From e4e368e08a5a86e44935d0afc571d435e95df232 Mon Sep 17 00:00:00 2001 From: Anis Benyoub Date: Fri, 8 Jan 2021 10:40:04 +0100 Subject: [PATCH 1/2] Changed the name from the Depth Buffer Thickness to Depth Tolerance for SSGI (case 1301352). --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 3 ++- .../RenderPipeline/Raytracing/GlobalIlluminationEditor.cs | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 797b99b9e93..5a80f3317e7 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -46,7 +46,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Removed the upscale radius from the RTR. - Density Volumes can now take a 3D RenderTexture as mask, the mask can use RGBA format for RGB fog. - Decreased the minimal Fog Distance value in the Density Volume to 0.05. -- Changed the convergence time of ssgi to 16 frames and the preset value +- Changed the convergence time of ssgi to 16 frames and the preset value. +- Changed the name from the Depth Buffer Thickness to Depth Tolerance for SSGI (case 1301352). ## [10.3.0] - 2020-12-01 diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs index 465d04d795e..95b9cdd4ee2 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs @@ -76,7 +76,7 @@ public override void OnEnable() } static public readonly GUIContent k_RayLengthText = EditorGUIUtility.TrTextContent("Max Ray Length", "Controls the maximal length of global illumination rays. The higher this value is, the more expensive ray traced global illumination is."); - static public readonly GUIContent k_DepthBufferThicknessText = EditorGUIUtility.TrTextContent("Object Thickness", "Controls the typical thickness of objects the global illumination rays may pass behind."); + static public readonly GUIContent k_DepthBufferThicknessText = EditorGUIUtility.TrTextContent("Depth Tolerance", "Controls the tolerance when comparing the depth of two pixels."); public void DenoiserGUI() { From 5d1420b2ded8f1e25bb69c95d864d452302f019e Mon Sep 17 00:00:00 2001 From: Remi Chapelain Date: Fri, 8 Jan 2021 11:39:58 +0100 Subject: [PATCH 2/2] remove an extra space --- .../RenderPipeline/Raytracing/GlobalIlluminationEditor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs index 95b9cdd4ee2..1a3bcf8f425 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs @@ -76,7 +76,7 @@ public override void OnEnable() } static public readonly GUIContent k_RayLengthText = EditorGUIUtility.TrTextContent("Max Ray Length", "Controls the maximal length of global illumination rays. The higher this value is, the more expensive ray traced global illumination is."); - static public readonly GUIContent k_DepthBufferThicknessText = EditorGUIUtility.TrTextContent("Depth Tolerance", "Controls the tolerance when comparing the depth of two pixels."); + static public readonly GUIContent k_DepthBufferThicknessText = EditorGUIUtility.TrTextContent("Depth Tolerance", "Controls the tolerance when comparing the depth of two pixels."); public void DenoiserGUI() {