From b84d325c1a2d189b81869ad398e8df07ca74b22a Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Tue, 27 Apr 2021 12:09:22 +0200 Subject: [PATCH 1/2] Remove unneeded position from input layout of light cluster --- .../RenderPipeline/Raytracing/Shaders/DebugLightCluster.shader | 2 -- 1 file changed, 2 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/DebugLightCluster.shader b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/DebugLightCluster.shader index ab4766a9585..4abe5ae2e59 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/DebugLightCluster.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/DebugLightCluster.shader @@ -109,7 +109,6 @@ Shader "Hidden/HDRP/DebugLightCluster" struct AttributesDefault { - float3 positionOS : POSITION; UNITY_VERTEX_INPUT_INSTANCE_ID }; @@ -180,7 +179,6 @@ Shader "Hidden/HDRP/DebugLightCluster" struct AttributesDefault { - float3 positionOS : POSITION; UNITY_VERTEX_INPUT_INSTANCE_ID }; From 7645cfec1c1072e39b6ed34b5d35bac868387533 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Tue, 27 Apr 2021 12:09:50 +0200 Subject: [PATCH 2/2] Changelog --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index a67a929d83b..6b9265f8ab7 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -160,6 +160,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed ResourceReloader that was not call anymore at pipeline construction - Fixed undo of some properties on light editor. - Fixed null reference exception in Raytracing SSS volume component. +- Fixed LightCluster debug view for ray tracing. ### Changed - Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard