From c8e2c289b0d7420352aebd584e5b913d3033f713 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Thu, 17 Dec 2020 11:07:22 +0100 Subject: [PATCH 1/2] Fix --- .../Runtime/Material/VTBufferManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/VTBufferManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/VTBufferManager.cs index 4dff2b2f805..3df52295680 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/VTBufferManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/VTBufferManager.cs @@ -19,7 +19,7 @@ public static TextureHandle CreateVTFeedbackBuffer(RenderGraph renderGraph, bool return renderGraph.CreateTexture( new TextureDesc(Vector2.one, true, true) { - colorFormat = GetFeedbackBufferFormat(), enableRandomWrite = !msaa, bindTextureMS = msaa, enableMSAA = msaa, clearBuffer = true, clearColor = Color.white, name = msaa ? "VTFeedbackMSAA" : "VTFeedback" + colorFormat = GetFeedbackBufferFormat(), enableRandomWrite = !msaa, bindTextureMS = msaa, enableMSAA = msaa, clearBuffer = true, clearColor = Color.white, name = msaa ? "VTFeedbackMSAA" : "VTFeedback", fallBackToBlackTexture = true #if UNITY_2020_2_OR_NEWER , fastMemoryDesc = colorFastMemDesc From 6d2a0a534ea164842825f818fc3f45353cc3b8f4 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Thu, 17 Dec 2020 11:12:22 +0100 Subject: [PATCH 2/2] Changelog --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 983af5dad9e..39884df95cf 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -22,6 +22,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed volumetric fog with XR single-pass rendering. - Fixed issues with first frame rendering when RenderGraph is used (auto exposure, AO) - Fixed AOV api in render graph (case 1296605) +- Fixed issue with VT resolve pass rendergraph errors when opaque and transparent are disabled in frame settings. ### Changed - Removed the material pass probe volumes evaluation mode.