From 922b640a9459ff53ebdd67896541a2555c750e00 Mon Sep 17 00:00:00 2001 From: Chris Chu Date: Fri, 7 May 2021 23:03:45 +0800 Subject: [PATCH] Fix for lighting --- .../Shaders/2D/Sprite-Lit-Default.shader | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Lit-Default.shader b/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Lit-Default.shader index 61f8c05592d..de1e30bccd5 100644 --- a/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Lit-Default.shader +++ b/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Lit-Default.shader @@ -93,7 +93,7 @@ Shader "Universal Render Pipeline/2D/Sprite-Lit-Default" o.positionWS = TransformObjectToWorld(v.positionOS); #endif o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.lightingUV = half2(ComputeScreenPos(o.positionCS).xy); + o.lightingUV = half2(ComputeScreenPos(o.positionCS / o.positionCS.w).xy); o.color = v.color; return o;