From dc2e08dc9fd1cb5c37dc0ceb6a0cc145a8ff0b87 Mon Sep 17 00:00:00 2001 From: Priyesh Wani Date: Fri, 23 Oct 2020 15:17:43 -0700 Subject: [PATCH] Updating HDUtils IsSupportedBuildTarget to support CloudRendering build target --- .../Runtime/RenderPipeline/Utility/HDUtils.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs index 499584b578e..6ecf6525475 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs @@ -736,7 +736,8 @@ internal static bool IsSupportedBuildTarget(UnityEditor.BuildTarget buildTarget) buildTarget == UnityEditor.BuildTarget.XboxOne || buildTarget == UnityEditor.BuildTarget.PS4 || buildTarget == UnityEditor.BuildTarget.iOS || - buildTarget == UnityEditor.BuildTarget.Switch); + buildTarget == UnityEditor.BuildTarget.Switch || + buildTarget == UnityEditor.BuildTarget.CloudRendering); } internal static bool AreGraphicsAPIsSupported(UnityEditor.BuildTarget target, out GraphicsDeviceType unsupportedGraphicDevice)