From 72d1dad963b6b4252246e9cd054d810b48bb39d3 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Wed, 2 Dec 2020 18:53:32 +0100 Subject: [PATCH] Update .cs.hlsl --- .../Runtime/ShaderConfig.cs.hlsl | 2 +- .../Runtime/Core/Utilities/GeometryUtils.cs.hlsl | 2 +- .../Runtime/Debug/ColorPickerDebug.cs.hlsl | 2 +- .../Runtime/Debug/DebugDisplay.cs.hlsl | 2 +- .../Runtime/Debug/LightingDebug.cs.hlsl | 2 +- .../Runtime/Debug/MaterialDebug.cs.hlsl | 2 +- .../Runtime/Debug/MipMapDebug.cs.hlsl | 2 +- .../Runtime/Debug/RayCountManager.cs.hlsl | 2 +- .../Runtime/Lighting/LightDefinition.cs.hlsl | 2 +- .../Runtime/Lighting/LightLoop/LightLoop.cs.hlsl | 2 +- .../Runtime/Lighting/ProbeVolume/ProbeVolume.cs.hlsl | 2 +- .../Runtime/Lighting/ProbeVolume/ProbeVolumeLighting.cs.hlsl | 2 +- .../ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs.hlsl | 2 +- .../ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl | 2 +- .../ShaderVariablesScreenSpaceReflection.cs.hlsl | 2 +- .../Runtime/Lighting/Shadow/HDShadowManager.cs.hlsl | 2 +- .../Lighting/VolumetricLighting/VolumetricLighting.cs.hlsl | 2 +- .../Runtime/Material/AxF/AxF.cs.hlsl | 2 +- .../Runtime/Material/Builtin/BuiltinData.cs.hlsl | 2 +- .../Runtime/Material/Decal/Decal.cs.hlsl | 2 +- .../Material/DiffusionProfile/DiffusionProfileSettings.cs.hlsl | 2 +- .../Runtime/Material/Eye/Eye.cs.hlsl | 2 +- .../Runtime/Material/Fabric/Fabric.cs.hlsl | 2 +- .../Runtime/Material/GGXConvolution/GGXConvolution.cs.hlsl | 2 +- .../Runtime/Material/Hair/Hair.cs.hlsl | 2 +- .../Runtime/Material/Lit/Lit.cs.hlsl | 2 +- .../Runtime/Material/MaterialBlendModeEnum.cs.hlsl | 2 +- .../Runtime/Material/PreIntegratedFGD/PreIntegratedFGD.cs.hlsl | 2 +- .../Runtime/Material/StackLit/StackLit.cs.hlsl | 2 +- .../Runtime/Material/Unlit/Unlit.cs.hlsl | 2 +- .../Runtime/PostProcessing/Components/Tonemapping.cs.hlsl | 2 +- .../Runtime/RenderPipeline/HDStencilUsage.cs.hlsl | 2 +- .../RenderPipeline/Raytracing/HDRaytracingLightCluster.cs.hlsl | 2 +- .../RenderPipeline/Raytracing/HDRaytracingManager.cs.hlsl | 2 +- .../Raytracing/Shaders/ShaderVariablesRaytracing.cs.hlsl | 2 +- .../Shaders/ShaderVariablesRaytracingLightLoop.cs.hlsl | 2 +- .../RenderPass/CustomPass/CustomPassInjectionPoint.cs.hlsl | 2 +- .../Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl | 2 +- .../Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl | 2 +- .../Runtime/ShaderLibrary/ShaderVariablesXR.cs.hlsl | 2 +- .../ShaderVariablesPhysicallyBasedSky.cs.hlsl | 2 +- 41 files changed, 41 insertions(+), 41 deletions(-) diff --git a/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl b/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl index 457a252cda8..ce84819da66 100644 --- a/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl +++ b/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERCONFIG_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Core/Utilities/GeometryUtils.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Core/Utilities/GeometryUtils.cs.hlsl index cc6e48102ef..fc30fe4dfd0 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Core/Utilities/GeometryUtils.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Core/Utilities/GeometryUtils.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef GEOMETRYUTILS_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/ColorPickerDebug.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/ColorPickerDebug.cs.hlsl index 8092779ee14..009d812d2fa 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/ColorPickerDebug.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/ColorPickerDebug.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef COLORPICKERDEBUG_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl index 8e3563cf69e..f23e6568552 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef DEBUGDISPLAY_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs.hlsl index dad80848b91..17b02b66a32 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef LIGHTINGDEBUG_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/MaterialDebug.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/MaterialDebug.cs.hlsl index 7d1d5b74c28..e18347409dc 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/MaterialDebug.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/MaterialDebug.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef MATERIALDEBUG_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/MipMapDebug.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/MipMapDebug.cs.hlsl index bb572c8e565..3a1c3cda480 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/MipMapDebug.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/MipMapDebug.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef MIPMAPDEBUG_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/RayCountManager.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/RayCountManager.cs.hlsl index 4dc1b09ef80..51c47c0ad89 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/RayCountManager.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/RayCountManager.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef RAYCOUNTMANAGER_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightDefinition.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightDefinition.cs.hlsl index a70b0c64199..1bba5923ff4 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightDefinition.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightDefinition.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef LIGHTDEFINITION_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl index 4c4eeacfcfc..fe2574d4ce6 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef LIGHTLOOP_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolume.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolume.cs.hlsl index fcb2a0f2f0f..8bd09b826fd 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolume.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolume.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef PROBEVOLUME_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeLighting.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeLighting.cs.hlsl index 3abb9fa64c1..2e27848cf6a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeLighting.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeLighting.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef PROBEVOLUMELIGHTING_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs.hlsl index f592dfe6892..8b4bb38f172 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SCREENSPACEGLOBALILLUMINATION_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl index 4b26b4190a1..c64f8da6530 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERVARIABLESAMBIENTOCCLUSION_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.hlsl index 770a0ab1865..62c9d38715f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERVARIABLESSCREENSPACEREFLECTION_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs.hlsl index c66758380ec..9d751d6c7c5 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef HDSHADOWMANAGER_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs.hlsl index 82ab856b1de..06f40f7f870 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef VOLUMETRICLIGHTING_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.cs.hlsl index 181714a685d..dbab64fb5ee 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef AXF_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Builtin/BuiltinData.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Builtin/BuiltinData.cs.hlsl index e87a10187bf..108595d8bd4 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Builtin/BuiltinData.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Builtin/BuiltinData.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef BUILTINDATA_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs.hlsl index 060bce6c8fe..1b1371a8e68 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef DECAL_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/DiffusionProfile/DiffusionProfileSettings.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/DiffusionProfile/DiffusionProfileSettings.cs.hlsl index fddf55f7a99..5bc266c43ee 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/DiffusionProfile/DiffusionProfileSettings.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/DiffusionProfile/DiffusionProfileSettings.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef DIFFUSIONPROFILESETTINGS_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/Eye.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/Eye.cs.hlsl index e759e34f0b9..8fa8c7b450c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/Eye.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/Eye.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef EYE_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/Fabric.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/Fabric.cs.hlsl index 59468eae559..762b9537558 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/Fabric.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/Fabric.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef FABRIC_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/GGXConvolution.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/GGXConvolution.cs.hlsl index 87c80b5ba9d..c69c3e6f68a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/GGXConvolution.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/GGXConvolution.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef GGXCONVOLUTION_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/Hair.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/Hair.cs.hlsl index e56958a5766..341a8a5072a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/Hair.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/Hair.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef HAIR_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.cs.hlsl index 32a33741d13..15ee53db835 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef LIT_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialBlendModeEnum.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialBlendModeEnum.cs.hlsl index 1651cc12044..2a8de565246 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialBlendModeEnum.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialBlendModeEnum.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef MATERIALBLENDMODEENUM_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/PreIntegratedFGD/PreIntegratedFGD.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/PreIntegratedFGD/PreIntegratedFGD.cs.hlsl index 50e0f374fbe..15b175202b6 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/PreIntegratedFGD/PreIntegratedFGD.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/PreIntegratedFGD/PreIntegratedFGD.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef PREINTEGRATEDFGD_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.cs.hlsl index 49c203cb301..d19d1dfe043 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef STACKLIT_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.cs.hlsl index 2b893dd65e1..7608c48b311 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef UNLIT_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Tonemapping.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Tonemapping.cs.hlsl index 01a14dbe92d..5df93e791c0 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Tonemapping.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Tonemapping.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef TONEMAPPING_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStencilUsage.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStencilUsage.cs.hlsl index 945e20b699f..5a7e5cfc720 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStencilUsage.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStencilUsage.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef HDSTENCILUSAGE_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingLightCluster.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingLightCluster.cs.hlsl index 3be48d0bde0..ff3a69fcb88 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingLightCluster.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingLightCluster.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef HDRAYTRACINGLIGHTCLUSTER_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingManager.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingManager.cs.hlsl index e2a9d0a0865..99ed20ad3e0 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingManager.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingManager.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef HDRAYTRACINGMANAGER_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs.hlsl index d29c436d4b6..c6bddcd7a3e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERVARIABLESRAYTRACING_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.cs.hlsl index fb1a76af2f1..8609046a469 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERVARIABLESRAYTRACINGLIGHTLOOP_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassInjectionPoint.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassInjectionPoint.cs.hlsl index 95ac0aa7abd..3b723a099e1 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassInjectionPoint.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassInjectionPoint.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef CUSTOMPASSINJECTIONPOINT_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl index c54ab9d5838..b8a233455ee 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERPASS_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl index bb8a65871fc..9387f8c43c6 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERVARIABLESGLOBAL_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.hlsl index 18eedf51a4c..b1af5b419fe 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERVARIABLESXR_CS_HLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/ShaderVariablesPhysicallyBasedSky.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/ShaderVariablesPhysicallyBasedSky.cs.hlsl index b7df04f15ca..55faf02f803 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/ShaderVariablesPhysicallyBasedSky.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/ShaderVariablesPhysicallyBasedSky.cs.hlsl @@ -1,5 +1,5 @@ // -// This file was automatically generated. Please don't edit by hand. +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERVARIABLESPHYSICALLYBASEDSKY_CS_HLSL