diff --git a/com.unity.render-pipelines.universal/Runtime/XR/XRSystem.cs b/com.unity.render-pipelines.universal/Runtime/XR/XRSystem.cs index ec9330113d3..10017779200 100644 --- a/com.unity.render-pipelines.universal/Runtime/XR/XRSystem.cs +++ b/com.unity.render-pipelines.universal/Runtime/XR/XRSystem.cs @@ -173,9 +173,7 @@ internal List SetupFrame(CameraData cameraData) // Disable vsync on the main display when rendering to a XR device. QualitySettings.vSyncCount = 0; // On Android and iOS, vSyncCount is ignored and all frame rate control is done using Application.targetFrameRate. - // Set targetFrameRate to XR refresh rate (round up) - float frameRate = 120.0f; - frameRate = display.TryGetDisplayRefreshRate(out float refreshRate) ? refreshRate : frameRate; + float frameRate = 300.0f; Application.targetFrameRate = Mathf.CeilToInt(frameRate); CreateLayoutFromXrSdk(camera, singlePassAllowed: true);