diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs index 4a27bd7102d..de48a9ce708 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs @@ -738,9 +738,10 @@ internal static bool IsSupportedBuildTarget(UnityEditor.BuildTarget buildTarget) buildTarget == UnityEditor.BuildTarget.StandaloneOSX || buildTarget == UnityEditor.BuildTarget.WSAPlayer || buildTarget == UnityEditor.BuildTarget.XboxOne || - buildTarget == UnityEditor.BuildTarget.PS4 /* || - buildTarget == UnityEditor.BuildTarget.iOS || // IOS isn't supported - buildTarget == UnityEditor.BuildTarget.Switch*/ ); // Switch isn't supported + buildTarget == UnityEditor.BuildTarget.PS4 || + // buildTarget == UnityEditor.BuildTarget.iOS || // IOS isn't supported + // buildTarget == UnityEditor.BuildTarget.Switch || // Switch isn't supported + buildTarget == UnityEditor.BuildTarget.CloudRendering); } internal static bool AreGraphicsAPIsSupported(UnityEditor.BuildTarget target, ref GraphicsDeviceType unsupportedGraphicDevice)