diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 9a44d272973..64441edc4bb 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -564,6 +564,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed issue when toggling anything in HDRP asset that will produce an error (case 1238155) - Fixed shader warning in PCSS code when using Vulkan. - Fixed decal that aren't working without Metal and Ambient Occlusion option enabled. +- Fixed an error about procedural sky being logged by mistake. ### Changed - Improve MIP selection for decals on Transparents diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs index 531e03b333f..94618852e64 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs @@ -11,7 +11,7 @@ namespace UnityEngine.Rendering.HighDefinition public sealed class VisualEnvironment : VolumeComponent { /// Type of sky that should be used for rendering. - public IntParameter skyType = new IntParameter(0); + public NoInterpIntParameter skyType = new NoInterpIntParameter(0); /// Defines the way the ambient probe should be computed. public SkyAmbientModeParameter skyAmbientMode = new SkyAmbientModeParameter(SkyAmbientMode.Static);