From ca7c66ff06ae795689b413ba2f06781778b337b8 Mon Sep 17 00:00:00 2001 From: Stephane Laroche Date: Mon, 27 Apr 2020 17:00:45 -0400 Subject: [PATCH 1/5] AxF: Add support for physical material measurements import into tiling values (new importer feature) per texture resource. Also add offset support. On the importer side, an assumption of a unit of tangent space embedded in world space being 1 meter is used. For easier adjustments, all values are relative to a "Main Tiling" for the material. This removes old materialU/V tiling and flakes tiling (AxF is still in preview though). Update test scene to move old tiling property values into new properties so results don't change. Update documentation. --- .../Scenes/1x_Materials/1451_AxF_SVBRDF.unity | 1489 +++++++++++++---- .../1451_AxF_SVBRDF/AxF_aniso/AxF_aniso.mat | 15 + .../AxF_displacement/AxF_displacement.mat | 17 +- .../Documentation~/AxF-Shader.md | 3 +- .../UIBlocks/AxfSurfaceInputsUIBlock.cs | 75 +- .../Runtime/Material/AxF/AxF.shader | 18 +- .../Runtime/Material/AxF/AxFData.hlsl | 59 +- .../Runtime/Material/AxF/AxFProperties.hlsl | 18 +- 8 files changed, 1350 insertions(+), 344 deletions(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF.unity index 229863e9ebc..a7d0b177ba3 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -98,7 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 0} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +118,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -182,6 +184,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -206,6 +209,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1704810 MeshFilter: m_ObjectHideFlags: 0 @@ -275,6 +279,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -299,6 +304,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &20353147 MeshFilter: m_ObjectHideFlags: 0 @@ -368,6 +374,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -392,6 +399,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &37278073 MeshFilter: m_ObjectHideFlags: 0 @@ -455,6 +463,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -479,6 +488,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &38485855 Transform: m_ObjectHideFlags: 0 @@ -540,6 +550,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -564,6 +575,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &41917319 MeshFilter: m_ObjectHideFlags: 0 @@ -759,6 +771,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -849,17 +862,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -874,6 +888,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -888,9 +903,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -899,12 +916,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &47768815 GameObject: m_ObjectHideFlags: 0 @@ -976,6 +1005,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1000,6 +1030,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &49616981 GameObject: m_ObjectHideFlags: 0 @@ -1061,6 +1092,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1085,6 +1117,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &49616985 MeshFilter: m_ObjectHideFlags: 0 @@ -1190,7 +1223,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 23c1ce4fb46143f46bc5cb5224c934f6, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 6 + m_Version: 7 m_ObsoleteRenderingPath: 0 m_ObsoleteFrameSettings: overrides: 0 @@ -1248,6 +1281,12 @@ MonoBehaviour: SMAAQuality: 2 dithering: 0 stopNaNs: 0 + taaSharpenStrength: 0.5 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -1257,6 +1296,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 0 @@ -1264,14 +1304,21 @@ MonoBehaviour: probeLayerMask: serializedVersion: 2 m_Bits: 4294967295 + hasPersistentHistory: 0 m_RenderingPathCustomFrameSettings: bitDatas: - data1: 69456063627037 + data1: 70005819440989 data2: 4539628424926265344 lodBias: 1 lodBiasMode: 0 + lodBiasQualityLevel: 0 maximumLODLevel: 0 maximumLODLevelMode: 0 + maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 + materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: data1: 0 @@ -1294,11 +1341,15 @@ MonoBehaviour: TargetHeight: 560 PerPixelCorrectnessThreshold: 0.001 AverageCorrectnessThreshold: 0.0001 + UseHDR: 0 doBeforeTest: m_PersistentCalls: m_Calls: [] captureFramerate: 0 waitFrames: 0 + xrCompatible: 1 + xrThresholdMultiplier: 1 + checkMemoryAllocation: 1 renderPipelineAsset: {fileID: 11400000, guid: d7fe5f39d2c099a4ea1f1f610af309d7, type: 2} --- !u!1 &82468730 @@ -1372,6 +1423,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1396,6 +1448,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &102081030 GameObject: m_ObjectHideFlags: 0 @@ -1465,6 +1518,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1489,6 +1543,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &115985703 GameObject: m_ObjectHideFlags: 0 @@ -1558,6 +1613,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1582,6 +1638,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &126187769 GameObject: m_ObjectHideFlags: 0 @@ -1643,6 +1700,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1667,6 +1725,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &126187773 MeshFilter: m_ObjectHideFlags: 0 @@ -1848,6 +1907,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -1938,17 +1998,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -1963,6 +2024,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -1977,9 +2039,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -1988,12 +2052,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &140724492 GameObject: m_ObjectHideFlags: 0 @@ -2063,6 +2139,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2087,6 +2164,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!21 &153968511 Material: serializedVersion: 6 @@ -2260,6 +2338,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -2350,17 +2429,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -2375,6 +2455,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -2389,9 +2470,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -2400,12 +2483,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &164541262 GameObject: m_ObjectHideFlags: 0 @@ -2463,6 +2558,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2487,6 +2583,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &164541265 Transform: m_ObjectHideFlags: 0 @@ -2556,6 +2653,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2580,6 +2678,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &167047107 Transform: m_ObjectHideFlags: 0 @@ -2767,6 +2866,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -2857,17 +2957,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -2882,6 +2983,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -2896,9 +2998,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -2907,12 +3011,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &214093414 GameObject: m_ObjectHideFlags: 0 @@ -2956,9 +3072,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &214093417 MeshRenderer: @@ -2975,6 +3091,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2999,6 +3116,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &214093418 MeshFilter: m_ObjectHideFlags: 0 @@ -3068,6 +3186,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3092,6 +3211,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &225496980 MeshFilter: m_ObjectHideFlags: 0 @@ -3273,6 +3393,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -3363,17 +3484,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -3388,6 +3510,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -3402,9 +3525,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -3413,12 +3538,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &265609860 GameObject: m_ObjectHideFlags: 0 @@ -3474,6 +3611,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3498,6 +3636,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &265609863 Transform: m_ObjectHideFlags: 0 @@ -3567,6 +3706,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3591,6 +3731,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &275760672 Transform: m_ObjectHideFlags: 0 @@ -3674,6 +3815,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3698,6 +3840,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &318085184 GameObject: m_ObjectHideFlags: 0 @@ -3741,9 +3884,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &318085187 MeshRenderer: @@ -3760,6 +3903,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3784,6 +3928,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &318085188 MeshFilter: m_ObjectHideFlags: 0 @@ -3849,6 +3994,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3873,6 +4019,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &322748704 Transform: m_ObjectHideFlags: 0 @@ -3942,6 +4089,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3966,6 +4114,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &323809367 Transform: m_ObjectHideFlags: 0 @@ -4023,9 +4172,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &335810560 MeshRenderer: @@ -4042,6 +4191,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4066,6 +4216,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &335810561 MeshFilter: m_ObjectHideFlags: 0 @@ -4129,6 +4280,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4153,6 +4305,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &350477504 Transform: m_ObjectHideFlags: 0 @@ -4340,6 +4493,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -4430,17 +4584,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -4455,6 +4610,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -4469,9 +4625,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -4480,12 +4638,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &410583931 GameObject: m_ObjectHideFlags: 0 @@ -4547,6 +4717,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4571,6 +4742,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &410583935 MeshFilter: m_ObjectHideFlags: 0 @@ -4752,6 +4924,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -4842,17 +5015,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -4867,6 +5041,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -4881,9 +5056,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -4892,12 +5069,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &433309750 GameObject: m_ObjectHideFlags: 0 @@ -4959,6 +5148,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4983,6 +5173,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &433309754 MeshFilter: m_ObjectHideFlags: 0 @@ -5060,6 +5251,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5084,6 +5276,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &451336651 GameObject: m_ObjectHideFlags: 0 @@ -5145,6 +5338,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5169,6 +5363,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &451336655 MeshFilter: m_ObjectHideFlags: 0 @@ -5220,9 +5415,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &466757110 MeshRenderer: @@ -5239,6 +5434,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5263,6 +5459,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &466757111 MeshFilter: m_ObjectHideFlags: 0 @@ -5318,6 +5515,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5342,6 +5540,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &474425942 MeshFilter: m_ObjectHideFlags: 0 @@ -5421,6 +5620,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5445,6 +5645,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &497040035 Transform: m_ObjectHideFlags: 0 @@ -5530,6 +5731,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5554,6 +5756,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &502626299 GameObject: m_ObjectHideFlags: 0 @@ -5615,6 +5818,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5639,6 +5843,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &502626303 MeshFilter: m_ObjectHideFlags: 0 @@ -5820,6 +6025,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -5910,17 +6116,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -5935,6 +6142,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -5949,9 +6157,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -5960,12 +6170,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &583448485 GameObject: m_ObjectHideFlags: 0 @@ -6009,9 +6231,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &583448488 MeshRenderer: @@ -6028,6 +6250,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6052,6 +6275,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &583448489 MeshFilter: m_ObjectHideFlags: 0 @@ -6107,6 +6331,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6131,6 +6356,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &591089169 MeshFilter: m_ObjectHideFlags: 0 @@ -6326,6 +6552,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -6416,17 +6643,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -6441,6 +6669,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -6455,9 +6684,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -6466,12 +6697,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &610798095 GameObject: m_ObjectHideFlags: 0 @@ -6533,6 +6776,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6557,6 +6801,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &610798099 MeshFilter: m_ObjectHideFlags: 0 @@ -6620,6 +6865,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6644,6 +6890,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &611714892 Transform: m_ObjectHideFlags: 0 @@ -6831,6 +7078,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -6921,17 +7169,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -6946,6 +7195,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -6960,9 +7210,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -6971,12 +7223,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &668861981 GameObject: m_ObjectHideFlags: 0 @@ -7166,11 +7430,14 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 5 - directionalIntensity: 3.1415927 - punctualIntensity: 600 - areaIntensity: 200 - lightLayers: 1 + m_Version: 11 + m_ObsoleteShadowResolutionTier: 1 + m_ObsoleteUseShadowQualitySettings: 0 + m_ObsoleteCustomShadowResolution: 512 + m_ObsoleteContactShadows: 0 + m_PointlightHDType: 0 + m_SpotLightShape: 0 + m_AreaLightShape: 0 m_Intensity: 3.1415927 m_EnableSpotReflector: 0 m_LuxAtDistance: 1 @@ -7182,12 +7449,11 @@ MonoBehaviour: m_AffectDiffuse: 1 m_AffectSpecular: 1 m_NonLightmappedOnly: 0 - m_LightTypeExtent: 0 - m_SpotLightShape: 0 m_ShapeWidth: 0.5 m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 30 m_MaxSmoothness: 0.99 @@ -7198,7 +7464,21 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 + m_UseRayTracedShadows: 0 + m_NumRayTracingSamples: 4 + m_FilterTracedShadow: 1 + m_FilterSizeTraced: 16 + m_SunLightConeAngle: 0.5 + m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -7206,24 +7486,31 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 - m_ShadowResolutionTier: 1 - m_UseShadowQualitySettings: 0 - m_CustomShadowResolution: 512 + m_ShadowResolution: + m_Override: 512 + m_UseOverride: 1 + m_Level: 1 m_ShadowDimmer: 1 m_VolumetricShadowDimmer: 1 m_ShadowFadeDistance: 10000 - m_ContactShadows: 0 + m_UseContactShadow: + m_Override: 0 + m_UseOverride: 1 + m_Level: 0 + m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 0.75 - m_ConstantBias: 0.15 + m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -7240,6 +7527,8 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 --- !u!1 &696014281 GameObject: m_ObjectHideFlags: 0 @@ -7295,6 +7584,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7319,6 +7609,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &696014284 Transform: m_ObjectHideFlags: 0 @@ -7394,6 +7685,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7418,6 +7710,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &705745959 MeshFilter: m_ObjectHideFlags: 0 @@ -7487,6 +7780,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7511,6 +7805,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &706354889 MeshFilter: m_ObjectHideFlags: 0 @@ -7576,6 +7871,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7600,6 +7896,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &723713429 Transform: m_ObjectHideFlags: 0 @@ -7787,6 +8084,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -7877,17 +8175,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -7902,6 +8201,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -7916,9 +8216,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -7927,12 +8229,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &738453219 GameObject: m_ObjectHideFlags: 0 @@ -7976,9 +8290,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &738453222 MeshRenderer: @@ -7995,6 +8309,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8019,6 +8334,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &738453223 MeshFilter: m_ObjectHideFlags: 0 @@ -8096,6 +8412,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8120,6 +8437,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &761290108 GameObject: m_ObjectHideFlags: 0 @@ -8181,6 +8499,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8205,6 +8524,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &761290112 MeshFilter: m_ObjectHideFlags: 0 @@ -8386,6 +8706,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -8476,17 +8797,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -8501,6 +8823,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -8515,9 +8838,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -8526,12 +8851,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &777732689 Material: serializedVersion: 6 @@ -8705,6 +9042,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -8795,17 +9133,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -8820,6 +9159,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -8834,9 +9174,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -8845,12 +9187,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &799881712 GameObject: m_ObjectHideFlags: 0 @@ -8912,6 +9266,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8936,6 +9291,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &799881716 MeshFilter: m_ObjectHideFlags: 0 @@ -9013,6 +9369,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9037,6 +9394,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &822023385 GameObject: m_ObjectHideFlags: 0 @@ -9084,6 +9442,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9108,6 +9467,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &822023388 MeshFilter: m_ObjectHideFlags: 0 @@ -9199,6 +9559,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9223,6 +9584,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &840064229 GameObject: m_ObjectHideFlags: 0 @@ -9284,6 +9646,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9308,6 +9671,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &840064233 MeshFilter: m_ObjectHideFlags: 0 @@ -9377,6 +9741,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9401,6 +9766,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &842240211 MeshFilter: m_ObjectHideFlags: 0 @@ -9464,6 +9830,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9488,6 +9855,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &856014138 Transform: m_ObjectHideFlags: 0 @@ -9563,6 +9931,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9587,6 +9956,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &865144764 MeshFilter: m_ObjectHideFlags: 0 @@ -9768,6 +10138,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -9858,17 +10229,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -9883,6 +10255,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -9897,9 +10270,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -9908,12 +10283,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &936093829 GameObject: m_ObjectHideFlags: 0 @@ -9957,9 +10344,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &936093832 MeshRenderer: @@ -9976,6 +10363,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10000,6 +10388,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &936093833 MeshFilter: m_ObjectHideFlags: 0 @@ -10063,6 +10452,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10087,6 +10477,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &970190522 Transform: m_ObjectHideFlags: 0 @@ -10172,6 +10563,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10196,6 +10588,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &980233703 GameObject: m_ObjectHideFlags: 0 @@ -10251,6 +10644,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10275,6 +10669,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &980233706 Transform: m_ObjectHideFlags: 0 @@ -10462,6 +10857,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -10552,17 +10948,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -10577,6 +10974,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -10591,9 +10989,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -10602,12 +11002,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1003179268 GameObject: m_ObjectHideFlags: 0 @@ -10669,6 +11081,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10693,6 +11106,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1003179272 MeshFilter: m_ObjectHideFlags: 0 @@ -10874,6 +11288,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -10964,17 +11379,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -10989,6 +11405,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -11003,9 +11420,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -11014,12 +11433,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1020602144 GameObject: m_ObjectHideFlags: 0 @@ -11081,6 +11512,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11105,6 +11537,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1020602148 MeshFilter: m_ObjectHideFlags: 0 @@ -11182,6 +11615,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11206,6 +11640,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1056248094 GameObject: m_ObjectHideFlags: 0 @@ -11275,6 +11710,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11299,6 +11735,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!21 &1082360504 Material: serializedVersion: 6 @@ -11472,6 +11909,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -11562,17 +12000,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -11587,6 +12026,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -11601,9 +12041,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -11612,12 +12054,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1082854018 GameObject: m_ObjectHideFlags: 0 @@ -11679,6 +12133,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11703,6 +12158,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1082854022 MeshFilter: m_ObjectHideFlags: 0 @@ -11766,6 +12222,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11790,6 +12247,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &1100767636 Transform: m_ObjectHideFlags: 0 @@ -11977,6 +12435,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -12067,17 +12526,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -12092,6 +12552,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -12106,9 +12567,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -12117,12 +12580,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1110235904 GameObject: m_ObjectHideFlags: 0 @@ -12184,6 +12659,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12208,6 +12684,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1110235908 MeshFilter: m_ObjectHideFlags: 0 @@ -12285,6 +12762,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12309,6 +12787,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1130594298 GameObject: m_ObjectHideFlags: 0 @@ -12352,9 +12831,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &1130594301 MeshRenderer: @@ -12371,6 +12850,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12395,6 +12875,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1130594302 MeshFilter: m_ObjectHideFlags: 0 @@ -12458,6 +12939,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12482,6 +12964,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &1150080096 Transform: m_ObjectHideFlags: 0 @@ -12551,6 +13034,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12575,6 +13059,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &1159515358 Transform: m_ObjectHideFlags: 0 @@ -12694,6 +13179,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12718,6 +13204,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1201919807 MeshFilter: m_ObjectHideFlags: 0 @@ -12899,6 +13386,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -12989,17 +13477,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -13014,6 +13503,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -13028,9 +13518,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -13039,12 +13531,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 2, g: 2, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1237308185 GameObject: m_ObjectHideFlags: 0 @@ -13106,6 +13610,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13130,6 +13635,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1237308189 MeshFilter: m_ObjectHideFlags: 0 @@ -13311,6 +13817,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -13401,17 +13908,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -13426,6 +13934,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -13440,9 +13949,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -13451,12 +13962,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1258990983 GameObject: m_ObjectHideFlags: 0 @@ -13518,6 +14041,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13542,6 +14066,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1258990987 MeshFilter: m_ObjectHideFlags: 0 @@ -13619,6 +14144,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13643,6 +14169,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1288075099 GameObject: m_ObjectHideFlags: 0 @@ -13714,6 +14241,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13738,6 +14266,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1322064150 GameObject: m_ObjectHideFlags: 0 @@ -13793,6 +14322,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13817,6 +14347,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &1322064153 Transform: m_ObjectHideFlags: 0 @@ -13838,11 +14369,21 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: - - target: {fileID: 6004892619064504655, guid: adc7a3141c583ce49b9022be98bd5d96, + - target: {fileID: 198941061589059314, guid: adc7a3141c583ce49b9022be98bd5d96, type: 3} - propertyPath: m_Name - value: BrokenTestText + propertyPath: m_CharacterSize + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: adc7a3141c583ce49b9022be98bd5d96, + type: 3} + propertyPath: m_Enabled + value: 0 objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: adc7a3141c583ce49b9022be98bd5d96, + type: 3} + propertyPath: targetCamera + value: + objectReference: {fileID: 75293432} - target: {fileID: 5489785850083597078, guid: adc7a3141c583ce49b9022be98bd5d96, type: 3} propertyPath: m_LocalPosition.x @@ -13913,21 +14454,11 @@ PrefabInstance: propertyPath: m_LocalScale.z value: 0.59329414 objectReference: {fileID: 0} - - target: {fileID: 198941061589059314, guid: adc7a3141c583ce49b9022be98bd5d96, - type: 3} - propertyPath: m_CharacterSize - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 2366749451762349873, guid: adc7a3141c583ce49b9022be98bd5d96, + - target: {fileID: 6004892619064504655, guid: adc7a3141c583ce49b9022be98bd5d96, type: 3} - propertyPath: m_Enabled - value: 0 + propertyPath: m_Name + value: BrokenTestText objectReference: {fileID: 0} - - target: {fileID: 2366749451762349873, guid: adc7a3141c583ce49b9022be98bd5d96, - type: 3} - propertyPath: targetCamera - value: - objectReference: {fileID: 75293432} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: adc7a3141c583ce49b9022be98bd5d96, type: 3} --- !u!1 &1369571295 @@ -13985,6 +14516,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -14009,6 +14541,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &1369571298 Transform: m_ObjectHideFlags: 0 @@ -14084,6 +14617,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -14108,6 +14642,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1390785807 MeshFilter: m_ObjectHideFlags: 0 @@ -14289,6 +14824,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -14379,17 +14915,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -14404,6 +14941,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -14418,9 +14956,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -14429,12 +14969,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1418023247 GameObject: m_ObjectHideFlags: 0 @@ -14504,6 +15056,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -14528,6 +15081,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1426059128 GameObject: m_ObjectHideFlags: 0 @@ -14589,6 +15143,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -14613,6 +15168,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1426059132 MeshFilter: m_ObjectHideFlags: 0 @@ -14682,6 +15238,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -14706,6 +15263,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1426758647 MeshFilter: m_ObjectHideFlags: 0 @@ -14775,6 +15333,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -14799,6 +15358,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1439520866 MeshFilter: m_ObjectHideFlags: 0 @@ -14868,6 +15428,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -14892,6 +15453,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1461010173 MeshFilter: m_ObjectHideFlags: 0 @@ -15073,6 +15635,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -15163,17 +15726,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -15188,6 +15752,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -15202,9 +15767,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -15213,12 +15780,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1498536033 GameObject: m_ObjectHideFlags: 0 @@ -15274,6 +15853,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -15298,6 +15878,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &1498536036 Transform: m_ObjectHideFlags: 0 @@ -15485,6 +16066,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -15575,17 +16157,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -15600,6 +16183,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -15614,9 +16198,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -15625,12 +16211,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1508597291 GameObject: m_ObjectHideFlags: 0 @@ -15674,9 +16272,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &1508597294 MeshRenderer: @@ -15693,6 +16291,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -15717,6 +16316,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1508597295 MeshFilter: m_ObjectHideFlags: 0 @@ -15768,9 +16368,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &1509512978 MeshRenderer: @@ -15787,6 +16387,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -15811,6 +16412,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1509512979 MeshFilter: m_ObjectHideFlags: 0 @@ -15992,6 +16594,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -16082,17 +16685,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -16107,6 +16711,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -16121,9 +16726,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -16132,12 +16739,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &1582081110 Material: serializedVersion: 6 @@ -16311,6 +16930,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -16401,17 +17021,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -16426,6 +17047,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -16440,9 +17062,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -16451,12 +17075,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1613179979 GameObject: m_ObjectHideFlags: 0 @@ -16512,6 +17148,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -16536,6 +17173,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &1613179982 Transform: m_ObjectHideFlags: 0 @@ -16605,6 +17243,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -16629,6 +17268,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &1628155542 Transform: m_ObjectHideFlags: 0 @@ -16686,9 +17326,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &1657802540 MeshRenderer: @@ -16705,6 +17345,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -16729,6 +17370,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1657802541 MeshFilter: m_ObjectHideFlags: 0 @@ -16910,6 +17552,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -17000,17 +17643,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -17025,6 +17669,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -17039,9 +17684,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -17050,12 +17697,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1680095224 GameObject: m_ObjectHideFlags: 0 @@ -17125,6 +17784,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17149,6 +17809,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1693924828 GameObject: m_ObjectHideFlags: 0 @@ -17192,9 +17853,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &1693924831 MeshRenderer: @@ -17211,6 +17872,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17235,6 +17897,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1693924832 MeshFilter: m_ObjectHideFlags: 0 @@ -17312,6 +17975,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17336,6 +18000,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1752131080 GameObject: m_ObjectHideFlags: 0 @@ -17405,6 +18070,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17429,6 +18095,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1762925362 GameObject: m_ObjectHideFlags: 0 @@ -17472,9 +18139,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &1762925365 MeshRenderer: @@ -17491,6 +18158,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17515,6 +18183,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1762925366 MeshFilter: m_ObjectHideFlags: 0 @@ -17696,6 +18365,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -17786,17 +18456,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -17811,6 +18482,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -17825,9 +18497,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -17836,12 +18510,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1786551326 GameObject: m_ObjectHideFlags: 0 @@ -17903,6 +18589,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17927,6 +18614,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1786551330 MeshFilter: m_ObjectHideFlags: 0 @@ -18108,6 +18796,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -18198,17 +18887,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -18223,6 +18913,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -18237,9 +18928,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -18248,12 +18941,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &1794769461 Material: serializedVersion: 6 @@ -18427,6 +19132,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -18517,17 +19223,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -18542,6 +19249,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -18556,9 +19264,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -18567,12 +19277,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &1806450501 Material: serializedVersion: 6 @@ -18746,6 +19468,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -18836,17 +19559,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -18861,6 +19585,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -18875,9 +19600,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -18886,12 +19613,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &1806901691 Material: serializedVersion: 6 @@ -19065,6 +19804,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -19155,17 +19895,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -19180,6 +19921,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -19194,9 +19936,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -19205,12 +19949,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1822534184 GameObject: m_ObjectHideFlags: 0 @@ -19272,6 +20028,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19296,6 +20053,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1822534188 MeshFilter: m_ObjectHideFlags: 0 @@ -19477,6 +20235,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -19567,17 +20326,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -19592,6 +20352,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -19606,9 +20367,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -19617,12 +20380,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &1847923393 Material: serializedVersion: 6 @@ -19796,6 +20571,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -19886,17 +20662,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -19911,6 +20688,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -19925,9 +20703,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -19936,12 +20716,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1852201115 GameObject: m_ObjectHideFlags: 0 @@ -20011,6 +20803,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -20035,6 +20828,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!21 &1865601234 Material: serializedVersion: 6 @@ -20208,6 +21002,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -20298,17 +21093,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -20323,6 +21119,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -20337,9 +21134,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -20348,12 +21147,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &1888583710 Material: serializedVersion: 6 @@ -20527,6 +21338,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -20617,17 +21429,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -20642,6 +21455,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -20656,9 +21470,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -20667,12 +21483,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &1894177490 Material: serializedVersion: 6 @@ -20846,6 +21674,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -20936,17 +21765,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -20961,6 +21791,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -20975,9 +21806,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -20986,12 +21819,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1894567276 GameObject: m_ObjectHideFlags: 0 @@ -21061,6 +21906,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -21085,6 +21931,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1909660569 GameObject: m_ObjectHideFlags: 0 @@ -21146,6 +21993,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -21170,6 +22018,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1909660573 MeshFilter: m_ObjectHideFlags: 0 @@ -21233,6 +22082,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -21257,6 +22107,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &1916000110 Transform: m_ObjectHideFlags: 0 @@ -21332,6 +22183,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -21356,6 +22208,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1919108762 MeshFilter: m_ObjectHideFlags: 0 @@ -21537,6 +22390,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -21627,17 +22481,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -21652,6 +22507,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -21666,9 +22522,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -21677,12 +22535,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 5, g: 5, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1943596800 GameObject: m_ObjectHideFlags: 0 @@ -21814,6 +22684,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -21838,6 +22709,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2011602049 MeshFilter: m_ObjectHideFlags: 0 @@ -21915,6 +22787,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -21939,6 +22812,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &2022497119 GameObject: m_ObjectHideFlags: 0 @@ -21996,6 +22870,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -22020,6 +22895,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &2022497122 Transform: m_ObjectHideFlags: 0 @@ -22089,6 +22965,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -22113,6 +22990,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &2026519736 Transform: m_ObjectHideFlags: 0 @@ -22188,6 +23066,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -22212,6 +23091,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2066681238 MeshFilter: m_ObjectHideFlags: 0 @@ -22393,6 +23273,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -22444,7 +23325,7 @@ Material: - _EnableGeometricSpecularAA: 0 - _EnableSpecularOcclusion: 0 - _EnergyConservingSpecularColor: 1 - - _Flags: 8 + - _Flags: 0 - _HdrpVersion: 2 - _HeightAmplitude: 0.02 - _HeightCenter: 0.5 @@ -22483,17 +23364,18 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - - _StencilRef: 2 - - _StencilRefDepth: 16 + - _StencilRef: 0 + - _StencilRefDepth: 8 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 144 - - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 48 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 176 + - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -22508,6 +23390,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -22522,9 +23405,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -22533,12 +23418,24 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 2, g: 2, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &2103592705 GameObject: m_ObjectHideFlags: 0 @@ -22608,6 +23505,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -22632,6 +23530,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &2111968800 GameObject: m_ObjectHideFlags: 0 @@ -22689,6 +23588,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -22713,6 +23613,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &2111968803 Transform: m_ObjectHideFlags: 0 @@ -22798,6 +23699,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -22822,6 +23724,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &2138308295 GameObject: m_ObjectHideFlags: 0 @@ -22865,9 +23768,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &2138308298 MeshRenderer: @@ -22884,6 +23787,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -22908,6 +23812,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2138308299 MeshFilter: m_ObjectHideFlags: 0 @@ -22971,6 +23876,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -22995,6 +23901,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!4 &2147273450 Transform: m_ObjectHideFlags: 0 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_aniso/AxF_aniso.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_aniso/AxF_aniso.mat index 6bb9e6578a4..214bc70eef5 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_aniso/AxF_aniso.mat +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_aniso/AxF_aniso.mat @@ -173,6 +173,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -263,6 +264,7 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 0 - _StencilRefDepth: 8 @@ -303,9 +305,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -314,6 +318,17 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 2, g: 2, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_displacement/AxF_displacement.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_displacement/AxF_displacement.mat index 51ad207f391..97fef1ed689 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_displacement/AxF_displacement.mat +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1451_AxF_SVBRDF/AxF_displacement/AxF_displacement.mat @@ -173,6 +173,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -224,7 +225,7 @@ Material: - _EnableGeometricSpecularAA: 0 - _EnableSpecularOcclusion: 0 - _EnergyConservingSpecularColor: 1 - - _Flags: 8 + - _Flags: 0 - _HdrpVersion: 2 - _HeightAmplitude: 0.02 - _HeightCenter: 0.5 @@ -263,6 +264,7 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 0 - _StencilRefDepth: 8 @@ -303,9 +305,11 @@ Material: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 1} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -314,6 +318,17 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 2, g: 2, b: 0, a: 0} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md b/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md index 5a346878a38..116b81ce63b 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md @@ -58,8 +58,7 @@ Note: The AxF Importer imports every Texture as half float, linear, sRGB gamut ( | **Property** | **Description** | | --------------------- | ------------------------------------------------------------ | -| **Material Tiling U** | Sets the tile rate along the x-axis for every Texture in the **Surface Inputs** section. HDRP uses this value to tile the Textures along the x-axis of the Material’s surface, in object space. | -| **Material Tiling V** | Sets the tile rate along the y-axis for every Texture in the **Surface Inputs** section. HDRP uses this value to tile the Textures along the y-axis of the Material’s surface, in object space. | +| **Main Tiling & Offset** | Sets the tiling rate (xy) and offsets (zw) for every Texture in the **Surface Inputs** section. HDRP uses these values to tile the Textures along the xy-axes of the Material’s surface, in the object's tangent space. Each texture property can also specify additional tiling and offset values that are applied on top of these main values (Texture property-specific tiling rates are multiplied and offsets are added to the main values set here) | | **BRDF Type** | Controls the main AxF Material representation.
• **SVBRDF**: For information on the properties Unity makes visible when you select this option, see [BRDF Type - SVBRDF](#SVBRDF).
•**CAR_PAINT**: For information on the properties Unity makes visible when you select this option, see [BRDF Type - CAR_PAINT](#CAR_PAINT). | diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs index 5b1949e661c..44e1550e2f5 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs @@ -113,10 +113,23 @@ enum SvbrdfFresnelVariant ///////////////////////////////////////////////////////////////////////////////////////////////// // Generic Parameters - static string m_MaterialTilingUText = "_MaterialTilingU"; - MaterialProperty m_MaterialTilingU; - static string m_MaterialTilingVText = "_MaterialTilingV"; - MaterialProperty m_MaterialTilingV; + + MaterialProperty m_MaterialTilingOffset = null; + MaterialProperty m_DiffuseColorMapST = null; + MaterialProperty m_SpecularColorMapST = null; + MaterialProperty m_NormalMapST = null; + MaterialProperty m_SpecularLobeMapST = null; + MaterialProperty m_AlphaMapST = null; + MaterialProperty m_FresnelMapST = null; + MaterialProperty m_AnisoRotationMapST = null; + MaterialProperty m_HeightMapST = null; + MaterialProperty m_ClearcoatColorMapST = null; + MaterialProperty m_ClearcoatNormalMapST = null; + MaterialProperty m_ClearcoatIORMapST = null; + MaterialProperty m_CarPaint2_BTFFlakeMapST = null; + + static string tilingOffsetPropNameSuffix = "_SO"; + static string m_MaterialTilingOffsetText = "_Material_SO"; static string m_AxF_BRDFTypeText = "_AxF_BRDFType"; MaterialProperty m_AxF_BRDFType = null; @@ -179,9 +192,6 @@ enum SvbrdfFresnelVariant static string m_CarPaint2_BTFFlakeMapScaleText = "_CarPaint2_BTFFlakeMapScale"; MaterialProperty m_CarPaint2_BTFFlakeMapScale; - static string m_CarPaint2_FlakeTilingText = "_CarPaint2_FlakeTiling"; - MaterialProperty m_CarPaint2_FlakeTiling; - static string m_CarPaint2_FlakeThetaFISliceLUTMapText = "_CarPaint2_FlakeThetaFISliceLUTMap"; MaterialProperty m_CarPaint2_FlakeThetaFISliceLUTMap; @@ -224,8 +234,20 @@ public AxfSurfaceInputsUIBlock(Expandable expandableBit) public override void LoadMaterialProperties() { - m_MaterialTilingU = FindProperty(m_MaterialTilingUText); - m_MaterialTilingV = FindProperty(m_MaterialTilingVText); + m_MaterialTilingOffset = FindProperty(m_MaterialTilingOffsetText); + + m_DiffuseColorMapST = FindProperty(m_DiffuseColorMapText + tilingOffsetPropNameSuffix); + m_SpecularColorMapST = FindProperty(m_SpecularColorMapText + tilingOffsetPropNameSuffix); + m_NormalMapST = FindProperty(m_NormalMapText + tilingOffsetPropNameSuffix); + m_SpecularLobeMapST = FindProperty(m_SpecularColorMapText + tilingOffsetPropNameSuffix); + m_AlphaMapST = FindProperty(m_AlphaMapText + tilingOffsetPropNameSuffix); + m_FresnelMapST = FindProperty(m_FresnelMapText + tilingOffsetPropNameSuffix); + m_AnisoRotationMapST = FindProperty(m_AnisoRotationMapText + tilingOffsetPropNameSuffix); + m_HeightMapST = FindProperty(m_HeightMapText + tilingOffsetPropNameSuffix); + m_ClearcoatColorMapST = FindProperty(m_ClearcoatColorMapText + tilingOffsetPropNameSuffix); + m_ClearcoatNormalMapST = FindProperty(m_ClearcoatColorMapText + tilingOffsetPropNameSuffix); + m_ClearcoatIORMapST = FindProperty(m_ClearcoatIORMapText + tilingOffsetPropNameSuffix); + m_CarPaint2_BTFFlakeMapST = FindProperty(m_CarPaint2_BTFFlakeMapText + tilingOffsetPropNameSuffix); m_AxF_BRDFType = FindProperty(m_AxF_BRDFTypeText); @@ -264,7 +286,6 @@ public override void LoadMaterialProperties() m_CarPaint2_BRDFColorMapScale = FindProperty(m_CarPaint2_BRDFColorMapScaleText); m_CarPaint2_BRDFColorMapUVScale = FindProperty(m_CarPaint2_BRDFColorMapUVScaleText); m_CarPaint2_BTFFlakeMapScale = FindProperty(m_CarPaint2_BTFFlakeMapScaleText); - m_CarPaint2_FlakeTiling = FindProperty(m_CarPaint2_FlakeTilingText); m_CarPaint2_FlakeMaxThetaI = FindProperty(m_CarPaint2_FlakeMaxThetaIText); m_CarPaint2_FlakeNumThetaF = FindProperty(m_CarPaint2_FlakeNumThetaFText); @@ -323,8 +344,7 @@ public static void ExtractFlags(uint flags, void DrawAxfSurfaceOptionsGUI() { - materialEditor.ShaderProperty(m_MaterialTilingU, "Material Tiling U"); - materialEditor.ShaderProperty(m_MaterialTilingV, "Material Tiling V"); + materialEditor.ShaderProperty(m_MaterialTilingOffset, "Main Tiling & Offset"); AxfBrdfType AxF_BRDFType = (AxfBrdfType)m_AxF_BRDFType.floatValue; AxF_BRDFType = (AxfBrdfType)EditorGUILayout.Popup("BRDF Type", (int)AxF_BRDFType, AxfBrdfTypeNames); @@ -372,15 +392,15 @@ void DrawAxfSurfaceOptionsGUI() } // Regular maps - materialEditor.TexturePropertySingleLine(Styles.diffuseColorMapText, m_DiffuseColorMap); - materialEditor.TexturePropertySingleLine(Styles.specularColorMapText, m_SpecularColorMap); - materialEditor.TexturePropertySingleLine(Styles.specularLobeMapText, m_SpecularLobeMap); + materialEditor.TexturePropertySingleLine(Styles.diffuseColorMapText, m_DiffuseColorMap, m_DiffuseColorMapST); + materialEditor.TexturePropertySingleLine(Styles.specularColorMapText, m_SpecularColorMap, m_SpecularColorMapST); + materialEditor.TexturePropertySingleLine(Styles.specularLobeMapText, m_SpecularLobeMap, m_SpecularLobeMapST); m_SpecularLobeMapScale.floatValue = EditorGUILayout.FloatField(Styles.specularLobeMapScaleText, m_SpecularLobeMapScale.floatValue); - materialEditor.TexturePropertySingleLine(Styles.fresnelMapText, m_FresnelMap); - materialEditor.TexturePropertySingleLine(Styles.normalMapText, m_NormalMap); + materialEditor.TexturePropertySingleLine(Styles.fresnelMapText, m_FresnelMap, m_FresnelMapST); + materialEditor.TexturePropertySingleLine(Styles.normalMapText, m_NormalMap, m_NormalMapST); // Alpha - materialEditor.TexturePropertySingleLine(Styles.alphaMapText, m_AlphaMap); + materialEditor.TexturePropertySingleLine(Styles.alphaMapText, m_AlphaMap, m_AlphaMapST); // Displacement //TODO: unsupported for now @@ -389,7 +409,7 @@ void DrawAxfSurfaceOptionsGUI() if (useHeightMap) { ++EditorGUI.indentLevel; - materialEditor.TexturePropertySingleLine(Styles.heightMapText, m_HeightMap); + materialEditor.TexturePropertySingleLine(Styles.heightMapText, m_HeightMap, m_HeightMapST); materialEditor.ShaderProperty(m_SVBRDF_HeightMapMaxMM, "Max Displacement (mm)"); --EditorGUI.indentLevel; } @@ -399,7 +419,7 @@ void DrawAxfSurfaceOptionsGUI() if (anisotropy) { ++EditorGUI.indentLevel; - materialEditor.TexturePropertySingleLine(Styles.anisoRotationMapText, m_AnisoRotationMap); + materialEditor.TexturePropertySingleLine(Styles.anisoRotationMapText, m_AnisoRotationMap, m_AnisoRotationMapST); --EditorGUI.indentLevel; } @@ -408,12 +428,12 @@ void DrawAxfSurfaceOptionsGUI() if (clearcoat) { ++EditorGUI.indentLevel; - materialEditor.TexturePropertySingleLine(Styles.clearcoatColorMapText, m_ClearcoatColorMap); - materialEditor.TexturePropertySingleLine(Styles.clearcoatNormalMapText, m_ClearcoatNormalMap); + materialEditor.TexturePropertySingleLine(Styles.clearcoatColorMapText, m_ClearcoatColorMap, m_ClearcoatColorMapST); + materialEditor.TexturePropertySingleLine(Styles.clearcoatNormalMapText, m_ClearcoatNormalMap, m_ClearcoatNormalMapST); clearcoatRefraction = EditorGUILayout.Toggle("Enable Refraction", clearcoatRefraction); // The IOR map is always required for the coat F0, while in the CAR_PAINT model, the IOR // is given by a scalar value. - materialEditor.TexturePropertySingleLine(Styles.clearcoatIORMapText, m_ClearcoatIORMap); + materialEditor.TexturePropertySingleLine(Styles.clearcoatIORMapText, m_ClearcoatIORMap, m_ClearcoatIORMapST); --EditorGUI.indentLevel; } @@ -455,11 +475,11 @@ void DrawAxfSurfaceOptionsGUI() } - materialEditor.TexturePropertySingleLine(Styles.BTFFlakesMapText, m_CarPaint2_BTFFlakeMap); + //materialEditor.TexturePropertySingleLine(Styles.BTFFlakesMapText, m_CarPaint2_BTFFlakeMap, m_CarPaint2_BTFFlakeMapST); + materialEditor.TexturePropertySingleLine(Styles.BTFFlakesMapText, m_CarPaint2_BTFFlakeMap, m_CarPaint2_BTFFlakeMapST); //EditorGUILayout.LabelField( "Texture Dimension = " + m_CarPaint_BTFFlakesMap_sRGB.textureDimension ); //EditorGUILayout.LabelField( "Texture Format = " + m_CarPaint_BTFFlakesMap_sRGB.textureValue. ); m_CarPaint2_BTFFlakeMapScale.floatValue = EditorGUILayout.FloatField(Styles.BTFFlakesMapScaleText, m_CarPaint2_BTFFlakeMapScale.floatValue); - m_CarPaint2_FlakeTiling.floatValue = EditorGUILayout.FloatField(Styles.FlakesTilingText, m_CarPaint2_FlakeTiling.floatValue); materialEditor.TexturePropertySingleLine(Styles.thetaFI_sliceLUTMapText, m_CarPaint2_FlakeThetaFISliceLUTMap); @@ -480,7 +500,10 @@ void DrawAxfSurfaceOptionsGUI() { ++EditorGUI.indentLevel; // materialEditor.TexturePropertySingleLine( Styles.clearcoatColorMapText, m_ClearcoatColorMap ); - materialEditor.TexturePropertySingleLine(Styles.clearcoatNormalMapText, m_ClearcoatNormalMap); + //materialEditor.TexturePropertySingleLine(Styles.clearcoatNormalMapText, m_ClearcoatNormalMap); + materialEditor.TexturePropertySingleLine(Styles.clearcoatNormalMapText, m_ClearcoatNormalMap, m_ClearcoatNormalMapST); + //materialEditor.TexturePropertySingleLine(Styles.clearcoatNormalMapText, m_ClearcoatNormalMap, m_ClearcoatNormalMapST); + // materialEditor.TexturePropertySingleLine( Styles.clearcoatIORMapText, m_ClearcoatIORMap ); m_CarPaint2_ClearcoatIOR.floatValue = EditorGUILayout.FloatField(Styles.CarPaintIORText, m_CarPaint2_ClearcoatIOR.floatValue); --EditorGUI.indentLevel; diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader index 8590a6b6cb8..773e56a909d 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader @@ -7,8 +7,21 @@ Shader "HDRP/AxF" ///////////////////////////////////////////////////////////////////////////// // General Parameters - _MaterialTilingU( "Material U Tiling", Float ) = 1 - _MaterialTilingV( "Material V Tiling", Float ) = 1 + + // Tilings and offsets + _Material_SO( "Main Material Tiling & Offset", Vector) = (1, 1, 0, 0) + _SVBRDF_DiffuseColorMap_SO( "_SVBRDF_DiffuseColorMap Tiling & Offset", Vector) = (1, 1, 0, 0) + _SVBRDF_SpecularColorMap_SO( "_SVBRDF_SpecularColorMap Tiling & Offset", Vector) = (1, 1, 0, 0) + _SVBRDF_NormalMap_SO( "_SVBRDF_NormalMap Tiling & Offset", Vector) = (1, 1, 0, 0) + _SVBRDF_SpecularLobeMap_SO( "_SVBRDF_SpecularLobeMap Tiling & Offset", Vector) = (1, 1, 0, 0) + _SVBRDF_AlphaMap_SO( "_SVBRDF_AlphaMap Tiling & Offset", Vector) = (1, 1, 0, 0) + _SVBRDF_FresnelMap_SO( "_SVBRDF_FresnelMap Tiling & Offset", Vector) = (1, 1, 0, 0) + _SVBRDF_AnisoRotationMap_SO( "_SVBRDF_AnisoRotationMap Tiling & Offset", Vector) = (1, 1, 0, 0) + _SVBRDF_HeightMap_SO( "_SVBRDF_HeightMap Tiling & Offset", Vector) = (1, 1, 0, 0) + _SVBRDF_ClearcoatColorMap_SO( "_SVBRDF_ClearcoatColorMap Tiling & Offset", Vector) = (1, 1, 0, 0) + _ClearcoatNormalMap_SO( "_ClearcoatNormalMap Tiling & Offset", Vector) = (1, 1, 0, 0) + _SVBRDF_ClearcoatIORMap_SO( "_SVBRDF_ClearcoatIORMap Tiling & Offset", Vector) = (1, 1, 0, 0) + _CarPaint2_BTFFlakeMap_SO( "_CarPaint2_BTFFlakeMap Tiling & Offset", Vector) = (1, 1, 0, 0) [Enum(SVBRDF, 0, CarPaint, 1, BTF, 2)] _AxF_BRDFType("_AxF_BRDFType", Float) = 0 @@ -48,7 +61,6 @@ Shader "HDRP/AxF" _CarPaint2_BRDFColorMapUVScale("_CarPaint2_BRDFColorMapUVScale", Vector) = (1,1,0,0) // To be used when we have the bit BRDFColorUseDiagonalClamp set in _Flags // Flakes - _CarPaint2_FlakeTiling("_CarPaint2_FlakeTiling", Float) = 1 _CarPaint2_BTFFlakeMapScale("_CarPaint2_BTFFlakeMapScale", Float) = 1 // Scale is useless if we're directly provided a RGBA16F format _CarPaint2_BTFFlakeMap("_CarPaint2_BTFFlakeMap", 2DArray) = "black" {} _CarPaint2_FlakeThetaFISliceLUTMap( "_CarPaint2_FlakeThetaFISliceLUTMap", 2D ) = "black" {} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFData.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFData.hlsl index 0e0996a22c1..1854d742dc1 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFData.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFData.hlsl @@ -5,6 +5,9 @@ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialUtilities.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalUtilities.hlsl" +// Note: the scaling _Material_SO.xy should already be in texuv, but NOT the bias. +#define AXF_TRANSFORM_TEXUV(texuv, name) ((texuv.xy) * name##_SO.xy + name##_SO.zw + _Material_SO.zw) + void ApplyDecalToSurfaceData(DecalSurfaceData decalSurfaceData, inout SurfaceData surfaceData) { #if defined(_AXF_BRDF_TYPE_SVBRDF) || defined(_AXF_BRDF_TYPE_CAR_PAINT) // Not implemented for BTF @@ -55,7 +58,7 @@ void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs p ApplyDoubleSidedFlipOrMirror(input, doubleSidedConstants); // Apply double sided flip on the vertex normal - float2 UV0 = input.texCoord0.xy * float2(_MaterialTilingU, _MaterialTilingV); + float2 UV0 = input.texCoord0.xy * _Material_SO.xy; //----------------------------------------------------------------------------- // _AXF_BRDF_TYPE_SVBRDF @@ -69,28 +72,44 @@ void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs p #ifdef _AXF_BRDF_TYPE_SVBRDF - surfaceData.diffuseColor = SAMPLE_TEXTURE2D(_SVBRDF_DiffuseColorMap, sampler_SVBRDF_DiffuseColorMap, UV0).xyz; - surfaceData.specularColor = SAMPLE_TEXTURE2D(_SVBRDF_SpecularColorMap, sampler_SVBRDF_SpecularColorMap, UV0).xyz; - surfaceData.specularLobe.xy = _SVBRDF_SpecularLobeMapScale * SAMPLE_TEXTURE2D(_SVBRDF_SpecularLobeMap, sampler_SVBRDF_SpecularLobeMap, UV0).xy; + surfaceData.diffuseColor = + SAMPLE_TEXTURE2D(_SVBRDF_DiffuseColorMap, sampler_SVBRDF_DiffuseColorMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_DiffuseColorMap)).xyz; + surfaceData.specularColor = + SAMPLE_TEXTURE2D(_SVBRDF_SpecularColorMap, sampler_SVBRDF_SpecularColorMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_SpecularColorMap)).xyz; + surfaceData.specularLobe.xy = + _SVBRDF_SpecularLobeMapScale * SAMPLE_TEXTURE2D(_SVBRDF_SpecularLobeMap, sampler_SVBRDF_SpecularLobeMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_SpecularLobeMap)).xy; // The AxF models include both a general coloring term that they call "specular color" while the f0 is actually another term, // seemingly always scalar: - surfaceData.fresnelF0 = SAMPLE_TEXTURE2D(_SVBRDF_FresnelMap, sampler_SVBRDF_FresnelMap, UV0).x; - surfaceData.height_mm = SAMPLE_TEXTURE2D(_SVBRDF_HeightMap, sampler_SVBRDF_HeightMap, UV0).x * _SVBRDF_HeightMapMaxMM; + surfaceData.fresnelF0 = SAMPLE_TEXTURE2D(_SVBRDF_FresnelMap, sampler_SVBRDF_FresnelMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_FresnelMap)).x; + surfaceData.height_mm = SAMPLE_TEXTURE2D(_SVBRDF_HeightMap, sampler_SVBRDF_HeightMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_HeightMap)).x * _SVBRDF_HeightMapMaxMM; // Our importer range remaps the [-HALF_PI, HALF_PI) range to [0,1). We map back here: - surfaceData.anisotropyAngle = HALF_PI * (2.0 * SAMPLE_TEXTURE2D(_SVBRDF_AnisoRotationMap, sampler_SVBRDF_AnisoRotationMap, UV0).x - 1.0); - surfaceData.clearcoatColor = SAMPLE_TEXTURE2D(_SVBRDF_ClearcoatColorMap, sampler_SVBRDF_ClearcoatColorMap, UV0).xyz; + surfaceData.anisotropyAngle = + HALF_PI * (2.0 * SAMPLE_TEXTURE2D(_SVBRDF_AnisoRotationMap, sampler_SVBRDF_AnisoRotationMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_AnisoRotationMap)).x - 1.0); + surfaceData.clearcoatColor = + SAMPLE_TEXTURE2D(_SVBRDF_ClearcoatColorMap, sampler_SVBRDF_ClearcoatColorMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_ClearcoatColorMap)).xyz; + // The importer transforms the IOR to an f0, we map it back here as an IOR clamped under at 1.0 // TODO: if we're reusing float textures anyway, we shouldn't need the normalization that transforming to an f0 provides. - float clearcoatF0 = SAMPLE_TEXTURE2D(_SVBRDF_ClearcoatIORMap, sampler_SVBRDF_ClearcoatIORMap, UV0).x; + float clearcoatF0 = SAMPLE_TEXTURE2D(_SVBRDF_ClearcoatIORMap, sampler_SVBRDF_ClearcoatIORMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_ClearcoatIORMap)).x; float sqrtF0 = sqrt(clearcoatF0); surfaceData.clearcoatIOR = max(1.0, (1.0 + sqrtF0) / (1.00001 - sqrtF0)); // We make sure it's working for F0=1 // TBN - GetNormalWS(input, 2.0 * SAMPLE_TEXTURE2D(_SVBRDF_NormalMap, sampler_SVBRDF_NormalMap, UV0).xyz - 1.0, surfaceData.normalWS, doubleSidedConstants); - GetNormalWS(input, 2.0 * SAMPLE_TEXTURE2D(_ClearcoatNormalMap, sampler_ClearcoatNormalMap, UV0).xyz - 1.0, surfaceData.clearcoatNormalWS, doubleSidedConstants); - - alpha = SAMPLE_TEXTURE2D(_SVBRDF_AlphaMap, sampler_SVBRDF_AlphaMap, UV0).x; + GetNormalWS( + input, + 2.0 * SAMPLE_TEXTURE2D(_SVBRDF_NormalMap, sampler_SVBRDF_NormalMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_NormalMap)).xyz - 1.0, + surfaceData.normalWS, + doubleSidedConstants + ); + GetNormalWS( + input, + 2.0 * SAMPLE_TEXTURE2D(_ClearcoatNormalMap, sampler_ClearcoatNormalMap, AXF_TRANSFORM_TEXUV(UV0, _ClearcoatNormalMap)).xyz - 1.0, + surfaceData.clearcoatNormalWS, + doubleSidedConstants + ); + + alpha = SAMPLE_TEXTURE2D(_SVBRDF_AlphaMap, sampler_SVBRDF_AlphaMap, AXF_TRANSFORM_TEXUV(UV0, _SVBRDF_AlphaMap)).x; // Useless for SVBRDF surfaceData.flakesUV = input.texCoord0.xy; @@ -108,13 +127,17 @@ void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs p surfaceData.specularLobe = _CarPaint2_CTSpreads.xyz; // We may want to modify these (eg for Specular AA) surfaceData.normalWS = input.tangentToWorld[2].xyz; - GetNormalWS(input, 2.0 * SAMPLE_TEXTURE2D(_ClearcoatNormalMap, sampler_ClearcoatNormalMap, UV0).xyz - 1.0, surfaceData.clearcoatNormalWS, doubleSidedConstants); - - // Create mirrored UVs to hide flakes tiling - surfaceData.flakesUV = _CarPaint2_FlakeTiling * UV0; - + GetNormalWS( + input, + 2.0 * SAMPLE_TEXTURE2D(_ClearcoatNormalMap, sampler_ClearcoatNormalMap, AXF_TRANSFORM_TEXUV(UV0, _ClearcoatNormalMap)).xyz - 1.0, + surfaceData.clearcoatNormalWS, + doubleSidedConstants + ); + + surfaceData.flakesUV = AXF_TRANSFORM_TEXUV(UV0, _CarPaint2_BTFFlakeMap); surfaceData.flakesMipLevel = CALCULATE_TEXTURE2D_LOD(_CarPaint2_BTFFlakeMap, sampler_CarPaint2_BTFFlakeMap, surfaceData.flakesUV); + // Create mirrored UVs to hide flakes tiling // TODO_FLAKES: this isn't really tiling if ((int(surfaceData.flakesUV.y) & 1) == 0) surfaceData.flakesUV.x += 0.5; diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFProperties.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFProperties.hlsl index 9c3383f73da..d19ba0e0cad 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFProperties.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFProperties.hlsl @@ -51,8 +51,21 @@ SAMPLER(sampler_SVBRDF_ClearcoatIORMap); CBUFFER_START(UnityPerMaterial) - float _MaterialTilingU; // Size of the U range, in millimeters (currently used as UV scale factor) - float _MaterialTilingV; // Size of the V range, in millimeters (currently used as UV scale factor) + // Scale/Offsets: + float4 _Material_SO; // Main scale, TODO: scale - but not offset - could be moved to vertex shader and applied to uv0 + + float4 _SVBRDF_DiffuseColorMap_SO; + float4 _SVBRDF_SpecularColorMap_SO; + float4 _SVBRDF_NormalMap_SO; + float4 _SVBRDF_SpecularLobeMap_SO; + float4 _SVBRDF_AlphaMap_SO; + float4 _SVBRDF_FresnelMap_SO; + float4 _SVBRDF_AnisoRotationMap_SO; + float4 _SVBRDF_HeightMap_SO; + float4 _SVBRDF_ClearcoatColorMap_SO; + float4 _ClearcoatNormalMap_SO; + float4 _SVBRDF_ClearcoatIORMap_SO; + float4 _CarPaint2_BTFFlakeMap_SO; uint _Flags; // Bit 0 = Anisotropic. If true, specular lobe map contains 2 channels and the _AnisotropicRotationAngleMap needs to be read // Bit 1 = HasClearcoat. If true, the clearcoat must be applied. The _ClearcoatNormalMap must be valid and contain clearcoat normal data. @@ -94,7 +107,6 @@ CBUFFER_START(UnityPerMaterial) float4 _CarPaint2_CTSpreads; // Description of multi-lobes spread values // Flakes - float _CarPaint2_FlakeTiling; // Tiling factor for flakes uint _CarPaint2_FlakeMaxThetaI; // Maximum thetaI index uint _CarPaint2_FlakeNumThetaF; // Amount of thetaF entries (in litterature, that's called thetaH, the angle between the normal and the half vector) uint _CarPaint2_FlakeNumThetaI; // Amount of thetaI entries (in litterature, that's called thetaD, the angle between the light/view and the half vector) From 712abd555882871799f9c94e6885d99930aac103 Mon Sep 17 00:00:00 2001 From: Stephane Laroche Date: Tue, 28 Apr 2020 00:01:40 -0400 Subject: [PATCH 2/5] AxF measurements into tilings: Add changelog entry. --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index d2ab7d1072e..1b3304764ab 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -118,6 +118,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Added a DisplayInfo attribute to specify a name override and a display order for Volume Component fields (used only in default inspector for now). - Added Min distance to contact shadows. - Added support for Depth of Field in path tracing (by sampling the lens aperture). +- Added support for AxF measurements importing into texture resources tilings. ### Fixed - Fix when rescale probe all direction below zero (1219246) From d6bd25547c4692f9921ece886442d9b1171a4dba Mon Sep 17 00:00:00 2001 From: Stephane Laroche Date: Wed, 29 Apr 2020 18:11:16 -0400 Subject: [PATCH 3/5] AxF tilings - Fix typo that could set wrong specular lobe and coat normal tilings. --- .../Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs index 44e1550e2f5..8eb4b33413a 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs @@ -239,13 +239,13 @@ public override void LoadMaterialProperties() m_DiffuseColorMapST = FindProperty(m_DiffuseColorMapText + tilingOffsetPropNameSuffix); m_SpecularColorMapST = FindProperty(m_SpecularColorMapText + tilingOffsetPropNameSuffix); m_NormalMapST = FindProperty(m_NormalMapText + tilingOffsetPropNameSuffix); - m_SpecularLobeMapST = FindProperty(m_SpecularColorMapText + tilingOffsetPropNameSuffix); + m_SpecularLobeMapST = FindProperty(m_SpecularLobeMapText + tilingOffsetPropNameSuffix); m_AlphaMapST = FindProperty(m_AlphaMapText + tilingOffsetPropNameSuffix); m_FresnelMapST = FindProperty(m_FresnelMapText + tilingOffsetPropNameSuffix); m_AnisoRotationMapST = FindProperty(m_AnisoRotationMapText + tilingOffsetPropNameSuffix); m_HeightMapST = FindProperty(m_HeightMapText + tilingOffsetPropNameSuffix); m_ClearcoatColorMapST = FindProperty(m_ClearcoatColorMapText + tilingOffsetPropNameSuffix); - m_ClearcoatNormalMapST = FindProperty(m_ClearcoatColorMapText + tilingOffsetPropNameSuffix); + m_ClearcoatNormalMapST = FindProperty(m_ClearcoatNormalMapText + tilingOffsetPropNameSuffix); m_ClearcoatIORMapST = FindProperty(m_ClearcoatIORMapText + tilingOffsetPropNameSuffix); m_CarPaint2_BTFFlakeMapST = FindProperty(m_CarPaint2_BTFFlakeMapText + tilingOffsetPropNameSuffix); From 0c56b715bb75fcc5a8c2fda5479a24f7ad3b5a18 Mon Sep 17 00:00:00 2001 From: Stephane Laroche Date: Wed, 6 May 2020 11:33:02 -0400 Subject: [PATCH 4/5] Update the AlphaToMask test for AxF. --- .../Common/Textures/bushalpha.gif | 3 + .../Common/Textures/bushalpha.gif.meta | 94 +++++++++++++++++++ .../9x_Other/9402_AlphaToMask/M_HDRP_AxF.mat | 19 +++- .../Direct3D11/None/9402_AlphaToMask-HDRP.png | 4 +- .../None/9402_AlphaToMask-HDRP.png.meta | 2 +- 5 files changed, 116 insertions(+), 6 deletions(-) create mode 100644 TestProjects/HDRP_Tests/Assets/GraphicTests/Common/Textures/bushalpha.gif create mode 100644 TestProjects/HDRP_Tests/Assets/GraphicTests/Common/Textures/bushalpha.gif.meta diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Common/Textures/bushalpha.gif b/TestProjects/HDRP_Tests/Assets/GraphicTests/Common/Textures/bushalpha.gif new file mode 100644 index 00000000000..119aa447a2c --- /dev/null +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Common/Textures/bushalpha.gif @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:53847770c80865ea05e06d3aa3d31802d608ca2521e77a6d0fb078bba5ab153b +size 118738 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Common/Textures/bushalpha.gif.meta b/TestProjects/HDRP_Tests/Assets/GraphicTests/Common/Textures/bushalpha.gif.meta new file mode 100644 index 00000000000..cf0a5a4f8c8 --- /dev/null +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Common/Textures/bushalpha.gif.meta @@ -0,0 +1,94 @@ +fileFormatVersion: 2 +guid: ba79e8f27cb96c4478d73e1dc76663a6 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9402_AlphaToMask/M_HDRP_AxF.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9402_AlphaToMask/M_HDRP_AxF.mat index 8716badcf05..24d742d736c 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9402_AlphaToMask/M_HDRP_AxF.mat +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9402_AlphaToMask/M_HDRP_AxF.mat @@ -253,7 +253,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SVBRDF_AlphaMap: - m_Texture: {fileID: 2800000, guid: 3f9313f68c2869648b020663f29c8420, type: 3} + m_Texture: {fileID: 2800000, guid: ba79e8f27cb96c4478d73e1dc76663a6, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SVBRDF_AnisoRotationMap: @@ -366,7 +366,7 @@ Material: - _ATDistance: 1 - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - - _AlphaCutoff: 0.8 + - _AlphaCutoff: 0.3 - _AlphaCutoffEnable: 1 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 @@ -389,7 +389,7 @@ Material: - _CoatMask: 0 - _CullMode: 2 - _CullModeForward: 2 - - _Cutoff: 0.8 + - _Cutoff: 0.3 - _DepthOffsetEnable: 0 - _DetailAlbedoScale: 1 - _DetailAlbedoScale0: 1 @@ -659,9 +659,11 @@ Material: - _BaseColorMap0_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _CarPaint2_BRDFColorMapUVScale: {r: 1, g: 1, b: 0, a: 0} + - _CarPaint2_BTFFlakeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _CarPaint2_CTCoeffs: {r: 1, g: 1, b: 1, a: 0} - _CarPaint2_CTF0s: {r: 1, g: 1, b: 1, a: 0} - _CarPaint2_CTSpreads: {r: 1, g: 1, b: 1, a: 0} + - _ClearcoatNormalMap_SO: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 0, g: 0, b: 0, a: 1} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DiffusionProfileAsset0: {r: 0, g: 0, b: 0, a: 0} @@ -674,6 +676,17 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Material_SO: {r: 0.34, g: 0.08, b: 0.4, a: 0.4} + - _SVBRDF_AlphaMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_AnisoRotationMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_ClearcoatIORMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_DiffuseColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_FresnelMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_HeightMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_NormalMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularColorMap_SO: {r: 1, g: 1, b: 0, a: 0} + - _SVBRDF_SpecularLobeMap_SO: {r: 1, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _ThicknessRemap0: {r: 0, g: 1, b: 0, a: 0} diff --git a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png index 800dd6b81de..66ee898e58c 100644 --- a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png +++ b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3cce4cb6f9b48c4900c33d9b16a9fb61ea4fd51d08ca4b5c0065c3c702e17117 -size 68432 +oid sha256:e61b9de9246747a653384cebc7d627c54d78748f6b2f8766a1bef06055fb6c3d +size 75551 diff --git a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png.meta b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png.meta index 6a61c254e3f..7f3fbca6120 100644 --- a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png.meta +++ b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/9402_AlphaToMask-HDRP.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 84202c8fc56205d4bac754f3572e06ce +guid: 8f39f669f45841f48b4f6afd33172e4f TextureImporter: internalIDToNameTable: [] externalObjects: {} From fd76d501485069d3a8c4956166ffecbf2dbcaabb Mon Sep 17 00:00:00 2001 From: Stephane Laroche Date: Wed, 6 May 2020 11:42:08 -0400 Subject: [PATCH 5/5] Update all other editor and player platform references to match. --- .../Linear/OSXEditor/Metal/None/9402_AlphaToMask-HDRP.png | 4 ++-- .../WindowsEditor/Direct3D12/None/9402_AlphaToMask-HDRP.png | 4 ++-- .../WindowsEditor/Vulkan/None/9402_AlphaToMask-HDRP.png | 4 ++-- .../WindowsPlayer/Direct3D11/None/9402_AlphaToMask-HDRP.png | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/9402_AlphaToMask-HDRP.png b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/9402_AlphaToMask-HDRP.png index 800dd6b81de..66ee898e58c 100644 --- a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/9402_AlphaToMask-HDRP.png +++ b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/9402_AlphaToMask-HDRP.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3cce4cb6f9b48c4900c33d9b16a9fb61ea4fd51d08ca4b5c0065c3c702e17117 -size 68432 +oid sha256:e61b9de9246747a653384cebc7d627c54d78748f6b2f8766a1bef06055fb6c3d +size 75551 diff --git a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/9402_AlphaToMask-HDRP.png 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