diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/VFXContextTests.cs b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/VFXContextTests.cs index 52c6df4bf4f..a93a76d9a39 100644 --- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/VFXContextTests.cs +++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/VFXContextTests.cs @@ -203,13 +203,39 @@ public void Link_Fail_From_Event_To_OutputEvent() Assert.IsFalse(VFXContext.CanLink(from, to)); } + [Test] + public void MultiLink_Spawn_And_Event_To_Initialize() + { + var from1 = ScriptableObject.CreateInstance(); + var from2 = ScriptableObject.CreateInstance(); + + var to = ScriptableObject.CreateInstance(); + to.LinkFrom(from1); + to.LinkFrom(from2); + + Assert.AreEqual(2, to.inputContexts.Count()); + } + + [Test] + public void MultiLink_Event_And_Spawn_To_Initialize() + { + var from1 = ScriptableObject.CreateInstance(); + var from2 = ScriptableObject.CreateInstance(); + + var to = ScriptableObject.CreateInstance(); + to.LinkFrom(from1); + to.LinkFrom(from2); + + Assert.AreEqual(2, to.inputContexts.Count()); + } + [Test] public void Link_Fail_From_Event_To_Initialize() { //For now, we can't use direct link from event to initialize context. var from = ScriptableObject.CreateInstance(); var to = ScriptableObject.CreateInstance(); - Assert.IsFalse(VFXContext.CanLink(from, to)); + Assert.IsTrue(VFXContext.CanLink(from, to)); } [Test] diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/VFXSpawnerTest.cs b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/VFXSpawnerTest.cs index 5abd8e79176..197879e0568 100644 --- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/VFXSpawnerTest.cs +++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/VFXSpawnerTest.cs @@ -416,6 +416,88 @@ public IEnumerator Create_Asset_And_Component_Spawner_And_Output_Event_Expected_ yield return new ExitPlayMode(); } + [UnityTest] + public IEnumerator Create_Asset_And_Component_Spawner_With_Manual_Set_SpawnCount_And_Output_Event_Check_Expected_Count() + { + yield return new EnterPlayMode(); + + //This mainly cover return value & expected behavior, event attribute values are covered by a graphic test + var spawnCountValue = 1.0f; //We running these test at 10FPS, half of rate provided by constantRate, the other comes from manaul spawnCount + VisualEffect vfxComponent; + GameObject cameraObj, gameObj; + VFXGraph graph; + CreateAssetAndComponent(spawnCountValue / 2.0f, "OnPlay", out graph, out vfxComponent, out gameObj, out cameraObj); + + //Manual constant rate + var spawnState = ScriptableObject.CreateInstance(); + graph.AddChild(spawnState); + + var currentSpawnCount = ScriptableObject.CreateInstance(); //Also available in spawn state + currentSpawnCount.SetSettingValue("location", VFXAttributeLocation.Current); + currentSpawnCount.SetSettingValue("attribute", VFXAttribute.SpawnCount.name); + graph.AddChild(currentSpawnCount); + + graph.AddChild(spawnState); + + var multiply = ScriptableObject.CreateInstance(); + multiply.SetOperandType(0, typeof(float)); + multiply.SetOperandType(1, typeof(float)); + graph.AddChild(multiply); + + var add = ScriptableObject.CreateInstance(); + add.SetOperandType(0, typeof(float)); + add.SetOperandType(1, typeof(float)); + graph.AddChild(add); + + var setSpawnCount = ScriptableObject.CreateInstance(); + setSpawnCount.SetSettingValue("attribute", VFXAttribute.SpawnCount.name); + graph.children.OfType().First().AddChild(setSpawnCount); + + Assert.IsTrue(spawnState.outputSlots.First(o => o.name == "SpawnDeltaTime").Link(multiply.inputSlots[0])); + multiply.inputSlots[1].value = spawnCountValue / 2.0f; + + Assert.IsTrue(multiply.outputSlots[0].Link(add.inputSlots[0])); + Assert.IsTrue(currentSpawnCount.outputSlots[0].Link(add.inputSlots[1])); + Assert.IsTrue(add.outputSlots[0].Link(setSpawnCount.inputSlots[0])); + + //Create output event + var outputEvent = ScriptableObject.CreateInstance(); + var basicSpawner = graph.children.OfType().FirstOrDefault(); + graph.AddChild(outputEvent); + outputEvent.LinkFrom(basicSpawner); + AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(graph)); + + s_ReceivedEventNamedId = new List(); + vfxComponent.outputEventReceived += OnEventReceived_RegisterNameID; + + int maxFrame = 512; + while (vfxComponent.culled && --maxFrame > 0) + { + yield return null; + } + Assert.IsTrue(maxFrame > 0); + + vfxComponent.Reinit(); + float deltaTime = 0.1f; + uint count = 32; + vfxComponent.Simulate(deltaTime, count); + Assert.AreEqual(0u, s_ReceivedEventNamedId.Count); //The simulate is asynchronous + + float simulateTime = deltaTime * count; + uint expectedEventCount = (uint)Mathf.Floor(simulateTime / spawnCountValue); + + maxFrame = 64; s_ReceivedEventNamedId.Clear(); + cameraObj.SetActive(false); + while (s_ReceivedEventNamedId.Count == 0u && --maxFrame > 0) + { + yield return null; + } + Assert.AreEqual(expectedEventCount, (uint)s_ReceivedEventNamedId.Count); + yield return null; + + yield return new ExitPlayMode(); + } + [UnityTest] public IEnumerator Create_Asset_And_Component_Spawner() { @@ -1110,6 +1192,103 @@ bool CompareWithExpectedLog(StringBuilder actualContent, string identifier, out return success; } + public static IEnumerable> PermutationHelper(IEnumerable set, IEnumerable subset = null) + { + if (subset == null) + subset = Enumerable.Empty(); + + if (!set.Any()) + yield return subset; + + for (var i = 0; i < set.Count(); i++) + { + var newSubset = set.Take(i).Concat(set.Skip(i + 1)); + foreach (var permutation in PermutationHelper(newSubset, subset.Concat(set.Skip(i).Take(1)))) + { + yield return permutation; + } + } + } + + public static string[] k_CreateSpawner_Chaining_And_Check_Expected_Ordering = PermutationHelper(new[] { "A", "B", "C", "D" }).Select(o => o.Aggregate((a, b) => a + b)).ToArray(); + public static bool[] k_CreateSpawner_Chaining_And_Check_Expected_Plug_C_First = { true, false }; + [UnityTest] + public IEnumerator CreateSpawner_Chaining_And_Check_Expected_Ordering([ValueSource("k_CreateSpawner_Chaining_And_Check_Expected_Ordering")] string ordering, [ValueSource("k_CreateSpawner_Chaining_And_Check_Expected_Plug_C_First")] bool plugCFirst) + { + var graph = VFXTestCommon.MakeTemporaryGraph(); + // A -> B -> C -> Init + // \-> D / + var correctSequences = new string[] { "ABCD", "ABDC" }; + + foreach (var c in ordering) + { + var spawnerContext = ScriptableObject.CreateInstance(); + var blockSpawnerConstant = ScriptableObject.CreateInstance(); + blockSpawnerConstant.GetInputSlot(0).value = 0.1f; + spawnerContext.label = c.ToString(); + spawnerContext.AddChild(blockSpawnerConstant); + graph.AddChild(spawnerContext); + } + + var initialize = ScriptableObject.CreateInstance(); + var setPosition = ScriptableObject.CreateInstance(); + setPosition.SetSettingValue("attribute", "position"); + initialize.AddChild(setPosition); + var output = ScriptableObject.CreateInstance(); + graph.AddChild(initialize); + graph.AddChild(output); + output.LinkFrom(initialize); + + var spawn_a = graph.children.OfType().First(o => o.label == "A"); + var spawn_b = graph.children.OfType().First(o => o.label == "B"); + var spawn_c = graph.children.OfType().First(o => o.label == "C"); + var spawn_d = graph.children.OfType().First(o => o.label == "D"); + + if (plugCFirst) + { + initialize.LinkFrom(spawn_c); + initialize.LinkFrom(spawn_d); + } + else + { + initialize.LinkFrom(spawn_d); + initialize.LinkFrom(spawn_c); + } + + spawn_d.LinkFrom(spawn_a); + spawn_c.LinkFrom(spawn_b); + spawn_b.LinkFrom(spawn_a); + + Assert.AreEqual(2, spawn_a.outputFlowSlot[0].link.Count); + Assert.AreEqual(1, spawn_b.outputFlowSlot[0].link.Count); + Assert.AreEqual(1, spawn_c.outputFlowSlot[0].link.Count); + Assert.AreEqual(1, spawn_d.outputFlowSlot[0].link.Count); + graph.SetCompilationMode(VFXCompilationMode.Runtime); + AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(graph)); + + var gameObj = new GameObject("CreateSpawner_Chaining_And_Check_Expected_Ordering"); + var vfxComponent = gameObj.AddComponent(); + vfxComponent.visualEffectAsset = graph.visualEffectResource.asset; + + var particleSystem = new List(); + vfxComponent.GetParticleSystemNames(particleSystem); + Assert.AreEqual(1, particleSystem.Count); + + var spawnSystem = new List(); + vfxComponent.GetSpawnSystemNames(spawnSystem); + Assert.AreEqual(4, spawnSystem.Count); + Assert.Contains("A", spawnSystem); + Assert.Contains("B", spawnSystem); + Assert.Contains("C", spawnSystem); + Assert.Contains("D", spawnSystem); + + var actualSequence = spawnSystem.Aggregate((a, b) => a + b); + Assert.Contains(actualSequence, correctSequences); + yield return null; + + 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a/com.unity.testing.visualeffectgraph/Runtime/DirectLinkMix.cs b/com.unity.testing.visualeffectgraph/Runtime/DirectLinkMix.cs new file mode 100644 index 00000000000..3e12755eeab --- /dev/null +++ b/com.unity.testing.visualeffectgraph/Runtime/DirectLinkMix.cs @@ -0,0 +1,79 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.VFX; + +namespace Unity.Testing.VisualEffectGraph +{ + public class DirectLinkMix : MonoBehaviour + { + static readonly uint s_CircleCount = 16u; + + class SourceData + { + public float radius; + public float speed; + public float rate; + public Vector3 color; + + public float time; + public float spawnCount; + } + + List m_Sources = new List(); + VisualEffect m_VisualEffect; + VFXEventAttribute m_CacheEventAttribute; + + void Start() + { + var rand = new System.Random(158); + for (uint i = 0; i < s_CircleCount; ++i) + { + var source = new SourceData(); + source.time = (float)rand.NextDouble() * Mathf.PI * 2.0f; + source.radius = Mathf.Lerp(0.2f, 0.9f, (float)rand.NextDouble()); + source.speed = Mathf.Lerp(0.5f, 2.0f, (float)rand.NextDouble()); + source.rate = Mathf.Lerp(8.0f, 32.0f, (float)rand.NextDouble()); + + var color = Color.HSVToRGB((float)rand.NextDouble(), 1.0f, 1.0f); + source.color = new Vector3(color.r, color.g, color.b); + source.spawnCount = 0.0f; + + m_Sources.Add(source); + } + + m_VisualEffect = gameObject.GetComponent(); + m_CacheEventAttribute = m_VisualEffect.CreateVFXEventAttribute(); + } + + static readonly int s_SpawnCountID = Shader.PropertyToID("spawnCount"); + static readonly int s_ColorID = Shader.PropertyToID("color"); + static readonly int s_PositionID = Shader.PropertyToID("position"); + static readonly int s_VelocityID = Shader.PropertyToID("velocity"); + static readonly int s_ManualId = Shader.PropertyToID("manual"); + + void Update() + { + var dt = Time.deltaTime; + foreach (var source in m_Sources) + { + source.time += dt * source.speed; + source.spawnCount += dt * source.rate; + if (source.spawnCount >= 1.0f) + { + float spawnCount = Mathf.Floor(source.spawnCount); + source.spawnCount = Mathf.Repeat(source.spawnCount, 1.0f); + + var position = new Vector3(Mathf.Sin(source.time), Mathf.Cos(source.time), 0.0f) * source.radius; + var direction = new Vector3(Mathf.Cos(source.time), -Mathf.Sin(source.time), 0.0f) * 0.1f; + + m_CacheEventAttribute.SetVector3(s_ColorID, source.color); + m_CacheEventAttribute.SetVector3(s_PositionID, position); + m_CacheEventAttribute.SetVector3(s_VelocityID, direction); + m_CacheEventAttribute.SetFloat(s_SpawnCountID, spawnCount); + + m_VisualEffect.SendEvent(s_ManualId, m_CacheEventAttribute); + } + } + } + } +} diff --git a/com.unity.testing.visualeffectgraph/Runtime/DirectLinkMix.cs.meta b/com.unity.testing.visualeffectgraph/Runtime/DirectLinkMix.cs.meta new file mode 100644 index 00000000000..99a1b9653a4 --- /dev/null +++ b/com.unity.testing.visualeffectgraph/Runtime/DirectLinkMix.cs.meta @@ -0,0 +1,11 @@ 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pixels) + { + var currentColor = new Vector3(pixel.r, pixel.g, pixel.b); + if (spawnEvents.Count == 0 || currentColor != spawnEvents.Peek().color) + { + spawnEvents.Push(new SpawnEvent() + { + color = currentColor, + count = 0 + }); + } + + var entry = spawnEvents.Pop(); + entry.count += 1.0f; + spawnEvents.Push(entry); + } + + m_SpawnEvents = spawnEvents.ToArray(); + } + + static readonly float s_WaitTime = 0.5f; + float m_WaitingTime = s_WaitTime; + uint m_ReadCursor; + + static readonly int s_SpawnCountID = Shader.PropertyToID("spawnCount"); + static readonly int s_ColorID = Shader.PropertyToID("color"); + static readonly int s_FireID = Shader.PropertyToID("fire"); + + void Update() + { + m_WaitingTime -= Time.deltaTime; + if (m_WaitingTime < 0) + { + m_WaitingTime = s_WaitTime; + + var vfx = gameObject.GetComponent(); + var vfxEventAttribute = vfx.CreateVFXEventAttribute(); + int spawnEventsToSend = m_SpawnEvents.Length / 20; + for (int i = 0; i < spawnEventsToSend; i++) + { + var 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diff --git a/com.unity.testing.visualeffectgraph/Scenes/016_DirectLinkMixed.vfx.meta b/com.unity.testing.visualeffectgraph/Scenes/016_DirectLinkMixed.vfx.meta new file mode 100644 index 00000000000..9b0146accc4 --- /dev/null +++ b/com.unity.testing.visualeffectgraph/Scenes/016_DirectLinkMixed.vfx.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f8c2139a9449ff4409a112aed5e2cbfa +VisualEffectImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.visualeffectgraph/CHANGELOG.md b/com.unity.visualeffectgraph/CHANGELOG.md index d90a86fc45d..2c1dab85774 100644 --- a/com.unity.visualeffectgraph/CHANGELOG.md +++ b/com.unity.visualeffectgraph/CHANGELOG.md @@ -15,6 +15,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Support 2D Renderer in URP for Unlit. - New tool to help set VFX Bounds - New tool : Signed Distance Field baker. +- Provide explicit access to spawnCount in graph +- Support of direct link event to initialize context (which support several event within the same frame) ### Changed - Allow remaking an existing link. @@ -59,6 +61,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Modified state in the VFX tab has now a correct state - Motion Vector map sampling for flipbooks were not using correct mips - Remove unexpected expression in spawn context evaluation [Case 1318412](https://issuetracker.unity3d.com/product/unity/issues/guid/1318412/) +- Fix unexpected Spawn context execution ordering ## [11.0.0] - 2020-10-21 ### Added diff --git a/com.unity.visualeffectgraph/Editor/Compiler/VFXCodeGenerator.cs b/com.unity.visualeffectgraph/Editor/Compiler/VFXCodeGenerator.cs index 28092472250..b234fc4a632 100644 --- a/com.unity.visualeffectgraph/Editor/Compiler/VFXCodeGenerator.cs +++ b/com.unity.visualeffectgraph/Editor/Compiler/VFXCodeGenerator.cs @@ -239,38 +239,6 @@ static IEnumerable GetUniqueMatches(string regexStr, string src) return matches.Cast().GroupBy(m => m.Groups[0].Value).Select(g => g.First()); } - static private VFXShaderWriter GenerateComputeSourceIndex(VFXContext context) - { - var r = new VFXShaderWriter(); - var spawnCountAttribute = new VFXAttribute("spawnCount", VFXValueType.Float); - if (!context.GetData().dependenciesIn.Any()) - { - var spawnLinkCount = context.GetData().sourceCount; - r.WriteLine("int sourceIndex = 0;"); - - if (spawnLinkCount <= 1) - r.WriteLine("/*//Loop with 1 iteration generate a wrong IL Assembly (and actually, useless code)"); - - r.WriteLine("uint currentSumSpawnCount = 0u;"); - r.WriteLineFormat("for (sourceIndex=0; sourceIndex<{0}; sourceIndex++)", spawnLinkCount); - r.EnterScope(); - r.WriteLineFormat("currentSumSpawnCount += uint({0});", context.GetData().GetLoadAttributeCode(spawnCountAttribute, VFXAttributeLocation.Source)); - r.WriteLine("if (id < currentSumSpawnCount)"); - r.EnterScope(); - r.WriteLine("break;"); - r.ExitScope(); - r.ExitScope(); - - if (spawnLinkCount <= 1) - r.WriteLine("*/"); - } - else - { - /* context invalid or GPU event */ - } - return r; - } - static private StringBuilder GetFlattenedTemplateContent(string path, List includes, IEnumerable defines, HashSet dependencies) { var formattedPath = FormatPath(path); @@ -703,13 +671,6 @@ static private StringBuilder Build(VFXContext context, string templatePath, VFXC ReplaceMultiline(stringBuilder, "${VFXAdditionalInterpolantsDeclaration}", additionalInterpolantsDeclaration.builder); ReplaceMultiline(stringBuilder, "${VFXAdditionalInterpolantsPreparation}", additionalInterpolantsPreparation.builder); - //< Compute sourceIndex - if (stringBuilder.ToString().Contains("${VFXComputeSourceIndex}")) - { - var r = GenerateComputeSourceIndex(context); - ReplaceMultiline(stringBuilder, "${VFXComputeSourceIndex}", r.builder); - } - //< Load Attribute if (stringBuilder.ToString().Contains("${VFXLoadAttributes}")) { diff --git a/com.unity.visualeffectgraph/Editor/Compiler/VFXExpressionGraph.cs b/com.unity.visualeffectgraph/Editor/Compiler/VFXExpressionGraph.cs index a2d87aa4221..d01936d4912 100644 --- a/com.unity.visualeffectgraph/Editor/Compiler/VFXExpressionGraph.cs +++ b/com.unity.visualeffectgraph/Editor/Compiler/VFXExpressionGraph.cs @@ -97,10 +97,16 @@ public void CompileExpressions(VFXGraph graph, VFXExpressionContextOption option private static void ComputeEventAttributeDescs(List globalEventAttributes, IEnumerable contexts) { globalEventAttributes.Clear(); - globalEventAttributes.Add(new VFXLayoutElementDesc() { name = "spawnCount", type = VFXValueType.Float }); + + //SpawnCount should always be added first : spawnCount is an implicit parameter from eventAttribute + globalEventAttributes.Add(new VFXLayoutElementDesc() + { + name = VFXAttribute.SpawnCount.name, + type = VFXAttribute.SpawnCount.type + }); IEnumerable globalAttribute = Enumerable.Empty(); - foreach (var context in contexts.Where(o => o.contextType == VFXContextType.Spawner)) + foreach (var context in contexts.Where(o => o.contextType == VFXContextType.Spawner || o.contextType == VFXContextType.Event)) { var attributesToStoreFromOutputContext = context.outputContexts.Select(o => o.GetData()).Where(o => o != null) .SelectMany(o => o.GetAttributes().Where(a => (a.mode & VFXAttributeMode.ReadSource) != 0)); diff --git a/com.unity.visualeffectgraph/Editor/Compiler/VFXGraphCompiledData.cs b/com.unity.visualeffectgraph/Editor/Compiler/VFXGraphCompiledData.cs index 5120f824b71..0c1a64577dc 100644 --- a/com.unity.visualeffectgraph/Editor/Compiler/VFXGraphCompiledData.cs +++ b/com.unity.visualeffectgraph/Editor/Compiler/VFXGraphCompiledData.cs @@ -194,58 +194,36 @@ private static void FillExposedDescs(List outExposedParameters, VFXE } } - private static void FillEventAttributeDescs(List eventAttributeDescs, VFXExpressionGraph graph, IEnumerable contexts) + class VFXSpawnContextLayer { - foreach (var context in contexts.Where(o => o.contextType == VFXContextType.Spawner)) - { - foreach (var linked in context.outputContexts) - { - var data = linked.GetData(); - if (data) - { - foreach (var attribute in data.GetAttributes()) - { - if ((attribute.mode & VFXAttributeMode.ReadSource) != 0 && !eventAttributeDescs.Any(o => o.name == attribute.attrib.name)) - { - eventAttributeDescs.Add(new VFXLayoutElementDesc() - { - name = attribute.attrib.name, - type = attribute.attrib.type - }); - } - } - } - } - } - - var structureLayoutTotalSize = (uint)eventAttributeDescs.Sum(e => (long)VFXExpression.TypeToSize(e.type)); - var currentLayoutSize = 0u; - var listWithOffset = new List(); - eventAttributeDescs.ForEach(e => - { - e.offset.element = currentLayoutSize; - e.offset.structure = structureLayoutTotalSize; - currentLayoutSize += (uint)VFXExpression.TypeToSize(e.type); - listWithOffset.Add(e); - }); - - eventAttributeDescs.Clear(); - eventAttributeDescs.AddRange(listWithOffset); + public VFXContext context; + public int depth; } - private static List CollectContextParentRecursively(IEnumerable inputList, ref SubgraphInfos subgraphContexts) + private static List CollectContextParentRecursively(IEnumerable inputList, ref SubgraphInfos subgraphContexts, int currentDepth = 0) { var contextEffectiveInputLinks = subgraphContexts.contextEffectiveInputLinks; - var contextList = inputList.SelectMany(o => contextEffectiveInputLinks[o].SelectMany(t => t)).Select(t => t.context).Distinct().ToList(); + var contextList = inputList.SelectMany(o => contextEffectiveInputLinks[o].SelectMany(t => t)) + .Select(t => t.context).Distinct() + .Select(c => new VFXSpawnContextLayer() + { + context = c, + depth = currentDepth + }).ToList(); - if (contextList.Any(o => contextEffectiveInputLinks[o].Any())) + if (contextList.Any(o => contextEffectiveInputLinks[o.context].Any())) { - var parentContextList = CollectContextParentRecursively(contextList.Except(inputList), ref subgraphContexts); - foreach (var context in parentContextList) + var parentContextList = CollectContextParentRecursively(contextList.Select(c => c.context), ref subgraphContexts, currentDepth + 1); + foreach (var parentContextEntry in parentContextList) { - if (!contextList.Contains(context)) + var currentEntry = contextList.FirstOrDefault(o => o.context == parentContextEntry.context); + if (currentEntry == null) + { + contextList.Add(parentContextEntry); + } + else if (parentContextEntry.depth > currentEntry.depth) { - contextList.Add(context); + currentEntry.depth = parentContextEntry.depth; } } } @@ -255,8 +233,11 @@ private static List CollectContextParentRecursively(IEnumerable vfxContext, ref SubgraphInfos subgraphContexts) { var initContext = vfxContext.Where(o => o.contextType == VFXContextType.Init || o.contextType == VFXContextType.OutputEvent).ToList(); - var spawnerList = CollectContextParentRecursively(initContext, ref subgraphContexts); - return spawnerList.Where(o => o.contextType == VFXContextType.Spawner).Reverse().ToArray(); + var spawnerHierarchy = CollectContextParentRecursively(initContext, ref subgraphContexts); + var spawnerList = spawnerHierarchy.Where(o => o.context.contextType == VFXContextType.Spawner) + .OrderByDescending(o => o.depth) + .Select(o => o.context).ToArray(); + return spawnerList; } struct SpawnInfo @@ -596,6 +577,7 @@ private static VFXEditorTaskDesc[] BuildEditorTaksDescFromBlockSpawner(IEnumerab } private static void FillSpawner(Dictionary outContextSpawnToSpawnInfo, + Dictionary outDataToSystemIndex, List outCpuBufferDescs, List outSystemDescs, IEnumerable contexts, @@ -666,6 +648,10 @@ private static void FillSpawner(Dictionary outContextSpaw nativeName = systemNames.GetUniqueSystemName(spawnContext); else throw new InvalidOperationException("system names manager cannot be null"); + + outDataToSystemIndex.Add(spawnContext, (uint)outSystemDescs.Count); + contextToCompiledData[spawnContext] = contextData; + outSystemDescs.Add(new VFXEditorSystemDesc() { values = systemValueMappings.ToArray(), @@ -705,22 +691,21 @@ public List GetContextEffectiveOutputLinks(VFXContext context, i } } - private static void FillEvent(List outEventDesc, Dictionary contextSpawnToSpawnInfo, IEnumerable contexts, ref SubgraphInfos subgraphInfos) + private static void FillEvent(List outEventDesc, Dictionary contextSpawnToSpawnInfo, IEnumerable contexts, IEnumerable compilableData, ref SubgraphInfos subgraphInfos) { var contextEffectiveInputLinks = subgraphInfos.contextEffectiveInputLinks; - var allPlayNotLinked = contextSpawnToSpawnInfo.Where(o => !contextEffectiveInputLinks[o.Key][0].Any()).Select(o => (uint)o.Value.systemIndex).ToList(); - var allStopNotLinked = contextSpawnToSpawnInfo.Where(o => !contextEffectiveInputLinks[o.Key][1].Any()).Select(o => (uint)o.Value.systemIndex).ToList(); + var allPlayNotLinked = contextSpawnToSpawnInfo.Where(o => !contextEffectiveInputLinks[o.Key][0].Any()).Select(o => o.Key).ToList(); + var allStopNotLinked = contextSpawnToSpawnInfo.Where(o => !contextEffectiveInputLinks[o.Key][1].Any()).Select(o => o.Key).ToList(); - var eventDescTemp = new[] + var eventDescTemp = new EventDesc[] { - new { eventName = VisualEffectAsset.PlayEventName, playSystems = allPlayNotLinked, stopSystems = new List() }, - new { eventName = VisualEffectAsset.StopEventName, playSystems = new List(), stopSystems = allStopNotLinked }, + new EventDesc() { name = VisualEffectAsset.PlayEventName, startSystems = allPlayNotLinked, stopSystems = new List(), initSystems = new List() }, + new EventDesc() { name = VisualEffectAsset.StopEventName, startSystems = new List(), stopSystems = allStopNotLinked, initSystems = new List() }, }.ToList(); var specialNames = new HashSet(new string[] {VisualEffectAsset.PlayEventName, VisualEffectAsset.StopEventName}); - var events = contexts.Where(o => o.contextType == VFXContextType.Event); foreach (var evt in events) { @@ -729,40 +714,51 @@ private static void FillEvent(List outEventDesc, Dictionary effecitveOuts = subgraphInfos.GetContextEffectiveOutputLinks(evt, 0); + List effectiveOuts = subgraphInfos.GetContextEffectiveOutputLinks(evt, 0); - foreach (var link in effecitveOuts) + foreach (var link in effectiveOuts) { - if (contextSpawnToSpawnInfo.ContainsKey(link.context)) + var eventIndex = eventDescTemp.FindIndex(o => o.name == eventName); + if (eventIndex == -1) { - var eventIndex = eventDescTemp.FindIndex(o => o.eventName == eventName); - if (eventIndex == -1) + eventIndex = eventDescTemp.Count; + eventDescTemp.Add(new EventDesc { - eventIndex = eventDescTemp.Count; - eventDescTemp.Add(new - { - eventName = eventName, - playSystems = new List(), - stopSystems = new List(), - }); - } + name = eventName, + startSystems = new List(), + stopSystems = new List(), + initSystems = new List() + }); + } - var startSystem = link.slotIndex == 0; - var spawnerIndex = (uint)contextSpawnToSpawnInfo[link.context].systemIndex; - if (startSystem) - { - eventDescTemp[eventIndex].playSystems.Add(spawnerIndex); - } - else + var eventDesc = eventDescTemp[eventIndex]; + if (link.context.contextType == VFXContextType.Spawner) + { + if (contextSpawnToSpawnInfo.ContainsKey(link.context)) { - eventDescTemp[eventIndex].stopSystems.Add(spawnerIndex); + var startSystem = link.slotIndex == 0; + if (startSystem) + { + eventDesc.startSystems.Add(link.context); + } + else + { + eventDesc.stopSystems.Add(link.context); + } } } + else if (link.context.contextType == VFXContextType.Init) + { + eventDesc.initSystems.Add(link.context); + } + else + { + throw new InvalidOperationException(string.Format("Unexpected link context : " + link.context.contextType)); + } } } - outEventDesc.Clear(); - var relevantEvent = eventDescTemp.Where(o => o.playSystems.Any() || o.stopSystems.Any()); - outEventDesc.AddRange(relevantEvent.Select(o => new VFXEventDesc() { name = o.eventName, startSystems = o.playSystems.ToArray(), stopSystems = o.stopSystems.ToArray() })); + + outEventDesc.AddRange(eventDescTemp); } private void GenerateShaders(List outGeneratedCodeData, VFXExpressionGraph graph, IEnumerable contexts, Dictionary contextToCompiledData, VFXCompilationMode compilationMode, HashSet dependencies) @@ -971,34 +967,31 @@ public override VFXExpressionMapper GetExpressionMapper(VFXDeviceTarget target) } } - static public Action k_FnVFXResource_SetCompileInitialVariants = Find_FnVFXResource_SetCompileInitialVariants(); - - static Action Find_FnVFXResource_SetCompileInitialVariants() - { - var property = typeof(VisualEffectResource).GetProperty("compileInitialVariants"); - if (property != null) - { - return delegate(VisualEffectResource rsc, bool value) - { - property.SetValue(rsc, value, null); - }; - } - return null; - } - void ComputeEffectiveInputLinks(ref SubgraphInfos subgraphInfos, IEnumerable compilableContexts) { var contextEffectiveInputLinks = subgraphInfos.contextEffectiveInputLinks; - - foreach (var context in compilableContexts.Where(t => !(t is VFXSubgraphContext))) { contextEffectiveInputLinks[context] = ComputeContextEffectiveLinks(context, ref subgraphInfos); - ComputeEffectiveInputLinks(ref subgraphInfos, contextEffectiveInputLinks[context].SelectMany(t => t).Select(t => t.context).Where(t => !contextEffectiveInputLinks.ContainsKey(t))); } } + struct EventDesc + { + public string name; + public List startSystems; + public List stopSystems; + public List initSystems; + } + + static IEnumerable ConvertDataToSystemIndex(IEnumerable input, Dictionary contextToSystemIndex) + { + foreach (var data in input) + if (contextToSystemIndex.TryGetValue(data, out var index)) + yield return index; + } + public void Compile(VFXCompilationMode compilationMode, bool forceShaderValidation) { // Prevent doing anything ( and especially showing progress) in an empty graph. @@ -1072,7 +1065,7 @@ public void Compile(VFXCompilationMode compilationMode, bool forceShaderValidati Dictionary contextToCompiledData = new Dictionary(); foreach (var context in compilableContexts) - contextToCompiledData.Add(context, new VFXContextCompiledData()); + contextToCompiledData.Add(context, new VFXContextCompiledData() { indexInShaderSource = -1 }); EditorUtility.DisplayProgressBar(progressBarTitle, "Generating mappings", 5 / nbSteps); foreach (var context in compilableContexts) @@ -1086,9 +1079,6 @@ public void Compile(VFXCompilationMode compilationMode, bool forceShaderValidati var exposedParameterDescs = new List(); FillExposedDescs(exposedParameterDescs, m_ExpressionGraph, m_Graph.children.OfType()); - var globalEventAttributeDescs = new List() { new VFXLayoutElementDesc() { name = "spawnCount", type = VFXValueType.Float } }; - FillEventAttributeDescs(globalEventAttributeDescs, m_ExpressionGraph, compilableContexts); - SubgraphInfos subgraphInfos; subgraphInfos.subgraphParents = new Dictionary(); @@ -1133,17 +1123,19 @@ public void Compile(VFXCompilationMode compilationMode, bool forceShaderValidati EditorUtility.DisplayProgressBar(progressBarTitle, "Generating systems", 9 / nbSteps); cpuBufferDescs.Add(new VFXCPUBufferDesc() { + //Global attribute descriptor, always first entry in cpuBufferDesc, it can be empty (stride == 0). capacity = 1u, layout = m_ExpressionGraph.GlobalEventAttributes.ToArray(), - stride = m_ExpressionGraph.GlobalEventAttributes.First().offset.structure, + stride = m_ExpressionGraph.GlobalEventAttributes.Any() ? m_ExpressionGraph.GlobalEventAttributes.First().offset.structure : 0u, initialData = ComputeArrayOfStructureInitialData(m_ExpressionGraph.GlobalEventAttributes) }); var contextSpawnToSpawnInfo = new Dictionary(); - FillSpawner(contextSpawnToSpawnInfo, cpuBufferDescs, systemDescs, compilableContexts, m_ExpressionGraph, contextToCompiledData, ref subgraphInfos, m_Graph.systemNames); + var dataToSystemIndex = new Dictionary(); + FillSpawner(contextSpawnToSpawnInfo, dataToSystemIndex, cpuBufferDescs, systemDescs, compilableContexts, m_ExpressionGraph, contextToCompiledData, ref subgraphInfos, m_Graph.systemNames); - var eventDescs = new List(); - FillEvent(eventDescs, contextSpawnToSpawnInfo, compilableContexts, ref subgraphInfos); + var eventDescs = new List(); + FillEvent(eventDescs, contextSpawnToSpawnInfo, compilableContexts, compilableData, ref subgraphInfos); var dependentBuffersData = new VFXDependentBuffersData(); FillDependentBuffer(compilableData, bufferDescs, dependentBuffersData); @@ -1151,7 +1143,17 @@ public void Compile(VFXCompilationMode compilationMode, bool forceShaderValidati var contextSpawnToBufferIndex = contextSpawnToSpawnInfo.Select(o => new { o.Key, o.Value.bufferIndex }).ToDictionary(o => o.Key, o => o.bufferIndex); foreach (var data in compilableData) { - data.FillDescs(VFXGraph.compileReporter, bufferDescs, + if (data.type != VFXDataType.SpawnEvent) + { + //^ dataToSystemIndex have already been filled by FillSpawner + //TODO: Rework this approach and always use FillDescs after an appropriate ordering of compilableData + //TODO: We should identify context by its VFXData but connected spawn context are sharing the same VFXData (see VFXData.InnerSetData) + foreach (var context in data.owners) + dataToSystemIndex.Add(context, (uint)systemDescs.Count); + } + + data.FillDescs(VFXGraph.compileReporter, + bufferDescs, temporaryBufferDescs, systemDescs, m_ExpressionGraph, @@ -1180,16 +1182,27 @@ public void Compile(VFXCompilationMode compilationMode, bool forceShaderValidati expressionSheet.values = valueDescs.OrderBy(o => o.expressionIndex).ToArray(); expressionSheet.exposed = exposedParameterDescs.OrderBy(o => o.name).ToArray(); - resource.SetRuntimeData(expressionSheet, systemDescs.ToArray(), eventDescs.ToArray(), bufferDescs.ToArray(), cpuBufferDescs.ToArray(), temporaryBufferDescs.ToArray(), shaderSources, shadowCastingMode, motionVectorGenerationMode, compiledVersion); + var vfxEventDesc = eventDescs.Select(e => + { + return new VFXEventDesc() + { + name = e.name, + initSystems = ConvertDataToSystemIndex(e.initSystems, dataToSystemIndex).ToArray(), + startSystems = ConvertDataToSystemIndex(e.startSystems, dataToSystemIndex).ToArray(), + stopSystems = ConvertDataToSystemIndex(e.stopSystems, dataToSystemIndex).ToArray() + }; + }).Where(e => + { + return e.initSystems.Length > 0 || e.startSystems.Length > 0 || e.stopSystems.Length > 0; + }).ToArray(); + + resource.SetRuntimeData(expressionSheet, systemDescs.ToArray(), vfxEventDesc, bufferDescs.ToArray(), cpuBufferDescs.ToArray(), temporaryBufferDescs.ToArray(), shaderSources, shadowCastingMode, motionVectorGenerationMode, compiledVersion); m_ExpressionValues = expressionSheet.values; foreach (var dep in sourceDependencies) resource.AddSourceDependency(dep); - if (k_FnVFXResource_SetCompileInitialVariants != null) - { - k_FnVFXResource_SetCompileInitialVariants(m_Graph.visualEffectResource, forceShaderValidation); - } + m_Graph.visualEffectResource.compileInitialVariants = forceShaderValidation; } catch (Exception e) { diff --git a/com.unity.visualeffectgraph/Editor/Data/VFXData.cs b/com.unity.visualeffectgraph/Editor/Data/VFXData.cs index 6fb084f1220..12515828f42 100644 --- a/com.unity.visualeffectgraph/Editor/Data/VFXData.cs +++ b/com.unity.visualeffectgraph/Editor/Data/VFXData.cs @@ -26,7 +26,7 @@ abstract class VFXData : VFXModel { public abstract VFXDataType type { get; } - public virtual uint sourceCount + public virtual uint staticSourceCount { get { @@ -396,11 +396,6 @@ private void ProcessAttributes() m_StoredCurrentAttributes.Clear(); m_LocalCurrentAttributes.Clear(); m_ReadSourceAttributes.Clear(); - if ((type & VFXDataType.Particle) != 0) - { - m_ReadSourceAttributes.Add(new VFXAttribute("spawnCount", VFXValueType.Float)); // TODO dirty - } - int contextCount = m_Contexts.Count; if (contextCount > 16) throw new InvalidOperationException(string.Format("Too many contexts that use particle data {0} > 16", contextCount)); diff --git a/com.unity.visualeffectgraph/Editor/Data/VFXDataOutputEvent.cs b/com.unity.visualeffectgraph/Editor/Data/VFXDataOutputEvent.cs index 31b91bc95b7..bd79134a765 100644 --- a/com.unity.visualeffectgraph/Editor/Data/VFXDataOutputEvent.cs +++ b/com.unity.visualeffectgraph/Editor/Data/VFXDataOutputEvent.cs @@ -61,7 +61,7 @@ public override void FillDescs( return; } - var allMatchingVFXDataOutputEvent = contextToCompiledData.Keys.Where(context => + var allMatchingVFXOutputEvent = contextToCompiledData.Keys.Where(context => { if (context.contextType == VFXContextType.OutputEvent) { @@ -71,8 +71,9 @@ public override void FillDescs( } } return false; - }).Select(o => o.GetData()).Cast().ToArray(); + }).ToArray(); + var allMatchingVFXDataOutputEvent = allMatchingVFXOutputEvent.Select(o => o.GetData()).Cast().ToArray(); var flowInputLinks = allMatchingVFXDataOutputEvent.SelectMany(data => data.m_Contexts.SelectMany(context => { if (effectiveFlowInputLinks.ContainsKey(context)) diff --git a/com.unity.visualeffectgraph/Editor/Data/VFXDataParticle.cs b/com.unity.visualeffectgraph/Editor/Data/VFXDataParticle.cs index f3f85fb6b6c..0ca28be2c5a 100644 --- a/com.unity.visualeffectgraph/Editor/Data/VFXDataParticle.cs +++ b/com.unity.visualeffectgraph/Editor/Data/VFXDataParticle.cs @@ -417,7 +417,7 @@ public override VFXDeviceTarget GetCompilationTarget(VFXContext context) uint m_SourceCount = 0xFFFFFFFFu; - public override uint sourceCount + public override uint staticSourceCount { get { @@ -425,10 +425,21 @@ public override uint sourceCount } } + public bool hasDynamicSourceCount + { + get + { + return m_Contexts.Any( + o => o.contextType == VFXContextType.Init + && o.inputFlowSlot.Any(flow => flow.link.Any(link => link.context.contextType == VFXContextType.Event))); + } + } + public override void GenerateAttributeLayout(Dictionary[]> effectiveFlowInputLinks) { m_layoutAttributeCurrent.GenerateAttributeLayout(alignedCapacity, m_StoredCurrentAttributes); m_SourceCount = ComputeSourceCount(effectiveFlowInputLinks); + var parent = m_DependenciesIn.OfType().FirstOrDefault(); if (parent != null) { @@ -608,7 +619,7 @@ public override void FillDescs( systemBufferMappings.Add(new VFXMapping("attributeBuffer", attributeBufferIndex)); } - if (m_ownAttributeSourceBuffer && m_layoutAttributeSource.GetBufferSize(sourceCount) > 0u) + if (m_ownAttributeSourceBuffer) { if (attributeSourceBufferIndex != -1) { @@ -616,7 +627,7 @@ public override void FillDescs( } attributeSourceBufferIndex = outBufferDescs.Count; - outBufferDescs.Add(m_layoutAttributeSource.GetBufferDesc(sourceCount)); + outBufferDescs.Add(m_layoutAttributeSource.GetBufferDesc(staticSourceCount)); } if (attributeSourceBufferIndex != -1) @@ -655,6 +666,11 @@ public override void FillDescs( systemBufferMappings.Add(new VFXMapping("stripDataBuffer", stripDataIndex)); } + if (hasDynamicSourceCount) + { + systemFlag |= VFXSystemFlag.SystemHasDirectLink; + } + if (needsComputeBounds || boundsSettingMode == BoundsSettingMode.Automatic) { systemFlag |= VFXSystemFlag.SystemNeedsComputeBounds; diff --git a/com.unity.visualeffectgraph/Editor/Expressions/VFXAttributeExpression.cs b/com.unity.visualeffectgraph/Editor/Expressions/VFXAttributeExpression.cs index 1646612bad3..e09b4b051ab 100644 --- a/com.unity.visualeffectgraph/Editor/Expressions/VFXAttributeExpression.cs +++ b/com.unity.visualeffectgraph/Editor/Expressions/VFXAttributeExpression.cs @@ -95,12 +95,14 @@ struct VFXAttribute public static readonly VFXAttribute ParticleCountInStrip = new VFXAttribute("particleCountInStrip", VFXValueType.Uint32); [Tooltip("Outputs the spawn index of the particle within its strip. This attribute is available in systems using the 'Particle Strip' data type.")] public static readonly VFXAttribute SpawnIndexInStrip = new VFXAttribute("spawnIndexInStrip", VFXValueType.Uint32); + [Tooltip("Outputs the number of particles spawned. This value is relative in the Spawn Context.")] + public static readonly VFXAttribute SpawnCount = new VFXAttribute("spawnCount", VFXValue.Constant(1.0f)); // Internal as we dont want it to appear in the graph internal static readonly VFXAttribute StripAlive = new VFXAttribute("stripAlive", VFXValue.Constant(true)); // Internal attribute used to keep track of the state of the attached strip (TODO: Use a number to handle more tha 1 strip) public static readonly VFXAttribute[] AllAttribute = VFXReflectionHelper.CollectStaticReadOnlyExpression(typeof(VFXAttribute)); - public static readonly VFXAttribute[] AllAttributeReadOnly = new VFXAttribute[] { Seed, ParticleId, SpawnTime, ParticleIndexInStrip, SpawnIndex, StripIndex, ParticleCountInStrip, SpawnIndexInStrip }; + public static readonly VFXAttribute[] AllAttributeReadOnly = new VFXAttribute[] { Seed, ParticleId, ParticleIndexInStrip, SpawnTime, SpawnIndex, SpawnCount, StripIndex, ParticleCountInStrip, SpawnIndexInStrip }; public static readonly VFXAttribute[] AllAttributeWriteOnly = new VFXAttribute[] { EventCount }; public static readonly VFXAttribute[] AllAttributeLocalOnly = new VFXAttribute[] { EventCount, ParticleIndexInStrip, StripIndex, ParticleCountInStrip }; diff --git a/com.unity.visualeffectgraph/Editor/GraphView/Views/VFXView.cs b/com.unity.visualeffectgraph/Editor/GraphView/Views/VFXView.cs index e5d18c42619..7d91fb73b6e 100644 --- a/com.unity.visualeffectgraph/Editor/GraphView/Views/VFXView.cs +++ b/com.unity.visualeffectgraph/Editor/GraphView/Views/VFXView.cs @@ -589,9 +589,7 @@ void OnShaderValidationChanged(DropdownMenuAction action) DropdownMenuAction.Status ShaderValidationStatus(DropdownMenuAction action) { - if (VFXGraphCompiledData.k_FnVFXResource_SetCompileInitialVariants == null) - return DropdownMenuAction.Status.Disabled; - else if (m_ForceShaderValidation) + if (m_ForceShaderValidation) return DropdownMenuAction.Status.Checked; else return DropdownMenuAction.Status.Normal; diff --git a/com.unity.visualeffectgraph/Editor/Models/Blocks/Implementations/Spawn/VFXSpawnerSetAttribute.cs b/com.unity.visualeffectgraph/Editor/Models/Blocks/Implementations/Spawn/VFXSpawnerSetAttribute.cs index 83d27069768..bdb38be4fad 100644 --- a/com.unity.visualeffectgraph/Editor/Models/Blocks/Implementations/Spawn/VFXSpawnerSetAttribute.cs +++ b/com.unity.visualeffectgraph/Editor/Models/Blocks/Implementations/Spawn/VFXSpawnerSetAttribute.cs @@ -7,10 +7,33 @@ namespace UnityEditor.VFX.Block { - [VFXInfo(category = "Attribute", variantProvider = typeof(AttributeVariantReadWritableNoVariadic))] + class AttributeProviderSpawner : VariantProvider, IStringProvider + { + private static readonly string[] kReadOnlyExceptFromSpawnContext = new[] { VFXAttribute.SpawnCount.name, VFXAttribute.SpawnTime.name }; + + protected override sealed Dictionary variants + { + get + { + return new Dictionary + { + { "attribute", VFXAttribute.AllReadWritable.Concat(kReadOnlyExceptFromSpawnContext).Cast().ToArray() } + }; + } + } + + public string[] GetAvailableString() + { + var validAttributes = VFXAttribute.AllIncludingVariadicExceptWriteOnly; + validAttributes = validAttributes.Concat(kReadOnlyExceptFromSpawnContext).ToArray(); + return validAttributes; + } + } + + [VFXInfo(category = "Attribute", variantProvider = typeof(AttributeProviderSpawner))] class VFXSpawnerSetAttribute : VFXAbstractSpawner { - [VFXSetting(VFXSettingAttribute.VisibleFlags.InInspector), StringProvider(typeof(AttributeProvider))] + [VFXSetting(VFXSettingAttribute.VisibleFlags.InInspector), StringProvider(typeof(AttributeProviderSpawner))] public string attribute = VFXAttribute.AllReadWritable.First(); [VFXSetting(VFXSettingAttribute.VisibleFlags.InInspector)] diff --git a/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXBasicInitialize.cs b/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXBasicInitialize.cs index dd140bcbb54..d522d710949 100644 --- a/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXBasicInitialize.cs +++ b/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXBasicInitialize.cs @@ -34,6 +34,8 @@ public VFXBasicInitialize() : base(VFXContextType.Init, VFXDataType.SpawnEvent, private bool hasGPUSpawner => inputContexts.Any(o => o.contextType == VFXContextType.SpawnerGPU); + private bool hasDynamicSourceCount => GetData() != null ? ((VFXDataParticle)GetData()).hasDynamicSourceCount : false; + public override IEnumerable additionalDefines { get @@ -41,8 +43,13 @@ public override IEnumerable additionalDefines if (hasGPUSpawner) yield return "VFX_USE_SPAWNER_FROM_GPU"; + if (hasDynamicSourceCount) + yield return "VFX_USE_DYNAMIC_SOURCE_COUNT"; + if (ownedType == VFXDataType.ParticleStrip) yield return "HAS_STRIPS"; + + yield return "VFX_STATIC_SOURCE_COUNT (" + GetData().staticSourceCount + ")"; } } @@ -135,6 +142,15 @@ protected override IEnumerable inputProperties } } + public override IEnumerable attributes + { + get + { + foreach (var attribute in base.attributes) + yield return attribute; + } + } + public sealed override VFXCoordinateSpace GetOutputSpaceFromSlot(VFXSlot slot) { if (slot.name == "bounds") diff --git a/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXBasicSpawner.cs b/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXBasicSpawner.cs index 172fac8efa6..b475959b623 100644 --- a/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXBasicSpawner.cs +++ b/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXBasicSpawner.cs @@ -227,6 +227,16 @@ protected override IEnumerable inputProperties } } + public override IEnumerable attributes + { + get + { + yield return new VFXAttributeInfo(VFXAttribute.SpawnCount, VFXAttributeMode.ReadWrite); + foreach (var attribute in base.attributes) + yield return attribute; + } + } + static VFXExpression RandomFromVector2(VFXExpression input, RandId randId) { return VFXOperatorUtility.Lerp(input.x, input.y, new VFXExpressionRandom(false, randId)); diff --git a/com.unity.visualeffectgraph/Editor/Models/Contexts/VFXContext.cs b/com.unity.visualeffectgraph/Editor/Models/Contexts/VFXContext.cs index 1688bd85be6..f70c97248a8 100644 --- a/com.unity.visualeffectgraph/Editor/Models/Contexts/VFXContext.cs +++ b/com.unity.visualeffectgraph/Editor/Models/Contexts/VFXContext.cs @@ -264,8 +264,8 @@ public static bool CanLink(VFXContext from, VFXContext to, int fromIndex = 0, in if (from.m_ContextType == VFXContextType.SpawnerGPU && to.m_ContextType == VFXContextType.OutputEvent) return false; - //Can't connect directly event to context (OutputEvent or Initialize) for now - if (from.m_ContextType == VFXContextType.Event && to.contextType != VFXContextType.Spawner && to.contextType != VFXContextType.Subgraph) + //Can't connect directly event to context to OutputEvent + if (from.m_ContextType == VFXContextType.Event && to.contextType == VFXContextType.OutputEvent) return false; return true; @@ -331,7 +331,7 @@ private static bool IsExclusiveLink(VFXContextType from, VFXContextType to) { if (from == to) return false; - if (from == VFXContextType.Spawner) + if (from == VFXContextType.Spawner || from == VFXContextType.Event) return false; return true; } diff --git a/com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/Deprecated/GetSpawnCount.cs b/com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/Deprecated/GetSpawnCount.cs new file mode 100644 index 00000000000..63e70407500 --- /dev/null +++ b/com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/Deprecated/GetSpawnCount.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor.VFX; + +// DEPRECATED +class GetSpawnCount : VFXOperator +{ + public override string name { get { return "Get Spawn Count"; } } + + public class OutputProperties + { + [Tooltip("Outputs the number of particles spawned in the same frame.")] + public uint SpawnCount; + } + + protected override VFXExpression[] BuildExpression(VFXExpression[] inputExpression) + { + return new VFXExpression[] { new VFXExpressionCastFloatToUint(new VFXAttributeExpression(VFXAttribute.SpawnCount, VFXAttributeLocation.Source)) }; + } + + public override void Sanitize(int version) + { + var sourceSpawnCount = ScriptableObject.CreateInstance(); + sourceSpawnCount.SetSettingValue("location", VFXAttributeLocation.Source); + sourceSpawnCount.SetSettingValue("attribute", VFXAttribute.SpawnCount.name); + sourceSpawnCount.position = position - new Vector2(300, 100); + + var parent = GetParent(); + if (parent) + parent.AddChild(sourceSpawnCount); + + var inlineUInt = ScriptableObject.CreateInstance(); + inlineUInt.SetSettingValue("m_Type", (SerializableType)typeof(uint)); + sourceSpawnCount.outputSlots[0].Link(inlineUInt.inputSlots[0]); + + VFXSlot.CopyLinksAndValue(inlineUInt.outputSlots[0], outputSlots[0], true); + ReplaceModel(inlineUInt, this); + + base.Sanitize(version); + } +} diff --git a/com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/GetSpawnCount.cs.meta b/com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/Deprecated/GetSpawnCount.cs.meta similarity index 100% rename from com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/GetSpawnCount.cs.meta rename to com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/Deprecated/GetSpawnCount.cs.meta diff --git a/com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/GetSpawnCount.cs b/com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/GetSpawnCount.cs deleted file mode 100644 index 063fbbdd7b1..00000000000 --- a/com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/GetSpawnCount.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor.VFX; - -[VFXInfo(category = "Spawn", experimental = true)] -class GetSpawnCount : VFXOperator -{ - public override string name { get { return "Get Spawn Count"; } } - - public class OutputProperties - { - [Tooltip("Outputs the number of particles spawned in the same frame.")] - public uint SpawnCount; - } - - protected override VFXExpression[] BuildExpression(VFXExpression[] inputExpression) - { - return new VFXExpression[] { new VFXExpressionCastFloatToUint(new VFXAttributeExpression(new VFXAttribute("spawnCount", UnityEngine.VFX.VFXValueType.Float), VFXAttributeLocation.Source)) }; - } -} diff --git a/com.unity.visualeffectgraph/Editor/Models/Parameters/VFXCurrentAttributeParameter.cs b/com.unity.visualeffectgraph/Editor/Models/Parameters/Deprecated/VFXCurrentAttributeParameter.cs similarity index 100% rename from com.unity.visualeffectgraph/Editor/Models/Parameters/VFXCurrentAttributeParameter.cs rename to com.unity.visualeffectgraph/Editor/Models/Parameters/Deprecated/VFXCurrentAttributeParameter.cs diff --git a/com.unity.visualeffectgraph/Editor/Models/Parameters/VFXCurrentAttributeParameter.cs.meta b/com.unity.visualeffectgraph/Editor/Models/Parameters/Deprecated/VFXCurrentAttributeParameter.cs.meta similarity index 100% rename from com.unity.visualeffectgraph/Editor/Models/Parameters/VFXCurrentAttributeParameter.cs.meta rename to com.unity.visualeffectgraph/Editor/Models/Parameters/Deprecated/VFXCurrentAttributeParameter.cs.meta diff --git a/com.unity.visualeffectgraph/Editor/Models/Parameters/VFXSourceAttributeParameter.cs b/com.unity.visualeffectgraph/Editor/Models/Parameters/Deprecated/VFXSourceAttributeParameter.cs similarity index 100% rename from com.unity.visualeffectgraph/Editor/Models/Parameters/VFXSourceAttributeParameter.cs rename to com.unity.visualeffectgraph/Editor/Models/Parameters/Deprecated/VFXSourceAttributeParameter.cs diff --git a/com.unity.visualeffectgraph/Editor/Models/Parameters/VFXSourceAttributeParameter.cs.meta b/com.unity.visualeffectgraph/Editor/Models/Parameters/Deprecated/VFXSourceAttributeParameter.cs.meta similarity index 100% rename from com.unity.visualeffectgraph/Editor/Models/Parameters/VFXSourceAttributeParameter.cs.meta rename to com.unity.visualeffectgraph/Editor/Models/Parameters/Deprecated/VFXSourceAttributeParameter.cs.meta diff --git a/com.unity.visualeffectgraph/Editor/Models/VFXGraph.cs b/com.unity.visualeffectgraph/Editor/Models/VFXGraph.cs index 446e7fe9911..b9d86d9a27f 100644 --- a/com.unity.visualeffectgraph/Editor/Models/VFXGraph.cs +++ b/com.unity.visualeffectgraph/Editor/Models/VFXGraph.cs @@ -534,7 +534,6 @@ public void UpdateSubAssets() protected override void OnInvalidate(VFXModel model, VFXModel.InvalidationCause cause) { if (cause == VFXModel.InvalidationCause.kStructureChanged - || cause == VFXModel.InvalidationCause.kSettingChanged || cause == VFXModel.InvalidationCause.kSettingChanged || cause == VFXModel.InvalidationCause.kConnectionChanged) m_SystemNames.Sync(this); diff --git a/com.unity.visualeffectgraph/Shaders/VFXInit.template b/com.unity.visualeffectgraph/Shaders/VFXInit.template index 988f3f2823d..90206d63106 100644 --- a/com.unity.visualeffectgraph/Shaders/VFXInit.template +++ b/com.unity.visualeffectgraph/Shaders/VFXInit.template @@ -4,14 +4,22 @@ ${VFXGlobalDeclaration} #define USE_DEAD_LIST (VFX_USE_ALIVE_CURRENT && !HAS_STRIPS) +#define USE_PREFIX_SUM ((VFX_STATIC_SOURCE_COUNT > 1) || (VFX_USE_DYNAMIC_SOURCE_COUNT)) + RWByteAddressBuffer attributeBuffer; ByteAddressBuffer sourceAttributeBuffer; +#if USE_PREFIX_SUM +StructuredBuffer prefixSumSpawnCount; +#endif CBUFFER_START(initParams) #if !VFX_USE_SPAWNER_FROM_GPU uint nbSpawned; // Numbers of particle spawned uint spawnIndex; // Index of the first particle spawned uint dispatchWidth; +#if VFX_USE_DYNAMIC_SOURCE_COUNT + uint nbEvents; // Number of spawn events +#endif #else uint offsetInAdditionalOutput; uint nbMax; @@ -88,7 +96,27 @@ void CSMain(uint3 groupId : SV_GroupID, uint particleIndex = id + currentSpawnIndex; #if !VFX_USE_SPAWNER_FROM_GPU - ${VFXComputeSourceIndex} + int sourceIndex = 0; + + #if !VFX_USE_DYNAMIC_SOURCE_COUNT + uint nbEvents = VFX_STATIC_SOURCE_COUNT; + #endif + + #if USE_PREFIX_SUM + uint left = 0; + uint right = max(nbEvents, 1) - 1; + while (left <= right) + { + sourceIndex = (int)((left + right) / 2); + if (id < prefixSumSpawnCount[sourceIndex] && (sourceIndex == 0 || id >= prefixSumSpawnCount[sourceIndex-1])) + break; + + if (id < prefixSumSpawnCount[sourceIndex]) + right = sourceIndex - 1; + else + left = sourceIndex + 1; + } + #endif #endif Attributes attributes = (Attributes)0;