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[VFX] Use New Overlay for VFXEventTest & VisualEffectEditor #4407

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merged 4 commits into from May 3, 2021

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PaulDemeulenaere
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@PaulDemeulenaere PaulDemeulenaere commented May 3, 2021

Purpose of this PR

Use new overlay system introduced at https://ono.unity3d.com/unity/unity/pull-request/124057/_/st/overlays/main


Testing status

VFX Event Windows
_overlay_fix_event_tester

VFX Gizmo
_overlay_gizmo_4

Yamato
🟢


Comments to reviewers

Mainly fixes the compilation, the design isn't ideal and some simplification could be done.
I used this change as reference.

See also this conversation : https://unity.slack.com/archives/CFZERNTS7/p1620035900277000?thread_ts=1620027935.262100&cid=CFZERNTS7

@github-actions github-actions bot added the vfx label May 3, 2021
@PaulDemeulenaere PaulDemeulenaere changed the title [VFX] Use new overlay [VFX] Use New Overlay for VFXEventTest & VisualEffectEditor May 3, 2021
@PaulDemeulenaere PaulDemeulenaere requested a review from a team May 3, 2021 10:00
@PaulDemeulenaere PaulDemeulenaere marked this pull request as ready for review May 3, 2021 13:11
@stramit stramit merged commit 9e7999d into master May 3, 2021
@stramit stramit deleted the vfx/fix/use-new-scene-overlay branch May 3, 2021 15:01
@VitaVFX VitaVFX requested review from VitaVFX and removed request for a team May 4, 2021 07:17
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VitaVFX commented May 17, 2021

Adding the test doc for visibility. Didn't detect any functionality issues, however UX may require some tweaks.

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