diff --git a/com.unity.render-pipelines.high-definition/Documentation~/AOVs.md b/com.unity.render-pipelines.high-definition/Documentation~/AOVs.md index 395a3f61364..d5d553916ff 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/AOVs.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/AOVs.md @@ -21,7 +21,7 @@ Here is the list of Material properties that you can access with the AOV API. | **Normal** | Outputs the surface albedo. | | **Albedo** | Outputs the surface normal. | | **Smoothness** | Outputs the surface smoothness. | -| **Ambient Occlusion** | Outputs the ambient occlusion (N/A for AxF). | +| **Ambient Occlusion** | Outputs the ambient occlusion (N/A for AxF). **Note**: the ambient occlusion this outputs does not include ray-traced/screen-space ambient occlusion from the [Ambient Occlusion override](Override-Ambient-Occlusion.md). It only includes ambient occlusion from materials in the Scene. | | **Specular** | Outputs the surface specularity. | | **Alpha** | Outputs the surface alpha (pixel coverage). |