diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 16ddcb9620e..a03f71e3f79 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -745,6 +745,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Ignoring the disable SSR flags for recursive rendering. - Removed logic in the UI to disable parameters for contact shadows and fog volume components as it was going against the concept of the volume system. - Fixed the sub surface mask not being taken into account when computing ray traced sub surface scattering. +- MSAA Within Forward Frame Setting is now enabled by default on Cameras when new Render Pipeline Asset is created ## [7.1.1] - 2019-09-05 diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs index 1a6d9f69243..dea46d77d30 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs @@ -433,6 +433,7 @@ partial struct FrameSettings (uint)FrameSettingsField.RayTracing, (uint)FrameSettingsField.AlphaToMask, (uint)FrameSettingsField.ProbeVolume, + (uint)FrameSettingsField.MSAA }), lodBias = 1, sssQualityMode = SssQualityMode.FromQualitySettings, diff --git a/com.unity.template-hd/Assets/Settings/HDRenderPipelineAsset.asset b/com.unity.template-hd/Assets/Settings/HDRenderPipelineAsset.asset index c69fe0f3ba7..d317e4963cc 100644 --- a/com.unity.template-hd/Assets/Settings/HDRenderPipelineAsset.asset +++ b/com.unity.template-hd/Assets/Settings/HDRenderPipelineAsset.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3} m_Name: HDRenderPipelineAsset m_EditorClassIdentifier: - m_Version: 11 + m_Version: 15 m_ObsoleteFrameSettings: overrides: 0 enableShadow: 0 @@ -153,21 +153,25 @@ MonoBehaviour: m_RenderPipelineRayTracingResources: {fileID: 0} m_DefaultVolumeProfile: {fileID: 11400000, guid: 582adbd84082fdb4faf7cd4beb1ccd14, type: 2} - m_DefaultLookDevProfile: {fileID: 0} + m_DefaultLookDevProfile: {fileID: 11400000, guid: 254c4fe87beb7be4fa72e1681edbed02, + type: 2} m_RenderingPathDefaultCameraFrameSettings: bitDatas: - data1: 70297877217117 - data2: 4539628424926265344 + data1: 140668768878429 + data2: 4539628425463136256 lodBias: 1 lodBiasMode: 0 lodBiasQualityLevel: 0 maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings: bitDatas: - data1: 69373911135005 + data1: 139742655312669 data2: 4539628424389459968 lodBias: 1 lodBiasMode: 0 @@ -175,10 +179,13 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 m_RenderingPathDefaultRealtimeReflectionFrameSettings: bitDatas: - data1: 69622750778125 + data1: 139991494955789 data2: 4539628424389459968 lodBias: 1 lodBiasMode: 0 @@ -186,15 +193,21 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 m_RenderPipelineSettings: supportShadowMask: 1 supportSSR: 0 + supportSSRTransparent: 0 supportSSAO: 1 supportSubsurfaceScattering: 1 - increaseSssSampleCount: 0 + sssSampleBudget: + m_Values: 140000002800000050000000 + m_SchemaId: + m_Id: With3Levels supportVolumetrics: 1 - increaseResolutionOfVolumetrics: 0 supportLightLayers: 0 lightLayerName0: Light Layer default lightLayerName1: Light Layer 1 @@ -218,15 +231,23 @@ MonoBehaviour: supportRuntimeDebugDisplay: 1 supportDitheringCrossFade: 1 supportTerrainHole: 0 + supportProbeVolume: 0 supportRayTracing: 0 - supportedRaytracingTier: 2 + supportedRayTracingMode: 3 + probeVolumeSettings: + atlasWidth: 128 + atlasHeight: 128 + atlasDepth: 512 + atlasOctahedralDepthWidth: 2048 + atlasOctahedralDepthHeight: 2048 lightLoopSettings: - cookieSize: 128 - cookieTexArraySize: 16 + cookieAtlasSize: 512 + cookieFormat: 74 pointCookieSize: 128 cubeCookieTexArraySize: 16 - planarReflectionProbeCacheSize: 2 - planarReflectionTextureSize: 1024 + cookieAtlasLastValidMip: 0 + cookieTexArraySize: 16 + planarReflectionAtlasSize: 4096 reflectionProbeCacheSize: 64 reflectionCubemapSize: 256 reflectionCacheCompressed: 0 @@ -241,6 +262,7 @@ MonoBehaviour: maxAreaLightsOnScreen: 64 maxEnvLightsOnScreen: 64 maxDecalsOnScreen: 512 + maxPlanarReflectionOnScreen: 16 hdShadowInitParams: maxShadowRequests: 128 directionalShadowsDepthBits: 16 @@ -269,7 +291,8 @@ MonoBehaviour: maxPunctualShadowMapResolution: 2048 maxAreaShadowMapResolution: 2048 supportScreenSpaceShadows: 0 - maxScreenSpaceShadows: 2 + maxScreenSpaceShadowSlots: 4 + screenSpaceShadowBufferFormat: 48 decalSettings: drawDistance: 1000 atlasWidth: 4096 @@ -278,6 +301,7 @@ MonoBehaviour: postProcessSettings: m_LutSize: 32 lutFormat: 48 + bufferFormat: 74 dynamicResolutionSettings: enabled: 0 maxPercentage: 100 @@ -293,6 +317,7 @@ MonoBehaviour: xrSettings: singlePass: 1 occlusionMesh: 1 + cameraJitter: 0 postProcessQualitySettings: NearBlurSampleCount: 030000000500000008000000 NearBlurMaxRadius: