From 9f1106372e04d711fb6ac3b8d7de639939385a67 Mon Sep 17 00:00:00 2001 From: John Parsaie Date: Wed, 20 Jan 2021 09:27:46 -0500 Subject: [PATCH 1/2] Apply the range nudge --- .../Editor/Lighting/LightUnit/LightUnitSliderSettings.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/LightUnit/LightUnitSliderSettings.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/LightUnit/LightUnitSliderSettings.cs index 3e6daa3e2f6..196c1462a97 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/LightUnit/LightUnitSliderSettings.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/LightUnit/LightUnitSliderSettings.cs @@ -120,7 +120,7 @@ private static class LightUnitValueRanges public static readonly LightUnitSliderUIRange[] LuxValueTable = { - new LightUnitSliderUIRange(LightUnitIcon.BrightSky, LightUnitTooltips.k_LuxBrightSky, new Vector2(80000, 120000), 100000), + new LightUnitSliderUIRange(LightUnitIcon.BrightSky, LightUnitTooltips.k_LuxBrightSky, new Vector2(80000, 130000), 100000), new LightUnitSliderUIRange(LightUnitIcon.Overcast, LightUnitTooltips.k_LuxOvercastSky, new Vector2(10000, 80000), 20000), new LightUnitSliderUIRange(LightUnitIcon.SunriseSunset, LightUnitTooltips.k_LuxSunriseSunset, new Vector2(1, 10000), 5000), new LightUnitSliderUIRange(LightUnitIcon.Moonlight, LightUnitTooltips.k_LuxMoonlight, new Vector2(0, 1), 0.5f), @@ -128,7 +128,7 @@ private static class LightUnitValueRanges public static readonly LightUnitSliderUIRange[] ExposureValueTable = { - new LightUnitSliderUIRange(LightUnitIcon.BrightSky, LightUnitTooltips.k_ExposureBrightSky, new Vector2(12, 16)), + new LightUnitSliderUIRange(LightUnitIcon.BrightSky, LightUnitTooltips.k_ExposureBrightSky, new Vector2(12, 15), 13), new LightUnitSliderUIRange(LightUnitIcon.Overcast, LightUnitTooltips.k_ExposureOvercastSky, new Vector2(8, 12)), new LightUnitSliderUIRange(LightUnitIcon.SunriseSunset, LightUnitTooltips.k_ExposureSunriseSunset, new Vector2(6, 8)), new LightUnitSliderUIRange(LightUnitIcon.InteriorLight, LightUnitTooltips.k_ExposureInterior, new Vector2(3, 6)), From 5f3d4c4865fa4f1110e54bdea11bd5b76b197721 Mon Sep 17 00:00:00 2001 From: John Parsaie Date: Wed, 20 Jan 2021 09:30:27 -0500 Subject: [PATCH 2/2] Changelog --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 25df4a795e1..0c26de98912 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -34,6 +34,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. ### Changed - Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). +- Change some light unit slider value ranges to better reflect the lighting scenario. ## [11.0.0] - 2020-10-21