diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1900_AlphaTest_SG/1900_AlphaTestSG.renderTexture b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1900_AlphaTest_SG/1900_AlphaTestSG.renderTexture index 0df76792961..de695453ca5 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1900_AlphaTest_SG/1900_AlphaTestSG.renderTexture +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1900_AlphaTest_SG/1900_AlphaTestSG.renderTexture @@ -12,13 +12,14 @@ RenderTexture: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 + m_IsAlphaChannelOptional: 0 serializedVersion: 3 m_Width: 768 m_Height: 768 m_AntiAliasing: 1 m_MipCount: -1 m_DepthFormat: 0 - m_ColorFormat: 40 + m_ColorFormat: 48 m_MipMap: 0 m_GenerateMips: 1 m_SRGB: 0 diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl index f18e5238d29..fc52d9060eb 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl @@ -494,7 +494,7 @@ BSDFData ConvertSurfaceDataToBSDFData(uint2 positionSS, SurfaceData surfaceData) //FeatureName Anisotropic //GBuffer0 baseColor.r, baseColor.g, baseColor.b, specularOcclusion //GBuffer1 normal.xy (1212), perceptualRoughness -//GBuffer2 anisotropy, tangent.x, tangent.y(3) / metallic(5), featureID(3) / coatMask(5) +//GBuffer2 anisotropy, tangent.x, tangent.sign(1) / metallic(5), featureID(3) / coatMask(5) //GBuffer3 bakedDiffuseLighting.rgb //FeatureName Irridescence diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettingsHistory.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettingsHistory.cs index 052de2359b8..37957e30b7d 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettingsHistory.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettingsHistory.cs @@ -62,7 +62,7 @@ string IFrameSettingsHistoryContainer.panelName => "Scene Camera"; public MinimalHistoryContainer() - => m_FrameSettingsHistory.debug = HDRenderPipeline.defaultAsset?.GetDefaultFrameSettings(FrameSettingsRenderType.Camera) ?? new FrameSettings(); + => m_FrameSettingsHistory.debug = HDRenderPipeline.defaultAsset?.GetDefaultFrameSettings(FrameSettingsRenderType.Camera) ?? FrameSettings.NewDefaultCamera(); Action IDebugData.GetReset() //caution: we actually need to retrieve the