diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/AmbientOcclusionEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/AmbientOcclusionEditor.cs index 092031e5475..9f82f0998b7 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/AmbientOcclusionEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/AmbientOcclusionEditor.cs @@ -106,9 +106,12 @@ public override void OnInspectorGUI() using (new QualityScope(this)) { - PropertyField(m_MaximumRadiusInPixels, EditorGUIUtility.TrTextContent("Maximum Radius In Pixels", "This poses a maximum radius in pixels that we consider. It is very important to keep this as tight as possible to preserve good performance. Note that this is the value used for 1080p when *not* running the effect at full resolution, it will be scaled accordingly for other resolutions.")); - PropertyField(m_FullResolution, EditorGUIUtility.TrTextContent("Full Resolution", "The effect runs at full resolution. This increases quality, but also decreases performance significantly.")); - PropertyField(m_StepCount, EditorGUIUtility.TrTextContent("Step Count", "Number of steps to take along one signed direction during horizon search (this is the number of steps in positive and negative direction).")); + using (new HDEditorUtils.IndentScope()) + { + PropertyField(m_MaximumRadiusInPixels, EditorGUIUtility.TrTextContent("Maximum Radius In Pixels", "This poses a maximum radius in pixels that we consider. It is very important to keep this as tight as possible to preserve good performance. Note that this is the value used for 1080p when *not* running the effect at full resolution, it will be scaled accordingly for other resolutions.")); + PropertyField(m_FullResolution, EditorGUIUtility.TrTextContent("Full Resolution", "The effect runs at full resolution. This increases quality, but also decreases performance significantly.")); + PropertyField(m_StepCount, EditorGUIUtility.TrTextContent("Step Count", "Number of steps to take along one signed direction during horizon search (this is the number of steps in positive and negative direction).")); + } PropertyField(m_TemporalAccumulation, EditorGUIUtility.TrTextContent("Temporal Accumulation", "Whether the results are accumulated over time or not. This can get better results cheaper, but it can lead to temporal artifacts. Requires Motion Vectors to be enabled.")); diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs index 7c8b178cd5f..72a622c0293 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs @@ -58,6 +58,7 @@ public override void OnInspectorGUI() base.OnInspectorGUI(); + using (new HDEditorUtils.IndentScope()) using (new QualityScope(this)) { PropertyField(m_SampleCount, EditorGUIUtility.TrTextContent("Sample Count", "Controls the number of samples HDRP uses for ray casting.")); diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChromaticAberrationEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChromaticAberrationEditor.cs index 82d10e6bfc1..9817b3b86a0 100644 --- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChromaticAberrationEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ChromaticAberrationEditor.cs @@ -14,7 +14,7 @@ sealed class ChromaticAberrationEditor : VolumeComponentWithQualityEditor public override void OnEnable() { var o = new PropertyFetcher(serializedObject); - + m_SpectralLUT = Unpack(o.Find(x => x.spectralLut)); m_Intensity = Unpack(o.Find(x => x.intensity)); m_MaxSamples = Unpack(o.Find("m_MaxSamples")); @@ -29,6 +29,7 @@ public override void OnInspectorGUI() base.OnInspectorGUI(); + using (new HDEditorUtils.IndentScope()) using (new QualityScope(this)) { PropertyField(m_MaxSamples); diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/MotionBlurEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/MotionBlurEditor.cs index 5add879a6d9..8221d4247f6 100644 --- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/MotionBlurEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/MotionBlurEditor.cs @@ -44,6 +44,7 @@ public override void OnInspectorGUI() base.OnInspectorGUI(); + using (new HDEditorUtils.IndentScope()) using (new QualityScope(this)) { PropertyField(m_SampleCount);