diff --git a/com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.uss b/com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.uss index 58fea9f2a1c..2580ded63a1 100644 --- a/com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.uss +++ b/com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.uss @@ -17,6 +17,7 @@ #viewContainer { + min-width: 50px; flex-shrink: 0; } diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index a818fb50823..ed2d7f24b47 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -163,6 +163,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed artifact appearing when diffuse and specular normal differ too much for eye shader with area lights - Fixed LightCluster debug view for ray tracing. - Fixed issue with RAS build fail when LOD was missing a renderer +- Fixed an issue where sometime a docked lookdev could be rendered at zero size and break. ### Changed - Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard