diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Look-Dev-Environment-Library.md b/com.unity.render-pipelines.high-definition/Documentation~/Look-Dev-Environment-Library.md index 0bc2862a183..c1be65fb941 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Look-Dev-Environment-Library.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Look-Dev-Environment-Library.md @@ -47,6 +47,7 @@ To add, remove, or duplicate environments, use the toolbar at the bottom of the ## Importing an HDRI Texture -To import an HDRI Texture into the Unity Editor, load an **.hdr** or **.exr** file into your Unity Project like you would any other image. In the Texture Importer Inspector window, set **Texture Type** to **Default**, set **Texture Shape** to **Cube**, and set **Convolution Type** to **Specular (Glossy Reflection)**. +To import an HDRI Texture into the Unity Editor, load an **.hdr** or **.exr** file into your Unity Project like you would any other image. In the Texture Importer Inspector window, set **Texture Type** to **Default**, set **Texture Shape** to **Cube**, and set **Convolution Type** to **None**. + +When you want to test an HDRI Texture Asset or a skybox cube map Material, drag and drop it into the Look Dev view. -When you want to test an HDRI Texture Asset or a skybox cube map Material, drag and drop it into the Look Dev view. \ No newline at end of file