From 27c6c6bfc7e1dbc901f1a1849a5a522aa23a4e84 Mon Sep 17 00:00:00 2001 From: Pavlos Mavridis Date: Fri, 24 Apr 2020 15:12:51 +0200 Subject: [PATCH] Add missing documentation for AOV API params --- .../Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs index ae9bf328baa..8dc863829f2 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs @@ -132,7 +132,8 @@ public void AllocateTargetTexturesIfRequired(ref List textures) } /// Allocate texture if required. - /// A buffer of texture ready to use. + /// A buffer of textures ready to use. + /// A buffer of textures ready to use for custom pass AOVs. public void AllocateTargetTexturesIfRequired(ref List textures, ref List customPassTextures) { if (!isValid || textures == null) @@ -275,6 +276,7 @@ public void Execute(CommandBuffer cmd, List framePassTextures, RenderO /// Execute the frame pass callback. It assumes that the textures are properly initialized and filled. /// The command buffer to use. /// The textures to use. + /// The custom pass AOV textures to use. /// The properties computed for this frame. public void Execute(CommandBuffer cmd, List framePassTextures, List customPassTextures, RenderOutputProperties outputProperties) {