From 0632bfd2ed97d02adc6998135dec35d16449c92f Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Tue, 27 Apr 2021 10:58:59 +0200 Subject: [PATCH 1/2] Opt-out of builtin auto generation of ambient probe/reflection probe --- .../Runtime/RenderPipeline/HDRenderPipeline.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index 7e7344a95b2..8793a978474 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -523,6 +523,8 @@ void SetRenderingFeatures() , overridesShadowmask = true // Don't display the shadow mask UI in Quality Settings , overrideShadowmaskMessage = "\nThe Shadowmask Mode used at run time can be found in the Shadows section of Light component." , overridesRealtimeReflectionProbes = true // Don't display the real time reflection probes checkbox UI in Quality Settings + , autoAmbientProbeBaking = false + , autoDefaultReflectionProbeBaking = false }; Lightmapping.SetDelegate(GlobalIlluminationUtils.hdLightsDelegate); From 41f40f788f138daf57790e823c64afd60290b400 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Tue, 27 Apr 2021 11:00:03 +0200 Subject: [PATCH 2/2] Update changelog --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 27fd3843f22..59148b16327 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -160,6 +160,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed CustomPassUtils scaling issues when used with RTHandles allocated from a RenderTexture. - Fixed ResourceReloader that was not call anymore at pipeline construction - Fixed undo of some properties on light editor. +- Fixed an issue where auto baking of ambient and reflection probe done for builtin renderer would cause wrong baking in HDRP. ### Changed - Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard