diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Getting-started-with-HDRP.md b/com.unity.render-pipelines.high-definition/Documentation~/Getting-started-with-HDRP.md index bb7bf0eabf7..3fdd6b2d04a 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Getting-started-with-HDRP.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Getting-started-with-HDRP.md @@ -14,15 +14,15 @@ To set up and manage your Unity Projects, install the [Unity Hub](https://docs.u Unity provides an HDRP Template Project which you can use to quickly get set up with HDRP. To create an HDRP Template Project: -1. Open the Unity Hub and click the **New** button. -2. Enter a **Project Name** and, in the **Template** section, click on **High-Definition RP**. +1. Open the Unity Hub, go to the **Projects** tab, and click **New**. +2. Enter a **Project Name** and, in the **Template** section, click on **High Definition RP**. 3. Click **Create**. Unity creates a Project and automatically installs the HDRP package, and all of its dependencies. After Unity opens the Template Project, you can see the main Scene. Which looks like this: ![](Images/GettingStarted1.png) -In the Template Scene, you can view GameObjects in the Inspector to see things like HDRP Material or [Volume](Volumes.md) examples. You can then use these examples as a reference when creating your own Scene in HDRP. +This template is a great starting point for projects aiming at high-end graphics. It includes multiple physically-based lighting setups to help you realistically illuminate environments with HDRP. It also includes use-case examples for many of HDRP's features such as [Decals](Decal.md), [Volumes](Volumes.md), and physically-accurate Materials. ## Pipeline setup @@ -80,4 +80,4 @@ For more information, see [Shadows](Override-Shadows.md). ## Related information - For the full list of HDRP features, see [HDRP Features](HDRP-Features.md). -- Explore an HDRP Scene in [Getting Started Guide for Artists](https://blogs.unity3d.com/2018/09/24/the-high-definition-render-pipeline-getting-started-guide-for-artists/). Be aware that the blog post uses a pre-release version of HDRP, so some property and component names are different in this release. +- For an online session on how to achieve real-time high-fidelity graphics in HDRP, see [Achieving High Fidelity Graphics for Games with HDRP](https://resources.unity.com/unitenow/onlinesessions/achieving-high-fidelity-graphics-for-games-with-hdrp). diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Images/GettingStarted1.png b/com.unity.render-pipelines.high-definition/Documentation~/Images/GettingStarted1.png index 0cb02432d33..38631b43043 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Images/GettingStarted1.png +++ b/com.unity.render-pipelines.high-definition/Documentation~/Images/GettingStarted1.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:98d1c9467c390d4b1151287fb8b6cf1ae60a4aad151c664e548f0f68ac5cc9be -size 528466 +oid sha256:b0b6adab28b9b9a9d3296809d4598a6137729d0aa78975bf8949cf52680ad543 +size 2961641