From f37ca0c7313d8fbe22a9a0e909e2d0986dea44d8 Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Thu, 22 Apr 2021 12:39:48 +0100 Subject: [PATCH 1/2] Updated ray tracing settings and added it to the toc --- .../Documentation~/Ray-Tracing-Settings.md | 1 + .../Documentation~/TableOfContents.md | 1 + 2 files changed, 2 insertions(+) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Settings.md b/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Settings.md index 08addfee6cb..59423a514a7 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Settings.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Settings.md @@ -15,3 +15,4 @@ In the High Definition Render Pipeline (HDRP), various ray-traced effects share | **Extend Shadow Culling** | Extends the sets of GameObjects that HDRP includes in shadow maps for more accurate shadows in ray traced effects. | | **Extend Camera Culling** | Extends the sets of GameObjects that HDRP includes in the rendering. This is a way to force skinned mesh animations for GameObjects that are not in the frustum. | | **Directional Shadow Ray Length** | Controls the maximal ray length for ray traced directional shadows. | +| **Directional Shadow Fallback Intensity** | The shadow intensity value HDRP applies to a point when there is a [Directional Light](Light-Component.md) in the Scene and the point is outside the Light's shadow cascade coverage. This property helps to remove light leaking in certain environments, such as an interior room with a Directional Light outside. | diff --git a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md index 1417d58323a..be94eb4f852 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md @@ -170,6 +170,7 @@ * [Ray-Traced Reflections](Ray-Traced-Reflections.md) * [Ray-Traced Shadows](Ray-Traced-Shadows.md) * [Ray-Traced-Subsurface-Scattering](Ray-Traced-Subsurface-Scattering.md) + * [Ray Tracing Settings](Ray-Tracing-Settings.md) * [Light Cluster](Ray-Tracing-Light-Cluster.md) * [Path Tracing](Ray-Tracing-Path-Tracing.md) * [Recursive Rendering](Ray-Tracing-Recursive-Rendering.md) From 00ff82aed3caa1c600a35ae3c5d67961a6ff7632 Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Thu, 22 Apr 2021 14:02:41 +0100 Subject: [PATCH 2/2] Removed hyphens from rtss toc entry --- .../Documentation~/TableOfContents.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md index be94eb4f852..b5a12735d1e 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md @@ -169,7 +169,7 @@ * [Ray-Traced Global Illumination](Ray-Traced-Global-Illumination.md) * [Ray-Traced Reflections](Ray-Traced-Reflections.md) * [Ray-Traced Shadows](Ray-Traced-Shadows.md) - * [Ray-Traced-Subsurface-Scattering](Ray-Traced-Subsurface-Scattering.md) + * [Ray-Traced Subsurface Scattering](Ray-Traced-Subsurface-Scattering.md) * [Ray Tracing Settings](Ray-Tracing-Settings.md) * [Light Cluster](Ray-Tracing-Light-Cluster.md) * [Path Tracing](Ray-Tracing-Path-Tracing.md)