diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 27fd3843f22..59148b16327 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -160,6 +160,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed CustomPassUtils scaling issues when used with RTHandles allocated from a RenderTexture. - Fixed ResourceReloader that was not call anymore at pipeline construction - Fixed undo of some properties on light editor. +- Fixed an issue where auto baking of ambient and reflection probe done for builtin renderer would cause wrong baking in HDRP. ### Changed - Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index ef90ef994f4..da086fa6272 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -523,6 +523,8 @@ void SetRenderingFeatures() , overridesShadowmask = true // Don't display the shadow mask UI in Quality Settings , overrideShadowmaskMessage = "\nThe Shadowmask Mode used at run time can be found in the Shadows section of Light component." , overridesRealtimeReflectionProbes = true // Don't display the real time reflection probes checkbox UI in Quality Settings + , autoAmbientProbeBaking = false + , autoDefaultReflectionProbeBaking = false , enlightenLightmapper = false };