diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Override-HDRI-Sky.md b/com.unity.render-pipelines.high-definition/Documentation~/Override-HDRI-Sky.md index dfe0e97852a..75dbe252d3c 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Override-HDRI-Sky.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Override-HDRI-Sky.md @@ -67,4 +67,4 @@ These properties only appear if you enable [more options](More-Options.md). **Note**: To use ambient occlusion in the backplate, increase the value of the **Direct Lighting Strength** property on the [Ambient Occlusion](Override-Ambient-Occlusion.md) component override. As the backplate does not have global illumination, it can only get ambient occlusion from direct lighting. -**Limitation**: The backplate don't affect the Sky lighting (Sky Reflection / Ligthmaps / LightProbes / Ambient Probe). It will not appear with the default sky reflection but only in local reflection probes. +**Limitation**: The backplate only appears in local reflection probes and it does not appear in the default sky reflection. This is because the default sky reflection is a cubemap projected at infinity which is incompatible with how Unity renders the backplate. \ No newline at end of file