diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Light-Component.md b/com.unity.render-pipelines.high-definition/Documentation~/Light-Component.md index ea857ebb349..cc7d7669fea 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Light-Component.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Light-Component.md @@ -55,7 +55,7 @@ To make the Light work with the **Animation window**, when you click on the **Ad | **Property** | **Description** | | --------------- | ------------------------------------------------------------ | | **Type** | Defines the Light’s type. Lights of different Types behave differently, so when you change the **Type**, the properties change in the Inspector. Possible types are:
• Directional
• Point
• Spot
• Area | -| **Mode** | Specify the [Light Mode](https://docs.unity3d.com/Manual/LightModes.html) that HDRP uses to determine how to bake a Light, if at all. Possible modes are:
• [Realtime](https://docs.unity3d.com/Manual/LightMode-Realtime.html)
• [Mixed](https://docs.unity3d.com/Manual/LightMode-Mixed.html)
• [Baked](https://docs.unity3d.com/Manual/LightMode-Baked.html) | +| **Mode** | Specify the [Light Mode](https://docs.unity3d.com/Manual/LightModes.html) that HDRP uses to determine how to bake a Light, if at all. Possible modes are:
• [Realtime](https://docs.unity3d.com/Manual/LightMode-Realtime.html): Unity performs the lighting calculations for Realtime Lights at runtime, once per frame.
• [Mixed](https://docs.unity3d.com/Manual/LightMode-Mixed.html): Mixed Lights combine elements of both realtime and baked lighting.
• [Baked](https://docs.unity3d.com/Manual/LightMode-Baked.html): Unity performs lighting calculations for Baked Lights in the Unity Editor, and saves the results to disk as lighting data. Note that soft falloff/range attenuation is not supported for Baked Area Lights. | | **Light Layer** | A mask that allows you to choose which Light Layers this Light affects. The affected Light only lights up Mesh Renderers with a matching **Rendering Layer Mask**.
This property only appears when you enable [more options](More-Options.html) for this section. | #### Light Types guide