.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAlphablendAlphaclipDoublesided.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAlphablendAlphaclipDoublesided.mat
index 933f27514bc..c19e375015a 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAlphablendAlphaclipDoublesided.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAlphaclip.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAlphaclip.mat
index 6c2bd7b1a7d..042c91ebd2a 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAlphaclip.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAlphaclipDoublesided.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAlphaclipDoublesided.mat
index 4068b7ea2c9..57e339a2c85 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAlphaclipDoublesided.mat
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index 07afeb018b8..c532cd22908 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitPremult.mat
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index 3f1b85a1941..5e20f4f598b 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitYellow.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/BlendStateRenderTexture.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/BlendStateRenderTexture.mat
index e9d85fcead1..b703a4ed506 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/BlendStateRenderTexture.mat
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index 1aa25f431d7..e386b034ade 100644
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index c0e37c5ea60..8d381d3cb2c 100644
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index 3c06ea759a0..b5694900767 100644
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+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
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@@ -185,6 +197,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
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- _NormalScale: 1
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestDisabled.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestDisabled.mat
index 9e239471451..b84e86a9201 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestDisabled.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestDisabled.mat
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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Material:
serializedVersion: 6
@@ -125,6 +125,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
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@@ -198,6 +210,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestLessEqual.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestLessEqual.mat
index 85c53f2c858..a3a57dea5f7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestLessEqual.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestLessEqual.mat
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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serializedVersion: 6
@@ -125,6 +125,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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@@ -198,6 +210,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestNeverBackThenFront.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestNeverBackThenFront.mat
index 51cb8f1e9a8..0292b22c907 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestNeverBackThenFront.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestNeverBackThenFront.mat
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m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -124,6 +124,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
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+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AORemapMin: 0
@@ -197,6 +209,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteGreaterEqual.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteGreaterEqual.mat
index 4943cfdf03c..bb6c6b0f2ef 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteGreaterEqual.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteGreaterEqual.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -125,6 +125,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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- _AORemapMin: 0
@@ -198,6 +210,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteLessEqual.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteLessEqual.mat
index c0318cac2c1..551d5641f84 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteLessEqual.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteLessEqual.mat
@@ -111,6 +111,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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+ m_Offset: {x: 0, y: 0}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -184,6 +196,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
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- _NormalScale: 1
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@@ -272,4 +286,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOff.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOff.mat
index 23a6acea4b2..7e440af1978 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOff.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOff.mat
@@ -111,6 +111,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -184,6 +196,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -272,4 +286,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOn.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOn.mat
index e8403e621a0..0b1915f9433 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOn.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOn.mat
@@ -112,6 +112,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -185,6 +197,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -274,4 +288,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOnAlpha1.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOnAlpha1.mat
index 08c749e9042..b4eebd56885 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOnAlpha1.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOnAlpha1.mat
@@ -112,6 +112,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -185,6 +197,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -274,4 +288,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOnTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOnTransparent.mat
index a052280e659..17b4c6eb1b9 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOnTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZWriteOnTransparent.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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Material:
serializedVersion: 6
@@ -125,6 +125,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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- _AORemapMax: 1
- _AORemapMin: 0
@@ -198,6 +210,8 @@ Material:
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- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullBack.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullBack.mat
index 166762fdfc1..8e77133d387 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullBack.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullBack.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,7 +23,7 @@ Material:
m_Name: Shader Graphs_LitGraphCullBack
m_Shader: {fileID: -6465566751694194690, guid: cf0ca455f8234d24cab4a6184cec6116,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -40,7 +40,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
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+ m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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- _AlphaCutoff: 0.5
@@ -62,6 +74,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullBackZTestGreater.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullBackZTestGreater.mat
index 63b92eef7a6..929f8536dd4 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullBackZTestGreater.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullBackZTestGreater.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
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@@ -23,7 +23,7 @@ Material:
m_Name: Shader Graphs_LitGraphCullBackZTestGreater
m_Shader: {fileID: -6465566751694194690, guid: cf0ca455f8234d24cab4a6184cec6116,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -40,7 +40,19 @@ Material:
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m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
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- _AlphaCutoff: 0.5
@@ -62,6 +74,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullFront.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullFront.mat
index 5724332c22e..a7c4caba752 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullFront.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullFront.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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--- !u!21 &2100000
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@@ -23,7 +23,7 @@ Material:
m_Name: Shader Graphs_LitGraphCullFront
m_Shader: {fileID: -6465566751694194690, guid: cf0ca455f8234d24cab4a6184cec6116,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -40,7 +40,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
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- _AlphaCutoff: 0.5
@@ -62,6 +74,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullFrontEqual.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullFrontEqual.mat
index 86c8a1738fc..acf38998d22 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullFrontEqual.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphCullFrontEqual.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,7 +23,7 @@ Material:
m_Name: Shader Graphs_LitGraphCullFrontEqual
m_Shader: {fileID: -6465566751694194690, guid: cf0ca455f8234d24cab4a6184cec6116,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -40,7 +40,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
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+ m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AlphaCutoff: 0.5
@@ -62,6 +74,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphDoubleSided.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphDoubleSided.mat
index 149837b3d79..ea4f4dc3762 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphDoubleSided.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphDoubleSided.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,7 +23,7 @@ Material:
m_Name: Shader Graphs_LitGraphDoubleSided
m_Shader: {fileID: -6465566751694194690, guid: cf0ca455f8234d24cab4a6184cec6116,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -40,7 +40,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
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- _AlphaCutoff: 0.5
@@ -62,6 +74,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestAlways.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestAlways.mat
index e4d5fe54677..c3e28689392 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestAlways.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestAlways.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,7 +23,7 @@ Material:
m_Name: Shader Graphs_LitGraphZTestAlways
m_Shader: {fileID: -6465566751694194690, guid: cf0ca455f8234d24cab4a6184cec6116,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -40,7 +40,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
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- _AlphaCutoff: 0.5
@@ -62,6 +74,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestDisabled.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestDisabled.mat
index 2b3dd445812..d3573a2b8ee 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestDisabled.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestDisabled.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,7 +23,7 @@ Material:
m_Name: Shader Graphs_LitGraphZTestDisabled
m_Shader: {fileID: -6465566751694194690, guid: cf0ca455f8234d24cab4a6184cec6116,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -40,7 +40,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AlphaCutoff: 0.5
@@ -62,6 +74,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestLessEqual.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestLessEqual.mat
index 3b8eadbab01..94a6df930e0 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestLessEqual.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestLessEqual.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,7 +23,7 @@ Material:
m_Name: Shader Graphs_LitGraphZTestLessEqual
m_Shader: {fileID: -6465566751694194690, guid: cf0ca455f8234d24cab4a6184cec6116,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -40,7 +40,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AlphaCutoff: 0.5
@@ -62,6 +74,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestNeverBackThenFront.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestNeverBackThenFront.mat
index 6ed5c3363e3..e2fe5dc5fc7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestNeverBackThenFront.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZTestNeverBackThenFront.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,7 +23,7 @@ Material:
m_Name: Shader Graphs_LitGraphZTestNeverBackThenFront
m_Shader: {fileID: -6465566751694194690, guid: 78a116865d6930d4f8f8cfce7aafb5c4,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -39,7 +39,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AlphaCutoff: 0.5
@@ -61,6 +73,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteGreaterEqual.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteGreaterEqual.mat
index e2525e1365c..0dbff45e243 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteGreaterEqual.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteGreaterEqual.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,7 +23,7 @@ Material:
m_Name: Shader Graphs_LitGraphZWriteGreaterEqual
m_Shader: {fileID: -6465566751694194690, guid: cf0ca455f8234d24cab4a6184cec6116,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -40,7 +40,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AlphaCutoff: 0.5
@@ -62,6 +74,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteLessEqual.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteLessEqual.mat
index a937f4a0cc9..c957dc2055b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteLessEqual.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteLessEqual.mat
@@ -10,7 +10,7 @@ Material:
m_Name: Shader Graphs_LitGraphZWriteLessEqual
m_Shader: {fileID: -6465566751694194690, guid: 78a116865d6930d4f8f8cfce7aafb5c4,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -26,7 +26,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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- _AlphaCutoff: 0.5
@@ -48,6 +60,7 @@ Material:
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SrcBlend: 1
@@ -92,4 +105,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOff.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOff.mat
index 6ddb2fa401e..8bf6d1fc048 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOff.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOff.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,7 +23,7 @@ Material:
m_Name: Shader Graphs_LitGraphZWriteOff
m_Shader: {fileID: -6465566751694194690, guid: 78a116865d6930d4f8f8cfce7aafb5c4,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
_ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -39,7 +39,19 @@ Material:
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
- m_TexEnvs: []
+ m_TexEnvs:
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
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+ m_Scale: {x: 1, y: 1}
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- _AlphaCutoff: 0.5
@@ -61,6 +73,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
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- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOn.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOn.mat
index 001665427e1..ecd2535b86f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOn.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOn.mat
@@ -10,7 +10,7 @@ Material:
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m_Shader: {fileID: -6465566751694194690, guid: cf0ca455f8234d24cab4a6184cec6116,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
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m_EnableInstancingVariants: 0
@@ -27,7 +27,19 @@ Material:
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@@ -49,6 +61,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
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index a14de502a31..315010327e7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOnAlpha1.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOnAlpha1.mat
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@@ -23,7 +23,7 @@ Material:
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m_Shader: {fileID: -6465566751694194690, guid: cf0ca455f8234d24cab4a6184cec6116,
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- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
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m_EnableInstancingVariants: 0
@@ -40,7 +40,19 @@ Material:
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m_SavedProperties:
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@@ -62,6 +74,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
+ - _RefractionModel: 0
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- _RequireSplitLighting: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOnTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOnTransparent.mat
index 1cb4f65e292..80eda9678ad 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOnTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/LitGraph/Shader Graphs_LitGraphZWriteOnTransparent.mat
@@ -10,7 +10,7 @@ Material:
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m_Shader: {fileID: -6465566751694194690, guid: cf0ca455f8234d24cab4a6184cec6116,
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- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
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m_EnableInstancingVariants: 0
@@ -27,7 +27,19 @@ Material:
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m_SavedProperties:
serializedVersion: 3
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+ m_TexEnvs:
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+ - unity_LightmapsInd:
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@@ -49,6 +61,7 @@ Material:
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- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
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index 9d356fb691d..6e6c3d1b973 100644
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index 61847110016..a81744b9fa0 100644
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index 4955129820c..5e2f305b50d 100644
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- _ReceivesSSR: 0
- _ReceivesSSRTransparent: 0
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionBaked.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionBaked.mat
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m_Name:
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m_DoubleSidedGI: 0
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disabledShaderPasses:
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- _ReceivesSSRTransparent: 0
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionRealT.mat
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
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stringTagMap:
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disabledShaderPasses:
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serializedVersion: 3
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- _ReceivesSSR: 0
- _ReceivesSSRTransparent: 0
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m_Name:
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m_DoubleSidedGI: 0
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index c8eb9f83e9e..b53dc0fcd09 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/HDSceneColorMaterialLit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/HDSceneColorMaterialLit.mat
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m_Shader: {fileID: -6465566751694194690, guid: 784bd5308e576e24387ec115c5e2d66f,
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- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
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index 177dc980328..ed1cfdaccdd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/HDSceneColorMaterialUnlit.mat
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index a79d3b9f01f..b8b3ba2a496 100644
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- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
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@@ -125,6 +125,18 @@ Material:
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index ae82acdbc85..28153992426 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneColorMaterialUnlit.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneDepthMaterialLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneDepthMaterialLit.mat
index 39ae5310262..e6e1b1f423d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneDepthMaterialLit.mat
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- m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
+ m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT
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index 640a662b364..477d5d4d603 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneDepthMaterialUnlit.mat
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index 2fa0fa412f9..02481953c4c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8206_VertexNormalTangent/Shader Graphs_SG_vertexNormalTangent_Lit.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9001_LODTransition/9001_LOD-Transition_Display.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9001_LODTransition/9001_LOD-Transition_Display.mat
index 95f6bad1267..8a8ef2a89ed 100644
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index de484af8d63..3ee345a1076 100644
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index 6e7ff83b8e7..19d16ebddad 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9002_FrameSettings_LOD/9801_Viewer.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9002_FrameSettings_LOD/9801_Viewer.mat
index 21afdcf4ffc..99d7982f334 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9002_FrameSettings_LOD/9801_Viewer.mat
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index 49b3be354ef..5d20a43aa03 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9002_FrameSettings_LOD/checker.mat
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index 0901d7f8c3e..e1687bab511 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9003_CameraRelativeRendering/Floor.mat
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m_Scale: {x: 1, y: 1}
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index b5b832a1935..1be24d6890e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9003_CameraRelativeRendering/pointlighht.mat
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m_Scale: {x: 1, y: 1}
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index f574a1c1a75..8fd6b5ddca4 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9003_CameraRelativeRendering/triplanar.mat
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m_Scale: {x: 1, y: 1}
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9004_MultiViewport/MultiViewport_Material.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9004_MultiViewport/MultiViewport_Material.mat
index 3d607e3cb57..efb6543bf01 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9004_MultiViewport/MultiViewport_Material.mat
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index c33df21d1c4..1a514151bfb 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9005_AfterPostProcess/TestAfterPostProcess_Unlit.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9005_AfterPostProcess/TestAfterPostProcess_Unlit_Add_AfterPost.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9005_AfterPostProcess/TestAfterPostProcess_Unlit_Add_AfterPost.mat
index 1e21a02e1fd..3c01150f49d 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9005_AfterPostProcess/TestAfterPostProcess_Unlit_Alpha_AfterPost.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9005_AfterPostProcess/TestAfterPostProcess_Unlit_Alpha_AfterPost.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit.mat
index a420e609641..377b3bd6a83 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_Decals.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_Decals.mat
index f362aec553e..24c5b743c97 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_Decals.mat
@@ -109,6 +109,18 @@ Material:
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index 481c9b58e86..aa6ff60b6b4 100644
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@@ -110,6 +110,18 @@ Material:
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index cdaf8526ace..c1720dff1da 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_Decals.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_Decals.mat
index 1d687727c30..7808f9d14bf 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_Decals_SSS.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_Decals_SSS.mat
index 981ccd3040f..c0642ca5053 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_Decals_SSS.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_Decals_SSS.mat
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@@ -123,6 +123,18 @@ Material:
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+ - unity_LightmapsInd:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_SSS.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_SSS.mat
index 28981e72e94..c8ad87ec73a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_SSS.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_SSS.mat
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@@ -123,6 +123,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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+ - unity_Lightmaps:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSS.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSS.mat
index 7e0bde0ad5a..49d6fb0b4c8 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSS.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSS.mat
@@ -110,6 +110,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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@@ -187,6 +199,8 @@ Material:
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- _MaterialID: 0
- _Metallic: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Projector.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Projector.mat
index 1769f12c779..fc49c7aba50 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Projector.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Projector.mat
@@ -195,7 +195,8 @@ Material:
- _MaskBlendSrc: 1
- _MaterialID: 1
- _Metallic: 0
- - _MetallicScale: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_Mat.mat
index 2a53b659a87..701f5604de2 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_Mat.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_Mat.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_SSS_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_SSS_Mat.mat
index 931b02571a8..608b255cd57 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_SSS_Mat.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_SSS_Mat.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Mat.mat
index 98e4337efc8..01df2697511 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Mat.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Mat.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_Decal_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_Decal_Mat.mat
index f7519567208..0752aa82c3c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_Decal_Mat.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_Decal_Mat.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_Decal_SSS_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_Decal_SSS_Mat.mat
index 9e4888ccd43..107dc72dc4e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_Decal_SSS_Mat.mat
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index cc26124a7e2..76c3453c8ff 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_Mat.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_SSS_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_SSS_Mat.mat
index 64e9bd877b5..3587376d53b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_SSS_Mat.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_SSS_Mat.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSS_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSS_Mat.mat
index f947d255ff9..2446f054b00 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSS_Mat.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Unlit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Unlit.mat
index eccbdf99f8e..928a025a334 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Unlit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Unlit.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Unlit_SG_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Unlit_SG_Mat.mat
index f8ff7641871..2665bdbaf9a 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Unlit_SG_Mat.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/AlphaCompositingMaterial_Alpha.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/AlphaCompositingMaterial_Alpha.mat
index 0ef20c60104..59db8fbe681 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/AlphaCompositingMaterial_Alpha.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/AlphaCompositingMaterial_Alpha.mat
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@@ -124,6 +124,18 @@ Material:
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+ - unity_Lightmaps:
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+ - unity_LightmapsInd:
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@@ -197,6 +209,8 @@ Material:
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+ - _MetallicRemapMax: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/GenerateComposite.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/GenerateComposite.mat
index 6ad01871adc..01fb91efece 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/GenerateComposite.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/GenerateComposite.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/UseComposite.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/UseComposite.mat
index f255313181f..b79ba4ddc44 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/UseComposite.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/UseComposite.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_AxF.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_AxF.mat
index 0c31afeaa8f..bf19a1e3671 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_AxF.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_AxF.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_Fabric.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_Fabric.mat
index be404bb91d2..da5810fdb15 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_Fabric.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_Fabric.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_LayeredLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_LayeredLit.mat
index 0db1f471cc0..fc6dfcb4a65 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_LayeredLit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_LayeredLit.mat
@@ -278,6 +278,18 @@ Material:
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@@ -441,6 +453,14 @@ Material:
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index 50868bb1018..fd0e16213ae 100644
--- a/TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
+++ b/TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
@@ -284,6 +284,9 @@ EditorBuildSettings:
- enabled: 1
path: Assets/GraphicTests/Scenes/2x_Lighting/2211_Probes_Specular.unity
guid: e67192984ee3d6b44a17da02cda1f17a
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- enabled: 1
path: Assets/GraphicTests/Scenes/2x_Lighting/2220_SmoothPlanarReflection.unity
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index 40a40448d38..078c26f8925 100644
--- a/TestProjects/HDRP_Tests/ProjectSettings/HDRPProjectSettings.asset
+++ b/TestProjects/HDRP_Tests/ProjectSettings/HDRPProjectSettings.asset
@@ -13,13 +13,10 @@ MonoBehaviour:
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m_WizardNeedRestartAfterChangingToDX12: 0
m_WizardNeedToRunFixAllAgainAfterDomainReload: 0
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index 736e69697b1..19de6c3944e 100644
--- a/TestProjects/HDRP_Tests/ProjectSettings/QualitySettings.asset
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@@ -27,7 +27,7 @@ QualitySettings:
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billboardsFaceCameraPosition: 1
vSyncCount: 1
- lodBias: 2
+ lodBias: 1
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
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index 3f61d8b8e10..484ec7b9502 100644
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@@ -18,4 +18,4 @@ MonoBehaviour:
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m_WizardActiveTab: 0
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diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/101_Lit_Ref.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/101_Lit_Ref.mat
index 1a14b420586..1ea98ec14d5 100644
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+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/101_Lit_Ref.mat
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@@ -59,6 +71,7 @@ Material:
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- _RequireSplitLighting: 0
- _SrcBlend: 1
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/101_Unlit_Ref.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/101_Unlit_Ref.mat
index ce8091c4fd6..d99cb60ff5e 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/101_Unlit_Ref.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/101_Unlit_Ref.mat
@@ -267,4 +267,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/BlackMaterial.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/BlackMaterial.mat
index ddb8bbed2a0..1f5f9aa868c 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/BlackMaterial.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/BlackMaterial.mat
@@ -320,4 +320,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/Unlit_Black.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/Unlit_Black.mat
index 730b30ebf7f..6f1ca494ace 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/Unlit_Black.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/Unlit_Black.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/Unlit_White.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/Unlit_White.mat
index f984c086dc4..c67a085b69b 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/Unlit_White.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/Unlit_White.mat
@@ -266,4 +266,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/WhiteMaterial.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/WhiteMaterial.mat
index c24de3320f0..520985221d8 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/WhiteMaterial.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Materials/WhiteMaterial.mat
@@ -109,6 +109,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -186,6 +198,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1.088
- _OpaqueCullMode: 2
@@ -275,4 +289,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/PositionDepthOperator/Blue.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/PositionDepthOperator/Blue.mat
index 42b0cfe1021..0d048840906 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/PositionDepthOperator/Blue.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/PositionDepthOperator/Blue.mat
@@ -114,6 +114,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_1164DFE7: 0
- Vector1_95B182ED: 0
@@ -193,6 +205,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -282,4 +296,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/PositionDepthOperator/Green.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/PositionDepthOperator/Green.mat
index 3dcd8e9dc39..ee462b19785 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/PositionDepthOperator/Green.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/PositionDepthOperator/Green.mat
@@ -114,6 +114,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_1164DFE7: 0
- Vector1_95B182ED: 0
@@ -193,6 +205,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -282,4 +296,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/PositionDepthOperator/Red.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/PositionDepthOperator/Red.mat
index e30a55095a4..0e8cb3b7af6 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/PositionDepthOperator/Red.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/PositionDepthOperator/Red.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -127,6 +127,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_1164DFE7: 0
- Vector1_95B182ED: 0
@@ -206,6 +218,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/EmissiveRed.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/EmissiveRed.mat
index e8e7b6b4bfa..ac5c7427e33 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/EmissiveRed.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/EmissiveRed.mat
@@ -110,6 +110,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -183,6 +195,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -268,4 +282,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/ReferenceSampleColor.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/ReferenceSampleColor.mat
index 7a5c6562414..3ed324b7c6d 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/ReferenceSampleColor.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/ReferenceSampleColor.mat
@@ -267,4 +267,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/ReferenceSampleDepth.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/ReferenceSampleDepth.mat
index 87f7f113b42..4fc866d7977 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/ReferenceSampleDepth.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/ReferenceSampleDepth.mat
@@ -267,4 +267,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/ReferenceSampleGI.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/ReferenceSampleGI.mat
index 153efc3c1e0..cff36076e18 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/ReferenceSampleGI.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/Shadergraph/SampleScene/ReferenceSampleGI.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/OpaqueUnlit.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/OpaqueUnlit.mat
index d509e155ad0..3d202a9f196 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/OpaqueUnlit.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/OpaqueUnlit.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/TransparentLit.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/TransparentLit.mat
index a9da48b2caa..210fe507b69 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/TransparentLit.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/TransparentLit.mat
@@ -111,6 +111,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -184,6 +196,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -269,4 +283,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/TransparentLowRes.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/TransparentLowRes.mat
index c71e1f8295a..22658d26a8b 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/TransparentLowRes.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/TransparentLowRes.mat
@@ -268,4 +268,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/TransparentUnlit.mat b/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/TransparentUnlit.mat
index d4cde6b48ef..ee74a51e23b 100644
--- a/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/TransparentUnlit.mat
+++ b/TestProjects/VisualEffectGraph_HDRP/Assets/Tests/TransparencyOverdraw/TransparentUnlit.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
diff --git a/TestProjects/VisualEffectGraph_HDRP/ProjectSettings/HDRPProjectSettings.asset b/TestProjects/VisualEffectGraph_HDRP/ProjectSettings/HDRPProjectSettings.asset
index ac213ba68ad..078c26f8925 100644
--- a/TestProjects/VisualEffectGraph_HDRP/ProjectSettings/HDRPProjectSettings.asset
+++ b/TestProjects/VisualEffectGraph_HDRP/ProjectSettings/HDRPProjectSettings.asset
@@ -19,4 +19,4 @@ MonoBehaviour:
m_WizardActiveTab: 0
m_WizardNeedRestartAfterChangingToDX12: 0
m_WizardNeedToRunFixAllAgainAfterDomainReload: 0
- m_LastMaterialVersion: 10
+ m_LastMaterialVersion: 11
diff --git a/com.unity.render-pipelines.core/CHANGELOG.md b/com.unity.render-pipelines.core/CHANGELOG.md
index c15d3b36586..946079e961e 100644
--- a/com.unity.render-pipelines.core/CHANGELOG.md
+++ b/com.unity.render-pipelines.core/CHANGELOG.md
@@ -19,6 +19,9 @@ The version number for this package has increased due to a version update of a r
- Fixed the scene view to scale correctly when hardware dynamic resolution is enabled (case 1158661)
- Fixed game view artifacts on resizing when hardware dynamic resolution was enabled
+### Changed
+- LookDev menu item entry is now disabled if the current pipeline does not support it.
+
## [10.0.0] - 2019-06-10
### Added
diff --git a/com.unity.render-pipelines.core/Editor/CoreEditorUtils.cs b/com.unity.render-pipelines.core/Editor/CoreEditorUtils.cs
index c9520e64f16..4fe71d7342e 100644
--- a/com.unity.render-pipelines.core/Editor/CoreEditorUtils.cs
+++ b/com.unity.render-pipelines.core/Editor/CoreEditorUtils.cs
@@ -44,7 +44,7 @@ static Styles()
moreOptionsStyle.active.background = normalColor;
moreOptionsStyle.focused.background = normalColor;
moreOptionsStyle.hover.background = normalColor;
-
+
moreOptionsLabelStyle = new GUIStyle(GUI.skin.label);
moreOptionsLabelStyle.padding = new RectOffset(0, 0, 0, -1);
}
@@ -99,7 +99,7 @@ static public bool DrawMoreOptions(Rect rect, bool active)
evt.Use();
break;
}
-
+
return active;
}
@@ -232,7 +232,7 @@ public static void DrawSplitter(bool isBoxed = false)
// Splitter rect should be full-width
rect.xMin = 0f;
rect.width += 4f;
-
+
if (isBoxed)
{
rect.xMin = xMin == 7.0 ? 4.0f : EditorGUIUtility.singleLineHeight;
@@ -311,7 +311,7 @@ public static bool DrawHeaderFoldout(GUIContent title, bool state, bool isBoxed
foldoutRect.width = 13f;
foldoutRect.height = 13f;
foldoutRect.x = labelRect.xMin + 15 * (EditorGUI.indentLevel - 1); //fix for presset
-
+
// More options 1/2
var moreOptionsRect = new Rect();
if (hasMoreOptions != null)
@@ -361,7 +361,7 @@ public static bool DrawHeaderFoldout(GUIContent title, bool state, bool isBoxed
state = !state;
e.Use();
}
-
+
return state;
}
@@ -439,7 +439,7 @@ public static bool DrawSubHeaderFoldout(GUIContent title, bool state, bool isBox
return state;
}
-
+
/// Draw a header toggle like in Volumes
/// The title of the header
/// The group of the header
@@ -449,7 +449,7 @@ public static bool DrawSubHeaderFoldout(GUIContent title, bool state, bool isBox
/// Callback called when the MoreOptions is toggled
/// return the state of the foldout header
public static bool DrawHeaderToggle(string title, SerializedProperty group, SerializedProperty activeField, Action contextAction = null, Func hasMoreOptions = null, Action toggleMoreOptions = null)
- => DrawHeaderToggle(EditorGUIUtility.TrTextContent(title), group, activeField, contextAction, hasMoreOptions, toggleMoreOptions);
+ => DrawHeaderToggle(EditorGUIUtility.TrTextContent(title), group, activeField, contextAction, hasMoreOptions, toggleMoreOptions, null);
/// Draw a header toggle like in Volumes
/// The title of the header
@@ -460,6 +460,30 @@ public static bool DrawHeaderToggle(string title, SerializedProperty group, Seri
/// Callback called when the MoreOptions is toggled
/// return the state of the foldout header
public static bool DrawHeaderToggle(GUIContent title, SerializedProperty group, SerializedProperty activeField, Action contextAction = null, Func hasMoreOptions = null, Action toggleMoreOptions = null)
+ => DrawHeaderToggle(title, group, activeField, contextAction, hasMoreOptions, toggleMoreOptions, null);
+
+ /// Draw a header toggle like in Volumes
+ /// The title of the header
+ /// The group of the header
+ /// The active field
+ /// The context action
+ /// Delegate saying if we have MoreOptions
+ /// Callback called when the MoreOptions is toggled
+ /// Documentation URL
+ /// return the state of the foldout header
+ public static bool DrawHeaderToggle(string title, SerializedProperty group, SerializedProperty activeField, Action contextAction, Func hasMoreOptions, Action toggleMoreOptions, string documentationURL)
+ => DrawHeaderToggle(title, group, activeField, contextAction, hasMoreOptions, toggleMoreOptions, documentationURL);
+
+ /// Draw a header toggle like in Volumes
+ /// The title of the header
+ /// The group of the header
+ /// The active field
+ /// The context action
+ /// Delegate saying if we have MoreOptions
+ /// Callback called when the MoreOptions is toggled
+ /// Documentation URL
+ /// return the state of the foldout header
+ public static bool DrawHeaderToggle(GUIContent title, SerializedProperty group, SerializedProperty activeField, Action contextAction, Func hasMoreOptions, Action toggleMoreOptions, string documentationURL)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
@@ -483,7 +507,12 @@ public static bool DrawHeaderToggle(GUIContent title, SerializedProperty group,
if (hasMoreOptions != null)
{
moreOptionsRect = backgroundRect;
+
moreOptionsRect.x += moreOptionsRect.width - 16 - 1 - 16 - 5;
+
+ if (!string.IsNullOrEmpty(documentationURL))
+ moreOptionsRect.x -= 16 + 7;
+
moreOptionsRect.height = 15;
moreOptionsRect.width = 16;
}
@@ -526,6 +555,21 @@ public static bool DrawHeaderToggle(GUIContent title, SerializedProperty group,
if (contextAction != null)
GUI.DrawTexture(menuRect, menuIcon);
+ // Documentation button
+ if (!String.IsNullOrEmpty(documentationURL))
+ {
+ var documentationRect = menuRect;
+ documentationRect.x -= 16 + 5;
+ documentationRect.y -= 1;
+
+ var documentationTooltip = $"Open Reference for {title.text}.";
+ var documentationIcon = new GUIContent(EditorGUIUtility.TrIconContent("_Help").image, documentationTooltip);
+ var documentationStyle = new GUIStyle("IconButton");
+
+ if (GUI.Button(documentationRect, documentationIcon, documentationStyle))
+ System.Diagnostics.Process.Start(documentationURL);
+ }
+
// Handle events
var e = Event.current;
@@ -613,7 +657,7 @@ public static void DrawVector6(GUIContent label, SerializedProperty positive, Se
}
DrawVector3(firstVectorValueRect, k_DrawVector6_Label[0], positive, min, max, false, colors == null ? null : new Color[] { colors[0], colors[1], colors[2] }, multiplicator);
-
+
Rect secondVectorValueRect = secondLineRect;
secondVectorValueRect.xMin = firstVectorValueRect.xMin;
secondVectorValueRect.xMax = firstVectorValueRect.xMax;
@@ -654,7 +698,7 @@ static void DrawVector3(Rect rect, GUIContent[] labels, SerializedProperty value
EditorGUI.indentLevel = 0;
float oldLabelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = subLabelWidth;
-
+
for (int i = 0; i < 3; ++i)
{
Rect localRect = rect;
@@ -845,7 +889,7 @@ public static T[] GetAdditionalData(UnityEngine.Object[] targets, Action i
/// The created object
static public GameObject CreateGameObject(GameObject parent, string name, params Type[] types)
=> ObjectFactory.CreateGameObject(GameObjectUtility.GetUniqueNameForSibling(parent != null ? parent.transform : null, name), types);
-
+
///
/// Creates a new GameObject and set it's position to the current view
///
@@ -898,7 +942,7 @@ internal enum Skin
Personnal,
Professional,
}
-
+
static Func GetInternalSkinIndex;
static Func GetGUIStatePixelsPerPoint;
static Func GetTexturePixelPerPoint;
@@ -954,7 +998,7 @@ internal static Texture2D LoadIcon(string path, string name, string extention =
var skin = currentSkin;
if (skin == Skin.Professional)
prefix = "d_";
-
+
Texture2D icon = null;
float pixelsPerPoint = GetGUIStatePixelsPerPoint();
if (pixelsPerPoint > 1.0f && !forceLowRes)
diff --git a/com.unity.render-pipelines.core/Editor/LookDev/LookDev.cs b/com.unity.render-pipelines.core/Editor/LookDev/LookDev.cs
index 42064ef6989..7215994d059 100644
--- a/com.unity.render-pipelines.core/Editor/LookDev/LookDev.cs
+++ b/com.unity.render-pipelines.core/Editor/LookDev/LookDev.cs
@@ -46,6 +46,12 @@ static Context defaultContext
internal static IViewDisplayer currentViewDisplayer => s_ViewDisplayer;
internal static IEnvironmentDisplayer currentEnvironmentDisplayer => s_EnvironmentDisplayer;
+ [MenuItem("Window/Render Pipeline/Look Dev", false, 10200)]
+ static void OpenLookDev() => Open();
+
+ [MenuItem("Window/Render Pipeline/Look Dev", true, 10200)]
+ static bool LookDevAvailable() => supported;
+
/// State of the LookDev window
public static bool open { get; private set; }
diff --git a/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentListEditor.cs b/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentListEditor.cs
index b4d4cfa8baa..6c27dcf5da9 100644
--- a/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentListEditor.cs
+++ b/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentListEditor.cs
@@ -58,8 +58,15 @@ public sealed class VolumeComponentListEditor
Dictionary m_EditorTypes; // Component type => Editor type
List m_Editors;
+ static Dictionary m_EditorDocumentationURLs;
+
int m_CurrentHashCode;
+ static VolumeComponentListEditor()
+ {
+ ReloadDocumentation();
+ }
+
///
/// Creates a new instance of to use in an
/// existing editor.
@@ -224,6 +231,8 @@ public void OnGUI()
string title = editor.GetDisplayTitle();
int id = i; // Needed for closure capture below
+ m_EditorDocumentationURLs.TryGetValue(editor.target.GetType(), out var documentationURL);
+
CoreEditorUtils.DrawSplitter();
bool displayContent = CoreEditorUtils.DrawHeaderToggle(
title,
@@ -231,7 +240,8 @@ public void OnGUI()
editor.activeProperty,
pos => OnContextClick(pos, editor.target, id),
editor.hasAdvancedMode ? () => editor.isInAdvancedMode : (Func)null,
- () => editor.isInAdvancedMode ^= true
+ () => editor.isInAdvancedMode ^= true,
+ documentationURL
);
if (displayContent)
@@ -471,7 +481,7 @@ internal void ExpandComponents()
}
m_SerializedObject.ApplyModifiedProperties();
}
-
+
static bool CanPaste(VolumeComponent targetComponent)
{
@@ -501,5 +511,32 @@ static void PasteSettings(VolumeComponent targetComponent)
Undo.RecordObject(targetComponent, "Paste Settings");
JsonUtility.FromJsonOverwrite(typeData, targetComponent);
}
+
+ static void ReloadDocumentation()
+ {
+ if (m_EditorDocumentationURLs == null)
+ m_EditorDocumentationURLs = new Dictionary();
+ m_EditorDocumentationURLs.Clear();
+
+ string GetVolumeComponentDocumentation(Type component)
+ {
+ var attrs = component.GetCustomAttributes(false);
+ foreach (var attr in attrs)
+ {
+ if (attr is HelpURLAttribute attrDocumentation)
+ return attrDocumentation.URL;
+ }
+
+ // There is no documentation for this volume component.
+ return null;
+ }
+
+ var componentTypes = CoreUtils.GetAllTypesDerivedFrom();
+ foreach (var componentType in componentTypes)
+ {
+ if (!m_EditorDocumentationURLs.ContainsKey(componentType))
+ m_EditorDocumentationURLs.Add(componentType, GetVolumeComponentDocumentation(componentType));
+ }
+ }
}
}
diff --git a/com.unity.render-pipelines.core/Runtime/Camera/FreeCamera.cs b/com.unity.render-pipelines.core/Runtime/Camera/FreeCamera.cs
index 6f6ba2ada95..675439767c2 100644
--- a/com.unity.render-pipelines.core/Runtime/Camera/FreeCamera.cs
+++ b/com.unity.render-pipelines.core/Runtime/Camera/FreeCamera.cs
@@ -35,6 +35,7 @@ public class FreeCamera : MonoBehaviour
///
public float m_Turbo = 10.0f;
+#if !USE_INPUT_SYSTEM
private static string kMouseX = "Mouse X";
private static string kMouseY = "Mouse Y";
private static string kRightStickX = "Controller Right Stick X";
@@ -44,6 +45,7 @@ public class FreeCamera : MonoBehaviour
private static string kYAxis = "YAxis";
private static string kSpeedAxis = "Speed Axis";
+#endif
#if USE_INPUT_SYSTEM
InputAction lookAction;
diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs
index cab8e7b1d68..9cf6f140e26 100644
--- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs
+++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs
@@ -233,7 +233,6 @@ public RenderGraphDefaultResources defaultResources
{
get
{
- m_DefaultResources.InitializeForRendering(this);
return m_DefaultResources;
}
}
@@ -435,6 +434,7 @@ public void Begin(in RenderGraphParameters parameters)
m_Logger.Initialize();
m_Resources.BeginRender(parameters.currentFrameIndex, m_ExecutionCount);
+ m_DefaultResources.InitializeForRendering(this);
m_RenderGraphContext.cmd = parameters.commandBuffer;
m_RenderGraphContext.renderContext = parameters.scriptableRenderContext;
@@ -555,7 +555,6 @@ internal void ClearCompiledGraph()
{
ClearRenderPasses();
m_Resources.Clear(m_ExecutionExceptionWasRaised);
- m_DefaultResources.Clear();
m_RendererLists.Clear();
for (int i = 0; i < (int)RenderGraphResourceType.Count; ++i)
m_CompiledResourcesInfos[i].Clear();
diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs
index abfee5cd9d6..4ede88f9718 100644
--- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs
+++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs
@@ -227,7 +227,7 @@ void CheckTransientResource(in ResourceHandle res)
if (transientIndex != -1 && transientIndex != m_RenderPass.index)
{
- throw new ArgumentException($"Trying to use a transient texture (pass index {transientIndex}) in a different pass (pass index {m_RenderPass.index}.");
+ throw new ArgumentException($"Trying to use a transient texture (pass index {transientIndex}) in a different pass (pass index {m_RenderPass.index}).");
}
}
#endif
diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphDefaultResources.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphDefaultResources.cs
index 367fdfcd0dc..58b9809c074 100644
--- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphDefaultResources.cs
+++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphDefaultResources.cs
@@ -46,29 +46,18 @@ internal void Cleanup()
internal void InitializeForRendering(RenderGraph renderGraph)
{
- if (!m_IsValid)
- {
- blackTexture = renderGraph.ImportTexture(m_BlackTexture2D);
- whiteTexture = renderGraph.ImportTexture(m_WhiteTexture2D);
-
- clearTextureXR = renderGraph.ImportTexture(TextureXR.GetClearTexture());
- magentaTextureXR = renderGraph.ImportTexture(TextureXR.GetMagentaTexture());
- blackTextureXR = renderGraph.ImportTexture(TextureXR.GetBlackTexture());
- blackTextureArrayXR = renderGraph.ImportTexture(TextureXR.GetBlackTextureArray());
- blackUIntTextureXR = renderGraph.ImportTexture(TextureXR.GetBlackUIntTexture());
- blackTexture3DXR = renderGraph.ImportTexture(TextureXR.GetBlackTexture3D());
- whiteTextureXR = renderGraph.ImportTexture(TextureXR.GetWhiteTexture());
-
- m_IsValid = true;
- }
+ blackTexture = renderGraph.ImportTexture(m_BlackTexture2D);
+ whiteTexture = renderGraph.ImportTexture(m_WhiteTexture2D);
+
+ clearTextureXR = renderGraph.ImportTexture(TextureXR.GetClearTexture());
+ magentaTextureXR = renderGraph.ImportTexture(TextureXR.GetMagentaTexture());
+ blackTextureXR = renderGraph.ImportTexture(TextureXR.GetBlackTexture());
+ blackTextureArrayXR = renderGraph.ImportTexture(TextureXR.GetBlackTextureArray());
+ blackUIntTextureXR = renderGraph.ImportTexture(TextureXR.GetBlackUIntTexture());
+ blackTexture3DXR = renderGraph.ImportTexture(TextureXR.GetBlackTexture3D());
+ whiteTextureXR = renderGraph.ImportTexture(TextureXR.GetWhiteTexture());
}
- // Imported resources are cleared everytime the Render Graph is executed, so we need to know if that happens
- // so that we can re-import all default resources if needed.
- internal void Clear()
- {
- m_IsValid = false;
- }
}
}
diff --git a/com.unity.render-pipelines.core/Runtime/Textures/RTHandleSystem.cs b/com.unity.render-pipelines.core/Runtime/Textures/RTHandleSystem.cs
index 91b0c5a02bc..e99623c511d 100644
--- a/com.unity.render-pipelines.core/Runtime/Textures/RTHandleSystem.cs
+++ b/com.unity.render-pipelines.core/Runtime/Textures/RTHandleSystem.cs
@@ -67,6 +67,10 @@ internal enum ResizeMode
int m_MaxWidths = 0;
int m_MaxHeights = 0;
+#if UNITY_EDITOR
+ // In editor every now and then we must reset the size of the rthandle system if it was set very high and then switched back to a much smaller scale.
+ int m_FramesSinceLastReset = 0;
+#endif
///
/// RTHandleSystem constructor.
@@ -172,6 +176,26 @@ public void SetReferenceSize(int width, int height, MSAASamples msaaSamples, boo
width = Mathf.Max(width, 1);
height = Mathf.Max(height, 1);
+#if UNITY_EDITOR
+ // If the reference size is significantly higher than the current actualWidth/Height and it is larger than 1440p dimensions, we reset the reference size every several frames
+ // in editor to avoid issues if a large resolution was temporarily set.
+ const int resetInterval = 100;
+ if (((m_MaxWidths / (float)width) > 2.0f && m_MaxWidths > 2560) ||
+ ((m_MaxHeights / (float)height) > 2.0f && m_MaxHeights > 1440))
+ {
+ if (m_FramesSinceLastReset > resetInterval)
+ {
+ m_FramesSinceLastReset = 0;
+ ResetReferenceSize(width, height);
+ }
+ m_FramesSinceLastReset++;
+ }
+
+ // If some cameras is requesting the same res as the max res, we don't want to reset
+ if (m_MaxWidths == width && m_MaxHeights == height)
+ m_FramesSinceLastReset = 0;
+#endif
+
bool sizeChanged = width > GetMaxWidth() || height > GetMaxHeight() || reset;
bool msaaSamplesChanged = (msaaSamples != m_ScaledRTCurrentMSAASamples);
diff --git a/com.unity.render-pipelines.core/Runtime/Volume/VolumeComponent.cs b/com.unity.render-pipelines.core/Runtime/Volume/VolumeComponent.cs
index cc57e064e26..c6542f29343 100644
--- a/com.unity.render-pipelines.core/Runtime/Volume/VolumeComponent.cs
+++ b/com.unity.render-pipelines.core/Runtime/Volume/VolumeComponent.cs
@@ -45,7 +45,7 @@ public sealed class VolumeComponentDeprecated : Attribute
///
///
/// using UnityEngine.Rendering;
- ///
+ ///
/// [Serializable, VolumeComponentMenu("Custom/Example Component")]
/// public class ExampleComponent : VolumeComponent
/// {
@@ -130,15 +130,15 @@ protected virtual void OnDisable()
/// public virtual void Override(VolumeComponent state, float interpFactor)
/// {
/// int count = parameters.Count;
- ///
+ ///
/// for (int i = 0; i < count; i++)
/// {
/// var stateParam = state.parameters[i];
/// var toParam = parameters[i];
- ///
+ ///
/// // Keep track of the override state for debugging purpose
/// stateParam.overrideState = toParam.overrideState;
- ///
+ ///
/// if (toParam.overrideState)
/// stateParam.Interp(stateParam, toParam, interpFactor);
/// }
@@ -212,7 +212,7 @@ public override int GetHashCode()
}
///
- /// Unity calls this method before the object is destroyed.
+ /// Unity calls this method before the object is destroyed.
///
protected virtual void OnDestroy() => Release();
diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md
index c3d62dddd05..c8e7109574d 100644
--- a/com.unity.render-pipelines.high-definition/CHANGELOG.md
+++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md
@@ -1,4 +1,4 @@
-# Changelog
+# Changelog
All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
@@ -9,6 +9,14 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
### Added
- Added a rough distortion frame setting and and info box on distortion materials.
- Adding support of 4 channel tex coords for ray tracing (case 1265309).
+- Added a help button on the volume component toolbar for documentation.
+- Added range remapping to metallic property for Lit and Decal shaders.
+- Exposed the API to access HDRP shader pass names.
+- Added the status check of default camera frame settings in the DXR wizard.
+- Added frame setting for Virtual Texturing.
+- Added a fade distance for light influencing volumetric lighting.
+- Adding an "Include For Ray Tracing" toggle on lights to allow the user to exclude them when ray tracing is enabled in the frame settings of a camera.
+- Added fog volumetric scattering support for path tracing.
### Fixed
- Fixed an issue where the Exposure Shader Graph node had clipped text. (case 1265057)
@@ -17,9 +25,33 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed the possibility to have a shader with a pre-refraction render queue and refraction enabled at the same time.
- Fixed a migration issue with the rendering queue in ShaderGraph when upgrading to 10.x;
- Fixed upside down XR occlusion mesh.
+- Fixed precision issue with the atmospheric fog.
+- Fixed issue with TAA and no motion vectors.
+- Fixed the stripping not working the terrain alphatest feature required for terrain holes (case 1205902).
+- Fixed bounding box generation that resulted in incorrect light culling (case 3875925).
+- Fixed issue where pivot of DecalProjector was not aligned anymore on Transform position when manipulating the size of the projector from the Inspector.
+- Fixed a null reference exception when creating a diffusion profile asset.
+- Fixed the diffusion profile not being registered as a dependency of the ShaderGraph.
+- Fixing exceptions in the console when putting the SSGI in low quality mode (render graph).
+- Fixed NullRef Exception when decals are in the scene, no asset is set and HDRP wizard is run.
+- Fixed issue with TAA causing bleeding of a view into another when multiple views are visible.
+- Fix an issue that caused issues of usability of editor if a very high resolution is set by mistake and then reverted back to a smaller resolution.
+- Fixed issue where Default Volume Profile Asset change in project settings was not added to the undo stack (case 1285268).
+- Fixed undo after enabling compositor.
+- Fixed the ray tracing shadow UI being displayed while it shouldn't (case 1286391).
+- Fixed issues with physically-based DoF, improved speed and robustness
+- Fixed a warning happening when putting the range of lights to 0.
### Changed
- Combined occlusion meshes into one to reduce draw calls and state changes with XR single-pass.
+- Claryfied doc for the LayeredLit material.
+- Various improvements for the Volumetric Fog.
+- Use draggable fields for float scalable settings
+- Migrated the fabric & hair shadergraph samples directly into the renderpipeline resources.
+- Removed green coloration of the UV on the DecalProjector gizmo.
+- Now the DXR wizard displays the name of the target asset that needs to be changed.
+- Standardized naming for the option regarding Transparent objects being able to receive Screen Space Reflections.
+- Making the reflection and refractions of cubemaps distance based.
## [10.1.0] - 2020-10-12
@@ -57,6 +89,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Adding missing marker for ray tracing profiling (RaytracingDeferredLighting)
- Added the support of eye shader for ray tracing.
- Exposed Refraction Model to the material UI when using a Lit ShaderGraph.
+- Added bounding sphere support to screen-space axis-aligned bounding box generation pass.
### Fixed
- Fixed several issues with physically-based DoF (TAA ghosting of the CoC buffer, smooth layer transitions, etc)
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md b/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md
index 8f0026114b0..84ac7b83d55 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md
@@ -52,7 +52,7 @@ Note: The AxF Importer imports every Texture as half float, linear, sRGB gamut (
| **- Rendering Pass** | Use the drop-down to set the rendering pass that HDRP processes this Material in. For more information on this property, see the [Surface Type documentation](Surface-Type.md). |
| **Double-Sided** | Enable the checkbox to make HDRP render both faces of the polygons in your geometry. For more information about the feature and for the list of properties this feature exposes, see the [Double-Sided documentation](Double-Sided.md). |
| **Receive Decals** | Enable the checkbox to allow HDRP to draw decals on this Material’s surface. |
-| **Receive SSR** | Enable the checkbox to make HDRP include this Material when it processes the screen space reflection pass. |
+| **Receive SSR (Transparent)** | Enable the checkbox to make HDRP include this Material when it processes the screen space reflection pass. There is a separate option for transparent Surface Type. |
### Main Mapping Configuration
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Decal-Shader.md b/com.unity.render-pipelines.high-definition/Documentation~/Decal-Shader.md
index 496a1b313e3..ed96d735d59 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Decal-Shader.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Decal-Shader.md
@@ -31,7 +31,7 @@ These properties allow you to set the inputs that affect the behavior of the dec
| **Metallic** | Use the slider to set the strength of the metallic effect of the decal. Choose a value from 0 and 1 where 0 means no effect and 1 means full effect.
This property only appears when you enable the **Metal and Ambient Occlusion properties** checkbox in your [HDRP Asset](HDRP-Asset.md#Decals). |
| **Ambient Occlusion** | Use the slider to set the strength of the ambient occlusion effect of the decal.
This property only appears when you enable the **Metal and Ambient Occlusion properties** checkbox in your [HDRP Asset](HDRP-Asset.md#Decals). |
| **Smoothness** | Use the slider to set the strength of the smoothness of the decal. |
-| **Metallic Scale** | Use the slider to set the strength of the metallic effect of the decal. This targets the values of the Metallic map in the Red channel of the **Mask Map**. Choose a value from 0 and 1 where 0 means no effect and 1 means full effect.
This property only appears when you enable the **Metal and Ambient Occlusion properties** checkbox in your [HDRP Asset](HDRP-Asset.md#Decals). |
+| **Metallic Remapping** | Remaps the metallic values from the **Mask Map** to the range you specify. Rather than [clamping](https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html) values to the new range, it condenses the original range down to the new range uniformly.
This property only appears when you enable the **Metal and Ambient Occlusion properties** checkbox in your [HDRP Asset](HDRP-Asset.html#Decals). |
| **AO Remapping** | Remaps the ambient occlusion values from the **Mask Map** to the range you specify. Rather than [clamping](https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html) values to the new range, it condenses the original range down to the new range uniformly.
This property only appears when you enable the **Metal and Ambient Occlusion properties** checkbox in your [HDRP Asset](HDRP-Asset.html#Decals). |
| **Smoothness Remapping** | Remaps the smoothness values from the **Mask Map** to the range you specify. Rather than [clamping](https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html) values to the new range, it condenses the original range down to the new range uniformly. |
| **Mask Opacity channel** | Use this drop-down to select the source of the **Mask Map** opacity. You can select either **Base Color Map Alpha**, **Mask Map Blue** or **Mask Opacity**:
• **Base Color Map Alpha**: Uses the alpha channel of the **Base Map**’s color picker as opacity.
• **Mask Map Blue**: Uses the blue channel of the **Mask Map** as opacity.
• **Opacity Mask**: Uses the Mask Opacity. |
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md b/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md
index b8205b968d2..522f7e10ce6 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md
@@ -77,7 +77,7 @@ These settings control lighting features for your rendering components. Here you
| **Screen Space Shadows** | [DXR only] Enable the checkbox to allow [Lights](Light-Component.md) to render shadow maps into screen space buffers to reduce lighting Shader complexity. This technique increases processing speed but also increases the memory footprint. |
| **Shadowmask** | Enable the checkbox to make HDRP support the [Shadowmasks lighting mode](Lighting-Mode-Shadowmask.md). |
| **Screen Space Refection** | Enable the checkbox to make HDRP process Screen Space Reflections (SSR). This allows HDRP to calculate SSR for this Camera/Reflection Probe. |
-| - **On Transparent** | Enable the checkbox to make HDRP process Screen Space Reflections (SSR) on transparent objects. |
+| - **Transparent** | Enable the checkbox to make HDRP process Screen Space Reflections (SSR) on transparent materials. |
| **Screen Space Global Illumination** | Enable the checkbox to make HDRP process Screen Space Global Illumination (SSGI). |
| **Screen Space Ambient Occlusion** | Enable the checkbox to make HDRP process Screen Space Ambient Occlusion (SSAO). This allows HDRP to calculate SSAO for this Camera/Reflection Probe. |
| **Transmission** | Enable the checkbox to make HDRP process the transmission effect. This allows subsurface scattering Materials to use transmission, for example, light transmits through a leaf with a subsurface scattering Material. |
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md
index 3b70883eb02..aaafb00c36e 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md
@@ -110,6 +110,7 @@ Use the Reflection settings to configure the max number and resolution of the pr
| **Property** | **Description** |
| ---------------------------------------- | ------------------------------------------------------------ |
| **Screen Space Reflection** | Enable the checkbox to make HDRP support [screen space reflection](https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html). SSR is a technique for calculating reflections by reusing screen space data. |
+| **- Transparent** | Enable the checkbox to make HDRP support [screen space reflection](https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html) on transparent materials.|
| **Reflection and Planar Probes Format** | Color format used for reflection and planar probes. |
| **Compress Reflection Probe Cache** | Enable the checkbox to compress the [Reflection Probe](Reflection-Probe.md) cache in order to save space on disk. |
| **Reflection Cubemap Size** | Use the drop-down to select the maximum resolution of individual Reflection Probe[ ](https://docs.unity3d.com/Manual/class-Cubemap.html)[cubemaps](https://docs.unity3d.com/Manual/class-Cubemap.html). |
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Features.md b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Features.md
index f6f0ec338fa..941b63d1dfd 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Features.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Features.md
@@ -171,7 +171,7 @@ HDRP supports the Illuminating Engineering Society's (IES) file format for descr

-HDRP supports cubemap reflections that take surface smoothness into account. This helps you produce realistic reflections in your Scene in real time. For more information, see the [introduction to Reflection Probes](Reflection-Probes-Intro.md)
+HDRP supports cubemap reflections that take surface smoothness into account. HDRP cubemap reflection support a fake distance based roughness. This helps you produce realistic reflections in your Scene in real time. For more information, see the [introduction to Reflection Probes](Reflection-Probes-Intro.md)
### Planar reflection probe
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Images/DistanceBaseRoughness-Feature.png b/com.unity.render-pipelines.high-definition/Documentation~/Images/DistanceBaseRoughness-Feature.png
new file mode 100644
index 00000000000..e7d9696877b
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Images/DistanceBaseRoughness-Feature.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:8a092ff675ef82c2eaec1ce4d108da66539d33617aa8e12af388c863a0883ef7
+size 1216911
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Images/LayeredLit1.png b/com.unity.render-pipelines.high-definition/Documentation~/Images/LayeredLit1.png
index 04465f944a4..d420da9279d 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Images/LayeredLit1.png
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Images/LayeredLit1.png
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:111249d6a98951b006335d61211b349048b0b3c4db5f63c2f4ec85c99160e8e3
-size 9985
+oid sha256:83756c0d1c4527b511ae96c472e45ac07d18e5e2c707b084c452774cf8287cf0
+size 8027
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Images/LayeredLit2.png b/com.unity.render-pipelines.high-definition/Documentation~/Images/LayeredLit2.png
new file mode 100644
index 00000000000..2e4fd13b2e2
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Images/LayeredLit2.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:830b43303598bf67b300e6dca97ac162893efb4eecd12d5b01bbb447627cd8df
+size 30326
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Images/RayTracedSubsurfaceScattering.PNG b/com.unity.render-pipelines.high-definition/Documentation~/Images/RayTracedSubsurfaceScattering.png
similarity index 100%
rename from com.unity.render-pipelines.high-definition/Documentation~/Images/RayTracedSubsurfaceScattering.PNG
rename to com.unity.render-pipelines.high-definition/Documentation~/Images/RayTracedSubsurfaceScattering.png
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Images/TerrainPaintHoles.PNG b/com.unity.render-pipelines.high-definition/Documentation~/Images/TerrainPaintHoles.PNG
new file mode 100644
index 00000000000..3253095d2b8
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Images/TerrainPaintHoles.PNG
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:79e533884a1baa5274c3b9e7f78b8b2be71d9faba22f187a1982524b8fa2dc6f
+size 38243
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Layered-Lit-Shader.md b/com.unity.render-pipelines.high-definition/Documentation~/Layered-Lit-Shader.md
index dd64e139f9c..e8350d48bb8 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Layered-Lit-Shader.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Layered-Lit-Shader.md
@@ -25,7 +25,7 @@ To create a new Layered Lit Material, navigate to your Project's Asset window, r
| **Alpha Clipping** | Enable the checkbox to make this Material act like a [Cutout Shader](https://docs.unity3d.com/Manual/StandardShaderMaterialParameterRenderingMode.html). Enabling this feature exposes more properties. For more information about the feature and for the list of properties this feature exposes, see the [Alpha Clipping documentation](Alpha-Clipping.md). |
| **Material Type** | Allows you to give your Material a type, which allows you to customize it with different settings depending on the **Material Type** you select. For Layered Lit Materials, you can only use the **Subsurface Scattering**, **Standard**, or **Translucent** **Material Type**. For more information about the feature and for the list of properties each **Material Type** exposes, see the [Material Type documentation](Material-Type.md). |
| **Receive Decals** | Enable the checkbox to allow HDRP to draw decals on this Material’s surface. |
-| **Receive SSR** | Enable the checkbox to make HDRP include this Material when it processes the screen space reflection pass. |
+| **Receive SSR (Transparent)** | Enable the checkbox to make HDRP include this Material when it processes the screen space reflection pass. There is a separate option for transparent Surface Type.|
| **Geometric Specular AA** | Enable the checkbox to tell HDRP to perform geometric anti-aliasing on this Material. This modifies the smoothness values on surfaces of curved geometry in order to remove specular artifacts. For more information about the feature and for the list of properties this feature exposes, see the [Geometric Specular Anti-aliasing documentation](Geometric-Specular-Anti-Aliasing.md). |
| **Displacement Mode** | Use this drop-down to select the method that HDRP uses to alter the height of the Material’s surface. For more information about the feature and for the list of properties each **Displacement Mode** exposes, see the [Displacement Mode documentation](Displacement-Mode.md). |
@@ -51,17 +51,22 @@ To create a new Layered Lit Material, navigate to your Project's Asset window, r
| **Height Transition** | Use the slider to set the transition blend size between the Materials in each layer. |
| **Lock Layers 123 Tiling With Object Scale** | Enable the checkbox to multiply the Material's tiling rate by the scale of the GameObject. This keeps the appearance of the heightmap consistent when you scale the GameObject. |
-### Material To Copy
+### Layer List
This section contains a list of the Materials that this Layered Material uses as layers. To assign a Material to a layer, either drag and drop a Material into the property field for that layer, or:
1. Click the radio button on the right of the layer to open the **Select Material** window.
2. Find the Material you want from the list of Materials in the window and double-click it.
-To synchronize the properties between a referenced Material and the Layered Material, press the **Synchronize** button. This copies all of the properties from the referenced Material into the relevant Layered Material layer.
+If you modify the referenced Material in any way, you can synchronize the properties by pressing the **Reset button**. This copies all of the properties from the referenced Material into the relevant Layered Material layer.

+If you assign a Material made from a Shader Graph as a **Layer Material**, make sure the Reference of the properties matches the name of the corresponding properties in the LayeredLit Material.
+For an example of what this means, see **_BaseColorMap** in the screenshot below:
+
+
+
### Layers
Unity exposes up to four Material layers for you to use in your Layered Material. Use the **Layer Count** slider to set the number of layers that Unity exposes. Every layer shares the same **Surface Inputs** and **Detail Inputs**. The only difference is between the **Main Layer** and the numbered layers (**Layer 1**, **Layer 2**, and **Layer 3**) which have separate **Layering Options**.
@@ -86,7 +91,9 @@ Unity exposes up to four Material layers for you to use in your Layered Material
| **Property** | **Description** |
| ------------------------------- | ------------------------------------------------------------ |
| **Base Map** | Assign a Texture that controls both the color and opacity of your Material. To assign a Texture to this field, click the radio button and select your Texture in the Select Texture window. Use the color picker to select the color of the Material. If you do not assign a Texture, this is the absolute color of the Material. If you do assign a Texture, the final color of the Material is a combination of the Texture you assign and the color you select. The alpha value of the color controls the transparency level for the Material if you select **Transparent** from the **Surface Type** drop-down. |
+| **Metallic** | Use this slider to adjust how "metal-like" the surface of your Material is (between 0 and 1). When a surface is more metallic, it reflects the environment more and its albedo color becomes less visible. At full metallic level, the surface color is entirely driven by reflections from the environment. When a surface is less metallic, its albedo color is clearer and any surface reflections are visible on top of the surface color, rather than obscuring it.
This property only appears when you unassign the Texture in the **Mask Map**. |
| **Smoothness** | Use the slider to adjust the smoothness of your Material. Every light ray that hits a smooth surface bounces off at predictable and consistent angles. For a perfectly smooth surface that reflects light like a mirror, set this to a value of 1. Less smooth surfaces reflect light over a wider range of angles (because the light hits the bumps in the microsurface), so the reflections have less detail and spread across the surface in a more diffused pattern.
This property only appears when you unassign the Texture in the **Mask Map**. |
+| **Metallic Remapping** | Use this min-max slider to remap the metallic values from the **Mask Map** to the range you specify. Rather than [clamping](https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html) values to the new range, Unity condenses the original range down to the new range uniformly.
This property only appears when you assign a **Mask Map**. |
| **Smoothness Remapping** | Use this min-max slider to remap the smoothness values from the **Mask Map** to the range you specify. Rather than [clamping](https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html) values to the new range, Unity condenses the original range down to the new range uniformly.
This property only appears when you assign a **Mask Map**. |
| **Ambient Occlusion Remapping** | Use this min-max slider to remap the ambient occlusion values from the **Mask Map** to the range you specify. Rather than [clamping](https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html) values to the new range, Unity condenses the original range down to the new range uniformly.
This property only appears when you assign a **Mask Map**. |
| **Mask Map** | Assign a [channel-packed Texture](Glossary.md#ChannelPacking) with the following Material maps in its RGBA channels.
• **Red**: Stores the metallic map.
• **Green**: Stores the ambient occlusion map.
• **Blue**: Stores the detail mask map.
• **Alpha**: Stores the smoothness map.
For more information on channel-packed Textures and the mask map, see [mask map](Mask-Map-and-Detail-Map.md#MaskMap). |
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Lit-Shader.md b/com.unity.render-pipelines.high-definition/Documentation~/Lit-Shader.md
index 981e6398ac1..a3a6ca88ecc 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Lit-Shader.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Lit-Shader.md
@@ -22,7 +22,7 @@ To create a new Lit Material, navigate to your Project's Asset window, right-cli
| **Double-Sided** | Enable the checkbox to make HDRP render both faces of the polygons in your geometry. For more information about the feature and for the list of properties this feature exposes, see the [Double-Sided documentation](Double-Sided.md). |
| **Material Type** | Allows you to give your Material a type, which allows you to customize it with different settings depending on the **Material Type** you select. For more information about the feature and for the list of properties each **Material Type** exposes, see the [Material Type documentation](Material-Type.md). |
| **Receive Decals** | Enable the checkbox to allow HDRP to draw decals on this Material’s surface. |
-| **Receive SSR** | Enable the checkbox to make HDRP include this Material when it processes the screen space reflection pass. |
+| **Receive SSR (Transparent)** | Enable the checkbox to make HDRP include this Material when it processes the screen space reflection pass. There is a separate option for transparent Surface Type.|
| **Geometric Specular AA** | Enable the checkbox to make HDRP perform geometric anti-aliasing on this Material. This modifies the smoothness values on surfaces of curved geometry in order to remove specular artifacts. For more information about the feature and for the list of properties this feature exposes, see the [Geometric Specular Anti-aliasing documentation](Geometric-Specular-Anti-Aliasing.md). |
| **Displacement Mode** | Use this drop-down to select the method that HDRP uses to alter the height of the Material’s surface. For more information about the feature and for the list of properties each **Displacement Mode** exposes, see the [Displacement Mode documentation](Displacement-Mode.md). |
@@ -38,7 +38,9 @@ To create a new Lit Material, navigate to your Project's Asset window, right-cli
| **Property** | **Description** |
| ------------------------------- | ------------------------------------------------------------ |
| **Base Map** | Assign a Texture that controls both the color and opacity of your Material. To assign a Texture to this field, click the radio button and select your Texture in the Select Texture window. Use the color picker to select the color of the Material. If you do not assign a Texture, this is the absolute color of the Material. If you do assign a Texture, the final color of the Material is a combination of the Texture you assign and the color you select. The alpha value of the color controls the transparency level for the Material if you select **Transparent** from the **Surface Type** drop-down. |
+| **Metallic** | Use this slider to adjust how "metal-like" the surface of your Material is (between 0 and 1). When a surface is more metallic, it reflects the environment more and its albedo color becomes less visible. At full metallic level, the surface color is entirely driven by reflections from the environment. When a surface is less metallic, its albedo color is clearer and any surface reflections are visible on top of the surface color, rather than obscuring it.
This property only appears when you unassign the Texture in the **Mask Map**. |
| **Smoothness** | Use the slider to adjust the smoothness of your Material. Every light ray that hits a smooth surface bounces off at predictable and consistent angles. For a perfectly smooth surface that reflects light like a mirror, set this to a value of 1. Less smooth surfaces reflect light over a wider range of angles (because the light hits the bumps in the microsurface), so the reflections have less detail and spread across the surface in a more diffused pattern.
This property only appears when you unassign the Texture in the **Mask Map**. |
+| **Metallic Remapping** | Use this min-max slider to remap the metallic values from the **Mask Map** to the range you specify. Rather than [clamping](https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html) values to the new range, Unity condenses the original range down to the new range uniformly.
This property only appears when you assign a **Mask Map**. |
| **Smoothness Remapping** | Use this min-max slider to remap the smoothness values from the **Mask Map** to the range you specify. Rather than [clamping](https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html) values to the new range, Unity condenses the original range down to the new range uniformly.
This property only appears when you assign a **Mask Map**. |
| **Ambient Occlusion Remapping** | Use this min-max slider to remap the ambient occlusion values from the **Mask Map** to the range you specify. Rather than [clamping](https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html) values to the new range, Unity condenses the original range down to the new range uniformly.
This property only appears when you assign a **Mask Map**. |
| **Mask Map** | Assign a [channel-packed Texture](Glossary.md#ChannelPacking) with the following Material maps in its RGBA channels.
• **Red**: Stores the metallic map.
• **Green**: Stores the ambient occlusion map.
• **Blue**: Stores the detail mask map.
• **Alpha**: Stores the smoothness map.
For more information on channel-packed Textures and the mask map, see [mask map](Mask-Map-and-Detail-Map.md#MaskMap). |
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Lit-Tessellation-Shader.md b/com.unity.render-pipelines.high-definition/Documentation~/Lit-Tessellation-Shader.md
index 7c02a7cdadc..d4d8a7e741c 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Lit-Tessellation-Shader.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Lit-Tessellation-Shader.md
@@ -33,7 +33,7 @@ To create a new Lit Tessellation Material:
| **Double-Sided** | Enable the checkbox to make HDRP render both faces of the polygons in your geometry. For more information about the feature and for the list of properties this feature exposes, see the [Double-Sided documentation](Double-Sided.md). |
| **Material Type** | Allows you to give your Material a type, which allows you to customize it with different settings depending on the **Material Type** you select. For more information about the feature and for the list of properties each **Material Type** exposes, see the [Material Type documentation](Material-Type.md). |
| **Receive Decals** | Enable the checkbox to allow HDRP to draw decals on this Material’s surface. |
-| **Receive SSR** | Enable the checkbox to make HDRP include this Material when it processes the screen space reflection pass. |
+| **Receive SSR (Transparent)** | Enable the checkbox to make HDRP include this Material when it processes the screen space reflection pass. There is a separate option for transparent Surface Type. |
| **Geometric Specular AA** | Enable the checkbox to make HDRP perform geometric anti-aliasing on this Material. This modifies the smoothness values on surfaces of curved geometry in order to remove specular artifacts. For more information about the feature and for the list of properties this feature exposes, see the [Geometric Specular Anti-aliasing documentation](Geometric-Specular-Anti-Aliasing.md). |
| **Displacement Mode** | Use this drop-down to select the method that HDRP uses to alter the height of the Material’s surface. For more information about the feature and for the list of properties each **Displacement Mode ** exposes, see the [Displacement Mode documentation](Displacement-Mode.md). |
@@ -55,7 +55,9 @@ These properties control how Unity tessellates your Material's surface and smoot
| **Property** | **Description** |
| ------------------------------- | ------------------------------------------------------------ |
| **Base Map** | Assign a Texture that controls both the color and opacity of your Material. To assign a Texture to this field, click the radio button and select your Texture in the Select Texture window. Use the color picker to select the color of the Material. If you do not assign a Texture, this is the absolute color of the Material. If you do assign a Texture, the final color of the Material is a combination of the Texture you assign and the color you select. The alpha value of the color controls the transparency level for the Material if you select **Transparent** from the **Surface Type** drop-down. |
+| **Metallic** | Use this slider to adjust how "metal-like" the surface of your Material is (between 0 and 1). When a surface is more metallic, it reflects the environment more and its albedo color becomes less visible. At full metallic level, the surface color is entirely driven by reflections from the environment. When a surface is less metallic, its albedo color is clearer and any surface reflections are visible on top of the surface color, rather than obscuring it.
This property only appears when you unassign the Texture in the **Mask Map**. |
| **Smoothness** | Use the slider to adjust the smoothness of your Material. Every light ray that hits a smooth surface bounces off at predictable and consistent angles. For a perfectly smooth surface that reflects light like a mirror, set this to a value of 1. Less smooth surfaces reflect light over a wider range of angles (because the light hits the bumps in the microsurface), so the reflections have less detail and spread across the surface in a more diffused pattern.
This property only appears when you unassign the Texture in the **Mask Map**. |
+| **Metallic Remapping** | Use this min-max slider to remap the metallic values from the **Mask Map** to the range you specify. Rather than [clamping](https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html) values to the new range, Unity condenses the original range down to the new range uniformly.
This property only appears when you assign a **Mask Map**. |
| **Smoothness Remapping** | Use this min-max slider to remap the smoothness values from the **Mask Map** to the range you specify. Rather than [clamping](https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html) values to the new range, Unity condenses the original range down to the new range uniformly.
This property only appears when you assign a **Mask Map**. |
| **Ambient Occlusion Remapping** | Use this min-max slider to remap the ambient occlusion values from the **Mask Map** to the range you specify. Rather than [clamping](https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html) values to the new range, Unity condenses the original range down to the new range uniformly.
This property only appears when you assign a **Mask Map**. |
| **Mask Map** | Assign a [channel-packed Texture](Glossary.md#ChannelPacking) with the following Material maps in its RGBA channels.
• **Red**: Stores the metallic map.
• **Green**: Stores the ambient occlusion map.
• **Blue**: Stores the detail mask map.
• **Alpha**: Stores the smoothness map.
For more information on channel-packed Textures and the mask map, see [mask map](Mask-Map-and-Detail-Map.md#MaskMap). |
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Fabric.md b/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Fabric.md
index 7c5a2bc2c76..93b29c608e7 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Fabric.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Fabric.md
@@ -77,7 +77,7 @@ To view these properties, click the **Cog** in the top right of the Master Node.
| **Subsurface Scattering** | Indicates whether the Material supports subsurface scattering. To disable subsurface scattering in specific regions of the Material, use the **Subsurface Mask**. |
| **Transmission** | Indicates whether the Material supports transmission. |
| **Receive Decals** | Enable the checkbox to allow HDRP to draw decals on this Material’s surface. |
-| **Receive SSR** | Indicates whether HDRP includes this Material when it processes the screen space reflection pass. |
+| **Receive SSR (Transparent)** | Indicates whether HDRP includes this Material when it processes the screen space reflection pass. There is a separate option for transparent Surface Type.|
| **Add Precomputed Velocity** | Indicates whether this Material uses precomputed velocity information stored in an Alembic file. |
| **Specular Occlusion Mode** | Set the mode that HDRP uses to calculate specular occlusion.
• **Off**: Disables specular occlusion.
• **From AO**: Calculates specular occlusion from the ambient occlusion map and the Camera's view vector.
• **From AO and Bent Normal**: Calculates specular occlusion from the ambient occlusion map, the bent normal map, and the Camera's view vector.
• **Custom**: Allows you to specify your own specular occlusion values. |
| **Override Baked GI** | Enable this setting to expose two baked GI [input ports](#InputPorts). This makes this Materials ignore global illumination in your Scene and, instead, allows you to provide your own global illumination values and customize the way this Material looks. |
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Hair.md b/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Hair.md
index 8b54366e636..e7f37a82d1f 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Hair.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Hair.md
@@ -71,7 +71,7 @@ To view these properties, click the cog icon in the top right of the master node
| **Alpha Clipping** | Enable the checkbox to make this Material act like a [Cutout Shader](https://docs.unity3d.com/Manual/StandardShaderMaterialParameterRenderingMode.html). Enabling this feature exposes more properties. For more information about the feature and for the list of properties this feature exposes, see the [Alpha Clipping documentation](Alpha-Clipping.md). |
| **- Use Shadow Threshold** | Enable this setting to set another threshold value for alpha clipping shadows. |
| **Receive Decals** | Enable the checkbox to allow HDRP to draw decals on this Material’s surface. |
-| **Receive SSR** | Enable this setting to make HDRP include this Material when it processes the screen space reflection pass. |
+| **Receive SSR (Transparent)** | Enable this setting to make HDRP include this Material when it processes the screen space reflection pass. There is a separate option for transparent Surface Type.|
| **Add Precomputed Velocity** | Enable this setting to use precomputed velocity information stored in an Alembic file. |
| **Geometric Specular AA** | Enable this setting to make HDRP perform geometric anti-aliasing on this Material. This modifies the smoothness values on surfaces of curved geometry to remove specular artifacts. For more information about the feature and for the list of properties this feature exposes, see the [Geometric Specular Anti-aliasing documentation](Geometric-Specular-Anti-Aliasing.md). |
| **Specular Occlusion Mode** | Set the mode that HDRP uses to calculate specular occlusion.
• **Off**: Disables specular occlusion.
• **From AO**: Calculates specular occlusion from the ambient occlusion map and the Camera's view vector.
• **From AO and Bent Normal**: Calculates specular occlusion from the ambient occlusion map, the bent normal map, and the Camera's view vector.
• **Custom**: Allows you to specify your own specular occlusion values. |
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Lit.md b/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Lit.md
index aaefdc85996..0e47e10ec95 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Lit.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Lit.md
@@ -91,7 +91,7 @@ To view these properties, click the gear icon in the top right of the master nod
| **Transmission** | Enable the checkbox to make HDRP simulate the translucency of an object using a thickness map. Configure subsurface scattering and transmission settings using a [Diffusion Profile](Diffusion-Profile.md). For more information, see documentation on [Subsurface Scattering](Subsurface-Scattering.md).
This setting only appears when you set **Material Type** to **Subsurface Scattering** |
| **Energy Conserving Specular** | Enable the checkbox to make HDRP reduce the diffuse color of the Material if the specular effect is more intense. This makes the lighting of the Material more consistent, which makes the Material look more physically accurate.
This port only appears when you set **Material Type** to **Specular Color** |
| **Receive Decals** | Enable the checkbox to allow HDRP to draw decals on this Material’s surface. |
-| **Receive SSR** | Enable this setting to make HDRP include this Material when it processes the screen space reflection pass. |
+| **Receive SSR (Transparent)** | Enable this setting to make HDRP include this Material when it processes the screen space reflection pass. There is a separate option for transparent Surface Type.|
| **Add Precomputed Velocity** | Enable this setting to use precomputed velocity information stored in an Alembic file. |
| **Geometric Specular AA** | Enable this setting to make HDRP perform geometric anti-aliasing on this Material. This modifies the smoothness values on surfaces of curved geometry to remove specular artifacts. For more information about the feature and for the list of properties this feature exposes, see the [Geometric Specular Anti-aliasing documentation](Geometric-Specular-Anti-Aliasing.md). |
| **Specular Occlusion Mode** | Set the mode that HDRP uses to calculate specular occlusion.
• **Off**: Disables specular occlusion.
• **From AO**: Calculates specular occlusion from the ambient occlusion map and the Camera's view vector.
• **From AO and Bent Normal**: Calculates specular occlusion from the ambient occlusion map, the bent normal map, and the Camera's view vector.
• **Custom**: Allows you to specify your own specular occlusion values. |
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Unlit.md b/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Unlit.md
index a2d01809c5e..9ff106a0ec9 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Unlit.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Master-Node-Unlit.md
@@ -54,7 +54,7 @@ To view these properties, click the **Cog** icon in the top right of the master
| **DepthTest** |Unity uses DepthTest when rendering an object, to check if it is behind another object. Unity does this by testing the Z-value of a given Objects pixel and comparing against a value stored in the Z-buffer. By default, DepthTest is set to Less Equal, allowing the original object to appear in front of the object it is tested against. Use the drop-down to select the comparison function to use for the depth test. Each comparison function changes how the Shader renders. To expose this option, select **Transparent** from the **Surface Type** drop-down.
• **Disabled:** Do not perform a ZTest.
• **Never:** The ZTest is never passed.
• **Less:** The ZTest passes if the pixels Z-value is less than the stored value.
• **Equal:** The ZTest passes if the pixels Z-value is equal to the stored value.
• **Less Equal:** The ZTest passes if the pixels Z-value is less than or equal than the Z-buffers value. This renders the tested pixel in front of the other.
• **Greater:** The ZTest passes if the pixels Z-value is greater than the stored value.
• **Not Equal:** The ZTest passes if the pixels Z-value is not equal to the stored value.
• **Greater Equal:** The ZTest passes if the pixels Z-value is greater than or equal to the stored value.
• **Always:** The ZTest always passes, there is no comparison to the stored value.|
| **Double Sided** |Enable or disable whether or not the Shader should be rendered on both sides of a geometry.|
| **Alpha Clipping** |Enable the checkbox to make this Material act like a [Cutout Shader](https://docs.unity3d.com/Manual/StandardShaderMaterialParameterRenderingMode.html). Enabling this feature exposes more properties. For more information about the feature and for the list of properties this feature exposes, see the [Alpha Clipping documentation](Alpha-Clipping.md).|
-| **Shadow Matte** |Enable or disable whether or not the Shader receive the shadow.|
+| **Shadow Matte** |Indicates whether or not the Shader receives shadows. Shadow matte only supports shadow maps. It does not support Screen Space Shadows, [Ray-Traced Shadows](Ray-Traced-Shadows.md), or [Contact Shadows](Override-Contact-Shadows.md).|
| **Override ShaderGUI** |Lets you override the [ShaderGUI](https://docs.unity3d.com/ScriptReference/ShaderGUI.html) that this Shader Graph uses. If `true`, the **ShaderGUI** property appears, which lets you specify the ShaderGUI to use. |
| **- ShaderGUI** |The full name of the ShaderGUI class to use, including the class path.|
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Animations.md b/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Animations.md
new file mode 100644
index 00000000000..436e4430274
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Animations.md
@@ -0,0 +1,24 @@
+# Ray tracing and animation
+
+If your Project uses ray-traced effects, you may need to perform further steps to display particular animations correctly.
+
+## Alembic
+
+If you use an [alembic](https://docs.unity3d.com/Packages/com.unity.formats.alembic@latest) animated mesh, the animation may not appear to play in ray-traced effects. To fix this:
+
+1. Select the GameObject with the alembic animated mesh.
+2. In the Inspector, find the **Mesh Renderer** component.
+3. In the **Ray Tracing** section, set **Ray Tracing Mode** to **Dynamic Geometry**.
+
+This allows the alembic mesh to animate in ray-traced effects.
+
+## Skinned Mesh Renderer
+
+If you use a [Skinned Mesh Renderer]() and the mesh is culled by the camera, the animation may not appear to play in ray-traced effects. To fix this:
+
+1. Find and select the [Volume](Volumes.md) that contains your [Ray Tracing Settings](Ray-Tracing-Settings.md).
+2. In the Inspector, find the **Volume** component.
+3. Override and enable the **Extend Camera Culling** property.
+
+This allows the Skinned Mesh Renderer to animate in ray-traced effects.
+
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md
index 20c7fca21b8..0108f4643db 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md
@@ -1,7 +1,7 @@
* [High Definition Render Pipeline](index)
* [Requirements](System-Requirements.md)
* [What's new](whats-new.md)
- * [10.0](whats-new-10-0.md)
+ * [10](whats-new-10.md)
* Features
* [Features List](HDRP-Features)
* [Comparison with the Built-in Render Pipeline](Feature-Comparison)
@@ -155,6 +155,7 @@
* [Recursive Rendering](Ray-Tracing-Recursive-Rendering)
* Shader Graph Keywords
* [Raytracing Quality](SGNode-Raytracing-Quality)
+ * [Ray Tracing and Animations](Ray-Tracing-Animations.md)
* Debugging
* [Debugging Ray-Traced Effects](Ray-Tracing-Debug)
* Components
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Terrain-Lit-Shader.md b/com.unity.render-pipelines.high-definition/Documentation~/Terrain-Lit-Shader.md
index 7ed7067eac4..d5bbbe2ff28 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Terrain-Lit-Shader.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Terrain-Lit-Shader.md
@@ -22,6 +22,12 @@ To use a Terrain Lit Material, you must assign it to a Terrain:

+## Using the Paint Holes Tool
+
+If you use the **Paint Holes** tool on your terrain, make sure to enable the **Terrain Holes** feature in your Project's HDRP Asset. Otherwise, the holes do not appear when you build your application.
+
+
+
## Material properties
### Surface Options
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2020.1-to-2020.2.md b/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2020.1-to-2020.2.md
index 9d82351806f..1cff036d47f 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2020.1-to-2020.2.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2020.1-to-2020.2.md
@@ -184,6 +184,13 @@ This reduced the number of shader variant. In case of custom shader it can be re
From 10.x, HDRP includes a new optimization for [Planar Reflection Probes](Planar-Reflection-Probe.md). Now, when a shader samples a probe's environment map, it samples from mip level 0 if the LightData.roughReflections parameter is enabled (has a value of 1.0). You must update your custom shaders to take this behavior into account.
For example, the call in the Lit shader has been updated to:
`float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, R, PerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness) * lightData.roughReflections, lightData.rangeCompressionFactorCompensation, posInput.positionNDC);`
+In addition a new functionality for to fake distance based roughness have been added on Reflection Probe and a new helper function have been introduce. The precedent code is finnaly rewrite as
+`float4 preLD = SampleEnvWithDistanceBaseRoughness(lightLoopContext, posInput, lightData, R, preLightData.iblPerceptualRoughness, intersectionDistance);`
+in the Lit shader. `intersectionDistance` is the return parameter of the EvaluateLight_EnvIntersection() function.
+
+From 10.x, HDRP uses range remapping for the metallic property when using a mask map.
+In the Lit, LitTessellation, LayeredLit and LayeredLitTesselation shaders, two new properties have been added: `_MetallicRemapMin` and `_MetallicRemapMax`.
+In the Decal shader, the property `_MetallicRemapMin` have been added, and `_MetallicScale` has been renamed as `_MetallicRemapMax`.
## Raytracing
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/whats-new-10-0.md b/com.unity.render-pipelines.high-definition/Documentation~/whats-new-10.md
similarity index 98%
rename from com.unity.render-pipelines.high-definition/Documentation~/whats-new-10-0.md
rename to com.unity.render-pipelines.high-definition/Documentation~/whats-new-10.md
index c17aad75252..7e99eda0d7c 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/whats-new-10-0.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/whats-new-10.md
@@ -205,6 +205,12 @@ HDRP, being a high-end modern renderer, contains a lot of compute shader passes.
Planar reflection probe filtering is a process that combines the result of planar reflection and surfaces smoothness. Up until this version, the implementation for planar reflection probe filtering did not always produce results of fantastic quality. This version of HDRP includes a new implementation that is closer to being physically-based and improves on the image quality significantly.
+### Fake distance based roughness for reflection probe
+
+
+
+Reflection Probe can now fake the increasing preceive bluriness of a surface reflection with distance from the object.
+
### Screen space reflection
[Screen Space Reflection](Override-Screen-Space-Reflection.md) effect always use the color pyramid generate after the Before Refraction transparent pass. Thus the color buffer only includes transparent GameObjects that use the **BeforeRefraction** [Rendering Pass](Surface-Type.md).
@@ -295,6 +301,10 @@ Ray tracing now supports VR. However, since ray tracing is resource intensive an
HDRP now internally uses a Render Graph system. This has no impact on features available to you and it should improve overall memory usage significantly. In the new HDRP template, GPU memory usage decreased by 25%.
+### Metallic Remapping
+
+HDRP now uses range remapping for the metallic value when using a mask map on Lit Materials as well as Decals.
+
## Issues resolved
For information on issues resolved in version 10 of HDRP, see the [changelog](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.0/changelog/CHANGELOG.html).
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/whats-new.md b/com.unity.render-pipelines.high-definition/Documentation~/whats-new.md
index f048a965e2c..b4c5d561e33 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/whats-new.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/whats-new.md
@@ -4,4 +4,4 @@ This section contains information about changes to the High Definition Render Pi
The list of pages is as follows:
-* [10.x](whats-new-10-0.md)
\ No newline at end of file
+* [10](whats-new-10.md)
\ No newline at end of file
diff --git a/com.unity.render-pipelines.high-definition/Editor/AssetProcessors/MaterialPostProcessor.cs b/com.unity.render-pipelines.high-definition/Editor/AssetProcessors/MaterialPostProcessor.cs
index 3434746521b..aca9bca460b 100644
--- a/com.unity.render-pipelines.high-definition/Editor/AssetProcessors/MaterialPostProcessor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/AssetProcessors/MaterialPostProcessor.cs
@@ -202,6 +202,7 @@ static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAsse
ExposedDecalInputsFromShaderGraph,
FixIncorrectEmissiveColorSpace,
ExposeRefraction,
+ MetallicRemapping,
};
#region Migrations
@@ -608,6 +609,40 @@ static void ExposeRefraction(Material material, HDShaderUtils.ShaderID id)
}
}
+ static void MetallicRemapping(Material material, HDShaderUtils.ShaderID id)
+ {
+ const string kMetallicRemapMax = "_MetallicRemapMax";
+
+ // Lit shaders now have metallic remapping for the mask map
+ if (id == HDShaderUtils.ShaderID.Lit || id == HDShaderUtils.ShaderID.LitTesselation
+ || id == HDShaderUtils.ShaderID.LayeredLit || id == HDShaderUtils.ShaderID.LayeredLitTesselation)
+ {
+ const string kMetallic = "_Metallic";
+ if (material.HasProperty(kMetallic) && material.HasProperty(kMetallicRemapMax))
+ {
+ var metallic = material.GetFloat(kMetallic);
+ material.SetFloat(kMetallicRemapMax, metallic);
+ }
+ }
+ else if (id == HDShaderUtils.ShaderID.Decal)
+ {
+ HDShaderUtils.ResetMaterialKeywords(material);
+ var serializedMaterial = new SerializedObject(material);
+
+ const string kMetallicScale = "_MetallicScale";
+ float metallicScale = 1.0f;
+ if (TryFindProperty(serializedMaterial, kMetallicScale, SerializedType.Float, out var propertyMetallicScale, out _, out _))
+ {
+ metallicScale = propertyMetallicScale.floatValue;
+ RemoveSerializedFloat(serializedMaterial, kMetallicScale);
+ }
+
+ serializedMaterial.ApplyModifiedProperties();
+
+ material.SetFloat(kMetallicRemapMax, metallicScale);
+ }
+ }
+
#region Serialization_API
//Methods in this region interact on the serialized material
//without filtering on what used shader knows
diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositorWindow.cs b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositorWindow.cs
index 7b1b12e8ea5..6db97847a12 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositorWindow.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositorWindow.cs
@@ -71,7 +71,6 @@ void Update()
}
}
-
}
void OnGUI()
@@ -108,10 +107,14 @@ void OnGUI()
compositor.SetupCompositionMaterial();
CompositionUtils.SetDefaultCamera(compositor);
CompositionUtils.SetDefaultLayers(compositor);
- }
- if (compositor)
+ Undo.RegisterCreatedObjectUndo(compositor.outputCamera.gameObject, "Create Compositor");
+ Undo.RegisterCreatedObjectUndo(go, "Create Compositor");
+ }
+ else if (compositor)
{
+ string message = enableCompositor ? "Enable Compositor" : "Disable Compositor";
+ Undo.RecordObject(compositor, message);
compositor.enabled = enableCompositor;
}
else
diff --git a/com.unity.render-pipelines.high-definition/Editor/HDAnalytics.cs b/com.unity.render-pipelines.high-definition/Editor/HDAnalytics.cs
new file mode 100644
index 00000000000..b67680d7672
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Editor/HDAnalytics.cs
@@ -0,0 +1,136 @@
+using System.Text;
+using System.Reflection;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Analytics;
+using UnityEngine.Rendering.HighDefinition;
+using UnityEditor.Build;
+using UnityEditor.Build.Reporting;
+
+namespace UnityEditor.Rendering.HighDefinition
+{
+ class HDAnalytics : IPostprocessBuildWithReport
+ {
+ const int k_MaxEventsPerHour = 10;
+ const int k_MaxNumberOfElements = 1000;
+ const string k_VendorKey = "unity.hdrp";
+ const string k_EventName = "uHDRPUsage";
+
+ public int callbackOrder { get; }
+
+ struct EventData
+ {
+ // Naming convention for analytics data
+ public string[] changed_settings;
+
+ public EventData(Dictionary diff)
+ {
+ changed_settings = new string[diff.Count];
+
+ int i = 0;
+ foreach (var d in diff)
+ changed_settings[i++] = $@"{{""{d.Key}"":""{d.Value}""}}";
+ }
+ }
+
+ public void OnPostprocessBuild(BuildReport report)
+ {
+ SendEvent();
+ }
+
+ public static void SendEvent()
+ {
+ if (!EditorAnalytics.enabled)
+ return;
+
+ var hdrpAsset = HDRenderPipeline.currentAsset;
+ if (hdrpAsset == null)
+ return;
+
+ if (EditorAnalytics.RegisterEventWithLimit(k_EventName, k_MaxEventsPerHour, k_MaxNumberOfElements, k_VendorKey) != AnalyticsResult.Ok)
+ return;
+
+ RenderPipelineSettings settings = hdrpAsset.currentPlatformRenderPipelineSettings;
+ RenderPipelineSettings defaults = RenderPipelineSettings.NewDefault();
+
+ var data = new EventData(DiffSettings(settings, defaults));
+
+ EditorAnalytics.SendEventWithLimit(k_EventName, data);
+ }
+
+
+ // Helpers to get changed settings as JSON
+ static Dictionary DiffSettings(object a, object b)
+ {
+ var diff = new Dictionary();
+ var fields = a.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public);
+ foreach (var field in fields)
+ {
+ var va = field.GetValue(a);
+ var vb = field.GetValue(b);
+
+ var t = field.FieldType;
+ if (t == typeof(string))
+ continue;
+ if (t.IsPrimitive || t.IsEnum)
+ {
+ if (!va.Equals(vb))
+ diff[field.Name] = va.ToString();
+ }
+ else if (t.IsArray)
+ {
+ if (DiffArray(va, vb))
+ diff[field.Name] = ArrayToJson(va);
+ }
+ else
+ {
+ if (t == typeof(IntScalableSetting) || t == typeof(FloatScalableSetting))
+ {
+ var values = t.BaseType.GetField("m_Values", BindingFlags.NonPublic | BindingFlags.Instance);
+ va = values.GetValue(va);
+ vb = values.GetValue(vb);
+ if (DiffArray(va, vb))
+ diff[field.Name] = ArrayToJson(va);
+ }
+ else if (t.IsClass || t.IsValueType)
+ {
+ var subdiff = DiffSettings(va, vb);
+ foreach (var d in subdiff)
+ {
+ diff[field.Name + "." + d.Key] = d.Value;
+ }
+ }
+ }
+ }
+
+ return diff;
+ }
+
+ static bool DiffArray(object a, object b)
+ {
+ var va = (System.Collections.IList)a;
+ var vb = (System.Collections.IList)b;
+
+ if (va.Count != vb.Count)
+ return true;
+ for (int i = 0; i < va.Count; i++)
+ {
+ if (!va[i].Equals(vb[i]))
+ return true;
+ }
+ return false;
+ }
+
+ static string ArrayToJson(object array)
+ {
+ var a = (System.Collections.IList)array;
+ StringBuilder sb = new StringBuilder("[");
+ for (int i = 0; i < a.Count; i++)
+ {
+ sb.Append(a[i].ToString());
+ sb.Append(i == a.Count - 1 ? "]" : ",");
+ }
+ return sb.ToString();
+ }
+ }
+}
diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.ContextualMenu.cs.meta b/com.unity.render-pipelines.high-definition/Editor/HDAnalytics.cs.meta
similarity index 83%
rename from com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.ContextualMenu.cs.meta
rename to com.unity.render-pipelines.high-definition/Editor/HDAnalytics.cs.meta
index 927ac9bb947..782e5c11e87 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.ContextualMenu.cs.meta
+++ b/com.unity.render-pipelines.high-definition/Editor/HDAnalytics.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: f9ddf94c77394c14986865eb30c51d79
+guid: e1aa69ae4addf47479e3369d9c91d5d9
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/AmbientOcclusionEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/AmbientOcclusionEditor.cs
index dbfb814846f..092031e5475 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Lighting/AmbientOcclusionEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/AmbientOcclusionEditor.cs
@@ -37,8 +37,6 @@ class AmbientOcclusionEditor : VolumeComponentWithQualityEditor
public override void OnEnable()
{
- base.OnEnable();
-
var o = new PropertyFetcher(serializedObject);
m_Intensity = Unpack(o.Find(x => x.intensity));
@@ -61,6 +59,8 @@ public override void OnEnable()
m_Denoise = Unpack(o.Find(x => x.denoise));
m_SampleCount = Unpack(o.Find(x => x.sampleCount));
m_DenoiserRadius = Unpack(o.Find(x => x.denoiserRadius));
+
+ base.OnEnable();
}
public override void OnInspectorGUI()
@@ -84,61 +84,111 @@ public override void OnInspectorGUI()
{
PropertyField(m_LayerMask, EditorGUIUtility.TrTextContent("Layer Mask", "Layer mask used to include the objects for ambient occlusion."));
base.OnInspectorGUI(); // Quality Setting
- using (new EditorGUI.DisabledScope(!useCustomValue))
+ using (new QualityScope(this))
{
- EditorGUI.indentLevel++;
- PropertyField(m_RayLength, EditorGUIUtility.TrTextContent("Max Ray Length", "Controls the maximal length of ambient occlusion rays. The higher this value is, the more expensive ray traced ambient occlusion is."));
- PropertyField(m_SampleCount, EditorGUIUtility.TrTextContent("Sample Count", "Number of samples for ray traced ambient occlusion."));
- PropertyField(m_Denoise, EditorGUIUtility.TrTextContent("Denoise", "Enable denoising on the ray traced ambient occlusion."));
+ using (new HDEditorUtils.IndentScope())
{
- EditorGUI.indentLevel++;
- PropertyField(m_DenoiserRadius, EditorGUIUtility.TrTextContent("Denoiser Radius", "Radius parameter for the denoising."));
- EditorGUI.indentLevel--;
+ PropertyField(m_RayLength, EditorGUIUtility.TrTextContent("Max Ray Length", "Controls the maximal length of ambient occlusion rays. The higher this value is, the more expensive ray traced ambient occlusion is."));
+ PropertyField(m_SampleCount, EditorGUIUtility.TrTextContent("Sample Count", "Number of samples for ray traced ambient occlusion."));
+ PropertyField(m_Denoise, EditorGUIUtility.TrTextContent("Denoise", "Enable denoising on the ray traced ambient occlusion."));
+ {
+ using (new HDEditorUtils.IndentScope())
+ PropertyField(m_DenoiserRadius, EditorGUIUtility.TrTextContent("Denoiser Radius", "Radius parameter for the denoising."));
+ }
}
- EditorGUI.indentLevel--;
}
}
else
{
-
PropertyField(m_Radius, EditorGUIUtility.TrTextContent("Radius", "Sampling radius. Bigger the radius, wider AO will be achieved, risking to lose fine details and increasing cost of the effect due to increasing cache misses."));
base.OnInspectorGUI(); // Quality Setting
- using (new EditorGUI.DisabledScope(!useCustomValue))
+
+ using (new QualityScope(this))
{
PropertyField(m_MaximumRadiusInPixels, EditorGUIUtility.TrTextContent("Maximum Radius In Pixels", "This poses a maximum radius in pixels that we consider. It is very important to keep this as tight as possible to preserve good performance. Note that this is the value used for 1080p when *not* running the effect at full resolution, it will be scaled accordingly for other resolutions."));
PropertyField(m_FullResolution, EditorGUIUtility.TrTextContent("Full Resolution", "The effect runs at full resolution. This increases quality, but also decreases performance significantly."));
PropertyField(m_StepCount, EditorGUIUtility.TrTextContent("Step Count", "Number of steps to take along one signed direction during horizon search (this is the number of steps in positive and negative direction)."));
- }
- PropertyField(m_TemporalAccumulation, EditorGUIUtility.TrTextContent("Temporal Accumulation", "Whether the results are accumulated over time or not. This can get better results cheaper, but it can lead to temporal artifacts. Requires Motion Vectors to be enabled."));
- EditorGUI.indentLevel++;
- if(!m_TemporalAccumulation.value.boolValue)
- {
- using (new EditorGUI.DisabledScope(!useCustomValue))
- {
- PropertyField(m_DirectionCount, EditorGUIUtility.TrTextContent("Direction Count", "Number of directions searched for occlusion at each each pixel."));
- }
- if (m_DirectionCount.value.intValue > 3)
- {
- EditorGUILayout.HelpBox("Performance will be seriously impacted by high direction count.", MessageType.Warning, wide: true);
- }
- PropertyField(m_BlurSharpness, EditorGUIUtility.TrTextContent("Blur sharpness", "Modify the non-temporal blur to change how sharp features are preserved. Lower values blurrier/softer, higher values sharper but with risk of noise."));
- }
- else
- {
- PropertyField(m_SpatialBilateralAggressiveness, EditorGUIUtility.TrTextContent("Bilateral Aggressiveness", "Higher this value, the less lenient with depth differences the spatial filter is. Increase if for example noticing white halos where AO should be."));
- PropertyField(m_GhostingAdjustement, EditorGUIUtility.TrTextContent("Ghosting reduction", "Moving this factor closer to 0 will increase the amount of accepted samples during temporal accumulation, increasing the ghosting, but reducing the temporal noise."));
- if (isInAdvancedMode && !m_FullResolution.value.boolValue)
+ PropertyField(m_TemporalAccumulation, EditorGUIUtility.TrTextContent("Temporal Accumulation", "Whether the results are accumulated over time or not. This can get better results cheaper, but it can lead to temporal artifacts. Requires Motion Vectors to be enabled."));
+
+ using (new HDEditorUtils.IndentScope())
{
- using (new EditorGUI.DisabledScope(!useCustomValue))
+ if(!m_TemporalAccumulation.value.boolValue)
{
- PropertyField(m_BilateralUpsample, EditorGUIUtility.TrTextContent("Bilateral Upsample", "This upsample method preserves sharp edges better, however can result in visible aliasing and it is slightly more expensive."));
+ PropertyField(m_DirectionCount, EditorGUIUtility.TrTextContent("Direction Count", "Number of directions searched for occlusion at each each pixel."));
+
+ if (m_DirectionCount.value.intValue > 3)
+ {
+ EditorGUILayout.HelpBox("Performance will be seriously impacted by high direction count.", MessageType.Warning, wide: true);
+ }
+ PropertyField(m_BlurSharpness, EditorGUIUtility.TrTextContent("Blur sharpness", "Modify the non-temporal blur to change how sharp features are preserved. Lower values blurrier/softer, higher values sharper but with risk of noise."));
+ }
+ else
+ {
+ PropertyField(m_SpatialBilateralAggressiveness, EditorGUIUtility.TrTextContent("Bilateral Aggressiveness", "Higher this value, the less lenient with depth differences the spatial filter is. Increase if for example noticing white halos where AO should be."));
+ PropertyField(m_GhostingAdjustement, EditorGUIUtility.TrTextContent("Ghosting reduction", "Moving this factor closer to 0 will increase the amount of accepted samples during temporal accumulation, increasing the ghosting, but reducing the temporal noise."));
+ if (isInAdvancedMode && !m_FullResolution.value.boolValue)
+ {
+ PropertyField(m_BilateralUpsample, EditorGUIUtility.TrTextContent("Bilateral Upsample", "This upsample method preserves sharp edges better, however can result in visible aliasing and it is slightly more expensive."));
+ }
}
}
}
- EditorGUI.indentLevel--;
}
}
+
+ public override QualitySettingsBlob SaveCustomQualitySettingsAsObject(QualitySettingsBlob settings = null)
+ {
+ if (settings == null)
+ settings = new QualitySettingsBlob();
+
+ // RTAO
+ settings.Save(m_RayLength);
+ settings.Save(m_SampleCount);
+ settings.Save(m_Denoise);
+ settings.Save(m_DenoiserRadius);
+
+ // SSAO
+ settings.Save(m_MaximumRadiusInPixels);
+ settings.Save(m_FullResolution);
+ settings.Save(m_StepCount);
+ settings.Save(m_DirectionCount);
+ settings.Save(m_BilateralUpsample);
+
+ return settings;
+ }
+
+ public override void LoadSettingsFromObject(QualitySettingsBlob settings)
+ {
+ // RTAO
+ settings.TryLoad(ref m_RayLength);
+ settings.TryLoad(ref m_SampleCount);
+ settings.TryLoad(ref m_Denoise);
+ settings.TryLoad(ref m_DenoiserRadius);
+
+ // SSAO
+ settings.TryLoad(ref m_MaximumRadiusInPixels);
+ settings.TryLoad(ref m_FullResolution);
+ settings.TryLoad(ref m_StepCount);
+ settings.TryLoad(ref m_DirectionCount);
+ settings.TryLoad(ref m_BilateralUpsample);
+ }
+
+ public override void LoadSettingsFromQualityPreset(RenderPipelineSettings settings, int level)
+ {
+ // RTAO
+ CopySetting(ref m_RayLength, settings.lightingQualitySettings.RTAORayLength[level]);
+ CopySetting(ref m_SampleCount, settings.lightingQualitySettings.RTAOSampleCount[level]);
+ CopySetting(ref m_Denoise, settings.lightingQualitySettings.RTAODenoise[level]);
+ CopySetting(ref m_DenoiserRadius, settings.lightingQualitySettings.RTAODenoiserRadius[level]);
+
+ // SSAO
+ CopySetting(ref m_MaximumRadiusInPixels, settings.lightingQualitySettings.AOMaximumRadiusPixels[level]);
+ CopySetting(ref m_FullResolution, settings.lightingQualitySettings.AOFullRes[level]);
+ CopySetting(ref m_StepCount, settings.lightingQualitySettings.AOStepCount[level]);
+ CopySetting(ref m_DirectionCount, settings.lightingQualitySettings.AODirectionCount[level]);
+ CopySetting(ref m_BilateralUpsample, settings.lightingQualitySettings.AOBilateralUpsample[level]);
+ }
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs
index 27b7442decd..27bbf82226f 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs
@@ -44,6 +44,7 @@ sealed class Styles
public readonly string cookieNonPOT = "HDRP does not support non power of two cookie textures.";
public readonly string cookieTooSmall = "Min texture size for cookies is 2x2 pixels.";
public readonly string cookieBaking = "Light Baking for cookies disabled on the Project Settings.";
+ public readonly GUIContent includeLightForRayTracing = new GUIContent("Include For RayTracing", "When enabled, the light affects the scene for cameras with the Ray-Tracing frame setting enabled.");
// Additional light data
public readonly GUIContent directionalIntensity = new GUIContent("Intensity (Lux)", "Illuminance of the Directional Light, at ground level, in lux.");
@@ -103,6 +104,7 @@ sealed class Styles
// Volumetric Additional light data
public readonly GUIContent volumetricEnable = new GUIContent("Enable", "When enabled, this Light uses Volumetrics.");
public readonly GUIContent volumetricDimmer = new GUIContent("Multiplier", "Controls the intensity of the scattered Volumetric lighting.");
+ public readonly GUIContent volumetricFadeDistance = new GUIContent("Fade Distance", "The distance at which light smoothly fades out from contributing to volumetric lighting.");
// Volumetric Additional shadow data
public readonly GUIContent volumetricShadowDimmer = new GUIContent("Shadow Dimmer", "Dims the volumetric shadows this Light casts.");
diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.cs
index 21a7098c64f..42631e9cb74 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.cs
@@ -732,6 +732,9 @@ static void DrawEmissionContent(SerializedHDLight serialized, Editor owner)
#else
serialized.settings.DrawRange(false);
#endif
+ // Make sure the range is not 0.0
+ serialized.settings.range.floatValue = Mathf.Max(0.001f, serialized.settings.range.floatValue);
+
if (EditorGUI.EndChangeCheck())
{
// For GI we need to detect any change on additional data and call SetLightDirty + For intensity we need to detect light shape change
@@ -976,6 +979,8 @@ static void DrawEmissionAdvancedContent(SerializedHDLight serialized, Editor own
--EditorGUI.indentLevel;
}
+ EditorGUILayout.PropertyField(serialized.includeForRayTracing, s_Styles.includeLightForRayTracing);
+
if (EditorGUI.EndChangeCheck())
{
serialized.needUpdateAreaLightEmissiveMeshComponents = true;
@@ -991,6 +996,11 @@ static void DrawVolumetric(SerializedHDLight serialized, Editor owner)
{
EditorGUILayout.PropertyField(serialized.volumetricDimmer, s_Styles.volumetricDimmer);
EditorGUILayout.Slider(serialized.volumetricShadowDimmer, 0.0f, 1.0f, s_Styles.volumetricShadowDimmer);
+ HDLightType lightType = serialized.type;
+ if (lightType != HDLightType.Directional)
+ {
+ EditorGUILayout.PropertyField(serialized.volumetricFadeDistance, s_Styles.volumetricFadeDistance);
+ }
}
}
@@ -1085,7 +1095,7 @@ static void DrawShadowMapContent(SerializedHDLight serialized, Editor owner)
EditorGUILayout.Slider(serialized.areaLightShadowCone, HDAdditionalLightData.k_MinAreaLightShadowCone, HDAdditionalLightData.k_MaxAreaLightShadowCone, s_Styles.areaLightShadowCone);
}
- if (HDRenderPipeline.pipelineSupportsRayTracing)
+ if (HDRenderPipeline.pipelineSupportsRayTracing && HDRenderPipeline.pipelineSupportsScreenSpaceShadows)
{
bool isPunctual = lightType == HDLightType.Point || (lightType == HDLightType.Spot && serialized.spotLightShape.GetEnumValue() == SpotLightShape.Cone);
if (isPunctual || (lightType == HDLightType.Area && serialized.areaLightShape == AreaLightShape.Rectangle))
diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.ContextualMenu.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.ContextualMenu.cs
deleted file mode 100644
index e0661bd6172..00000000000
--- a/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.ContextualMenu.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-using UnityEngine;
-using UnityEngine.Rendering;
-using UnityEngine.Rendering.HighDefinition;
-
-namespace UnityEditor.Rendering.HighDefinition
-{
- static partial class HDProbeUI
- {
- [MenuItem("GameObject/3D Object/Mirror", priority = CoreUtils.gameObjectMenuPriority)]
- static void CreateMirrorGameObject(MenuCommand menuCommand)
- {
- GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
- GameObjectUtility.SetParentAndAlign(plane, menuCommand.context as GameObject);
- Undo.RegisterCreatedObjectUndo(plane, "Create " + plane.name);
- Selection.activeObject = plane;
-
- var planarProbe = plane.AddComponent();
- planarProbe.influenceVolume.boxSize = new Vector3(10, 0.01f, 10);
-
- var hdrp = HDRenderPipeline.defaultAsset;
- var material = hdrp != null ? hdrp.GetDefaultMirrorMaterial() : null;
-
- if (material)
- {
- plane.GetComponent().sharedMaterial = material;
- }
- }
-
- [MenuItem("GameObject/Light/Planar Reflection Probe", priority = CoreUtils.gameObjectMenuPriority)]
- static void CreatePlanarReflectionGameObject(MenuCommand menuCommand)
- {
- var parent = menuCommand.context as GameObject;
- var go = CoreEditorUtils.CreateGameObject("Planar Reflection", parent);
- var planarProbe = go.AddComponent();
- planarProbe.influenceVolume.boxSize = new Vector3(1, 0.01f, 1);
- }
- }
-}
diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs
index fa449727f64..78cfaa72336 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs
@@ -39,8 +39,6 @@ class HDScreenSpaceReflectionEditor : VolumeComponentWithQualityEditor
public override void OnEnable()
{
- base.OnEnable();
-
var o = new PropertyFetcher(serializedObject);
m_Enable = Unpack(o.Find(x => x.enabled));
m_RayTracing = Unpack(o.Find(x => x.rayTracing));
@@ -70,6 +68,8 @@ public override void OnEnable()
// Quality
m_SampleCount = Unpack(o.Find(x => x.sampleCount));
m_BounceCount = Unpack(o.Find(x => x.bounceCount));
+
+ base.OnEnable();
}
static public readonly GUIContent k_RayTracingText = EditorGUIUtility.TrTextContent("Ray Tracing (Preview)", "Enable ray traced reflections.");
@@ -100,10 +100,9 @@ void RayTracingQualityModeGUI()
PropertyField(m_SampleCount, k_SampleCountText);
PropertyField(m_BounceCount, k_BounceCountText);
PropertyField(m_Denoise, k_DenoiseText);
+ using (new HDEditorUtils.IndentScope())
{
- EditorGUI.indentLevel++;
PropertyField(m_DenoiserRadius, k_DenoiseRadiusText);
- EditorGUI.indentLevel--;
}
}
@@ -111,9 +110,10 @@ void RayTracingQualityModeGUI()
void RayTracingPerformanceModeGUI()
{
base.OnInspectorGUI();
- using (new EditorGUI.DisabledScope(!useCustomValue))
+
+ using (new HDEditorUtils.IndentScope())
+ using (new QualityScope(this))
{
- EditorGUI.indentLevel++;
PropertyField(m_MinSmoothness, k_MinimumSmoothnessText);
PropertyField(m_SmoothnessFadeStart, k_SmoothnessFadeStartText);
m_SmoothnessFadeStart.value.floatValue = Mathf.Max(m_MinSmoothness.value.floatValue, m_SmoothnessFadeStart.value.floatValue);
@@ -122,12 +122,10 @@ void RayTracingPerformanceModeGUI()
PropertyField(m_UpscaleRadius, k_UpscaleRadiusText);
PropertyField(m_FullResolution, k_FullResolutionText);
PropertyField(m_Denoise, k_DenoiseText);
+ using (new HDEditorUtils.IndentScope())
{
- EditorGUI.indentLevel++;
PropertyField(m_DenoiserRadius, k_DenoiseRadiusText);
- EditorGUI.indentLevel--;
}
- EditorGUI.indentLevel--;
}
}
@@ -140,21 +138,23 @@ void RayTracedReflectionGUI()
if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Both)
{
PropertyField(m_Mode, k_ModeText);
- EditorGUI.indentLevel++;
- switch (m_Mode.value.GetEnumValue())
+
+ using (new HDEditorUtils.IndentScope())
{
- case RayTracingMode.Performance:
- {
- RayTracingPerformanceModeGUI();
- }
- break;
- case RayTracingMode.Quality:
+ switch (m_Mode.value.GetEnumValue())
{
- RayTracingQualityModeGUI();
+ case RayTracingMode.Performance:
+ {
+ RayTracingPerformanceModeGUI();
+ }
+ break;
+ case RayTracingMode.Quality:
+ {
+ RayTracingQualityModeGUI();
+ }
+ break;
}
- break;
}
- EditorGUI.indentLevel--;
}
else if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Quality)
{
@@ -202,14 +202,78 @@ public override void OnInspectorGUI()
m_DepthBufferThickness.value.floatValue = Mathf.Clamp(m_DepthBufferThickness.value.floatValue, 0.001f, 1.0f);
base.OnInspectorGUI();
- using (new EditorGUI.DisabledScope(!useCustomValue))
+
+ using (new HDEditorUtils.IndentScope())
+ using (new QualityScope(this))
{
- EditorGUI.indentLevel++;
PropertyField(m_RayMaxIterations, k_RayMaxIterationsText);
m_RayMaxIterations.value.intValue = Mathf.Max(0, m_RayMaxIterations.value.intValue);
- EditorGUI.indentLevel--;
}
}
}
+ public override QualitySettingsBlob SaveCustomQualitySettingsAsObject(QualitySettingsBlob settings = null)
+ {
+ if (settings == null)
+ settings = new QualitySettingsBlob();
+
+ // RTR
+ if (HDRenderPipeline.pipelineSupportsRayTracing && m_RayTracing.overrideState.boolValue &&
+ m_RayTracing.value.boolValue)
+ {
+ settings.Save(m_MinSmoothness);
+ settings.Save(m_SmoothnessFadeStart);
+ settings.Save(m_RayLength);
+ settings.Save(m_ClampValue);
+ settings.Save(m_UpscaleRadius);
+ settings.Save(m_FullResolution);
+ settings.Save(m_Denoise);
+ settings.Save(m_DenoiserRadius);
+ }
+ // SSR
+ else
+ settings.Save(m_RayMaxIterations);
+
+ return settings;
+ }
+
+ public override void LoadSettingsFromObject(QualitySettingsBlob settings)
+ {
+ // RTR
+ if (HDRenderPipeline.pipelineSupportsRayTracing && m_RayTracing.overrideState.boolValue &&
+ m_RayTracing.value.boolValue)
+ {
+ settings.TryLoad(ref m_MinSmoothness);
+ settings.TryLoad(ref m_SmoothnessFadeStart);
+ settings.TryLoad(ref m_RayLength);
+ settings.TryLoad(ref m_ClampValue);
+ settings.TryLoad(ref m_UpscaleRadius);
+ settings.TryLoad(ref m_FullResolution);
+ settings.TryLoad(ref m_Denoise);
+ settings.TryLoad(ref m_DenoiserRadius);
+ }
+ // SSR
+ else
+ settings.TryLoad(ref m_RayMaxIterations);
+ }
+
+ public override void LoadSettingsFromQualityPreset(RenderPipelineSettings settings, int level)
+ {
+ // RTR
+ if (HDRenderPipeline.pipelineSupportsRayTracing && m_RayTracing.overrideState.boolValue &&
+ m_RayTracing.value.boolValue)
+ {
+ CopySetting(ref m_MinSmoothness, settings.lightingQualitySettings.RTRMinSmoothness[level]);
+ CopySetting(ref m_SmoothnessFadeStart, settings.lightingQualitySettings.RTRSmoothnessFadeStart[level]);
+ CopySetting(ref m_RayLength, settings.lightingQualitySettings.RTRRayLength[level]);
+ CopySetting(ref m_ClampValue, settings.lightingQualitySettings.RTRClampValue[level]);
+ CopySetting(ref m_UpscaleRadius, settings.lightingQualitySettings.RTRUpScaleRadius[level]);
+ CopySetting(ref m_FullResolution, settings.lightingQualitySettings.RTRFullResolution[level]);
+ CopySetting(ref m_Denoise, settings.lightingQualitySettings.RTRDenoise[level]);
+ CopySetting(ref m_DenoiserRadius, settings.lightingQualitySettings.RTRDenoiserRadius[level]);
+ }
+ // SSR
+ else
+ CopySetting(ref m_RayMaxIterations, settings.lightingQualitySettings.SSRMaxRaySteps[level]);
+ }
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/SerializedHDLight.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/SerializedHDLight.cs
index 0e897c269d5..3c994cc7bed 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Lighting/SerializedHDLight.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/SerializedHDLight.cs
@@ -27,6 +27,7 @@ internal class SerializedHDLight
public SerializedProperty maxSmoothness;
public SerializedProperty applyRangeAttenuation;
public SerializedProperty volumetricDimmer;
+ public SerializedProperty volumetricFadeDistance;
public SerializedProperty lightUnit;
public SerializedProperty displayAreaLightEmissiveMesh;
public SerializedProperty areaLightEmissiveMeshCastShadow;
@@ -44,6 +45,7 @@ internal class SerializedHDLight
public SerializedProperty areaLightCookie; // We can't use default light cookies because the cookie gets reset by some safety measure on C++ side... :/
public SerializedProperty iesPoint;
public SerializedProperty iesSpot;
+ public SerializedProperty includeForRayTracing;
public SerializedProperty areaLightShadowCone;
public SerializedProperty useCustomSpotLightShadowCone;
public SerializedProperty customSpotLightShadowCone;
@@ -336,6 +338,7 @@ public SerializedHDLight(HDAdditionalLightData[] lightDatas, LightEditor.Setting
spotIESCutoffPercent = o.Find("m_SpotIESCutoffPercent");
lightDimmer = o.Find("m_LightDimmer");
volumetricDimmer = o.Find("m_VolumetricDimmer");
+ volumetricFadeDistance = o.Find("m_VolumetricFadeDistance");
lightUnit = o.Find("m_LightUnit");
displayAreaLightEmissiveMesh = o.Find("m_DisplayAreaLightEmissiveMesh");
fadeDistance = o.Find("m_FadeDistance");
@@ -359,6 +362,7 @@ public SerializedHDLight(HDAdditionalLightData[] lightDatas, LightEditor.Setting
areaLightCookie = o.Find("m_AreaLightCookie");
iesPoint = o.Find("m_IESPoint");
iesSpot = o.Find("m_IESSpot");
+ includeForRayTracing = o.Find("m_IncludeForRayTracing");
areaLightShadowCone = o.Find("m_AreaLightShadowCone");
useCustomSpotLightShadowCone = o.Find("m_UseCustomSpotLightShadowCone");
customSpotLightShadowCone = o.Find("m_CustomSpotLightShadowCone");
diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs
index a421e349ebe..7c8b178cd5f 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs
@@ -21,8 +21,6 @@ class ContactShadowsEditor : VolumeComponentWithQualityEditor
public override void OnEnable()
{
- base.OnEnable();
-
var o = new PropertyFetcher(serializedObject);
m_Enable = Unpack(o.Find(x => x.enable));
@@ -36,6 +34,8 @@ public override void OnEnable()
m_Opacity = Unpack(o.Find(x => x.opacity));
m_Bias = Unpack(o.Find(x => x.rayBias));
m_Thickness = Unpack(o.Find(x => x.thicknessScale));
+
+ base.OnEnable();
}
public override void OnInspectorGUI()
@@ -57,11 +57,31 @@ public override void OnInspectorGUI()
PropertyField(m_Thickness, EditorGUIUtility.TrTextContent("Thickness", "Controls the thickness of the objects found along the ray, essentially thickening the contact shadows."));
base.OnInspectorGUI();
- using (new EditorGUI.DisabledScope(!useCustomValue))
+
+ using (new QualityScope(this))
{
PropertyField(m_SampleCount, EditorGUIUtility.TrTextContent("Sample Count", "Controls the number of samples HDRP uses for ray casting."));
}
}
}
+ public override QualitySettingsBlob SaveCustomQualitySettingsAsObject(QualitySettingsBlob settings = null)
+ {
+ if (settings == null)
+ settings = new QualitySettingsBlob();
+
+ settings.Save(m_SampleCount);
+
+ return settings;
+ }
+
+ public override void LoadSettingsFromObject(QualitySettingsBlob settings)
+ {
+ settings.TryLoad(ref m_SampleCount);
+ }
+
+ public override void LoadSettingsFromQualityPreset(RenderPipelineSettings settings, int level)
+ {
+ CopySetting(ref m_SampleCount, settings.lightingQualitySettings.ContactShadowSampleCount[level]);
+ }
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Decal/DecalProjectorEditor.Skin.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Decal/DecalProjectorEditor.Skin.cs
index a643a82a8b6..afd5df1b830 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/Decal/DecalProjectorEditor.Skin.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/Decal/DecalProjectorEditor.Skin.cs
@@ -9,6 +9,11 @@ partial class DecalProjectorEditor
const string k_EditUVTooltip = "Modify the UV positions only";
static readonly GUIContent k_SizeContent = EditorGUIUtility.TrTextContent("Size", "Sets the size of the projector.");
+ static readonly GUIContent[] k_SizeSubContent = new[] {
+ EditorGUIUtility.TrTextContent("Width", "Sets the width of the projection plan."),
+ EditorGUIUtility.TrTextContent("Height", "Sets the height of the projection plan.")
+ };
+ static readonly GUIContent k_ProjectionDepthContent = EditorGUIUtility.TrTextContent("Projection Depth", "Sets the projection depth of the projector.");
static readonly GUIContent k_MaterialContent = EditorGUIUtility.TrTextContent("Material", "Specifies the Material this component projects as a decal.");
static readonly GUIContent k_DecalLayerMaskContent = EditorGUIUtility.TrTextContent("Decal Layer", "Specify the decal layer mask to use for this projector. RenderingLayerMask of Mesh matching this value will receive the decal. Enable Layers in Decal section of HDRP settings to access it.");
static readonly GUIContent k_DistanceContent = EditorGUIUtility.TrTextContent("Draw Distance", "Sets the distance from the Camera at which HDRP stop rendering the decal.");
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Decal/DecalProjectorEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Decal/DecalProjectorEditor.cs
index 9baa9afe6b2..2b9dd7f5acf 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/Decal/DecalProjectorEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/Decal/DecalProjectorEditor.cs
@@ -20,6 +20,8 @@ partial class DecalProjectorEditor : Editor
SerializedProperty m_UVBiasProperty;
SerializedProperty m_AffectsTransparencyProperty;
SerializedProperty m_Size;
+ SerializedProperty[] m_SizeValues;
+ SerializedProperty m_OffsetZ;
SerializedProperty m_FadeFactor;
SerializedProperty m_DecalLayerMask;
@@ -125,6 +127,13 @@ private void OnEnable()
m_UVBiasProperty = serializedObject.FindProperty("m_UVBias");
m_AffectsTransparencyProperty = serializedObject.FindProperty("m_AffectsTransparency");
m_Size = serializedObject.FindProperty("m_Size");
+ m_SizeValues = new[]
+ {
+ m_Size.FindPropertyRelative("x"),
+ m_Size.FindPropertyRelative("y"),
+ m_Size.FindPropertyRelative("z"),
+ };
+ m_OffsetZ = serializedObject.FindProperty("m_Offset").FindPropertyRelative("z");
m_FadeFactor = serializedObject.FindProperty("m_FadeFactor");
m_DecalLayerMask = serializedObject.FindProperty("m_DecalLayerMask");
}
@@ -284,7 +293,8 @@ static void DrawGizmosSelected(DecalProjector decalProjector, GizmoType gizmoTyp
{
handle.center = decalProjector.offset;
handle.size = decalProjector.size;
- handle.DrawHull(editMode == k_EditShapePreservingUV || editMode == k_EditShapeWithoutPreservingUV);
+ bool inEditMode = editMode == k_EditShapePreservingUV || editMode == k_EditShapeWithoutPreservingUV;
+ handle.DrawHull(inEditMode);
Quaternion arrowRotation = Quaternion.LookRotation(Vector3.down, Vector3.right);
float arrowSize = decalProjector.size.z * 0.25f;
@@ -302,17 +312,34 @@ static void DrawGizmosSelected(DecalProjector decalProjector, GizmoType gizmoTyp
//Handles.DrawLine(projectedPivot, projectedPivot + decalProjector.m_Size.y * 0.5f * Vector3.up);
//Handles.DrawLine(projectedPivot, projectedPivot + decalProjector.m_Size.z * 0.5f * Vector3.forward);
- //draw UV
- Color face = Color.green;
- face.a = 0.1f;
- Vector2 size = new Vector2(
- (decalProjector.uvScale.x > 100000 || decalProjector.uvScale.x < -100000 ? 0f : 1f / decalProjector.uvScale.x) * decalProjector.size.x,
- (decalProjector.uvScale.x > 100000 || decalProjector.uvScale.x < -100000 ? 0f : 1f / decalProjector.uvScale.y) * decalProjector.size.y
- );
- Vector2 start = (Vector2)projectedPivot - new Vector2(decalProjector.uvBias.x * size.x, decalProjector.uvBias.y * size.y);
- using (new Handles.DrawingScope(face, Matrix4x4.TRS(decalProjector.transform.position - decalProjector.transform.rotation * (decalProjector.size * 0.5f + decalProjector.offset.z * Vector3.back), decalProjector.transform.rotation, Vector3.one)))
+ //draw UV and bolder edges
+ using (new Handles.DrawingScope(Matrix4x4.TRS(decalProjector.transform.position - decalProjector.transform.rotation * (decalProjector.size * 0.5f + decalProjector.offset.z * Vector3.back), decalProjector.transform.rotation, Vector3.one)))
{
- Handles.DrawSolidRectangleWithOutline(new Rect(start, size), face, Color.white);
+ if (inEditMode)
+ {
+ Vector2 size = new Vector2(
+ (decalProjector.uvScale.x > 100000 || decalProjector.uvScale.x < -100000 ? 0f : 1f / decalProjector.uvScale.x) * decalProjector.size.x,
+ (decalProjector.uvScale.y > 100000 || decalProjector.uvScale.y < -100000 ? 0f : 1f / decalProjector.uvScale.y) * decalProjector.size.y
+ );
+ Vector2 start = (Vector2)projectedPivot - new Vector2(decalProjector.uvBias.x * size.x, decalProjector.uvBias.y * size.y);
+ Handles.DrawDottedLines(
+ new Vector3[]
+ {
+ start, start + new Vector2(size.x, 0),
+ start + new Vector2(size.x, 0), start + size,
+ start + size, start + new Vector2(0, size.y),
+ start + new Vector2(0, size.y), start
+ },
+ 5f);
+ }
+
+ Vector2 halfSize = decalProjector.size * .5f;
+ Vector2 halfSize2 = new Vector2(halfSize.x, -halfSize.y);
+ Vector2 center = (Vector2)projectedPivot + halfSize;
+ Handles.DrawLine(center - halfSize, center - halfSize2, 3f);
+ Handles.DrawLine(center - halfSize2, center + halfSize, 3f);
+ Handles.DrawLine(center + halfSize, center + halfSize2, 3f);
+ Handles.DrawLine(center + halfSize2, center - halfSize, 3f);
}
}
}
@@ -347,8 +374,29 @@ public override void OnInspectorGUI()
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
+
+ Rect rect = EditorGUILayout.GetControlRect();
+ EditorGUI.BeginProperty(rect, k_SizeSubContent[0], m_SizeValues[0]);
+ EditorGUI.BeginProperty(rect, k_SizeSubContent[1], m_SizeValues[1]);
+ float[] size = new float[2] { m_SizeValues[0].floatValue, m_SizeValues[1].floatValue };
+ EditorGUI.BeginChangeCheck();
+ EditorGUI.MultiFloatField(rect, k_SizeContent, k_SizeSubContent, size);
+ if (EditorGUI.EndChangeCheck())
+ {
+ m_SizeValues[0].floatValue = Mathf.Max(0, size[0]);
+ m_SizeValues[1].floatValue = Mathf.Max(0, size[1]);
+ }
+ EditorGUI.EndProperty();
+ EditorGUI.EndProperty();
+
+ EditorGUI.BeginChangeCheck();
+ EditorGUILayout.PropertyField(m_SizeValues[2], k_ProjectionDepthContent);
+ if (EditorGUI.EndChangeCheck())
+ {
+ m_SizeValues[2].floatValue = Mathf.Max(0, size[2]);
+ m_OffsetZ.floatValue = m_SizeValues[2].floatValue * 0.5f;
+ }
- EditorGUILayout.PropertyField(m_Size, k_SizeContent);
EditorGUILayout.PropertyField(m_MaterialProperty, k_MaterialContent);
bool decalLayerEnabled = false;
@@ -448,12 +496,24 @@ public override void OnInspectorGUI()
}
[Shortcut("HDRP/Decal: Handle changing size stretching UV", typeof(SceneView), KeyCode.Keypad1, ShortcutModifiers.Action)]
- static void EnterEditModeWithoutPreservingUV(ShortcutArguments args) =>
+ static void EnterEditModeWithoutPreservingUV(ShortcutArguments args)
+ {
+ //If editor is not there, then the selected GameObject does not contains a DecalProjector
+ if (s_Owner == null || s_Owner.Equals(null))
+ return;
+
ChangeEditMode(k_EditShapeWithoutPreservingUV, (s_Owner as DecalProjectorEditor).GetBoundsGetter(), s_Owner);
+ }
[Shortcut("HDRP/Decal: Handle changing size cropping UV", typeof(SceneView), KeyCode.Keypad2, ShortcutModifiers.Action)]
- static void EnterEditModePreservingUV(ShortcutArguments args) =>
+ static void EnterEditModePreservingUV(ShortcutArguments args)
+ {
+ //If editor is not there, then the selected GameObject does not contains a DecalProjector
+ if (s_Owner == null || s_Owner.Equals(null))
+ return;
+
ChangeEditMode(k_EditShapePreservingUV, (s_Owner as DecalProjectorEditor).GetBoundsGetter(), s_Owner);
+ }
//[TODO: add editable pivot. Uncomment this when ready]
//[Shortcut("HDRP/Decal: Handle changing pivot position while preserving UV position", typeof(SceneView), KeyCode.Keypad3, ShortcutModifiers.Action)]
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Lit/ShaderGraph/HDLitSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Lit/ShaderGraph/HDLitSubTarget.cs
index 4c57c1b55b7..187c2a710f8 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/Lit/ShaderGraph/HDLitSubTarget.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/Lit/ShaderGraph/HDLitSubTarget.cs
@@ -46,6 +46,7 @@ public HDLitData litData
protected override string postDecalsInclude => "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitDecalData.hlsl";
protected override ShaderID shaderID => HDShaderUtils.ShaderID.SG_Lit;
protected override string raytracingInclude => CoreIncludes.kLitRaytracing;
+ protected override string pathtracingInclude => CoreIncludes.kLitPathtracing;
protected override FieldDescriptor subShaderField => new FieldDescriptor(kSubShader, "Lit Subshader", "");
protected override string subShaderInclude => CoreIncludes.kLit;
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDShaderPasses.cs b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDShaderPasses.cs
index 9806b902065..82dd14c24c5 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDShaderPasses.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDShaderPasses.cs
@@ -1115,8 +1115,8 @@ IncludeCollection GenerateIncludes()
// Each material has a specific hlsl file that should be included pre-graph and holds the lighting model
includes.Add(CoreIncludes.kPassPlaceholder, IncludeLocation.Pregraph);
- // We need to then include the ray tracing missing bits for the lighting models (based on which lighting model)
- includes.Add(CoreIncludes.kRaytracingPlaceholder, IncludeLocation.Pregraph);
+ // We need to then include path tracing support for the material
+ includes.Add(CoreIncludes.kPathtracingPlaceholder, IncludeLocation.Pregraph);
includes.Add(CoreIncludes.CoreUtility);
includes.Add(CoreIncludes.kRaytracingCommon, IncludeLocation.Pregraph);
@@ -1203,7 +1203,7 @@ public static PassDescriptor GenerateFullScreenDebug()
{
// Definition
displayName = "FullScreenDebug",
- referenceName = "SHADERPASS_FULLSCREEN_DEBUG",
+ referenceName = "SHADERPASS_FULL_SCREEN_DEBUG",
lightMode = "FullScreenDebug",
useInPreview = false,
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDSubTarget.cs
index a3955bc346c..523ec270bb8 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDSubTarget.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDSubTarget.cs
@@ -50,6 +50,7 @@ public SystemData systemData
protected virtual string postDecalsInclude => null;
protected virtual string raytracingInclude => null;
+ protected virtual string pathtracingInclude => null;
protected virtual bool supportPathtracing => false;
protected virtual bool supportRaytracing => false;
@@ -148,6 +149,8 @@ protected SubShaderDescriptor PostProcessSubShader(SubShaderDescriptor subShader
include.descriptor.value = postDecalsInclude;
if (include.descriptor.value == CoreIncludes.kRaytracingPlaceholder)
include.descriptor.value = raytracingInclude;
+ if (include.descriptor.value == CoreIncludes.kPathtracingPlaceholder)
+ include.descriptor.value = pathtracingInclude;
if (!String.IsNullOrEmpty(include.descriptor.value))
finalIncludes.Add(include.descriptor.value, include.descriptor.location, include.fieldConditions);
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDTarget.cs
index befd7bb5f07..c8681682202 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDTarget.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDTarget.cs
@@ -873,6 +873,7 @@ static class CoreIncludes
public const string kRaytracingIntersectionGBuffer = "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Deferred/RaytracingIntersectonGBuffer.hlsl";
public const string kRaytracingIntersectionSubSurface = "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/SubSurface/RayTracingIntersectionSubSurface.hlsl";
public const string kLitRaytracing = "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitRaytracing.hlsl";
+ public const string kLitPathtracing = "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitPathTracing.hlsl";
public const string kUnlitRaytracing = "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/UnlitRaytracing.hlsl";
public const string kFabricRaytracing = "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/FabricRaytracing.hlsl";
public const string kEyeRaytracing = "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/EyeRaytracing.hlsl";
@@ -913,6 +914,7 @@ static class CoreIncludes
public const string kPassPlaceholder = "Pass Include Placeholder, replace me !";
public const string kPostDecalsPlaceholder = "After Decal Include Placeholder, replace me !";
public const string kRaytracingPlaceholder = "Raytracing Include Placeholder, replace me !";
+ public const string kPathtracingPlaceholder = "Pathtracing Include Placeholder, replace me !";
// Public Postgraph Pass
public const string kPassLightTransport = "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassLightTransport.hlsl";
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Nodes/DiffusionProfileNode.cs b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Nodes/DiffusionProfileNode.cs
index 3d6dc0cdc67..81c3b65bfc9 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Nodes/DiffusionProfileNode.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Nodes/DiffusionProfileNode.cs
@@ -15,7 +15,8 @@ namespace UnityEditor.Rendering.HighDefinition
[Title("Input", "High Definition Render Pipeline", "Diffusion Profile")]
[FormerName("UnityEditor.Experimental.Rendering.HDPipeline.DiffusionProfileNode")]
[FormerName("UnityEditor.ShaderGraph.DiffusionProfileNode")]
- class DiffusionProfileNode : AbstractMaterialNode, IGeneratesBodyCode, IPropertyFromNode
+ [HasDependencies(typeof(DiffusionProfileNode))]
+ class DiffusionProfileNode : AbstractMaterialNode, IGeneratesBodyCode, IPropertyFromNode, IHasDependencies
{
public DiffusionProfileNode()
{
@@ -121,5 +122,14 @@ public AbstractShaderProperty AsShaderProperty()
}
public int outputSlotId => kOutputSlotId;
+
+ public void GetSourceAssetDependencies(AssetCollection assetCollection)
+ {
+ if ((diffusionProfile != null) && AssetDatabase.TryGetGUIDAndLocalFileIdentifier(diffusionProfile, out string guid, out long localId))
+ {
+ // diffusion profile is a ScriptableObject, so this is an artifact dependency
+ assetCollection.AddAssetDependency(new GUID(guid), AssetCollection.Flags.ArtifactDependency | AssetCollection.Flags.IncludeInExportPackage);
+ }
+ }
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Slots/DiffusionProfileInputMaterialSlot.cs b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Slots/DiffusionProfileInputMaterialSlot.cs
index 6f471914a1b..acdd2a86cc5 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Slots/DiffusionProfileInputMaterialSlot.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Slots/DiffusionProfileInputMaterialSlot.cs
@@ -162,7 +162,7 @@ public void GetSourceAssetDependencies(AssetCollection assetCollection)
if ((diffusionProfile != null) && AssetDatabase.TryGetGUIDAndLocalFileIdentifier(diffusionProfile, out string guid, out long localId))
{
// diffusion profile is a ScriptableObject, so this is an artifact dependency
- assetCollection.AddAssetDependency(new GUID(guid), AssetCollection.Flags.ArtifactDependency);
+ assetCollection.AddAssetDependency(new GUID(guid), AssetCollection.Flags.ArtifactDependency | AssetCollection.Flags.IncludeInExportPackage);
}
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/ShaderPass.template b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/ShaderPass.template
index 34231b87c85..47395cd3201 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/ShaderPass.template
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/ShaderPass.template
@@ -29,6 +29,7 @@ Pass
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/FragInputs.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" // Required to be include before we include properties as it define DECLARE_STACK_CB
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderGraphHeader.hlsl" // Need to be here for Gradient struct definition
// --------------------------------------------------
// Defines
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DecalSurfaceInputsUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DecalSurfaceInputsUIBlock.cs
index 6d6b9272dfc..c02be6a604d 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DecalSurfaceInputsUIBlock.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DecalSurfaceInputsUIBlock.cs
@@ -25,7 +25,7 @@ public class Styles
public static GUIContent normalOpacityChannelText = new GUIContent("Normal Opacity Channel", "Specifies the source this Material uses as opacity for its Normal Map.");
public static GUIContent smoothnessRemappingText = new GUIContent("Smoothness Remapping", "Controls a remap for the smoothness channel in the Mask Map.");
public static GUIContent smoothnessText = new GUIContent("Smoothness", "Controls the smoothness of the decal.");
- public static GUIContent metallicScaleText = new GUIContent("Metallic Scale", "Controls a scale factor for the metallic channel in the Mask Map.");
+ public static GUIContent metallicRemappingText = new GUIContent("Metallic Remapping", "Controls a remap for the metallic channel in the Mask Map.");
public static GUIContent metallicText = new GUIContent("Metallic", "Controls the metallic of the decal.");
public static GUIContent aoRemappingText = new GUIContent("Ambient Occlusion Remapping", "Controls a remap for the ambient occlusion channel in the Mask Map.");
public static GUIContent aoText = new GUIContent("Ambient Occlusion", "Controls the ambient occlusion of the decal.");
@@ -83,6 +83,12 @@ enum BlendSource
MaterialProperty maskmapSmoothness = new MaterialProperty();
const string kMaskmapSmoothness = "_MaskmapSmoothness";
+ MaterialProperty metallicRemapMin = new MaterialProperty();
+ const string kMetallicRemapMin = "_MetallicRemapMin";
+
+ MaterialProperty metallicRemapMax = new MaterialProperty();
+ const string kMetallicRemapMax = "_MetallicRemapMax";
+
MaterialProperty AORemapMin = new MaterialProperty();
const string kAORemapMin = "_AORemapMin";
@@ -95,9 +101,6 @@ enum BlendSource
MaterialProperty smoothnessRemapMax = new MaterialProperty();
const string kSmoothnessRemapMax = "_SmoothnessRemapMax";
- MaterialProperty metallicScale = new MaterialProperty();
- const string kMetallicScale = "_MetallicScale";
-
MaterialProperty AO = new MaterialProperty();
const string kAO = "_AO";
@@ -155,11 +158,12 @@ public override void LoadMaterialProperties()
maskmapMetal = FindProperty(kMaskmapMetal);
maskmapAO = FindProperty(kMaskmapAO);
maskmapSmoothness = FindProperty(kMaskmapSmoothness);
+ metallicRemapMin = FindProperty(kMetallicRemapMin);
+ metallicRemapMax = FindProperty(kMetallicRemapMax);
AORemapMin = FindProperty(kAORemapMin);
AORemapMax = FindProperty(kAORemapMax);
smoothnessRemapMin = FindProperty(kSmoothnessRemapMin);
smoothnessRemapMax = FindProperty(kSmoothnessRemapMax);
- metallicScale = FindProperty(kMetallicScale);
AO = FindProperty(kAO);
smoothness = FindProperty(kSmoothness);
metallic = FindProperty(kMetallic);
@@ -225,7 +229,15 @@ void DrawDecalGUI()
{
if (perChannelMask)
{
- materialEditor.ShaderProperty(metallicScale, Styles.metallicScaleText);
+ float MetalRemapMinValue = metallicRemapMin.floatValue;
+ float MetalRemapMaxValue = metallicRemapMax.floatValue;
+ EditorGUI.BeginChangeCheck();
+ EditorGUILayout.MinMaxSlider(Styles.metallicRemappingText, ref MetalRemapMinValue, ref MetalRemapMaxValue, 0.0f, 1.0f);
+ if (EditorGUI.EndChangeCheck())
+ {
+ metallicRemapMin.floatValue = MetalRemapMinValue;
+ metallicRemapMax.floatValue = MetalRemapMaxValue;
+ }
float AORemapMinValue = AORemapMin.floatValue;
float AORemapMaxValue = AORemapMax.floatValue;
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LayerListUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LayerListUIBlock.cs
index caf388419b6..c698386f937 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LayerListUIBlock.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LayerListUIBlock.cs
@@ -179,6 +179,13 @@ void DrawLayerListGUI()
resetRect.width = 50;
EditorGUI.LabelField(resetRect, Styles.resetButtonIcon);
}
+
+ if (m_MaterialLayers[layerIndex] != null && m_MaterialLayers[layerIndex].shader != null)
+ {
+ var shaderName = m_MaterialLayers[layerIndex].shader.name;
+ if (shaderName != "HDRP/Lit" && shaderName != "HDRP/LitTessellation")
+ EditorGUILayout.HelpBox("Selected material is not an HDRP Lit Material. Some properties may not be correctly imported.", MessageType.Info);
+ }
}
EditorGUIUtility.labelWidth = oldLabelWidth;
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LitSurfaceInputsUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LitSurfaceInputsUIBlock.cs
index 0c08bbaf046..7fcd31abf63 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LitSurfaceInputsUIBlock.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LitSurfaceInputsUIBlock.cs
@@ -33,6 +33,7 @@ public class Styles
public static GUIContent baseColorText = new GUIContent("Base Map", "Specifies the base color (RGB) and opacity (A) of the Material.");
public static GUIContent metallicText = new GUIContent("Metallic", "Controls the scale factor for the Material's metallic effect.");
+ public static GUIContent metallicRemappingText = new GUIContent("Metallic Remapping", "Controls a remap for the metallic channel in the Mask Map.");
public static GUIContent smoothnessText = new GUIContent("Smoothness", "Controls the scale factor for the Material's smoothness.");
public static GUIContent smoothnessRemappingText = new GUIContent("Smoothness Remapping", "Controls a remap for the smoothness channel in the Mask Map.");
public static GUIContent aoRemappingText = new GUIContent("Ambient Occlusion Remapping", "Controls a remap for the ambient occlusion channel in the Mask Map.");
@@ -113,6 +114,10 @@ public class Styles
const string kBaseColorMap = "_BaseColorMap";
MaterialProperty[] metallic = new MaterialProperty[kMaxLayerCount];
const string kMetallic = "_Metallic";
+ MaterialProperty[] metallicRemapMin = new MaterialProperty[kMaxLayerCount];
+ const string kMetallicRemapMin = "_MetallicRemapMin";
+ MaterialProperty[] metallicRemapMax = new MaterialProperty[kMaxLayerCount];
+ const string kMetallicRemapMax = "_MetallicRemapMax";
MaterialProperty[] smoothness = new MaterialProperty[kMaxLayerCount];
const string kSmoothness = "_Smoothness";
MaterialProperty[] smoothnessRemapMin = new MaterialProperty[kMaxLayerCount];
@@ -269,6 +274,8 @@ public override void LoadMaterialProperties()
baseColor = FindPropertyLayered(kBaseColor, m_LayerCount);
baseColorMap = FindPropertyLayered(kBaseColorMap, m_LayerCount);
metallic = FindPropertyLayered(kMetallic, m_LayerCount);
+ metallicRemapMin = FindPropertyLayered(kMetallicRemapMin, m_LayerCount);
+ metallicRemapMax = FindPropertyLayered(kMetallicRemapMax, m_LayerCount);
smoothness = FindPropertyLayered(kSmoothness, m_LayerCount);
smoothnessRemapMin = FindPropertyLayered(kSmoothnessRemapMin, m_LayerCount);
smoothnessRemapMax = FindPropertyLayered(kSmoothnessRemapMax, m_LayerCount);
@@ -369,19 +376,32 @@ void DrawSurfaceInputsGUI()
materialEditor.TexturePropertySingleLine(Styles.baseColorText, baseColorMap[m_LayerIndex], baseColor[m_LayerIndex]);
- if (materials.All(m => m.GetMaterialId() == MaterialId.LitStandard ||
+ bool hasMetallic = materials.All(m =>
+ m.GetMaterialId() == MaterialId.LitStandard ||
m.GetMaterialId() == MaterialId.LitAniso ||
- m.GetMaterialId() == MaterialId.LitIridescence))
- {
- materialEditor.ShaderProperty(metallic[m_LayerIndex], Styles.metallicText);
- }
+ m.GetMaterialId() == MaterialId.LitIridescence);
if (maskMap[m_LayerIndex].textureValue == null)
{
+ if (hasMetallic)
+ materialEditor.ShaderProperty(metallic[m_LayerIndex], Styles.metallicText);
materialEditor.ShaderProperty(smoothness[m_LayerIndex], Styles.smoothnessText);
}
else
{
+ if (hasMetallic)
+ {
+ float metallicMin = metallicRemapMin[m_LayerIndex].floatValue;
+ float metallicMax = metallicRemapMax[m_LayerIndex].floatValue;
+ EditorGUI.BeginChangeCheck();
+ EditorGUILayout.MinMaxSlider(Styles.metallicRemappingText, ref metallicMin, ref metallicMax, 0.0f, 1.0f);
+ if (EditorGUI.EndChangeCheck())
+ {
+ metallicRemapMin[m_LayerIndex].floatValue = metallicMin;
+ metallicRemapMax[m_LayerIndex].floatValue = metallicMax;
+ }
+ }
+
float remapMin = smoothnessRemapMin[m_LayerIndex].floatValue;
float remapMax = smoothnessRemapMax[m_LayerIndex].floatValue;
EditorGUI.BeginChangeCheck();
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs
index 39ea7e6284f..5e8ce7270f2 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs
@@ -107,7 +107,7 @@ internal static class Styles
// SSR
public static GUIContent receivesSSRText = new GUIContent("Receive SSR", "When enabled, this Material can receive screen space reflections.");
public static GUIContent receivesSSRTransparentText = new GUIContent("Receive SSR Transparent", "When enabled, this Material can receive screen space reflections.");
-
+
public static GUIContent opaqueCullModeText = new GUIContent("Cull Mode", "For opaque objects, change the cull mode of the object.");
public static string afterPostProcessZTestInfoBox = "After post-process material wont be ZTested. Enable the \"ZTest For After PostProcess\" checkbox in the Frame Settings to force the depth-test if the TAA is disabled.";
diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/BloomEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/BloomEditor.cs
index 12ff10becad..175dca79415 100644
--- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/BloomEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/BloomEditor.cs
@@ -24,8 +24,6 @@ sealed class BloomEditor : VolumeComponentWithQualityEditor
public override void OnEnable()
{
- base.OnEnable();
-
var o = new PropertyFetcher(serializedObject);
m_Threshold = Unpack(o.Find(x => x.threshold));
@@ -39,6 +37,8 @@ public override void OnEnable()
m_HighQualityFiltering = Unpack(o.Find("m_HighQualityFiltering"));
m_Resolution = Unpack(o.Find("m_Resolution"));
m_Anamorphic = Unpack(o.Find(x => x.anamorphic));
+
+ base.OnEnable();
}
public override void OnInspectorGUI()
@@ -58,14 +58,41 @@ public override void OnInspectorGUI()
if (isInAdvancedMode)
{
EditorGUILayout.LabelField("Advanced Tweaks", EditorStyles.miniLabel);
- using (new EditorGUI.DisabledScope(!useCustomValue))
+
+ using (new QualityScope(this))
{
PropertyField(m_Resolution);
PropertyField(m_HighQualityPrefiltering);
PropertyField(m_HighQualityFiltering);
}
+
PropertyField(m_Anamorphic);
}
}
+ public override QualitySettingsBlob SaveCustomQualitySettingsAsObject(QualitySettingsBlob settings = null)
+ {
+ if (settings == null)
+ settings = new QualitySettingsBlob();
+
+ settings.Save(m_Resolution);
+ settings.Save(m_HighQualityPrefiltering);
+ settings.Save(m_HighQualityFiltering);
+
+ return settings;
+ }
+
+ public override void LoadSettingsFromObject(QualitySettingsBlob settings)
+ {
+ settings.TryLoad(ref m_Resolution);
+ settings.TryLoad(ref m_HighQualityPrefiltering);
+ settings.TryLoad(ref m_HighQualityFiltering);
+ }
+
+ public override void LoadSettingsFromQualityPreset(RenderPipelineSettings settings, int level)
+ {
+ CopySetting(ref m_Resolution, (int)settings.postProcessQualitySettings.BloomRes[level]);
+ CopySetting(ref m_HighQualityPrefiltering, settings.postProcessQualitySettings.BloomHighQualityPrefiltering[level]);
+ CopySetting(ref m_HighQualityFiltering, settings.postProcessQualitySettings.BloomHighQualityFiltering[level]);
+ }
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChannelMixerEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChannelMixerEditor.cs
index 7843f937010..2578aaabe00 100644
--- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChannelMixerEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChannelMixerEditor.cs
@@ -21,7 +21,7 @@ sealed class ChannelMixerEditor : VolumeComponentEditor
public override void OnEnable()
{
var o = new PropertyFetcher(serializedObject);
-
+
m_RedOutRedIn = Unpack(o.Find(x => x.redOutRedIn));
m_RedOutGreenIn = Unpack(o.Find(x => x.redOutGreenIn));
m_RedOutBlueIn = Unpack(o.Find(x => x.redOutBlueIn));
diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChromaticAberrationEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChromaticAberrationEditor.cs
index 2c47a2493bf..82d10e6bfc1 100644
--- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChromaticAberrationEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChromaticAberrationEditor.cs
@@ -13,25 +13,46 @@ sealed class ChromaticAberrationEditor : VolumeComponentWithQualityEditor
public override void OnEnable()
{
- base.OnEnable();
-
var o = new PropertyFetcher(serializedObject);
+
m_SpectralLUT = Unpack(o.Find(x => x.spectralLut));
m_Intensity = Unpack(o.Find(x => x.intensity));
m_MaxSamples = Unpack(o.Find("m_MaxSamples"));
+
+ base.OnEnable();
}
public override void OnInspectorGUI()
{
- base.OnInspectorGUI();
-
PropertyField(m_SpectralLUT);
PropertyField(m_Intensity);
- using (new EditorGUI.DisabledScope(!useCustomValue))
+
+ base.OnInspectorGUI();
+
+ using (new QualityScope(this))
{
PropertyField(m_MaxSamples);
}
}
+ public override QualitySettingsBlob SaveCustomQualitySettingsAsObject(QualitySettingsBlob settings = null)
+ {
+ if (settings == null)
+ settings = new QualitySettingsBlob();
+
+ settings.Save(m_MaxSamples);
+
+ return settings;
+ }
+
+ public override void LoadSettingsFromObject(QualitySettingsBlob settings)
+ {
+ settings.TryLoad(ref m_MaxSamples);
+ }
+
+ public override void LoadSettingsFromQualityPreset(RenderPipelineSettings settings, int level)
+ {
+ CopySetting(ref m_MaxSamples, settings.postProcessQualitySettings.ChromaticAberrationMaxSamples[level]);
+ }
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/DepthOfFieldEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/DepthOfFieldEditor.cs
index db30ba65be2..37721c3ef0b 100644
--- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/DepthOfFieldEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/DepthOfFieldEditor.cs
@@ -50,8 +50,6 @@ static partial class Styles
public override void OnEnable()
{
- base.OnEnable();
-
var o = new PropertyFetcher(serializedObject);
m_FocusMode = Unpack(o.Find(x => x.focusMode));
@@ -71,6 +69,8 @@ public override void OnEnable()
m_HighQualityFiltering = Unpack(o.Find("m_HighQualityFiltering"));
m_Resolution = Unpack(o.Find("m_Resolution"));
m_PhysicallyBased = Unpack(o.Find("m_PhysicallyBased"));
+
+ base.OnEnable();
}
public override void OnInspectorGUI()
@@ -81,71 +81,103 @@ public override void OnInspectorGUI()
if (mode == (int)DepthOfFieldMode.Off)
return;
+ using (new HDEditorUtils.IndentScope())
+ {
+ // Draw the focus mode controls
+ DrawFocusSettings(mode);
+ }
+
+ EditorGUILayout.Space();
+
base.OnInspectorGUI();
- bool advanced = isInAdvancedMode;
+ using (new HDEditorUtils.IndentScope())
+ {
+ // Draw the quality controls
+ GUI.enabled = GUI.enabled && base.overrideState;
+ DrawQualitySettings();
+ GUI.enabled = true;
+ }
+ }
+ void DrawFocusSettings(int mode)
+ {
if (mode == (int)DepthOfFieldMode.UsePhysicalCamera)
{
PropertyField(m_FocusDistance);
-
- if (advanced)
- {
- using (new EditorGUI.DisabledScope(!useCustomValue))
- {
- EditorGUILayout.LabelField("Near Blur", EditorStyles.miniLabel);
- PropertyField(m_NearSampleCount, Styles.k_NearSampleCount);
- PropertyField(m_NearMaxBlur, Styles.k_NearMaxBlur);
-
- EditorGUILayout.LabelField("Far Blur", EditorStyles.miniLabel);
- PropertyField(m_FarSampleCount, Styles.k_FarSampleCount);
- PropertyField(m_FarMaxBlur, Styles.k_FarMaxBlur);
- }
- }
}
else if (mode == (int)DepthOfFieldMode.Manual)
{
- EditorGUILayout.Space();
-
- EditorGUILayout.LabelField("Near Blur", EditorStyles.miniLabel);
+ EditorGUILayout.LabelField("Near Range", EditorStyles.miniLabel);
PropertyField(m_NearFocusStart, Styles.k_NearFocusStart);
PropertyField(m_NearFocusEnd, Styles.k_NearFocusEnd);
- if (advanced)
- {
- using (new EditorGUI.DisabledScope(!useCustomValue))
- {
- PropertyField(m_NearSampleCount, Styles.k_NearSampleCount);
- PropertyField(m_NearMaxBlur, Styles.k_NearMaxBlur);
- }
- }
-
- EditorGUILayout.LabelField("Far Blur", EditorStyles.miniLabel);
+ EditorGUILayout.LabelField("Far Range", EditorStyles.miniLabel);
PropertyField(m_FarFocusStart, Styles.k_FarFocusStart);
PropertyField(m_FarFocusEnd, Styles.k_FarFocusEnd);
-
- if (advanced)
- {
- using (new EditorGUI.DisabledScope(!useCustomValue))
- {
- PropertyField(m_FarSampleCount, Styles.k_FarSampleCount);
- PropertyField(m_FarMaxBlur, Styles.k_FarMaxBlur);
- }
- }
}
+ }
- if (advanced)
+ void DrawQualitySettings()
+ {
+ using (new QualityScope(this))
{
- using (new EditorGUI.DisabledScope(!useCustomValue))
+ EditorGUILayout.LabelField("Near Blur", EditorStyles.miniLabel);
+ PropertyField(m_NearSampleCount, Styles.k_NearSampleCount);
+ PropertyField(m_NearMaxBlur, Styles.k_NearMaxBlur);
+
+ EditorGUILayout.LabelField("Far Blur", EditorStyles.miniLabel);
+ PropertyField(m_FarSampleCount, Styles.k_FarSampleCount);
+ PropertyField(m_FarMaxBlur, Styles.k_FarMaxBlur);
+
+ if (isInAdvancedMode)
{
EditorGUILayout.LabelField("Advanced Tweaks", EditorStyles.miniLabel);
PropertyField(m_Resolution);
PropertyField(m_HighQualityFiltering);
- PropertyField(m_PhysicallyBased, Styles.k_PhysicallyBased);
- if(m_PhysicallyBased.value.boolValue == true)
+ PropertyField(m_PhysicallyBased);
+ if (m_PhysicallyBased.value.boolValue == true)
EditorGUILayout.HelpBox(Styles.InfoBox, MessageType.Info);
}
}
}
+
+ public override QualitySettingsBlob SaveCustomQualitySettingsAsObject(QualitySettingsBlob settings = null)
+ {
+ if (settings == null)
+ settings = new QualitySettingsBlob();
+
+ settings.Save(m_NearSampleCount);
+ settings.Save(m_NearMaxBlur);
+ settings.Save(m_FarSampleCount);
+ settings.Save(m_FarMaxBlur);
+ settings.Save(m_Resolution);
+ settings.Save(m_HighQualityFiltering);
+ settings.Save(m_PhysicallyBased);
+
+ return settings;
+ }
+
+ public override void LoadSettingsFromObject(QualitySettingsBlob settings)
+ {
+ settings.TryLoad(ref m_NearSampleCount);
+ settings.TryLoad(ref m_NearMaxBlur);
+ settings.TryLoad(ref m_FarSampleCount);
+ settings.TryLoad(ref m_FarMaxBlur);
+ settings.TryLoad(ref m_Resolution);
+ settings.TryLoad(ref m_HighQualityFiltering);
+ settings.TryLoad(ref m_PhysicallyBased);
+ }
+
+ public override void LoadSettingsFromQualityPreset(RenderPipelineSettings settings, int level)
+ {
+ CopySetting(ref m_NearSampleCount, settings.postProcessQualitySettings.NearBlurSampleCount[level]);
+ CopySetting(ref m_NearMaxBlur, settings.postProcessQualitySettings.NearBlurMaxRadius[level]);
+ CopySetting(ref m_FarSampleCount, settings.postProcessQualitySettings.FarBlurSampleCount[level]);
+ CopySetting(ref m_FarMaxBlur, settings.postProcessQualitySettings.FarBlurMaxRadius[level]);
+ CopySetting(ref m_Resolution, (int)settings.postProcessQualitySettings.DoFResolution[level]);
+ CopySetting(ref m_HighQualityFiltering, settings.postProcessQualitySettings.DoFHighQualityFiltering[level]);
+ CopySetting(ref m_PhysicallyBased, settings.postProcessQualitySettings.DoFPhysicallyBased[level]);
+ }
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/LiftGammaGainEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/LiftGammaGainEditor.cs
index 1a4e344b26e..b3aad8e6c3e 100644
--- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/LiftGammaGainEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/LiftGammaGainEditor.cs
@@ -16,7 +16,7 @@ sealed class LiftGammaGainEditor : VolumeComponentEditor
public override void OnEnable()
{
var o = new PropertyFetcher(serializedObject);
-
+
m_Lift = Unpack(o.Find(x => x.lift));
m_Gamma = Unpack(o.Find(x => x.gamma));
m_Gain = Unpack(o.Find(x => x.gain));
diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/MotionBlurEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/MotionBlurEditor.cs
index 101b8f173ee..5add879a6d9 100644
--- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/MotionBlurEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/MotionBlurEditor.cs
@@ -14,7 +14,7 @@ sealed class MotionBlurEditor : VolumeComponentWithQualityEditor
SerializedDataParameter m_MaxVelocityInPixels;
SerializedDataParameter m_MinVelInPixels;
- // Advanced properties
+ // Advanced properties
SerializedDataParameter m_CameraRotClamp;
SerializedDataParameter m_DepthCmpScale;
SerializedDataParameter m_CameraMotionBlur;
@@ -23,8 +23,6 @@ sealed class MotionBlurEditor : VolumeComponentWithQualityEditor
public override void OnEnable()
{
- base.OnEnable();
-
var o = new PropertyFetcher(serializedObject);
m_Intensity = Unpack(o.Find(x => x.intensity));
@@ -34,6 +32,8 @@ public override void OnEnable()
m_CameraRotClamp = Unpack(o.Find(x => x.cameraRotationVelocityClamp));
m_DepthCmpScale = Unpack(o.Find(x => x.depthComparisonExtent));
m_CameraMotionBlur = Unpack(o.Find(x => x.cameraMotionBlur));
+
+ base.OnEnable();
}
public override void OnInspectorGUI()
@@ -44,7 +44,7 @@ public override void OnInspectorGUI()
base.OnInspectorGUI();
- using (new EditorGUI.DisabledScope(!useCustomValue))
+ using (new QualityScope(this))
{
PropertyField(m_SampleCount);
}
@@ -59,5 +59,24 @@ public override void OnInspectorGUI()
PropertyField(m_CameraMotionBlur);
}
}
+ public override QualitySettingsBlob SaveCustomQualitySettingsAsObject(QualitySettingsBlob settings = null)
+ {
+ if (settings == null)
+ settings = new QualitySettingsBlob();
+
+ settings.Save(m_SampleCount);
+
+ return settings;
+ }
+
+ public override void LoadSettingsFromObject(QualitySettingsBlob settings)
+ {
+ settings.TryLoad(ref m_SampleCount);
+ }
+
+ public override void LoadSettingsFromQualityPreset(RenderPipelineSettings settings, int level)
+ {
+ CopySetting(ref m_SampleCount, settings.postProcessQualitySettings.MotionBlurSampleCount[level]);
+ }
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ShadowsMidtonesHighlightsEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ShadowsMidtonesHighlightsEditor.cs
index 8b256b1c6b6..60993dc42a7 100644
--- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ShadowsMidtonesHighlightsEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ShadowsMidtonesHighlightsEditor.cs
@@ -18,7 +18,7 @@ sealed class ShadowsMidtonesHighlightsEditor : VolumeComponentEditor
SerializedDataParameter m_HighlightsEnd;
readonly TrackballUIDrawer m_TrackballUIDrawer = new TrackballUIDrawer();
-
+
// Curve drawing utilities
Rect m_CurveRect;
Material m_Material;
@@ -27,7 +27,7 @@ sealed class ShadowsMidtonesHighlightsEditor : VolumeComponentEditor
public override void OnEnable()
{
var o = new PropertyFetcher(serializedObject);
-
+
m_Shadows = Unpack(o.Find(x => x.shadows));
m_Midtones = Unpack(o.Find(x => x.midtones));
m_Highlights = Unpack(o.Find(x => x.highlights));
@@ -86,7 +86,7 @@ public override void OnInspectorGUI()
m_ShadowsEnd.value.floatValue = Mathf.Max(m_ShadowsStart.value.floatValue, m_ShadowsEnd.value.floatValue);
EditorGUILayout.Space();
-
+
EditorGUILayout.LabelField("Highlight Limits", EditorStyles.miniLabel);
PropertyField(m_HighlightsStart, EditorGUIUtility.TrTextContent("Start"));
m_HighlightsStart.value.floatValue = Mathf.Min(m_HighlightsStart.value.floatValue, m_HighlightsEnd.value.floatValue);
diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/TonemappingEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/TonemappingEditor.cs
index 256ffd2bcc5..8746b0294e6 100644
--- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/TonemappingEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/TonemappingEditor.cs
@@ -28,7 +28,7 @@ sealed class TonemappingEditor : VolumeComponentEditor
public override void OnEnable()
{
var o = new PropertyFetcher(serializedObject);
-
+
m_Mode = Unpack(o.Find(x => x.mode));
m_ToeStrength = Unpack(o.Find(x => x.toeStrength));
m_ToeLength = Unpack(o.Find(x => x.toeLength));
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDEditorUtils.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDEditorUtils.cs
index 26db50d6c56..48538af38d3 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDEditorUtils.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDEditorUtils.cs
@@ -242,7 +242,7 @@ internal static void DrawDecalLayerMask_Internal(Rect rect, GUIContent label, Se
EditorGUI.EndProperty();
}
-
+
///
/// Should be placed between BeginProperty / EndProperty
@@ -293,6 +293,29 @@ internal static void HandlePrefixLabelWithIndent(Rect totalPosition, Rect labelP
labelPosition.x += EditorGUI.indentLevel * 15;
EditorGUI.HandlePrefixLabel(totalPosition, labelPosition, label);
}
+
+ ///
+ /// Like EditorGUI.IndentLevelScope but this one will also indent the override checkboxes.
+ ///
+ internal class IndentScope : GUI.Scope
+ {
+ public IndentScope(int offset = 16)
+ {
+ // When using EditorGUI.indentLevel++, the clicking on the checkboxes does not work properly due to some issues on the C++ side.
+ // This scope is a work-around for this issue.
+ GUILayout.BeginHorizontal();
+ EditorGUILayout.Space(offset, false);
+ GUILayout.BeginVertical();
+ EditorGUIUtility.labelWidth -= offset;
+ }
+
+ protected override void CloseScope()
+ {
+ EditorGUIUtility.labelWidth = 0f;
+ GUILayout.EndVertical();
+ GUILayout.EndHorizontal();
+ }
+ }
}
internal static partial class SerializedPropertyExtension
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineEditor.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineEditor.cs
index 7ebc0981a8b..27bd0705fba 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineEditor.cs
@@ -34,13 +34,4 @@ public override void OnInspectorGUI()
serialized.Apply();
}
}
-
- // Moving lookdev menu to package implementing them.
- // It must be done in editor scripts.
- // Remaining of LookDev integration is done in HDRenderPipeline.LookDev
- static class LookDevMenu
- {
- [MenuItem("Window/Render Pipeline/Look Dev", false, 10200)]
- static void OpenLookDev() => LookDev.LookDev.Open();
- }
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs
index be814317d7d..026fe4f78f5 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs
@@ -85,7 +85,7 @@ public class GeneralSection
public static readonly GUIContent supportShadowMaskContent = EditorGUIUtility.TrTextContent("Shadowmask", "When enabled, HDRP allocates Shader variants and memory for processing shadow masks. This allows you to use shadow masks in your Unity Project.");
public static readonly GUIContent supportSSRContent = EditorGUIUtility.TrTextContent("Screen Space Reflection", "When enabled, HDRP allocates memory for processing screen space reflection (SSR). This allows you to use SSR in your Unity Project.");
public static readonly GUIContent planarResolutionTitle = EditorGUIUtility.TrTextContent("Planar Resolution Tiers");
- public static readonly GUIContent supportSSRTransparentContent = EditorGUIUtility.TrTextContent("Transparent Screen Space Reflection", "When enabled, HDRP executes additional steps to achieve screen space reflection (SSR) on transparent objects.");
+ public static readonly GUIContent supportSSRTransparentContent = EditorGUIUtility.TrTextContent("Transparent", "When enabled, HDRP executes additional steps to achieve screen space reflection (SSR) on transparent objects.");
public static readonly GUIContent supportSSAOContent = EditorGUIUtility.TrTextContent("Screen Space Ambient Occlusion", "When enabled, HDRP allocates memory for processing screen space ambient occlusion (SSAO). This allows you to use SSAO in your Unity Project.");
public static readonly GUIContent supportSSGIContent = EditorGUIUtility.TrTextContent("Screen Space Global Illumination", "When enabled, HDRP allocates memory for processing screen space global illumination (SSGI). This allows you to use SSGI in your Unity Project.");
public static readonly GUIContent supportedSSSContent = EditorGUIUtility.TrTextContent("Subsurface Scattering", "When enabled, HDRP allocates memory for processing subsurface scattering (SSS). This allows you to use SSS in your Unity Project.");
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.cs
index fc4e5a940df..a90656a402f 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.cs
@@ -255,7 +255,9 @@ static void Drawer_SectionReflection(SerializedHDRenderPipelineAsset serialized,
EditorGUILayout.PropertyField(serialized.renderPipelineSettings.supportSSR, Styles.supportSSRContent);
using (new EditorGUI.DisabledScope(!serialized.renderPipelineSettings.supportSSR.boolValue))
{
+ ++EditorGUI.indentLevel;
EditorGUILayout.PropertyField(serialized.renderPipelineSettings.supportSSRTransparent, Styles.supportSSRTransparentContent);
+ --EditorGUI.indentLevel;
}
EditorGUILayout.Space();
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs
index 2c7cb031ecd..f49e3b8484e 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs
@@ -41,8 +41,6 @@ class GlobalIlluminatorEditor : VolumeComponentWithQualityEditor
public override void OnEnable()
{
- base.OnEnable();
-
var o = new PropertyFetcher(serializedObject);
m_Enable = Unpack(o.Find(x => x.enable));
@@ -73,6 +71,8 @@ public override void OnEnable()
m_HalfResolutionDenoiser = Unpack(o.Find(x => x.halfResolutionDenoiser));
m_DenoiserRadius = Unpack(o.Find(x => x.denoiserRadius));
m_SecondDenoiserPass = Unpack(o.Find(x => x.secondDenoiserPass));
+
+ base.OnEnable();
}
static public readonly GUIContent k_RayLengthText = EditorGUIUtility.TrTextContent("Max Ray Length", "Controls the maximal length of global illumination rays. The higher this value is, the more expensive ray traced global illumination is.");
@@ -81,12 +81,12 @@ public override void OnEnable()
public void DenoiserGUI()
{
PropertyField(m_Denoise);
+
+ using (new HDEditorUtils.IndentScope())
{
- EditorGUI.indentLevel++;
PropertyField(m_HalfResolutionDenoiser);
PropertyField(m_DenoiserRadius);
PropertyField(m_SecondDenoiserPass);
- EditorGUI.indentLevel--;
}
}
@@ -102,7 +102,7 @@ public override void OnInspectorGUI()
}
PropertyField(m_Enable);
-
+
// If ray tracing is supported display the content of the volume component
if (HDRenderPipeline.pipelineSupportsRayTracing)
{
@@ -112,91 +112,154 @@ public override void OnInspectorGUI()
// Flag to track if the ray tracing parameters were displayed
bool rayTracingSettingsDisplayed = false;
- EditorGUI.indentLevel++;
- if (HDRenderPipeline.pipelineSupportsRayTracing)
+ using (new HDEditorUtils.IndentScope())
{
- if (m_RayTracing.overrideState.boolValue && m_RayTracing.value.boolValue)
+ if (HDRenderPipeline.pipelineSupportsRayTracing)
{
- rayTracingSettingsDisplayed = true;
- PropertyField(m_LayerMask);
- if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Both)
+ if (m_RayTracing.overrideState.boolValue && m_RayTracing.value.boolValue)
{
- PropertyField(m_Mode);
- EditorGUI.indentLevel++;
- switch (m_Mode.value.GetEnumValue())
+ rayTracingSettingsDisplayed = true;
+ PropertyField(m_LayerMask);
+ if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode ==
+ RenderPipelineSettings.SupportedRayTracingMode.Both)
{
- case RayTracingMode.Performance:
+ PropertyField(m_Mode);
+
+ using (new HDEditorUtils.IndentScope())
{
- base.OnInspectorGUI(); // Quality Setting
- EditorGUI.indentLevel++;
- using (new EditorGUI.DisabledScope(!useCustomValue))
+ switch (m_Mode.value.GetEnumValue())
{
- PropertyField(m_RayLength, k_RayLengthText);
- PropertyField(m_RayLength);
- PropertyField(m_ClampValue);
- PropertyField(m_FullResolution);
- PropertyField(m_UpscaleRadius);
- DenoiserGUI();
- }
- EditorGUI.indentLevel--;
+ case RayTracingMode.Performance:
+ {
+ base.OnInspectorGUI(); // Quality Setting
+ using (new HDEditorUtils.IndentScope())
+ using (new QualityScope(this))
+ {
+ PropertyField(m_RayLength, k_RayLengthText);
+ PropertyField(m_RayLength);
+ PropertyField(m_ClampValue);
+ PropertyField(m_FullResolution);
+ PropertyField(m_UpscaleRadius);
+ DenoiserGUI();
+ }
+ }
+ break;
+ case RayTracingMode.Quality:
+ {
+ PropertyField(m_RayLength, k_RayLengthText);
+ PropertyField(m_ClampValue);
+ PropertyField(m_SampleCount);
+ PropertyField(m_BounceCount);
+ DenoiserGUI();
+ }
+ break;
+ }
}
- break;
- case RayTracingMode.Quality:
+ }
+ else if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode ==
+ RenderPipelineSettings.SupportedRayTracingMode.Quality)
+ {
+ PropertyField(m_RayLength, k_RayLengthText);
+ PropertyField(m_ClampValue);
+ PropertyField(m_SampleCount);
+ PropertyField(m_BounceCount);
+ DenoiserGUI();
+ }
+ else
+ {
+ base.OnInspectorGUI(); // Quality Setting
+ EditorGUI.indentLevel++;
+ using (new QualityScope(this))
{
PropertyField(m_RayLength, k_RayLengthText);
+ PropertyField(m_RayLength);
PropertyField(m_ClampValue);
- PropertyField(m_SampleCount);
- PropertyField(m_BounceCount);
+ PropertyField(m_FullResolution);
+ PropertyField(m_UpscaleRadius);
DenoiserGUI();
}
- break;
+
+ EditorGUI.indentLevel--;
}
- EditorGUI.indentLevel--;
- }
- else if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Quality)
- {
- PropertyField(m_RayLength, k_RayLengthText);
- PropertyField(m_ClampValue);
- PropertyField(m_SampleCount);
- PropertyField(m_BounceCount);
- DenoiserGUI();
+
}
- else
+ }
+
+ // If we dit not display the ray tracing parameter, we display the ssgi ones
+ if (!rayTracingSettingsDisplayed)
+ {
+ base.OnInspectorGUI(); // Quality Setting
+
+ using (new HDEditorUtils.IndentScope())
+ using (new QualityScope(this))
{
- base.OnInspectorGUI(); // Quality Setting
- EditorGUI.indentLevel++;
- using (new EditorGUI.DisabledScope(!useCustomValue))
- {
- PropertyField(m_RayLength, k_RayLengthText);
- PropertyField(m_RayLength);
- PropertyField(m_ClampValue);
- PropertyField(m_FullResolution);
- PropertyField(m_UpscaleRadius);
- DenoiserGUI();
- }
- EditorGUI.indentLevel--;
+ PropertyField(m_FullResolutionSS,EditorGUIUtility.TrTextContent("Full Resolution", "Enables full resolution mode."));
+ PropertyField(m_RaySteps);
+ PropertyField(m_FilterRadius);
}
+ PropertyField(m_DepthBufferThickness, k_DepthBufferThicknessText);
}
}
+ }
+ public override QualitySettingsBlob SaveCustomQualitySettingsAsObject(QualitySettingsBlob settings = null)
+ {
+ if (settings == null)
+ settings = new QualitySettingsBlob();
- // If we dit not display the ray tracing parameter, we display the ssgi ones
- if (!rayTracingSettingsDisplayed)
- {
- base.OnInspectorGUI(); // Quality Setting
- EditorGUI.indentLevel++;
- using (new EditorGUI.DisabledScope(!useCustomValue))
- {
- PropertyField(m_FullResolutionSS, EditorGUIUtility.TrTextContent("Full Resolution", "Enables full resolution mode."));
- PropertyField(m_RaySteps);
- PropertyField(m_FilterRadius);
- }
- EditorGUI.indentLevel--;
- PropertyField(m_DepthBufferThickness, k_DepthBufferThicknessText);
- }
+ // RTGI
+ settings.Save(m_RayLength);
+ settings.Save(m_ClampValue);
+ settings.Save(m_FullResolution);
+ settings.Save(m_UpscaleRadius);
+ settings.Save(m_Denoise);
+ settings.Save(m_HalfResolutionDenoiser);
+ settings.Save(m_DenoiserRadius);
+ settings.Save(m_SecondDenoiserPass);
+
+ // SSGI
+ settings.Save(m_FullResolutionSS);
+ settings.Save(m_RaySteps);
+ settings.Save(m_FilterRadius);
+
+ return settings;
+ }
+
+ public override void LoadSettingsFromObject(QualitySettingsBlob settings)
+ {
+ // RTGI
+ settings.TryLoad(ref m_RayLength);
+ settings.TryLoad(ref m_ClampValue);
+ settings.TryLoad(ref m_FullResolution);
+ settings.TryLoad(ref m_UpscaleRadius);
+ settings.TryLoad(ref m_Denoise);
+ settings.TryLoad(ref m_HalfResolutionDenoiser);
+ settings.TryLoad(ref m_DenoiserRadius);
+ settings.TryLoad(ref m_SecondDenoiserPass);
+
+ // SSGI
+ settings.TryLoad(ref m_FullResolutionSS);
+ settings.TryLoad(ref m_RaySteps);
+ settings.TryLoad(ref m_FilterRadius);
+ }
+
+ public override void LoadSettingsFromQualityPreset(RenderPipelineSettings settings, int level)
+ {
+ // RTGI
+ CopySetting(ref m_RayLength, settings.lightingQualitySettings.RTGIRayLength[level]);
+ CopySetting(ref m_ClampValue, settings.lightingQualitySettings.RTGIClampValue[level]);
+ CopySetting(ref m_FullResolution, settings.lightingQualitySettings.RTGIFullResolution[level]);
+ CopySetting(ref m_UpscaleRadius, settings.lightingQualitySettings.RTGIUpScaleRadius[level]);
+ CopySetting(ref m_Denoise, settings.lightingQualitySettings.RTGIDenoise[level]);
+ CopySetting(ref m_HalfResolutionDenoiser, settings.lightingQualitySettings.RTGIHalfResDenoise[level]);
+ CopySetting(ref m_DenoiserRadius, settings.lightingQualitySettings.RTGIDenoiserRadius[level]);
+ CopySetting(ref m_SecondDenoiserPass, settings.lightingQualitySettings.RTGISecondDenoise[level]);
- EditorGUI.indentLevel--;
+ // SSGI
+ CopySetting(ref m_FullResolutionSS, settings.lightingQualitySettings.SSGIFullResolution[level]);
+ CopySetting(ref m_RaySteps, settings.lightingQualitySettings.SSGIRaySteps[level]);
+ CopySetting(ref m_FilterRadius, settings.lightingQualitySettings.SSGIFilterRadius[level]);
}
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/DefaultSettingsPanel.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/DefaultSettingsPanel.cs
index 54c708f5766..e4f61b7ebd6 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/DefaultSettingsPanel.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/DefaultSettingsPanel.cs
@@ -245,6 +245,7 @@ void Draw_VolumeInspector()
}
else if (newAsset != asset)
{
+ Undo.RegisterCompleteObjectUndo(hdrpAsset, "Default Volume Profile Asset Change.");
asset = newAsset;
hdrpAsset.defaultVolumeProfile = asset;
EditorUtility.SetDirty(hdrpAsset);
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Drawers.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Drawers.cs
index bbfd8692eec..ee00c90cfd8 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Drawers.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Drawers.cs
@@ -236,6 +236,9 @@ static void Drawer_SectionRenderingSettings(SerializedFrameSettings serialized,
});
area.AmmendInfo(FrameSettingsField.RayTracing, overrideable: () => hdrpSettings.supportRayTracing);
+#if !ENABLE_VIRTUALTEXTURES
+ area.AmmendInfo(FrameSettingsField.VirtualTexturing, overrideable: () => false);
+#endif
area.AmmendInfo(FrameSettingsField.MotionVectors, overrideable: () => hdrpSettings.supportMotionVectors);
area.AmmendInfo(FrameSettingsField.ObjectMotionVectors, overrideable: () => hdrpSettings.supportMotionVectors);
area.AmmendInfo(FrameSettingsField.TransparentsWriteMotionVector, overrideable: () => hdrpSettings.supportMotionVectors);
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/SerializedScalableSetting.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/SerializedScalableSetting.cs
index 831cdabc375..8db7756ffc3 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/SerializedScalableSetting.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/SerializedScalableSetting.cs
@@ -147,6 +147,9 @@ static void MultiField(Rect position, GUIContent[] subLabels, T[] values)
var indentLevel = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
+ // Save labelWidth
+ float labelWidth = EditorGUIUtility.labelWidth;
+
// Variable to keep track of the current pixel shift in the rectangle we were assigned for this whole section.
float pixelShift = 0;
@@ -155,39 +158,27 @@ static void MultiField(Rect position, GUIContent[] subLabels, T[] values)
{
// Let's first compute what is the width of the label of this scalable setting level
// We make sure that the label doesn't go beyond the space available for this scalable setting level
- var labelWidth = Mathf.Clamp(CalcPrefixLabelWidth(subLabels[index], (GUIStyle)null), 0, num);
-
- // Draw the Label at the expected position
- EditorGUI.LabelField(new Rect(position.x + pixelShift, position.y, labelWidth, position.height), subLabels[index]);
-
- // We need to remove from the position the label size that we've just drawn and shift by it's length
- pixelShift += labelWidth;
-
- // The amount of space left for the field
- float spaceLeft = num - labelWidth;
-
- // If at least two pixels are left to draw this field, draw it, otherwise, skip
- if (spaceLeft > 2)
- {
- // Define the rectangle for the field
- var fieldSlot = new Rect(position.x + pixelShift, position.y, num - labelWidth, position.height);
-
- // Draw the right field depending on its type.
- if (typeof(T) == typeof(int))
- values[index] = (T)(object)EditorGUI.DelayedIntField(fieldSlot, (int)(object)values[index]);
- else if (typeof(T) == typeof(bool))
- values[index] = (T)(object)EditorGUI.Toggle(fieldSlot, (bool)(object)values[index]);
- else if (typeof(T) == typeof(float))
- values[index] = (T)(object)EditorGUI.FloatField(fieldSlot, (float)(object)values[index]);
- else if (typeof(T).IsEnum)
- values[index] = (T)(object)EditorGUI.EnumPopup(fieldSlot, (Enum)(object)values[index]);
- else
- throw new ArgumentOutOfRangeException($"<{typeof(T)}> is not a supported type for multi field");
- }
+ EditorGUIUtility.labelWidth = Mathf.Clamp(CalcPrefixLabelWidth(subLabels[index], (GUIStyle)null), 0, num);
+
+ // Define the rectangle for the field
+ var fieldSlot = new Rect(position.x + pixelShift, position.y, num, position.height);
+
+ // Draw the right field depending on its type.
+ if (typeof(T) == typeof(int))
+ values[index] = (T)(object)EditorGUI.DelayedIntField(fieldSlot, subLabels[index], (int)(object)values[index]);
+ else if (typeof(T) == typeof(bool))
+ values[index] = (T)(object)EditorGUI.Toggle(fieldSlot, subLabels[index], (bool)(object)values[index]);
+ else if (typeof(T) == typeof(float))
+ values[index] = (T)(object)EditorGUI.FloatField(fieldSlot, subLabels[index], (float)(object)values[index]);
+ else if (typeof(T).IsEnum)
+ values[index] = (T)(object)EditorGUI.EnumPopup(fieldSlot, subLabels[index], (Enum)(object)values[index]);
+ else
+ throw new ArgumentOutOfRangeException($"<{typeof(T)}> is not a supported type for multi field");
- // Shift by the slot that was left for the field
- pixelShift += spaceLeft;
+ // Shift by the slot that was used for the field
+ pixelShift += num;
}
+ EditorGUIUtility.labelWidth = labelWidth;
EditorGUI.indentLevel = indentLevel;
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/VolumeComponentWithQualityEditor.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/VolumeComponentWithQualityEditor.cs
index c790e1c7918..0c6eafaa9ed 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/VolumeComponentWithQualityEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/VolumeComponentWithQualityEditor.cs
@@ -1,3 +1,7 @@
+using System;
+using System.Collections.Generic;
+using System.Runtime.CompilerServices;
+using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
@@ -7,15 +11,238 @@ internal abstract class VolumeComponentWithQualityEditor : VolumeComponentEditor
// Quality settings
SerializedDataParameter m_QualitySetting;
+ ///
+ /// An opaque blob storing preset settings (used to remember what were the last custom settings that were used).
+ ///
+ internal class QualitySettingsBlob
+ {
+ private struct QualitySetting
+ {
+ public bool state;
+ public object value;
+ }
+
+ Dictionary settings = new Dictionary();
+
+ public static bool IsEqual (QualitySettingsBlob left, QualitySettingsBlob right)
+ {
+ if (right == null && left == null)
+ {
+ return true;
+ }
+
+ if ((right == null && left != null) || (right != null && left == null))
+ {
+ return false;
+ }
+
+ if (left.settings.Count != right.settings.Count)
+ {
+ return false;
+ }
+
+ foreach (var key in left.settings.Keys)
+ {
+ if (!left.settings[key].Equals(right.settings[key]))
+ {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ // TODO: Should be an override of GetHashCode (in core)?
+ int Hash(SerializedDataParameter setting)
+ {
+ int hash = setting.GetHashCode();
+
+ unchecked
+ {
+ hash = 23 * setting.value.GetHashCode();
+ hash = 23 * setting.overrideState.GetHashCode();
+ }
+
+ return hash;
+ }
+
+ // Save a setting to the quality blob.
+ public void Save(SerializedDataParameter setting) where T : struct
+ {
+ QualitySetting s;
+ s.state = setting.overrideState.boolValue;
+ s.value = setting.value.GetInline();
+
+ int key = Hash(setting);
+
+ if (settings.ContainsKey(key))
+ {
+ // If the setting exists, overwrite the value
+ settings[key] = s;
+ }
+ else
+ {
+ // Otherwise, cache a new setting
+ settings.Add(key, s);
+ }
+ }
+
+ // Attempts to fill a quality setting with its custom value and override state.
+ public void TryLoad(ref SerializedDataParameter setting) where T : struct
+ {
+ if (settings.TryGetValue(Hash(setting), out QualitySetting s))
+ {
+ setting.value.SetInline((T)s.value);
+ setting.overrideState.boolValue = s.state;
+ }
+ }
+ }
+
+ ///
+ /// Scoped quality setting change checker.
+ ///
+ public struct QualityScope : IDisposable
+ {
+ VolumeComponentWithQualityEditor m_QualityComponent;
+ QualitySettingsBlob m_Settings;
+
+ // Cache the quality setting
+ public QualityScope(VolumeComponentWithQualityEditor component)
+ {
+ m_QualityComponent = component;
+ m_Settings = m_QualityComponent.SaveCustomQualitySettingsAsObject();
+ EditorGUI.BeginChangeCheck();
+ }
+
+ public void Dispose()
+ {
+ if (EditorGUI.EndChangeCheck())
+ {
+ QualitySettingsBlob newSettings = m_QualityComponent?.SaveCustomQualitySettingsAsObject();
+
+ if (!QualitySettingsBlob.IsEqual(m_Settings, newSettings))
+ m_QualityComponent?.QualitySettingsWereChanged();
+ }
+ }
+ }
+
+ // Note: Editors are refreshed on gui changes by the volume system, so any state that we want to store here needs to be a static (or in a serialized variable)
+ // We use ConditionalWeakTable instead of a Dictionary of InstanceIDs to get automatic clean-up of dead entries in the table
+ static ConditionalWeakTable s_CustomSettingsHistory = new ConditionalWeakTable();
+
+ static readonly int k_CustomQuality = ScalableSettingLevelParameter.LevelCount;
+
public override void OnEnable()
{
var o = new PropertyFetcher(serializedObject);
m_QualitySetting = Unpack(o.Find(x => x.quality));
+
+ // Ensure we reflect presets in the pipeline asset, not the hardcoded defaults.
+ // Warning: base.OnEnable must be called after VolumeComponentWithQuality has unpacked SerializedData.
+ var pipeline = (HDRenderPipeline)RenderPipelineManager.currentPipeline;
+ if (pipeline != null)
+ {
+ serializedObject.Update();
+
+ if (m_QualitySetting.value.intValue < k_CustomQuality)
+ LoadSettingsFromQualityPreset(pipeline.currentPlatformRenderPipelineSettings, m_QualitySetting.value.intValue);
+
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+
+ public override void OnInspectorGUI()
+ {
+ int prevQualityLevel = m_QualitySetting.value.intValue;
+
+ EditorGUI.BeginChangeCheck();
+ PropertyField(m_QualitySetting);
+
+ // When a quality preset changes, we want to detect and reflect the settings in the UI. PropertyFields mirror the contents of one memory loccation, so
+ // the idea is that we copy the presets to that location. This logic is optional, if volume components don't override the helper functions at the end,
+ // they will continue to work, but the preset settings will not be reflected in the UI.
+ if (EditorGUI.EndChangeCheck())
+ {
+ int newQualityLevel = m_QualitySetting.value.intValue;
+
+ if (newQualityLevel == k_CustomQuality)
+ {
+ // If we have switched to custom quality from a preset, then load the last custom quality settings the user has used in this volume
+ if (prevQualityLevel != k_CustomQuality)
+ {
+ QualitySettingsBlob history = null;
+ s_CustomSettingsHistory.TryGetValue(serializedObject.targetObject, out history);
+ if (history != null)
+ {
+ LoadSettingsFromObject(history);
+ }
+ }
+ }
+ else
+ {
+ // If we are going to use a quality preset, then load the preset values so they are reflected in the UI
+ var pipeline = (HDRenderPipeline)RenderPipelineManager.currentPipeline;
+ if (pipeline != null)
+ {
+ // If we switch from a custom quality level, then save these values so we can re-use them if teh user switches back
+ if (prevQualityLevel == k_CustomQuality)
+ {
+ QualitySettingsBlob history = null;
+ s_CustomSettingsHistory.TryGetValue(serializedObject.targetObject, out history);
+ if (history != null)
+ {
+ SaveCustomQualitySettingsAsObject(history);
+ }
+ else
+ {
+ // Only keep track of custom settings for components that implement the new interface (and return not null)
+ history = SaveCustomQualitySettingsAsObject();
+ if (history != null)
+ {
+ s_CustomSettingsHistory.Add(serializedObject.targetObject, history);
+ }
+
+ }
+ }
+ LoadSettingsFromQualityPreset(pipeline.currentPlatformRenderPipelineSettings, newQualityLevel);
+ }
+ }
+ }
+ }
+
+ protected bool useCustomValue => m_QualitySetting.value.intValue == k_CustomQuality;
+ protected bool overrideState => m_QualitySetting.overrideState.boolValue;
+
+ ///
+ /// This utility can be used to copy a value into a volume component setting visible in the inspector.
+ ///
+ protected static void CopySetting(ref SerializedDataParameter setting, T value) where T : struct
+ {
+ setting.value.SetInline(value);
+
+ // Force enable the override state, to indicate that these values are actually used.
+ setting.overrideState.boolValue = true;
}
- public override void OnInspectorGUI() =>PropertyField(m_QualitySetting);
+ ///
+ /// This should be called after the user manually edits a quality setting that appears in a preset. After calling this function, the quality preset will change to Custom.
+ ///
+ public void QualitySettingsWereChanged() { m_QualitySetting.value.intValue = k_CustomQuality; }
+
+ ///
+ /// This function should be overriden by a volume component to load preset settings from RenderPipelineSettings
+ ///
+ public virtual void LoadSettingsFromQualityPreset(RenderPipelineSettings settings, int level) { }
+
+ ///
+ /// This function should be overriden by a volume component to return an opaque object (binary blob) with the custom quality settings currently in use.
+ ///
+ public virtual QualitySettingsBlob SaveCustomQualitySettingsAsObject(QualitySettingsBlob history = null) { return null; }
- protected bool useCustomValue => m_QualitySetting.value.intValue == ScalableSettingLevelParameter.LevelCount;
+ ///
+ /// This function should be overriden by a volume component to load a custom preset setting from an opaque binary blob (as returned from SaveCustomQualitySettingsAsObject)
+ ///
+ public virtual void LoadSettingsFromObject(QualitySettingsBlob settings) { }
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/DefaultLookDevProfile.asset b/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/DefaultLookDevProfile.asset
index 4d962f70368..373f9cd631d 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/DefaultLookDevProfile.asset
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/DefaultLookDevProfile.asset
@@ -31,6 +31,9 @@ MonoBehaviour:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
+ quality:
+ m_OverrideState: 0
+ m_Value: 1
rayTracing:
m_OverrideState: 0
m_Value: 0
@@ -44,24 +47,16 @@ MonoBehaviour:
m_Value: 0
min: 0
max: 1
- stepCount:
- m_OverrideState: 0
- m_Value: 6
- min: 2
- max: 32
radius:
m_OverrideState: 1
m_Value: 1
min: 0.25
max: 5
- fullResolution:
+ spatialBilateralAggressiveness:
m_OverrideState: 0
- m_Value: 0
- maximumRadiusInPixels:
- m_OverrideState: 0
- m_Value: 40
- min: 16
- max: 256
+ m_Value: 0.15
+ min: 0
+ max: 1
temporalAccumulation:
m_OverrideState: 0
m_Value: 1
@@ -70,14 +65,6 @@ MonoBehaviour:
m_Value: 0.5
min: 0
max: 1
- bilateralUpsample:
- m_OverrideState: 0
- m_Value: 1
- directionCount:
- m_OverrideState: 0
- m_Value: 2
- min: 1
- max: 6
blurSharpness:
m_OverrideState: 0
m_Value: 0.1
@@ -88,21 +75,41 @@ MonoBehaviour:
m_Value:
serializedVersion: 2
m_Bits: 4294967295
- rayLength:
- m_OverrideState: 0
- m_Value: 0.5
+ m_StepCount:
+ m_OverrideState: 1
+ m_Value: 6
+ min: 2
+ max: 32
+ m_FullResolution:
+ m_OverrideState: 1
+ m_Value: 0
+ m_MaximumRadiusInPixels:
+ m_OverrideState: 1
+ m_Value: 40
+ min: 16
+ max: 256
+ m_BilateralUpsample:
+ m_OverrideState: 1
+ m_Value: 1
+ m_DirectionCount:
+ m_OverrideState: 1
+ m_Value: 2
+ min: 1
+ max: 6
+ m_RayLength:
+ m_OverrideState: 1
+ m_Value: 3
min: 0
- max: 50
- sampleCount:
- m_OverrideState: 0
- m_Value: 4
+ m_SampleCount:
+ m_OverrideState: 1
+ m_Value: 2
min: 1
max: 64
- denoise:
- m_OverrideState: 0
- m_Value: 0
- denoiserRadius:
- m_OverrideState: 0
+ m_Denoise:
+ m_OverrideState: 1
+ m_Value: 1
+ m_DenoiserRadius:
+ m_OverrideState: 1
m_Value: 0.5
min: 0.001
max: 1
@@ -172,6 +179,10 @@ MonoBehaviour:
quality:
m_OverrideState: 0
m_Value: 3
+ threshold:
+ m_OverrideState: 0
+ m_Value: 0
+ min: 0
intensity:
m_OverrideState: 1
m_Value: 0.1
@@ -195,15 +206,15 @@ MonoBehaviour:
m_OverrideState: 0
m_Value: 0
min: 0
- prefilter:
- m_OverrideState: 0
- m_Value: 0
anamorphic:
m_OverrideState: 0
m_Value: 1
m_Resolution:
m_OverrideState: 0
m_Value: 2
+ m_HighQualityPrefiltering:
+ m_OverrideState: 0
+ m_Value: 0
m_HighQualityFiltering:
m_OverrideState: 0
m_Value: 1
diff --git a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/OutdoorsScene.unity b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/OutdoorsScene.unity
index bf890535a2b..2d42c6fa6e7 100644
--- a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/OutdoorsScene.unity
+++ b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/OutdoorsScene.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+ m_IndirectSpecularColor: {r: 2155.1436, g: 2259.3691, b: 3297.336, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -153,7 +153,7 @@ Light:
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1}
- m_Intensity: 110000
+ m_Intensity: 130000
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
@@ -194,7 +194,7 @@ Light:
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 2
- m_AreaSize: {x: 1, y: 1}
+ m_AreaSize: {x: 0.5, y: 0.5}
m_BounceIntensity: 1
m_ColorTemperature: 6500
m_UseColorTemperature: 1
@@ -237,7 +237,7 @@ MonoBehaviour:
m_PointlightHDType: 0
m_SpotLightShape: 0
m_AreaLightShape: 0
- m_Intensity: 110000
+ m_Intensity: 130000
m_EnableSpotReflector: 0
m_LuxAtDistance: 1
m_InnerSpotPercent: 0
@@ -311,6 +311,10 @@ MonoBehaviour:
m_NormalBias: 0.75
m_SlopeBias: 0.5
m_ShadowUpdateMode: 0
+ m_AlwaysDrawDynamicShadows: 0
+ m_UpdateShadowOnLightMovement: 0
+ m_CachedShadowTranslationThreshold: 0.01
+ m_CachedShadowAngularThreshold: 0.5
m_BarnDoorAngle: 90
m_BarnDoorLength: 0.05
m_preserveCachedShadow: 0
diff --git a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/OutdoorsDXRScene.unity b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/OutdoorsDXRScene.unity
index d110c045da5..916370a735f 100644
--- a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/OutdoorsDXRScene.unity
+++ b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/OutdoorsDXRScene.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+ m_IndirectSpecularColor: {r: 2155.1436, g: 2259.3691, b: 3297.336, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -153,7 +153,7 @@ Light:
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1}
- m_Intensity: 110000
+ m_Intensity: 130000
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
@@ -194,7 +194,7 @@ Light:
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 2
- m_AreaSize: {x: 1, y: 1}
+ m_AreaSize: {x: 0.5, y: 0.5}
m_BounceIntensity: 1
m_ColorTemperature: 6500
m_UseColorTemperature: 1
@@ -237,7 +237,7 @@ MonoBehaviour:
m_PointlightHDType: 0
m_SpotLightShape: 0
m_AreaLightShape: 0
- m_Intensity: 110000
+ m_Intensity: 130000
m_EnableSpotReflector: 0
m_LuxAtDistance: 1
m_InnerSpotPercent: 0
@@ -311,6 +311,10 @@ MonoBehaviour:
m_NormalBias: 0.75
m_SlopeBias: 0.5
m_ShadowUpdateMode: 0
+ m_AlwaysDrawDynamicShadows: 0
+ m_UpdateShadowOnLightMovement: 0
+ m_CachedShadowTranslationThreshold: 0.01
+ m_CachedShadowAngularThreshold: 0.5
m_BarnDoorAngle: 90
m_BarnDoorLength: 0.05
m_preserveCachedShadow: 0
diff --git a/com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs
index f4acccf6c7e..3e1cbb6ae18 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs
@@ -20,15 +20,20 @@ class FogEditor : VolumeComponentEditor
protected SerializedDataParameter m_MeanFreePath;
protected SerializedDataParameter m_BaseHeight;
protected SerializedDataParameter m_MaximumHeight;
- protected SerializedDataParameter m_Anisotropy;
- protected SerializedDataParameter m_GlobalLightProbeDimmer;
+
protected SerializedDataParameter m_EnableVolumetricFog;
+ protected SerializedDataParameter m_Anisotropy;
protected SerializedDataParameter m_DepthExtent;
+ protected SerializedDataParameter m_GlobalLightProbeDimmer;
protected SerializedDataParameter m_SliceDistributionUniformity;
+ protected SerializedDataParameter m_FogControlMode;
protected SerializedDataParameter m_ScreenResolutionPercentage;
protected SerializedDataParameter m_VolumeSliceCount;
- protected SerializedDataParameter m_Filter;
-
+ protected SerializedDataParameter m_VolumetricFogBudget;
+ protected SerializedDataParameter m_ResolutionDepthRatio;
+ protected SerializedDataParameter m_DirectionalLightsOnly;
+ protected SerializedDataParameter m_DenoisingMode;
+
static GUIContent s_Enabled = new GUIContent("Enable", "Check this to enable fog in your scene.");
static GUIContent s_AlbedoLabel = new GUIContent("Albedo", "Specifies the color this fog scatters light to.");
static GUIContent s_MeanFreePathLabel = new GUIContent("Fog Attenuation Distance", "Controls the density at the base level (per color channel). Distance at which fog reduces background light intensity by 63%. Units: m.");
@@ -37,6 +42,7 @@ class FogEditor : VolumeComponentEditor
static GUIContent s_AnisotropyLabel = new GUIContent("Anisotropy", "Controls the angular distribution of scattered light. 0 is isotropic, 1 is forward scattering, and -1 is backward scattering.");
static GUIContent s_GlobalLightProbeDimmerLabel = new GUIContent("Ambient Light Probe Dimmer", "Controls the intensity reduction of the global Light Probe that the sky generates.");
static GUIContent s_EnableVolumetricFog = new GUIContent("Volumetric Fog", "When enabled, activates volumetric fog.");
+ static GUIContent s_DepthExtentLabel = new GUIContent("Volumetric Fog Distance", "Sets the distance (in meters) from the Camera's Near Clipping Plane to the back of the Camera's volumetric lighting buffer. The lower the distance is, the higher the fog quality is.");
public override bool hasAdvancedMode => true;
@@ -63,9 +69,13 @@ public override void OnEnable()
m_EnableVolumetricFog = Unpack(o.Find(x => x.enableVolumetricFog));
m_DepthExtent = Unpack(o.Find(x => x.depthExtent));
m_SliceDistributionUniformity = Unpack(o.Find(x => x.sliceDistributionUniformity));
+ m_FogControlMode = Unpack(o.Find(x => x.fogControlMode));
m_ScreenResolutionPercentage = Unpack(o.Find(x => x.screenResolutionPercentage));
m_VolumeSliceCount = Unpack(o.Find(x => x.volumeSliceCount));
- m_Filter = Unpack(o.Find(x => x.filter));
+ m_VolumetricFogBudget = Unpack(o.Find(x => x.volumetricFogBudget));
+ m_ResolutionDepthRatio = Unpack(o.Find(x => x.resolutionDepthRatio));
+ m_DirectionalLightsOnly = Unpack(o.Find(x => x.directionalLightsOnly));
+ m_DenoisingMode = Unpack(o.Find(x => x.denoisingMode));
}
public override void OnInspectorGUI()
@@ -113,16 +123,36 @@ public override void OnInspectorGUI()
EditorGUI.indentLevel++;
PropertyField(m_Albedo, s_AlbedoLabel);
- PropertyField(m_Anisotropy, s_AnisotropyLabel);
PropertyField(m_GlobalLightProbeDimmer, s_GlobalLightProbeDimmerLabel);
+ PropertyField(m_DepthExtent, s_DepthExtentLabel);
+ PropertyField(m_DenoisingMode);
if (isInAdvancedMode)
{
- PropertyField(m_DepthExtent);
PropertyField(m_SliceDistributionUniformity);
- PropertyField(m_ScreenResolutionPercentage);
- PropertyField(m_VolumeSliceCount);
- PropertyField(m_Filter);
+ PropertyField(m_FogControlMode);
+ {
+ EditorGUI.indentLevel++;
+ if ((FogControl)m_FogControlMode.value.intValue == FogControl.Balance)
+ {
+ PropertyField(m_VolumetricFogBudget);
+ PropertyField(m_ResolutionDepthRatio);
+ }
+ else
+ {
+ PropertyField(m_ScreenResolutionPercentage);
+ PropertyField(m_VolumeSliceCount);
+ }
+ EditorGUI.indentLevel--;
+ }
+
+ PropertyField(m_DirectionalLightsOnly);
+ PropertyField(m_Anisotropy, s_AnisotropyLabel);
+ if (m_Anisotropy.value.floatValue != 0.0f)
+ {
+ EditorGUILayout.Space();
+ EditorGUILayout.HelpBox("When the value is not 0, the anisotropy effect significantly increases the performance impact of volumetric fog.", MessageType.Info, wide: true);
+ }
}
EditorGUI.indentLevel--;
diff --git a/com.unity.render-pipelines.high-definition/Editor/USS/Wizard.uss b/com.unity.render-pipelines.high-definition/Editor/USS/Wizard.uss
index 1b285aa03b5..de39bea3f84 100644
--- a/com.unity.render-pipelines.high-definition/Editor/USS/Wizard.uss
+++ b/com.unity.render-pipelines.high-definition/Editor/USS/Wizard.uss
@@ -3,7 +3,7 @@
width: 12px;
height: 12px;
position: absolute;
- left: 180px;
+ left: 325px;
}
#DefaultResourceFolder > Label, #NewScene > Label, #NewDXRScene > Label
@@ -13,7 +13,7 @@
#TestLabel
{
- width: 180px;
+ width: 325px;
}
#Resolver
diff --git a/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs b/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs
index 04181ba6c87..5f77883e485 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs
@@ -126,15 +126,18 @@ struct Entry
public readonly int indent;
public readonly bool forceDisplayCheck;
public readonly bool skipErrorIcon;
- public Entry(InclusiveScope scope, Style.ConfigStyle configStyle, Checker check, Fixer fix, bool forceDisplayCheck = false, bool skipErrorIcon = false)
+ public readonly bool displayAssetName;
+
+ public Entry(InclusiveScope scope, Style.ConfigStyle configStyle, Checker check, Fixer fix, bool forceDisplayCheck = false, bool skipErrorIcon = false, bool displayAssetName = false)
{
this.scope = scope;
this.configStyle = configStyle;
this.check = check;
this.fix = fix;
this.forceDisplayCheck = forceDisplayCheck;
- indent = scope == InclusiveScope.HDRPAsset || scope == InclusiveScope.XRManagement || scope == InclusiveScope.DXROptional ? 1 : 0;
+ indent = scope == InclusiveScope.HDRPAsset || scope == InclusiveScope.XRManagement ? 1 : 0;
this.skipErrorIcon = skipErrorIcon;
+ this.displayAssetName = displayAssetName;
}
}
@@ -177,11 +180,14 @@ Entry[] entries
new Entry(InclusiveScope.DXR, Style.dxrResources, IsDXRAssetCorrect, FixDXRAsset),
// Optional checks
- new Entry(InclusiveScope.DXROptional, Style.dxrScreenSpaceShadow, IsDXRScreenSpaceShadowCorrect, null, forceDisplayCheck: true, skipErrorIcon: true),
- new Entry(InclusiveScope.DXROptional, Style.dxrReflections, IsDXRReflectionsCorrect, null, forceDisplayCheck: true, skipErrorIcon: true),
- new Entry(InclusiveScope.DXROptional, Style.dxrTransparentReflections, IsDXRTransparentReflectionsCorrect, null, forceDisplayCheck: true, skipErrorIcon: true),
- new Entry(InclusiveScope.DXROptional, Style.dxrGI, IsDXRGICorrect, null, forceDisplayCheck: true, skipErrorIcon: true),
-
+ new Entry(InclusiveScope.DXROptional, Style.dxrScreenSpaceShadow, IsDXRScreenSpaceShadowCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
+ new Entry(InclusiveScope.DXROptional, Style.dxrScreenSpaceShadowFS, IsDXRScreenSpaceShadowFSCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
+ new Entry(InclusiveScope.DXROptional, Style.dxrReflections, IsDXRReflectionsCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
+ new Entry(InclusiveScope.DXROptional, Style.dxrReflectionsFS, IsDXRReflectionsFSCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
+ new Entry(InclusiveScope.DXROptional, Style.dxrTransparentReflections, IsDXRTransparentReflectionsCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
+ new Entry(InclusiveScope.DXROptional, Style.dxrTransparentReflectionsFS, IsDXRTransparentReflectionsFSCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
+ new Entry(InclusiveScope.DXROptional, Style.dxrGI, IsDXRGICorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
+ new Entry(InclusiveScope.DXROptional, Style.dxrGIFS, IsDXRGIFSCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
};
return m_Entries;
}
@@ -652,19 +658,67 @@ bool IsDXRScreenSpaceShadowCorrect()
=> HDRenderPipeline.currentAsset != null
&& HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.hdShadowInitParams.supportScreenSpaceShadows;
+ bool IsDXRScreenSpaceShadowFSCorrect()
+ {
+ HDRenderPipelineAsset hdrpAsset = HDRenderPipeline.currentAsset;
+ if (hdrpAsset != null)
+ {
+ FrameSettings defaultCameraFS = hdrpAsset.GetDefaultFrameSettings(FrameSettingsRenderType.Camera);
+ return defaultCameraFS.IsEnabled(FrameSettingsField.ScreenSpaceShadows);
+ }
+ else
+ return false;
+ }
+
bool IsDXRReflectionsCorrect()
=> HDRenderPipeline.currentAsset != null
&& HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.supportSSR;
+ bool IsDXRReflectionsFSCorrect()
+ {
+ HDRenderPipelineAsset hdrpAsset = HDRenderPipeline.currentAsset;
+ if (hdrpAsset != null)
+ {
+ FrameSettings defaultCameraFS = hdrpAsset.GetDefaultFrameSettings(FrameSettingsRenderType.Camera);
+ return defaultCameraFS.IsEnabled(FrameSettingsField.SSR);
+ }
+ else
+ return false;
+ }
+
bool IsDXRTransparentReflectionsCorrect()
=> HDRenderPipeline.currentAsset != null
&& HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.supportSSRTransparent;
+ bool IsDXRTransparentReflectionsFSCorrect()
+ {
+ HDRenderPipelineAsset hdrpAsset = HDRenderPipeline.currentAsset;
+ if (hdrpAsset != null)
+ {
+ FrameSettings defaultCameraFS = hdrpAsset.GetDefaultFrameSettings(FrameSettingsRenderType.Camera);
+ return defaultCameraFS.IsEnabled(FrameSettingsField.TransparentSSR);
+ }
+ else
+ return false;
+ }
+
bool IsDXRGICorrect()
=> HDRenderPipeline.currentAsset != null
&& HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.supportSSGI;
- bool IsArchitecture64Bits()
+ bool IsDXRGIFSCorrect()
+ {
+ HDRenderPipelineAsset hdrpAsset = HDRenderPipeline.currentAsset;
+ if (hdrpAsset != null)
+ {
+ FrameSettings defaultCameraFS = hdrpAsset.GetDefaultFrameSettings(FrameSettingsRenderType.Camera);
+ return defaultCameraFS.IsEnabled(FrameSettingsField.SSGI);
+ }
+ else
+ return false;
+ }
+
+ bool IsArchitecture64Bits()
=> EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64;
void FixArchitecture64Bits(bool fromAsyncUnused)
{
diff --git a/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs b/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs
index ab43e5fc1f5..091e3190332 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs
@@ -1,4 +1,5 @@
using UnityEngine;
+using UnityEngine.Rendering.HighDefinition;
using System.Runtime.InteropServices;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
@@ -137,18 +138,30 @@ public ConfigStyle(string label, string error, string button = resolve, MessageT
label: "Direct3D 12",
error: "Direct3D 12 is needed! (Editor restart is required)");
public static readonly ConfigStyle dxrScreenSpaceShadow = new ConfigStyle(
- label: "Screen Space Shadow",
- error: "Screen Space Shadows are disabled in the current HDRP asset. You will not be able to toggle ray traced shadows on the lights in your scene. You can enable the feature in the HDRP asset under Lighting -> Shadows -> Screen Space Shadows", messageType: MessageType.Info);
+ label: "Screen Space Shadows (Asset)",
+ error: "Screen Space Shadows are disabled in the current HDRP Asset which means you cannot enable ray-traced shadows for lights in your scene. To enable this feature, open your HDRP Asset, go to Lighting > Shadows, and enable Screen Space Shadows", messageType: MessageType.Warning);
+ public static readonly ConfigStyle dxrScreenSpaceShadowFS = new ConfigStyle(
+ label: "Screen Space Shadows (Default Camera Frame Setting)",
+ error: "Screen Space Shadows are disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced shadows. To enable this feature, go to Project Settings > HDRP Default Settings > Frame Settings > Default Frame Settings For Camera > Lighting and enable Screen Space Shadows", messageType: MessageType.Info);
public static readonly ConfigStyle dxrReflections = new ConfigStyle(
- label: "Reflections",
- error: "Screen Space Reflections are disabled in the current HDRP asset. You will not be able to toggle ray traced reflections though your volume components. You can enable the feature in the HDRP asset under Lighting -> Reflections -> Screen Space Reflections", messageType: MessageType.Info);
+ label: "Reflection (Asset)",
+ error: "Screen Space Reflection is disabled in the current HDRP Asset which means you cannot enable ray-traced reflections in Volume components. To enable this feature, open your HDRP Asset, go to Lighting > Reflections, and enable Screen Space Reflections", messageType: MessageType.Warning);
+ public static readonly ConfigStyle dxrReflectionsFS = new ConfigStyle(
+ label: "Reflection (Default Camera Frame Setting)",
+ error: "Screen Space Reflection is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced reflections. To enable this feature, go to Project Settings > HDRP Default Settings > Frame Settings > Default Frame Settings For Camera > Lighting and enable Screen Space Reflections", messageType: MessageType.Info);
public static readonly ConfigStyle dxrTransparentReflections = new ConfigStyle(
- label: "Transparent Reflections",
- error: "Transparent Screen Space Reflections are disabled in the current HDRP asset. You will not be able to toggle ray traced reflections on transparent objects though your volume components. You can enable the feature in the HDRP asset under Lighting -> Reflections -> Transparent Screen Space Reflections", messageType: MessageType.Info);
+ label: "Screen Space Reflection - Transparent (Asset)",
+ error: "Screen Space Reflection - Transparent is disabled in the current HDRP Asset which means you cannot enable ray-traced reflections for transparent GameObjects from Volume components. To enable this feature, open your HDRP Asset, go to Lighting > Reflections, and enable Transparents receive SSR", messageType: MessageType.Warning);
+ public static readonly ConfigStyle dxrTransparentReflectionsFS = new ConfigStyle(
+ label: "Screen Space Reflection - Transparent (Default Camera Frame Setting)",
+ error: "Screen Space Reflection - Transparent is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced reflections for transparent GameObjects. To enable this feature, go to Project Settings > HDRP Default Settings > Frame Settings > Default Frame Settings For Camera > Lighting and enable On Transparent", messageType: MessageType.Info);
public static readonly ConfigStyle dxrGI = new ConfigStyle(
- label: "Global Illumination",
- error: "Screen Space Global Illumination is disabled in the current HDRP asset. You will not be able to toggle ray global illumination though your volume components. You can enable the feature in the HDRP asset under Lighting -> Screen Space Global Illumination", messageType: MessageType.Info);
- public static readonly ConfigStyle dxr64bits = new ConfigStyle(
+ label: "Global Illumination (Asset)",
+ error: "Screen Space Global Illumination is disabled in the current HDRP asset which means you cannot enable ray-traced global illumination in Volume components. To enable this feature, open your HDRP Asset, go to Lighting and enable Screen Space Global Illumination", messageType: MessageType.Warning);
+ public static readonly ConfigStyle dxrGIFS = new ConfigStyle(
+ label: "Global Illumination (Default Camera Frame Setting)",
+ error: "Screen Space Global Illumination is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced global illumination. To enable this feature, go to Project Settings > HDRP Default Settings > Frame Settings > Default Frame Settings For Camera > Lighting and enable Screen Space Global Illumination", messageType: MessageType.Info);
+ public static readonly ConfigStyle dxr64bits = new ConfigStyle(
label: "Architecture 64 bits",
error: "To build your Project to a Unity Player, ray tracing requires that the build uses 64 bit architecture.");
public static readonly ConfigStyle dxrStaticBatching = new ConfigStyle(
@@ -481,9 +494,19 @@ void UpdateDisplayOfConfigPackageArea(ConfigPackageState state)
void GroupEntriesForDisplay(VisualElement container, InclusiveScope filter)
{
foreach (var entry in entries.Where(e => filter.Contains(e.scope)))
+ {
+ string error = entry.configStyle.error;
+
+ // If it is necessary, append tht name of the current asset.
+ var hdrpAsset = HDRenderPipeline.currentAsset;
+ if (entry.displayAssetName && hdrpAsset != null)
+ {
+ error += " (" + hdrpAsset.name +").";
+ }
+
container.Add(new ConfigInfoLine(
entry.configStyle.label,
- entry.configStyle.error,
+ error,
entry.configStyle.messageType,
entry.configStyle.button,
() => entry.check(),
@@ -491,6 +514,7 @@ void GroupEntriesForDisplay(VisualElement container, InclusiveScope filter)
entry.indent,
entry.configStyle.messageType == MessageType.Error || entry.forceDisplayCheck,
entry.skipErrorIcon));
+ }
}
void AddHDRPConfigInfo(VisualElement container)
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionLayer.cs b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionLayer.cs
index 804f76453f9..747da77bff9 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionLayer.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionLayer.cs
@@ -151,7 +151,7 @@ public static CompositorLayer CreateStackLayer(LayerType type = CompositorLayer.
var newLayer = new CompositorLayer();
newLayer.m_LayerName = layerName;
newLayer.m_Type = type;
- newLayer.m_Camera = CompositionManager.GetSceceCamera();
+ newLayer.m_Camera = CompositionManager.GetSceneCamera();
newLayer.m_CullingMask = newLayer.m_Camera? newLayer.m_Camera.cullingMask : 0; //LayerMask.GetMask("None");
newLayer.m_OutputTarget = CompositorLayer.OutputTarget.CameraStack;
newLayer.m_ClearDepth = true;
@@ -187,6 +187,15 @@ static float EnumToScale(ResolutionScale scale)
return 1.0f / (int)scale;
}
+ static T AddComponent(GameObject go) where T : Component
+ {
+ #if UNITY_EDITOR
+ return UnityEditor.Undo.AddComponent(go);
+ #else
+ return go.AddComponent();
+ #endif
+ }
+
public int pixelWidth
{
get
@@ -222,7 +231,7 @@ public void Init(string layerID = "")
// Note: Movie & image layers are rendered at the output resolution (and not the movie/image resolution). This is required to have post-processing effects like film grain at full res.
if (m_Camera == null)
{
- m_Camera = CompositionManager.GetSceceCamera();
+ m_Camera = CompositionManager.GetSceneCamera();
}
var compositor = CompositionManager.GetInstance();
@@ -340,13 +349,15 @@ public void Init(string layerID = "")
if (m_LayerCamera)
{
m_LayerCamera.enabled = m_Show;
- var cameraData = m_LayerCamera.GetComponent();
+ var cameraData = m_LayerCamera.GetComponent()
+ ?? AddComponent(m_LayerCamera.gameObject);
+
var layerData = m_LayerCamera.GetComponent();
{
// create the component if it is required and does not exist
if (layerData == null)
{
- layerData = m_LayerCamera.gameObject.AddComponent();
+ layerData = AddComponent(m_LayerCamera.gameObject);
layerData.hideFlags = HideFlags.HideAndDontSave | HideFlags.HideInInspector;
}
// Reset the layer params (in case we cloned a camera which already had AdditionalCompositorData)
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionManager.cs
index c2f9fcde07a..d1269b3188d 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionManager.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionManager.cs
@@ -826,7 +826,7 @@ internal bool IsThisCameraShared(Camera camera)
return count > 1;
}
- static public Camera GetSceceCamera()
+ static public Camera GetSceneCamera()
{
if (Camera.main != null)
{
@@ -834,7 +834,7 @@ static public Camera GetSceceCamera()
}
foreach (var camera in Camera.allCameras)
{
- if (camera.name != "MainCompositorCamera")
+ if (camera != CompositionManager.GetInstance().outputCamera)
{
return camera;
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/Fog.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/Fog.cs
index 4146f87177d..82d21096a4a 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/Fog.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/Fog.cs
@@ -7,6 +7,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// Fog Volume Component.
///
[Serializable, VolumeComponentMenu("Fog")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Fog" + Documentation.endURL)]
public class Fog : VolumeComponent
{
/// Enable fog.
@@ -39,10 +40,6 @@ public class Fog : VolumeComponent
public FloatParameter baseHeight = new FloatParameter(0.0f);
/// Height fog maximum height.
public FloatParameter maximumHeight = new FloatParameter(50.0f);
-
- // Common Fog Parameters (Exponential/Volumetric)
- /// Fog albedo.
- public ColorParameter albedo = new ColorParameter(Color.white);
/// Fog mean free path.
[DisplayInfo(name = "Fog Attenuation Distance")]
public MinFloatParameter meanFreePath = new MinFloatParameter(400.0f, 1.0f);
@@ -51,28 +48,58 @@ public class Fog : VolumeComponent
/// Enable volumetric fog.
[DisplayInfo(name = "Volumetric Fog")]
public BoolParameter enableVolumetricFog = new BoolParameter(false);
- /// Volumetric fog anisotropy.
- public ClampedFloatParameter anisotropy = new ClampedFloatParameter(0.0f, -1.0f, 1.0f);
+ // Common Fog Parameters (Exponential/Volumetric)
+ /// Stores the fog albedo. This defines the color of the fog.
+ public ColorParameter albedo = new ColorParameter(Color.white);
/// Multiplier for ambient probe contribution.
[DisplayInfo(name = "Ambient Light Probe Dimmer")]
public ClampedFloatParameter globalLightProbeDimmer = new ClampedFloatParameter(1.0f, 0.0f, 1.0f);
-
- /// Sets the distance (in meters) from the Camera's Near Clipping Plane to the back of the Camera's volumetric lighting buffer.
- [Tooltip("Sets the distance (in meters) from the Camera's Near Clipping Plane to the back of the Camera's volumetric lighting buffer.")]
+ /// Sets the distance (in meters) from the Camera's Near Clipping Plane to the back of the Camera's volumetric lighting buffer. The lower the distance is, the higher the fog quality is.
public MinFloatParameter depthExtent = new MinFloatParameter(64.0f, 0.1f);
+ /// Controls which denoising technique to use for the volumetric effect.
+ /// Reprojection mode is effective for static lighting but can lead to severe ghosting artifacts with highly dynamic lighting. Gaussian mode is effective with dynamic lighting. You can also use both modes together which produces high-quality results, but increases the resource intensity of processing the effect.
+ [Tooltip("Controls which denoising technique to use for the volumetric effect. Reprojection is very effective for static lighting, but can lead to severe ghosting for highly dynamic lighting. Gaussian is a good alternative for dynamic lighting. Using both techniques can give high quality results but significantly increases the resource intensity of the effect.")]
+ public FogDenoisingModeParameter denoisingMode = new FogDenoisingModeParameter(FogDenoisingMode.Gaussian);
+
+ // Advanced parameters
+ /// Controls the angular distribution of scattered light. 0 is isotropic, 1 is forward scattering, and -1 is backward scattering.
+ public ClampedFloatParameter anisotropy = new ClampedFloatParameter(0.0f, -1.0f, 1.0f);
/// Controls the distribution of slices along the Camera's focal axis. 0 is exponential distribution and 1 is linear distribution.
[Tooltip("Controls the distribution of slices along the Camera's focal axis. 0 is exponential distribution and 1 is linear distribution.")]
public ClampedFloatParameter sliceDistributionUniformity = new ClampedFloatParameter(0.75f, 0, 1);
- /// Resolution of the volumetric buffer (3D texture) along the X and Y axes relative to the resolution of the frame buffer.
- [Tooltip("Resolution of the volumetric buffer, along the x-axis and y-axis, relative to the resolution of the frame buffer.")]
- public ClampedFloatParameter screenResolutionPercentage = new ClampedFloatParameter((1.0f/8.0f) * 100, (1.0f/16.0f) * 100, 100);
+
+ // Limit parameters for the fog quality
+ internal const float minFogScreenResolutionPercentage = (1.0f / 16.0f) * 100;
+ internal const float optimalFogScreenResolutionPercentage = (1.0f / 8.0f) * 100;
+ internal const float maxFogScreenResolutionPercentage = 0.5f * 100;
+ internal const int maxFogSliceCount = 512;
+
+ /// Controls which method to use to control the performance and quality of the volumetric fog.
+ /// Balance mode allows you to use a performance-oriented approach to define the quality of the volumetric fog. Manual mode gives you access to the internal set of properties which directly control the effect.
+ [Tooltip("Controls which method to use to control the performance and quality of the volumetric fog. Balance mode allows you to use a performance-oriented approach to define the quality of the volumetric fog. Manual mode gives you access to the internal set of properties which directly control the effect.")]
+ public FogControlParameter fogControlMode = new FogControlParameter(FogControl.Balance);
+ /// Stores the resolution of the volumetric buffer (3D texture) along the x-axis and y-axis relative to the resolution of the frame buffer.
+ [Tooltip("Stores the resolution of the volumetric buffer (3D texture) along the x-axis and y-axis relative to the resolution of the frame buffer.")]
+ public ClampedFloatParameter screenResolutionPercentage = new ClampedFloatParameter(optimalFogScreenResolutionPercentage, minFogScreenResolutionPercentage, maxFogScreenResolutionPercentage);
/// Number of slices of the volumetric buffer (3D texture) along the camera's focal axis.
[Tooltip("Number of slices of the volumetric buffer (3D texture) along the camera's focal axis.")]
- public ClampedIntParameter volumeSliceCount = new ClampedIntParameter(64, 1, 1024);
+ public ClampedIntParameter volumeSliceCount = new ClampedIntParameter(64, 1, maxFogSliceCount);
+ /// Defines the performance to quality ratio of the volumetric fog. A value of 0 being the least resource-intensive and a value of 1 being the highest quality.
+ /// Try to minimize this value to find a compromise between quality and performance.
+ [Tooltip("Defines the performance to quality ratio of the volumetric fog. A value of 0 being the least resource-intensive and a value of 1 being the highest quality.")]
+ public ClampedFloatParameter volumetricFogBudget = new ClampedFloatParameter(0.25f, 0.0f, 1.0f);
+ /// Controls how Unity shares resources between Screen (XY) and Depth (Z) resolutions.
+ /// A value of 0 means Unity allocates all of the resources to the XY resolution, which reduces aliasing, but increases noise. A value of 1 means Unity allocates all of the resources to the Z resolution, which reduces noise, but increases aliasing. This property allows for linear interpolation between the two configurations.
+ [Tooltip("Controls how Unity shares resources between Screen (XY) and Depth (Z) resolutions.")]
+ public ClampedFloatParameter resolutionDepthRatio = new ClampedFloatParameter(0.5f, 0.0f, 1.0f);
+
+ /// Indicates whether Unity includes or excludes non-directional light types when it evaluates the volumetric fog. Including non-directional lights increases the resource intensity of the effect.
+ [Tooltip("Indicates whether Unity includes or excludes non-directional light types when it evaluates the volumetric fog. Including non-directional lights increases the resource intensity of the effect.")]
+ public BoolParameter directionalLightsOnly = new BoolParameter(false);
- /// Applies a blur to smoothen the volumetric lighting output.
- [Tooltip("Applies a blur to smoothen the volumetric lighting output.")]
- public BoolParameter filter = new BoolParameter(false);
+ /// Deprecated don't used
+ [Tooltip("Deprecated don't used")]
+ public BoolParameter filter = new BoolParameter(false); // DO not used, removed in 11.x
internal static bool IsFogEnabled(HDCamera hdCamera)
{
@@ -164,8 +191,7 @@ void UpdateShaderVariablesGlobalCBFogParameters(ref ShaderVariablesGlobal cb, HD
cb._HeightFogExponents = new Vector2(1.0f / H, H);
cb._HeightFogBaseHeight = crBaseHeight;
cb._GlobalFogAnisotropy = anisotropy.value;
-
- cb._VolumetricFilteringEnabled = filter.value ? 1 : 0;
+ cb._VolumetricFilteringEnabled = ((int)denoisingMode.value & (int)FogDenoisingMode.Gaussian) != 0 ? 1 : 0;
}
}
@@ -202,4 +228,71 @@ public sealed class FogColorParameter : VolumeParameter
public FogColorParameter(FogColorMode value, bool overrideState = false)
: base(value, overrideState) { }
}
+
+ ///
+ /// Options that control the quality and resource intensity of the volumetric fog.
+ ///
+ public enum FogControl
+ {
+ ///
+ /// Use this mode if you want to change the fog control properties based on a higher abstraction level centered around performance.
+ ///
+ Balance,
+
+ ///
+ /// Use this mode if you want to have direct access to the internal properties that control volumetric fog.
+ ///
+ Manual
+ }
+
+ ///
+ /// A that holds a value.
+ ///
+ [Serializable]
+ public sealed class FogControlParameter : VolumeParameter
+ {
+ ///
+ /// Creates a new instance.
+ ///
+ /// The initial value to store in the parameter.
+ /// The initial override state for the parameter.
+ public FogControlParameter(FogControl value, bool overrideState = false) : base(value, overrideState) { }
+ }
+
+ ///
+ /// Options that control which denoising algorithms Unity should use on the volumetric fog signal.
+ ///
+ public enum FogDenoisingMode
+ {
+ ///
+ /// Use this mode to not filter the volumetric fog.
+ ///
+ None = 0,
+ ///
+ /// Use this mode to reproject data from previous frames to denoise the signal. This is effective for static lighting, but it can lead to severe ghosting artifacts for highly dynamic lighting.
+ ///
+ Reprojection = 1 << 0,
+ ///
+ /// Use this mode to reduce the aliasing patterns that can appear on the volumetric fog.
+ ///
+ Gaussian = 1 << 1,
+ ///
+ /// Use this mode to use both Reprojection and Gaussian filtering techniques. This produces high visual quality, but significantly increases the resource intensity of the effect.
+ ///
+ Both = Reprojection | Gaussian
+ }
+
+ ///
+ /// A that holds a value.
+ ///
+ [Serializable]
+ public sealed class FogDenoisingModeParameter : VolumeParameter
+ {
+ ///
+ /// Creates a new instance.
+ ///
+ /// The initial value to store in the parameter.
+ /// The initial override state for the parameter.
+ public FogDenoisingModeParameter(FogDenoisingMode value, bool overrideState = false) : base(value, overrideState) { }
+ }
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/OpaqueAtmosphericScattering.shader b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/OpaqueAtmosphericScattering.shader
index 28dd942da11..3954851f3ce 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/OpaqueAtmosphericScattering.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/OpaqueAtmosphericScattering.shader
@@ -67,7 +67,7 @@ Shader "Hidden/HDRP/OpaqueAtmosphericScattering"
float3 volColor, volOpacity;
AtmosphericScatteringCompute(input, V, depth, volColor, volOpacity);
- return float4(volColor, volOpacity.x);
+ return float4(volColor, 1.0 - volOpacity.x);
}
float4 FragMSAA(Varyings input, uint sampleIndex: SV_SampleIndex) : SV_Target
@@ -80,7 +80,7 @@ Shader "Hidden/HDRP/OpaqueAtmosphericScattering"
float3 volColor, volOpacity;
AtmosphericScatteringCompute(input, V, depth, volColor, volOpacity);
- return float4(volColor, volOpacity.x);
+ return float4(volColor, 1.0 - volOpacity.x);
}
float4 FragPBRFog(Varyings input) : SV_Target
@@ -118,7 +118,7 @@ Shader "Hidden/HDRP/OpaqueAtmosphericScattering"
Pass
{
Cull Off ZWrite Off
- Blend One OneMinusSrcAlpha // Premultiplied alpha
+ Blend One SrcAlpha // Premultiplied alpha
ZTest Less // Required for XR occlusion mesh optimization
HLSLPROGRAM
@@ -131,7 +131,7 @@ Shader "Hidden/HDRP/OpaqueAtmosphericScattering"
Pass
{
Cull Off ZWrite Off
- Blend One OneMinusSrcAlpha // Premultiplied alpha
+ Blend One SrcAlpha // Premultiplied alpha
ZTest Less // Required for XR occlusion mesh optimization
HLSLPROGRAM
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/DiffusionProfileOverride.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/DiffusionProfileOverride.cs
index 70f646d59d8..addd4b7f7ba 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/DiffusionProfileOverride.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/DiffusionProfileOverride.cs
@@ -3,6 +3,7 @@
namespace UnityEngine.Rendering.HighDefinition
{
[Serializable, VolumeComponentMenu("Material/Diffusion Profile Override")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Diffusion-Profile" + Documentation.endURL)]
sealed class DiffusionProfileOverride : VolumeComponent
{
[Tooltip("List of diffusion profiles used inside the volume.")]
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/GlobalIllumination.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/GlobalIllumination.cs
index 97c9528f841..7399a9b18e0 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/GlobalIllumination.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/GlobalIllumination.cs
@@ -7,6 +7,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the global illumination (screen space and ray traced).
///
[Serializable, VolumeComponentMenu("Lighting/Screen Space Global Illumination")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Ray-Traced-Global-Illumination" + Documentation.endURL)]
public sealed class GlobalIllumination : VolumeComponentWithQuality
{
bool UsesQualityMode()
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/IndirectLightingController.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/IndirectLightingController.cs
index 4c911145328..e7ca7212754 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/IndirectLightingController.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/IndirectLightingController.cs
@@ -7,6 +7,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// Component that allow you to control the indirect specular and diffuse intensity
///
[Serializable, VolumeComponentMenu("Lighting/Indirect Lighting Controller")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Indirect-Lighting-Controller" + Documentation.endURL)]
public class IndirectLightingController : VolumeComponent
{
/// Indirect diffuse lighting multiplier, between 0 and 1
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs
index ca7c4930573..5db49f8d02a 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs
@@ -304,6 +304,24 @@ public float fadeDistance
}
}
+ // Not used for directional lights.
+ [SerializeField]
+ float m_VolumetricFadeDistance = 10000.0f;
+ ///
+ /// Get/Set the light fade distance for volumetrics.
+ ///
+ public float volumetricFadeDistance
+ {
+ get => m_VolumetricFadeDistance;
+ set
+ {
+ if (m_VolumetricFadeDistance == value)
+ return;
+
+ m_VolumetricFadeDistance = Mathf.Clamp(value, 0, float.MaxValue);
+ }
+ }
+
[SerializeField, FormerlySerializedAs("affectDiffuse")]
bool m_AffectDiffuse = true;
///
@@ -622,6 +640,23 @@ internal Texture IESSpot
}
}
+ [SerializeField]
+ bool m_IncludeForRayTracing = true;
+ ///
+ /// Controls if the light is enabled when the camera has the RayTracing frame setting enabled.
+ ///
+ public bool includeForRayTracing
+ {
+ get => m_IncludeForRayTracing;
+ set
+ {
+ if (m_IncludeForRayTracing == value)
+ return;
+
+ UpdateAllLightValues();
+ }
+ }
+
[Range(k_MinAreaLightShadowCone, k_MaxAreaLightShadowCone)]
[SerializeField, FormerlySerializedAs("areaLightShadowCone")]
float m_AreaLightShadowCone = 120.0f;
@@ -1438,7 +1473,7 @@ public bool alwaysDrawDynamicShadows
bool m_UpdateShadowOnLightMovement = false;
///
/// Whether a cached shadow map will be automatically updated when the light transform changes (more than a given threshold set via cachedShadowTranslationUpdateThreshold
- /// and cachedShadowAngleUpdateThreshold).
+ /// and cachedShadowAngleUpdateThreshold).
///
///
public bool updateUponLightMovement
@@ -1479,7 +1514,7 @@ public float cachedShadowTranslationUpdateThreshold
[SerializeField]
float m_CachedShadowAngularThreshold = 0.5f;
///
- /// If any transform angle of the light is over this threshold (in degrees) since last update, a cached shadow which is set to update upon light movement
+ /// If any transform angle of the light is over this threshold (in degrees) since last update, a cached shadow which is set to update upon light movement
/// (updateUponLightMovement from script or Update on Light Movement in UI) is updated.
///
public float cachedShadowAngleUpdateThreshold
@@ -2156,7 +2191,7 @@ internal int UpdateShadowRequest(HDCamera hdCamera, HDShadowManager manager, HDS
shadowRequest.isInCachedAtlas = isSampledFromCache;
shadowRequest.isMixedCached = updateType == ShadowMapUpdateType.Mixed;
- shadowRequest.shouldUseCachedShadowData = false;
+ shadowRequest.shouldUseCachedShadowData = false;
Vector2 viewportSize = resolutionRequest.resolution;
@@ -2599,7 +2634,7 @@ public static void InitDefaultHDAdditionalLightData(HDAdditionalLightData lightD
{
case HDLightType.Directional:
lightData.lightUnit = LightUnit.Lux;
- lightData.intensity = k_DefaultDirectionalLightIntensity;
+ lightData.intensity = k_DefaultDirectionalLightIntensity / Mathf.PI * 100000.0f; // Change back to just k_DefaultDirectionalLightIntensity on 11.0.0 (can't change constant as it's a breaking change)
break;
case HDLightType.Area: // Rectangle by default when light is created
switch (lightData.areaLightShape)
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl
index 493a656b1a3..539b2b145f4 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl
@@ -1,3 +1,6 @@
+#ifndef UNITY_LIGHT_EVALUATION_INCLUDED
+#define UNITY_LIGHT_EVALUATION_INCLUDED
+
// This files include various function uses to evaluate lights
// use #define LIGHT_EVALUATION_NO_HEIGHT_FOG to disable Height fog attenuation evaluation
// use #define LIGHT_EVALUATION_NO_COOKIE to disable cookie evaluation
@@ -522,7 +525,18 @@ SHADOW_TYPE EvaluateShadow_RectArea( LightLoopContext lightLoopContext, Position
// Environment map share function
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Reflection/VolumeProjection.hlsl"
-void EvaluateLight_EnvIntersection(float3 positionWS, float3 normalWS, EnvLightData light, int influenceShapeType, inout float3 R, inout float weight)
+// From Moving Frostbite to PBR document
+// This function fakes the roughness based integration of reflection probes by adjusting the roughness value
+float ComputeDistanceBaseRoughness(float distIntersectionToShadedPoint, float distIntersectionToProbeCenter, float perceptualRoughness)
+{
+ float newPerceptualRoughness = clamp(distIntersectionToShadedPoint / distIntersectionToProbeCenter * perceptualRoughness, 0, perceptualRoughness);
+ return lerp(newPerceptualRoughness, perceptualRoughness, perceptualRoughness);
+}
+
+// return projectionDistance, can be used in ComputeDistanceBaseRoughness formula
+// return in R the unormalized corrected direction which is used to fetch cubemap but also its length represent the distance of the capture point to the intersection
+// Length R can be reuse as a parameter of ComputeDistanceBaseRoughness for distIntersectionToProbeCenter
+float EvaluateLight_EnvIntersection(float3 positionWS, float3 normalWS, EnvLightData light, int influenceShapeType, inout float3 R, inout float weight)
{
// Guideline for reflection volume: In HDRenderPipeline we separate the projection volume (the proxy of the scene) from the influence volume (what pixel on the screen is affected)
// However we add the constrain that the shape of the projection and influence volume is the same (i.e if we have a sphere shape projection volume, we have a shape influence).
@@ -564,6 +578,20 @@ void EvaluateLight_EnvIntersection(float3 positionWS, float3 normalWS, EnvLightD
// Smooth weighting
weight = Smoothstep01(weight);
weight *= light.weight;
+
+ return projectionDistance;
+}
+
+// Call SampleEnv function with distance based roughness
+float4 SampleEnvWithDistanceBaseRoughness(LightLoopContext lightLoopContext, PositionInputs posInput, EnvLightData lightData, float3 R, float perceptualRoughness, float intersectionDistance, int sliceIdx = 0)
+{
+ // Only apply distance based roughness for non-sky reflection probe
+ if (lightLoopContext.sampleReflection == SINGLE_PASS_CONTEXT_SAMPLE_REFLECTION_PROBES && IsEnvIndexCubemap(lightData.envIndex))
+ {
+ perceptualRoughness = ComputeDistanceBaseRoughness(intersectionDistance, length(R), perceptualRoughness);
+ }
+
+ return SampleEnv(lightLoopContext, lightData.envIndex, R, PerceptualRoughnessToMipmapLevel(perceptualRoughness) * lightData.roughReflections, lightData.rangeCompressionFactorCompensation, posInput.positionNDC, sliceIdx);
}
void InversePreExposeSsrLighting(inout float4 ssrLighting)
@@ -582,3 +610,5 @@ void ApplyScreenSpaceReflectionWeight(inout float4 ssrLighting)
ssrLighting.rgb *= ssrLighting.a;
}
#endif
+
+#endif // UNITY_LIGHT_EVALUATION_INCLUDED
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/CookieSampling.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/CookieSampling.hlsl
index 0a0d951d650..3a511f7ba16 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/CookieSampling.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/CookieSampling.hlsl
@@ -1,3 +1,6 @@
+#ifndef UNITY_COOKIE_SAMPLING_INCLUDED
+#define UNITY_COOKIE_SAMPLING_INCLUDED
+
//-----------------------------------------------------------------------------
// Cookie sampling functions
// ----------------------------------------------------------------------------
@@ -47,3 +50,5 @@ float3 SamplePointCookie(float3 lightToSample, float4 scaleOffset, float lod = 0
return SampleCookie2D(uv, scaleOffset, lod);
}
+
+#endif // UNITY_COOKIE_SAMPLING_INCLUDED
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs
index 098bde0f962..a52bed39fec 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs
@@ -259,6 +259,7 @@ internal struct ProcessedLightData
public LightVolumeType lightVolumeType;
public float distanceToCamera;
public float lightDistanceFade;
+ public float volumetricDistanceFade;
public bool isBakedShadowMask;
}
@@ -1548,7 +1549,7 @@ internal void GetLightData(CommandBuffer cmd, HDCamera hdCamera, HDShadowSetting
lightData.lightDimmer = processedData.lightDistanceFade * (additionalLightData.lightDimmer);
lightData.diffuseDimmer = processedData.lightDistanceFade * (additionalLightData.affectDiffuse ? additionalLightData.lightDimmer : 0);
lightData.specularDimmer = processedData.lightDistanceFade * (additionalLightData.affectSpecular ? additionalLightData.lightDimmer * hdCamera.frameSettings.specularGlobalDimmer : 0);
- lightData.volumetricLightDimmer = processedData.lightDistanceFade * (additionalLightData.volumetricDimmer);
+ lightData.volumetricLightDimmer = Mathf.Min(processedData.volumetricDistanceFade, processedData.lightDistanceFade) * (additionalLightData.volumetricDimmer);
lightData.cookieMode = CookieMode.None;
lightData.shadowIndex = -1;
@@ -1806,7 +1807,7 @@ void GetLightVolumeDataAndBound(LightCategory lightCategory, GPULightType gpuLig
bound.boxAxisX = extents.x * xAxisVS;
bound.boxAxisY = extents.y * yAxisVS;
bound.boxAxisZ = extents.z * zAxisVS;
- bound.radius = extents.magnitude;
+ bound.radius = extents.x;
bound.scaleXY = 1.0f;
lightVolumeData.lightPos = centerVS;
@@ -1822,11 +1823,13 @@ void GetLightVolumeDataAndBound(LightCategory lightCategory, GPULightType gpuLig
Vector3 extents = 0.5f * dimensions;
Vector3 centerVS = positionVS + extents.z * zAxisVS;
+ float d = range + 0.5f * Mathf.Sqrt(lightDimensions.x * lightDimensions.x + lightDimensions.y * lightDimensions.y);
+
bound.center = centerVS;
bound.boxAxisX = extents.x * xAxisVS;
bound.boxAxisY = extents.y * yAxisVS;
bound.boxAxisZ = extents.z * zAxisVS;
- bound.radius = extents.magnitude;
+ bound.radius = Mathf.Sqrt(d * d + (0.5f * range) * (0.5f * range));
bound.scaleXY = 1.0f;
lightVolumeData.lightPos = centerVS;
@@ -2278,6 +2281,7 @@ void PreprocessLightData(ref ProcessedLightData processedData, VisibleLight ligh
ref processedData.lightCategory, ref processedData.gpuLightType, ref processedData.lightVolumeType);
processedData.lightDistanceFade = processedData.gpuLightType == GPULightType.Directional ? 1.0f : HDUtils.ComputeLinearDistanceFade(processedData.distanceToCamera, additionalLightData.fadeDistance);
+ processedData.volumetricDistanceFade = processedData.gpuLightType == GPULightType.Directional ? 1.0f : HDUtils.ComputeLinearDistanceFade(processedData.distanceToCamera, additionalLightData.volumetricFadeDistance);
processedData.isBakedShadowMask = IsBakedShadowMaskLight(lightComponent);
}
@@ -2317,8 +2321,12 @@ int PreprocessVisibleLights(HDCamera hdCamera, CullingResults cullResults, Debug
// Then we can reject lights based on processed data.
var additionalData = processedData.additionalLightData;
- var lightType = processedData.lightType;
+ // If the camera is in ray tracing mode and the light is disabled in ray tracing mode, we skip this light.
+ if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.RayTracing) && !additionalData.includeForRayTracing)
+ continue;
+
+ var lightType = processedData.lightType;
if (ShaderConfig.s_AreaLights == 0 && (lightType == HDLightType.Area && (additionalData.areaLightShape == AreaLightShape.Rectangle || additionalData.areaLightShape == AreaLightShape.Tube)))
continue;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl
index dc8f41cf636..4c4eeacfcfc 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl
@@ -136,7 +136,7 @@ float3 GetCenter(SFiniteLightBound value)
{
return value.center;
}
-float2 GetScaleXY(SFiniteLightBound value)
+float GetScaleXY(SFiniteLightBound value)
{
return value.scaleXY;
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl
index dfafa624f85..4fb26d5b60d 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl
@@ -1,3 +1,6 @@
+#ifndef UNITY_LIGHT_LOOP_DEF_INCLUDED
+#define UNITY_LIGHT_LOOP_DEF_INCLUDED
+
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/CookieSampling.hlsl"
@@ -375,3 +378,5 @@ float3 GetScreenSpaceColorShadow(PositionInputs posInput, int shadowIndex)
float4 res = LOAD_TEXTURE2D_ARRAY(_ScreenSpaceShadowsTexture, posInput.positionSS, INDEX_TEXTURE2D_ARRAY_X(shadowIndex & SCREEN_SPACE_SHADOW_INDEX_MASK));
return (SCREEN_SPACE_COLOR_SHADOW_FLAG & shadowIndex) ? res.xyz : res.xxx;
}
+
+#endif // UNITY_LIGHT_LOOP_DEF_INCLUDED
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/scrbound.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/scrbound.compute
index 2f52532ac61..cbd373d29b8 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/scrbound.compute
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/scrbound.compute
@@ -81,17 +81,28 @@ float4x4 Homogenize3x3(float3x3 R)
float4x4 PerspectiveProjection4x4(float a, float g, float n, float f)
{
- float b = (f + n) * rcp(f - n); // Z in [-1, 1]
- float c = -2 * f * n * rcp(f - n); // No Z-reversal
+ float b = (f + n) * rcp(f - n);
+ float c = -2 * f * n * rcp(f - n);
return float4x4(g/a, 0, 0, 0,
- 0, g, 0, 0,
- 0, 0, b, c,
- 0, 0, 1, 0);
+ 0, g, 0, 0, // No Y-flip
+ 0, 0, b, c, // Z in [-1, 1], no Z-reversal
+ 0, 0, 1, 0); // No W-flip
}
/* ------------------------------ Implementation ---------------------------- */
+// !!! IMPORTANT !!!
+// The legacy code from Morten provides us special projection matrices (and their inverses).
+// These matrices are different from the matrices the HDRP uses.
+// There is no reversed-Z buffering (effectively, forced UNITY_REVERSED_Z = 0).
+// Additionally, there is no clip-space flip (effectively, forced UNITY_UV_STARTS_AT_TOP = 0).
+// Therefore, all coordinate systems are left-handed, Y-up, without W-flip.
+// Near and far planes are swapped in the case of Z-reversal, but it does not change the algorithm.
+// y z
+// | /
+// 0 -- x
+
// Improve the quality of generated code at the expense of readability.
// Remove when the shader compiler is clever enough to perform this optimization for us.
#define OBTUSE_COMPILER
@@ -124,37 +135,37 @@ float4x4 PerspectiveProjection4x4(float a, float g, float n, float f)
// All planes and faces are always in the standard order (see below).
// Near and far planes are swapped in the case of Z-reversal, but it does not change the algorithm.
-#define FACE_LEFT (1 << 0) // -X z
-#define FACE_RIGHT (1 << 1) // +X /
-#define FACE_TOP (1 << 2) // -Y 0 -- x
-#define FACE_BOTTOM (1 << 3) // +Y |
-#define FACE_FRONT (1 << 4) // -Z y
+#define FACE_LEFT (1 << 0) // -X
+#define FACE_RIGHT (1 << 1) // +X
+#define FACE_BOTTOM (1 << 2) // -Y
+#define FACE_TOP (1 << 3) // +Y
+#define FACE_FRONT (1 << 4) // -Z
#define FACE_BACK (1 << 5) // +Z
#define FACE_MASK ((1 << NUM_FACES) - 1)
// A list of vertices for each face (CCW order w.r.t. its normal, starting from the LSB).
-#define VERT_LIST_LEFT ((2) << 9 | (6) << 6 | (4) << 3 | (0) << 0)
-#define VERT_LIST_RIGHT ((5) << 9 | (7) << 6 | (3) << 3 | (1) << 0)
-#define VERT_LIST_TOP ((1) << 9 | (3) << 6 | (2) << 3 | (0) << 0)
-#define VERT_LIST_BOTTOM ((6) << 9 | (7) << 6 | (5) << 3 | (4) << 0)
-#define VERT_LIST_FRONT ((4) << 9 | (5) << 6 | (1) << 3 | (0) << 0)
-#define VERT_LIST_BACK ((3) << 9 | (7) << 6 | (6) << 3 | (2) << 0)
+#define VERT_LIST_LEFT ((4) << 9 | (6) << 6 | (2) << 3 | (0) << 0)
+#define VERT_LIST_RIGHT ((3) << 9 | (7) << 6 | (5) << 3 | (1) << 0)
+#define VERT_LIST_BOTTOM ((1) << 9 | (5) << 6 | (4) << 3 | (0) << 0)
+#define VERT_LIST_TOP ((6) << 9 | (7) << 6 | (3) << 3 | (2) << 0)
+#define VERT_LIST_FRONT ((2) << 9 | (3) << 6 | (1) << 3 | (0) << 0)
+#define VERT_LIST_BACK ((5) << 9 | (7) << 6 | (6) << 3 | (4) << 0)
// All vertices are always in the standard order (see below).
uint GetFaceMaskOfVertex(uint v)
{
- // 0: (-1, -1, -1) -> { FACE_LEFT | FACE_TOP | FACE_FRONT }
- // 1: (+1, -1, -1) -> { FACE_RIGHT | FACE_TOP | FACE_FRONT }
- // 2: (-1, +1, -1) -> { FACE_LEFT | FACE_BOTTOM | FACE_FRONT }
- // 3: (+1, +1, -1) -> { FACE_RIGHT | FACE_BOTTOM | FACE_FRONT }
- // 4: (-1, -1, +1) -> { FACE_LEFT | FACE_TOP | FACE_BACK }
- // 5: (+1, -1, +1) -> { FACE_RIGHT | FACE_TOP | FACE_BACK }
- // 6: (-1, +1, +1) -> { FACE_LEFT | FACE_BOTTOM | FACE_BACK }
- // 7: (+1, +1, +1) -> { FACE_RIGHT | FACE_BOTTOM | FACE_BACK }
+ // 0: (-1, -1, -1) -> { FACE_LEFT | FACE_BOTTOM | FACE_FRONT }
+ // 1: (+1, -1, -1) -> { FACE_RIGHT | FACE_BOTTOM | FACE_FRONT }
+ // 2: (-1, +1, -1) -> { FACE_LEFT | FACE_TOP | FACE_FRONT }
+ // 3: (+1, +1, -1) -> { FACE_RIGHT | FACE_TOP | FACE_FRONT }
+ // 4: (-1, -1, +1) -> { FACE_LEFT | FACE_BOTTOM | FACE_BACK }
+ // 5: (+1, -1, +1) -> { FACE_RIGHT | FACE_BOTTOM | FACE_BACK }
+ // 6: (-1, +1, +1) -> { FACE_LEFT | FACE_TOP | FACE_BACK }
+ // 7: (+1, +1, +1) -> { FACE_RIGHT | FACE_TOP | FACE_BACK }
// ((v & 1) == 0) ? 1 : 2) | ((v & 2) == 0) ? 4 : 8) | ((v & 4) == 0) ? 16 : 32)
- uint f = (FACE_LEFT << BitFieldExtract(v, 0, 1))
- | (FACE_TOP << BitFieldExtract(v, 1, 1))
- | (FACE_FRONT << BitFieldExtract(v, 2, 1));
+ uint f = (FACE_LEFT << BitFieldExtract(v, 0, 1))
+ | (FACE_BOTTOM << BitFieldExtract(v, 1, 1))
+ | (FACE_FRONT << BitFieldExtract(v, 2, 1));
return f;
};
@@ -163,9 +174,9 @@ float3 GenerateVertexOfStandardCube(uint v)
{
float3 p;
- p.x = ((v & 1) == 0) ? -1 : 1;
- p.y = ((v & 2) == 0) ? -1 : 1;
- p.z = ((v & 4) == 0) ? -1 : 1;
+ p.x = ((v & 1) == 0) ? -1 : 1; // FACE_LEFT : FACE_RIGHT
+ p.y = ((v & 2) == 0) ? -1 : 1; // FACE_BOTTOM : FACE_TOP
+ p.z = ((v & 4) == 0) ? -1 : 1; // FACE_FRONT : FACE_BACK
return p;
}
@@ -173,9 +184,9 @@ float3 GenerateVertexOfStandardCube(uint v)
uint GetVertexListOfFace(uint f)
{
// Warning: don't add 'static' here unless you want really bad code gen.
- const uint3 allVertLists = uint3((VERT_LIST_RIGHT << 12) | VERT_LIST_LEFT,
- (VERT_LIST_BOTTOM << 12) | VERT_LIST_TOP,
- (VERT_LIST_BACK << 12) | VERT_LIST_FRONT);
+ const uint3 allVertLists = uint3((VERT_LIST_RIGHT << 12) | VERT_LIST_LEFT,
+ (VERT_LIST_TOP << 12) | VERT_LIST_BOTTOM,
+ (VERT_LIST_BACK << 12) | VERT_LIST_FRONT);
return BitFieldExtract(allVertLists[f >> 1], 12 * (f & 1), 12);
}
@@ -384,6 +395,89 @@ void UpdateAaBb(uint srcBegin, uint srcSize, float4 vertRingBuffer[MAX_CLIP_VERT
}
}
+// Given: 'C' is the center of the sphere in the view space, 'r' is its radius;
+// 'projScale' and 'projOffset' are used to perform projection of the X (or Y) component of a vector.
+float2 ComputeBoundsOfSphereOnProjectivePlane(float3 C, float r, float projScale, float projOffset)
+{
+ float xMin, xMax;
+
+ // See sec. 8.2.1 of https://foundationsofgameenginedev.com/#fged2 for an alternative derivation.
+ // Goal: find the planes that pass through the origin O, bound the sphere, and form
+ // an axis-aligned rectangle at the intersection with the projection plane.
+ // Solution (for the X-coordinate):
+ // The intersection of the bounding planes and the projection plane must be vertical lines,
+ // which means that the bounding planes must be tangent to the Y-axis.
+ // The bounding planes must be also tangent to the sphere.
+ // Call the intersection points of the two vertical bounding planes and the bounding
+ // sphere B and D. Assume that B is on the left of C; D is on the right of C.
+ // Note that C may be behind the origin, so the same generally goes for B and D.
+ // BC is normal w.r.t. the bounding plane, so it is normal w.r.t. the Y-axis; |BC| = r.
+ // As a consequence, it lies in a plane parallel to the the O-X-Z plane.
+ // Consider B'C', which is an orthogonal projection of BC onto the actual O-X-Z plane.
+ // (Imagine sliding the sphere up or down between the bounding planes).
+ // We then consider a triangle OB'C' that lies entirely in the O-X-Z plane.
+ // The coordinates are: OB' = (b.x, 0, b.z), OC' = (c.x, 0, c.z).
+ float3 B, D;
+ // OBC is a right triangle. So is OB'C'.
+ // |BC| = |B'C'| = r.
+ // |OB'|^2 = |OC'|^2 - |B'C'|^2.
+ float lenSqOC = dot(C.xz, C.xz);
+ float lenSqOB = lenSqOC - r * r;
+ // If |OB'| = 0 or |OC'| = 0, the bounding planes tangent to the sphere do not exist.
+ if (lenSqOB > 0)
+ {
+ float lenOB = sqrt(lenSqOB);
+ // |OB' x OC'| = |OB'| * |OC'| * Sin[a'].
+ // OB' . OC' = |OB'| * |OC'| * Cos[a'].
+ // We can determine Sin[a'] = |B'C'| / |OC'| = R / |OC'|.
+ // Cos[a'] = Sqrt[1 - Sin[a']^2].
+ // (OB' x OC') points along Y.
+ // (OB' x OC').y = b.z * c.x - b.x * c.z.
+ // Therefore, b.z * c.x - b.x * c.z = |OB'| * |OC'| * Sin[a'].
+ // OB' . OC' = b.x * c.x + b.z * c.z = |OB'| * |OC'| * Cos[a'].
+ // Since we don't care about the scale, and |OB'| != 0 and |OC'| != 0,
+ // we can equivalently solve
+ // z * c.x - x * c.z = |OC'|^3 * Sin[a'].
+ // x * c.x + z * c.z = |OC'|^3 * Cos[a'].
+ // With 2 equations and 2 unknowns, we can easily solve this linear system.
+ // The solutions is
+ // x = -c.z * r + c.x * |OB'|.
+ // z = c.x * r + c.z * |OB'|.
+ B.x = C.x * lenOB - (C.z * r);
+ B.z = C.z * lenOB + (C.x * r);
+ // (OD' x OC') points along Y.
+ // (OD' x OC').y = d.z * c.x - d.x * c.z.
+ // We must solve
+ // z * c.x - x * c.z = -|OC'|^3 * Sin[a'].
+ // x * c.x + z * c.z = |OC'|^3 * Cos[a'].
+ // The solution is
+ // x = c.z * r + c.x * |OB'|.
+ // z = -c.x * r + c.z * |OB'|.
+ D.x = C.x * lenOB + (C.z * r);
+ D.z = C.z * lenOB - (C.x * r);
+ // We can transform OB and OD as direction vectors.
+ // For the simplification below, see OptimizeProjectionMatrix.
+ float rapBx = (B.x * rcp(B.z)) * projScale + projOffset;
+ float rapDx = (D.x * rcp(D.z)) * projScale + projOffset;
+ // One problem with the above is that this direction may, for certain spheres,
+ // point behind the origin (B.z <= 0 or D.z <= 0).
+ // At this point we know that the sphere at least *partially* in front of the origin,
+ // and that it is we are not inside the sphere, so there is at least one valid
+ // plane (and one valid direction). We just need the second direction to go "in front"
+ // of the first one to extend the bounding box.
+ xMin = (B.z > 0) ? rapBx : -FLT_INF;
+ xMax = (D.z > 0) ? rapDx : FLT_INF;
+ }
+ else
+ {
+ // Conservative estimate (we do not cull the bounding sphere using the view frustum).
+ xMin = -1;
+ xMax = 1;
+ }
+
+ return float2(xMin, xMax);
+}
+
//**********************************************************************************************
// The goal of this program is to compute the AABB of the light in the NDC space ([0, 1] range).
// The light is represented by a convex volume (a cuboid) with 6 faces (planar quads) and 8 vertices.
@@ -429,11 +523,14 @@ void main(uint threadID : SV_GroupIndex, uint3 groupID : SV_GroupID)
const float4x4 projMat = g_mProjectionArr[eyeIndex];
const float4x4 invProjMat = g_mInvProjectionArr[eyeIndex];
- const float scale = cullData.scaleXY; // scale.x = scale.y
+ // Bounding frustum.
const float3 rbpC = cullData.center.xyz; // View-space
const float3 rbpX = cullData.boxAxisX.xyz; // Pre-scaled
const float3 rbpY = cullData.boxAxisY.xyz; // Pre-scaled
const float3 rbpZ = cullData.boxAxisZ.xyz; // Pre-scaled
+ const float scale = cullData.scaleXY; // scale.x = scale.y
+ // Bounding sphere.
+ const float radius = cullData.radius;
#ifndef PLATFORM_SUPPORTS_WAVE_INTRINSICS
// (0) Initialize the TGSM.
@@ -523,6 +620,7 @@ void main(uint threadID : SV_GroupIndex, uint3 groupID : SV_GroupID)
}
else // Outside
{
+ // Mark all the faces of the bounding frustum associated with this vertex.
cullClipFaceMask |= GetFaceMaskOfVertex(v);
}
@@ -558,6 +656,8 @@ void main(uint threadID : SV_GroupIndex, uint3 groupID : SV_GroupID)
// We perform aggressive culling, so we must make sure they are accounted for.
// The light volume is a special type of cuboid - a right frustum.
// We can exploit this fact by building a light-space projection matrix.
+ // P_v = T * (R * S) * P_l
+ // P_l = (R * S)^{-1} * T^{-1} * P_v
float4x4 invTranslateToLightSpace = Translation4x4(-rbpC);
float4x4 invRotateAndScaleInLightSpace = Homogenize3x3(Invert3x3(ScaledRotation3x3(rbpX, rbpY, rbpZ)));
// TODO: avoid full inversion by using unit vectors and passing magnitudes explicitly.
@@ -722,6 +822,54 @@ void main(uint threadID : SV_GroupIndex, uint3 groupID : SV_GroupID)
ndcAaBbMaxPt.w = asfloat(gs_NdcAaBbMaxPtW[intraGroupLightIndex]);
#endif // PLATFORM_SUPPORTS_WAVE_INTRINSICS
+ // (5) Compute the AABB of the bounding sphere.
+ if (radius > 0)
+ {
+ // Occasionally, an intersection of AABBs of a bounding sphere and a bounding frustum
+ // results in a tighter AABB when compared to using the AABB of the frustum alone.
+ // That is the case (mostly) for sphere-capped spot lights with very wide angles.
+ // Note that, unfortunately, it is not quite as tight as an AABB of a CSG intersection
+ // of a sphere and frustum. Also note that the algorithm below doesn't clip the bounding
+ // sphere against the view frustum before computing the bounding box, simply because it is
+ // too hard/expensive. I will leave it as a TODO in case someone wants to tackle this problem.
+ if ((rbpC.z + radius) > 0) // Is the sphere at least *partially* in front of the origin?
+ {
+ ndcAaBbMinPt.w = max(ndcAaBbMinPt.w, rbpC.z - radius);
+ ndcAaBbMaxPt.w = min(ndcAaBbMaxPt.w, rbpC.z + radius);
+ // Computing the 'z' component for an arbitrary projection matrix is hard, so we don't do it.
+ // See sec. 8.2.2 of https://foundationsofgameenginedev.com/#fged2 for a solution.
+
+ float2 rectMin, rectMax;
+
+ // For the 'x' and 'y' components, the solution is given below.
+ if (g_isOrthographic)
+ {
+ // Compute the center and the extents (half-diagonal) of the bounding box.
+ float2 center = mul(projMat, float4(rbpC.xyz, 1)).xy;
+ float2 extents = mul(projMat, float4(radius.xx, 0, 0)).xy;
+
+ rectMin = center - extents;
+ rectMax = center + extents;
+ }
+ else // Perspective
+ {
+ float2 xBounds = ComputeBoundsOfSphereOnProjectivePlane(rbpC.xxz, radius, projMat._m00, projMat._m02); // X-Z plane
+ float2 yBounds = ComputeBoundsOfSphereOnProjectivePlane(rbpC.yyz, radius, projMat._m11, projMat._m12); // Y-Z plane
+
+ rectMin = float2(xBounds.r, yBounds.r);
+ rectMax = float2(xBounds.g, yBounds.g);
+ }
+
+ // Transform to the NDC coordinates.
+ rectMin = rectMin * 0.5 + 0.5;
+ rectMax = rectMax * 0.5 + 0.5;
+
+ // Note: separating the X- and Y-computations across 2 threads is not worth it.
+ ndcAaBbMinPt.xy = max(ndcAaBbMinPt.xy, rectMin);
+ ndcAaBbMaxPt.xy = min(ndcAaBbMaxPt.xy, rectMax);
+ }
+ }
+
if ((globalLightIndex < (uint)g_iNrVisibLights) && (t % THREADS_PER_LIGHT == 0)) // Avoid bank conflicts
{
// For stereo, we have two sets of lights. Therefore, each eye has a set of mins
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs
index 1a8f52fb4c1..668a61d61b7 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs
@@ -8,6 +8,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the ambient occlusion.
///
[Serializable, VolumeComponentMenu("Lighting/Ambient Occlusion")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Ambient-Occlusion" + Documentation.endURL)]
public sealed class AmbientOcclusion : VolumeComponentWithQuality
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.RenderGraph.cs
index 0d1106cb5df..bd45ce4ea2b 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.RenderGraph.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.RenderGraph.cs
@@ -75,13 +75,13 @@ class UpscaleSSGIPassData
public TextureHandle outputBuffer;
}
- TextureHandle UpscaleSSGI(RenderGraph renderGraph, HDCamera hdCamera, GlobalIllumination giSettings, TextureHandle depthPyramid, TextureHandle inputBuffer)
+ TextureHandle UpscaleSSGI(RenderGraph renderGraph, HDCamera hdCamera, GlobalIllumination giSettings, HDUtils.PackedMipChainInfo info, TextureHandle depthPyramid, TextureHandle inputBuffer)
{
using (var builder = renderGraph.AddRenderPass("Upscale SSGI", out var passData, ProfilingSampler.Get(HDProfileId.SSGIUpscale)))
{
builder.EnableAsyncCompute(false);
- passData.parameters = PrepareSSGIUpscaleParameters(hdCamera, giSettings); ;
+ passData.parameters = PrepareSSGIUpscaleParameters(hdCamera, giSettings, info);
passData.depthTexture = builder.ReadTexture(depthPyramid);
passData.inputBuffer = builder.ReadTexture(inputBuffer);
passData.outputBuffer = builder.WriteTexture(renderGraph.CreateTexture(new TextureDesc(Vector2.one, true, true)
@@ -137,7 +137,7 @@ TextureHandle ConvertSSGI(RenderGraph renderGraph, HDCamera hdCamera, bool halfR
}
}
- TextureHandle RenderSSGI(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle depthPyramid, TextureHandle normalBuffer, TextureHandle motionVectorsBuffer, ShaderVariablesRaytracing shaderVariablesRayTracingCB)
+ TextureHandle RenderSSGI(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle depthPyramid, TextureHandle normalBuffer, TextureHandle motionVectorsBuffer, ShaderVariablesRaytracing shaderVariablesRayTracingCB, HDUtils.PackedMipChainInfo info)
{
// Grab the global illumination volume component
GlobalIllumination giSettings = hdCamera.volumeStack.GetComponent();
@@ -160,7 +160,7 @@ TextureHandle RenderSSGI(RenderGraph renderGraph, HDCamera hdCamera, TextureHand
// Upscale it if required
// If this was a half resolution effect, we still have to upscale it
if (!giSettings.fullResolutionSS)
- colorBuffer = UpscaleSSGI(renderGraph, hdCamera, giSettings, depthPyramid, colorBuffer);
+ colorBuffer = UpscaleSSGI(renderGraph, hdCamera, giSettings, info, depthPyramid, colorBuffer);
return colorBuffer;
}
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs
index 174c86780e0..59d629a7a68 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs
@@ -325,7 +325,7 @@ struct SSGIUpscaleParameters
public int upscaleKernel;
}
- SSGIUpscaleParameters PrepareSSGIUpscaleParameters(HDCamera hdCamera, GlobalIllumination settings)
+ SSGIUpscaleParameters PrepareSSGIUpscaleParameters(HDCamera hdCamera, GlobalIllumination settings, HDUtils.PackedMipChainInfo info)
{
SSGIUpscaleParameters parameters = new SSGIUpscaleParameters();
@@ -336,7 +336,6 @@ SSGIUpscaleParameters PrepareSSGIUpscaleParameters(HDCamera hdCamera, GlobalIllu
parameters.halfScreenSize.Set(parameters.texWidth / 2, parameters.texHeight / 2, 1.0f / (parameters.texWidth * 0.5f), 1.0f / (parameters.texHeight * 0.5f));
// Set the generation parameters
- var info = m_SharedRTManager.GetDepthBufferMipChainInfo();
parameters.firstMipOffset.Set(HDShadowUtils.Asfloat((uint)info.mipLevelOffsets[1].x), HDShadowUtils.Asfloat((uint)info.mipLevelOffsets[1].y));
// Grab the right kernel
@@ -467,7 +466,7 @@ void RenderSSGI(HDCamera hdCamera, CommandBuffer cmd, ScriptableRenderContext re
{
ComputeShader bilateralUpsampleCS = m_Asset.renderPipelineResources.shaders.bilateralUpsampleCS;
- SSGIUpscaleParameters parameters = PrepareSSGIUpscaleParameters(hdCamera, giSettings);
+ SSGIUpscaleParameters parameters = PrepareSSGIUpscaleParameters(hdCamera, giSettings, m_SharedRTManager.GetDepthBufferMipChainInfo());
SSGIUpscaleResources resources = PrepareSSGIUpscaleResources(hdCamera, buffer00, buffer10);
ExecuteSSGIUpscale(cmd, parameters, resources);
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflection.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflection.cs
index 9689447edd5..89b1f3c3c09 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflection.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflection.cs
@@ -7,6 +7,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for screen space reflection and ray traced reflections.
///
[Serializable, VolumeComponentMenu("Lighting/Screen Space Reflection")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Screen-Space-Reflection" + Documentation.endURL)]
public class ScreenSpaceReflection : VolumeComponentWithQuality
{
bool UsesRayTracingQualityMode()
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceRefraction.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceRefraction.cs
index b129781252c..59378da8e8c 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceRefraction.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceRefraction.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Screen Space Refraction effect.
///
[Serializable, VolumeComponentMenu("Lighting/Screen Space Refraction")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Screen-Space-Refraction" + Documentation.endURL)]
public class ScreenSpaceRefraction : VolumeComponent
{
internal enum RefractionModel
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.cs
index 48560e7ae67..f3c9037e74e 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.cs
@@ -7,6 +7,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Contact Shadows effect.
///
[Serializable, VolumeComponentMenu("Shadowing/Contact Shadows")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Contact-Shadows" + Documentation.endURL)]
public class ContactShadows : VolumeComponentWithQuality
{
///
@@ -15,7 +16,7 @@ public class ContactShadows : VolumeComponentWithQuality
public BoolParameter enable = new BoolParameter(false);
///
/// Controls the length of the rays HDRP uses to calculate Contact Shadows. It is in meters, but it gets scaled by a factor depending on Distance Scale Factor
- /// and the depth of the point from where the contact shadow ray is traced.
+ /// and the depth of the point from where the contact shadow ray is traced.
///
public ClampedFloatParameter length = new ClampedFloatParameter(0.15f, 0.0f, 1.0f);
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs
index 6d56390ab82..6dd3d6587c8 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs
@@ -36,7 +36,8 @@ internal static ShadowResult ReadShadowResult(in ShadowResult shadowResult, Rend
internal void RenderShadows(RenderGraph renderGraph, in ShaderVariablesGlobal globalCB, HDCamera hdCamera, CullingResults cullResults, ref ShadowResult result)
{
// Avoid to do any commands if there is no shadow to draw
- if (m_ShadowRequestCount != 0)
+ if (m_ShadowRequestCount != 0 &&
+ (hdCamera.frameSettings.IsEnabled(FrameSettingsField.OpaqueObjects) || hdCamera.frameSettings.IsEnabled(FrameSettingsField.TransparentObjects)))
{
cachedShadowManager.punctualShadowAtlas.RenderShadows(renderGraph, cullResults, globalCB, hdCamera.frameSettings, "Cached Punctual Lights Shadows rendering", ref result.cachedPunctualShadowResult);
cachedShadowManager.punctualShadowAtlas.AddBlitRequestsForUpdatedShadows(m_Atlas);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSettings.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSettings.cs
index 24558080a76..b6c5a542baf 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSettings.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSettings.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// Settings for shadows.
///
[Serializable, VolumeComponentMenu("Shadowing/Shadows")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Shadows" + Documentation.endURL)]
public class HDShadowSettings : VolumeComponent
{
float[] m_CascadeShadowSplits = new float[3];
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/MicroShadowing.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/MicroShadowing.cs
index 37f4d96de31..2c1f4d94688 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/MicroShadowing.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/MicroShadowing.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Micro Shadows effect.
///
[Serializable, VolumeComponentMenu("Shadowing/Micro Shadows")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Micro-Shadows" + Documentation.endURL)]
public class MicroShadowing : VolumeComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.compute
index b9be1a26c11..558461aee35 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.compute
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.compute
@@ -11,6 +11,7 @@
#pragma multi_compile _ ENABLE_REPROJECTION
#pragma multi_compile _ ENABLE_ANISOTROPY
#pragma multi_compile _ VL_PRESET_OPTIMAL
+#pragma multi_compile _ SUPPORT_LOCAL_LIGHTS
#ifndef LIGHTLOOP_DISABLE_TILE_AND_CLUSTER
#define USE_BIG_TILE_LIGHTLIST
@@ -18,6 +19,7 @@
// Don't want contact shadows
#define LIGHT_EVALUATION_NO_CONTACT_SHADOWS // To define before LightEvaluation.hlsl
+// #define LIGHT_EVALUATION_NO_HEIGHT_FOG
#ifndef LIGHTLOOP_DISABLE_TILE_AND_CLUSTER
#define USE_BIG_TILE_LIGHTLIST
@@ -30,7 +32,6 @@
#define PREFER_HALF 0
#define GROUP_SIZE_1D 8
-#define SUPPORT_LOCAL_LIGHTS 1 // Local lights contribute to fog lighting
#define SHADOW_USE_DEPTH_BIAS 0 // Too expensive, not particularly effective
#define SHADOW_LOW // Too expensive
#define SHADOW_AUTO_FLIP_NORMAL 0 // No normal information, so no need to flip
@@ -558,7 +559,7 @@ void FillVolumetricLightingBuffer(LightLoopContext context, uint featureFlags,
aggregateLighting.radianceComplete += lighting.radianceComplete;
}
- #if (SUPPORT_LOCAL_LIGHTS != 0)
+ #ifdef SUPPORT_LOCAL_LIGHTS
{
VoxelLighting lighting = EvaluateVoxelLightingLocal(context, featureFlags, posInput,
lightCount, lightStart,
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs
index db409abb3da..9e9123ee84e 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs
@@ -258,18 +258,35 @@ static internal Vector3Int ComputeVolumetricViewportSize(HDCamera hdCamera, ref
int viewportWidth = hdCamera.actualWidth;
int viewportHeight = hdCamera.actualHeight;
- float screenFraction = controller.screenResolutionPercentage.value * 0.01f;
- int sliceCount = controller.volumeSliceCount.value;
+
+ float screenFraction;
+ int sliceCount;
+ if (controller.fogControlMode.value == FogControl.Balance)
+ {
+ // Evaluate the ssFraction and sliceCount based on the control parameters
+ float maxScreenSpaceFraction = (1.0f - controller.resolutionDepthRatio.value) * (Fog.maxFogScreenResolutionPercentage - Fog.minFogScreenResolutionPercentage) + Fog.minFogScreenResolutionPercentage;
+ screenFraction = Mathf.Lerp(Fog.minFogScreenResolutionPercentage, maxScreenSpaceFraction, controller.volumetricFogBudget.value) * 0.01f;
+ float maxSliceCount = Mathf.Max(1.0f, controller.resolutionDepthRatio.value * Fog.maxFogSliceCount);
+ sliceCount = (int)Mathf.Lerp(1.0f, maxSliceCount, controller.volumetricFogBudget.value);
+
+ // Evaluate the voxel size
+ voxelSize = 1.0f / screenFraction;
+ }
+ else
+ {
+ screenFraction = controller.screenResolutionPercentage.value * 0.01f;
+ sliceCount = controller.volumeSliceCount.value;
+
+ if (controller.screenResolutionPercentage.value == Fog.optimalFogScreenResolutionPercentage)
+ voxelSize = 8;
+ else
+ voxelSize = 1.0f / screenFraction; // Does not account for rounding (same function, above)
+ }
int w = Mathf.RoundToInt(viewportWidth * screenFraction);
int h = Mathf.RoundToInt(viewportHeight * screenFraction);
int d = sliceCount;
- if (controller.screenResolutionPercentage.value == (1.0f/8.0f) * 100)
- voxelSize = 8;
- else
- voxelSize = 1.0f / screenFraction; // Does not account for rounding (same function, above)
-
return new Vector3Int(w, h, d);
}
@@ -863,41 +880,23 @@ VolumetricLightingParameters PrepareVolumetricLightingParameters(HDCamera hdCame
// Only available in the Play Mode because all the frame counters in the Edit Mode are broken.
parameters.tiledLighting = hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass);
- parameters.enableReprojection = hdCamera.IsVolumetricReprojectionEnabled();
+ bool volumeAllowsReprojection = ((int)fog.denoisingMode.value & (int)FogDenoisingMode.Reprojection) != 0;
+ parameters.enableReprojection = hdCamera.IsVolumetricReprojectionEnabled() && volumeAllowsReprojection;
bool enableAnisotropy = fog.anisotropy.value != 0;
+ // The multi-pass integration is only possible if re-projection is possible and the effect is not in anisotropic mode.
bool optimal = currParams.voxelSize == 8;
-
parameters.volumetricLightingCS = m_VolumetricLightingCS;
+ parameters.volumetricLightingFilteringCS = m_VolumetricLightingFilteringCS;
parameters.volumetricLightingCS.shaderKeywords = null;
- if(!parameters.tiledLighting)
- {
- parameters.volumetricLightingCS.EnableKeyword("LIGHTLOOP_DISABLE_TILE_AND_CLUSTER");
- }
-
- if(parameters.enableReprojection)
- {
- parameters.volumetricLightingCS.EnableKeyword("ENABLE_REPROJECTION");
- }
-
- if(enableAnisotropy)
- {
- parameters.volumetricLightingCS.EnableKeyword("ENABLE_ANISOTROPY");
- }
-
- if (optimal)
- {
- parameters.volumetricLightingCS.EnableKeyword("VL_PRESET_OPTIMAL");
- }
- else
- {
- parameters.volumetricLightingCS.DisableKeyword("VL_PRESET_OPTIMAL");
- }
+ CoreUtils.SetKeyword(parameters.volumetricLightingCS, "LIGHTLOOP_DISABLE_TILE_AND_CLUSTER", !parameters.tiledLighting);
+ CoreUtils.SetKeyword(parameters.volumetricLightingCS, "ENABLE_REPROJECTION", parameters.enableReprojection);
+ CoreUtils.SetKeyword(parameters.volumetricLightingCS, "ENABLE_ANISOTROPY", enableAnisotropy);
+ CoreUtils.SetKeyword(parameters.volumetricLightingCS, "VL_PRESET_OPTIMAL", optimal);
+ CoreUtils.SetKeyword(parameters.volumetricLightingCS, "SUPPORT_LOCAL_LIGHTS", !fog.directionalLightsOnly.value);
parameters.volumetricLightingKernel = parameters.volumetricLightingCS.FindKernel("VolumetricLighting");
-
- parameters.volumetricLightingFilteringCS = m_VolumetricLightingFilteringCS;
parameters.volumetricFilteringKernelX = parameters.volumetricLightingFilteringCS.FindKernel("FilterVolumetricLightingX");
parameters.volumetricFilteringKernelY = parameters.volumetricLightingFilteringCS.FindKernel("FilterVolumetricLightingY");
@@ -905,7 +904,7 @@ VolumetricLightingParameters PrepareVolumetricLightingParameters(HDCamera hdCame
parameters.resolution = new Vector4(cvp.x, cvp.y, 1.0f / cvp.x, 1.0f / cvp.y);
parameters.viewCount = hdCamera.viewCount;
- parameters.filterVolume = fog.filter.value;
+ parameters.filterVolume = ((int)fog.denoisingMode.value & (int)FogDenoisingMode.Gaussian) != 0;
UpdateShaderVariableslVolumetrics(ref m_ShaderVariablesVolumetricCB, hdCamera, parameters.resolution, frameIndex);
parameters.volumetricCB = m_ShaderVariablesVolumetricCB;
@@ -947,7 +946,7 @@ static void FilterVolumetricLighting(in VolumetricLightingParameters parameters,
{
using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.VolumetricLightingFiltering)))
{
- ConstantBuffer.Push(cmd, parameters.volumetricCB, parameters.volumetricLightingCS, HDShaderIDs._ShaderVariablesVolumetric);
+ ConstantBuffer.Push(cmd, parameters.volumetricCB, parameters.volumetricLightingFilteringCS, HDShaderIDs._ShaderVariablesVolumetric);
// The shader defines GROUP_SIZE_1D = 8.
cmd.SetComputeTextureParam(parameters.volumetricLightingFilteringCS, parameters.volumetricFilteringKernelX, HDShaderIDs._VBufferFilteringInput, inputBuffer); // Read
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLightingFiltering.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLightingFiltering.compute
index cdac4487cbd..4144767dd59 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLightingFiltering.compute
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLightingFiltering.compute
@@ -5,8 +5,9 @@
// #pragma enable_d3d11_debug_symbols
#pragma only_renderers d3d11 playstation xboxone vulkan metal switch
-#pragma kernel FilterVolumetricLightingX FilterVolumetricLighting=FilterVolumetricLightingX LIGHTLOOP_DISABLE_TILE_AND_CLUSTER VL_PRESET_HQ
-#pragma kernel FilterVolumetricLightingY FilterVolumetricLighting=FilterVolumetricLightingY LIGHTLOOP_DISABLE_TILE_AND_CLUSTER VL_PRESET_HQ VERTICAL_PASS
+#pragma kernel FilterVolumetricLightingX FilterVolumetricLighting=FilterVolumetricLightingX
+#pragma kernel FilterVolumetricLightingY FilterVolumetricLighting=FilterVolumetricLightingY VERTICAL_PASS
+
//--------------------------------------------------------------------------------------------------
// Included headers
@@ -15,17 +16,18 @@
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Builtin/BuiltinData.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs.hlsl"
//--------------------------------------------------------------------------------------------------
// Inputs & outputs
//--------------------------------------------------------------------------------------------------
-RW_TEXTURE3D(float4, _VBufferFilteringInput);
+TEXTURE3D(_VBufferFilteringInput);
RW_TEXTURE3D(float4, _VBufferFilteringOutput);
-#define SIGMA_FILTER 2.0
-#define GROUP_SIZE_1D 8
+#define GAUSSIAN_SIGMA 1.0
+#define GROUP_SIZE_1D 8
float Gaussian(float radius, float sigma)
{
@@ -52,26 +54,29 @@ void FilterVolumetricLighting(uint3 dispatchThreadId : SV_DispatchThreadID,
// Compute the output voxel coordinate
uint3 voxelCoord = uint3(currentCoord, currentSlice + _VBufferSliceCount * unity_StereoEyeIndex);
- // Values used for accumulation
- float sumW = 0.0;
- float4 value = float4(0.0, 0.0, 0.0, 0.0);
+ // The interation direction is different depending on which pass
#ifdef VERTICAL_PASS
- int3 vec = int3(0, 1, 0);
+ const int3 vec = int3(0, 1, 0);
#else
- int3 vec = int3(1, 0, 0);
+ const int3 vec = int3(1, 0, 0);
#endif
- // Compute the radius for this slice
- int radius = currentSlice > halfSliceCount ? 2 : 1;
- // Loop through the values required for our kernel
+ // Values used for accumulation
+ float sumW = 0.0;
+ float4 value = float4(0.0, 0.0, 0.0, 0.0);
+
+ const int radius = 1;
+
for (int idx = -radius; idx <= radius; ++idx)
{
// Compute the next tapping coordinate
- int3 tapCoord = int3(voxelCoord.x, voxelCoord.y, voxelCoord.z) + vec * idx;
+ const int3 tapCoord = int3(voxelCoord.x, voxelCoord.y, voxelCoord.z) + vec * idx;
+
// Tap the value we should be tapping from
float4 currentValue = _VBufferFilteringInput[tapCoord];
+
// Compute the weight for this tap
- float weight = Gaussian(abs(idx), SIGMA_FILTER);
+ float weight = Gaussian(abs(idx), GAUSSIAN_SIGMA);
// If this is outside of the image, force the weight to 0
#ifdef VERTICAL_PASS
@@ -89,6 +94,7 @@ void FilterVolumetricLighting(uint3 dispatchThreadId : SV_DispatchThreadID,
value += currentValue * weight;
sumW += weight;
}
+
// Normalize and output
_VBufferFilteringOutput[voxelCoord] = value / sumW;
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.hlsl
index e64640c6b65..f07497ec0c5 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.hlsl
@@ -2530,7 +2530,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
envSamplingDirForBottomLayer = GetModifiedEnvSamplingDir(lightData, bsdfData.clearcoatNormalWS, preLightData.iblDominantDirectionWS_BottomLobeOnTop, preLightData.iblPerceptualRoughness, NdotV);
// Note: using _influenceShapeType and projectionShapeType instead of (lightData|proxyData).shapeType allow to make compiler optimization in case the type is know (like for sky)
- EvaluateLight_EnvIntersection(positionWS, bsdfData.clearcoatNormalWS, lightData, _influenceShapeType, envSamplingDirForBottomLayer, weight);
+ float intersectionDistance = EvaluateLight_EnvIntersection(positionWS, bsdfData.clearcoatNormalWS, lightData, _influenceShapeType, envSamplingDirForBottomLayer, weight);
// ...here the normal is only used for normal fading mode of the influence volume.
// Another problem with having even two fetch directions is the reflection hierarchy that only supports one weight.
@@ -2543,7 +2543,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
// changes the direction vs the coat.)
// Sample the pre-integrated environment lighting
- float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, envSamplingDirForBottomLayer, PerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness) * lightData.roughReflections, lightData.rangeCompressionFactorCompensation, posInput.positionNDC);
+ float4 preLD = SampleEnvWithDistanceBaseRoughness(lightLoopContext, posInput, lightData, envSamplingDirForBottomLayer, preLightData.iblPerceptualRoughness, intersectionDistance);
weight *= preLD.w; // Used by planar reflection to discard pixel
envLighting = GetSpecularIndirectDimmer() * preLightData.specularFGD * preLD.xyz;
@@ -2559,7 +2559,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
// for BRDFColor and flakes, see GetPreLightData.
// Note: we don't use GetModifiedEnvSamplingDir() per lobe here, and see comment above about reflection hierarchy.
- EvaluateLight_EnvIntersection(positionWS, bsdfData.clearcoatNormalWS, lightData, _influenceShapeType, envSamplingDirForBottomLayer, weight);
+ float intersectionDistance = EvaluateLight_EnvIntersection(positionWS, bsdfData.clearcoatNormalWS, lightData, _influenceShapeType, envSamplingDirForBottomLayer, weight);
#if USE_COOK_TORRANCE_MULTI_LOBES
@@ -2568,10 +2568,9 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
float probeSkipFactor = 1;
for (uint lobeIndex = 0; lobeIndex < CARPAINT2_LOBE_COUNT; lobeIndex++)
{
- float coeff = _CarPaint2_CTCoeffs[lobeIndex];
+ float coeff = _CarPaint2_CTCoeffs[lobeIndex];
- float lobeMipLevel = PerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness[lobeIndex]) * lightData.roughReflections;
- float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, envSamplingDirForBottomLayer, lobeMipLevel, lightData.rangeCompressionFactorCompensation, posInput.positionNDC);
+ float4 preLD = SampleEnvWithDistanceBaseRoughness(lightLoopContext, posInput, lightData, envSamplingDirForBottomLayer, preLightData.iblPerceptualRoughness[lobeIndex], intersectionDistance);
//todotodo: try removing coeff
envLighting += coeff * GetCarPaintSpecularFGDForLobe(preLightData, lobeIndex) * preLD.xyz;
@@ -2597,7 +2596,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
// Single lobe approach
// We computed an average mip level stored in preLightData.iblPerceptualRoughness that we use for all CT lobes
// Sample the actual environment lighting
- float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, envSamplingDirForBottomLayer, PerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness) * lightData.roughReflections, lightData.rangeCompressionFactorCompensation, posInput.positionNDC);
+ float4 preLD = SampleEnvWithDistanceBaseRoughness(lightLoopContext, posInput, lightData, envSamplingDirForBottomLayer, preLightData.iblPerceptualRoughness, intersectionDistance);
float3 envLighting;
envLighting = preLightData.specularCTFGDSingleLobe * GetSpecularIndirectDimmer();
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader
index e22d60871c9..09f6f58da52 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader
@@ -459,7 +459,7 @@ Shader "HDRP/AxF"
HLSLPROGRAM
- #define SHADERPASS SHADERPASS_FULLSCREEN_DEBUG
+ #define SHADERPASS SHADERPASS_FULL_SCREEN_DEBUG
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/ShaderPass/AxFSharePass.hlsl"
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs
index 135eaca0734..994b5ec6837 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs
@@ -60,7 +60,7 @@ struct DecalData
public Vector4 maskScaleBias;
public Vector4 baseColor;
public Vector4 remappingAOS;
- public Vector4 scalingMBAndAngle; // x metalness, y blue mask map, zw angle fade scale and bias for angle in radian
+ public Vector4 scalingBAndRemappingM; // x unused, y blue mask map, zw metallic remapping
public Vector3 blendParams; // x normal blend source, y mask blend source, z mask blend mode
public uint decalLayerMask;
};
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs.hlsl
index 2f4c3f4ba8b..060bce6c8fe 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs.hlsl
@@ -31,7 +31,7 @@ struct DecalData
float4 maskScaleBias;
float4 baseColor;
float4 remappingAOS;
- float4 scalingMBAndAngle;
+ float4 scalingBAndRemappingM;
float3 blendParams;
uint decalLayerMask;
};
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.shader
index b8327d6f1fd..7b4cdb919d2 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.shader
@@ -23,13 +23,14 @@ Shader "HDRP/Decal"
_EmissiveExposureWeight("Emissive Pre Exposure", Range(0.0, 1.0)) = 1.0
// Remapping
+ [HideInInspector] _MetallicRemapMin("_MetallicRemapMin", Range(0.0, 1.0)) = 0.0
+ [HideInInspector] _MetallicRemapMax("_MetallicRemapMax", Range(0.0, 1.0)) = 1.0
[HideInInspector] _SmoothnessRemapMin("SmoothnessRemapMin", Float) = 0.0
[HideInInspector] _SmoothnessRemapMax("SmoothnessRemapMax", Float) = 1.0
[HideInInspector] _AORemapMin("AORemapMin", Float) = 0.0
[HideInInspector] _AORemapMax("AORemapMax", Float) = 1.0
// scaling
- [HideInInspector] _MetallicScale("_MetallicScale", Range(0.0, 1.0)) = 1.0
[HideInInspector] _DecalMaskMapBlueScale("_DecalMaskMapBlueScale", Range(0.0, 1.0)) = 1.0
// Alternative when no mask map is provided
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl
index 3c4678ff233..edaaddf7536 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl
@@ -60,7 +60,7 @@ void GetSurfaceData(FragInputs input, float3 V, PositionInputs posInput, float a
surfaceData.mask.z *= _DecalMaskMapBlueScale;
maskMapBlend *= surfaceData.mask.z; // store before overwriting with smoothness
#ifdef DECALS_4RT
- surfaceData.mask.x = _MetallicScale * surfaceData.mask.x;
+ surfaceData.mask.x = lerp(_MetallicRemapMin, _MetallicRemapMax, surfaceData.mask.x);
surfaceData.mask.y = lerp(_AORemapMin, _AORemapMax, surfaceData.mask.y);
#endif
surfaceData.mask.z = lerp(_SmoothnessRemapMin, _SmoothnessRemapMax, surfaceData.mask.w);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl
index de428ae8d3b..b0d43c243ac 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl
@@ -17,11 +17,12 @@ float4 _BaseColor;
float3 _EmissiveColor;
float _EmissiveExposureWeight;
float _DecalMeshDepthBias;
+float _MetallicRemapMin;
+float _MetallicRemapMax;
float _SmoothnessRemapMin;
float _SmoothnessRemapMax;
float _AORemapMin;
float _AORemapMax;
-float _MetallicScale;
float _DecalMaskMapBlueScale;
float _Smoothness;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalSystem.cs
index 0c941042b8b..27ab658c752 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalSystem.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalSystem.cs
@@ -380,8 +380,6 @@ public void InitializeMaterialValues()
if (m_Material == null)
return;
- bool perChannelMask = HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.decalSettings.perChannelMask;
-
// TODO: this test is ambiguous, it should say, I am decal or not.
// We should have 2 function: I am decal or not and I am a SG or not...
m_IsHDRenderPipelineDecal = IsHDRenderPipelineDecal(m_Material);
@@ -404,17 +402,18 @@ public void InitializeMaterialValues()
// convert to float
m_BlendParams.z = (float)affectFlags;
- m_ScalingMB = new Vector2(0.0f, m_Material.GetFloat("_DecalMaskMapBlueScale"));
+ m_ScalingBAndRemappingM = new Vector4(0.0f, m_Material.GetFloat("_DecalMaskMapBlueScale"), 0.0f, 0.0f);
// If we have a texture, we use the remapping parameter, otherwise we use the regular one and the default texture is white
if (m_Material.GetTexture("_MaskMap"))
{
m_RemappingAOS = new Vector4(m_Material.GetFloat("_AORemapMin"), m_Material.GetFloat("_AORemapMax"), m_Material.GetFloat("_SmoothnessRemapMin"), m_Material.GetFloat("_SmoothnessRemapMax"));
- m_ScalingMB.x = m_Material.GetFloat("_MetallicScale");
+ m_ScalingBAndRemappingM.z = m_Material.GetFloat("_MetallicRemapMin");
+ m_ScalingBAndRemappingM.w = m_Material.GetFloat("_MetallicRemapMax");
}
else
{
m_RemappingAOS = new Vector4(m_Material.GetFloat("_AO"), m_Material.GetFloat("_AO"), m_Material.GetFloat("_Smoothness"), m_Material.GetFloat("_Smoothness"));
- m_ScalingMB.x = m_Material.GetFloat("_Metallic");
+ m_ScalingBAndRemappingM.z = m_Material.GetFloat("_Metallic");
}
// For HDRP/Decal, pass are always present but can be enabled/disabled
@@ -694,7 +693,6 @@ public void CreateDrawData()
Vector3 cameraPos = instance.CurrentCamera.transform.position;
var camera = instance.CurrentCamera;
Matrix4x4 worldToView = HDRenderPipeline.WorldToCamera(camera);
- bool perChannelMask = instance.perChannelMask;
int cullingMask = camera.cullingMask;
ulong sceneCullingMask = HDUtils.GetSceneCullingMaskFromCamera(camera);
@@ -734,7 +732,7 @@ public void CreateDrawData()
m_DecalDatas[m_DecalDatasCount].baseColor = m_BaseColor;
m_DecalDatas[m_DecalDatasCount].blendParams = m_BlendParams;
m_DecalDatas[m_DecalDatasCount].remappingAOS = m_RemappingAOS;
- m_DecalDatas[m_DecalDatasCount].scalingMBAndAngle = new Vector4(m_ScalingMB.x, m_ScalingMB.y, m_CachedAngleFade[decalIndex].x, m_CachedAngleFade[decalIndex].y);
+ m_DecalDatas[m_DecalDatasCount].scalingBAndRemappingM = m_ScalingBAndRemappingM;
m_DecalDatas[m_DecalDatasCount].decalLayerMask = (uint)m_CachedDecalLayerMask[decalIndex];
// we have not allocated the textures in atlas yet, so only store references to them
@@ -896,7 +894,7 @@ public int DrawOrder
private float m_Blend = 0.0f;
private Vector4 m_BaseColor;
private Vector4 m_RemappingAOS;
- private Vector2 m_ScalingMB; // metal, mask map blue
+ private Vector4 m_ScalingBAndRemappingM; // mask map blue, metal remap
private Vector3 m_BlendParams;
private bool m_IsHDRenderPipelineDecal;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalUtilities.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalUtilities.hlsl
index be3698f1281..70a6794643b 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalUtilities.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalUtilities.hlsl
@@ -101,20 +101,20 @@ void EvalDecalMask( PositionInputs posInput, float3 vtxNormal, float3 positionRW
float lodMask = ComputeTextureLOD(sampleMaskDdx, sampleMaskDdy, _DecalAtlasResolution, 0.5);
src = SAMPLE_TEXTURE2D_LOD(_DecalAtlas2D, _trilinear_clamp_sampler_DecalAtlas2D, sampleMask, lodMask);
- src.z *= decalData.scalingMBAndAngle.y; // Blue channel (opacity)
+ src.z *= decalData.scalingBAndRemappingM.y; // Blue channel (opacity)
maskMapBlend *= src.z; // store before overwriting with smoothness
#ifdef DECALS_4RT
- src.x *= decalData.scalingMBAndAngle.x; // Metal
+ src.x = lerp(decalData.scalingBAndRemappingM.z, decalData.scalingBAndRemappingM.w, src.x); // Remap Metal
src.y = lerp(decalData.remappingAOS.x, decalData.remappingAOS.y, src.y); // Remap AO
#endif
src.z = lerp(decalData.remappingAOS.z, decalData.remappingAOS.w, src.w); // Remap Smoothness
}
else
{
- src.z = decalData.scalingMBAndAngle.y; // Blue channel (opacity)
+ src.z = decalData.scalingBAndRemappingM.y; // Blue channel (opacity)
maskMapBlend *= src.z; // store before overwriting with smoothness
#ifdef DECALS_4RT
- src.x = decalData.scalingMBAndAngle.x; // Metal
+ src.x = decalData.scalingBAndRemappingM.z; // Metal
src.y = decalData.remappingAOS.x; // AO
#endif
src.z = decalData.remappingAOS.z; // Smoothness
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/DiffusionProfile/DiffusionProfileSettings.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/DiffusionProfile/DiffusionProfileSettings.cs
index a4583e5a608..73d76786719 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/DiffusionProfile/DiffusionProfileSettings.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/DiffusionProfile/DiffusionProfileSettings.cs
@@ -232,7 +232,7 @@ void OnEnable()
#if UNITY_EDITOR
internal void Reset()
{
- if (profile.hash == 0)
+ if (profile != null && profile.hash == 0)
{
profile.ResetToDefault();
profile.hash = DiffusionProfileHashTable.GenerateUniqueHash(this);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/Eye.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/Eye.hlsl
index 95ad28f1316..f1609102420 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/Eye.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/Eye.hlsl
@@ -769,11 +769,11 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
float3 R = preLightData.iblR;
// Note: using influenceShapeType and projectionShapeType instead of (lightData|proxyData).shapeType allow to make compiler optimization in case the type is know (like for sky)
- EvaluateLight_EnvIntersection(positionWS, bsdfData.normalWS, lightData, influenceShapeType, R, weight);
+ float intersectionDistance = EvaluateLight_EnvIntersection(positionWS, bsdfData.normalWS, lightData, influenceShapeType, R, weight);
float3 F = preLightData.specularFGD;
- float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, R, PerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness) * lightData.roughReflections, lightData.rangeCompressionFactorCompensation, posInput.positionNDC);
+ float4 preLD = SampleEnvWithDistanceBaseRoughness(lightLoopContext, posInput, lightData, R, preLightData.iblPerceptualRoughness, intersectionDistance);
weight *= preLD.a; // Used by planar reflection to discard pixel
envLighting = F * preLD.rgb;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/Fabric.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/Fabric.hlsl
index 13a130c8501..4b7204ef079 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/Fabric.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/Fabric.hlsl
@@ -621,7 +621,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
float3 R = preLightData.iblR;
// Note: using influenceShapeType and projectionShapeType instead of (lightData|proxyData).shapeType allow to make compiler optimization in case the type is know (like for sky)
- EvaluateLight_EnvIntersection(positionWS, bsdfData.normalWS, lightData, influenceShapeType, R, weight);
+ float intersectionDistance = EvaluateLight_EnvIntersection(positionWS, bsdfData.normalWS, lightData, influenceShapeType, R, weight);
// If it is a silk, we need to use the GGX convolution (slice0), otherwise the charlie convolution (slice1)
int sliceIndex = 0;
@@ -630,7 +630,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
sliceIndex = _EnvSliceSize - 1;
}
- float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, R, PerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness) * lightData.roughReflections, lightData.rangeCompressionFactorCompensation, posInput.positionNDC, sliceIndex);
+ float4 preLD = SampleEnvWithDistanceBaseRoughness(lightLoopContext, posInput, lightData, R, preLightData.iblPerceptualRoughness, intersectionDistance, sliceIndex);
weight *= preLD.a; // Used by planar reflection to discard pixel
envLighting = preLightData.specularFGD * preLD.rgb;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/Hair.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/Hair.hlsl
index 6a983aa4559..956d873f3a3 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/Hair.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/Hair.hlsl
@@ -565,9 +565,9 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
float3 R = preLightData.iblR;
// Note: using influenceShapeType and projectionShapeType instead of (lightData|proxyData).shapeType allow to make compiler optimization in case the type is know (like for sky)
- EvaluateLight_EnvIntersection(positionWS, bsdfData.normalWS, lightData, influenceShapeType, R, weight);
+ float intersectionDistance = EvaluateLight_EnvIntersection(positionWS, bsdfData.normalWS, lightData, influenceShapeType, R, weight);
- float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, R, PerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness) * lightData.roughReflections, lightData.rangeCompressionFactorCompensation, posInput.positionNDC);
+ float4 preLD = SampleEnvWithDistanceBaseRoughness(lightLoopContext, posInput, lightData, R, preLightData.iblPerceptualRoughness, intersectionDistance);
weight *= preLD.a; // Used by planar reflection to discard pixel
envLighting = preLightData.specularFGD * preLD.rgb;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader
index 96062fd3663..52c29075102 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader
@@ -24,6 +24,16 @@ Shader "HDRP/LayeredLit"
_Metallic2("Metallic2", Range(0.0, 1.0)) = 0
_Metallic3("Metallic3", Range(0.0, 1.0)) = 0
+ _MetallicRemapMin0("MetallicRemapMin0", Range(0.0, 1.0)) = 0.0
+ _MetallicRemapMin1("MetallicRemapMin1", Range(0.0, 1.0)) = 0.0
+ _MetallicRemapMin2("MetallicRemapMin2", Range(0.0, 1.0)) = 0.0
+ _MetallicRemapMin3("MetallicRemapMin3", Range(0.0, 1.0)) = 0.0
+
+ _MetallicRemapMax0("MetallicRemapMax0", Range(0.0, 1.0)) = 1.0
+ _MetallicRemapMax1("MetallicRemapMax1", Range(0.0, 1.0)) = 1.0
+ _MetallicRemapMax2("MetallicRemapMax2", Range(0.0, 1.0)) = 1.0
+ _MetallicRemapMax3("MetallicRemapMax3", Range(0.0, 1.0)) = 1.0
+
_Smoothness0("Smoothness0", Range(0.0, 1.0)) = 0.5
_Smoothness1("Smoothness1", Range(0.0, 1.0)) = 0.5
_Smoothness2("Smoothness2", Range(0.0, 1.0)) = 0.5
@@ -907,7 +917,7 @@ Shader "HDRP/LayeredLit"
// enable dithering LOD crossfade
#pragma multi_compile _ LOD_FADE_CROSSFADE
- #define SHADERPASS SHADERPASS_FULLSCREEN_DEBUG
+ #define SHADERPASS SHADERPASS_FULL_SCREEN_DEBUG
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/ShaderPass/LitSharePass.hlsl"
@@ -1127,7 +1137,6 @@ Shader "HDRP/LayeredLit"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl"
- #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/ShaderPass/LitSharePass.hlsl"
@@ -1135,11 +1144,10 @@ Shader "HDRP/LayeredLit"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl"
#define HAS_LIGHTLOOP
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingCommon.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl"
- #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitRaytracing.hlsl"
- #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingLightLoop.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitData.hlsl"
- #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingCommon.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitPathTracing.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassPathTracing.hlsl"
ENDHLSL
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader
index da0726989bd..936a14e9f6b 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader
@@ -24,6 +24,16 @@ Shader "HDRP/LayeredLitTessellation"
_Metallic2("Metallic2", Range(0.0, 1.0)) = 0
_Metallic3("Metallic3", Range(0.0, 1.0)) = 0
+ _MetallicRemapMin0("MetallicRemapMin0", Range(0.0, 1.0)) = 0.0
+ _MetallicRemapMin1("MetallicRemapMin1", Range(0.0, 1.0)) = 0.0
+ _MetallicRemapMin2("MetallicRemapMin2", Range(0.0, 1.0)) = 0.0
+ _MetallicRemapMin3("MetallicRemapMin3", Range(0.0, 1.0)) = 0.0
+
+ _MetallicRemapMax0("MetallicRemapMax0", Range(0.0, 1.0)) = 1.0
+ _MetallicRemapMax1("MetallicRemapMax1", Range(0.0, 1.0)) = 1.0
+ _MetallicRemapMax2("MetallicRemapMax2", Range(0.0, 1.0)) = 1.0
+ _MetallicRemapMax3("MetallicRemapMax3", Range(0.0, 1.0)) = 1.0
+
_Smoothness0("Smoothness0", Range(0.0, 1.0)) = 0.5
_Smoothness1("Smoothness1", Range(0.0, 1.0)) = 0.5
_Smoothness2("Smoothness2", Range(0.0, 1.0)) = 0.5
@@ -865,7 +875,7 @@ Shader "HDRP/LayeredLitTessellation"
HLSLPROGRAM
- #define SHADERPASS SHADERPASS_FULLSCREEN_DEBUG
+ #define SHADERPASS SHADERPASS_FULL_SCREEN_DEBUG
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/ShaderPass/LitSharePass.hlsl"
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl
index a4db7238426..d24468613cf 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl
@@ -1880,7 +1880,6 @@ IndirectLighting EvaluateBSDF_ScreenspaceRefraction(LightLoopContext lightLoopCo
//-----------------------------------------------------------------------------
// EvaluateBSDF_Env
// ----------------------------------------------------------------------------
-
// _preIntegratedFGD and _CubemapLD are unique for each BRDF
IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
float3 V, PositionInputs posInput,
@@ -1938,7 +1937,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
}
// Note: using influenceShapeType and projectionShapeType instead of (lightData|proxyData).shapeType allow to make compiler optimization in case the type is know (like for sky)
- EvaluateLight_EnvIntersection(positionWS, bsdfData.normalWS, lightData, influenceShapeType, R, weight);
+ float intersectionDistance = EvaluateLight_EnvIntersection(positionWS, bsdfData.normalWS, lightData, influenceShapeType, R, weight);
// Don't do clear coating for refraction
float3 coatR = preLightData.coatIblR;
@@ -1950,7 +1949,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
float3 F = preLightData.specularFGD;
- float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, R, PerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness) * lightData.roughReflections, lightData.rangeCompressionFactorCompensation, posInput.positionNDC);
+ float4 preLD = SampleEnvWithDistanceBaseRoughness(lightLoopContext, posInput, lightData, R, preLightData.iblPerceptualRoughness, intersectionDistance);
weight *= preLD.a; // Used by planar reflection to discard pixel
if (GPUImageBasedLightingType == GPUIMAGEBASEDLIGHTINGTYPE_REFLECTION)
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader
index 89876ecb300..a502d716f12 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader
@@ -13,6 +13,8 @@ Shader "HDRP/Lit"
_Metallic("_Metallic", Range(0.0, 1.0)) = 0
_Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5
_MaskMap("MaskMap", 2D) = "white" {}
+ _MetallicRemapMin("MetallicRemapMin", Float) = 0.0
+ _MetallicRemapMax("MetallicRemapMax", Float) = 1.0
_SmoothnessRemapMin("SmoothnessRemapMin", Float) = 0.0
_SmoothnessRemapMax("SmoothnessRemapMax", Float) = 1.0
_AORemapMin("AORemapMin", Float) = 0.0
@@ -938,7 +940,7 @@ Shader "HDRP/Lit"
// enable dithering LOD crossfade
#pragma multi_compile _ LOD_FADE_CROSSFADE
- #define SHADERPASS SHADERPASS_FULLSCREEN_DEBUG
+ #define SHADERPASS SHADERPASS_FULL_SCREEN_DEBUG
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/ShaderPass/LitSharePass.hlsl"
@@ -1151,14 +1153,13 @@ Shader "HDRP/Lit"
#define SHADERPASS SHADERPASS_PATH_TRACING
- // This is just because it need to be defined, shadow maps are not used.
+ // This is just because it needs to be defined, shadow maps are not used.
#define SHADOW_LOW
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingMacros.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl"
- #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/ShaderPass/LitSharePass.hlsl"
@@ -1166,11 +1167,10 @@ Shader "HDRP/Lit"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl"
#define HAS_LIGHTLOOP
- #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl"
- #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitRaytracing.hlsl"
- #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingLightLoop.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingCommon.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitData.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitPathTracing.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassPathTracing.hlsl"
ENDHLSL
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitDataIndividualLayer.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitDataIndividualLayer.hlsl
index 18b78e6a44d..8d6ef077aaa 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitDataIndividualLayer.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitDataIndividualLayer.hlsl
@@ -245,13 +245,13 @@ float ADD_IDX(GetSurfaceData)(FragInputs input, LayerTexCoord layerTexCoord, out
// MaskMap is RGBA: Metallic, Ambient Occlusion (Optional), detail Mask (Optional), Smoothness
#ifdef _MASKMAP_IDX
surfaceData.metallic = SAMPLE_UVMAPPING_TEXTURE2D(ADD_IDX(_MaskMap), SAMPLER_MASKMAP_IDX, ADD_IDX(layerTexCoord.base)).r;
+ surfaceData.metallic = lerp(ADD_IDX(_MetallicRemapMin), ADD_IDX(_MetallicRemapMax), surfaceData.metallic);
surfaceData.ambientOcclusion = SAMPLE_UVMAPPING_TEXTURE2D(ADD_IDX(_MaskMap), SAMPLER_MASKMAP_IDX, ADD_IDX(layerTexCoord.base)).g;
surfaceData.ambientOcclusion = lerp(ADD_IDX(_AORemapMin), ADD_IDX(_AORemapMax), surfaceData.ambientOcclusion);
#else
- surfaceData.metallic = 1.0;
+ surfaceData.metallic = ADD_IDX(_Metallic);
surfaceData.ambientOcclusion = 1.0;
#endif
- surfaceData.metallic *= ADD_IDX(_Metallic);
surfaceData.diffusionProfileHash = asuint(ADD_IDX(_DiffusionProfileHash));
surfaceData.subsurfaceMask = ADD_IDX(_SubsurfaceMask);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitProperties.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitProperties.hlsl
index e0640512335..6e033288230 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitProperties.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitProperties.hlsl
@@ -164,6 +164,8 @@ float4 _BaseColorMap_TexelSize;
float4 _BaseColorMap_MipInfo;
float _Metallic;
+float _MetallicRemapMin;
+float _MetallicRemapMax;
float _Smoothness;
float _SmoothnessRemapMin;
float _SmoothnessRemapMax;
@@ -218,6 +220,8 @@ float4 _BaseColorMap0_TexelSize;
float4 _BaseColorMap0_MipInfo;
PROP_DECL(float, _Metallic);
+PROP_DECL(float, _MetallicRemapMin);
+PROP_DECL(float, _MetallicRemapMax);
PROP_DECL(float, _Smoothness);
PROP_DECL(float, _SmoothnessRemapMin);
PROP_DECL(float, _SmoothnessRemapMax);
@@ -304,6 +308,14 @@ UNITY_DOTS_INSTANCING_START(MaterialPropertyMetadata)
UNITY_DOTS_INSTANCED_PROP(float , _Metallic1)
UNITY_DOTS_INSTANCED_PROP(float , _Metallic2)
UNITY_DOTS_INSTANCED_PROP(float , _Metallic3)
+ UNITY_DOTS_INSTANCED_PROP(float , _MetallicRemapMin0)
+ UNITY_DOTS_INSTANCED_PROP(float , _MetallicRemapMin1)
+ UNITY_DOTS_INSTANCED_PROP(float , _MetallicRemapMin2)
+ UNITY_DOTS_INSTANCED_PROP(float , _MetallicRemapMin3)
+ UNITY_DOTS_INSTANCED_PROP(float , _MetallicRemapMax0)
+ UNITY_DOTS_INSTANCED_PROP(float , _MetallicRemapMax1)
+ UNITY_DOTS_INSTANCED_PROP(float , _MetallicRemapMax2)
+ UNITY_DOTS_INSTANCED_PROP(float , _MetallicRemapMax3)
UNITY_DOTS_INSTANCED_PROP(float3, _EmissiveColor0)
UNITY_DOTS_INSTANCED_PROP(float3, _EmissiveColor1)
UNITY_DOTS_INSTANCED_PROP(float3, _EmissiveColor2)
@@ -370,10 +382,14 @@ UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata)
#define _Metallic1 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Metallic1)
#define _Metallic2 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Metallic2)
#define _Metallic3 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Metallic3)
-#define _Smoothness0 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Smoothness0)
-#define _Smoothness1 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Smoothness1)
-#define _Smoothness2 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Smoothness2)
-#define _Smoothness3 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Smoothness3)
+#define _MetallicRemapMin0 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__MetallicRemapMin0)
+#define _MetallicRemapMin1 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__MetallicRemapMin1)
+#define _MetallicRemapMin2 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__MetallicRemapMin2)
+#define _MetallicRemapMin3 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__MetallicRemapMin3)
+#define _MetallicRemapMax0 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__MetallicRemapMax0)
+#define _MetallicRemapMax1 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__MetallicRemapMax1)
+#define _MetallicRemapMax2 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__MetallicRemapMax2)
+#define _MetallicRemapMax3 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__MetallicRemapMax3)
#define _EmissiveColor0 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float3, Metadata__EmissiveColor0)
#define _EmissiveColor1 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float3, Metadata__EmissiveColor1)
#define _EmissiveColor2 UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float3, Metadata__EmissiveColor2)
@@ -454,6 +470,8 @@ UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata)
#define _BaseColor UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata__BaseColor)
#define _Metallic UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Metallic)
+#define _MetallicRemapMin UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__MetallicRemapMin)
+#define _MetallicRemapMax UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__MetallicRemapMax)
#define _Smoothness UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Smoothness)
#define _EmissiveColor UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float3, Metadata__EmissiveColor)
#define _SpecularColor UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata__SpecularColor)
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader
index 12a50247bdc..1d1b25b1451 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader
@@ -13,6 +13,8 @@ Shader "HDRP/LitTessellation"
_Metallic("_Metallic", Range(0.0, 1.0)) = 0
_Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5
_MaskMap("MaskMap", 2D) = "white" {}
+ _MetallicRemapMin("MetallicRemapMin", Float) = 0.0
+ _MetallicRemapMax("MetallicRemapMax", Float) = 1.0
_SmoothnessRemapMin("SmoothnessRemapMin", Float) = 0.0
_SmoothnessRemapMax("SmoothnessRemapMax", Float) = 1.0
_AORemapMin("AORemapMin", Float) = 0.0
@@ -832,7 +834,7 @@ Shader "HDRP/LitTessellation"
HLSLPROGRAM
- #define SHADERPASS SHADERPASS_FULLSCREEN_DEBUG
+ #define SHADERPASS SHADERPASS_FULL_SCREEN_DEBUG
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/ShaderPass/LitSharePass.hlsl"
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/SimpleLit.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/SimpleLit.hlsl
index 3014fd6a13e..e743606f7b4 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/SimpleLit.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/SimpleLit.hlsl
@@ -417,6 +417,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
EvaluateLight_EnvIntersection(posInput.positionWS, bsdfData.normalWS, lightData, influenceShapeType, R, weight);
+ // No distance based roughness for simple lit
float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, R, PerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness) * lightData.roughReflections, lightData.rangeCompressionFactorCompensation, posInput.positionNDC);
weight *= preLD.a; // Used by planar reflection to discard pixel
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.hlsl
index 0b968b3c69e..b075888907a 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.hlsl
@@ -4348,9 +4348,9 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext,
R[i] = lerp(R[i], preLightData.iblR[i], saturate(smoothstep(0, 1, roughness * roughness)));
}
- EvaluateLight_EnvIntersection(positionWS, normal, lightData, influenceShapeType, R[i], tempWeight[i]);
+ float intersectionDistance = EvaluateLight_EnvIntersection(positionWS, normal, lightData, influenceShapeType, R[i], tempWeight[i]);
- float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, R[i], PerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness[i]) * lightData.roughReflections, lightData.rangeCompressionFactorCompensation, posInput.positionNDC);
+ float4 preLD = SampleEnvWithDistanceBaseRoughness(lightLoopContext, posInput, lightData, R[i], preLightData.iblPerceptualRoughness[i], intersectionDistance);
// Used by planar reflection to discard pixel:
tempWeight[i] *= preLD.a;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/TerrainLit/TerrainLit.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/TerrainLit/TerrainLit.shader
index bbecdd8688c..74ebe893424 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/TerrainLit/TerrainLit.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/TerrainLit/TerrainLit.shader
@@ -80,7 +80,7 @@ Shader "HDRP/TerrainLit"
#pragma multi_compile_instancing
#pragma instancing_options assumeuniformscaling nomatrices nolightprobe nolightmap
- #pragma multi_compile_local _ _ALPHATEST_ON
+ #pragma multi_compile _ _ALPHATEST_ON
// All our shaders use same name for entry point
#pragma vertex Vert
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/TerrainLit/TerrainLit_Basemap.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/TerrainLit/TerrainLit_Basemap.shader
index e87dbbbef17..436243b050d 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/TerrainLit/TerrainLit_Basemap.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/TerrainLit/TerrainLit_Basemap.shader
@@ -51,7 +51,7 @@ Shader "Hidden/HDRP/TerrainLit_Basemap"
#pragma multi_compile_instancing
#pragma instancing_options assumeuniformscaling nomatrices nolightprobe nolightmap
- #pragma multi_compile_local _ _ALPHATEST_ON
+ #pragma multi_compile _ _ALPHATEST_ON
#pragma vertex Vert
#pragma fragment Frag
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.shader
index 3da0773be9f..9874e7593f2 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.shader
@@ -456,7 +456,7 @@ Shader "HDRP/Unlit"
// enable dithering LOD crossfade
#pragma multi_compile _ LOD_FADE_CROSSFADE
- #define SHADERPASS SHADERPASS_FULLSCREEN_DEBUG
+ #define SHADERPASS SHADERPASS_FULL_SCREEN_DEBUG
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/ShaderPass/UnlitSharePass.hlsl"
@@ -606,6 +606,9 @@ Shader "HDRP/Unlit"
#define SHADERPASS SHADERPASS_PATH_TRACING
+ #define SHADER_UNLIT
+ #define HAS_LIGHTLOOP // Used when computing volumetric scattering
+
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingMacros.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
@@ -616,7 +619,6 @@ Shader "HDRP/Unlit"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingIntersection.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.hlsl"
-
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/UnlitData.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassPathTracing.hlsl"
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/VTBufferManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/VTBufferManager.cs
index e2c907533d3..d5fec43b3a3 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/VTBufferManager.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/VTBufferManager.cs
@@ -79,23 +79,29 @@ public void Cleanup()
public void BeginRender(HDCamera hdCamera)
{
- int width = hdCamera.actualWidth;
- int height = hdCamera.actualHeight;
- bool msaa = hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA);
- GetResolveDimensions(ref width, ref height);
- if (msaa)
- m_ResolverMsaa.UpdateSize(width, height);
- else
- m_Resolver.UpdateSize(width, height);
+ if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.VirtualTexturing))
+ {
+ int width = hdCamera.actualWidth;
+ int height = hdCamera.actualHeight;
+ bool msaa = hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA);
+ GetResolveDimensions(ref width, ref height);
+ if (msaa)
+ m_ResolverMsaa.UpdateSize(width, height);
+ else
+ m_Resolver.UpdateSize(width, height);
+ }
}
public void Resolve(CommandBuffer cmd, RTHandle rt, HDCamera hdCamera)
{
- var parameters = PrepareResolveVTParameters(hdCamera);
- var msaaEnabled = hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA);
- RTHandle input = msaaEnabled ? FeedbackBufferMsaa : (rt != null ? rt : FeedbackBuffer);
+ if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.VirtualTexturing))
+ {
+ var parameters = PrepareResolveVTParameters(hdCamera);
+ var msaaEnabled = hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA);
+ RTHandle input = msaaEnabled ? FeedbackBufferMsaa : (rt != null ? rt : FeedbackBuffer);
- ResolveVTDispatch(parameters, cmd, input, m_LowresResolver);
+ ResolveVTDispatch(parameters, cmd, input, m_LowresResolver);
+ }
}
class ResolveVTData
@@ -107,21 +113,24 @@ class ResolveVTData
public void Resolve(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle input)
{
- using (var builder = renderGraph.AddRenderPass("Resolve VT", out var passData))
+ if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.VirtualTexturing))
{
- // The output is never read outside the pass but is still useful for the VT system so we can't cull this pass.
- builder.AllowPassCulling(false);
-
- passData.parameters = PrepareResolveVTParameters(hdCamera);
- passData.input = builder.ReadTexture(input);
- passData.lowres = builder.WriteTexture(renderGraph.ImportTexture(m_LowresResolver));
-
- builder.SetRenderFunc(
- (ResolveVTData data, RenderGraphContext ctx) =>
+ using (var builder = renderGraph.AddRenderPass("Resolve VT", out var passData))
{
- ResolveVTDispatch(data.parameters, ctx.cmd, data.input, data.lowres);
- VirtualTexturing.System.Update();
- });
+ // The output is never read outside the pass but is still useful for the VT system so we can't cull this pass.
+ builder.AllowPassCulling(false);
+
+ passData.parameters = PrepareResolveVTParameters(hdCamera);
+ passData.input = builder.ReadTexture(input);
+ passData.lowres = builder.WriteTexture(renderGraph.ImportTexture(m_LowresResolver));
+
+ builder.SetRenderFunc(
+ (ResolveVTData data, RenderGraphContext ctx) =>
+ {
+ ResolveVTDispatch(data.parameters, ctx.cmd, data.input, data.lowres);
+ VirtualTexturing.System.Update();
+ });
+ }
}
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Bloom.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Bloom.cs
index 9e2dfc2e86b..d642e9b0f58 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Bloom.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Bloom.cs
@@ -25,6 +25,7 @@ public enum BloomResolution : int
/// A volume component that holds settings for the Bloom effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Bloom")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Bloom" + Documentation.endURL)]
public sealed class Bloom : VolumeComponentWithQuality, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ChannelMixer.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ChannelMixer.cs
index 92e43db0e32..8195a9888e0 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ChannelMixer.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ChannelMixer.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Channel Mixer effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Channel Mixer")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Channel-Mixer" + Documentation.endURL)]
public sealed class ChannelMixer : VolumeComponent, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ChromaticAberration.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ChromaticAberration.cs
index 215e8395a15..17f94d422d1 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ChromaticAberration.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ChromaticAberration.cs
@@ -7,6 +7,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Chromatic Aberration effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Chromatic Aberration")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Chromatic-Aberration" + Documentation.endURL)]
public sealed class ChromaticAberration : VolumeComponentWithQuality, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ColorAdjustments.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ColorAdjustments.cs
index 5b8dbfc5514..484523da199 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ColorAdjustments.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ColorAdjustments.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Color Adjustments effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Color Adjustments")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Color-Adjustments" + Documentation.endURL)]
public sealed class ColorAdjustments : VolumeComponent, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ColorCurves.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ColorCurves.cs
index 5fa84159421..dc4eb6f3aaa 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ColorCurves.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ColorCurves.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Color Adjustments effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Color Curves")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Color-Curves" + Documentation.endURL)]
public sealed class ColorCurves : VolumeComponent, IPostProcessComponent
{
// Note: we don't need tooltips as this component uses a custom editor with no use for tooltips
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/DepthOfField.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/DepthOfField.cs
index 9bde1c7b397..2fbe254e642 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/DepthOfField.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/DepthOfField.cs
@@ -51,6 +51,7 @@ public enum DepthOfFieldResolution : int
/// A volume component that holds settings for the Depth Of Field effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Depth Of Field")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Depth-of-Field" + Documentation.endURL)]
public sealed class DepthOfField : VolumeComponentWithQuality, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs
index c45ada2957f..f498b023b5e 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Exposure effect.
///
[Serializable, VolumeComponentMenu("Exposure")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Exposure" + Documentation.endURL)]
public sealed class Exposure : VolumeComponent, IPostProcessComponent
{
///
@@ -121,7 +122,7 @@ public sealed class Exposure : VolumeComponent, IPostProcessComponent
///
/// Sets the desired Mid gray level used by the auto exposure (i.e. to what grey value the auto exposure system maps the average scene luminance).
- /// Note that the lens model used in HDRP is not of a perfect lens, hence it will not map precisely to the selected value.
+ /// Note that the lens model used in HDRP is not of a perfect lens, hence it will not map precisely to the selected value.
///
[Tooltip("Sets the desired Mid gray level used by the auto exposure (i.e. to what grey value the auto exposure system maps the average scene luminance).")]
public TargetMidGrayParameter targetMidGray = new TargetMidGrayParameter(TargetMidGray.Grey125);
@@ -141,12 +142,12 @@ public sealed class Exposure : VolumeComponent, IPostProcessComponent
///
public NoInterpVector2Parameter proceduralRadii = new NoInterpVector2Parameter(new Vector2(0.3f, 0.3f));
///
- /// All pixels below this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask.
+ /// All pixels below this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask.
///
[Tooltip("All pixels below this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask.")]
public FloatParameter maskMinIntensity = new FloatParameter(-30.0f);
///
- /// All pixels above this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask.
+ /// All pixels above this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask.
///
[Tooltip("All pixels above this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask.")]
public FloatParameter maskMaxIntensity = new FloatParameter(30.0f);
@@ -233,7 +234,7 @@ public enum MeteringMode
MaskWeighted,
///
- /// Create a weight mask centered around the specified UV and with the desired parameters.
+ /// Create a weight mask centered around the specified UV and with the desired parameters.
///
ProceduralMask,
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/FilmGrain.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/FilmGrain.cs
index 05622433664..1ef678988d3 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/FilmGrain.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/FilmGrain.cs
@@ -69,6 +69,7 @@ public enum FilmGrainLookup
/// A volume component that holds settings for the Film Grain effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Film Grain")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Film-Grain" + Documentation.endURL)]
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/LensDistortion.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/LensDistortion.cs
index f6a01efcb43..14a1e4a353b 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/LensDistortion.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/LensDistortion.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Lens Distortion effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Lens Distortion")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Lens-Distortion" + Documentation.endURL)]
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
{
///
@@ -44,7 +45,7 @@ public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
/// true if the effect should be rendered, false otherwise.
public bool IsActive()
{
- return Mathf.Abs(intensity.value) > 0
+ return Mathf.Abs(intensity.value) > 0
&& (xMultiplier.value > 0f || yMultiplier.value > 0f);
}
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/LiftGammaGain.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/LiftGammaGain.cs
index 7b6aea04030..d118403883f 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/LiftGammaGain.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/LiftGammaGain.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Lift, Gamma, Gain effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Lift-Gamma-Gain" + Documentation.endURL)]
public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/MotionBlur.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/MotionBlur.cs
index 6afed1c306e..d15ead7075f 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/MotionBlur.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/MotionBlur.cs
@@ -7,6 +7,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Motion Blur effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Motion Blur")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Motion-Blur" + Documentation.endURL)]
public sealed class MotionBlur : VolumeComponentWithQuality, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/PaniniProjection.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/PaniniProjection.cs
index e83c4911bd6..ea1198f6c0f 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/PaniniProjection.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/PaniniProjection.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Panini Projection effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Panini Projection")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Panini-Projection" + Documentation.endURL)]
public sealed class PaniniProjection : VolumeComponent, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ShadowsMidtonesHighlights.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ShadowsMidtonesHighlights.cs
index 2a8c1d09aa5..e44247c9aff 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ShadowsMidtonesHighlights.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ShadowsMidtonesHighlights.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Shadows, Midtones, Highlights effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Shadows, Midtones, Highlights")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Shadows-Midtones-Highlights" + Documentation.endURL)]
public sealed class ShadowsMidtonesHighlights : VolumeComponent, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/SplitToning.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/SplitToning.cs
index 275bbf32daa..da5a8528a1a 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/SplitToning.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/SplitToning.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Split Toning effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Split Toning")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Split-Toning" + Documentation.endURL)]
public sealed class SplitToning : VolumeComponent, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Tonemapping.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Tonemapping.cs
index ef60f9e25e3..9e8f10eb717 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Tonemapping.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Tonemapping.cs
@@ -41,6 +41,7 @@ public enum TonemappingMode
/// A volume component that holds settings for the Tonemapping effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Tonemapping")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Tonemapping" + Documentation.endURL)]
public sealed class Tonemapping : VolumeComponent, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Vignette.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Vignette.cs
index 25c0dc08694..021d605c8f5 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Vignette.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Vignette.cs
@@ -23,6 +23,7 @@ public enum VignetteMode
/// A volume component that holds settings for the Vignette effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Vignette")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Vignette" + Documentation.endURL)]
public sealed class Vignette : VolumeComponent, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/WhiteBalance.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/WhiteBalance.cs
index f1a2f84d44f..28c73ce4ad8 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/WhiteBalance.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/WhiteBalance.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the White Balance effect.
///
[Serializable, VolumeComponentMenu("Post-processing/White Balance")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-White-Balance" + Documentation.endURL)]
public sealed class WhiteBalance : VolumeComponent, IPostProcessComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs
index 40a8b8e0127..957629a4f79 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs
@@ -431,6 +431,13 @@ TextureHandle DepthOfFieldPass(RenderGraph renderGraph, HDCamera hdCamera, Textu
// map rather than having to deal with all the implications of doing it before TAA
if (m_DepthOfField.IsActive() && !isSceneView && m_DepthOfFieldFS && !isDoFPathTraced)
{
+ // If we switch DoF modes and the old one was not using TAA, make sure we invalidate the history
+ // Note: for Rendergraph the m_IsDoFHisotoryValid perhaps should be moved to the "pass data" struct
+ if (taaEnabled && m_IsDoFHisotoryValid != m_DepthOfField.physicallyBased)
+ {
+ hdCamera.resetPostProcessingHistory = true;
+ }
+
var dofParameters = PrepareDoFParameters(hdCamera);
bool useHistoryMips = m_DepthOfField.physicallyBased;
@@ -438,12 +445,6 @@ TextureHandle DepthOfFieldPass(RenderGraph renderGraph, HDCamera hdCamera, Textu
var prevCoCHandle = renderGraph.ImportTexture(prevCoC);
var nextCoCHandle = renderGraph.ImportTexture(nextCoC);
- // If we switch DoF modes and the old one was not using TAA, make sure we invalidate the history
- if (taaEnabled && m_IsDoFHisotoryValid != m_DepthOfField.physicallyBased)
- {
- hdCamera.resetPostProcessingHistory = true;
- }
-
using (var builder = renderGraph.AddRenderPass("Depth of Field", out var passData, ProfilingSampler.Get(HDProfileId.DepthOfField)))
{
passData.source = builder.ReadTexture(source);
@@ -458,6 +459,7 @@ TextureHandle DepthOfFieldPass(RenderGraph renderGraph, HDCamera hdCamera, Textu
TextureHandle dest = GetPostprocessOutputHandle(renderGraph, "DoF Destination");
passData.destination = builder.WriteTexture(dest);
passData.motionVecTexture = builder.ReadTexture(motionVectors);
+ passData.taaEnabled = taaEnabled;
if (!m_DepthOfField.physicallyBased)
{
@@ -531,8 +533,6 @@ TextureHandle DepthOfFieldPass(RenderGraph renderGraph, HDCamera hdCamera, Textu
});
}
- passData.taaEnabled = taaEnabled;
-
passData.bokehNearKernel = builder.CreateTransientComputeBuffer(new ComputeBufferDesc(dofParameters.nearSampleCount * dofParameters.nearSampleCount, sizeof(uint)) { name = "Bokeh Near Kernel" });
passData.bokehFarKernel = builder.CreateTransientComputeBuffer(new ComputeBufferDesc(dofParameters.farSampleCount * dofParameters.farSampleCount, sizeof(uint)) { name = "Bokeh Far Kernel" });
passData.bokehIndirectCmd = builder.CreateTransientComputeBuffer(new ComputeBufferDesc(3 * 2, sizeof(uint), ComputeBufferType.IndirectArguments) { name = "Bokeh Indirect Cmd" });
@@ -565,10 +565,13 @@ TextureHandle DepthOfFieldPass(RenderGraph renderGraph, HDCamera hdCamera, Textu
passData.fullresCoC = builder.CreateTransientTexture(new TextureDesc(Vector2.one, true, true)
{ colorFormat = k_CoCFormat, enableRandomWrite = true, useMipMap = true, name = "Full res CoC" });
+ passData.pingFarRGB = builder.CreateTransientTexture(new TextureDesc(Vector2.one, true, true)
+ { colorFormat = m_ColorFormat, useMipMap = true, enableRandomWrite = true, name = "DoF Source Pyramid" });
+
builder.SetRenderFunc(
(DepthofFieldData data, RenderGraphContext ctx) =>
{
- DoPhysicallyBasedDepthOfField(data.parameters, ctx.cmd, data.source, data.destination, data.fullresCoC, data.prevCoC, data.nextCoC, data.motionVecTexture, data.taaEnabled);
+ DoPhysicallyBasedDepthOfField(data.parameters, ctx.cmd, data.source, data.destination, data.fullresCoC, data.prevCoC, data.nextCoC, data.motionVecTexture, data.pingFarRGB, data.taaEnabled);
});
source = passData.destination;
@@ -580,15 +583,13 @@ TextureHandle DepthOfFieldPass(RenderGraph renderGraph, HDCamera hdCamera, Textu
if (taaEnabled && m_DepthOfField.physicallyBased)
{
bool postDof = true;
- var taaParams = PrepareTAAParameters(hdCamera, postDof);
-
using (var builder = renderGraph.AddRenderPass("Temporal Anti-Aliasing", out var passData, ProfilingSampler.Get(HDProfileId.TemporalAntialiasing)))
{
GrabTemporalAntialiasingHistoryTextures(hdCamera, out var prevHistory, out var nextHistory, postDof);
passData.source = builder.ReadTexture(source);
- passData.parameters = PrepareTAAParameters(hdCamera);
+ passData.parameters = PrepareTAAParameters(hdCamera, postDof);
passData.depthBuffer = builder.ReadTexture(depthBuffer);
passData.motionVecTexture = builder.ReadTexture(motionVectors);
passData.depthMipChain = builder.ReadTexture(depthBufferMipChain);
@@ -616,12 +617,21 @@ TextureHandle DepthOfFieldPass(RenderGraph renderGraph, HDCamera hdCamera, Textu
data.nextHistory,
data.prevMVLen,
data.nextMVLen);
+
+ // Temporary hack to make post-dof TAA work with rendergraph (still the first frame flashes black). We need a better solution.
+ m_IsDoFHisotoryValid = true;
});
source = passData.destination;
}
postDoFTAAEnabled = true;
+
+ }
+ else
+ {
+ // Temporary hack to make post-dof TAA work with rendergraph (still the first frame flashes black). We need a better solution.
+ m_IsDoFHisotoryValid = false;
}
if (!postDoFTAAEnabled)
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs
index 5d7be02279f..5386b270f4c 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs
@@ -706,10 +706,11 @@ void PoolSource(ref RTHandle src, RTHandle dst)
GrabCoCHistory(camera, out prevCoC, out nextCoC, useMips: true);
var fullresCoC = m_Pool.Get(Vector2.one, k_CoCFormat, true);
-
- DoPhysicallyBasedDepthOfField(dofParameters, cmd, source, destination, fullresCoC, prevCoC, nextCoC, motionVecTexture, taaEnabled);
+ var colorPyramid = m_Pool.Get(Vector2.one, m_ColorFormat, true);
+ DoPhysicallyBasedDepthOfField(dofParameters, cmd, source, destination, fullresCoC, prevCoC, nextCoC, motionVecTexture, colorPyramid, taaEnabled);
m_Pool.Recycle(fullresCoC);
+ m_Pool.Recycle(colorPyramid);
}
PoolSource(ref source, destination);
@@ -1825,6 +1826,7 @@ struct DepthOfFieldParameters
public bool farLayerActive;
public bool highQualityFiltering;
public bool useTiles;
+ public bool resetPostProcessingHistory;
public DepthOfFieldResolution resolution;
public DepthOfFieldMode focusMode;
@@ -1863,7 +1865,14 @@ DepthOfFieldParameters PrepareDoFParameters(HDCamera camera)
parameters.dofDilateCS = m_Resources.shaders.depthOfFieldDilateCS;
parameters.dofDilateKernel = parameters.dofDilateCS.FindKernel("KMain");
parameters.dofMipCS = m_Resources.shaders.depthOfFieldMipCS;
- parameters.dofMipColorKernel = parameters.dofMipCS.FindKernel(m_EnableAlpha ? "KMainColorAlpha" : "KMainColor");
+ if (!m_DepthOfField.physicallyBased)
+ {
+ parameters.dofMipColorKernel = parameters.dofMipCS.FindKernel(m_EnableAlpha ? "KMainColorAlpha" : "KMainColor");
+ }
+ else
+ {
+ parameters.dofMipColorKernel = parameters.dofMipCS.FindKernel(m_EnableAlpha ? "KMainColorCopyAlpha" : "KMainColorCopy");
+ }
parameters.dofMipCoCKernel = parameters.dofMipCS.FindKernel("KMainCoC");
parameters.dofMipSafeCS = m_Resources.shaders.depthOfFieldMipSafeCS;
parameters.dofPrefilterCS = m_Resources.shaders.depthOfFieldPrefilterCS;
@@ -1886,6 +1895,7 @@ DepthOfFieldParameters PrepareDoFParameters(HDCamera camera)
parameters.pbDoFGatherKernel = parameters.pbDoFGatherCS.FindKernel("KMain");
parameters.camera = camera;
+ parameters.resetPostProcessingHistory = camera.resetPostProcessingHistory;
parameters.nearLayerActive = m_DepthOfField.IsNearLayerActive();
parameters.farLayerActive = m_DepthOfField.IsFarLayerActive();
@@ -2512,7 +2522,7 @@ static void ReprojectCoCHistory(in DepthOfFieldParameters parameters, CommandBuf
//Note: this reprojection creates some ghosting, we should replace it with something based on the new TAA
ComputeShader cs = parameters.dofCoCReprojectCS;
int kernel = parameters.dofCoCReprojectKernel;
- cmd.SetComputeVectorParam(cs, HDShaderIDs._Params, new Vector4(camera.resetPostProcessingHistory ? 0f : 0.91f, cocHistoryScale.x, cocHistoryScale.y, 0f));
+ cmd.SetComputeVectorParam(cs, HDShaderIDs._Params, new Vector4(parameters.resetPostProcessingHistory ? 0f : 0.91f, cocHistoryScale.x, cocHistoryScale.y, 0f));
cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputCoCTexture, fullresCoC);
cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputHistoryCoCTexture, prevCoC);
cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputCoCTexture, nextCoC);
@@ -2536,7 +2546,7 @@ static void GetMipMapDimensions(RTHandle texture, int lod, out int width, out in
}
}
- static void DoPhysicallyBasedDepthOfField(in DepthOfFieldParameters dofParameters, CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle fullresCoC, RTHandle prevCoCHistory, RTHandle nextCoCHistory, RTHandle motionVecTexture, bool taaEnabled)
+ static void DoPhysicallyBasedDepthOfField(in DepthOfFieldParameters dofParameters, CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle fullresCoC, RTHandle prevCoCHistory, RTHandle nextCoCHistory, RTHandle motionVecTexture, RTHandle sourcePyramid, bool taaEnabled)
{
float scale = 1f / (float)dofParameters.resolution;
int targetWidth = Mathf.RoundToInt(dofParameters.camera.actualWidth * scale);
@@ -2544,7 +2554,7 @@ static void DoPhysicallyBasedDepthOfField(in DepthOfFieldParameters dofParameter
// Map the old "max radius" parameters to a bigger range, so we can work on more challenging scenes
float maxRadius = Mathf.Max(dofParameters.farMaxBlur, dofParameters.nearMaxBlur);
- float cocLimit = Mathf.Clamp(4 * maxRadius, 1, 64);
+ float cocLimit = Mathf.Clamp(8 * maxRadius, 1, 128); //[1, 16] --> [1, 128]
ComputeShader cs;
int kernel;
@@ -2602,6 +2612,8 @@ static void DoPhysicallyBasedDepthOfField(in DepthOfFieldParameters dofParameter
cs = dofParameters.dofCoCPyramidCS;
kernel = dofParameters.dofCoCPyramidKernel;
+ float numMips = Mathf.Floor(Mathf.Log(Mathf.Max(dofParameters.camera.actualWidth, dofParameters.camera.actualHeight), 2));
+
cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, fullresCoC);
cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip1, fullresCoC, 1);
cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip2, fullresCoC, 2);
@@ -2609,7 +2621,62 @@ static void DoPhysicallyBasedDepthOfField(in DepthOfFieldParameters dofParameter
cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip4, fullresCoC, 4);
cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip5, fullresCoC, 5);
cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip6, fullresCoC, 6);
+ cmd.SetComputeVectorParam(cs, HDShaderIDs._Params, new Vector4(numMips, 0, 0, 0));
cmd.DispatchCompute(cs, kernel, (dofParameters.camera.actualWidth + 31) / 32, (dofParameters.camera.actualHeight + 31) / 32, dofParameters.camera.viewCount);
+
+ // do we need a second pass for the rest?
+ if (numMips > 6.0f && cocLimit > 32)
+ {
+ GetMipMapDimensions(fullresCoC, 6, out var mipMapWidth, out var mipMapHeight);
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, fullresCoC, 6);
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip1, fullresCoC, 7);
+
+ if (numMips > 7)
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip2, fullresCoC, 8);
+ else
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip2, fullresCoC, 1); // we will never write on this, but still need to bind something
+
+ if (numMips > 8)
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip3, fullresCoC, 9);
+ else
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip3, fullresCoC, 2); // we will never write on this, but still need to bind something
+
+ if (numMips > 9)
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip4, fullresCoC, 10);
+ else
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip4, fullresCoC, 3); // we will never write on this, but still need to bind something
+
+ if (numMips > 10)
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip5, fullresCoC, 11);
+ else
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip5, fullresCoC, 4); // we will never write on this, but still need to bind something
+
+ if (numMips > 11)
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip6, fullresCoC, 12);
+ else
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip6, fullresCoC, 5); // we will never write on this, but still need to bind something
+
+ cmd.SetComputeVectorParam(cs, HDShaderIDs._Params, new Vector4(numMips - 6.0f, 0, 0, 0));
+ cmd.DispatchCompute(cs, kernel, (mipMapWidth + 31) / 32, (mipMapHeight + 31) / 32, dofParameters.camera.viewCount);
+ }
+
+ // DoF color pyramid
+ if (sourcePyramid != null)
+ {
+ cs = dofParameters.dofMipCS;
+ kernel = dofParameters.dofMipColorKernel;
+
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, source, 0);
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, sourcePyramid, 0);
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip1, sourcePyramid, 1);
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip2, sourcePyramid, 2);
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip3, sourcePyramid, 3);
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip4, sourcePyramid, 4);
+
+ int tx = ((dofParameters.camera.actualWidth >> 1) + 7) / 8;
+ int ty = ((dofParameters.camera.actualHeight >> 1) + 7) / 8;
+ cmd.DispatchCompute(cs, kernel, tx, ty, dofParameters.camera.viewCount);
+ }
}
using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DepthOfFieldCombine)))
@@ -2618,12 +2685,11 @@ static void DoPhysicallyBasedDepthOfField(in DepthOfFieldParameters dofParameter
kernel = dofParameters.pbDoFGatherKernel;
float sampleCount = Mathf.Max(dofParameters.nearSampleCount, dofParameters.farSampleCount);
- // We only have up to 6 mip levels
- float mipLevel = Mathf.Min(6, 1 + Mathf.Ceil(Mathf.Log(cocLimit, 2)));
+ float mipLevel = 1 + Mathf.Ceil(Mathf.Log(cocLimit, 2));
GetMipMapDimensions(fullresCoC, (int)mipLevel, out var mipMapWidth, out var mipMapHeight);
cmd.SetComputeVectorParam(cs, HDShaderIDs._Params, new Vector4(sampleCount, cocLimit, 0.0f, 0.0f));
cmd.SetComputeVectorParam(cs, HDShaderIDs._Params2, new Vector4(mipLevel, mipMapWidth, mipMapHeight, 0.0f));
- cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, source);
+ cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, sourcePyramid != null ? sourcePyramid : source);
cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputCoCTexture, fullresCoC);
cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, destination);
cmd.DispatchCompute(cs, kernel, (dofParameters.camera.actualWidth + 7) / 8, (dofParameters.camera.actualHeight + 7) / 8, dofParameters.camera.viewCount);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldMip.compute b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldMip.compute
index 1613d7d7b77..40fecffdef9 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldMip.compute
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldMip.compute
@@ -3,12 +3,18 @@
#pragma only_renderers d3d11 playstation xboxone vulkan metal switch
-#pragma kernel KMainColor MAIN=KMainColor CTYPE=float3
-#pragma kernel KMainColorAlpha MAIN=KMainColorAlpha CTYPE=float4
-#pragma kernel KMainCoC MAIN=KMainCoC CTYPE=float
+#pragma kernel KMainColor MAIN=KMainColor CTYPE=float3
+#pragma kernel KMainColorAlpha MAIN=KMainColorAlpha CTYPE=float4
+#pragma kernel KMainCoC MAIN=KMainCoC CTYPE=float
+#pragma kernel KMainColorCopy MAIN=KMainColorCopy CTYPE=float3 COPY_MIP0
+#pragma kernel KMainColorCopyAlpha MAIN=KMainColorCopyAlpha CTYPE=float4 COPY_MIP0
RW_TEXTURE2D_X(CTYPE, _InputTexture);
+#ifdef COPY_MIP0
+RW_TEXTURE2D_X(CTYPE, _OutputTexture);
+#endif
+
RW_TEXTURE2D_X(CTYPE, _OutputMip1);
RW_TEXTURE2D_X(CTYPE, _OutputMip2);
RW_TEXTURE2D_X(CTYPE, _OutputMip3);
@@ -38,6 +44,13 @@ void MAIN(uint3 dispatchThreadId : SV_DispatchThreadID, uint groupIndex : SV_Gro
// First mip
CTYPE color = _InputTexture[COORD_TEXTURE2D_X(ul)];
+#ifdef COPY_MIP0
+ _OutputTexture[COORD_TEXTURE2D_X(ul)] = _InputTexture[COORD_TEXTURE2D_X(ul)];
+ _OutputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 0u))] = _InputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 0u))];
+ _OutputTexture[COORD_TEXTURE2D_X(ul + uint2(0u, 1u))] = _InputTexture[COORD_TEXTURE2D_X(ul + uint2(0u, 1u))];
+ _OutputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 1u))] = _InputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 1u))];
+#endif
+
color += _InputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 0u))];
color += _InputTexture[COORD_TEXTURE2D_X(ul + uint2(0u, 1u))];
color += _InputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 1u))];
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute
index c4436f59369..e6dc4e7ee0c 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute
@@ -5,6 +5,12 @@
#pragma kernel KMainCoCPyramid
+CBUFFER_START(cb0)
+float4 _Params;
+CBUFFER_END
+
+#define NumMips _Params.x
+
RW_TEXTURE2D_X(float, _InputTexture);
RW_TEXTURE2D_X(float, _OutputMip1);
@@ -52,6 +58,9 @@ void KMainCoCPyramid(uint3 dispatchThreadId : SV_DispatchThreadID, uint groupInd
_OutputMip1[COORD_TEXTURE2D_X(dispatchThreadId.xy)] = color;
+ if (NumMips <= 1.0)
+ return;
+
GroupMemoryBarrierWithGroupSync();
// Second mip - checks that X and Y are even
@@ -66,6 +75,9 @@ void KMainCoCPyramid(uint3 dispatchThreadId : SV_DispatchThreadID, uint groupInd
_OutputMip2[COORD_TEXTURE2D_X(dispatchThreadId.xy / 2u)] = color;
}
+ if (NumMips <= 2.0)
+ return;
+
GroupMemoryBarrierWithGroupSync();
// Third mip - checks that X and Y are multiples of four
@@ -79,6 +91,9 @@ void KMainCoCPyramid(uint3 dispatchThreadId : SV_DispatchThreadID, uint groupInd
_OutputMip3[COORD_TEXTURE2D_X(dispatchThreadId.xy / 4u)] = color;
}
+ if (NumMips <= 3.0)
+ return;
+
GroupMemoryBarrierWithGroupSync();
// Fourth mip - checks that X and Y are multiples of 8
@@ -92,6 +107,9 @@ void KMainCoCPyramid(uint3 dispatchThreadId : SV_DispatchThreadID, uint groupInd
_OutputMip4[COORD_TEXTURE2D_X(dispatchThreadId.xy / 8u)] = color;
}
+ if (NumMips <= 4.0)
+ return;
+
GroupMemoryBarrierWithGroupSync();
// Fifth mip - checks that X and Y are multiples of 16
@@ -104,6 +122,9 @@ void KMainCoCPyramid(uint3 dispatchThreadId : SV_DispatchThreadID, uint groupInd
_OutputMip5[COORD_TEXTURE2D_X(dispatchThreadId.xy / 16u)] = color;
}
+ if (NumMips <= 5.0)
+ return;
+
// Last mip - only one thread
if (groupIndex == 0)
{
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFGather.compute b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFGather.compute
index bce710f195f..6685908cb7f 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFGather.compute
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFGather.compute
@@ -29,7 +29,6 @@ RW_TEXTURE2D_X(CTYPE, _OutputTexture);
// A set of Defines to fine-tune the algorithm
#define NUM_BUCKETS 3
-#define GRADIENT_NOISE
#define RING_DENSITY 8.0
#define ADAPTIVE_RADIUS
//#define OCTAWEB_SORTING
@@ -49,33 +48,6 @@ RW_TEXTURE2D_X(CTYPE, _OutputTexture);
#define GROUP_RES 8u
#define GROUP_SIZE (GROUP_RES * GROUP_RES)
-
-int GetCoCBucket(float cocSize)
-{
-#if (NUM_BUCKETS == 1)
- return 0;
-#endif
-
-#ifdef UNIFORM_WEIGHTS
- return 0;
-#endif
-
- // Threshold to split near, far and in-focus range. We don't need to expose this parameter, as the algorithm is robust against it
- const float dofThreshold = 6;
-
- if (cocSize > dofThreshold)
- {
- return 0;
- }
- else if (abs(cocSize) < dofThreshold)
- {
- return 1;
- }
- else
- {
- return 2;
- }
-}
float GetBucketWeight(float sampleCoC, float noise, int bucket)
{
// Note: we could potentially get higher quality by allowing artists to fine-tune the bucket/cascade transitions,
@@ -99,10 +71,9 @@ float GetBucketWeight(float sampleCoC, float noise, int bucket)
}
}
-float GetCoCRadius(int2 positionSS, out int bucketIndex)
+float GetCoCRadius(int2 positionSS)
{
float CoCRadius = LOAD_TEXTURE2D_X(_InputCoCTexture, positionSS).x;
- bucketIndex = GetCoCBucket(CoCRadius);
return CoCRadius;
}
@@ -156,28 +127,6 @@ float GetNumSamples(float radius, float maxRadius)
return 1.0 + seriesSum * RING_DENSITY;
}
-float GetRingWeight(int index, float dR)
-{
- if (index == 0)
- {
- return 1.0f;
- }
- else
- {
- float ringRadius = index * dR;
- float ringArea = PI * ringRadius * ringRadius;
-
- float prevRingRadius = (index - 1) * dR;
- float prevRingArea = PI * prevRingRadius * prevRingRadius;
-
- ringArea = ringArea - prevRingArea;
-
- float ringSamples = RING_DENSITY * index;
- ringSamples = (index == 1) ? ringSamples + 1.0f : ringSamples;
- return ringArea * rcp(ringSamples);
- }
-}
-
[numthreads(GROUP_RES, GROUP_RES, 1)]
void KMain(uint3 dispatchThreadId : SV_DispatchThreadID)
{
@@ -208,31 +157,30 @@ void KMain(uint3 dispatchThreadId : SV_DispatchThreadID)
float maxRadius = GetCoCMaxRadius(posInputs.positionSS);
- float dR = maxRadius * rcp(NumRings);
- float stratum = fmod(posInputs.positionSS.x + posInputs.positionSS.y, 2.0f);
+ float dR = rcp(NumRings);
int sampleOffset = _TaaFrameInfo.w != 0.0 ? _TaaFrameInfo.z : 0;
+ // Note: adjusting pseudo-randomly the sampleOffset for each pixel seems to considerably improve the sampling
float noise = InterleavedGradientNoise(posInputs.positionSS.xy, sampleOffset);
- float noise2 = InterleavedGradientNoise(posInputs.positionSS.xy, 8 + sampleOffset);
+ float noise2 = InterleavedGradientNoise(posInputs.positionSS.xy, 3 * posInputs.positionSS.x + posInputs.positionSS.y + sampleOffset);
// Note: For zero radius we still go through the loop (for one iteration). We can avoid the cost of computing weigths if we early exit (at the cost of extra code complexity).
float totalRings = maxRadius > 0 ? NumRings : 0;
+#ifdef ENABLE_ALPHA
+ CTYPE originalColor = LOAD_TEXTURE2D_X(_InputTexture, posInputs.positionSS).CTYPE_SWIZZLE;;
+#endif
+
// Iterate over the octaweb pattern and gather the DoF samples
for (float ring = totalRings; ring >= 0; ring -= 1.0)
{
- float numSamples = max(ring * RING_DENSITY, 1);
+ float numSamples = (ring > 0) ? RING_DENSITY : 1;
float dAng = 2.0f * PI / numSamples;
-#ifndef GRADIENT_NOISE
- float radius = max((ring - 1) * dR + stratum * dR, 0);
- float ringOffset = 0.5 * fmod(ring, 2.0f) * dAng;
-#else
- float radius = max((ring - 1) * dR + noise2 * dR, 0);
- float ringOffset = noise * dAng;
-#endif
+ float stratum = max((ring - 1) * dR, 0);
+ float normalizedRadius = (ring > 0) ? stratum + noise2 * dR : 0;
- float ringWeight = GetRingWeight(max(0, ring), dR);
+ float ringOffset = noise * dAng;
#ifdef OCTAWEB_SORTING
float4 ringColor[NUM_BUCKETS];
@@ -255,19 +203,22 @@ void KMain(uint3 dispatchThreadId : SV_DispatchThreadID)
for (float ang = ringOffset; ang < 2 * PI; ang += dAng)
{
- float2 sampleTC = posInputs.positionSS + radius * PointInCircle(ang);
+ float sampleRadius = sqrt(normalizedRadius) * maxRadius;
+ float2 sampleTC = posInputs.positionSS + sampleRadius * PointInCircle(ang);
sampleTC = clamp(sampleTC, float2(0, 0), _ScreenSize.xy - float2(1, 1));
- int sampleBucket = 0;
- CTYPE sampleColor = LOAD_TEXTURE2D_X(_InputTexture, sampleTC).CTYPE_SWIZZLE;
- float sampleCoC = GetCoCRadius(sampleTC, sampleBucket);
+ // Select the appropriate mip to sample based on the amount of samples. Lower sample counts will be faster at the cost of "leaking"
+ // Note: We have generated only 4 additional mip levels, so don't go any deeper than that
+ float lod = min(4, log2(2 * PI * sampleRadius * rcp(numSamples)));
+ CTYPE sampleColor = SAMPLE_TEXTURE2D_X_LOD(_InputTexture, s_trilinear_clamp_sampler, ClampAndScaleUVForBilinear(sampleTC * _ScreenSize.zw), lod).CTYPE_SWIZZLE;
+ float sampleCoC = GetCoCRadius(sampleTC);
- if (abs(sampleCoC) >= radius)
+ if (abs(sampleCoC) >= sampleRadius)
{
for (int j = 0; j < NUM_BUCKETS; ++j)
{
- float weight = ringWeight * GetSampleWeight(abs(sampleCoC));
- float bucketWeight = GetBucketWeight(sampleCoC, noise, j);
+ float weight = GetSampleWeight(abs(sampleCoC));
+ float bucketWeight = GetBucketWeight(sampleCoC, noise2, j);
weight *= bucketWeight;
RING_COLOR[j] += float4(sampleColor.xyz * weight, weight);
RING_MAXCOC[j] = max(RING_MAXCOC[j] * bucketWeight, abs(sampleCoC));
@@ -275,7 +226,7 @@ void KMain(uint3 dispatchThreadId : SV_DispatchThreadID)
ringHits[j] += bucketWeight;
#endif
#ifdef ENABLE_ALPHA
- RING_ALPHA[j] = sampleColor.w * weight;
+ RING_ALPHA[j] += sampleColor.w * weight;
#endif
}
}
@@ -307,18 +258,21 @@ void KMain(uint3 dispatchThreadId : SV_DispatchThreadID)
// back to front alpha blending of the near, far and in-focus buckets
for (int j = 0; j < NUM_BUCKETS; ++j)
{
- // Reference: "Next Generation Post-Processing in Call of Duty Advanced Warfare", Advances in real-time rendering, Siggraph 2014
- // See slide 102 for the normalization factor for the alpha. The 2x factor (see slide 103) also helps with the far layers for
- // large amounts of defocus blur, but this might need more investigation.
- float alpha = saturate(totalColor[j].w * 2 * rcp(GetNumSamples(maxCoC[j], maxRadius))* rcp(GetSampleWeight(maxCoC[j])));
- outColor = (1.0 - alpha) * outColor + alpha * totalColor[j];
+ // Note: earlier we were also using a normalization term for the alpha from the CoD slides, but it created some artifcats.
+ // Perhaps this requires more investigation.
+ float alpha = saturate(totalColor[j].w);
+ outColor = (1.0 - alpha) * outColor + totalColor[j];
#ifdef ENABLE_ALPHA
- outAlpha = (1.0 - alpha) * outAlpha + alpha * totalAlpha[j];
+ outAlpha = (1.0 - alpha) * outAlpha + totalAlpha[j];
#endif
}
outColor.xyz = outColor.xyz * rcp(outColor.w);
#ifdef ENABLE_ALPHA
+ // Preserve the original value of the pixels with zero alpha.
+ // The second line with the lerp+smoothstep combination avoids a hard transition in edge cases
+ //outColor.xyz = outAlpha > 0 ? outColor.xyz : originalColor.xyz;
+ outColor.xyz = lerp(originalColor.xyz, outColor.xyz, smoothstep(0, 0.01, outAlpha));
_OutputTexture[COORD_TEXTURE2D_X(posInputs.positionSS)] = float4(outColor.xyz, outAlpha * rcp(outColor.w));
#else
_OutputTexture[COORD_TEXTURE2D_X(posInputs.positionSS)] = outColor.xyz;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntialiasing.hlsl b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntialiasing.hlsl
index 3af4237d52c..eaff2540d4d 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntialiasing.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntialiasing.hlsl
@@ -18,22 +18,30 @@
#define COMPARE_DEPTH(a, b) step(a, b)
#endif
+float2 ClampAndScaleForBilinearWithCustomScale(float2 uv, float2 scale)
+{
+ float2 maxCoord = 1.0f - _ScreenSize.zw;
+ return min(uv, maxCoord) * scale;
+}
float3 Fetch(TEXTURE2D_X(tex), float2 coords, float2 offset, float2 scale)
{
- float2 uv = (coords + offset * _ScreenSize.zw) * scale;
+ float2 uv = (coords + offset * _ScreenSize.zw);
+ uv = ClampAndScaleForBilinearWithCustomScale(uv, scale);
return SAMPLE_TEXTURE2D_X_LOD(tex, s_linear_clamp_sampler, uv, 0).xyz;
}
float4 Fetch4(TEXTURE2D_X(tex), float2 coords, float2 offset, float2 scale)
{
- float2 uv = (coords + offset * _ScreenSize.zw) * scale;
+ float2 uv = (coords + offset * _ScreenSize.zw);
+ uv = ClampAndScaleForBilinearWithCustomScale(uv, scale);
return SAMPLE_TEXTURE2D_X_LOD(tex, s_linear_clamp_sampler, uv, 0);
}
float4 Fetch4Array(Texture2DArray tex, uint slot, float2 coords, float2 offset, float2 scale)
{
- float2 uv = (coords + offset * _ScreenSize.zw) * scale;
+ float2 uv = (coords + offset * _ScreenSize.zw);
+ uv = ClampAndScaleForBilinearWithCustomScale(uv, scale);
return SAMPLE_TEXTURE2D_ARRAY_LOD(tex, s_linear_clamp_sampler, uv, slot, 0);
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Accumulation/SubFrameManager.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Accumulation/SubFrameManager.cs
index 640f179af0b..5bfd3ce6183 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Accumulation/SubFrameManager.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Accumulation/SubFrameManager.cs
@@ -311,7 +311,7 @@ RenderAccumulationParameters PrepareRenderAccumulationParameters(HDCamera hdCame
void RenderAccumulation(HDCamera hdCamera, RTHandle inputTexture, RTHandle outputTexture, bool needExposure, CommandBuffer cmd)
{
- // Grab the history buffer (hijack the reflections one)
+ // Grab the history buffer
RTHandle history = hdCamera.GetCurrentFrameRT((int)HDCameraFrameHistoryType.PathTracing)
?? hdCamera.AllocHistoryFrameRT((int)HDCameraFrameHistoryType.PathTracing, PathTracingHistoryBufferAllocatorFunction, 1);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs
index ff6c77d5cd0..9c29e1faf00 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs
@@ -431,11 +431,11 @@ internal bool IsSSGIEnabled()
internal bool IsVolumetricReprojectionEnabled()
{
bool a = Fog.IsVolumetricFogEnabled(this);
- bool b = frameSettings.IsEnabled(FrameSettingsField.ReprojectionForVolumetrics);
- bool c = camera.cameraType == CameraType.Game;
- bool d = Application.isPlaying;
+ // We only enable volumetric re projection if we are processing the game view or a scene view with animated materials on
+ bool b = camera.cameraType == CameraType.Game || (camera.cameraType == CameraType.SceneView && CoreUtils.AreAnimatedMaterialsEnabled(camera));
+ bool c = frameSettings.IsEnabled(FrameSettingsField.ReprojectionForVolumetrics);
- return a && b && c && d;
+ return a && b && c;
}
// Pass all the systems that may want to update per-camera data here.
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs
index 666c47ae707..c37c835d8e5 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs
@@ -36,7 +36,7 @@ TextureHandle RenderPostProcess( RenderGraph renderGraph,
passData.afterPostProcessBuffer = builder.UseColorBuffer(renderGraph.CreateTexture(
new TextureDesc(Vector2.one, true, true) { colorFormat = GraphicsFormat.R8G8B8A8_SRGB, clearBuffer = true, clearColor = Color.black, name = "OffScreen AfterPostProcess" }), 0);
if (passData.parameters.useDepthBuffer)
- passData.depthStencilBuffer = builder.UseDepthBuffer(prepassOutput.depthBuffer, DepthAccess.ReadWrite);
+ passData.depthStencilBuffer = builder.UseDepthBuffer(prepassOutput.resolvedDepthBuffer, DepthAccess.ReadWrite);
passData.opaqueAfterPostprocessRL = builder.UseRendererList(renderGraph.CreateRendererList(passData.parameters.opaqueAfterPPDesc));
passData.transparentAfterPostprocessRL = builder.UseRendererList(renderGraph.CreateRendererList(passData.parameters.transparentAfterPPDesc));
@@ -50,6 +50,7 @@ TextureHandle RenderPostProcess( RenderGraph renderGraph,
}
}
+ var motionVectors = hdCamera.frameSettings.IsEnabled(FrameSettingsField.MotionVectors) ? prepassOutput.resolvedMotionVectorsBuffer : renderGraph.defaultResources.blackTextureXR;
m_PostProcessSystem.Render(
renderGraph,
parameters.hdCamera,
@@ -59,7 +60,7 @@ TextureHandle RenderPostProcess( RenderGraph renderGraph,
prepassOutput.resolvedDepthBuffer,
prepassOutput.depthPyramidTexture,
prepassOutput.resolvedNormalBuffer,
- prepassOutput.resolvedMotionVectorsBuffer,
+ motionVectors,
dest,
parameters.flipYInPostProcess
);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs
index 6909ed7b786..b6d4f26dd3b 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs
@@ -316,6 +316,14 @@ bool RenderDepthPrepass(RenderGraph renderGraph, CullingResults cull, HDCamera h
bool msaa = hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA);
bool decalLayersEnabled = hdCamera.frameSettings.IsEnabled(FrameSettingsField.DecalLayers);
+ if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.OpaqueObjects))
+ {
+ decalBuffer = renderGraph.defaultResources.blackTextureXR;
+ output.depthAsColor = renderGraph.defaultResources.blackTextureXR;
+ output.normalBuffer = CreateNormalBuffer(renderGraph, msaa);
+ return false;
+ }
+
using (var builder = renderGraph.AddRenderPass(depthPrepassParameters.passName, out var passData, ProfilingSampler.Get(depthPrepassParameters.profilingId)))
{
passData.frameSettings = hdCamera.frameSettings;
@@ -398,7 +406,8 @@ class ObjectMotionVectorsPassData
void RenderObjectsMotionVectors(RenderGraph renderGraph, CullingResults cull, HDCamera hdCamera, TextureHandle decalBuffer, in PrepassOutput output)
{
- if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.ObjectMotionVectors))
+ if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.ObjectMotionVectors) ||
+ !hdCamera.frameSettings.IsEnabled(FrameSettingsField.OpaqueObjects))
return;
using (var builder = renderGraph.AddRenderPass("Objects Motion Vectors Rendering", out var passData, ProfilingSampler.Get(HDProfileId.ObjectsMotionVector)))
@@ -533,7 +542,8 @@ static void BindProbeVolumeGlobalData(in FrameSettings frameSettings, GBufferPas
// during Gbuffer pass. This is handled in the shader and the depth test (equal and no depth write) is done here.
void RenderGBuffer(RenderGraph renderGraph, TextureHandle sssBuffer, TextureHandle vtFeedbackBuffer, ref PrepassOutput prepassOutput, in BuildGPULightListOutput probeVolumeLightList, CullingResults cull, HDCamera hdCamera)
{
- if (hdCamera.frameSettings.litShaderMode != LitShaderMode.Deferred)
+ if (hdCamera.frameSettings.litShaderMode != LitShaderMode.Deferred ||
+ !hdCamera.frameSettings.IsEnabled(FrameSettingsField.OpaqueObjects))
{
prepassOutput.gbuffer.gBufferCount = 0;
return;
@@ -651,6 +661,12 @@ class CopyDepthPassData
void CopyDepthBufferIfNeeded(RenderGraph renderGraph, HDCamera hdCamera, ref PrepassOutput output)
{
+ if(!hdCamera.frameSettings.IsEnabled(FrameSettingsField.OpaqueObjects))
+ {
+ output.depthPyramidTexture = renderGraph.defaultResources.blackTextureXR;
+ return;
+ }
+
if (!m_IsDepthBufferCopyValid)
{
using (var builder = renderGraph.AddRenderPass("Copy depth buffer", out var passData, ProfilingSampler.Get(HDProfileId.CopyDepthBuffer)))
@@ -783,7 +799,8 @@ void RenderDBuffer(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle dec
{
bool use4RTs = m_Asset.currentPlatformRenderPipelineSettings.decalSettings.perChannelMask;
- if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.Decals))
+ if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.Decals) ||
+ !hdCamera.frameSettings.IsEnabled(FrameSettingsField.OpaqueObjects))
{
// Return all black textures for default values.
var blackTexture = renderGraph.defaultResources.blackTextureXR;
@@ -854,7 +871,8 @@ void DecalNormalPatch(RenderGraph renderGraph, HDCamera hdCamera, ref PrepassOut
}
if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.Decals) &&
- !hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA)) // MSAA not supported
+ !hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA) &&
+ hdCamera.frameSettings.IsEnabled(FrameSettingsField.OpaqueObjects)) // MSAA not supported
{
using (var builder = renderGraph.AddRenderPass("DBuffer Normal (forward)", out var passData, ProfilingSampler.Get(HDProfileId.DBufferNormal)))
{
@@ -949,6 +967,12 @@ class GenerateDepthPyramidPassData
void GenerateDepthPyramid(RenderGraph renderGraph, HDCamera hdCamera, bool mip0AlreadyComputed, ref PrepassOutput output)
{
+ if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.OpaqueObjects))
+ {
+ output.depthPyramidTexture = renderGraph.defaultResources.blackTextureXR;
+ return;
+ }
+
// If the depth buffer hasn't been already copied by the decal or low res depth buffer pass, then we do the copy here.
CopyDepthBufferIfNeeded(renderGraph, hdCamera, ref output);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs
index b47e2dc48d9..f629975ef20 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs
@@ -119,7 +119,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest,
switch (GetIndirectDiffuseMode(hdCamera))
{
case IndirectDiffuseMode.ScreenSpace:
- lightingBuffers.ssgiLightingBuffer = RenderSSGI(m_RenderGraph, hdCamera, prepassOutput.depthPyramidTexture, prepassOutput.normalBuffer, prepassOutput.resolvedMotionVectorsBuffer, m_ShaderVariablesRayTracingCB);
+ lightingBuffers.ssgiLightingBuffer = RenderSSGI(m_RenderGraph, hdCamera, prepassOutput.depthPyramidTexture, prepassOutput.normalBuffer, prepassOutput.resolvedMotionVectorsBuffer, m_ShaderVariablesRayTracingCB, GetDepthBufferMipChainInfo());
break;
case IndirectDiffuseMode.Raytrace:
@@ -174,19 +174,22 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest,
m_PostProcessSystem.DoUserAfterOpaqueAndSky(m_RenderGraph, hdCamera, colorBuffer, prepassOutput.resolvedDepthBuffer, prepassOutput.resolvedNormalBuffer);
- // No need for old stencil values here since from transparent on different features are tagged
- ClearStencilBuffer(m_RenderGraph, colorBuffer, prepassOutput.depthBuffer);
+ if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.OpaqueObjects)) // If we don't have opaque objects there is no need to clear.
+ {
+ // No need for old stencil values here since from transparent on different features are tagged
+ ClearStencilBuffer(m_RenderGraph, colorBuffer, prepassOutput.depthBuffer);
+ }
colorBuffer = RenderTransparency(m_RenderGraph, hdCamera, colorBuffer, vtFeedbackBuffer, currentColorPyramid, volumetricLighting, rayCountTexture, m_SkyManager.GetSkyReflection(hdCamera), gpuLightListOutput, ref prepassOutput, shadowResult, cullingResults, customPassCullingResults, aovRequest, aovBuffers);
if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.TransparentsWriteMotionVector))
{
- prepassOutput.motionVectorsBuffer = ResolveMotionVector(m_RenderGraph, hdCamera, prepassOutput.motionVectorsBuffer);
+ prepassOutput.resolvedMotionVectorsBuffer = ResolveMotionVector(m_RenderGraph, hdCamera, prepassOutput.motionVectorsBuffer);
}
// We push the motion vector debug texture here as transparent object can overwrite the motion vector texture content.
if (m_Asset.currentPlatformRenderPipelineSettings.supportMotionVectors)
- PushFullScreenDebugTexture(m_RenderGraph, prepassOutput.motionVectorsBuffer, FullScreenDebugMode.MotionVectors);
+ PushFullScreenDebugTexture(m_RenderGraph, prepassOutput.resolvedMotionVectorsBuffer, FullScreenDebugMode.MotionVectors);
// TODO RENDERGRAPH : Move this to the end after we do move semantic and graph culling to avoid doing the rest of the frame for nothing
// Transparent objects may write to the depth and motion vectors buffers.
@@ -512,6 +515,9 @@ void RenderForwardOpaque( RenderGraph renderGraph,
{
bool debugDisplay = m_CurrentDebugDisplaySettings.IsDebugDisplayEnabled();
+ if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.OpaqueObjects))
+ return;
+
using (var builder = renderGraph.AddRenderPass( debugDisplay ? "Forward Opaque Debug" : "Forward Opaque",
out var passData,
debugDisplay ? ProfilingSampler.Get(HDProfileId.ForwardOpaqueDebug) : ProfilingSampler.Get(HDProfileId.ForwardOpaque)))
@@ -573,6 +579,9 @@ void RenderForwardTransparent( RenderGraph renderGraph,
CullingResults cullResults,
bool preRefractionPass)
{
+ if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.TransparentObjects))
+ return;
+
// If rough refraction are turned off, we render all transparents in the Transparent pass and we skip the PreRefraction one.
if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.Refraction) && preRefractionPass)
return;
@@ -927,6 +936,12 @@ void RenderForwardEmissive( RenderGraph renderGraph,
TextureHandle depthStencilBuffer,
CullingResults cullingResults)
{
+ if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.TransparentObjects) &&
+ !hdCamera.frameSettings.IsEnabled(FrameSettingsField.OpaqueObjects))
+ {
+ return;
+ }
+
using (var builder = renderGraph.AddRenderPass("ForwardEmissive", out var passData, ProfilingSampler.Get(HDProfileId.ForwardEmissive)))
{
builder.UseColorBuffer(colorBuffer, 0);
@@ -953,6 +968,13 @@ void RenderForwardError(RenderGraph renderGraph,
TextureHandle depthStencilBuffer,
CullingResults cullResults)
{
+ if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.TransparentObjects) &&
+ !hdCamera.frameSettings.IsEnabled(FrameSettingsField.OpaqueObjects))
+ {
+ return;
+ }
+
+
using (var builder = renderGraph.AddRenderPass("Forward Error", out var passData, ProfilingSampler.Get(HDProfileId.RenderForwardError)))
{
builder.UseColorBuffer(colorBuffer, 0);
@@ -1058,7 +1080,8 @@ class PreRenderSkyPassData
void PreRenderSky(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle colorBuffer, TextureHandle depthStencilBuffer, TextureHandle normalbuffer)
{
- if (m_CurrentDebugDisplaySettings.DebugHideSky(hdCamera))
+ if (m_CurrentDebugDisplaySettings.DebugHideSky(hdCamera) ||
+ !m_SkyManager.RequiresPreRenderSky(hdCamera))
{
return;
}
@@ -1383,7 +1406,7 @@ void RenderAccumulation(RenderGraph renderGraph, HDCamera hdCamera, TextureHandl
{
using (var builder = renderGraph.AddRenderPass("Render Accumulation", out var passData))
{
- // Grab the history buffer (hijack the reflections one)
+ // Grab the history buffer
TextureHandle history = renderGraph.ImportTexture(hdCamera.GetCurrentFrameRT((int)HDCameraFrameHistoryType.PathTracing)
?? hdCamera.AllocHistoryFrameRT((int)HDCameraFrameHistoryType.PathTracing, PathTracingHistoryBufferAllocatorFunction, 1));
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
index 9662772b254..fa9eddadf5c 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
@@ -2992,12 +2992,15 @@ void Callback(CommandBuffer c, HDCamera cam)
}
#if ENABLE_VIRTUALTEXTURES
- m_VtBufferManager.Resolve(cmd, m_GbufferManager.GetVTFeedbackBuffer(), hdCamera);
- VirtualTexturing.System.Update();
-
- if(m_VTDebugBlit != null)
+ if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.VirtualTexturing))
{
- PushFullScreenVTFeedbackDebugTexture(cmd, GetVTFeedbackBufferForForward(hdCamera), hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA));
+ m_VtBufferManager.Resolve(cmd, m_GbufferManager.GetVTFeedbackBuffer(), hdCamera);
+ VirtualTexturing.System.Update();
+
+ if (m_VTDebugBlit != null)
+ {
+ PushFullScreenVTFeedbackDebugTexture(cmd, GetVTFeedbackBufferForForward(hdCamera), hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA));
+ }
}
#endif
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineAsset.Migration.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineAsset.Migration.cs
index 94f61a5b5c0..6b86bd3e3a6 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineAsset.Migration.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineAsset.Migration.cs
@@ -23,7 +23,8 @@ enum Version
ReplaceTextureArraysByAtlasForCookieAndPlanar,
AddedAdaptiveSSS,
RemoveCookieCubeAtlasToOctahedral2D,
- RoughDistortion
+ RoughDistortion,
+ VirtualTexturing
}
static readonly MigrationDescription k_Migration = MigrationDescription.New(
@@ -132,7 +133,13 @@ enum Version
FrameSettings.MigrateRoughDistortion(ref data.m_RenderingPathDefaultCameraFrameSettings);
FrameSettings.MigrateRoughDistortion(ref data.m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings);
FrameSettings.MigrateRoughDistortion(ref data.m_RenderingPathDefaultRealtimeReflectionFrameSettings);
- })
+ }),
+ MigrationStep.New(Version.VirtualTexturing, (HDRenderPipelineAsset data) =>
+ {
+ FrameSettings.MigrateVirtualTexturing(ref data.m_RenderingPathDefaultCameraFrameSettings);
+ FrameSettings.MigrateVirtualTexturing(ref data.m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings);
+ FrameSettings.MigrateVirtualTexturing(ref data.m_RenderingPathDefaultRealtimeReflectionFrameSettings);
+ })
);
[SerializeField]
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs
index 84da7ca4a0a..42b8e46b14f 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs
@@ -1,60 +1,101 @@
namespace UnityEngine.Rendering.HighDefinition
{
- static class HDShaderPassNames
+ /// Pass names and shader ids used in HDRP. these names can be used as filters when rendering objects in a custom pass or a DrawRenderers() call.
+ public static class HDShaderPassNames
{
// ShaderPass string - use to have consistent name through the code
+ /// Empty pass name.
public static readonly string s_EmptyStr = "";
+ /// Forward pass name.
public static readonly string s_ForwardStr = "Forward";
+ /// Depth Only pass name.
public static readonly string s_DepthOnlyStr = "DepthOnly";
+ /// Depth Forward Only pass name.
public static readonly string s_DepthForwardOnlyStr = "DepthForwardOnly";
+ /// Forward Only pass name.
public static readonly string s_ForwardOnlyStr = "ForwardOnly";
+ /// GBuffer pass name.
public static readonly string s_GBufferStr = "GBuffer";
+ /// GBuffer With Prepass pass name.
public static readonly string s_GBufferWithPrepassStr = "GBufferWithPrepass";
+ /// Legacy Unlit cross pipeline pass name.
public static readonly string s_SRPDefaultUnlitStr = "SRPDefaultUnlit";
+ /// Motion Vectors pass name.
public static readonly string s_MotionVectorsStr = "MotionVectors";
+ /// Distortion Vectors pass name.
public static readonly string s_DistortionVectorsStr = "DistortionVectors";
+ /// Transparent Depth Prepass pass name.
public static readonly string s_TransparentDepthPrepassStr = "TransparentDepthPrepass";
+ /// Transparent Backface pass name.
public static readonly string s_TransparentBackfaceStr = "TransparentBackface";
+ /// Transparent Depth Postpass pass name.
public static readonly string s_TransparentDepthPostpassStr = "TransparentDepthPostpass";
+ /// RayTracing Prepass pass name.
public static readonly string s_RayTracingPrepassStr = "RayTracingPrepass";
+ /// Visibility DXR pass name.
public static readonly string s_RayTracingVisibilityStr = "VisibilityDXR";
+ /// PathTracing DXR pass name.
public static readonly string s_PathTracingDXRStr = "PathTracingDXR";
+ /// META pass name.
public static readonly string s_MetaStr = "META";
+ /// Shadow Caster pass name.
public static readonly string s_ShadowCasterStr = "ShadowCaster";
+ /// FullScreen Debug pass name.
public static readonly string s_FullScreenDebugStr = "FullScreenDebug";
+ /// DBuffer Projector pass name.
public static readonly string s_DBufferProjectorStr = DecalSystem.s_MaterialDecalPassNames[(int)DecalSystem.MaterialDecalPass.DBufferProjector];
+ /// Decal Projector Forward Emissive pass name.
public static readonly string s_DecalProjectorForwardEmissiveStr = DecalSystem.s_MaterialDecalPassNames[(int)DecalSystem.MaterialDecalPass.DecalProjectorForwardEmissive];
+ /// DBuffer Mesh pass name.
public static readonly string s_DBufferMeshStr = DecalSystem.s_MaterialDecalPassNames[(int)DecalSystem.MaterialDecalPass.DBufferMesh];
+ /// Decal Mesh Forward Emissive pass name.
public static readonly string s_DecalMeshForwardEmissiveStr = DecalSystem.s_MaterialDecalPassNames[(int)DecalSystem.MaterialDecalPass.DecalMeshForwardEmissive];
// ShaderPass name
+ /// Empty shader tag id.
public static readonly ShaderTagId s_EmptyName = new ShaderTagId(s_EmptyStr);
+ /// Forward shader tag id.
public static readonly ShaderTagId s_ForwardName = new ShaderTagId(s_ForwardStr);
+ /// Depth Only shader tag id.
public static readonly ShaderTagId s_DepthOnlyName = new ShaderTagId(s_DepthOnlyStr);
+ /// Depth Forward Only shader tag id.
public static readonly ShaderTagId s_DepthForwardOnlyName = new ShaderTagId(s_DepthForwardOnlyStr);
+ /// Forward Only shader tag id.
public static readonly ShaderTagId s_ForwardOnlyName = new ShaderTagId(s_ForwardOnlyStr);
+ /// GBuffer shader tag id.
public static readonly ShaderTagId s_GBufferName = new ShaderTagId(s_GBufferStr);
+ /// GBufferWithPrepass shader tag id.
public static readonly ShaderTagId s_GBufferWithPrepassName = new ShaderTagId(s_GBufferWithPrepassStr);
+ /// Legacy Unlit cross pipeline shader tag id.
public static readonly ShaderTagId s_SRPDefaultUnlitName = new ShaderTagId(s_SRPDefaultUnlitStr);
+ /// Motion Vectors shader tag id.
public static readonly ShaderTagId s_MotionVectorsName = new ShaderTagId(s_MotionVectorsStr);
+ /// Distortion Vectors shader tag id.
public static readonly ShaderTagId s_DistortionVectorsName = new ShaderTagId(s_DistortionVectorsStr);
+ /// Transparent Depth Prepass shader tag id.
public static readonly ShaderTagId s_TransparentDepthPrepassName = new ShaderTagId(s_TransparentDepthPrepassStr);
+ /// Transparent Backface shader tag id.
public static readonly ShaderTagId s_TransparentBackfaceName = new ShaderTagId(s_TransparentBackfaceStr);
+ /// Transparent Depth Postpass shader tag id.
public static readonly ShaderTagId s_TransparentDepthPostpassName = new ShaderTagId(s_TransparentDepthPostpassStr);
+ /// RayTracing Prepass shader tag id.
public static readonly ShaderTagId s_RayTracingPrepassName = new ShaderTagId(s_RayTracingPrepassStr);
+ /// FullScreen Debug shader tag id.
public static readonly ShaderTagId s_FullScreenDebugName = new ShaderTagId(s_FullScreenDebugStr);
+ /// DBuffer Mesh shader tag id.
public static readonly ShaderTagId s_DBufferMeshName = new ShaderTagId(s_DBufferMeshStr);
+ /// Decal Mesh Forward Emissive shader tag id.
public static readonly ShaderTagId s_DecalMeshForwardEmissiveName = new ShaderTagId(s_DecalMeshForwardEmissiveStr);
// Legacy name
- public static readonly ShaderTagId s_AlwaysName = new ShaderTagId("Always");
- public static readonly ShaderTagId s_ForwardBaseName = new ShaderTagId("ForwardBase");
- public static readonly ShaderTagId s_DeferredName = new ShaderTagId("Deferred");
- public static readonly ShaderTagId s_PrepassBaseName = new ShaderTagId("PrepassBase");
- public static readonly ShaderTagId s_VertexName = new ShaderTagId("Vertex");
- public static readonly ShaderTagId s_VertexLMRGBMName = new ShaderTagId("VertexLMRGBM");
- public static readonly ShaderTagId s_VertexLMName = new ShaderTagId("VertexLM");
+ internal static readonly ShaderTagId s_AlwaysName = new ShaderTagId("Always");
+ internal static readonly ShaderTagId s_ForwardBaseName = new ShaderTagId("ForwardBase");
+ internal static readonly ShaderTagId s_DeferredName = new ShaderTagId("Deferred");
+ internal static readonly ShaderTagId s_PrepassBaseName = new ShaderTagId("PrepassBase");
+ internal static readonly ShaderTagId s_VertexName = new ShaderTagId("Vertex");
+ internal static readonly ShaderTagId s_VertexLMRGBMName = new ShaderTagId("VertexLMRGBM");
+ internal static readonly ShaderTagId s_VertexLMName = new ShaderTagId("VertexLM");
}
// Pre-hashed shader ids - naming conventions are a bit off in this file as we use the same
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/PathTracing.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/PathTracing.cs
index b6e6e19f2cc..aefe4331ea8 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/PathTracing.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/PathTracing.cs
@@ -12,6 +12,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the Path Tracing effect.
///
[Serializable, VolumeComponentMenu("Ray Tracing/Path Tracing (Preview)")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Ray-Tracing-Path-Tracing" + Documentation.endURL)]
public sealed class PathTracing : VolumeComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingBSDF.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingBSDF.hlsl
index a56b52c75bb..a19184de880 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingBSDF.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingBSDF.hlsl
@@ -1,6 +1,7 @@
#ifndef UNITY_PATH_TRACING_BSDF_INCLUDED
#define UNITY_PATH_TRACING_BSDF_INCLUDED
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingSampling.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/SubSurface.hlsl"
#define DELTA_PDF 1000000.0
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingLight.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingLight.hlsl
index 2d03176e5d8..419793ad3cd 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingLight.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingLight.hlsl
@@ -1,6 +1,18 @@
#ifndef UNITY_PATH_TRACING_LIGHT_INCLUDED
#define UNITY_PATH_TRACING_LIGHT_INCLUDED
+// This is just because it need to be defined, shadow maps are not used.
+#define SHADOW_LOW
+
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/CookieSampling.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl"
+
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Shadows/SphericalQuad.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RayTracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl"
+
// How many lights (at most) do we support at one given shading point
// FIXME: hardcoded limits are evil, this LightList should instead be put together in C#
#define MAX_LOCAL_LIGHT_COUNT 16
@@ -27,21 +39,21 @@ struct LightList
bool IsRectAreaLightActive(LightData lightData, float3 position, float3 normal)
{
- float3 lightVec = position - lightData.positionRWS;
+ float3 lightToPosition = position - lightData.positionRWS;
#ifndef USE_LIGHT_CLUSTER
// Check light range first
- if (Length2(lightVec) > Sq(lightData.range))
+ if (Length2(lightToPosition) > Sq(lightData.range))
return false;
#endif
// Check that the shading position is in front of the light
- float lightCos = dot(lightVec, lightData.forward);
+ float lightCos = dot(lightToPosition, lightData.forward);
if (lightCos < 0.0)
return false;
// Check that at least part of the light is above the tangent plane
- float lightTangentDist = dot(normal, lightVec);
+ float lightTangentDist = dot(normal, lightToPosition);
if (4.0 * lightTangentDist * abs(lightTangentDist) > Sq(lightData.size.x) + Sq(lightData.size.y))
return false;
@@ -50,16 +62,16 @@ bool IsRectAreaLightActive(LightData lightData, float3 position, float3 normal)
bool IsPointLightActive(LightData lightData, float3 position, float3 normal)
{
- float3 lightVec = position - lightData.positionRWS;
+ float3 lightToPosition = position - lightData.positionRWS;
#ifndef USE_LIGHT_CLUSTER
// Check light range first
- if (Length2(lightVec) > Sq(lightData.range))
+ if (Length2(lightToPosition) > Sq(lightData.range))
return false;
#endif
// Check that at least part of the light is above the tangent plane
- float lightTangentDist = dot(normal, lightVec);
+ float lightTangentDist = dot(normal, lightToPosition);
if (lightTangentDist * abs(lightTangentDist) > lightData.size.x)
return false;
@@ -68,7 +80,7 @@ bool IsPointLightActive(LightData lightData, float3 position, float3 normal)
return true;
// Check that we are on the right side of the light plane
- float z = dot(lightVec, lightData.forward);
+ float z = dot(lightToPosition, lightData.forward);
if (z < 0.0)
return false;
@@ -78,31 +90,37 @@ bool IsPointLightActive(LightData lightData, float3 position, float3 normal)
// then check whether we are still within the dilated cone angle
float sinTheta2 = 1.0 - Sq(lightData.angleOffset / lightData.angleScale);
float3 lightRadiusOffset = sqrt(lightData.size.x / sinTheta2) * lightData.forward;
- float lightCos = dot(normalize(lightVec + lightRadiusOffset), lightData.forward);
+ float lightCos = dot(normalize(lightToPosition + lightRadiusOffset), lightData.forward);
return lightCos * lightData.angleScale + lightData.angleOffset > 0.0;
}
// Our light type is either BOX or PYRAMID
- float x = abs(dot(lightVec, lightData.right));
- float y = abs(dot(lightVec, lightData.up));
+ float x = abs(dot(lightToPosition, lightData.right));
+ float y = abs(dot(lightToPosition, lightData.up));
return (lightData.lightType == GPULIGHTTYPE_PROJECTOR_BOX) ?
- x < 1 && y < 1 : // BOX
- x < z && y < z; // PYRAMID
+ x < 1.0 && y < 1.0 : // BOX
+ x < z && y < z; // PYRAMID
}
bool IsDistantLightActive(DirectionalLightData lightData, float3 normal)
{
- return dot(normal, lightData.forward) < sin(lightData.angularDiameter * 0.5);
+ return dot(normal, lightData.forward) <= sin(lightData.angularDiameter * 0.5);
}
-LightList CreateLightList(float3 position, float3 normal, uint lightLayers)
+LightList CreateLightList(float3 position, float3 normal, uint lightLayers, bool withLocal = true, bool withDistant = true)
{
LightList list;
+ uint i;
// First take care of local lights (point, area)
- uint i, localPointCount, localCount;
+ list.localCount = 0;
+ list.localPointCount = 0;
+
+if (withLocal)
+{
+ uint localPointCount, localCount;
#ifdef USE_LIGHT_CLUSTER
if (PointInsideCluster(position))
@@ -122,7 +140,7 @@ LightList CreateLightList(float3 position, float3 normal, uint lightLayers)
#endif
// First point lights (including spot lights)
- for (list.localPointCount = 0, i = 0; i < localPointCount && list.localPointCount < MAX_LOCAL_LIGHT_COUNT; i++)
+ for (i = 0; i < localPointCount && list.localPointCount < MAX_LOCAL_LIGHT_COUNT; i++)
{
#ifdef USE_LIGHT_CLUSTER
const LightData lightData = FetchClusterLightIndex(list.cellIndex, i);
@@ -130,11 +148,7 @@ LightList CreateLightList(float3 position, float3 normal, uint lightLayers)
const LightData lightData = _LightDatasRT[i];
#endif
- if (IsMatchingLightLayer(lightData.lightLayers, lightLayers)
-#ifndef _SURFACE_TYPE_TRANSPARENT
- && IsPointLightActive(lightData, position, normal)
-#endif
- )
+ if (IsMatchingLightLayer(lightData.lightLayers, lightLayers) && IsPointLightActive(lightData, position, normal))
list.localIndex[list.localPointCount++] = i;
}
@@ -147,26 +161,22 @@ LightList CreateLightList(float3 position, float3 normal, uint lightLayers)
const LightData lightData = _LightDatasRT[i];
#endif
- if (IsMatchingLightLayer(lightData.lightLayers, lightLayers)
-#ifndef _SURFACE_TYPE_TRANSPARENT
- && IsRectAreaLightActive(lightData, position, normal)
-#endif
- )
+ if (IsMatchingLightLayer(lightData.lightLayers, lightLayers) && IsRectAreaLightActive(lightData, position, normal))
list.localIndex[list.localCount++] = i;
}
+}
// Then filter the active distant lights (directional)
list.distantCount = 0;
+if (withDistant)
+{
for (i = 0; i < _DirectionalLightCount && list.distantCount < MAX_DISTANT_LIGHT_COUNT; i++)
{
- if (IsMatchingLightLayer(_DirectionalLightDatas[i].lightLayers, lightLayers)
-#ifndef _SURFACE_TYPE_TRANSPARENT
- && IsDistantLightActive(_DirectionalLightDatas[i], normal)
-#endif
- )
+ if (IsMatchingLightLayer(_DirectionalLightDatas[i].lightLayers, lightLayers) && IsDistantLightActive(_DirectionalLightDatas[i], normal))
list.distantIndex[list.distantCount++] = i;
}
+}
// Compute the weights, used for the lights PDF (we split 50/50 between local and distant, if both are present)
list.localWeight = list.localCount ? (list.distantCount ? 0.5 : 1.0) : 0.0;
@@ -298,6 +308,9 @@ bool SampleLights(LightList lightList,
if (!GetLightCount(lightList))
return false;
+ // Are we lighting a volume or a surface?
+ bool isVolume = !any(normal);
+
if (PickLocalLights(lightList, inputSample.z))
{
// Pick a local light from the list
@@ -317,7 +330,7 @@ bool SampleLights(LightList lightList,
dist = sqrt(sqDist);
outgoingDir /= dist;
- if (dot(normal, outgoingDir) < 0.001)
+ if (!isVolume && dot(normal, outgoingDir) < 0.001)
return false;
float cosTheta = -dot(outgoingDir, lightData.forward);
@@ -351,13 +364,16 @@ bool SampleLights(LightList lightList,
pdf = DELTA_PDF;
}
- if (dot(normal, outgoingDir) < 0.001)
+ if (!isVolume && dot(normal, outgoingDir) < 0.001)
return false;
value = GetPunctualEmission(lightData, outgoingDir, dist) * pdf;
pdf = GetLocalLightWeight(lightList) * pdf;
}
+ if (isVolume)
+ value *= lightData.volumetricLightDimmer;
+
#ifndef LIGHT_EVALUATION_NO_HEIGHT_FOG
ApplyFogAttenuation(position, outgoingDir, dist, value);
#endif
@@ -384,11 +400,14 @@ bool SampleLights(LightList lightList,
outgoingDir = -lightData.forward;
}
- if (dot(normal, outgoingDir) < 0.001)
+ if (!isVolume && (dot(normal, outgoingDir) < 0.001))
return false;
dist = FLT_INF;
+ if (isVolume)
+ value *= lightData.volumetricLightDimmer;
+
#ifndef LIGHT_EVALUATION_NO_HEIGHT_FOG
ApplyFogAttenuation(position, outgoingDir, value);
#endif
@@ -468,4 +487,225 @@ void EvaluateLights(LightList lightList,
}
}
+// Functions used by volumetric sampling
+
+bool SolvePoly2(float a, float b, float c, out float x1, out float x2)
+{
+ float det = Sq(b) - 4.0 * a * c;
+
+ if (det < 0.0)
+ return false;
+
+ float sqrtDet = sqrt(det);
+ x1 = (-b - sign(a) * sqrtDet) / (2.0 * a);
+ x2 = (-b + sign(a) * sqrtDet) / (2.0 * a);
+
+ return true;
+}
+
+bool GetSphereInterval(float3 lightToRayOrigin, float radius, float3 rayDirection, out float tMin, out float tMax)
+{
+ // We consider Direction to be normalized => a = 1
+ float b = 2.0 * dot(rayDirection, lightToRayOrigin);
+ float c = Length2(lightToRayOrigin) - Sq(radius);
+
+ float t1, t2;
+ if (!SolvePoly2(1.0, b, c, t1, t2))
+ return false;
+
+ tMin = max(t1, 0.0);
+ tMax = max(t2, 0.0);
+
+ return tMin < tMax;
+}
+
+bool GetRectAreaLightInterval(LightData lightData, float3 rayOrigin, float3 rayDirection, out float tMin, out float tMax)
+{
+ if (lightData.volumetricLightDimmer < 0.001)
+ return false;
+
+ float3 lightToRayOrigin = rayOrigin - lightData.positionRWS;
+
+ if (!GetSphereInterval(lightToRayOrigin, lightData.range, rayDirection, tMin, tMax))
+ return false;
+
+ float LdotD = dot(lightData.forward, rayDirection);
+ float t = -dot(lightData.forward, lightToRayOrigin) / LdotD;
+ if (LdotD > 0.0)
+ tMin = max(tMin, t);
+ else
+ tMax = min(tMax, t);
+
+ return tMin < tMax;
+}
+
+void Sort(inout float x, inout float y)
+{
+ if (x > y)
+ {
+ float tmp = x;
+ x = y;
+ y = tmp;
+ }
+}
+
+void GetFrontInterval(float oz, float dz, float t1, float t2, inout float tMin, inout float tMax)
+{
+ bool t1Valid = oz + t1 * dz > 0.0;
+ bool t2Valid = oz + t2 * dz > 0.0;
+
+ if (t1Valid)
+ {
+ if (t2Valid)
+ {
+ tMin = max(t1, tMin);
+ tMax = min(t2, tMax);
+ }
+ else
+ {
+ tMax = min(t1, tMax);
+ }
+ }
+ else
+ {
+ tMin = t2Valid ? max(t2, tMin) : tMax;
+ }
+}
+
+bool GetPointLightInterval(LightData lightData, float3 rayOrigin, float3 rayDirection, out float tMin, out float tMax)
+{
+ if (lightData.volumetricLightDimmer < 0.001)
+ return false;
+
+ float3 lightToRayOrigin = rayOrigin - lightData.positionRWS;
+
+ if (!GetSphereInterval(lightToRayOrigin, lightData.range, rayDirection, tMin, tMax))
+ return false;
+
+ // This is just a point light (no spot cone angle)
+ if (lightData.lightType == GPULIGHTTYPE_POINT)
+ return true;
+
+ // We are dealing with either a cone, a pyramid or a box
+ float3 localOrigin = float3(dot(lightToRayOrigin, lightData.right),
+ dot(lightToRayOrigin, lightData.up),
+ dot(lightToRayOrigin, lightData.forward));
+ float3 localDirection = float3(dot(rayDirection, lightData.right),
+ dot(rayDirection, lightData.up),
+ dot(rayDirection, lightData.forward));
+
+ if (lightData.lightType == GPULIGHTTYPE_PROJECTOR_BOX)
+ {
+ // Compute intersections with planes x=-1 and x=1
+ float tx1 = (-1.0 - localOrigin.x) / localDirection.x;
+ float tx2 = (1.0 - localOrigin.x) / localDirection.x;
+ Sort(tx1, tx2);
+
+ // Compute intersections with planes y=-1 and y=1
+ float ty1 = (-1.0 - localOrigin.y) / localDirection.y;
+ float ty2 = (1.0 - localOrigin.y) / localDirection.y;
+ Sort(ty1, ty2);
+
+ // Compute intersection with plane z=0
+ float tz = -localOrigin.z / localDirection.z;
+
+ float t1 = max(tx1, ty1);
+ float t2 = min(tx2, ty2);
+
+ // Check validity of the intersections (we want them only in front of the light)
+ bool t1Valid = localOrigin.z + t1 * localDirection.z > 0.0;
+ bool t2Valid = localOrigin.z + t2 * localDirection.z > 0.0;
+
+ tMin = t1Valid ? max(t1, tMin) : tz;
+ tMax = t2Valid ? min(t2, tMax) : tz;
+ }
+ else if (lightData.lightType == GPULIGHTTYPE_PROJECTOR_PYRAMID)
+ {
+ // Compute intersections with planes x=-z and x=z
+ float tx1 = -(localOrigin.x - localOrigin.z) / (localDirection.x - localDirection.z);
+ float tx2 = -(localOrigin.x + localOrigin.z) / (localDirection.x + localDirection.z);
+ Sort(tx1, tx2);
+
+ // Check validity of the intersections (we want them only in front of the light)
+ GetFrontInterval(localOrigin.z, localDirection.z, tx1, tx2, tMin, tMax);
+
+ if (tMin < tMax)
+ {
+ // Compute intersections with planes y=-1 and y=1
+ float ty1 = -(localOrigin.y - localOrigin.z) / (localDirection.y - localDirection.z);
+ float ty2 = -(localOrigin.y + localOrigin.z) / (localDirection.y + localDirection.z);
+ Sort(ty1, ty2);
+
+ // Check validity of the intersections (we want them only in front of the light)
+ GetFrontInterval(localOrigin.z, localDirection.z, ty1, ty2, tMin, tMax);
+ }
+ }
+ else // lightData.lightType == GPULIGHTTYPE_SPOT
+ {
+ float cosTheta2 = Sq(lightData.angleOffset / lightData.angleScale);
+
+ // Offset light origin to account for light radius
+ localOrigin.z += sqrt(lightData.size.x / (1.0 - cosTheta2));
+
+ // Account for non-normalized local basis
+ float3 normalizedLocalOrigin = float3(localOrigin.x / Length2(lightData.right),
+ localOrigin.y / Length2(lightData.up),
+ localOrigin.z);
+
+ float a = Sq(localDirection.z) - cosTheta2;
+ float b = 2.0 * (localOrigin.z * localDirection.z - dot(normalizedLocalOrigin, localDirection) * cosTheta2);
+ float c = Sq(localOrigin.z) - dot(normalizedLocalOrigin, localOrigin) * cosTheta2;
+
+ float t1, t2;
+ if (!SolvePoly2(a, b, c, t1, t2))
+ return false;
+
+ // Check validity of the intersections (we want them only in front of the light)
+ GetFrontInterval(localOrigin.z, localDirection.z, t1, t2, tMin, tMax);
+ }
+
+ return tMin < tMax;
+}
+
+float GetLocalLightsInterval(float3 rayOrigin, float3 rayDirection, out float tMin, out float tMax)
+{
+ tMin = FLT_MAX;
+ tMax = 0.0;
+
+ float tLightMin, tLightMax;
+
+ // First process point lights
+ uint i = 0, n = _PunctualLightCountRT, localCount = 0;
+ for (; i < n; i++)
+ {
+ if (GetPointLightInterval(_LightDatasRT[i], rayOrigin, rayDirection, tLightMin, tLightMax))
+ {
+ tMin = min(tMin, tLightMin);
+ tMax = max(tMax, tLightMax);
+ localCount++;
+ }
+ }
+
+ // Then area lights
+ n += _AreaLightCountRT;
+ for (; i < n; i++)
+ {
+ if (GetRectAreaLightInterval(_LightDatasRT[i], rayOrigin, rayDirection, tLightMin, tLightMax))
+ {
+ tMin = min(tMin, tLightMin);
+ tMax = max(tMax, tLightMax);
+ localCount++;
+ }
+ }
+
+ uint lightCount = localCount + _DirectionalLightCount;
+
+ return lightCount ? float(localCount) / lightCount : -1.0;
+}
+
+LightList CreateLightList(float3 position, bool sampleLocalLights)
+{
+ return CreateLightList(position, 0.0, ~0, sampleLocalLights, !sampleLocalLights);
+}
+
#endif // UNITY_PATH_TRACING_LIGHT_INCLUDED
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingMain.raytrace b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingMain.raytrace
index 7aa163d0b59..04b8b7e47dc 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingMain.raytrace
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingMain.raytrace
@@ -12,11 +12,15 @@
// Ray tracing includes
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RayTracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl"
+
+// We need this for the potential volumetric integration on camera misses
+#define HAS_LIGHTLOOP
// Path tracing includes
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingIntersection.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingSampling.hlsl"
-#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RayTracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingVolume.hlsl"
// Input(s)
float4x4 _PixelCoordToViewDirWS;
@@ -24,7 +28,7 @@ int _RaytracingCameraSkyEnabled;
float3 _RaytracingCameraClearColor;
// DoF related parameters
-float4 _PathTracedDoFConstants; // x: aperture radius, y: focus distance, zw: unused
+float4 _PathTracedDoFConstants; // x: aperture radius, y: focus distance, zw: unused
// Output(s)
RWTexture2D _RadianceTexture;
@@ -37,6 +41,33 @@ void MissCamera(inout PathIntersection pathIntersection : SV_RayPayload)
SampleSkyTexture(WorldRayDirection(), 0.0, 0).xyz : _RaytracingCameraClearColor * GetInverseCurrentExposureMultiplier();
ApplyFogAttenuation(WorldRayOrigin(), WorldRayDirection(), pathIntersection.value);
+
+ if (_EnableVolumetricFog && _RaytracingMinRecursion <= 1)
+ {
+ float3 envValue = pathIntersection.value;
+
+ // Generate a 4D unit-square sample for this depth, from our QMC sequence
+ float4 inputSample = GetSample4D(pathIntersection.pixelCoord, _RaytracingSampleIndex, 0);
+
+ // Compute volumetric scattering
+ pathIntersection.value = 0.0;
+ pathIntersection.t = FLT_MAX;
+ float pdf = 1.0;
+ bool sampleLocalLights;
+ if (SampleVolumeScatteringPosition(inputSample.w, pathIntersection.t, pdf, sampleLocalLights))
+ {
+ ComputeVolumeScattering(pathIntersection, inputSample.xyz, sampleLocalLights);
+
+ // Apply the pdf
+ pathIntersection.value /= pdf;
+
+ // Apply volumetric attenuation
+ ApplyFogAttenuation(WorldRayOrigin(), WorldRayDirection(), pathIntersection.t, pathIntersection.value);
+ }
+
+ // Reinject the environment value
+ pathIntersection.value += envValue;
+ }
}
[shader("miss")]
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingSampling.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingSampling.hlsl
index f0b1c0f4e1c..b7bf648cb5a 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingSampling.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingSampling.hlsl
@@ -11,6 +11,20 @@ float GetSample(uint2 coord, uint index, uint dim)
return GetBNDSequenceSample(coord, index, dim);
}
+float4 GetSample4D(uint2 coord, uint index, uint dim)
+{
+ // If we go past the number of stored samples per dim, just shift all to the next pair of dimensions
+ dim += (index / 256) * 2;
+
+ float4 sample;
+ sample.x = GetBNDSequenceSample(coord, index, dim);
+ sample.y = GetBNDSequenceSample(coord, index, dim + 1);
+ sample.z = GetBNDSequenceSample(coord, index, dim + 2);
+ sample.w = GetBNDSequenceSample(coord, index, dim + 3);
+
+ return sample;
+}
+
bool RussianRouletteTest(float threshold, float value, float rand, out float factor, bool skip = false)
{
if (skip || value >= threshold)
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingVolume.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingVolume.hlsl
new file mode 100644
index 00000000000..9a6cf4279a2
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingVolume.hlsl
@@ -0,0 +1,179 @@
+#ifndef UNITY_PATH_TRACING_VOLUME_INCLUDED
+#define UNITY_PATH_TRACING_VOLUME_INCLUDED
+
+#ifdef HAS_LIGHTLOOP
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingLight.hlsl"
+#endif
+
+float ComputeHeightFogMultiplier(float height)
+{
+ return ComputeHeightFogMultiplier(height, _HeightFogBaseHeight, _HeightFogExponents);
+}
+
+bool SampleVolumeScatteringPosition(inout float sample, inout float t, inout float pdf, out bool sampleLocalLights)
+{
+ sampleLocalLights = false;
+
+ if (!_FogEnabled || !_EnableVolumetricFog)
+ return false;
+
+ // This will determin the interval in which volumetric scattering can occur
+ float tMin, tMax;
+ float pdfVol = 1.0;
+ float tFog = min(t, _MaxFogDistance);
+
+#ifdef HAS_LIGHTLOOP
+ float localWeight = GetLocalLightsInterval(WorldRayOrigin(), WorldRayDirection(), tMin, tMax);
+
+ if (localWeight < 0.0)
+ return false;
+
+ sampleLocalLights = sample < localWeight;
+ if (sampleLocalLights)
+ {
+ tMax = min(tMax, tFog);
+ if (tMin >= tMax)
+ return false;
+
+ sample /= localWeight;
+ pdfVol *= localWeight;
+ }
+ else
+ {
+ tMin = 0.0;
+ tMax = tFog;
+
+ sample -= localWeight;
+ sample /= 1.0 - localWeight;
+ pdfVol *= 1.0 - localWeight;
+ }
+#else
+ tMin = 0.0;
+ tMax = tFog;
+#endif
+
+ // FIXME: not quite sure what the sigmaS, sigmaT values are supposed to be...
+ const float sigmaS = (t == FLT_MAX) ? 1.0 : sqrt(Luminance(_HeightFogBaseScattering.xyz));
+ const float sigmaT = _HeightFogBaseExtinction;
+ const float transmittanceMax = exp(-tMax * sigmaT);
+
+ const float pdfNoVolA = 1.0 - sigmaS;
+ const float pdfNoVolB = sigmaS * transmittanceMax;
+ const float pdfNoVol = pdfNoVolA + pdfNoVolB;
+ pdfVol *= 1.0 - pdfNoVol;
+
+ if (sample >= sigmaS)
+ {
+ // Re-scale the sample
+ sample -= sigmaS;
+ sample /= 1.0 - sigmaS;
+
+ // Set the pdf
+ pdf *= pdfNoVol;
+
+ return false;
+ }
+
+ // Re-scale the sample
+ sample /= sigmaS;
+
+ // Evaluate the length to a potential volume scattering event
+ if (-log(1.0 - sample) / sigmaT >= tMax)
+ {
+ // Re-scale the sample
+ sample -= 1.0 - transmittanceMax;
+ sample /= transmittanceMax;
+
+ // Set the pdf
+ pdf *= pdfNoVol;
+
+ return false;
+ }
+
+ if (sampleLocalLights)
+ {
+ // Re-scale the sample
+ sample /= 1.0 - transmittanceMax;
+
+ // Linear sampling
+ float deltaT = tMax - tMin;
+ t = tMin + sample * deltaT;
+
+ // Set the pdf
+ pdf *= pdfVol / deltaT;
+ }
+ else
+ {
+ // Let's (avoid very low transmittance, for robustness sake (minor bias)
+ if (transmittanceMax < 0.01)
+ sample = sample * 0.99 / (1.0 - transmittanceMax);
+
+ // Log sampling
+ float transmittance = 1.0 - sample;
+ t = -log(transmittance) / sigmaT;
+
+ // Set the pdf
+ pdf *= pdfVol * sigmaT * transmittance;
+ }
+
+ return true;
+}
+
+// Function responsible for volume scattering
+void ComputeVolumeScattering(inout PathIntersection pathIntersection : SV_RayPayload, float3 inputSample, bool sampleLocalLights)
+{
+ // Reset the ray intersection color, which will store our final result
+ pathIntersection.value = 0.0;
+
+#ifdef HAS_LIGHTLOOP
+
+ // Grab depth information
+ uint currentDepth = _RaytracingMaxRecursion - pathIntersection.remainingDepth;
+
+ // Check if we want to compute direct and emissive lighting for current depth
+ bool computeDirect = currentDepth >= _RaytracingMinRecursion - 1;
+
+ // Compute the scattering position
+ float3 scatteringPosition = WorldRayOrigin() + pathIntersection.t * WorldRayDirection();
+
+ // Create the list of active lights
+ LightList lightList = CreateLightList(scatteringPosition, sampleLocalLights);
+
+ // Bunch of variables common to material and light sampling
+ float pdf;
+ float3 value;
+
+ RayDesc ray;
+ ray.Origin = scatteringPosition;
+ ray.TMin = 0.0;
+
+ PathIntersection nextPathIntersection;
+
+ // Light sampling
+ if (computeDirect)
+ {
+ if (SampleLights(lightList, inputSample.xyz, scatteringPosition, 0.0, ray.Direction, value, pdf, ray.TMax))
+ {
+ // FIXME: Apply phase function and divide by pdf (only isotropic for now, and not sure about sigmaS value)
+ value *= _HeightFogBaseScattering.xyz * ComputeHeightFogMultiplier(scatteringPosition.y) * INV_FOUR_PI / pdf;
+
+ if (Luminance(value) > 0.001)
+ {
+ // Shoot a transmission ray (to mark it as such, purposedly set remaining depth to an invalid value)
+ nextPathIntersection.remainingDepth = _RaytracingMaxRecursion + 1;
+ ray.TMax -= _RaytracingRayBias;
+ nextPathIntersection.value = 1.0;
+
+ // FIXME: For the time being, we choose not to apply any back/front-face culling for shadows, will possibly change in the future
+ TraceRay(_RaytracingAccelerationStructure, RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH | RAY_FLAG_FORCE_NON_OPAQUE | RAY_FLAG_SKIP_CLOSEST_HIT_SHADER,
+ RAYTRACINGRENDERERFLAG_CAST_SHADOW, 0, 1, 1, ray, nextPathIntersection);
+
+ pathIntersection.value += value * nextPathIntersection.value;
+ }
+ }
+ }
+
+#endif // HAS_LIGHTLOOP
+}
+
+#endif // UNITY_PATH_TRACING_VOLUME_INCLUDED
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingVolume.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingVolume.hlsl.meta
new file mode 100644
index 00000000000..8a69440686d
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingVolume.hlsl.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: e7afdfa6d79198541bc5a99fd0d71575
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ preprocessorOverride: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingLightCluster.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingLightCluster.cs
index ff3d3e4b911..b628ae9c988 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingLightCluster.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingLightCluster.cs
@@ -305,6 +305,9 @@ void BuildGPULightVolumes(HDCamera hdCamera, HDRayTracingLights rayTracingLights
Light light = currentLight.gameObject.GetComponent();
if (light == null || !light.enabled) continue;
+ if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.RayTracing) && !currentLight.includeForRayTracing)
+ continue;
+
// Reserve space in the cookie atlas
m_RenderPipeline.ReserveCookieAtlasTexture(currentLight, light, currentLight.type);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/LightCluster.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/LightCluster.cs
index 0e05fd56131..716157a24cf 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/LightCluster.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/LightCluster.cs
@@ -6,6 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// A volume component that holds settings for the ray tracing light cluster.
///
[Serializable, VolumeComponentMenu("Ray Tracing/Light Cluster (Preview)")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Ray-Tracing-Light-Cluster" + Documentation.endURL)]
public sealed class LightCluster : VolumeComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs
index ac1a64091d7..f4e895cec16 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs
@@ -7,6 +7,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// This component setups recursive rendering.
///
[Serializable, VolumeComponentMenu("Ray Tracing/Recursive Rendering (Preview)")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Ray-Tracing-Recursive-Rendering" + Documentation.endURL)]
public sealed class RecursiveRendering : VolumeComponent
{
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl
index d48a8e20302..52beb2ad5a8 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl
@@ -1,5 +1,5 @@
-#ifndef UNITY_RAY_TRACING_VOLUME_INCLUDED
-#define UNITY_RAY_TRACING_VOLUME_INCLUDED
+#ifndef UNITY_ATMOSPHERIC_SCATTERING_RAY_TRACING_INCLUDED
+#define UNITY_ATMOSPHERIC_SCATTERING_RAY_TRACING_INCLUDED
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/AtmosphericScattering.hlsl"
@@ -10,7 +10,11 @@ void ApplyFogAttenuation(float3 origin, float3 direction, float t, inout float3
float dist = min(t, _MaxFogDistance);
float absFogBaseHeight = _HeightFogBaseHeight;
float fogTransmittance = TransmittanceHeightFog(_HeightFogBaseExtinction, absFogBaseHeight, _HeightFogExponents, direction.y, origin.y, dist);
- float3 fogColor = useFogColor ? GetFogColor(-direction, dist) : 0.0;
+
+ // This is designed to match the raster volumes... even though I'm not sure why it's working that way
+ float3 fogColor = useFogColor && !_EnableVolumetricFog ?
+ GetFogColor(-direction, dist) * _HeightFogBaseScattering.xyz / _HeightFogBaseExtinction :
+ 0.0;
value = lerp(fogColor, value, fogTransmittance);
}
}
@@ -22,8 +26,13 @@ void ApplyFogAttenuation(float3 origin, float3 direction, inout float3 value)
float dist = min(_MipFogFar, _MaxFogDistance);
float absFogBaseHeight = _HeightFogBaseHeight;
float fogTransmittance = TransmittanceHeightFog(_HeightFogBaseExtinction, absFogBaseHeight, _HeightFogExponents, direction.y, origin.y, dist);
- value = lerp(GetFogColor(-direction, dist), value, fogTransmittance);
+
+ // This is designed to match the raster volumes... even though I'm not sure why it's working that way
+ float3 fogColor = !_EnableVolumetricFog ?
+ GetFogColor(-direction, dist) * _HeightFogBaseScattering.xyz / _HeightFogBaseExtinction :
+ 0.0;
+ value = lerp(fogColor, value, fogTransmittance);
}
}
-#endif // UNITY_RAY_TRACING_VOLUME_INCLUDED
+#endif // UNITY_ATMOSPHERIC_SCATTERING_RAY_TRACING_INCLUDED
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Deferred/RaytracingGBuffer.raytrace b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Deferred/RaytracingGBuffer.raytrace
index 47d3f61cea7..b964e85ffe2 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Deferred/RaytracingGBuffer.raytrace
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Deferred/RaytracingGBuffer.raytrace
@@ -32,7 +32,7 @@
// Raytracing includes
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Deferred/RaytracingIntersectonGBuffer.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingSampling.hlsl"
-#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingCommon.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingCommon.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RayTracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/RayCountManager.cs.hlsl"
@@ -85,7 +85,7 @@ void RayGenGBuffer()
// Read the depth value
float depthValue = _DepthTexture[COORD_TEXTURE2D_X(currentPixelCoord)].x;
- // If this is the background, or UnL is null or this pixel has been flagged as invalid, no
+ // If this is the background, or UnL is null or this pixel has been flagged as invalid, no
if (depthValue == UNITY_RAW_FAR_CLIP_VALUE || _RaytracingDirectionBuffer[COORD_TEXTURE2D_X(currentPixelCoord)].w < 0.0)
{
_RaytracingDistanceBuffer[COORD_TEXTURE2D_X(currentPixelCoord)] = _RaytracingRayMaxLength;
@@ -132,7 +132,7 @@ void RayGenGBuffer()
// Evaluate the ray visibility term and PDF
TraceRay(_RaytracingAccelerationStructure, RAY_FLAG_CULL_BACK_FACING_TRIANGLES, _RayTracingLayerMask, 0, 1, 0, rayDescriptor, rayIntersection);
- // Output the gbuffer
+ // Output the gbuffer
_GBufferTexture0RW[COORD_TEXTURE2D_X(currentPixelCoord)] = float4(LinearToSRGB(rayIntersection.gbuffer0.xyz), rayIntersection.gbuffer0.w);
_GBufferTexture1RW[COORD_TEXTURE2D_X(currentPixelCoord)] = float4(rayIntersection.gbuffer1);
_GBufferTexture2RW[COORD_TEXTURE2D_X(currentPixelCoord)] = float4(rayIntersection.gbuffer2);
@@ -180,7 +180,7 @@ void RayGenGBufferBinned()
// Read the depth value
float depthValue = _DepthTexture[COORD_TEXTURE2D_X(currentPixelCoord)].x;
- // If this is the background, or UnL is null or this pixel has been flagged as invalid, no
+ // If this is the background, or UnL is null or this pixel has been flagged as invalid, no
if (depthValue == UNITY_RAW_FAR_CLIP_VALUE || _RaytracingDirectionBuffer[COORD_TEXTURE2D_X(currentPixelCoord)].w < 0.0)
{
_RaytracingDistanceBuffer[COORD_TEXTURE2D_X(currentPixelCoord)] = _RaytracingRayMaxLength;
@@ -204,7 +204,7 @@ void RayGenGBufferBinned()
uint3 counterIdx = uint3(currentPixelCoord, INDEX_TEXTURE2D_ARRAY_X(_RayCountType));
_RayCountTexture[counterIdx] = _RayCountTexture[counterIdx] + 1;
}
-
+
// Read the ray distance
float3 rayDirection = _RaytracingDirectionBuffer[COORD_TEXTURE2D_X(currentPixelCoord)].xyz;
@@ -228,10 +228,10 @@ void RayGenGBufferBinned()
// Evaluate the ray visibility term and PDF
TraceRay(_RaytracingAccelerationStructure, RAY_FLAG_CULL_BACK_FACING_TRIANGLES, _RayTracingLayerMask, 0, 1, 0, rayDescriptor, rayIntersection);
- // Output the gbuffer
+ // Output the gbuffer
_GBufferTexture0RW[COORD_TEXTURE2D_X(currentPixelCoord)] = float4(LinearToSRGB(rayIntersection.gbuffer0.xyz), rayIntersection.gbuffer0.w);
_GBufferTexture1RW[COORD_TEXTURE2D_X(currentPixelCoord)] = float4(rayIntersection.gbuffer1);
_GBufferTexture2RW[COORD_TEXTURE2D_X(currentPixelCoord)] = float4(rayIntersection.gbuffer2);
_GBufferTexture3RW[COORD_TEXTURE2D_X(currentPixelCoord)] = float4(rayIntersection.gbuffer3);
_RaytracingDistanceBuffer[COORD_TEXTURE2D_X(currentPixelCoord)] = rayIntersection.t;
-}
\ No newline at end of file
+}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.compute b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.compute
index 205e79c11f2..0195501a56c 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.compute
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.compute
@@ -20,7 +20,7 @@
// Raytracing includes
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingSampling.hlsl"
-#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingCommon.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingCommon.hlsl"
// Tile size of this compute
#define RAYTRACING_INDIRECT_DIFFUSE_TILE_SIZE 8
@@ -55,7 +55,7 @@ void RaytracingIndirectDiffuseHalfRes(uint3 dispatchThreadId : SV_DispatchThread
if (depthValue == UNITY_RAW_FAR_CLIP_VALUE)
return;
- // Convert this to a world space position
+ // Convert this to a world space position
PositionInputs posInput = GetPositionInput(sourceCoord, _ScreenSize.zw, depthValue, UNITY_MATRIX_I_VP, GetWorldToViewMatrix(), 0);
// Compute the view in world space
const float3 viewWS = GetWorldSpaceNormalizeViewDir(posInput.positionWS);
@@ -207,7 +207,7 @@ void INDIRECT_DIFFUSE_INTEGRATION_UPSCALE(uint3 dispatchThreadId : SV_DispatchTh
// Fetch the Depth
float sampleDepth = LOAD_TEXTURE2D_X(_DepthTexture, actualSourceCoord).x;
-
+
// If this the background, it should not be used as a valid sample
if(sampleDepth == UNITY_RAW_FAR_CLIP_VALUE) continue;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.raytrace b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.raytrace
index 11909718d51..f2c91a74615 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.raytrace
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.raytrace
@@ -20,7 +20,7 @@
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingIntersection.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingSampling.hlsl"
-#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingCommon.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingCommon.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceLighting.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RayTracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/RayCountManager.cs.hlsl"
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingReflectionFilter.compute b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingReflectionFilter.compute
index 773f951b89e..79641f2185d 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingReflectionFilter.compute
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingReflectionFilter.compute
@@ -13,7 +13,7 @@
// Raytracing Includes
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/OnlineVariance.hlsl"
-#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingCommon.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingCommon.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceLighting.hlsl"
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingSampling.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingSampling.hlsl
index 054ab42dd40..02ab9bfc027 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingSampling.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingSampling.hlsl
@@ -21,13 +21,13 @@ float2 ScramblingValueFloat2(uint2 pixelCoord)
uint ScramblingValueUInt(uint2 pixelCoord)
{
pixelCoord = pixelCoord & 255;
- return clamp((uint)(_ScramblingTexture[uint2(pixelCoord.x, pixelCoord.y)].x * 256.0f), 0, 255);
+ return clamp((uint)(_ScramblingTexture[uint2(pixelCoord.x, pixelCoord.y)].x * 256.0), 0, 255);
}
uint2 ScramblingValueUInt2(uint2 pixelCoord)
{
pixelCoord = pixelCoord & 255;
- return clamp((uint2)(_ScramblingTexture[uint2(pixelCoord.x, pixelCoord.y)] * 256.0f), uint2(0,0), uint2(255, 255));
+ return clamp((uint2)(_ScramblingTexture[uint2(pixelCoord.x, pixelCoord.y)] * 256.0), uint2(0,0), uint2(255, 255));
}
// Wrapper to sample the scrambled low Low-Discrepancy sequence (returns a float)
@@ -49,7 +49,7 @@ uint GetLDSequenceSampleUInt(uint sampleIndex, uint sampleDimension)
// sampleDimension = sampleDimension & 255;
// Fetch the sequence value and return it
- return clamp((uint)(_OwenScrambledTexture[uint2(sampleDimension, sampleIndex)] * 256.0f), 0, 255);
+ return clamp((uint)(_OwenScrambledTexture[uint2(sampleDimension, sampleIndex)] * 256.0), 0, 255);
}
// This is an implementation of the method from the paper
@@ -63,17 +63,18 @@ float GetBNDSequenceSample(uint2 pixelCoord, uint sampleIndex, uint sampleDimens
// xor index based on optimized ranking
uint rankingIndex = (pixelCoord.x + pixelCoord.y * 128) * 8 + (sampleDimension & 7);
- uint rankedSampleIndex = sampleIndex ^ clamp((uint)(_RankingTileXSPP[uint2(rankingIndex & 127, rankingIndex / 128)] * 256.0f), 0, 255);
+ uint rankedSampleIndex = sampleIndex ^ clamp((uint)(_RankingTileXSPP[uint2(rankingIndex & 127, rankingIndex / 128)] * 256.0), 0, 255);
// fetch value in sequence
- uint value = clamp((uint)(_OwenScrambledTexture[uint2(sampleDimension, rankedSampleIndex.x)] * 256.0f), 0, 255);
+ uint value = clamp((uint)(_OwenScrambledTexture[uint2(sampleDimension, rankedSampleIndex.x)] * 256.0), 0, 255);
// If the dimension is optimized, xor sequence value based on optimized scrambling
uint scramblingIndex = (pixelCoord.x + pixelCoord.y * 128) * 8 + (sampleDimension & 7);
- value = value ^ clamp((uint)(_ScramblingTileXSPP[uint2(scramblingIndex & 127, scramblingIndex / 128)] * 256.0f), 0, 255);
+ float scramblingValue = min(_ScramblingTileXSPP[uint2(scramblingIndex & 127, scramblingIndex / 128)], 0.999);
+ value = value ^ uint(scramblingValue * 256.0);
- // convert to float and return
- return (0.5f + value) / 256.0f;
+ // Convert to float (to avoid the same 1/256th quantization everywhere, we jitter by the pixel scramblingValue)
+ return (scramblingValue + value) / 256.0;
}
#endif // UNITY_RAYTRACING_SAMPLING_INCLUDED
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Reflections/RaytracingReflections.compute b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Reflections/RaytracingReflections.compute
index 2d2b687c1b4..ecf3caa573c 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Reflections/RaytracingReflections.compute
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Reflections/RaytracingReflections.compute
@@ -21,7 +21,7 @@
// Raytracing includes
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingSampling.hlsl"
-#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingCommon.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingCommon.hlsl"
// Tile size of this compute
#define RAYTRACING_REFLECTIONS_TILE_SIZE 8
@@ -68,7 +68,7 @@ void RaytracingReflectionsHalfRes(uint3 dispatchThreadId : SV_DispatchThreadID,
if ((stencilValue & _SsrStencilBit) == 0)
return;
- // Convert this to a world space position
+ // Convert this to a world space position
PositionInputs posInput = GetPositionInput(sourceCoord, _ScreenSize.zw, depthValue, UNITY_MATRIX_I_VP, GetWorldToViewMatrix(), 0);
float distanceToCamera = length(posInput.positionWS);
// Compute the incident vector on the surfaces
@@ -161,7 +161,7 @@ void RaytracingReflectionsTransparentHalfRes(uint3 dispatchThreadId : SV_Dispatc
if ((stencilValue & _SsrStencilBit) == 0)
return;
- // Convert this to a world space position
+ // Convert this to a world space position
PositionInputs posInput = GetPositionInput(sourceCoord, _ScreenSize.zw, depthValue, UNITY_MATRIX_I_VP, GetWorldToViewMatrix(), 0);
float distanceToCamera = length(posInput.positionWS);
// Compute the incident vector on the surfaces
@@ -218,7 +218,7 @@ void RaytracingReflectionsFullRes(uint3 dispatchThreadId : SV_DispatchThreadID,
// Override the roughness by the clearcoat value of this is a clear coat
float4 coatMask = LOAD_TEXTURE2D_X(_SsrClearCoatMaskTexture, currentCoord);
normalData.perceptualRoughness = HasClearCoatMask(coatMask) ? CLEAR_COAT_PERCEPTUAL_ROUGHNESS : normalData.perceptualRoughness;
-
+
// Create the local ortho basis
float3x3 localToWorld = GetLocalFrame(normalData.normalWS);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Reflections/RaytracingReflections.raytrace b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Reflections/RaytracingReflections.raytrace
index 88b4f27db08..0e1e2835f1a 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Reflections/RaytracingReflections.raytrace
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Reflections/RaytracingReflections.raytrace
@@ -20,7 +20,7 @@
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingIntersection.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingSampling.hlsl"
-#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingCommon.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingCommon.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceLighting.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RayTracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/RayCountManager.cs.hlsl"
@@ -220,7 +220,7 @@ void RayGenIntegrationTransparent()
// Compute the reflected direction
float3 reflectionDir = reflect(-viewWS, normalData.normalWS);
-
+
// Make sure the new ray is taken into account in the ray counters
if (_RayCountEnabled > 0)
{
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/DrawRenderersCustomPass.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/DrawRenderersCustomPass.cs
index 34ce91f8008..8aff33e8dd5 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/DrawRenderersCustomPass.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/DrawRenderersCustomPass.cs
@@ -154,7 +154,7 @@ protected override void Execute(CustomPassContext ctx)
stencilState = new StencilState(false),
};
- PerObjectData renderConfig = ctx.hdCamera.frameSettings.IsEnabled(FrameSettingsField.Shadowmask) ? HDUtils.k_RendererConfigurationBakedLightingWithShadowMask : HDUtils.k_RendererConfigurationBakedLighting;
+ PerObjectData renderConfig = ctx.hdCamera.frameSettings.IsEnabled(FrameSettingsField.Shadowmask) ? HDUtils.GetBakedLightingWithShadowMaskRenderConfig() : HDUtils.GetBakedLightingRenderConfig();
var result = new RendererListDesc(shaderPasses, ctx.cullingResults, ctx.hdCamera.camera)
{
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.Migration.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.Migration.cs
index 0385158afb7..35c2e669738 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.Migration.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.Migration.cs
@@ -431,5 +431,10 @@ internal static void MigrateRoughDistortion(ref FrameSettings cameraFrameSetting
{
cameraFrameSettings.SetEnabled(FrameSettingsField.RoughDistortion, true);
}
+
+ internal static void MigrateVirtualTexturing(ref FrameSettings cameraFrameSettings)
+ {
+ cameraFrameSettings.SetEnabled(FrameSettingsField.VirtualTexturing, true);
+ }
}
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs
index 67c67dd793c..f02cf8236e0 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs
@@ -132,6 +132,9 @@ public enum FrameSettingsField
/// When enabled, HDRP renders custom passes contained in CustomPassVolume components.
[FrameSettingsField(0, autoName: CustomPass, customOrderInGroup: 11, tooltip: "When enabled, HDRP renders custom passes contained in CustomPassVolume components.")]
CustomPass = 6,
+ /// When enabled, HDRP can use virtual texturing.
+ [FrameSettingsField(0, autoName: VirtualTexturing, customOrderInGroup: 105, tooltip: "When enabled, HDRP can use virtual texturing.")]
+ VirtualTexturing = 68,
/// When enabled, HDRP processes a motion vector pass for Cameras using these Frame Settings.
[FrameSettingsField(0, autoName: MotionVectors, customOrderInGroup: 12, tooltip: "When enabled, HDRP processes a motion vector pass for Cameras using these Frame Settings (Depends on \"Motion Vectors\" in current HDRP Asset).")]
@@ -247,8 +250,8 @@ public enum FrameSettingsField
/// When enabled, Cameras using these Frame Settings calculate Screen Space Reflections.
[FrameSettingsField(1, displayedName: "Screen Space Reflection", tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Reflections (Depends on \"Screen Space Reflection\" in current HDRP Asset).")]
SSR = 23,
- /// When enabled, Cameras using these Frame Settings calculate Transparent Screen Space Reflections.
- [FrameSettingsField(1, displayedName: "On Transparent", customOrderInGroup: 25, positiveDependencies: new[] { SSR }, tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Reflections on transparent objects.")]
+ /// When enabled, Cameras using these Frame Settings calculate Screen Space Reflections on transparent objects.
+ [FrameSettingsField(1, displayedName: "Transparents", customOrderInGroup: 25, positiveDependencies: new[] { SSR }, tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Reflections on transparent objects.")]
TransparentSSR = 94,
/// When enabled, Cameras using these Frame Settings calculate Screen Space Ambient Occlusion.
[FrameSettingsField(1, displayedName: "Screen Space Ambient Occlusion", tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Ambient Occlusion (Depends on \"Screen Space Ambient Occlusion\" in current HDRP Asset).")]
@@ -393,6 +396,7 @@ partial struct FrameSettings
(uint)FrameSettingsField.TransparentPrepass,
(uint)FrameSettingsField.TransparentPostpass,
(uint)FrameSettingsField.CustomPass,
+ (uint)FrameSettingsField.VirtualTexturing,
(uint)FrameSettingsField.MotionVectors, // Enable/disable whole motion vectors pass (Camera + Object).
(uint)FrameSettingsField.ObjectMotionVectors,
(uint)FrameSettingsField.Decals,
@@ -468,6 +472,7 @@ partial struct FrameSettings
(uint)FrameSettingsField.TransparentPrepass,
(uint)FrameSettingsField.TransparentPostpass,
(uint)FrameSettingsField.CustomPass,
+ (uint)FrameSettingsField.VirtualTexturing,
(uint)FrameSettingsField.MotionVectors, // Enable/disable whole motion vectors pass (Camera + Object).
(uint)FrameSettingsField.ObjectMotionVectors,
(uint)FrameSettingsField.Decals,
@@ -524,6 +529,7 @@ partial struct FrameSettings
(uint)FrameSettingsField.TransparentPrepass,
(uint)FrameSettingsField.TransparentPostpass,
(uint)FrameSettingsField.CustomPass,
+ (uint)FrameSettingsField.VirtualTexturing,
//(uint)FrameSettingsField.MotionVectors, // Enable/disable whole motion vectors pass (Camera + Object).
//(uint)FrameSettingsField.ObjectMotionVectors,
(uint)FrameSettingsField.Decals,
@@ -773,7 +779,7 @@ internal static void Sanitize(ref FrameSettings sanitizedFrameSettings, Camera c
// Planar and real time cubemap doesn't need post process and render in FP16
sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.Postprocess] &= !reflection && !preview;
- sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.TransparentPrepass] &= renderPipelineSettings.supportTransparentDepthPrepass && !preview;
+ sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.TransparentPrepass] &= renderPipelineSettings.supportTransparentDepthPrepass && !preview && sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.TransparentObjects];
bool motionVector = sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.MotionVectors] &= renderPipelineSettings.supportMotionVectors && !preview;
@@ -783,12 +789,12 @@ internal static void Sanitize(ref FrameSettings sanitizedFrameSettings, Camera c
sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.Decals] &= renderPipelineSettings.supportDecals && !preview;
sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.DecalLayers] &= renderPipelineSettings.supportDecalLayers && sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.Decals];
- sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.TransparentPostpass] &= renderPipelineSettings.supportTransparentDepthPostpass && !preview;
+ sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.TransparentPostpass] &= renderPipelineSettings.supportTransparentDepthPostpass && !preview && sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.TransparentObjects];
bool distortion = sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.Distortion] &= renderPipelineSettings.supportDistortion && !msaa && !preview;
sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.RoughDistortion] &= distortion && !msaa && !preview;
- sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.LowResTransparent] &= renderPipelineSettings.lowresTransparentSettings.enabled;
+ sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.LowResTransparent] &= renderPipelineSettings.lowresTransparentSettings.enabled && sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.TransparentObjects];
bool async = sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.AsyncCompute] &= SystemInfo.supportsAsyncCompute;
sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.LightListAsync] &= async;
@@ -815,6 +821,9 @@ internal static void Sanitize(ref FrameSettings sanitizedFrameSettings, Camera c
// but with the preview lights which are different from the ones in the scene and will change the result inducing flickering.
sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.ReflectionProbe] &= !preview;
sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.PlanarProbe] &= !preview;
+
+
+ sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.SubsurfaceScattering] &= sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.OpaqueObjects];
}
/// Aggregation is default with override of the renderer then sanitized depending on supported features of hdrpasset.
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl
index 977ef4c0fb6..c54ab9d5838 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl
@@ -32,7 +32,7 @@
#define SHADERPASS_RAYTRACING_SUB_SURFACE (22)
#define SHADERPASS_PATH_TRACING (23)
#define SHADERPASS_CONSTANT (24)
-#define SHADERPASS_FULLSCREEN_DEBUG (25)
+#define SHADERPASS_FULL_SCREEN_DEBUG (25)
#endif
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassFullScreenDebug.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassFullScreenDebug.hlsl
index 8c02b2222d4..208099dc635 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassFullScreenDebug.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassFullScreenDebug.hlsl
@@ -1,4 +1,4 @@
-#if (SHADERPASS != SHADERPASS_FULLSCREEN_DEBUG)
+#if (SHADERPASS != SHADERPASS_FULL_SCREEN_DEBUG)
#error SHADERPASS_is_not_correctly_define
#endif
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassPathTracing.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassPathTracing.hlsl
index 82945c8d966..9a468a33ff4 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassPathTracing.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassPathTracing.hlsl
@@ -1,15 +1,13 @@
// Ray tracing includes
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingFragInputs.hlsl"
-#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Shadows/SphericalQuad.hlsl"
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RayTracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl"
// Path tracing includes
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingIntersection.hlsl"
-#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl"
-
+#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingVolume.hlsl"
#ifdef HAS_LIGHTLOOP
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingLight.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingSampling.hlsl"
-#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitPathTracing.hlsl"
#endif
float PowerHeuristic(float f, float b)
@@ -22,20 +20,9 @@ float3 GetPositionBias(float3 geomNormal, float bias, bool below)
return geomNormal * (below ? -bias : bias);
}
-// Generic function that handles the reflection code
-[shader("closesthit")]
-void ClosestHit(inout PathIntersection pathIntersection : SV_RayPayload, AttributeData attributeData : SV_IntersectionAttributes)
+// Function responsible for surface scattering
+void ComputeSurfaceScattering(inout PathIntersection pathIntersection : SV_RayPayload, AttributeData attributeData : SV_IntersectionAttributes, float4 inputSample)
{
- // Always set the new t value
- pathIntersection.t = RayTCurrent();
-
- // If the max depth has been reached, bail out
- if (!pathIntersection.remainingDepth)
- {
- pathIntersection.value = 0.0;
- return;
- }
-
// The first thing that we should do is grab the intersection vertex
IntersectionVertex currentVertex;
GetCurrentIntersectionVertex(attributeData, currentVertex);
@@ -57,7 +44,7 @@ void ClosestHit(inout PathIntersection pathIntersection : SV_RayPayload, Attribu
// Make sure to add the additional travel distance
pathIntersection.cone.width += pathIntersection.t * abs(pathIntersection.cone.spreadAngle);
-#ifndef HAS_LIGHTLOOP
+#ifdef SHADER_UNLIT
// This is quick and dirty way to avoid double contribution from light meshes
if (currentDepth)
pathIntersection.cone.spreadAngle = -1.0;
@@ -86,17 +73,11 @@ void ClosestHit(inout PathIntersection pathIntersection : SV_RayPayload, Attribu
// Compute the bsdf data
BSDFData bsdfData = ConvertSurfaceDataToBSDFData(posInput.positionSS, surfaceData);
-#ifdef HAS_LIGHTLOOP
+#ifndef SHADER_UNLIT
// Let's compute the world space position (the non-camera relative one if camera relative rendering is enabled)
float3 shadingPosition = fragInput.positionRWS;
- // Generate the new sample (following values of the sequence)
- float3 inputSample = 0.0;
- inputSample.x = GetSample(pathIntersection.pixelCoord, _RaytracingSampleIndex, 4 * currentDepth);
- inputSample.y = GetSample(pathIntersection.pixelCoord, _RaytracingSampleIndex, 4 * currentDepth + 1);
- inputSample.z = GetSample(pathIntersection.pixelCoord, _RaytracingSampleIndex, 4 * currentDepth + 2);
-
// Get current path throughput
float3 pathThroughput = pathIntersection.value;
@@ -108,7 +89,12 @@ void ClosestHit(inout PathIntersection pathIntersection : SV_RayPayload, Attribu
if (CreateMaterialData(pathIntersection, builtinData, bsdfData, shadingPosition, inputSample.z, mtlData))
{
// Create the list of active lights
- LightList lightList = CreateLightList(shadingPosition, mtlData.bsdfData.geomNormalWS, builtinData.renderingLayers);
+ #ifdef _SURFACE_TYPE_TRANSPARENT
+ float3 lightNormal = 0.0;
+ #else
+ float3 lightNormal = mtlData.bsdfData.geomNormalWS;
+ #endif
+ LightList lightList = CreateLightList(shadingPosition, lightNormal, builtinData.renderingLayers);
// Bunch of variables common to material and light sampling
float pdf;
@@ -124,7 +110,7 @@ void ClosestHit(inout PathIntersection pathIntersection : SV_RayPayload, Attribu
// Light sampling
if (computeDirect)
{
- if (SampleLights(lightList, inputSample, rayDescriptor.Origin, mtlData.bsdfData.normalWS, rayDescriptor.Direction, value, pdf, rayDescriptor.TMax))
+ if (SampleLights(lightList, inputSample.xyz, rayDescriptor.Origin, mtlData.bsdfData.normalWS, rayDescriptor.Direction, value, pdf, rayDescriptor.TMax))
{
EvaluateMaterial(mtlData, rayDescriptor.Direction, mtlResult);
@@ -147,7 +133,7 @@ void ClosestHit(inout PathIntersection pathIntersection : SV_RayPayload, Attribu
}
// Material sampling
- if (SampleMaterial(mtlData, inputSample, rayDescriptor.Direction, mtlResult))
+ if (SampleMaterial(mtlData, inputSample.xyz, rayDescriptor.Direction, mtlResult))
{
// Compute overall material value and pdf
pdf = mtlResult.diffPdf + mtlResult.specPdf;
@@ -158,9 +144,8 @@ void ClosestHit(inout PathIntersection pathIntersection : SV_RayPayload, Attribu
// Apply Russian roulette to our path
const float rrThreshold = 0.2 + 0.1 * _RaytracingMaxRecursion;
float rrFactor, rrValue = Luminance(pathThroughput);
- float rrSample = GetSample(pathIntersection.pixelCoord, _RaytracingSampleIndex, 4 * currentDepth + 3);
- if (RussianRouletteTest(rrThreshold, rrValue, rrSample, rrFactor, !currentDepth))
+ if (RussianRouletteTest(rrThreshold, rrValue, inputSample.w, rrFactor, !currentDepth))
{
bool isSampleBelow = IsBelow(mtlData, rayDescriptor.Direction);
@@ -206,7 +191,7 @@ void ClosestHit(inout PathIntersection pathIntersection : SV_RayPayload, Attribu
}
}
-#else // HAS_LIGHTLOOP
+#else // SHADER_UNLIT
pathIntersection.value = (!currentDepth || computeDirect) ? bsdfData.color * GetInverseCurrentExposureMultiplier() + builtinData.emissiveColor : 0.0;
@@ -229,8 +214,61 @@ void ClosestHit(inout PathIntersection pathIntersection : SV_RayPayload, Attribu
}
#endif
+#endif // SHADER_UNLIT
+}
+
+// Generic function that handles one scattering event (a vertex along the full path), can be either:
+// - Surface scattering
+// - Volume scattering
+[shader("closesthit")]
+void ClosestHit(inout PathIntersection pathIntersection : SV_RayPayload, AttributeData attributeData : SV_IntersectionAttributes)
+{
+ // Always set the new t value
+ pathIntersection.t = RayTCurrent();
+
+ // If the max depth has been reached, bail out
+ if (!pathIntersection.remainingDepth)
+ {
+ pathIntersection.value = 0.0;
+ return;
+ }
+
+ // Grab depth information
+ int currentDepth = _RaytracingMaxRecursion - pathIntersection.remainingDepth;
+
+ float4 inputSample = 0.0;
+
+#ifdef HAS_LIGHTLOOP
+
+ float pdf = 1.0;
+ bool sampleLocalLights, sampleVolume = false;
+
+ if (currentDepth >= 0)
+ {
+ // Generate a 4D unit-square sample for this depth, from our QMC sequence
+ inputSample = GetSample4D(pathIntersection.pixelCoord, _RaytracingSampleIndex, 4 * currentDepth);
+
+ // For the time being, we test for volumetric scattering only on camera rays
+ if (!currentDepth)
+ sampleVolume = SampleVolumeScatteringPosition(inputSample.w, pathIntersection.t, pdf, sampleLocalLights);
+ }
+
+ if (sampleVolume)
+ ComputeVolumeScattering(pathIntersection, inputSample.xyz, sampleLocalLights);
+ else
+ ComputeSurfaceScattering(pathIntersection, attributeData, inputSample);
+
+ // Apply the volume/surface pdf
+ pathIntersection.value /= pdf;
+
+#else // HAS_LIGHTLOOP
+
+ ComputeSurfaceScattering(pathIntersection, attributeData, inputSample);
+
#endif // HAS_LIGHTLOOP
+ // Apply volumetric attenuation
+ bool computeDirect = currentDepth >= _RaytracingMinRecursion - 1;
ApplyFogAttenuation(WorldRayOrigin(), WorldRayDirection(), pathIntersection.t, pathIntersection.value, computeDirect);
if (currentDepth)
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/VertMesh.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/VertMesh.hlsl
index df2ab7d8c66..624e5f02dbb 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/VertMesh.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/VertMesh.hlsl
@@ -20,7 +20,7 @@ struct PackedVaryingsToPS
UNITY_VERTEX_OUTPUT_STEREO
#if defined(PLATFORM_SUPPORTS_PRIMITIVE_ID_IN_PIXEL_SHADER) && SHADER_STAGE_FRAGMENT
-#if (defined(VARYINGS_NEED_PRIMITIVEID) || (SHADERPASS == SHADERPASS_FULLSCREEN_DEBUG))
+#if (defined(VARYINGS_NEED_PRIMITIVEID) || (SHADERPASS == SHADERPASS_FULL_SCREEN_DEBUG))
uint primitiveID : SV_PrimitiveID;
#endif
#endif
@@ -47,7 +47,7 @@ FragInputs UnpackVaryingsToFragInputs(PackedVaryingsToPS packedInput)
FragInputs input = UnpackVaryingsMeshToFragInputs(packedInput.vmesh);
#if defined(PLATFORM_SUPPORTS_PRIMITIVE_ID_IN_PIXEL_SHADER) && SHADER_STAGE_FRAGMENT
-#if (defined(VARYINGS_NEED_PRIMITIVEID) || (SHADERPASS == SHADERPASS_FULLSCREEN_DEBUG))
+#if (defined(VARYINGS_NEED_PRIMITIVEID) || (SHADERPASS == SHADERPASS_FULL_SCREEN_DEBUG))
input.primitiveID = packedInput.primitiveID;
#endif
#endif
@@ -171,7 +171,7 @@ VaryingsMeshType VertMesh(AttributesMesh input)
output.normalWS = normalWS;
output.tangentWS = tangentWS;
#endif
-#if !defined(SHADER_API_METAL) && defined(SHADERPASS) && (SHADERPASS == SHADERPASS_FULLSCREEN_DEBUG)
+#if !defined(SHADER_API_METAL) && defined(SHADERPASS) && (SHADERPASS == SHADERPASS_FULL_SCREEN_DEBUG)
if (_DebugFullScreenMode == FULLSCREENDEBUGMODE_VERTEX_DENSITY)
IncrementVertexDensityCounter(output.positionCS);
#endif
@@ -207,7 +207,7 @@ VaryingsMeshToPS VertMeshTesselation(VaryingsMeshToDS input)
output.positionCS = TransformWorldToHClip(input.positionRWS);
-#if !defined(SHADER_API_METAL) && defined(SHADERPASS) && (SHADERPASS == SHADERPASS_FULLSCREEN_DEBUG)
+#if !defined(SHADER_API_METAL) && defined(SHADERPASS) && (SHADERPASS == SHADERPASS_FULL_SCREEN_DEBUG)
if (_DebugFullScreenMode == FULLSCREENDEBUGMODE_VERTEX_DENSITY)
IncrementVertexDensityCounter(output.positionCS);
#endif
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs
index 499584b578e..f2e13fdbb4e 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs
@@ -18,6 +18,11 @@ public class HDUtils
internal const PerObjectData k_RendererConfigurationBakedLighting = PerObjectData.LightProbe | PerObjectData.Lightmaps | PerObjectData.LightProbeProxyVolume;
internal const PerObjectData k_RendererConfigurationBakedLightingWithShadowMask = k_RendererConfigurationBakedLighting | PerObjectData.OcclusionProbe | PerObjectData.OcclusionProbeProxyVolume | PerObjectData.ShadowMask;
+ /// Returns the render configuration for baked static lighting, this value can be used in a RendererListDesc call to render Lit objects.
+ public static PerObjectData GetBakedLightingRenderConfig() => k_RendererConfigurationBakedLighting;
+ /// Returns the render configuration for baked static lighting with shadow masks, this value can be used in a RendererListDesc call to render Lit objects when shadow masks are enabled.
+ public static PerObjectData GetBakedLightingWithShadowMaskRenderConfig() => k_RendererConfigurationBakedLightingWithShadowMask;
+
/// Default HDAdditionalReflectionData
static internal HDAdditionalReflectionData s_DefaultHDAdditionalReflectionData { get { return ComponentSingleton.instance; } }
/// Default HDAdditionalLightData
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDDecalMaterial.mat b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDDecalMaterial.mat
index 35cf5f19060..7f2e1fb97ca 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDDecalMaterial.mat
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDDecalMaterial.mat
@@ -243,7 +243,8 @@ Material:
- _MaskBlendSrc: 1
- _MaterialID: 1
- _Metallic: 0
- - _MetallicScale: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
- _Mode: 0
- _NormalBlendSrc: 0
- _NormalMapSpace: 0
@@ -317,4 +318,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMaterial.mat b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMaterial.mat
index 2504224a0bc..f49ae7ad697 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMaterial.mat
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMaterial.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -179,6 +179,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ m_Ints: []
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -271,6 +272,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
- _Mode: 0
- _NormalMapSpace: 0
- _NormalScale: 1
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMirrorMaterial.mat b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMirrorMaterial.mat
index 19d6877273b..6099896159f 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMirrorMaterial.mat
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMirrorMaterial.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -167,6 +167,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -258,6 +270,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 1
+ - _MetallicRemapMax: 1
+ - _MetallicRemapMin: 0
- _Mode: 0
- _NormalMapSpace: 0
- _NormalScale: 1
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDParticleMaterial.mat b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDParticleMaterial.mat
index 4b59a888985..6dae3bff31a 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDParticleMaterial.mat
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDParticleMaterial.mat
@@ -266,4 +266,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDTerrainMaterial.mat b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDTerrainMaterial.mat
index 90260c0fddc..bf25ddccb75 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDTerrainMaterial.mat
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDTerrainMaterial.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/CottonWool.ShaderGraph b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/CottonWool.ShaderGraph
new file mode 100644
index 00000000000..eaef33b6743
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/CottonWool.ShaderGraph
@@ -0,0 +1,6373 @@
+{
+ "m_SGVersion": 2,
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+ "m_Priority": 2147483647,
+ "m_Hidden": false,
+ "m_ShaderOutputName": "G",
+ "m_StageCapability": 3,
+ "m_Value": 0.0,
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+ "m_Labels": [
+ "X"
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+}
+
diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Subgraphs/SGR_uvCombine.shadersubgraph.meta b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/UV Combine.shadersubgraph.meta
similarity index 68%
rename from com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Subgraphs/SGR_uvCombine.shadersubgraph.meta
rename to com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/UV Combine.shadersubgraph.meta
index cf2ba631b0f..f478f39ba19 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Subgraphs/SGR_uvCombine.shadersubgraph.meta
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/UV Combine.shadersubgraph.meta
@@ -1,9 +1,9 @@
fileFormatVersion: 2
-guid: e485c02b07de92f4299e12a405a846f1
+guid: 17c24bec47e573e45944c5a4451ffcba
ScriptedImporter:
- fileIDToRecycleName:
- 11400000: MainAsset
+ internalIDToNameTable: []
externalObjects: {}
+ serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderGraphFunctions.hlsl b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderGraphFunctions.hlsl
index 89132c274ea..b1415cd650b 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderGraphFunctions.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderGraphFunctions.hlsl
@@ -1,10 +1,8 @@
#ifndef UNITY_GRAPHFUNCTIONS_HD_INCLUDED
#define UNITY_GRAPHFUNCTIONS_HD_INCLUDED
-#define SHADERGRAPH_SAMPLE_SCENE_DEPTH(uv) shadergraph_HDSampleSceneDepth(uv)
-#define SHADERGRAPH_SAMPLE_SCENE_COLOR(uv) shadergraph_HDSampleSceneColor(uv)
-#define SHADERGRAPH_BAKED_GI(positionWS, normalWS, uvStaticLightmap, uvDynamicLightmap, applyScaling) shadergraph_HDBakedGI(positionWS, normalWS, uvStaticLightmap, uvDynamicLightmap, applyScaling)
-#define SHADERGRAPH_OBJECT_POSITION GetAbsolutePositionWS(UNITY_MATRIX_M._m03_m13_m23)
+// Due to order of includes (Gradient struct need to be define before the declaration of $splice(GraphProperties))
+// And HDRP require that Material.hlsl and BuiltInGI are after it, we have two files to defines shader graph functions, one header and one where we setup HDRP functions
float shadergraph_HDSampleSceneDepth(float2 uv)
{
@@ -29,8 +27,23 @@ float3 shadergraph_HDBakedGI(float3 positionWS, float3 normalWS, float2 uvStatic
return SampleBakedGI(positionRWS, normalWS, uvStaticLightmap, uvDynamicLightmap);
}
-// Always include Shader Graph version
-// Always include last to avoid double macros
-#include "Packages/com.unity.shadergraph/ShaderGraphLibrary/Functions.hlsl"
+
+// If we already defined the Macro, now we need to redefine them given that HDRP functions are now defined.
+#ifdef SHADERGRAPH_SAMPLE_SCENE_DEPTH
+#undef SHADERGRAPH_SAMPLE_SCENE_DEPTH
+#endif
+#define SHADERGRAPH_SAMPLE_SCENE_DEPTH(uv) shadergraph_HDSampleSceneDepth(uv)
+
+
+#ifdef SHADERGRAPH_SAMPLE_SCENE_COLOR
+#undef SHADERGRAPH_SAMPLE_SCENE_COLOR
+#endif
+#define SHADERGRAPH_SAMPLE_SCENE_COLOR(uv) shadergraph_HDSampleSceneColor(uv)
+
+#ifdef SHADERGRAPH_BAKED_GI
+#undef SHADERGRAPH_BAKED_GI
+#endif
+#define SHADERGRAPH_BAKED_GI(positionWS, normalWS, uvStaticLightmap, uvDynamicLightmap, applyScaling) shadergraph_HDBakedGI(positionWS, normalWS, uvStaticLightmap, uvDynamicLightmap, applyScaling)
+
#endif // UNITY_GRAPHFUNCTIONS_HD_INCLUDED
diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderGraphHeader.hlsl b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderGraphHeader.hlsl
new file mode 100644
index 00000000000..5dd54a1ccf6
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderGraphHeader.hlsl
@@ -0,0 +1,10 @@
+#ifndef UNITY_HEADER_HD_INCLUDED
+#define UNITY_HEADER_HD_INCLUDED
+
+#define SHADERGRAPH_OBJECT_POSITION GetAbsolutePositionWS(UNITY_MATRIX_M._m03_m13_m23)
+
+// Always include Shader Graph version
+// Always include last to avoid double macros
+#include "Packages/com.unity.shadergraph/ShaderGraphLibrary/Functions.hlsl"
+
+#endif // UNITY_HEADER_HD_INCLUDED
diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderGraphHeader.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderGraphHeader.hlsl.meta
new file mode 100644
index 00000000000..730bfd4c6c9
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderGraphHeader.hlsl.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: cc474706ef4b7e74188e960b8a1db23f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ preprocessorOverride: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/GradientSky/GradientSky.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/GradientSky/GradientSky.cs
index c5ab5b75921..527cbed241b 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Sky/GradientSky/GradientSky.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/GradientSky/GradientSky.cs
@@ -8,6 +8,7 @@ namespace UnityEngine.Rendering.HighDefinition
///
[VolumeComponentMenu("Sky/Gradient Sky")]
[SkyUniqueID((int)SkyType.Gradient)]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Gradient-Sky" + Documentation.endURL)]
public class GradientSky : SkySettings
{
/// Top color of the gradient sky.
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/HDRISky/HDRISky.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/HDRISky/HDRISky.cs
index 03abb2bb571..768a8981ecb 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Sky/HDRISky/HDRISky.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/HDRISky/HDRISky.cs
@@ -8,6 +8,7 @@ namespace UnityEngine.Rendering.HighDefinition
///
[VolumeComponentMenu("Sky/HDRI Sky")]
[SkyUniqueID((int)SkyType.HDRI)]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-HDRI-Sky" + Documentation.endURL)]
public class HDRISky : SkySettings
{
/// Cubemap used to render the HDRI sky.
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/HDRISky/HDRISkyRenderer.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/HDRISky/HDRISkyRenderer.cs
index 7d26e2bc9d3..e9e361db358 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Sky/HDRISky/HDRISkyRenderer.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/HDRISky/HDRISkyRenderer.cs
@@ -86,6 +86,12 @@ private Vector4 GetBackplateParameters2(HDRISky hdriSky)
return new Vector4(Mathf.Cos(localPhi), Mathf.Sin(localPhi), hdriSky.plateTexOffset.value.x, hdriSky.plateTexOffset.value.y);
}
+ public override bool RequiresPreRenderSky(BuiltinSkyParameters builtinParams)
+ {
+ var hdriSky = builtinParams.skySettings as HDRISky;
+ return hdriSky.enableBackplate.value;
+ }
+
public override void PreRenderSky(BuiltinSkyParameters builtinParams, bool renderForCubemap, bool renderSunDisk)
{
var hdriSky = builtinParams.skySettings as HDRISky;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSky.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSky.cs
index c711d07870a..0044eaa223b 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSky.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSky.cs
@@ -36,6 +36,7 @@ public PhysicallyBasedSkyModelParameter(PhysicallyBasedSkyModel value, bool over
///
[VolumeComponentMenu("Sky/Physically Based Sky")]
[SkyUniqueID((int)SkyType.PhysicallyBased)]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Physically-Based-Sky" + Documentation.endURL)]
public partial class PhysicallyBasedSky : SkySettings
{
/* We use the measurements from Earth as the defaults. */
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs
index aab0382a6ea..42c93cf1f3c 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs
@@ -865,6 +865,12 @@ internal void UpdateBuiltinParameters(SkyUpdateContext skyContext, HDCamera hdCa
m_BuiltinParameters.skySettings = skyContext.skySettings;
}
+ public bool RequiresPreRenderSky(HDCamera hdCamera)
+ {
+ var skyContext = hdCamera.visualSky;
+ return skyContext.IsValid() && skyContext.skyRenderer.RequiresPreRenderSky(m_BuiltinParameters);
+ }
+
public void PreRenderSky(HDCamera hdCamera, Light sunLight, RTHandle colorBuffer, RTHandle normalBuffer, RTHandle depthBuffer, DebugDisplaySettings debugSettings, int frameIndex, CommandBuffer cmd)
{
var skyContext = hdCamera.visualSky;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyRenderer.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyRenderer.cs
index af82963f3bc..26c5ad3da60 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyRenderer.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyRenderer.cs
@@ -35,6 +35,14 @@ public abstract class SkyRenderer
/// If the sky renderer supports the rendering of a sun disk, it must not render it if this is set to false.
public virtual void PreRenderSky(BuiltinSkyParameters builtinParams, bool renderForCubemap, bool renderSunDisk) { }
+ ///
+ /// Whether the PreRenderSky step is required.
+ ///
+ /// Engine parameters that you can use to render the sky.
+ /// True if the PreRenderSky step is required.
+ public virtual bool RequiresPreRenderSky(BuiltinSkyParameters builtinParams) { return false; }
+
+
///
/// Implements actual rendering of the sky. HDRP calls this when rendering the sky into a cubemap (for lighting) and also during main frame rendering.
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs
index 94618852e64..f6619c61d8d 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs
@@ -8,6 +8,7 @@ namespace UnityEngine.Rendering.HighDefinition
/// This component setups the sky used for rendering as well as the way ambient probe should be computed.
///
[Serializable, VolumeComponentMenu("Visual Environment")]
+ [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Visual-Environment" + Documentation.endURL)]
public sealed class VisualEnvironment : VolumeComponent
{
/// Type of sky that should be used for rendering.
diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Aluminium_Satin.mat b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Aluminium_Satin.mat
index e2aa1733730..399e5da4113 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Aluminium_Satin.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Aluminium_Satin.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Anodized Metal.mat b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Anodized Metal.mat
index 1f7623ce6fd..c44a054da9a 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Anodized Metal.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Anodized Metal.mat
@@ -277,4 +277,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/BlueGlass.mat b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/BlueGlass.mat
index 5c02f39724f..9fdf1db900c 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/BlueGlass.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/BlueGlass.mat
@@ -153,6 +153,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 1
@@ -242,6 +254,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _Mode: 3
- _NormalMapSpace: 0
- _NormalScale: 1
@@ -345,4 +359,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Bricks.mat b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Bricks.mat
index 6ee0049d314..b864bd07760 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Bricks.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Bricks.mat
@@ -109,6 +109,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -186,6 +198,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -282,4 +296,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/CarbonFiber.mat b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/CarbonFiber.mat
index 5fed1a7d83c..a25de699a59 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/CarbonFiber.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/CarbonFiber.mat
@@ -115,6 +115,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -195,6 +207,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 2
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 0.114
- _OpaqueCullMode: 2
@@ -290,4 +304,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Cotton.mat b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Cotton.mat
index 933ae488e46..31f9b306422 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Cotton.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Cotton.mat
@@ -8,7 +8,8 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cotton
- m_Shader: {fileID: 4800000, guid: e816bb13b8cf2944599acc993048a906, type: 3}
+ m_Shader: {fileID: -6465566751694194690, guid: 26cbd8da5db8c7242ae64afd9e28a7be,
+ type: 3}
m_ShaderKeywords: _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -116,6 +117,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -296,4 +309,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/DC_WaterPuddle.mat b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/DC_WaterPuddle.mat
index 75785d55026..726d37d7151 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/DC_WaterPuddle.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/DC_WaterPuddle.mat
@@ -281,4 +281,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Denim.mat b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Denim.mat
index f114e407f4c..14138634b52 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Denim.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Denim.mat
@@ -1,5 +1,20 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &-3747740351677238051
+MonoBehaviour:
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+ m_PrefabInstance: {fileID: 0}
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+ m_Script: {fileID: 11500000, guid: aa486462e6be1764e89c788ba30e61f7, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_DiffusionProfileReferences:
+ - {fileID: 11400000, guid: 92119388ece825647ba5039062efc187, type: 2}
+ m_MaterialReferences: []
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -8,7 +23,8 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Denim
- m_Shader: {fileID: 4800000, guid: e816bb13b8cf2944599acc993048a906, type: 3}
+ m_Shader: {fileID: -6465566751694194690, guid: 26cbd8da5db8c7242ae64afd9e28a7be,
+ type: 3}
m_ShaderKeywords: _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -116,6 +132,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -142,7 +170,7 @@ Material:
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- _DetailSmoothnessScale: 1
- _DiffusionProfile: 0
- - _DiffusionProfileHash: 0
+ - _DiffusionProfileHash: 3.5426073
- _DisplacementLockObjectScale: 1
- _DisplacementLockTilingScale: 1
- _DisplacementMode: 0
@@ -265,7 +293,8 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
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+ - _DiffusionProfileAsset: {r: -8.851371e-34, g: 1.2241986e+22, b: -2.5962676e-29,
+ a: -2.918011e-34}
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index 042a0d553eb..9e3dc007766 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fern.mat
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index 6688690bd30..9a20e515cda 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/GlassThin.mat
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index 0cacb94ffac..14673770e70 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/GreyFloor 2.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/GreyFloor 2.mat
@@ -114,6 +114,18 @@ Material:
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index f0e25baf103..47d035630a9 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/GreyFloor.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/GreyFloor.mat
@@ -114,6 +114,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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index 112b86e85fc..fc07c064968 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair_Lower_Layer.mat
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m_PrefabAsset: {fileID: 0}
m_Name: Hair_Lower_Layer
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- _AddPrecomputedVelocity: 0
- _AlbedoAffectEmissive: 0
+ - _AlphaClipThreshold: 0
+ - _AlphaClipThresholdDepthPostpass: 0.6
+ - _AlphaClipThresholdDepthPrepass: 0.9
- _AlphaCutoff: 0.35
- _AlphaCutoffEnable: 1
- _AlphaCutoffPostpass: 0.567
@@ -153,6 +172,7 @@ Material:
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- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaThresholdShadow: 0.5
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- _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
@@ -214,6 +234,7 @@ Material:
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- _IridescenceMask: 1
- _IridescenceThickness: 1
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- _LinkDetailsWithBase: 1
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@@ -228,16 +249,20 @@ Material:
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- _ReceivesSSRTransparent: 0
- _RefractionModel: 0
- - _RenderQueueType: 3
+ - _RenderQueueType: 1
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- _SecondarySpecularMultiplier: 0.5
- _SecondarySpecularShift: -0.125
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 0.5
+ - _SmoothnessMax: 0.5
+ - _SmoothnessMin: 0.3
- _SmoothnessRemapMax: 0.815
- _SmoothnessRemapMin: 0.587
+ - _Specular: 1
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- _SpecularMultiplier: 0.2
@@ -262,6 +287,8 @@ Material:
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- _ThicknessMultiplier: 1
- _TransmissionEnable: 1
+ - _TransmissionRim: 0.2
+ - _TransmissionValue: 0.3
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@@ -293,10 +320,12 @@ Material:
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- _SpecularColor: {r: 1, g: 0.7274667, b: 0.48899996, a: 1}
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair_Upper_Layer.mat b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair_Upper_Layer.mat
index eececc1f7a8..e4a659173dd 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair_Upper_Layer.mat
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m_Name: Hair_Upper_Layer
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RenderType: Transparent
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- - TransparentDepthPrepass
- TransparentDepthPostpass
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m_TexEnvs:
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- _AlphaCutoffPostpass: 0.567
@@ -154,13 +172,14 @@ Material:
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- _AlphaDstBlend: 10
- _AlphaSrcBlend: 1
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- _CoatMask: 0
- _CullMode: 0
- - _CullModeForward: 0
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- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
@@ -215,6 +234,7 @@ Material:
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- _IridescenceMask: 1
- _IridescenceThickness: 1
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- _MaterialID: 1
- _Metallic: 0
@@ -232,13 +252,17 @@ Material:
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- _RequireSplitLighting: 0
- _SSRefractionProjectionModel: 0
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- _SecondarySpecularMultiplier: 1
- _SecondarySpecularShift: -0.125
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
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- _SmoothnessRemapMin: 0.611
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- _ThicknessMultiplier: 1
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- - _TransparentBackfaceEnable: 0
+ - _TransmissionRim: 0.2
+ - _TransmissionValue: 0.6
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- _TransparentDepthPrepassEnable: 0
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- _ZTestModeDistortion: 8
- _ZTestTransparent: 4
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- _SpecularColor: {r: 1, g: 0.7274667, b: 0.48900002, a: 1}
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Leather.mat b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Leather.mat
index 0d99b6c70bc..b260ee2cd08 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Leather.mat
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@@ -110,6 +110,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Linen.mat b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Linen.mat
index 9a3243c480e..a903dd81f8f 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Linen.mat
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m_PrefabAsset: {fileID: 0}
m_Name: Linen
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Metal Anisotropy Circles.mat b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Metal Anisotropy Circles.mat
index 844b3634023..4904e10309f 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Metal Anisotropy Circles.mat
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index 6e35b4ff2b6..b5147bff220 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Metal Brushed.mat
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index 3a83728393c..06bbcee7a4b 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/ReferenceWhiteSmooth.mat
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index 5f7f6569ecd..1ecb81ae0f8 100644
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index 4a78158980b..f85d5f74cac 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Silk.mat
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index 408aa8b5eb8..0405e0438b1 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Skin Bright.mat
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index e3200fffc12..1aed46ce7ea 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Skin Dark.mat
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index f269817c838..d2ff3580f1d 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/SoapBubble.mat
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index 0257b981546..a41529f75d4 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Unlit.mat
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index 65bd1d5204f..90c9409084e 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Velvet.mat
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- _uvThreadST: {r: 30, g: 30, b: 0, a: 0}
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index 7d34fbe4bbd..fce1f756b1b 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/WallTiles.mat
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index 6099c804e9f..bc83d906ff6 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/WoodClean.mat
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deleted file mode 100644
index 066e5f428d1..00000000000
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/SG_Hair.shadergraph b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/SG_Hair.shadergraph
deleted file mode 100644
index 597be00c673..00000000000
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/SG_Silk.ShaderGraph b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/SG_Silk.ShaderGraph
deleted file mode 100644
index ced37dd1959..00000000000
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deleted file mode 100644
index b11ba464a7f..00000000000
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Subgraphs/SGR_uvCombine.shadersubgraph b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Subgraphs/SGR_uvCombine.shadersubgraph
deleted file mode 100644
index 579197cadfb..00000000000
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index d732aba1e99..3757fe64fc7 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Background.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Background.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 9
+ version: 11
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -122,6 +122,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -196,6 +208,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1.088
- _OpaqueCullMode: 2
diff --git a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Blocker.mat b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Blocker.mat
index 6077d9c9997..c10ee89971f 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Blocker.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Blocker.mat
@@ -109,6 +109,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -183,6 +195,8 @@ Material:
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
+ - _MetallicRemapMax: 0
+ - _MetallicRemapMin: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
@@ -268,4 +282,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Lit.mat b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Lit.mat
index 8b5c3151ddc..a08783fec7e 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Lit.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Lit.mat
@@ -10,8 +10,7 @@ Material:
m_Name: Lit
m_Shader: {fileID: -6465566751694194690, guid: 6fabb132d3e307c4c97becb08f822dbf,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -116,6 +115,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
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@@ -276,4 +287,4 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitCameraFading.mat b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitCameraFading.mat
index 777f4eccc43..b33ad5b9adf 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitCameraFading.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitCameraFading.mat
@@ -10,8 +10,7 @@ Material:
m_Name: LitCameraFading
m_Shader: {fileID: -6465566751694194690, guid: 999e9a6a32748e649802372a36c3ab34,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -116,6 +115,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
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m_Name:
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitDistortion.mat b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitDistortion.mat
index fb153f95509..607074a7c7e 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitDistortion.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitDistortion.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,8 +23,7 @@ Material:
m_Name: LitDistortion
m_Shader: {fileID: -6465566751694194690, guid: 2bec6c6e24499314b9d7a91e2e69178f,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -137,6 +136,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
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- Vector1_5553DC64: 0.07
diff --git a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbook.mat b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbook.mat
index 34a911e3232..6a9b865a37a 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbook.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbook.mat
@@ -10,8 +10,7 @@ Material:
m_Name: LitFlipbook
m_Shader: {fileID: -6465566751694194690, guid: 8de8ce5257c2d2b4d9cabbce06c7b608,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -116,6 +115,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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m_Name:
m_EditorClassIdentifier:
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+ version: 11
diff --git a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbookCameraFading.mat b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbookCameraFading.mat
index 25dc7b6e0ea..c5ecd0ed259 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbookCameraFading.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbookCameraFading.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,8 +23,7 @@ Material:
m_Name: LitFlipbookCameraFading
m_Shader: {fileID: -6465566751694194690, guid: 2f967a2fb532dab47b7aa2adfec11422,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -129,6 +128,18 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
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+ m_Scale: {x: 1, y: 1}
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+ - unity_LightmapsInd:
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+ - unity_ShadowMasks:
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+ m_Scale: {x: 1, y: 1}
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitSoft.mat b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitSoft.mat
index 6fa096683e3..085045deef7 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitSoft.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitSoft.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -23,8 +23,7 @@ Material:
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m_Shader: {fileID: -6465566751694194690, guid: 4c6361cb5d4144944a9f857229576f4c,
type: 3}
- m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
+ m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -133,6 +132,18 @@ Material:
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m_Scale: {x: 1, y: 1}
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Unlit.mat b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Unlit.mat
index e3435cf3d26..a1fa530f2ff 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Unlit.mat
+++ b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Unlit.mat
@@ -271,4 +271,4 @@ MonoBehaviour:
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diff --git a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/UnlitCameraFading.mat b/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/UnlitCameraFading.mat
index 8adbfa3dbb6..dbb5d66d907 100644
--- a/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/UnlitCameraFading.mat
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index 045e381c849..29d0b09a691 100644
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614643}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2287,6 +2352,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614648}
@@ -2324,6 +2390,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614647}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2356,6 +2423,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614647}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2388,6 +2456,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614647}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2420,6 +2489,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 14b33987e048dc648922a474c517abee, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 626, y: 587}
@@ -2445,6 +2515,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614653}
@@ -2482,6 +2553,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614652}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2514,6 +2586,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614652}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2546,6 +2619,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614652}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2578,6 +2652,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614657}
@@ -2615,6 +2690,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614656}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2647,6 +2723,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614656}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2679,6 +2756,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614656}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2711,6 +2789,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614661}
@@ -2748,6 +2827,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614660}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2780,6 +2860,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614660}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2812,6 +2893,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614660}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2844,6 +2926,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614558}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2870,6 +2953,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c079bc84df7c7e94f88c8ae0d1b0691d, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614583}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2892,6 +2976,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614727}
@@ -2927,6 +3012,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614726}
m_Children:
- {fileID: 8926484042661614728}
@@ -2962,6 +3048,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614727}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2994,6 +3081,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614727}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3026,6 +3114,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614727}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3058,6 +3147,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1415, y: 866}
@@ -3081,6 +3171,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3115,6 +3206,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b9f0cf5fb7172324ba89e4a543d00c14, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1162, y: 900}
@@ -3140,6 +3232,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3174,6 +3267,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3207,6 +3301,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3241,6 +3336,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e25f6e0f52a260847818fb8b116806ae, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -991, y: 867}
@@ -3251,6 +3347,9 @@ MonoBehaviour:
- {fileID: 8926484042661614742}
m_OutputSlots:
- {fileID: 8926484042661614743}
+ m_Type:
+ m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
condition: 0
--- !u!114 &8926484042661614741
MonoBehaviour:
@@ -3264,6 +3363,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3298,6 +3398,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3331,6 +3432,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b4c11ff25089a324daf359f4b0629b33, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3365,6 +3467,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9717a5f0d23f1d843aef2943f049a21d, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -759, y: 899}
@@ -3391,6 +3494,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b4c11ff25089a324daf359f4b0629b33, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3425,6 +3529,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3458,6 +3563,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3491,6 +3597,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3525,6 +3632,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1773, y: 1086}
@@ -3548,6 +3656,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614751}
@@ -3586,6 +3695,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614750}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3618,6 +3728,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614750}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3650,6 +3761,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614750}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3682,6 +3794,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3022e18cf9c74cc49be91d7f5cb63567, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1492, y: 1084}
@@ -3706,6 +3819,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614756}
@@ -3743,6 +3857,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614755}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3775,6 +3890,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614755}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3807,6 +3923,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614755}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3839,6 +3956,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614760}
@@ -3876,6 +3994,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614759}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3908,6 +4027,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614759}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3940,6 +4060,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614759}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3972,6 +4093,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 14b33987e048dc648922a474c517abee, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1149, y: 1091}
@@ -3997,6 +4119,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614765}
@@ -4034,6 +4157,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614764}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4066,6 +4190,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614764}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4098,6 +4223,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614764}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4130,6 +4256,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614769}
@@ -4167,6 +4294,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614768}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4199,6 +4327,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614768}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4231,6 +4360,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614768}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4263,6 +4393,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614773}
@@ -4300,6 +4431,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614772}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4332,6 +4464,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614772}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614772}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4396,6 +4530,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1779, y: 1275}
@@ -4419,6 +4554,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614778}
@@ -4456,6 +4592,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614777}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4488,6 +4625,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614777}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4520,6 +4658,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614777}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4552,6 +4691,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1146, y: 1273}
@@ -4583,6 +4723,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4616,6 +4757,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614786}
@@ -4653,6 +4795,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614785}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4685,6 +4828,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614785}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4717,6 +4861,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614785}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4749,6 +4894,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614790}
@@ -4786,6 +4932,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614789}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4818,6 +4965,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614789}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4850,6 +4998,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614789}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4882,6 +5031,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -509, y: 1086}
@@ -4918,6 +5068,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4952,6 +5103,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614798}
@@ -4989,6 +5141,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614797}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5021,6 +5174,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614797}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5053,6 +5207,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614797}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5085,6 +5240,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614802}
@@ -5122,6 +5278,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614801}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5154,6 +5311,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614801}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5186,6 +5344,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614801}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5218,6 +5377,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -792, y: 1365}
@@ -5243,6 +5403,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5276,6 +5437,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5309,6 +5471,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5342,6 +5505,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5376,6 +5540,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5410,6 +5575,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c7acf5424f3655744af4b8f63298fa0f, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -188, y: 1241}
@@ -5441,6 +5607,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614816}
@@ -5478,6 +5645,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614815}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5510,6 +5678,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614815}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5542,6 +5711,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614815}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5574,6 +5744,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614820}
@@ -5611,6 +5782,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614819}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5643,6 +5815,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614819}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5675,6 +5848,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614819}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5707,6 +5881,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614824}
@@ -5744,6 +5919,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614823}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5776,6 +5952,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614823}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5808,6 +5985,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614823}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5840,6 +6018,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 63716c0daf1806941a123003dc6d7398, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614583}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5869,6 +6048,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3e3f628d80ffceb489beac74258f9cf7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614829}
@@ -5905,6 +6085,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614828}
m_Children:
- {fileID: 8926484042661614830}
@@ -5940,6 +6121,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614829}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -5972,6 +6154,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614829}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6005,6 +6188,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614829}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6037,6 +6221,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614828}
m_Children:
- {fileID: 8926484042661614834}
@@ -6072,6 +6257,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614833}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6104,6 +6290,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614833}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6136,6 +6323,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614833}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6168,6 +6356,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614828}
m_Children:
- {fileID: 8926484042661614838}
@@ -6203,6 +6392,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614837}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6235,6 +6425,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614837}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6267,6 +6458,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614837}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6299,6 +6491,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6332,6 +6525,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6365,6 +6559,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6398,6 +6593,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4d246e354feb93041a837a9ef59437cb, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6431,6 +6627,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6464,6 +6661,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6497,6 +6695,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a72fbb93ebe17974e90a144ef2ec8ceb, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 767, y: 1558}
@@ -6518,6 +6717,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -408, y: 1798}
@@ -6575,6 +6776,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614853}
@@ -6613,6 +6815,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614852}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6645,6 +6848,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614852}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6677,6 +6881,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614852}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: b89d44d34b0b0ca4bb334636b7b2060a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -67, y: 1753}
@@ -6733,6 +6939,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614858}
@@ -6770,6 +6977,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614857}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6802,6 +7010,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614857}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614857}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6866,6 +7076,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: 3022e18cf9c74cc49be91d7f5cb63567, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -65, y: 1934}
@@ -6924,6 +7136,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614864}
@@ -6961,6 +7174,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614863}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -6993,6 +7207,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614863}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7025,6 +7240,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614863}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7057,6 +7273,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614868}
@@ -7094,6 +7311,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614867}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7126,6 +7344,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614867}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7158,6 +7377,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614867}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7190,6 +7410,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d69b8dac94209da438c71a5bb091c498, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 312, y: 1805}
@@ -7221,6 +7442,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7255,6 +7477,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7289,6 +7512,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7323,6 +7547,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 53, y: 1843}
@@ -7347,6 +7572,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7380,6 +7606,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7414,6 +7641,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 499, y: 1805}
@@ -7445,6 +7673,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7479,6 +7708,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614883}
@@ -7516,6 +7746,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614882}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7548,6 +7779,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614882}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7580,6 +7812,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614882}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7612,6 +7845,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614887}
@@ -7649,6 +7883,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614886}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7681,6 +7916,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614886}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7713,6 +7949,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614886}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7745,6 +7982,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614583}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7771,6 +8009,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614892}
@@ -7806,6 +8045,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614891}
m_Children:
- {fileID: 8926484042661614893}
@@ -7841,6 +8081,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614892}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7873,6 +8114,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614892}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7905,6 +8147,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614892}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7937,6 +8180,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614583}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -7963,6 +8207,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614902}
@@ -7998,6 +8243,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614901}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8030,6 +8276,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614901}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8062,6 +8309,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614583}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8088,6 +8336,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8121,6 +8370,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b3c78ba9647090f45abd2602664db52f, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614558}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8146,6 +8396,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8179,6 +8430,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8212,6 +8464,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8245,6 +8498,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d1622f1b21236b9418846ede6cf6bd40, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children:
- {fileID: 8926484042661614937}
@@ -8318,6 +8572,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8351,6 +8606,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8384,6 +8640,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8403,6 +8660,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614934}
@@ -8438,6 +8696,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614933}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8470,6 +8729,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614933}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8502,6 +8762,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8535,6 +8796,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614927}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8559,6 +8821,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1424, y: 2235}
@@ -8582,6 +8845,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614945}
@@ -8619,6 +8883,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614944}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8651,6 +8916,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614944}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8683,6 +8949,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614944}
m_Children: []
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m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1110, y: 2334}
@@ -8746,6 +9014,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614953}
@@ -8783,6 +9052,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614952}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8815,6 +9085,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614952}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8847,6 +9118,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614952}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614957}
@@ -8916,6 +9189,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614956}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -8948,6 +9222,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614956}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614956}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9012,6 +9288,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1469, y: 2424}
@@ -9036,6 +9313,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614962}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614961}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9104,6 +9383,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614961}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9136,6 +9416,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614961}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9168,6 +9449,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614966}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614965}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614965}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614965}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9301,6 +9586,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614970}
@@ -9338,6 +9624,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614969}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614969}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9402,6 +9690,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614969}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: 3022e18cf9c74cc49be91d7f5cb63567, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -808, y: 2337}
@@ -9458,6 +9748,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614975}
@@ -9495,6 +9786,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614974}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9527,6 +9819,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614974}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9559,6 +9852,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614974}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9591,6 +9885,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614979}
@@ -9629,6 +9924,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614978}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9661,6 +9957,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614978}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9693,6 +9990,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614978}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9725,6 +10023,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -984, y: 2721}
@@ -9749,6 +10048,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614984}
@@ -9785,6 +10085,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614983}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9817,6 +10118,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614983}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9849,6 +10151,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614983}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9881,6 +10184,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614988}
@@ -9919,6 +10223,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614987}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9951,6 +10256,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614987}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -9983,6 +10289,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614987}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10015,6 +10322,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 14b33987e048dc648922a474c517abee, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 36, y: 2450}
@@ -10040,6 +10348,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614993}
@@ -10077,6 +10386,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614992}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10109,6 +10419,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614992}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10141,6 +10452,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614992}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10173,6 +10485,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614997}
@@ -10210,6 +10523,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614996}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10242,6 +10556,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614996}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10274,6 +10589,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614996}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10306,6 +10622,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615001}
@@ -10344,6 +10661,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615000}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10376,6 +10694,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615000}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10408,6 +10727,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615000}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10440,6 +10760,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e8f2b4a846fd4c14a893cde576ad172b, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615006}
@@ -10475,6 +10796,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615005}
m_Children:
- {fileID: 8926484042661615007}
@@ -10510,6 +10832,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615006}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10542,6 +10865,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615006}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10574,6 +10898,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615006}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10606,6 +10931,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e8f2b4a846fd4c14a893cde576ad172b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615011}
@@ -10641,6 +10967,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615010}
m_Children:
- {fileID: 8926484042661615012}
@@ -10676,6 +11003,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615011}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10708,6 +11036,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615011}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10740,6 +11069,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615011}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10772,6 +11102,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c7acf5424f3655744af4b8f63298fa0f, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -226, y: 2662}
@@ -10803,6 +11134,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615020}
@@ -10840,6 +11172,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615019}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10872,6 +11205,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615019}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615019}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -10936,6 +11271,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615024}
@@ -10973,6 +11309,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615023}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11005,6 +11342,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615023}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11037,6 +11375,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615023}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11069,6 +11408,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -563, y: 2736}
@@ -11093,6 +11433,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615029}
@@ -11129,6 +11470,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615028}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11161,6 +11503,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615028}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11193,6 +11536,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615028}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11225,6 +11569,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615033}
@@ -11262,6 +11607,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615032}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11294,6 +11640,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615032}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11326,6 +11673,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615032}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11358,6 +11706,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615037}
@@ -11395,6 +11744,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615036}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11427,6 +11777,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615036}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11459,6 +11810,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615036}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11491,6 +11843,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3022e18cf9c74cc49be91d7f5cb63567, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 87, y: 2664}
@@ -11515,6 +11868,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615042}
@@ -11552,6 +11906,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615041}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11584,6 +11939,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615041}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11616,6 +11972,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615041}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11648,6 +12005,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615046}
@@ -11686,6 +12044,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615045}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11718,6 +12077,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615045}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615045}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11782,6 +12143,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1245, y: 3033}
@@ -11805,6 +12167,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11839,6 +12202,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1253, y: 3190}
@@ -11864,6 +12228,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11897,6 +12262,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11930,6 +12296,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11963,6 +12330,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -11997,6 +12365,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c7acf5424f3655744af4b8f63298fa0f, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -966, y: 3139}
@@ -12028,6 +12397,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12062,6 +12432,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12096,6 +12467,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12130,6 +12502,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -787, y: 3268}
@@ -12161,6 +12534,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12195,6 +12569,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12229,6 +12604,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12264,6 +12640,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1255, y: 3404}
@@ -12289,6 +12666,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12322,6 +12700,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12355,6 +12734,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12388,6 +12768,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: d1847decbcc406c41b56205a65871167, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -403, y: 3505}
@@ -12446,6 +12828,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12480,6 +12863,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: d1847decbcc406c41b56205a65871167, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -434, y: 3148}
@@ -12538,6 +12923,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12572,6 +12958,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12606,6 +12993,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -135, y: 3151}
@@ -12637,6 +13025,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12671,6 +13060,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12704,6 +13094,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12738,6 +13129,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 95, y: 3005}
@@ -12769,6 +13161,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12803,6 +13196,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615088}
@@ -12840,6 +13234,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615087}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12872,6 +13267,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615087}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12904,6 +13300,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615087}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -12936,6 +13333,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615092}
@@ -12974,6 +13372,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615091}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -13006,6 +13405,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615091}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -13038,6 +13438,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615091}
m_Children: []
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m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614927}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -13096,6 +13498,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615097}
@@ -13131,6 +13534,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615096}
m_Children:
- {fileID: 8926484042661615098}
@@ -13166,6 +13570,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615097}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615097}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615097}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: 0a02ebe9815b1084495277ae39c6c270, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -199.69756, y: 3471.5625}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -13399,6 +13810,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -13500,6 +13914,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614927}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614927}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -13586,6 +14003,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: d1622f1b21236b9418846ede6cf6bd40, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children:
- {fileID: 8926484042661615132}
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m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615124}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615123}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615123}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615122}
m_Children: []
m_UIPosition: {x: -263.0476, y: -108.41919}
@@ -13914,6 +14340,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e8f2b4a846fd4c14a893cde576ad172b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615134}
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m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615133}
m_Children:
- {fileID: 8926484042661615135}
@@ -13984,6 +14412,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615134}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615134}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -14048,6 +14478,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615134}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -14080,6 +14511,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e8f2b4a846fd4c14a893cde576ad172b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615139}
@@ -14115,6 +14547,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661615138}
m_Children:
- {fileID: 8926484042661615140}
@@ -14150,6 +14583,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615139}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615139}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615139}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615122}
m_Children: []
m_UIPosition: {x: -263.0476, y: -108.41919}
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m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children:
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m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615145}
m_Children:
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615146}
m_Children: []
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615146}
m_Children: []
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615146}
m_Children: []
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m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615122}
m_Children: []
m_UIPosition: {x: -263.0476, y: -108.41919}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
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m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661615122}
m_Children: []
m_UIPosition: {x: -263.0476, y: -108.41919}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
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m_Script: {fileID: 11500000, guid: ed61682dd0ce22343910fec4ca3f8e9b, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
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m_Parent: {fileID: 0}
m_Children: []
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
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m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
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m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
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m_Parent: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
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m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
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m_Parent: {fileID: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
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m_Parent: {fileID: 0}
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m_Script: {fileID: 11500000, guid: c7acf5424f3655744af4b8f63298fa0f, type: 3}
m_Name:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 720, y: 956.5218}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
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m_Parent: {fileID: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
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m_Parent: {fileID: 0}
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m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 524, y: 840}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
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m_Parent: {fileID: 0}
m_Children: []
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m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
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m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
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diff --git a/com.unity.template-hd/Assets/Art/Particles/FloatingDust.vfx b/com.unity.template-hd/Assets/Art/Particles/FloatingDust.vfx
index c2d651141b3..9ccbfc17b97 100644
--- a/com.unity.template-hd/Assets/Art/Particles/FloatingDust.vfx
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m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2155,6 +2216,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614558}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2215,6 +2278,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2248,6 +2312,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2281,6 +2346,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614558}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2308,6 +2374,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2341,6 +2408,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2374,6 +2442,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614558}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2401,6 +2470,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2434,6 +2504,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2467,6 +2538,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 01ec2c1930009b04ea08905b47262415, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 8926484042661614583}
m_Children: []
m_UIPosition: {x: 0, y: 0}
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m_Script: {fileID: 11500000, guid: c117b74c5c58db542bffe25c78fe92db, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2528,6 +2601,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2561,6 +2635,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2594,6 +2669,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2627,6 +2703,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2660,6 +2737,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 553, y: 323}
@@ -2691,6 +2769,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2725,6 +2804,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2758,6 +2838,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2793,6 +2874,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2842,6 +2924,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614818}
@@ -2880,6 +2963,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614817}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2912,6 +2996,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614817}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2945,6 +3030,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614817}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -2977,6 +3063,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614843}
@@ -3012,6 +3099,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614842}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3044,6 +3132,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614842}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3076,6 +3165,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 567e63db3cc5de64c970ebc31d3f3af1, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614596}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3100,6 +3190,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3134,6 +3225,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3168,6 +3260,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 567e63db3cc5de64c970ebc31d3f3af1, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614596}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3192,6 +3285,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3226,6 +3320,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3260,6 +3355,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3304,6 +3400,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3338,6 +3435,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3382,6 +3480,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3416,6 +3515,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3437,7 +3537,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableObject: 500
+ m_SerializableObject: 1000
m_IsOutput: 0
m_EnumValues: []
m_ValueFilter: 1
@@ -3462,6 +3562,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3496,6 +3597,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3540,6 +3642,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3574,6 +3677,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3618,6 +3722,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3652,6 +3757,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3696,6 +3802,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3730,6 +3837,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3774,6 +3882,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3808,6 +3917,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d03231f387e7ed54d888c74e4e13228e, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614596}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3828,6 +3938,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 39201e37c9a341c45bace12065f0cb90, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 571, y: 2351}
@@ -3859,6 +3970,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3893,6 +4005,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3926,6 +4039,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3960,6 +4074,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 8926484042661614596}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -3987,6 +4102,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4021,6 +4137,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4055,6 +4172,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 39201e37c9a341c45bace12065f0cb90, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 571, y: 2475}
@@ -4086,6 +4204,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4120,6 +4239,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
+ m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
@@ -4153,6 +4273,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene.unity b/com.unity.template-hd/Assets/Scenes/SampleScene.unity
index 262fc2510e0..deeb26c61eb 100644
--- a/com.unity.template-hd/Assets/Scenes/SampleScene.unity
+++ b/com.unity.template-hd/Assets/Scenes/SampleScene.unity
@@ -4184,7 +4184,8 @@ VFXRenderer:
m_RayTraceProcedural: 0
m_RenderingLayerMask: 257
m_RendererPriority: 0
- m_Materials: []
+ m_Materials:
+ - {fileID: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -4240,7 +4241,7 @@ VisualEffect:
- m_Value: 6
m_Name: Max Dist Size
m_Overridden: 1
- - m_Value: 400
+ - m_Value: 1000
m_Name: Spawn Rate
m_Overridden: 1
- m_Value: 0.5
@@ -8289,7 +8290,8 @@ VFXRenderer:
m_RayTraceProcedural: 0
m_RenderingLayerMask: 257
m_RendererPriority: 0
- m_Materials: []
+ m_Materials:
+ - {fileID: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -8843,7 +8845,8 @@ VFXRenderer:
m_RayTraceProcedural: 0
m_RenderingLayerMask: 257
m_RendererPriority: 0
- m_Materials: []
+ m_Materials:
+ - {fileID: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -9340,7 +9343,8 @@ VFXRenderer:
m_RayTraceProcedural: 0
m_RenderingLayerMask: 257
m_RendererPriority: 0
- m_Materials: []
+ m_Materials:
+ - {fileID: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -9648,7 +9652,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 9087182980478874692, guid: d3c98eda0dc408d43a20cce4541da78f, type: 3}
propertyPath: m_LocalRotation.x
- value: 0.25047728
+ value: 0.21952587
objectReference: {fileID: 0}
- target: {fileID: 9087182980478874692, guid: d3c98eda0dc408d43a20cce4541da78f, type: 3}
propertyPath: m_LocalRotation.y
@@ -9660,11 +9664,11 @@ PrefabInstance:
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propertyPath: m_LocalRotation.w
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propertyPath: m_LocalEulerAnglesHint.x
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@@ -10166,7 +10170,9 @@ VFXRenderer:
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m_RenderingLayerMask: 257
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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distanceFadeEnd: 60
textureIndex: 0
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--- !u!1001 &1504255721
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1594496557}
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@@ -17753,7 +17759,7 @@ Camera:
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m_LensShift: {x: 0, y: 0}
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+ m_FocalLength: 20
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near clip plane: 0.3
far clip plane: 1000
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@@ -17922,7 +17928,8 @@ VFXRenderer:
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m_RenderingLayerMask: 257
m_RendererPriority: 0
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+ m_Materials:
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@@ -22946,7 +22953,8 @@ VFXRenderer:
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m_RendererPriority: 0
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+ m_Materials:
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@@ -24336,7 +24344,7 @@ Camera:
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m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
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+ m_FocalLength: 25
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@@ -24345,7 +24353,7 @@ Camera:
height: 1
near clip plane: 0.3
far clip plane: 1000
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+ field of view: 51.28201
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orthographic size: 5
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1922889286}
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+ m_LocalRotation: {x: 0.9510131, y: -0.0597259, z: 0.05696309, w: -0.2979296}
m_LocalPosition: {x: -3.4893818, y: 3.7002506, z: -6.505281}
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@@ -26367,9 +26375,9 @@ MonoBehaviour:
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- m_FlareSize: 48
- m_FlareTint: {r: 0.078431375, g: 0.078431375, b: 0.078431375, a: 1}
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m_ObsoleteOffset: {x: 0, y: 0, z: 0}
m_Shape: 0
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m_SphereRadius: 1
proxySettings:
useInfluenceVolumeAsProxyVolume: 1
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mirrorPositionProxySpace: {x: 0, y: 0, z: 0}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_Father: {fileID: 1425786420}
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diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Draft.lighting b/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 1 Draft.lighting
similarity index 86%
rename from com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Draft.lighting
rename to com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 1 Draft.lighting
index 5b837db6ed3..48f0e3c5345 100644
--- a/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Draft.lighting
+++ b/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 1 Draft.lighting
@@ -6,7 +6,7 @@ LightingSettings:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_Name: Lighting Settings Draft
+ m_Name: Lighting Settings 1 Draft
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m_EnableBakedLightmaps: 1
@@ -40,23 +40,23 @@ LightingSettings:
m_FinalGatherFiltering: 1
m_PVRCulling: 0
m_PVRSampling: 1
- m_PVRDirectSampleCount: 50
+ m_PVRDirectSampleCount: 25
m_PVRSampleCount: 100
- m_PVREnvironmentSampleCount: 100
+ m_PVREnvironmentSampleCount: 25
m_PVREnvironmentReferencePointCount: 2048
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m_PVRBounces: 3
m_PVRMinBounces: 1
m_PVREnvironmentMIS: 0
m_PVRFilteringMode: 2
- m_PVRDenoiserTypeDirect: 2
- m_PVRDenoiserTypeIndirect: 2
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m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Draft.lighting.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 1 Draft.lighting.meta
similarity index 100%
rename from com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Draft.lighting.meta
rename to com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 1 Draft.lighting.meta
diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Medium.lighting b/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 2 Medium.lighting
similarity index 81%
rename from com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Medium.lighting
rename to com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 2 Medium.lighting
index a15840949b5..0b45651cdc4 100644
--- a/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Medium.lighting
+++ b/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 2 Medium.lighting
@@ -6,7 +6,7 @@ LightingSettings:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_Name: Lighting Settings Medium
+ m_Name: Lighting Settings 2 Medium
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m_LightmapsBakeMode: 1
m_FilterMode: 1
- m_LightmapParameters: {fileID: 15200, guid: 0000000000000000f000000000000000, type: 0}
+ m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
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m_TrainingDataDestination: TrainingData
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@@ -40,23 +40,23 @@ LightingSettings:
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+ m_PVRDirectSampleCount: 50
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m_PVREnvironmentMIS: 0
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Medium.lighting.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 2 Medium.lighting.meta
similarity index 100%
rename from com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Medium.lighting.meta
rename to com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 2 Medium.lighting.meta
diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings High.lighting b/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 3 High.lighting
similarity index 89%
rename from com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings High.lighting
rename to com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 3 High.lighting
index 4e9332b0789..37e6babc0c6 100644
--- a/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings High.lighting
+++ b/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 3 High.lighting
@@ -6,7 +6,7 @@ LightingSettings:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_Name: Lighting Settings High
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m_EnableBakedLightmaps: 1
@@ -42,7 +42,7 @@ LightingSettings:
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- m_PVREnvironmentSampleCount: 500
+ m_PVREnvironmentSampleCount: 100
m_PVREnvironmentReferencePointCount: 2048
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m_PVRBounces: 5
@@ -51,13 +51,13 @@ LightingSettings:
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m_PVRDenoiserTypeDirect: 2
m_PVRDenoiserTypeIndirect: 2
- m_PVRDenoiserTypeAO: 2
+ m_PVRDenoiserTypeAO: 1
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
- m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings High.lighting.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 3 High.lighting.meta
similarity index 100%
rename from com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings High.lighting.meta
rename to com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 3 High.lighting.meta
diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Ultra.lighting b/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 4 Ultra.lighting
similarity index 91%
rename from com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Ultra.lighting
rename to com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 4 Ultra.lighting
index 312f3b757b2..f37e4193e29 100644
--- a/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Ultra.lighting
+++ b/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 4 Ultra.lighting
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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+ m_Name: Lighting Settings 4 Ultra
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- m_PVREnvironmentSampleCount: 1000
+ m_PVREnvironmentSampleCount: 200
m_PVREnvironmentReferencePointCount: 2048
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+ m_LightProbeSampleCountMultiplier: 10
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@@ -56,7 +56,7 @@ LightingSettings:
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Ultra.lighting.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings 4 Ultra.lighting.meta
similarity index 100%
rename from com.unity.template-hd/Assets/Scenes/SampleScene/Lighting Settings Ultra.lighting.meta
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