From 48f7fbb9e7e2ccf44cdf546c3eb91637bf89de2d Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Mon, 27 Apr 2020 10:53:19 +0200 Subject: [PATCH 1/2] Fixed an error about procedural sky being logged by mistake. --- .../Runtime/Sky/VisualEnvironment.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs index 531e03b333f..94618852e64 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs @@ -11,7 +11,7 @@ namespace UnityEngine.Rendering.HighDefinition public sealed class VisualEnvironment : VolumeComponent { /// Type of sky that should be used for rendering. - public IntParameter skyType = new IntParameter(0); + public NoInterpIntParameter skyType = new NoInterpIntParameter(0); /// Defines the way the ambient probe should be computed. public SkyAmbientModeParameter skyAmbientMode = new SkyAmbientModeParameter(SkyAmbientMode.Static); From 84fed40099edb29b0b337b109292273234ef3df7 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Tue, 28 Apr 2020 16:47:41 +0200 Subject: [PATCH 2/2] Update changelog --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index fd32fbcb022..44f8cd0767a 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. ### Fixed - Fixed shadowmask UI now correctly showing shadowmask disable +- Fixed an error about procedural sky being logged by mistake. ### Changed - Shadowmask and realtime reflection probe property are hide in Quality settings