From 274c0004dead956936936810539e21d530a8adf7 Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Thu, 10 Dec 2020 15:26:19 +0000 Subject: [PATCH] Updated cheat sheet into wording --- .../Documentation~/Physical-Light-Units.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Physical-Light-Units.md b/com.unity.render-pipelines.high-definition/Documentation~/Physical-Light-Units.md index 5c93995217f..ff2477d2132 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Physical-Light-Units.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Physical-Light-Units.md @@ -86,6 +86,6 @@ For more examples of indoor light levels see Archtoolbox’s web page on [Recomm ### Lighting and exposure diagram -The following diagram shows scales of light and exposure values in different units. The icons along each scale represent light sources that match the marked value. +The following cheat sheet contains the color temperature values and light intensities of common real-world [Light](Light-Component.md) sources. It also contains [Exposure](Override-Exposure.md) values for different illumination scenarios. ![](Images/LightCheatSheet.png) \ No newline at end of file