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new file mode 100644
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new file mode 100644
index 00000000000..cf0a5a4f8c8
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF.unity
index 229863e9ebc..a7d0b177ba3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF.unity
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF.unity
@@ -43,7 +43,7 @@ RenderSettings:
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
- serializedVersion: 11
+ serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
@@ -98,7 +98,7 @@ LightmapSettings:
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
- m_UseShadowmask: 1
+ m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
@@ -118,6 +118,8 @@ NavMeshSettings:
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
+ maxJobWorkers: 0
+ preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
@@ -182,6 +184,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -206,6 +209,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1704810
MeshFilter:
m_ObjectHideFlags: 0
@@ -275,6 +279,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -299,6 +304,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &20353147
MeshFilter:
m_ObjectHideFlags: 0
@@ -368,6 +374,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -392,6 +399,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &37278073
MeshFilter:
m_ObjectHideFlags: 0
@@ -455,6 +463,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -479,6 +488,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &38485855
Transform:
m_ObjectHideFlags: 0
@@ -540,6 +550,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -564,6 +575,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &41917319
MeshFilter:
m_ObjectHideFlags: 0
@@ -759,6 +771,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -849,17 +862,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -874,6 +888,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -888,9 +903,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -899,12 +916,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &47768815
GameObject:
m_ObjectHideFlags: 0
@@ -976,6 +1005,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1000,6 +1030,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &49616981
GameObject:
m_ObjectHideFlags: 0
@@ -1061,6 +1092,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1085,6 +1117,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &49616985
MeshFilter:
m_ObjectHideFlags: 0
@@ -1190,7 +1223,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 23c1ce4fb46143f46bc5cb5224c934f6, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Version: 6
+ m_Version: 7
m_ObsoleteRenderingPath: 0
m_ObsoleteFrameSettings:
overrides: 0
@@ -1248,6 +1281,12 @@ MonoBehaviour:
SMAAQuality: 2
dithering: 0
stopNaNs: 0
+ taaSharpenStrength: 0.5
+ TAAQuality: 1
+ taaHistorySharpening: 0.35
+ taaAntiFlicker: 0.5
+ taaMotionVectorRejection: 0
+ taaAntiHistoryRinging: 0
physicalParameters:
m_Iso: 200
m_ShutterSpeed: 0.005
@@ -1257,6 +1296,7 @@ MonoBehaviour:
m_BarrelClipping: 0.25
m_Anamorphism: 0
flipYMode: 0
+ xrRendering: 1
fullscreenPassthrough: 0
allowDynamicResolution: 0
customRenderingSettings: 0
@@ -1264,14 +1304,21 @@ MonoBehaviour:
probeLayerMask:
serializedVersion: 2
m_Bits: 4294967295
+ hasPersistentHistory: 0
m_RenderingPathCustomFrameSettings:
bitDatas:
- data1: 69456063627037
+ data1: 70005819440989
data2: 4539628424926265344
lodBias: 1
lodBiasMode: 0
+ lodBiasQualityLevel: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
+ maximumLODLevelQualityLevel: 0
+ sssQualityMode: 0
+ sssQualityLevel: 0
+ sssCustomSampleBudget: 20
+ materialQuality: 0
renderingPathCustomFrameSettingsOverrideMask:
mask:
data1: 0
@@ -1294,11 +1341,15 @@ MonoBehaviour:
TargetHeight: 560
PerPixelCorrectnessThreshold: 0.001
AverageCorrectnessThreshold: 0.0001
+ UseHDR: 0
doBeforeTest:
m_PersistentCalls:
m_Calls: []
captureFramerate: 0
waitFrames: 0
+ xrCompatible: 1
+ xrThresholdMultiplier: 1
+ checkMemoryAllocation: 1
renderPipelineAsset: {fileID: 11400000, guid: d7fe5f39d2c099a4ea1f1f610af309d7,
type: 2}
--- !u!1 &82468730
@@ -1372,6 +1423,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1396,6 +1448,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &102081030
GameObject:
m_ObjectHideFlags: 0
@@ -1465,6 +1518,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1489,6 +1543,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &115985703
GameObject:
m_ObjectHideFlags: 0
@@ -1558,6 +1613,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1582,6 +1638,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &126187769
GameObject:
m_ObjectHideFlags: 0
@@ -1643,6 +1700,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1667,6 +1725,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &126187773
MeshFilter:
m_ObjectHideFlags: 0
@@ -1848,6 +1907,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -1938,17 +1998,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -1963,6 +2024,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -1977,9 +2039,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -1988,12 +2052,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &140724492
GameObject:
m_ObjectHideFlags: 0
@@ -2063,6 +2139,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2087,6 +2164,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!21 &153968511
Material:
serializedVersion: 6
@@ -2260,6 +2338,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -2350,17 +2429,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -2375,6 +2455,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -2389,9 +2470,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -2400,12 +2483,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &164541262
GameObject:
m_ObjectHideFlags: 0
@@ -2463,6 +2558,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2487,6 +2583,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &164541265
Transform:
m_ObjectHideFlags: 0
@@ -2556,6 +2653,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2580,6 +2678,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &167047107
Transform:
m_ObjectHideFlags: 0
@@ -2767,6 +2866,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -2857,17 +2957,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -2882,6 +2983,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -2896,9 +2998,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -2907,12 +3011,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &214093414
GameObject:
m_ObjectHideFlags: 0
@@ -2956,9 +3072,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &214093417
MeshRenderer:
@@ -2975,6 +3091,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2999,6 +3116,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &214093418
MeshFilter:
m_ObjectHideFlags: 0
@@ -3068,6 +3186,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3092,6 +3211,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &225496980
MeshFilter:
m_ObjectHideFlags: 0
@@ -3273,6 +3393,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -3363,17 +3484,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -3388,6 +3510,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -3402,9 +3525,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -3413,12 +3538,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &265609860
GameObject:
m_ObjectHideFlags: 0
@@ -3474,6 +3611,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3498,6 +3636,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &265609863
Transform:
m_ObjectHideFlags: 0
@@ -3567,6 +3706,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3591,6 +3731,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &275760672
Transform:
m_ObjectHideFlags: 0
@@ -3674,6 +3815,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3698,6 +3840,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &318085184
GameObject:
m_ObjectHideFlags: 0
@@ -3741,9 +3884,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &318085187
MeshRenderer:
@@ -3760,6 +3903,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3784,6 +3928,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &318085188
MeshFilter:
m_ObjectHideFlags: 0
@@ -3849,6 +3994,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3873,6 +4019,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &322748704
Transform:
m_ObjectHideFlags: 0
@@ -3942,6 +4089,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -3966,6 +4114,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &323809367
Transform:
m_ObjectHideFlags: 0
@@ -4023,9 +4172,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &335810560
MeshRenderer:
@@ -4042,6 +4191,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -4066,6 +4216,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &335810561
MeshFilter:
m_ObjectHideFlags: 0
@@ -4129,6 +4280,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -4153,6 +4305,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &350477504
Transform:
m_ObjectHideFlags: 0
@@ -4340,6 +4493,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -4430,17 +4584,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -4455,6 +4610,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -4469,9 +4625,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -4480,12 +4638,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &410583931
GameObject:
m_ObjectHideFlags: 0
@@ -4547,6 +4717,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -4571,6 +4742,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &410583935
MeshFilter:
m_ObjectHideFlags: 0
@@ -4752,6 +4924,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -4842,17 +5015,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -4867,6 +5041,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -4881,9 +5056,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -4892,12 +5069,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &433309750
GameObject:
m_ObjectHideFlags: 0
@@ -4959,6 +5148,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -4983,6 +5173,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &433309754
MeshFilter:
m_ObjectHideFlags: 0
@@ -5060,6 +5251,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5084,6 +5276,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &451336651
GameObject:
m_ObjectHideFlags: 0
@@ -5145,6 +5338,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5169,6 +5363,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &451336655
MeshFilter:
m_ObjectHideFlags: 0
@@ -5220,9 +5415,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &466757110
MeshRenderer:
@@ -5239,6 +5434,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5263,6 +5459,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &466757111
MeshFilter:
m_ObjectHideFlags: 0
@@ -5318,6 +5515,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5342,6 +5540,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &474425942
MeshFilter:
m_ObjectHideFlags: 0
@@ -5421,6 +5620,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5445,6 +5645,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &497040035
Transform:
m_ObjectHideFlags: 0
@@ -5530,6 +5731,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5554,6 +5756,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &502626299
GameObject:
m_ObjectHideFlags: 0
@@ -5615,6 +5818,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5639,6 +5843,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &502626303
MeshFilter:
m_ObjectHideFlags: 0
@@ -5820,6 +6025,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -5910,17 +6116,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -5935,6 +6142,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -5949,9 +6157,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -5960,12 +6170,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &583448485
GameObject:
m_ObjectHideFlags: 0
@@ -6009,9 +6231,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &583448488
MeshRenderer:
@@ -6028,6 +6250,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -6052,6 +6275,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &583448489
MeshFilter:
m_ObjectHideFlags: 0
@@ -6107,6 +6331,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -6131,6 +6356,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &591089169
MeshFilter:
m_ObjectHideFlags: 0
@@ -6326,6 +6552,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -6416,17 +6643,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -6441,6 +6669,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -6455,9 +6684,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -6466,12 +6697,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &610798095
GameObject:
m_ObjectHideFlags: 0
@@ -6533,6 +6776,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -6557,6 +6801,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &610798099
MeshFilter:
m_ObjectHideFlags: 0
@@ -6620,6 +6865,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -6644,6 +6890,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &611714892
Transform:
m_ObjectHideFlags: 0
@@ -6831,6 +7078,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -6921,17 +7169,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -6946,6 +7195,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -6960,9 +7210,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -6971,12 +7223,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &668861981
GameObject:
m_ObjectHideFlags: 0
@@ -7166,11 +7430,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Version: 5
- directionalIntensity: 3.1415927
- punctualIntensity: 600
- areaIntensity: 200
- lightLayers: 1
+ m_Version: 11
+ m_ObsoleteShadowResolutionTier: 1
+ m_ObsoleteUseShadowQualitySettings: 0
+ m_ObsoleteCustomShadowResolution: 512
+ m_ObsoleteContactShadows: 0
+ m_PointlightHDType: 0
+ m_SpotLightShape: 0
+ m_AreaLightShape: 0
m_Intensity: 3.1415927
m_EnableSpotReflector: 0
m_LuxAtDistance: 1
@@ -7182,12 +7449,11 @@ MonoBehaviour:
m_AffectDiffuse: 1
m_AffectSpecular: 1
m_NonLightmappedOnly: 0
- m_LightTypeExtent: 0
- m_SpotLightShape: 0
m_ShapeWidth: 0.5
m_ShapeHeight: 0.5
m_AspectRatio: 1
m_ShapeRadius: 0
+ m_SoftnessScale: 1
m_UseCustomSpotLightShadowCone: 0
m_CustomSpotLightShadowCone: 30
m_MaxSmoothness: 0.99
@@ -7198,7 +7464,21 @@ MonoBehaviour:
m_UseScreenSpaceShadows: 0
m_InteractsWithSky: 1
m_AngularDiameter: 0
+ m_FlareSize: 2
+ m_FlareTint: {r: 1, g: 1, b: 1, a: 1}
+ m_FlareFalloff: 4
+ m_SurfaceTexture: {fileID: 0}
+ m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1}
m_Distance: 150000000
+ m_UseRayTracedShadows: 0
+ m_NumRayTracingSamples: 4
+ m_FilterTracedShadow: 1
+ m_FilterSizeTraced: 16
+ m_SunLightConeAngle: 0.5
+ m_LightShadowRadius: 0.5
+ m_SemiTransparentShadow: 0
+ m_ColorShadow: 1
+ m_DistanceBasedFiltering: 0
m_EvsmExponent: 15
m_EvsmLightLeakBias: 0
m_EvsmVarianceBias: 0.00001
@@ -7206,24 +7486,31 @@ MonoBehaviour:
m_LightlayersMask: 1
m_LinkShadowLayers: 1
m_ShadowNearPlane: 0.1
- m_ShadowSoftness: 0.5
m_BlockerSampleCount: 24
m_FilterSampleCount: 16
- m_MinFilterSize: 0.00001
+ m_MinFilterSize: 0.01
m_KernelSize: 5
m_LightAngle: 1
m_MaxDepthBias: 0.001
- m_ShadowResolutionTier: 1
- m_UseShadowQualitySettings: 0
- m_CustomShadowResolution: 512
+ m_ShadowResolution:
+ m_Override: 512
+ m_UseOverride: 1
+ m_Level: 1
m_ShadowDimmer: 1
m_VolumetricShadowDimmer: 1
m_ShadowFadeDistance: 10000
- m_ContactShadows: 0
+ m_UseContactShadow:
+ m_Override: 0
+ m_UseOverride: 1
+ m_Level: 0
+ m_RayTracedContactShadow: 0
m_ShadowTint: {r: 0, g: 0, b: 0, a: 1}
+ m_PenumbraTint: 0
m_NormalBias: 0.75
- m_ConstantBias: 0.15
+ m_SlopeBias: 0.5
m_ShadowUpdateMode: 0
+ m_BarnDoorAngle: 90
+ m_BarnDoorLength: 0.05
m_ShadowCascadeRatios:
- 0.05
- 0.2
@@ -7240,6 +7527,8 @@ MonoBehaviour:
useVolumetric: 1
featuresFoldout: 1
showAdditionalSettings: 0
+ m_AreaLightEmissiveMeshShadowCastingMode: 0
+ m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0
--- !u!1 &696014281
GameObject:
m_ObjectHideFlags: 0
@@ -7295,6 +7584,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -7319,6 +7609,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &696014284
Transform:
m_ObjectHideFlags: 0
@@ -7394,6 +7685,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -7418,6 +7710,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &705745959
MeshFilter:
m_ObjectHideFlags: 0
@@ -7487,6 +7780,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -7511,6 +7805,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &706354889
MeshFilter:
m_ObjectHideFlags: 0
@@ -7576,6 +7871,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -7600,6 +7896,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &723713429
Transform:
m_ObjectHideFlags: 0
@@ -7787,6 +8084,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -7877,17 +8175,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -7902,6 +8201,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -7916,9 +8216,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -7927,12 +8229,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &738453219
GameObject:
m_ObjectHideFlags: 0
@@ -7976,9 +8290,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &738453222
MeshRenderer:
@@ -7995,6 +8309,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -8019,6 +8334,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &738453223
MeshFilter:
m_ObjectHideFlags: 0
@@ -8096,6 +8412,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -8120,6 +8437,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &761290108
GameObject:
m_ObjectHideFlags: 0
@@ -8181,6 +8499,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -8205,6 +8524,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &761290112
MeshFilter:
m_ObjectHideFlags: 0
@@ -8386,6 +8706,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -8476,17 +8797,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -8501,6 +8823,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -8515,9 +8838,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -8526,12 +8851,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!21 &777732689
Material:
serializedVersion: 6
@@ -8705,6 +9042,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -8795,17 +9133,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -8820,6 +9159,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -8834,9 +9174,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -8845,12 +9187,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &799881712
GameObject:
m_ObjectHideFlags: 0
@@ -8912,6 +9266,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -8936,6 +9291,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &799881716
MeshFilter:
m_ObjectHideFlags: 0
@@ -9013,6 +9369,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -9037,6 +9394,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &822023385
GameObject:
m_ObjectHideFlags: 0
@@ -9084,6 +9442,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -9108,6 +9467,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &822023388
MeshFilter:
m_ObjectHideFlags: 0
@@ -9199,6 +9559,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -9223,6 +9584,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &840064229
GameObject:
m_ObjectHideFlags: 0
@@ -9284,6 +9646,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -9308,6 +9671,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &840064233
MeshFilter:
m_ObjectHideFlags: 0
@@ -9377,6 +9741,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -9401,6 +9766,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &842240211
MeshFilter:
m_ObjectHideFlags: 0
@@ -9464,6 +9830,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -9488,6 +9855,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &856014138
Transform:
m_ObjectHideFlags: 0
@@ -9563,6 +9931,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -9587,6 +9956,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &865144764
MeshFilter:
m_ObjectHideFlags: 0
@@ -9768,6 +10138,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -9858,17 +10229,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -9883,6 +10255,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -9897,9 +10270,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -9908,12 +10283,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &936093829
GameObject:
m_ObjectHideFlags: 0
@@ -9957,9 +10344,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &936093832
MeshRenderer:
@@ -9976,6 +10363,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -10000,6 +10388,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &936093833
MeshFilter:
m_ObjectHideFlags: 0
@@ -10063,6 +10452,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -10087,6 +10477,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &970190522
Transform:
m_ObjectHideFlags: 0
@@ -10172,6 +10563,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -10196,6 +10588,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &980233703
GameObject:
m_ObjectHideFlags: 0
@@ -10251,6 +10644,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -10275,6 +10669,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &980233706
Transform:
m_ObjectHideFlags: 0
@@ -10462,6 +10857,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -10552,17 +10948,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -10577,6 +10974,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -10591,9 +10989,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -10602,12 +11002,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1003179268
GameObject:
m_ObjectHideFlags: 0
@@ -10669,6 +11081,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -10693,6 +11106,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1003179272
MeshFilter:
m_ObjectHideFlags: 0
@@ -10874,6 +11288,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -10964,17 +11379,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -10989,6 +11405,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -11003,9 +11420,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -11014,12 +11433,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1020602144
GameObject:
m_ObjectHideFlags: 0
@@ -11081,6 +11512,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -11105,6 +11537,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1020602148
MeshFilter:
m_ObjectHideFlags: 0
@@ -11182,6 +11615,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -11206,6 +11640,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1056248094
GameObject:
m_ObjectHideFlags: 0
@@ -11275,6 +11710,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -11299,6 +11735,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!21 &1082360504
Material:
serializedVersion: 6
@@ -11472,6 +11909,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -11562,17 +12000,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -11587,6 +12026,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -11601,9 +12041,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -11612,12 +12054,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1082854018
GameObject:
m_ObjectHideFlags: 0
@@ -11679,6 +12133,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -11703,6 +12158,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1082854022
MeshFilter:
m_ObjectHideFlags: 0
@@ -11766,6 +12222,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -11790,6 +12247,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &1100767636
Transform:
m_ObjectHideFlags: 0
@@ -11977,6 +12435,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -12067,17 +12526,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -12092,6 +12552,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -12106,9 +12567,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -12117,12 +12580,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1110235904
GameObject:
m_ObjectHideFlags: 0
@@ -12184,6 +12659,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -12208,6 +12684,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1110235908
MeshFilter:
m_ObjectHideFlags: 0
@@ -12285,6 +12762,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -12309,6 +12787,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1130594298
GameObject:
m_ObjectHideFlags: 0
@@ -12352,9 +12831,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1130594301
MeshRenderer:
@@ -12371,6 +12850,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -12395,6 +12875,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1130594302
MeshFilter:
m_ObjectHideFlags: 0
@@ -12458,6 +12939,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -12482,6 +12964,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &1150080096
Transform:
m_ObjectHideFlags: 0
@@ -12551,6 +13034,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -12575,6 +13059,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &1159515358
Transform:
m_ObjectHideFlags: 0
@@ -12694,6 +13179,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -12718,6 +13204,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1201919807
MeshFilter:
m_ObjectHideFlags: 0
@@ -12899,6 +13386,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -12989,17 +13477,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -13014,6 +13503,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -13028,9 +13518,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -13039,12 +13531,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 2, g: 2, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1237308185
GameObject:
m_ObjectHideFlags: 0
@@ -13106,6 +13610,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -13130,6 +13635,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1237308189
MeshFilter:
m_ObjectHideFlags: 0
@@ -13311,6 +13817,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -13401,17 +13908,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -13426,6 +13934,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -13440,9 +13949,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -13451,12 +13962,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1258990983
GameObject:
m_ObjectHideFlags: 0
@@ -13518,6 +14041,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -13542,6 +14066,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1258990987
MeshFilter:
m_ObjectHideFlags: 0
@@ -13619,6 +14144,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -13643,6 +14169,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1288075099
GameObject:
m_ObjectHideFlags: 0
@@ -13714,6 +14241,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -13738,6 +14266,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1322064150
GameObject:
m_ObjectHideFlags: 0
@@ -13793,6 +14322,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -13817,6 +14347,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &1322064153
Transform:
m_ObjectHideFlags: 0
@@ -13838,11 +14369,21 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- - target: {fileID: 6004892619064504655, guid: adc7a3141c583ce49b9022be98bd5d96,
+ - target: {fileID: 198941061589059314, guid: adc7a3141c583ce49b9022be98bd5d96,
type: 3}
- propertyPath: m_Name
- value: BrokenTestText
+ propertyPath: m_CharacterSize
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 2366749451762349873, guid: adc7a3141c583ce49b9022be98bd5d96,
+ type: 3}
+ propertyPath: m_Enabled
+ value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 2366749451762349873, guid: adc7a3141c583ce49b9022be98bd5d96,
+ type: 3}
+ propertyPath: targetCamera
+ value:
+ objectReference: {fileID: 75293432}
- target: {fileID: 5489785850083597078, guid: adc7a3141c583ce49b9022be98bd5d96,
type: 3}
propertyPath: m_LocalPosition.x
@@ -13913,21 +14454,11 @@ PrefabInstance:
propertyPath: m_LocalScale.z
value: 0.59329414
objectReference: {fileID: 0}
- - target: {fileID: 198941061589059314, guid: adc7a3141c583ce49b9022be98bd5d96,
- type: 3}
- propertyPath: m_CharacterSize
- value: 1
- objectReference: {fileID: 0}
- - target: {fileID: 2366749451762349873, guid: adc7a3141c583ce49b9022be98bd5d96,
+ - target: {fileID: 6004892619064504655, guid: adc7a3141c583ce49b9022be98bd5d96,
type: 3}
- propertyPath: m_Enabled
- value: 0
+ propertyPath: m_Name
+ value: BrokenTestText
objectReference: {fileID: 0}
- - target: {fileID: 2366749451762349873, guid: adc7a3141c583ce49b9022be98bd5d96,
- type: 3}
- propertyPath: targetCamera
- value:
- objectReference: {fileID: 75293432}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: adc7a3141c583ce49b9022be98bd5d96, type: 3}
--- !u!1 &1369571295
@@ -13985,6 +14516,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -14009,6 +14541,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &1369571298
Transform:
m_ObjectHideFlags: 0
@@ -14084,6 +14617,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -14108,6 +14642,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1390785807
MeshFilter:
m_ObjectHideFlags: 0
@@ -14289,6 +14824,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -14379,17 +14915,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -14404,6 +14941,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -14418,9 +14956,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -14429,12 +14969,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1418023247
GameObject:
m_ObjectHideFlags: 0
@@ -14504,6 +15056,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -14528,6 +15081,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1426059128
GameObject:
m_ObjectHideFlags: 0
@@ -14589,6 +15143,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -14613,6 +15168,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1426059132
MeshFilter:
m_ObjectHideFlags: 0
@@ -14682,6 +15238,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -14706,6 +15263,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1426758647
MeshFilter:
m_ObjectHideFlags: 0
@@ -14775,6 +15333,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -14799,6 +15358,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1439520866
MeshFilter:
m_ObjectHideFlags: 0
@@ -14868,6 +15428,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -14892,6 +15453,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1461010173
MeshFilter:
m_ObjectHideFlags: 0
@@ -15073,6 +15635,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -15163,17 +15726,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -15188,6 +15752,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -15202,9 +15767,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -15213,12 +15780,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1498536033
GameObject:
m_ObjectHideFlags: 0
@@ -15274,6 +15853,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -15298,6 +15878,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &1498536036
Transform:
m_ObjectHideFlags: 0
@@ -15485,6 +16066,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -15575,17 +16157,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -15600,6 +16183,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -15614,9 +16198,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -15625,12 +16211,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1508597291
GameObject:
m_ObjectHideFlags: 0
@@ -15674,9 +16272,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1508597294
MeshRenderer:
@@ -15693,6 +16291,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -15717,6 +16316,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1508597295
MeshFilter:
m_ObjectHideFlags: 0
@@ -15768,9 +16368,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1509512978
MeshRenderer:
@@ -15787,6 +16387,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -15811,6 +16412,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1509512979
MeshFilter:
m_ObjectHideFlags: 0
@@ -15992,6 +16594,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -16082,17 +16685,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -16107,6 +16711,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -16121,9 +16726,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -16132,12 +16739,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!21 &1582081110
Material:
serializedVersion: 6
@@ -16311,6 +16930,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -16401,17 +17021,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -16426,6 +17047,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -16440,9 +17062,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -16451,12 +17075,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1613179979
GameObject:
m_ObjectHideFlags: 0
@@ -16512,6 +17148,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -16536,6 +17173,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &1613179982
Transform:
m_ObjectHideFlags: 0
@@ -16605,6 +17243,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -16629,6 +17268,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &1628155542
Transform:
m_ObjectHideFlags: 0
@@ -16686,9 +17326,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1657802540
MeshRenderer:
@@ -16705,6 +17345,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -16729,6 +17370,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1657802541
MeshFilter:
m_ObjectHideFlags: 0
@@ -16910,6 +17552,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -17000,17 +17643,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -17025,6 +17669,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -17039,9 +17684,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -17050,12 +17697,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1680095224
GameObject:
m_ObjectHideFlags: 0
@@ -17125,6 +17784,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -17149,6 +17809,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1693924828
GameObject:
m_ObjectHideFlags: 0
@@ -17192,9 +17853,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1693924831
MeshRenderer:
@@ -17211,6 +17872,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -17235,6 +17897,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1693924832
MeshFilter:
m_ObjectHideFlags: 0
@@ -17312,6 +17975,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -17336,6 +18000,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1752131080
GameObject:
m_ObjectHideFlags: 0
@@ -17405,6 +18070,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -17429,6 +18095,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1762925362
GameObject:
m_ObjectHideFlags: 0
@@ -17472,9 +18139,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1762925365
MeshRenderer:
@@ -17491,6 +18158,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -17515,6 +18183,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1762925366
MeshFilter:
m_ObjectHideFlags: 0
@@ -17696,6 +18365,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -17786,17 +18456,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -17811,6 +18482,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -17825,9 +18497,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -17836,12 +18510,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1786551326
GameObject:
m_ObjectHideFlags: 0
@@ -17903,6 +18589,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -17927,6 +18614,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1786551330
MeshFilter:
m_ObjectHideFlags: 0
@@ -18108,6 +18796,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -18198,17 +18887,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -18223,6 +18913,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -18237,9 +18928,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -18248,12 +18941,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!21 &1794769461
Material:
serializedVersion: 6
@@ -18427,6 +19132,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -18517,17 +19223,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -18542,6 +19249,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -18556,9 +19264,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -18567,12 +19277,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!21 &1806450501
Material:
serializedVersion: 6
@@ -18746,6 +19468,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -18836,17 +19559,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -18861,6 +19585,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -18875,9 +19600,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -18886,12 +19613,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!21 &1806901691
Material:
serializedVersion: 6
@@ -19065,6 +19804,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -19155,17 +19895,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -19180,6 +19921,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -19194,9 +19936,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -19205,12 +19949,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1822534184
GameObject:
m_ObjectHideFlags: 0
@@ -19272,6 +20028,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -19296,6 +20053,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1822534188
MeshFilter:
m_ObjectHideFlags: 0
@@ -19477,6 +20235,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -19567,17 +20326,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -19592,6 +20352,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -19606,9 +20367,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -19617,12 +20380,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!21 &1847923393
Material:
serializedVersion: 6
@@ -19796,6 +20571,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -19886,17 +20662,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -19911,6 +20688,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -19925,9 +20703,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -19936,12 +20716,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1852201115
GameObject:
m_ObjectHideFlags: 0
@@ -20011,6 +20803,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -20035,6 +20828,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!21 &1865601234
Material:
serializedVersion: 6
@@ -20208,6 +21002,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -20298,17 +21093,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -20323,6 +21119,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -20337,9 +21134,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -20348,12 +21147,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!21 &1888583710
Material:
serializedVersion: 6
@@ -20527,6 +21338,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -20617,17 +21429,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -20642,6 +21455,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -20656,9 +21470,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -20667,12 +21483,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!21 &1894177490
Material:
serializedVersion: 6
@@ -20846,6 +21674,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -20936,17 +21765,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -20961,6 +21791,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -20975,9 +21806,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -20986,12 +21819,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1894567276
GameObject:
m_ObjectHideFlags: 0
@@ -21061,6 +21906,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -21085,6 +21931,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1909660569
GameObject:
m_ObjectHideFlags: 0
@@ -21146,6 +21993,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -21170,6 +22018,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1909660573
MeshFilter:
m_ObjectHideFlags: 0
@@ -21233,6 +22082,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -21257,6 +22107,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &1916000110
Transform:
m_ObjectHideFlags: 0
@@ -21332,6 +22183,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -21356,6 +22208,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1919108762
MeshFilter:
m_ObjectHideFlags: 0
@@ -21537,6 +22390,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -21627,17 +22481,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -21652,6 +22507,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -21666,9 +22522,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -21677,12 +22535,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 5, g: 5, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &1943596800
GameObject:
m_ObjectHideFlags: 0
@@ -21814,6 +22684,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -21838,6 +22709,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &2011602049
MeshFilter:
m_ObjectHideFlags: 0
@@ -21915,6 +22787,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -21939,6 +22812,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &2022497119
GameObject:
m_ObjectHideFlags: 0
@@ -21996,6 +22870,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -22020,6 +22895,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &2022497122
Transform:
m_ObjectHideFlags: 0
@@ -22089,6 +22965,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -22113,6 +22990,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &2026519736
Transform:
m_ObjectHideFlags: 0
@@ -22188,6 +23066,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -22212,6 +23091,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &2066681238
MeshFilter:
m_ObjectHideFlags: 0
@@ -22393,6 +23273,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -22444,7 +23325,7 @@ Material:
- _EnableGeometricSpecularAA: 0
- _EnableSpecularOcclusion: 0
- _EnergyConservingSpecularColor: 1
- - _Flags: 8
+ - _Flags: 0
- _HdrpVersion: 2
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
@@ -22483,17 +23364,18 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- - _StencilRef: 2
- - _StencilRefDepth: 16
+ - _StencilRef: 0
+ - _StencilRefDepth: 8
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- - _StencilRefMV: 144
- - _StencilWriteMask: 3
- - _StencilWriteMaskDepth: 48
+ - _StencilRefMV: 40
+ - _StencilWriteMask: 6
+ - _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- - _StencilWriteMaskMV: 176
+ - _StencilWriteMaskMV: 40
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@@ -22508,6 +23390,7 @@ Material:
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
+ - _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
@@ -22522,9 +23405,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -22533,12 +23418,24 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 2, g: 2, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
--- !u!1 &2103592705
GameObject:
m_ObjectHideFlags: 0
@@ -22608,6 +23505,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -22632,6 +23530,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &2111968800
GameObject:
m_ObjectHideFlags: 0
@@ -22689,6 +23588,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -22713,6 +23613,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &2111968803
Transform:
m_ObjectHideFlags: 0
@@ -22798,6 +23699,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -22822,6 +23724,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &2138308295
GameObject:
m_ObjectHideFlags: 0
@@ -22865,9 +23768,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &2138308298
MeshRenderer:
@@ -22884,6 +23787,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -22908,6 +23812,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &2138308299
MeshFilter:
m_ObjectHideFlags: 0
@@ -22971,6 +23876,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -22995,6 +23901,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &2147273450
Transform:
m_ObjectHideFlags: 0
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_aniso/AxF_aniso.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_aniso/AxF_aniso.mat
index 6bb9e6578a4..214bc70eef5 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_aniso/AxF_aniso.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_aniso/AxF_aniso.mat
@@ -173,6 +173,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -263,6 +264,7 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- _StencilRef: 0
- _StencilRefDepth: 8
@@ -303,9 +305,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -314,6 +318,17 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 2, g: 2, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_displacement/AxF_displacement.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_displacement/AxF_displacement.mat
index 51ad207f391..97fef1ed689 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_displacement/AxF_displacement.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_displacement/AxF_displacement.mat
@@ -173,6 +173,7 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
+ - _AlphaToMask: 0
- _Anisotropy: 0
- _AxF_BRDFType: 0
- _BlendMode: 0
@@ -224,7 +225,7 @@ Material:
- _EnableGeometricSpecularAA: 0
- _EnableSpecularOcclusion: 0
- _EnergyConservingSpecularColor: 1
- - _Flags: 8
+ - _Flags: 0
- _HdrpVersion: 2
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
@@ -263,6 +264,7 @@ Material:
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
+ - _SpecularOcclusionMode: 1
- _SrcBlend: 1
- _StencilRef: 0
- _StencilRefDepth: 8
@@ -303,9 +305,11 @@ Material:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
@@ -314,6 +318,17 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 2, g: 2, b: 0, a: 0}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9402_AlphaToMask/M_HDRP_AxF.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9402_AlphaToMask/M_HDRP_AxF.mat
index 8716badcf05..24d742d736c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9402_AlphaToMask/M_HDRP_AxF.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9402_AlphaToMask/M_HDRP_AxF.mat
@@ -253,7 +253,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SVBRDF_AlphaMap:
- m_Texture: {fileID: 2800000, guid: 3f9313f68c2869648b020663f29c8420, type: 3}
+ m_Texture: {fileID: 2800000, guid: ba79e8f27cb96c4478d73e1dc76663a6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SVBRDF_AnisoRotationMap:
@@ -366,7 +366,7 @@ Material:
- _ATDistance: 1
- _AddPrecomputedVelocity: 0
- _AlbedoAffectEmissive: 0
- - _AlphaCutoff: 0.8
+ - _AlphaCutoff: 0.3
- _AlphaCutoffEnable: 1
- _AlphaCutoffPostpass: 0.5
- _AlphaCutoffPrepass: 0.5
@@ -389,7 +389,7 @@ Material:
- _CoatMask: 0
- _CullMode: 2
- _CullModeForward: 2
- - _Cutoff: 0.8
+ - _Cutoff: 0.3
- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
- _DetailAlbedoScale0: 1
@@ -659,9 +659,11 @@ Material:
- _BaseColorMap0_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0}
+ - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 0}
- _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 0}
- _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 0}
+ - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DiffusionProfileAsset0: {r: 0, g: 0, b: 0, a: 0}
@@ -674,6 +676,17 @@ Material:
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
+ - _Material_SO: {r: 0.34, g: 0.08, b: 0.4, a: 0.4}
+ - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0}
+ - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _ThicknessRemap0: {r: 0, g: 1, b: 0, a: 0}
diff --git a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/9402_AlphaToMask-HDRP.png b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/9402_AlphaToMask-HDRP.png
index 800dd6b81de..66ee898e58c 100644
--- a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/9402_AlphaToMask-HDRP.png
+++ b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/9402_AlphaToMask-HDRP.png
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:3cce4cb6f9b48c4900c33d9b16a9fb61ea4fd51d08ca4b5c0065c3c702e17117
-size 68432
+oid sha256:e61b9de9246747a653384cebc7d627c54d78748f6b2f8766a1bef06055fb6c3d
+size 75551
diff --git a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png
index 800dd6b81de..66ee898e58c 100644
--- a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png
+++ b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:3cce4cb6f9b48c4900c33d9b16a9fb61ea4fd51d08ca4b5c0065c3c702e17117
-size 68432
+oid sha256:e61b9de9246747a653384cebc7d627c54d78748f6b2f8766a1bef06055fb6c3d
+size 75551
diff --git a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png.meta b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png.meta
index 6a61c254e3f..7f3fbca6120 100644
--- a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png.meta
+++ b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 84202c8fc56205d4bac754f3572e06ce
+guid: 8f39f669f45841f48b4f6afd33172e4f
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
diff --git a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/9402_AlphaToMask-HDRP.png b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/9402_AlphaToMask-HDRP.png
index 98a9d2c90e8..66ee898e58c 100644
--- a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/9402_AlphaToMask-HDRP.png
+++ b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/9402_AlphaToMask-HDRP.png
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:5a762cd1cde48c6c7118b790eae498b05e0c798d92ebc3ab57ba549a2908f59a
-size 75678
+oid sha256:e61b9de9246747a653384cebc7d627c54d78748f6b2f8766a1bef06055fb6c3d
+size 75551
diff --git a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/9402_AlphaToMask-HDRP.png b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/9402_AlphaToMask-HDRP.png
index 1b4e79cb89a..66ee898e58c 100644
--- a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/9402_AlphaToMask-HDRP.png
+++ b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/9402_AlphaToMask-HDRP.png
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:8a360f044c717651e8db10f368956f82df05ada457311dedfd8c5010edcee680
-size 69271
+oid sha256:e61b9de9246747a653384cebc7d627c54d78748f6b2f8766a1bef06055fb6c3d
+size 75551
diff --git a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/9402_AlphaToMask-HDRP.png b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/9402_AlphaToMask-HDRP.png
index 800dd6b81de..66ee898e58c 100644
--- a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/9402_AlphaToMask-HDRP.png
+++ b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/9402_AlphaToMask-HDRP.png
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:3cce4cb6f9b48c4900c33d9b16a9fb61ea4fd51d08ca4b5c0065c3c702e17117
-size 68432
+oid sha256:e61b9de9246747a653384cebc7d627c54d78748f6b2f8766a1bef06055fb6c3d
+size 75551
diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md
index c8e81fd870a..4652d9a2fef 100644
--- a/com.unity.render-pipelines.high-definition/CHANGELOG.md
+++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md
@@ -120,6 +120,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added support for Depth of Field in path tracing (by sampling the lens aperture).
- Added an API in HDRP to override the camera within the rendering of a frame (mainly for custom pass).
- Added a function (HDRenderPipeline.ResetRTHandleReferenceSize) to reset the reference size of RTHandle systems.
+- Added support for AxF measurements importing into texture resources tilings.
### Fixed
- Fix when rescale probe all direction below zero (1219246)
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md b/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md
index 5a346878a38..116b81ce63b 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md
@@ -58,8 +58,7 @@ Note: The AxF Importer imports every Texture as half float, linear, sRGB gamut (
| **Property** | **Description** |
| --------------------- | ------------------------------------------------------------ |
-| **Material Tiling U** | Sets the tile rate along the x-axis for every Texture in the **Surface Inputs** section. HDRP uses this value to tile the Textures along the x-axis of the Material’s surface, in object space. |
-| **Material Tiling V** | Sets the tile rate along the y-axis for every Texture in the **Surface Inputs** section. HDRP uses this value to tile the Textures along the y-axis of the Material’s surface, in object space. |
+| **Main Tiling & Offset** | Sets the tiling rate (xy) and offsets (zw) for every Texture in the **Surface Inputs** section. HDRP uses these values to tile the Textures along the xy-axes of the Material’s surface, in the object's tangent space. Each texture property can also specify additional tiling and offset values that are applied on top of these main values (Texture property-specific tiling rates are multiplied and offsets are added to the main values set here) |
| **BRDF Type** | Controls the main AxF Material representation.
• **SVBRDF**: For information on the properties Unity makes visible when you select this option, see [BRDF Type - SVBRDF](#SVBRDF).
•**CAR_PAINT**: For information on the properties Unity makes visible when you select this option, see [BRDF Type - CAR_PAINT](#CAR_PAINT). |
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs
index 5b1949e661c..8eb4b33413a 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs
@@ -113,10 +113,23 @@ enum SvbrdfFresnelVariant
/////////////////////////////////////////////////////////////////////////////////////////////////
// Generic Parameters
- static string m_MaterialTilingUText = "_MaterialTilingU";
- MaterialProperty m_MaterialTilingU;
- static string m_MaterialTilingVText = "_MaterialTilingV";
- MaterialProperty m_MaterialTilingV;
+
+ MaterialProperty m_MaterialTilingOffset = null;
+ MaterialProperty m_DiffuseColorMapST = null;
+ MaterialProperty m_SpecularColorMapST = null;
+ MaterialProperty m_NormalMapST = null;
+ MaterialProperty m_SpecularLobeMapST = null;
+ MaterialProperty m_AlphaMapST = null;
+ MaterialProperty m_FresnelMapST = null;
+ MaterialProperty m_AnisoRotationMapST = null;
+ MaterialProperty m_HeightMapST = null;
+ MaterialProperty m_ClearcoatColorMapST = null;
+ MaterialProperty m_ClearcoatNormalMapST = null;
+ MaterialProperty m_ClearcoatIORMapST = null;
+ MaterialProperty m_CarPaint2_BTFFlakeMapST = null;
+
+ static string tilingOffsetPropNameSuffix = "_SO";
+ static string m_MaterialTilingOffsetText = "_Material_SO";
static string m_AxF_BRDFTypeText = "_AxF_BRDFType";
MaterialProperty m_AxF_BRDFType = null;
@@ -179,9 +192,6 @@ enum SvbrdfFresnelVariant
static string m_CarPaint2_BTFFlakeMapScaleText = "_CarPaint2_BTFFlakeMapScale";
MaterialProperty m_CarPaint2_BTFFlakeMapScale;
- static string m_CarPaint2_FlakeTilingText = "_CarPaint2_FlakeTiling";
- MaterialProperty m_CarPaint2_FlakeTiling;
-
static string m_CarPaint2_FlakeThetaFISliceLUTMapText = "_CarPaint2_FlakeThetaFISliceLUTMap";
MaterialProperty m_CarPaint2_FlakeThetaFISliceLUTMap;
@@ -224,8 +234,20 @@ public AxfSurfaceInputsUIBlock(Expandable expandableBit)
public override void LoadMaterialProperties()
{
- m_MaterialTilingU = FindProperty(m_MaterialTilingUText);
- m_MaterialTilingV = FindProperty(m_MaterialTilingVText);
+ m_MaterialTilingOffset = FindProperty(m_MaterialTilingOffsetText);
+
+ m_DiffuseColorMapST = FindProperty(m_DiffuseColorMapText + tilingOffsetPropNameSuffix);
+ m_SpecularColorMapST = FindProperty(m_SpecularColorMapText + tilingOffsetPropNameSuffix);
+ m_NormalMapST = FindProperty(m_NormalMapText + tilingOffsetPropNameSuffix);
+ m_SpecularLobeMapST = FindProperty(m_SpecularLobeMapText + tilingOffsetPropNameSuffix);
+ m_AlphaMapST = FindProperty(m_AlphaMapText + tilingOffsetPropNameSuffix);
+ m_FresnelMapST = FindProperty(m_FresnelMapText + tilingOffsetPropNameSuffix);
+ m_AnisoRotationMapST = FindProperty(m_AnisoRotationMapText + tilingOffsetPropNameSuffix);
+ m_HeightMapST = FindProperty(m_HeightMapText + tilingOffsetPropNameSuffix);
+ m_ClearcoatColorMapST = FindProperty(m_ClearcoatColorMapText + tilingOffsetPropNameSuffix);
+ m_ClearcoatNormalMapST = FindProperty(m_ClearcoatNormalMapText + tilingOffsetPropNameSuffix);
+ m_ClearcoatIORMapST = FindProperty(m_ClearcoatIORMapText + tilingOffsetPropNameSuffix);
+ m_CarPaint2_BTFFlakeMapST = FindProperty(m_CarPaint2_BTFFlakeMapText + tilingOffsetPropNameSuffix);
m_AxF_BRDFType = FindProperty(m_AxF_BRDFTypeText);
@@ -264,7 +286,6 @@ public override void LoadMaterialProperties()
m_CarPaint2_BRDFColorMapScale = FindProperty(m_CarPaint2_BRDFColorMapScaleText);
m_CarPaint2_BRDFColorMapUVScale = FindProperty(m_CarPaint2_BRDFColorMapUVScaleText);
m_CarPaint2_BTFFlakeMapScale = FindProperty(m_CarPaint2_BTFFlakeMapScaleText);
- m_CarPaint2_FlakeTiling = FindProperty(m_CarPaint2_FlakeTilingText);
m_CarPaint2_FlakeMaxThetaI = FindProperty(m_CarPaint2_FlakeMaxThetaIText);
m_CarPaint2_FlakeNumThetaF = FindProperty(m_CarPaint2_FlakeNumThetaFText);
@@ -323,8 +344,7 @@ public static void ExtractFlags(uint flags,
void DrawAxfSurfaceOptionsGUI()
{
- materialEditor.ShaderProperty(m_MaterialTilingU, "Material Tiling U");
- materialEditor.ShaderProperty(m_MaterialTilingV, "Material Tiling V");
+ materialEditor.ShaderProperty(m_MaterialTilingOffset, "Main Tiling & Offset");
AxfBrdfType AxF_BRDFType = (AxfBrdfType)m_AxF_BRDFType.floatValue;
AxF_BRDFType = (AxfBrdfType)EditorGUILayout.Popup("BRDF Type", (int)AxF_BRDFType, AxfBrdfTypeNames);
@@ -372,15 +392,15 @@ void DrawAxfSurfaceOptionsGUI()
}
// Regular maps
- materialEditor.TexturePropertySingleLine(Styles.diffuseColorMapText, m_DiffuseColorMap);
- materialEditor.TexturePropertySingleLine(Styles.specularColorMapText, m_SpecularColorMap);
- materialEditor.TexturePropertySingleLine(Styles.specularLobeMapText, m_SpecularLobeMap);
+ materialEditor.TexturePropertySingleLine(Styles.diffuseColorMapText, m_DiffuseColorMap, m_DiffuseColorMapST);
+ materialEditor.TexturePropertySingleLine(Styles.specularColorMapText, m_SpecularColorMap, m_SpecularColorMapST);
+ materialEditor.TexturePropertySingleLine(Styles.specularLobeMapText, m_SpecularLobeMap, m_SpecularLobeMapST);
m_SpecularLobeMapScale.floatValue = EditorGUILayout.FloatField(Styles.specularLobeMapScaleText, m_SpecularLobeMapScale.floatValue);
- materialEditor.TexturePropertySingleLine(Styles.fresnelMapText, m_FresnelMap);
- materialEditor.TexturePropertySingleLine(Styles.normalMapText, m_NormalMap);
+ materialEditor.TexturePropertySingleLine(Styles.fresnelMapText, m_FresnelMap, m_FresnelMapST);
+ materialEditor.TexturePropertySingleLine(Styles.normalMapText, m_NormalMap, m_NormalMapST);
// Alpha
- materialEditor.TexturePropertySingleLine(Styles.alphaMapText, m_AlphaMap);
+ materialEditor.TexturePropertySingleLine(Styles.alphaMapText, m_AlphaMap, m_AlphaMapST);
// Displacement
//TODO: unsupported for now
@@ -389,7 +409,7 @@ void DrawAxfSurfaceOptionsGUI()
if (useHeightMap)
{
++EditorGUI.indentLevel;
- materialEditor.TexturePropertySingleLine(Styles.heightMapText, m_HeightMap);
+ materialEditor.TexturePropertySingleLine(Styles.heightMapText, m_HeightMap, m_HeightMapST);
materialEditor.ShaderProperty(m_SVBRDF_HeightMapMaxMM, "Max Displacement (mm)");
--EditorGUI.indentLevel;
}
@@ -399,7 +419,7 @@ void DrawAxfSurfaceOptionsGUI()
if (anisotropy)
{
++EditorGUI.indentLevel;
- materialEditor.TexturePropertySingleLine(Styles.anisoRotationMapText, m_AnisoRotationMap);
+ materialEditor.TexturePropertySingleLine(Styles.anisoRotationMapText, m_AnisoRotationMap, m_AnisoRotationMapST);
--EditorGUI.indentLevel;
}
@@ -408,12 +428,12 @@ void DrawAxfSurfaceOptionsGUI()
if (clearcoat)
{
++EditorGUI.indentLevel;
- materialEditor.TexturePropertySingleLine(Styles.clearcoatColorMapText, m_ClearcoatColorMap);
- materialEditor.TexturePropertySingleLine(Styles.clearcoatNormalMapText, m_ClearcoatNormalMap);
+ materialEditor.TexturePropertySingleLine(Styles.clearcoatColorMapText, m_ClearcoatColorMap, m_ClearcoatColorMapST);
+ materialEditor.TexturePropertySingleLine(Styles.clearcoatNormalMapText, m_ClearcoatNormalMap, m_ClearcoatNormalMapST);
clearcoatRefraction = EditorGUILayout.Toggle("Enable Refraction", clearcoatRefraction);
// The IOR map is always required for the coat F0, while in the CAR_PAINT model, the IOR
// is given by a scalar value.
- materialEditor.TexturePropertySingleLine(Styles.clearcoatIORMapText, m_ClearcoatIORMap);
+ materialEditor.TexturePropertySingleLine(Styles.clearcoatIORMapText, m_ClearcoatIORMap, m_ClearcoatIORMapST);
--EditorGUI.indentLevel;
}
@@ -455,11 +475,11 @@ void DrawAxfSurfaceOptionsGUI()
}
- materialEditor.TexturePropertySingleLine(Styles.BTFFlakesMapText, m_CarPaint2_BTFFlakeMap);
+ //materialEditor.TexturePropertySingleLine(Styles.BTFFlakesMapText, m_CarPaint2_BTFFlakeMap, m_CarPaint2_BTFFlakeMapST);
+ materialEditor.TexturePropertySingleLine(Styles.BTFFlakesMapText, m_CarPaint2_BTFFlakeMap, m_CarPaint2_BTFFlakeMapST);
//EditorGUILayout.LabelField( "Texture Dimension = " + m_CarPaint_BTFFlakesMap_sRGB.textureDimension );
//EditorGUILayout.LabelField( "Texture Format = " + m_CarPaint_BTFFlakesMap_sRGB.textureValue. );
m_CarPaint2_BTFFlakeMapScale.floatValue = EditorGUILayout.FloatField(Styles.BTFFlakesMapScaleText, m_CarPaint2_BTFFlakeMapScale.floatValue);
- m_CarPaint2_FlakeTiling.floatValue = EditorGUILayout.FloatField(Styles.FlakesTilingText, m_CarPaint2_FlakeTiling.floatValue);
materialEditor.TexturePropertySingleLine(Styles.thetaFI_sliceLUTMapText, m_CarPaint2_FlakeThetaFISliceLUTMap);
@@ -480,7 +500,10 @@ void DrawAxfSurfaceOptionsGUI()
{
++EditorGUI.indentLevel;
// materialEditor.TexturePropertySingleLine( Styles.clearcoatColorMapText, m_ClearcoatColorMap );
- materialEditor.TexturePropertySingleLine(Styles.clearcoatNormalMapText, m_ClearcoatNormalMap);
+ //materialEditor.TexturePropertySingleLine(Styles.clearcoatNormalMapText, m_ClearcoatNormalMap);
+ materialEditor.TexturePropertySingleLine(Styles.clearcoatNormalMapText, m_ClearcoatNormalMap, m_ClearcoatNormalMapST);
+ //materialEditor.TexturePropertySingleLine(Styles.clearcoatNormalMapText, m_ClearcoatNormalMap, m_ClearcoatNormalMapST);
+
// materialEditor.TexturePropertySingleLine( Styles.clearcoatIORMapText, m_ClearcoatIORMap );
m_CarPaint2_ClearcoatIOR.floatValue = EditorGUILayout.FloatField(Styles.CarPaintIORText, m_CarPaint2_ClearcoatIOR.floatValue);
--EditorGUI.indentLevel;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader
index 8590a6b6cb8..773e56a909d 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader
@@ -7,8 +7,21 @@ Shader "HDRP/AxF"
/////////////////////////////////////////////////////////////////////////////
// General Parameters
- _MaterialTilingU( "Material U Tiling", Float ) = 1
- _MaterialTilingV( "Material V Tiling", Float ) = 1
+
+ // Tilings and offsets
+ _Material_SO( "Main Material Tiling & Offset", Vector) = (1, 1, 0, 0)
+ _SVBRDF_DiffuseColorMap_SO( "_SVBRDF_DiffuseColorMap Tiling & Offset", Vector) = (1, 1, 0, 0)
+ _SVBRDF_SpecularColorMap_SO( "_SVBRDF_SpecularColorMap Tiling & Offset", Vector) = (1, 1, 0, 0)
+ _SVBRDF_NormalMap_SO( "_SVBRDF_NormalMap Tiling & Offset", Vector) = (1, 1, 0, 0)
+ _SVBRDF_SpecularLobeMap_SO( "_SVBRDF_SpecularLobeMap Tiling & Offset", Vector) = (1, 1, 0, 0)
+ _SVBRDF_AlphaMap_SO( "_SVBRDF_AlphaMap Tiling & Offset", Vector) = (1, 1, 0, 0)
+ _SVBRDF_FresnelMap_SO( "_SVBRDF_FresnelMap Tiling & Offset", Vector) = (1, 1, 0, 0)
+ _SVBRDF_AnisoRotationMap_SO( "_SVBRDF_AnisoRotationMap Tiling & Offset", Vector) = (1, 1, 0, 0)
+ _SVBRDF_HeightMap_SO( "_SVBRDF_HeightMap Tiling & Offset", Vector) = (1, 1, 0, 0)
+ _SVBRDF_ClearcoatColorMap_SO( "_SVBRDF_ClearcoatColorMap Tiling & Offset", Vector) = (1, 1, 0, 0)
+ _ClearcoatNormalMap_SO( "_ClearcoatNormalMap Tiling & Offset", Vector) = (1, 1, 0, 0)
+ _SVBRDF_ClearcoatIORMap_SO( "_SVBRDF_ClearcoatIORMap Tiling & Offset", Vector) = (1, 1, 0, 0)
+ _CarPaint2_BTFFlakeMap_SO( "_CarPaint2_BTFFlakeMap Tiling & Offset", Vector) = (1, 1, 0, 0)
[Enum(SVBRDF, 0, CarPaint, 1, BTF, 2)] _AxF_BRDFType("_AxF_BRDFType", Float) = 0
@@ -48,7 +61,6 @@ Shader "HDRP/AxF"
_CarPaint2_BRDFColorMapUVScale("_CarPaint2_BRDFColorMapUVScale", Vector) = (1,1,0,0) // To be used when we have the bit BRDFColorUseDiagonalClamp set in _Flags
// Flakes
- _CarPaint2_FlakeTiling("_CarPaint2_FlakeTiling", Float) = 1
_CarPaint2_BTFFlakeMapScale("_CarPaint2_BTFFlakeMapScale", Float) = 1 // Scale is useless if we're directly provided a RGBA16F format
_CarPaint2_BTFFlakeMap("_CarPaint2_BTFFlakeMap", 2DArray) = "black" {}
_CarPaint2_FlakeThetaFISliceLUTMap( "_CarPaint2_FlakeThetaFISliceLUTMap", 2D ) = "black" {}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFData.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFData.hlsl
index 0e0996a22c1..1854d742dc1 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFData.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFData.hlsl
@@ -5,6 +5,9 @@
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialUtilities.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalUtilities.hlsl"
+// Note: the scaling _Material_SO.xy should already be in texuv, but NOT the bias.
+#define AXF_TRANSFORM_TEXUV(texuv, name) ((texuv.xy) * name##_SO.xy + name##_SO.zw + _Material_SO.zw)
+
void ApplyDecalToSurfaceData(DecalSurfaceData decalSurfaceData, inout SurfaceData surfaceData)
{
#if defined(_AXF_BRDF_TYPE_SVBRDF) || defined(_AXF_BRDF_TYPE_CAR_PAINT) // Not implemented for BTF
@@ -55,7 +58,7 @@ void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs p
ApplyDoubleSidedFlipOrMirror(input, doubleSidedConstants); // Apply double sided flip on the vertex normal
- float2 UV0 = input.texCoord0.xy * float2(_MaterialTilingU, _MaterialTilingV);
+ float2 UV0 = input.texCoord0.xy * _Material_SO.xy;
//-----------------------------------------------------------------------------
// _AXF_BRDF_TYPE_SVBRDF
@@ -69,28 +72,44 @@ void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs p
#ifdef _AXF_BRDF_TYPE_SVBRDF
- surfaceData.diffuseColor = SAMPLE_TEXTURE2D(_SVBRDF_DiffuseColorMap, sampler_SVBRDF_DiffuseColorMap, UV0).xyz;
- surfaceData.specularColor = SAMPLE_TEXTURE2D(_SVBRDF_SpecularColorMap, sampler_SVBRDF_SpecularColorMap, UV0).xyz;
- surfaceData.specularLobe.xy = _SVBRDF_SpecularLobeMapScale * SAMPLE_TEXTURE2D(_SVBRDF_SpecularLobeMap, sampler_SVBRDF_SpecularLobeMap, UV0).xy;
+ surfaceData.diffuseColor =
+ SAMPLE_TEXTURE2D(_SVBRDF_DiffuseColorMap, sampler_SVBRDF_DiffuseColorMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_DiffuseColorMap)).xyz;
+ surfaceData.specularColor =
+ SAMPLE_TEXTURE2D(_SVBRDF_SpecularColorMap, sampler_SVBRDF_SpecularColorMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_SpecularColorMap)).xyz;
+ surfaceData.specularLobe.xy =
+ _SVBRDF_SpecularLobeMapScale * SAMPLE_TEXTURE2D(_SVBRDF_SpecularLobeMap, sampler_SVBRDF_SpecularLobeMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_SpecularLobeMap)).xy;
// The AxF models include both a general coloring term that they call "specular color" while the f0 is actually another term,
// seemingly always scalar:
- surfaceData.fresnelF0 = SAMPLE_TEXTURE2D(_SVBRDF_FresnelMap, sampler_SVBRDF_FresnelMap, UV0).x;
- surfaceData.height_mm = SAMPLE_TEXTURE2D(_SVBRDF_HeightMap, sampler_SVBRDF_HeightMap, UV0).x * _SVBRDF_HeightMapMaxMM;
+ surfaceData.fresnelF0 = SAMPLE_TEXTURE2D(_SVBRDF_FresnelMap, sampler_SVBRDF_FresnelMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_FresnelMap)).x;
+ surfaceData.height_mm = SAMPLE_TEXTURE2D(_SVBRDF_HeightMap, sampler_SVBRDF_HeightMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_HeightMap)).x * _SVBRDF_HeightMapMaxMM;
// Our importer range remaps the [-HALF_PI, HALF_PI) range to [0,1). We map back here:
- surfaceData.anisotropyAngle = HALF_PI * (2.0 * SAMPLE_TEXTURE2D(_SVBRDF_AnisoRotationMap, sampler_SVBRDF_AnisoRotationMap, UV0).x - 1.0);
- surfaceData.clearcoatColor = SAMPLE_TEXTURE2D(_SVBRDF_ClearcoatColorMap, sampler_SVBRDF_ClearcoatColorMap, UV0).xyz;
+ surfaceData.anisotropyAngle =
+ HALF_PI * (2.0 * SAMPLE_TEXTURE2D(_SVBRDF_AnisoRotationMap, sampler_SVBRDF_AnisoRotationMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_AnisoRotationMap)).x - 1.0);
+ surfaceData.clearcoatColor =
+ SAMPLE_TEXTURE2D(_SVBRDF_ClearcoatColorMap, sampler_SVBRDF_ClearcoatColorMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_ClearcoatColorMap)).xyz;
+
// The importer transforms the IOR to an f0, we map it back here as an IOR clamped under at 1.0
// TODO: if we're reusing float textures anyway, we shouldn't need the normalization that transforming to an f0 provides.
- float clearcoatF0 = SAMPLE_TEXTURE2D(_SVBRDF_ClearcoatIORMap, sampler_SVBRDF_ClearcoatIORMap, UV0).x;
+ float clearcoatF0 = SAMPLE_TEXTURE2D(_SVBRDF_ClearcoatIORMap, sampler_SVBRDF_ClearcoatIORMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_ClearcoatIORMap)).x;
float sqrtF0 = sqrt(clearcoatF0);
surfaceData.clearcoatIOR = max(1.0, (1.0 + sqrtF0) / (1.00001 - sqrtF0)); // We make sure it's working for F0=1
// TBN
- GetNormalWS(input, 2.0 * SAMPLE_TEXTURE2D(_SVBRDF_NormalMap, sampler_SVBRDF_NormalMap, UV0).xyz - 1.0, surfaceData.normalWS, doubleSidedConstants);
- GetNormalWS(input, 2.0 * SAMPLE_TEXTURE2D(_ClearcoatNormalMap, sampler_ClearcoatNormalMap, UV0).xyz - 1.0, surfaceData.clearcoatNormalWS, doubleSidedConstants);
-
- alpha = SAMPLE_TEXTURE2D(_SVBRDF_AlphaMap, sampler_SVBRDF_AlphaMap, UV0).x;
+ GetNormalWS(
+ input,
+ 2.0 * SAMPLE_TEXTURE2D(_SVBRDF_NormalMap, sampler_SVBRDF_NormalMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_NormalMap)).xyz - 1.0,
+ surfaceData.normalWS,
+ doubleSidedConstants
+ );
+ GetNormalWS(
+ input,
+ 2.0 * SAMPLE_TEXTURE2D(_ClearcoatNormalMap, sampler_ClearcoatNormalMap, AXF_TRANSFORM_TEXUV(UV0, _ClearcoatNormalMap)).xyz - 1.0,
+ surfaceData.clearcoatNormalWS,
+ doubleSidedConstants
+ );
+
+ alpha = SAMPLE_TEXTURE2D(_SVBRDF_AlphaMap, sampler_SVBRDF_AlphaMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_AlphaMap)).x;
// Useless for SVBRDF
surfaceData.flakesUV = input.texCoord0.xy;
@@ -108,13 +127,17 @@ void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs p
surfaceData.specularLobe = _CarPaint2_CTSpreads.xyz; // We may want to modify these (eg for Specular AA)
surfaceData.normalWS = input.tangentToWorld[2].xyz;
- GetNormalWS(input, 2.0 * SAMPLE_TEXTURE2D(_ClearcoatNormalMap, sampler_ClearcoatNormalMap, UV0).xyz - 1.0, surfaceData.clearcoatNormalWS, doubleSidedConstants);
-
- // Create mirrored UVs to hide flakes tiling
- surfaceData.flakesUV = _CarPaint2_FlakeTiling * UV0;
-
+ GetNormalWS(
+ input,
+ 2.0 * SAMPLE_TEXTURE2D(_ClearcoatNormalMap, sampler_ClearcoatNormalMap, AXF_TRANSFORM_TEXUV(UV0, _ClearcoatNormalMap)).xyz - 1.0,
+ surfaceData.clearcoatNormalWS,
+ doubleSidedConstants
+ );
+
+ surfaceData.flakesUV = AXF_TRANSFORM_TEXUV(UV0, _CarPaint2_BTFFlakeMap);
surfaceData.flakesMipLevel = CALCULATE_TEXTURE2D_LOD(_CarPaint2_BTFFlakeMap, sampler_CarPaint2_BTFFlakeMap, surfaceData.flakesUV);
+ // Create mirrored UVs to hide flakes tiling
// TODO_FLAKES: this isn't really tiling
if ((int(surfaceData.flakesUV.y) & 1) == 0)
surfaceData.flakesUV.x += 0.5;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFProperties.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFProperties.hlsl
index 9c3383f73da..d19ba0e0cad 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFProperties.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFProperties.hlsl
@@ -51,8 +51,21 @@ SAMPLER(sampler_SVBRDF_ClearcoatIORMap);
CBUFFER_START(UnityPerMaterial)
- float _MaterialTilingU; // Size of the U range, in millimeters (currently used as UV scale factor)
- float _MaterialTilingV; // Size of the V range, in millimeters (currently used as UV scale factor)
+ // Scale/Offsets:
+ float4 _Material_SO; // Main scale, TODO: scale - but not offset - could be moved to vertex shader and applied to uv0
+
+ float4 _SVBRDF_DiffuseColorMap_SO;
+ float4 _SVBRDF_SpecularColorMap_SO;
+ float4 _SVBRDF_NormalMap_SO;
+ float4 _SVBRDF_SpecularLobeMap_SO;
+ float4 _SVBRDF_AlphaMap_SO;
+ float4 _SVBRDF_FresnelMap_SO;
+ float4 _SVBRDF_AnisoRotationMap_SO;
+ float4 _SVBRDF_HeightMap_SO;
+ float4 _SVBRDF_ClearcoatColorMap_SO;
+ float4 _ClearcoatNormalMap_SO;
+ float4 _SVBRDF_ClearcoatIORMap_SO;
+ float4 _CarPaint2_BTFFlakeMap_SO;
uint _Flags; // Bit 0 = Anisotropic. If true, specular lobe map contains 2 channels and the _AnisotropicRotationAngleMap needs to be read
// Bit 1 = HasClearcoat. If true, the clearcoat must be applied. The _ClearcoatNormalMap must be valid and contain clearcoat normal data.
@@ -94,7 +107,6 @@ CBUFFER_START(UnityPerMaterial)
float4 _CarPaint2_CTSpreads; // Description of multi-lobes spread values
// Flakes
- float _CarPaint2_FlakeTiling; // Tiling factor for flakes
uint _CarPaint2_FlakeMaxThetaI; // Maximum thetaI index
uint _CarPaint2_FlakeNumThetaF; // Amount of thetaF entries (in litterature, that's called thetaH, the angle between the normal and the half vector)
uint _CarPaint2_FlakeNumThetaI; // Amount of thetaI entries (in litterature, that's called thetaD, the angle between the light/view and the half vector)