diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 52f128ed312..d0d79cfb373 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -78,6 +78,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed ability to override AlphaToMask FrameSetting while camera in deferred lit shader mode - Fixed issue with physically-based DoF computation and transparent materials with depth-writes ON. - Fixed issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset +- Fixed SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset ### Changed - Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Drawers.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Drawers.cs index 00f1a8093a6..374f1d2b39e 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Drawers.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Drawers.cs @@ -296,6 +296,7 @@ static void Drawer_SectionLightingSettings(SerializedFrameSettings serialized, E area.AmmendInfo(FrameSettingsField.SSR, overrideable: () => hdrpSettings.supportSSR); area.AmmendInfo(FrameSettingsField.TransparentSSR, overrideable: () => (hdrpSettings.supportSSR && hdrpSettings.supportSSRTransparent)); area.AmmendInfo(FrameSettingsField.SSAO, overrideable: () => hdrpSettings.supportSSAO); + area.AmmendInfo(FrameSettingsField.SSGI, overrideable: () => hdrpSettings.supportSSGI); area.AmmendInfo(FrameSettingsField.VolumetricClouds, overrideable: () => hdrpSettings.supportVolumetricClouds); // SSS