diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 5add04cf7ec..2fdc11a327a 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -18,6 +18,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed various issues with non-temporal SSAO and rendergraph. - Fix screen being over-exposed when changing very different skies. - White flashes on camera cuts on volumetric fog. +- Fixed light layer issue when performing editing on multiple lights. ### Changed - Removed the material pass probe volumes evaluation mode. diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.cs index 519becb4da7..c260308fcb2 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.cs @@ -228,7 +228,7 @@ static void DrawGeneralAdditionalContent(SerializedHDLight serialized, Editor ow EditorGUILayout.PropertyField(serialized.lightlayersMask, s_Styles.lightLayer); // If we're not in decoupled mode for light layers, we sync light with shadow layers: - if (serialized.linkLightLayers.boolValue && change.changed) + if (serialized.linkLightLayers.boolValue && change.changed && !serialized.lightlayersMask.hasMultipleDifferentValues) SyncLightAndShadowLayers(serialized, owner); } } @@ -1199,7 +1199,7 @@ static void DrawShadowMapAdditionalContent(SerializedHDLight serialized, Editor if (change.changed) Undo.RecordObjects(owner.targets, "Undo Light Layers Changed"); } - if (!serialized.linkLightLayers.hasMultipleDifferentValues) + if (!serialized.linkLightLayers.hasMultipleDifferentValues && !serialized.lightlayersMask.hasMultipleDifferentValues) { using (new EditorGUI.DisabledGroupScope(serialized.linkLightLayers.boolValue)) {