diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 748233ef95c..311abb78810 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -56,6 +56,7 @@ The version number for this package has increased due to a version update of a r - Decreased the minimal Fog Distance value in the Density Volume to 0.05. - Changed the convergence time of ssgi to 16 frames and the preset value - Improved robustness of volumetric sampling in path tracing (case 1295187). +- Changed the name from the Depth Buffer Thickness to Depth Tolerance for SSGI (case 1301352). ## [10.3.0] - 2020-12-01 diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs index 465d04d795e..1a3bcf8f425 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs @@ -76,7 +76,7 @@ public override void OnEnable() } static public readonly GUIContent k_RayLengthText = EditorGUIUtility.TrTextContent("Max Ray Length", "Controls the maximal length of global illumination rays. The higher this value is, the more expensive ray traced global illumination is."); - static public readonly GUIContent k_DepthBufferThicknessText = EditorGUIUtility.TrTextContent("Object Thickness", "Controls the typical thickness of objects the global illumination rays may pass behind."); + static public readonly GUIContent k_DepthBufferThicknessText = EditorGUIUtility.TrTextContent("Depth Tolerance", "Controls the tolerance when comparing the depth of two pixels."); public void DenoiserGUI() {