From 574ec58dda0cf63de9064b80fb14ec68b042f51c Mon Sep 17 00:00:00 2001 From: Remi Chapelain Date: Fri, 16 Apr 2021 14:11:11 +0200 Subject: [PATCH 1/2] Missing camera tooltips Culling mask and occlusion culling --- .../Editor/RenderPipeline/Camera/HDCameraUI.Rendering.Skin.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Camera/HDCameraUI.Rendering.Skin.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Camera/HDCameraUI.Rendering.Skin.cs index f910cc97218..7a27ce64cee 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Camera/HDCameraUI.Rendering.Skin.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Camera/HDCameraUI.Rendering.Skin.cs @@ -14,8 +14,8 @@ class Styles public static readonly GUIContent dithering = EditorGUIUtility.TrTextContent("Dithering", "Should we apply 8-bit dithering to the final render?"); public static readonly GUIContent stopNaNs = EditorGUIUtility.TrTextContent("Stop NaNs", "Automatically replaces NaN/Inf in shaders by a black pixel to avoid breaking some effects. This will slightly affect performances and should only be used if you experience NaN issues that you can't fix."); - public static readonly GUIContent cullingMask = EditorGUIUtility.TrTextContent("Culling Mask"); - public static readonly GUIContent occlusionCulling = EditorGUIUtility.TrTextContent("Occlusion Culling"); + public static readonly GUIContent cullingMask = EditorGUIUtility.TrTextContent("Culling Mask", "Specifies the list of layers the camera should render."); + public static readonly GUIContent occlusionCulling = EditorGUIUtility.TrTextContent("Occlusion Culling", "When enabled, the camera does not render objects that are being obscured by other geometry."); public static readonly GUIContent SMAAQualityPresetContent = EditorGUIUtility.TrTextContent("Quality Preset", "The quality preset for SMAA, low has the best performance but worst quality, High has the highest quality but worst performance."); From d736900838b0c9d38f48e3a89dd8cf6879e2caca Mon Sep 17 00:00:00 2001 From: Remi Chapelain Date: Fri, 16 Apr 2021 14:12:48 +0200 Subject: [PATCH 2/2] Changelog --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 976c1e96b4c..e9726041ec6 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -44,6 +44,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Added Global settings check in Wizard - Added localization on Wizard window - Added an info box for micro shadow editor (case 1322830). +- Added missing camera tooltips (Occlusion Culling and Culling Mask) ### Fixed - Fixed Intensity Multiplier not affecting realtime global illumination.