diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs index 5144df9983d..43c135ab105 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs @@ -97,7 +97,7 @@ sealed class Styles public readonly GUIContent shape = new GUIContent("Type", "Specifies the current type of Light. Possible Light types are Directional, Spot, Point, and Area."); public readonly GUIContent[] shapeNames; - public readonly GUIContent enableSpotReflector = new GUIContent("Reflector", "When enabled, HDRP simulates a Spot Light with a reflector making the intensity of the Light more focused with a narrower angle. When disabled, the intensity is constent whatever the size of the cone."); + public readonly GUIContent enableSpotReflector = new GUIContent("Reflector", "When enabled, HDRP simulates a physically correct Spot Light using a reflector. This means the narrower the Outer Angle, the more intense the Spot Light. When disabled, the intensity of the Light matches the one of a Point Light and thus remains constant regardless of the Outer Angle."); public readonly GUIContent luxAtDistance = new GUIContent("At", "Sets the distance, in meters, where a surface receives the amount of light equivalent to the provided number of Lux."); // Volumetric Additional light data