diff --git a/com.unity.render-pipelines.core/package.json b/com.unity.render-pipelines.core/package.json index 9b238140970..3beba48ee43 100644 --- a/com.unity.render-pipelines.core/package.json +++ b/com.unity.render-pipelines.core/package.json @@ -3,7 +3,7 @@ "description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.", "version": "12.0.0", "unity": "2021.2", - "unityRelease": "0a7", + "unityRelease": "0a6", "displayName": "Core RP Library", "dependencies": { "com.unity.ugui": "1.0.0", diff --git a/com.unity.render-pipelines.high-definition-config/package.json b/com.unity.render-pipelines.high-definition-config/package.json index 1c319236a43..0e133c58120 100644 --- a/com.unity.render-pipelines.high-definition-config/package.json +++ b/com.unity.render-pipelines.high-definition-config/package.json @@ -3,7 +3,7 @@ "description": "Configuration files for the High Definition Render Pipeline.", "version": "12.0.0", "unity": "2021.2", - "unityRelease": "0a7", + "unityRelease": "0a6", "displayName": "High Definition RP Config", "dependencies": { "com.unity.render-pipelines.core": "12.0.0" diff --git a/com.unity.render-pipelines.high-definition/package.json b/com.unity.render-pipelines.high-definition/package.json index 5d3cf036125..8bcefa0627f 100644 --- a/com.unity.render-pipelines.high-definition/package.json +++ b/com.unity.render-pipelines.high-definition/package.json @@ -3,7 +3,7 @@ "description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.", "version": "12.0.0", "unity": "2021.2", - "unityRelease": "0a7", + "unityRelease": "0a6", "displayName": "High Definition RP", "dependencies": { "com.unity.modules.video": "1.0.0", diff --git a/com.unity.render-pipelines.lightweight/package.json b/com.unity.render-pipelines.lightweight/package.json index 4c663cd2e37..de9ae72928f 100644 --- a/com.unity.render-pipelines.lightweight/package.json +++ b/com.unity.render-pipelines.lightweight/package.json @@ -3,7 +3,7 @@ "description": "The Lightweight Render Pipeline (LWRP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. LWRP uses simplified, physically based Lighting and Materials. The LWRP uses single-pass forward rendering. Use this pipeline to get optimized real-time performance on several platforms.", "version": "12.0.0", "unity": "2021.2", - "unityRelease": "0a7", + "unityRelease": "0a6", "displayName": "Lightweight RP", "dependencies": { "com.unity.render-pipelines.universal": "12.0.0", diff --git a/com.unity.render-pipelines.universal/package.json b/com.unity.render-pipelines.universal/package.json index 364e79a85f3..eae5971298a 100644 --- a/com.unity.render-pipelines.universal/package.json +++ b/com.unity.render-pipelines.universal/package.json @@ -3,7 +3,7 @@ "description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.", "version": "12.0.0", "unity": "2021.2", - "unityRelease": "0a7", + "unityRelease": "0a6", "displayName": "Universal RP", "dependencies": { "com.unity.mathematics": "1.1.0", diff --git a/com.unity.shadergraph/package.json b/com.unity.shadergraph/package.json index 5f0a8ab9f44..d27841508d0 100644 --- a/com.unity.shadergraph/package.json +++ b/com.unity.shadergraph/package.json @@ -3,7 +3,7 @@ "description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.", "version": "12.0.0", "unity": "2021.2", - "unityRelease": "0a7", + "unityRelease": "0a6", "displayName": "Shader Graph", "dependencies": { "com.unity.render-pipelines.core": "12.0.0", diff --git a/com.unity.visualeffectgraph/package.json b/com.unity.visualeffectgraph/package.json index e6abcd899f9..55309ba08d8 100644 --- a/com.unity.visualeffectgraph/package.json +++ b/com.unity.visualeffectgraph/package.json @@ -3,7 +3,7 @@ "displayName": "Visual Effect Graph", "version": "12.0.0", "unity": "2021.2", - "unityRelease": "0a7", + "unityRelease": "0a6", "description": "The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.", "keywords": [ "vfx",