From 322983ae14442c3f6aabc8f9c72f3c64cb5c8096 Mon Sep 17 00:00:00 2001 From: Fabien Houlmann Date: Fri, 4 Dec 2020 11:10:04 -0500 Subject: [PATCH] fully specify TextureXR.maxViews in the doc --- .../Documentation~/VR-Overview.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/VR-Overview.md b/com.unity.render-pipelines.high-definition/Documentation~/VR-Overview.md index bdb34bca62d..6e0d53ec816 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/VR-Overview.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/VR-Overview.md @@ -38,7 +38,7 @@ Due to some technical limitations that will be resolved in later versions, you n ```csharp private void Awake() { - TextureXR.maxViews = 2; + UnityEngine.Rendering.TextureXR.maxViews = 2; } ```