From 25ac4a5a49331b6217e5374a7359e37280d4451d Mon Sep 17 00:00:00 2001 From: alelievr Date: Tue, 11 Feb 2020 20:04:14 +0100 Subject: [PATCH 01/81] Added performance test project --- .../Assets/PerformanceTests.meta | 8 + .../Assets/PerformanceTests/Common.meta | 8 + .../PerformanceTests/Common/3DObjects.meta | 8 + .../Common/3DObjects/PerryHead.meta | 8 + .../perryhead_bonesANDblendweightsLODs.fbx | 3 + ...erryhead_bonesANDblendweightsLODs.fbx.meta | 132 + .../Assets/PerformanceTests/Common/Luts.meta | 8 + .../PerformanceTests/Common/Luts/LutTest.cube | 32779 ++++++++++++++++ .../Common/Luts/LutTest.cube.meta | 10 + .../PerformanceTests/Common/Materials.meta | 8 + .../Common/Materials/UnlitCanvasMat.mat | 81 + .../Common/Materials/UnlitCanvasMat.mat.meta | 8 + .../Materials/UnlitCanvasSG.shadergraph | 62 + .../Materials/UnlitCanvasSG.shadergraph.meta | 10 + .../PerformanceTests/Common/RP_Settings.meta | 8 + .../RP_Settings/EmptyVolumeProfile.asset | 39 + .../RP_Settings/EmptyVolumeProfile.asset.meta | 8 + .../PerformanceTests/Common/Textures.meta | 8 + .../Common/Textures/3DNoise.psd | 3 + .../Common/Textures/3DNoise.psd.meta | 122 + .../Common/Textures/GustNoise.psd | 3 + .../Common/Textures/GustNoise.psd.meta | 88 + .../Common/Textures/earth_albedo.jpg | 3 + .../Common/Textures/earth_albedo.jpg.meta | 103 + .../Common/Textures/earth_lights.jpg | 3 + .../Common/Textures/earth_lights.jpg.meta | 103 + .../Common/Textures/stars_emissive.png | 3 + .../Common/Textures/stars_emissive.png.meta | 103 + .../Assets/PerformanceTests/Resources.meta | 8 + .../PerformanceTests/Resources/Deferred.asset | 350 + .../Resources/Deferred.asset.meta | 8 + .../PerformanceTests/Resources/Forward.asset | 350 + .../Resources/Forward.asset.meta | 8 + .../PerformanceTests/Resources/LitCube.prefab | 97 + .../Resources/LitCube.prefab.meta | 7 + .../Resources/TestScenes.asset | 16 + .../Resources/TestScenes.asset.meta | 8 + .../Assets/PerformanceTests/Scenes.meta | 8 + .../PerformanceTests/Scenes/0000_LitCube.meta | 10 + .../Scenes/0000_LitCube.unity | 466 + .../Scenes/0000_LitCube.unity.meta | 9 + .../Scenes/0000_LitCube/0000_Cube.mat | 262 + .../Scenes/0000_LitCube/0000_Cube.mat.meta | 8 + .../Scenes/0000_LitCubetSettings.lighting | 63 + .../0000_LitCubetSettings.lighting.meta | 8 + .../Assets/PerformanceTests/Scripts.meta | 8 + .../Scripts/HDRP_PerformaceTests.cs | 124 + .../Scripts/HDRP_PerformaceTests.cs.meta | 11 + .../Scripts/TestSceneAsset.cs | 10 + .../Scripts/TestSceneAsset.cs.meta | 11 + ...Definition-PerformanceTests.Runtime.asmdef | 24 + ...ition-PerformanceTests.Runtime.asmdef.meta | 7 + .../Assets/Scene Settings Profile.asset | 161 + .../Assets/Scene Settings Profile.asset.meta | 8 + .../HDRP_PerformanceTests/Assets/csc.rsp | 1 + .../HDRP_PerformanceTests/Assets/csc.rsp.meta | 7 + .../Packages/manifest.json | 56 + .../ProjectSettings/AudioManager.asset | 17 + .../ProjectSettings/ClusterInputManager.asset | 6 + .../ProjectSettings/DynamicsManager.asset | 29 + .../ProjectSettings/EditorBuildSettings.asset | 11 + .../ProjectSettings/EditorSettings.asset | 36 + .../ProjectSettings/GraphicsSettings.asset | 58 + .../ProjectSettings/HDRPProjectSettings.asset | 25 + .../ProjectSettings/InputManager.asset | 567 + .../ProjectSettings/NavMeshAreas.asset | 91 + .../ProjectSettings/NetworkManager.asset | 8 + .../ProjectSettings/Physics2DSettings.asset | 55 + .../ProjectSettings/PresetManager.asset | 6 + .../ProjectSettings/ProjectSettings.asset | 671 + .../ProjectSettings/QualitySettings.asset | 56 + .../ProjectSettings/TagManager.asset | 43 + .../ProjectSettings/TimeManager.asset | 9 + .../UnityConnectSettings.asset | 34 + .../ProjectSettings/VFXManager.asset | 14 + .../VersionControlSettings.asset | Bin 0 -> 4128 bytes .../ProjectSettings/XRSettings.asset | 10 + .../UserSettings/EditorUserSettings.asset | 22 + .../Runtime/PackageInfo.cs | 3 +- 79 files changed, 37614 insertions(+), 1 deletion(-) create 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readonly int WarmupCount = 10; + protected static readonly int MeasurementCount = 100; + protected const int GlobalTimeout = 120 * 1000; + + public enum Config + { + Forward, + Deferred, + } + + public static readonly Config[] configs = + { + Config.Forward, + Config.Deferred, + }; + + public void Setup() + { +#if UNITY_EDITOR + var testScenes = Resources.Load("TestScenes"); + + testScenes.testScenes = UnityEditor.EditorBuildSettings.scenes.Select(s => Path.GetFileNameWithoutExtension(s.path)).ToArray(); + + UnityEditor.EditorUtility.SetDirty(testScenes); + UnityEditor.AssetDatabase.SaveAssets(); +#endif + } + + public static IEnumerable GetScenesInBuildSettings() + { + int sceneCount = SceneManager.sceneCountInBuildSettings; + +#if UNITY_EDITOR + sceneCount = UnityEditor.EditorBuildSettings.scenes.Length; + sceneCount = UnityEditor.EditorBuildSettings.scenes.Length; + foreach (var scene in UnityEditor.EditorBuildSettings.scenes) + yield return Path.GetFileNameWithoutExtension(scene.path); +#else + var testScenes = Resources.Load("TestScenes"); + foreach (var scene in testScenes.testScenes) + yield return scene; +#endif + } + + [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] + public IEnumerator Test( + [ValueSource("GetScenesInBuildSettings")] string sceneName, + [ValueSource("configs")] Config config) + { + SceneManager.LoadScene(sceneName); + + // Wait one frame for the scene to finish loading: + yield return null; + + var camera = GameObject.FindObjectOfType(); + var hdCamera = HDCamera.GetOrCreate(camera, 0); // We don't support XR for now + + + SetupCamera(config, hdCamera); + + SampleGroup cameraGPU = new SampleGroup("GPU Camera", SampleUnit.Millisecond, false); + SampleGroup cameraCPU = new SampleGroup("CPU Camera", SampleUnit.Millisecond, false); + SampleGroup gBufferGPU = new SampleGroup("GPU GBuffer", SampleUnit.Millisecond, false); + SampleGroup gBufferCPU = new SampleGroup("CPU GBuffer", SampleUnit.Millisecond, false); + SampleGroup sampleCount = new SampleGroup("sampleCount", SampleUnit.Second, false); + var g = ProfilingSampler.Get(HDProfileId.GBuffer); + + + hdCamera.profilingSampler.enableRecording = true; + g.enableRecording = true; + + for (int i = 0; i < 100; i++) + yield return null; + + for (int i = 0; i < MeasurementCount; ++i) + { + using (Measure.Scope()) + { + Measure.Custom(gBufferGPU, g.gpuElapsedTime); + Measure.Custom(gBufferCPU, g.cpuElapsedTime); + Measure.Custom(cameraGPU, hdCamera.profilingSampler.gpuElapsedTime); + Measure.Custom(cameraCPU, hdCamera.profilingSampler.cpuElapsedTime); + Measure.Custom(sampleCount, hdCamera.profilingSampler.gpuSampleCount); + yield return null; + } + } + + hdCamera.profilingSampler.enableRecording = false; + g.enableRecording = false; + } + + static void SetupCamera(Config config, HDCamera hdCamera) + { + var additionalData = hdCamera.camera.GetComponent(); + 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"False", + "False" + ] +} \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/UserSettings/EditorUserSettings.asset b/TestProjects/HDRP_PerformanceTests/UserSettings/EditorUserSettings.asset new file mode 100644 index 00000000000..c01cab83dc9 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/UserSettings/EditorUserSettings.asset @@ -0,0 +1,22 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!162 &1 +EditorUserSettings: + m_ObjectHideFlags: 0 + serializedVersion: 4 + m_ConfigSettings: + lightmappingDeviceAndPlatform: + value: 53 + flags: 0 + vcSharedLogLevel: + value: 0d5e400f0650 + flags: 0 + m_VCAutomaticAdd: 1 + m_VCDebugCom: 0 + m_VCDebugCmd: 0 + m_VCDebugOut: 0 + m_SemanticMergeMode: 2 + m_VCShowFailedCheckout: 1 + m_VCOverwriteFailedCheckoutAssets: 1 + m_VCOverlayIcons: 1 + m_VCAllowAsyncUpdate: 0 diff --git a/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs b/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs index c075893ab08..0eb9a2075d6 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs @@ -1,4 +1,5 @@ using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-Tests.Runtime")] -[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-Tests.Editor")] \ No newline at end of file +[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-Tests.Editor")] +[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime")] \ No newline at end of file From 6599fa935b0934ffa216850f0c83896e5fdead87 Mon Sep 17 00:00:00 2001 From: alelievr Date: Wed, 12 Feb 2020 19:14:26 +0100 Subject: [PATCH 02/81] Added new test scene system and memory p[rofiling --- .../Assets/PerformanceTests/Editor.meta | 8 + .../Editor/TestSceneAssetEditor.cs | 138 +++++++ .../Editor/TestSceneAssetEditor.cs.meta | 11 + ...hDefinition-PerformanceTests.Editor.asmdef | 27 ++ ...nition-PerformanceTests.Editor.asmdef.meta | 7 + .../Resources/HDRP Asset.meta | 8 + .../Resources/{ => HDRP Asset}/Deferred.asset | 0 .../{ => HDRP Asset}/Deferred.asset.meta | 0 .../Resources/{ => HDRP Asset}/Forward.asset | 0 .../{ => HDRP Asset}/Forward.asset.meta | 0 .../Resources/HDRP Asset/Memory.asset | 350 ++++++++++++++++++ .../Resources/HDRP Asset/Memory.asset.meta | 8 + .../Resources/TestScenes.asset | 15 +- .../Scripts/HDRP_PerformaceTests.cs | 150 +++++--- .../Scripts/ProfilerScript.cs | 90 +++++ .../Scripts/ProfilerScript.cs.meta | 11 + .../Scripts/TestSceneAsset.cs | 29 +- ...Definition-PerformanceTests.Runtime.asmdef | 0 ...ition-PerformanceTests.Runtime.asmdef.meta | 0 .../Assets/Resources.meta | 8 + .../Assets/VFXDefaultResources.asset | 112 ++++++ .../Assets/VFXDefaultResources.asset.meta | 8 + .../ProjectSettings/EditorBuildSettings.asset | 3 + .../ProjectSettings/ProjectSettings.asset | 2 +- 24 files changed, 933 insertions(+), 52 deletions(-) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/HDRP Asset.meta rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/{ => HDRP Asset}/Deferred.asset (100%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/{ => HDRP Asset}/Deferred.asset.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/{ => HDRP Asset}/Forward.asset (100%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/{ => HDRP Asset}/Forward.asset.meta (100%) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/HDRP Asset/Memory.asset create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/HDRP Asset/Memory.asset.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs.meta rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/{ => Scripts}/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef (100%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/{ => Scripts}/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef.meta (100%) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Resources.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor.meta new file mode 100644 index 00000000000..528bf7cb24e --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0fc51462e981c474cbf6366b6e429545 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs new file mode 100644 index 00000000000..8da9f157f28 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs @@ -0,0 +1,138 @@ +using UnityEngine; +using UnityEditor; +using UnityEditorInternal; +using UnityEngine.SceneManagement; +using UnityEditor.Compilation; + +[CustomEditor(typeof(TestSceneAsset))] +class TestSceneAssetEditor : Editor +{ + ReorderableList counterSceneList; + ReorderableList counterHDAssets; + ReorderableList memorySceneList; + ReorderableList memoryHDAssets; + ReorderableList buildSceneList; + ReorderableList buildHDAssets; + + public void OnEnable() + { + counterSceneList = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.performanceCounterScenes))); + counterHDAssets = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.performanceCounterHDAssets))); + InitSceneDataReorderableList(counterSceneList, "Scenes"); + InitHDAssetReorderableList(counterHDAssets, "HDRP Assets, keep to none for default HDRP asset"); + + memorySceneList = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.memoryTestScenes))); + memoryHDAssets = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.memoryTestHDAssets))); + InitSceneDataReorderableList(memorySceneList, "Scenes"); + InitHDAssetReorderableList(memoryHDAssets, "HDRP Assets, keep to none for default HDRP asset"); + + buildSceneList = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.buildTestScenes))); + buildHDAssets = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.buildHDAssets))); + InitSceneDataReorderableList(buildSceneList, "Scenes"); + InitHDAssetReorderableList(buildHDAssets, "HDRP Assets, keep to none for default HDRP asset"); + } + + void InitSceneDataReorderableList(ReorderableList list, string title) + { + list.drawHeaderCallback = (r) => EditorGUI.LabelField(r, title, EditorStyles.boldLabel); + + list.drawElementCallback = (rect, index, isActive, isFocused) => { + EditorGUI.BeginChangeCheck(); + var elem = list.serializedProperty.GetArrayElementAtIndex(index); + var sceneName = elem.FindPropertyRelative(nameof(TestSceneAsset.SceneData.scene)); + var enabled = elem.FindPropertyRelative(nameof(TestSceneAsset.SceneData.enabled)); + rect.height = EditorGUIUtility.singleLineHeight; + + // Scene field + var sceneAsset = AssetDatabase.LoadAssetAtPath(SceneManager.GetSceneByName(sceneName.stringValue).path); + sceneAsset = EditorGUI.ObjectField(rect, "Test Scene", sceneAsset, typeof(SceneAsset), false) as SceneAsset; + sceneName.stringValue = sceneAsset?.name; + + // Enabled field + rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; + EditorGUI.PropertyField(rect, enabled); + + if (EditorGUI.EndChangeCheck()) + { + serializedObject.ApplyModifiedProperties(); + serializedObject.Update(); + } + }; + + list.elementHeight = (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing) * 2; + + list.onAddCallback = DefaultListAdd; + list.onRemoveCallback = DefaultListDelete; + } + + void InitHDAssetReorderableList(ReorderableList list, string title) + { + list.drawHeaderCallback = (r) => EditorGUI.LabelField(r, title, EditorStyles.boldLabel); + + list.drawElementCallback = (rect, index, isActive, isFocused) => { + EditorGUI.BeginChangeCheck(); + var hdrpAsset = list.serializedProperty.GetArrayElementAtIndex(index); + + EditorGUI.PropertyField(rect, hdrpAsset, new GUIContent("HDRP Asset")); + + if (EditorGUI.EndChangeCheck()) + { + serializedObject.ApplyModifiedProperties(); + serializedObject.Update(); + } + }; + list.onAddCallback = DefaultListAdd; + list.onRemoveCallback = DefaultListDelete; + } + + void DefaultListAdd(ReorderableList list) + { + ReorderableList.defaultBehaviours.DoAddButton(list); + serializedObject.ApplyModifiedProperties(); + } + + void DefaultListDelete(ReorderableList list) + { + list.serializedProperty.DeleteArrayElementAtIndex(list.index); + serializedObject.ApplyModifiedProperties(); + } + + public override void OnInspectorGUI() + { + if (Resources.Load(HDRP_PerformaceTests.testSceneResourcePath) == null) + EditorGUILayout.HelpBox($"Test Scene Asset have been moved from it's expected location, please move it back to Resources/{HDRP_PerformaceTests.testSceneResourcePath}", MessageType.Error); + + EditorGUIUtility.labelWidth = 100; + + DrawTestBlock(counterSceneList, counterHDAssets, "Performance Counters Tests"); + DrawTestBlock(memorySceneList, memoryHDAssets, "Memory Tests"); + DrawTestBlock(buildSceneList, buildHDAssets, "Build Time Tests"); + + EditorGUILayout.Space(); + + if (GUILayout.Button("Refresh Test Runner List (can take up to ~20s)")) + CompilationPipeline.RequestScriptCompilation(); + } + + void DrawTestBlock(ReorderableList sceneList, ReorderableList hdrpAssetList, string title) + { + var boxStyle = new GUIStyle("Window"); + boxStyle.fontStyle = FontStyle.Bold; + boxStyle.fontSize = 15; + boxStyle.margin = new RectOffset(0, 0, 20, 10); + + GUILayout.BeginHorizontal(title, boxStyle); + { + GUILayout.BeginVertical(); + EditorGUILayout.Space(); + sceneList.DoLayoutList(); + GUILayout.EndVertical(); + GUILayout.Space(10); + GUILayout.BeginVertical(); + EditorGUILayout.Space(); + hdrpAssetList.DoLayoutList(); + GUILayout.EndVertical(); + } + GUILayout.EndHorizontal(); + } +} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs.meta new file mode 100644 index 00000000000..ec55fc1c5d2 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a2aaca73d9fef4740a4ad15e80c1ec85 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef new file mode 100644 index 00000000000..bc4b6955971 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef @@ -0,0 +1,27 @@ +{ + "name": "Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor", + "references": [ + "GUID:91836b14885b8a34196f4aa8303d7793", + "GUID:c081bc530f560634bb5c21d4b323a7f1", + "GUID:27619889b8ba8c24980f49ee34dbb44a", + "GUID:0acc523941302664db1f4e527237feb3", + "GUID:df380645f10b7bc4b97d4f5eb6303d95", + "GUID:457756d89b35d2941b3e7b37b4ece6f1", + 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{fileID: 0} + diffusionProfileSettingsList: [] + beforeTransparentCustomPostProcesses: [] + beforePostProcessCustomPostProcesses: [] + afterPostProcessCustomPostProcesses: [] diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/HDRP Asset/Memory.asset.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/HDRP Asset/Memory.asset.meta new file mode 100644 index 00000000000..df54e1224de --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/HDRP Asset/Memory.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ab65795a0e3c7814fb033506abd6198f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset index 79fd427892d..e3416d39065 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset @@ -12,5 +12,16 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 887bac95e5e1dbd45b80fc9604f8f3b7, type: 3} m_Name: TestScenes m_EditorClassIdentifier: - testScenes: - - 0000_LitCube + performanceCounterScenes: + - scene: 0000_LitCube + enabled: 1 + memoryTestScenes: + - scene: 0000_LitCube + enabled: 1 + buildTestScenes: [] + performanceCounterHDAssets: + - {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} + - {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} + memoryTestHDAssets: + - {fileID: 11400000, guid: ab65795a0e3c7814fb033506abd6198f, type: 2} + buildHDAssets: [] diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs index 417e2e9408c..36a4db7490d 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs @@ -4,20 +4,27 @@ using NUnit.Framework; using UnityEngine; using Unity.PerformanceTesting; -using UnityEngine.Profiling; using UnityEngine.TestTools; -using Object = UnityEngine.Object; using UnityEngine.Rendering.HighDefinition; using UnityEngine.Rendering; using UnityEngine.SceneManagement; -using System.IO; using System.Linq; +using UnityEngine.Profiling; + +#if UNITY_EDITOR +using UnityEditor; +#endif -internal class HDRP_PerformaceTests : IPrebuildSetup +public class HDRP_PerformaceTests : IPrebuildSetup, IPostBuildCleanup { protected static readonly int WarmupCount = 10; protected static readonly int MeasurementCount = 100; protected const int GlobalTimeout = 120 * 1000; + const int minMemoryReportSize = 512; // in bytes + + public const string testSceneResourcePath = "TestScenes"; + + static TestSceneAsset testScenesAsset = Resources.Load(testSceneResourcePath); public enum Config { @@ -34,47 +41,49 @@ public enum Config public void Setup() { #if UNITY_EDITOR - var testScenes = Resources.Load("TestScenes"); - - testScenes.testScenes = UnityEditor.EditorBuildSettings.scenes.Select(s => Path.GetFileNameWithoutExtension(s.path)).ToArray(); - - UnityEditor.EditorUtility.SetDirty(testScenes); - UnityEditor.AssetDatabase.SaveAssets(); + // Add all test scenes from the asset to the build settings: + var testScenes = EnumerateTestScenes(testScenesAsset.GetAllScenes()) + .Select(sceneName => { + var scene = SceneManager.GetSceneByName(sceneName); + var sceneGUID = AssetDatabase.FindAssets($"t:Scene {sceneName}").FirstOrDefault(); + var scenePath = AssetDatabase.GUIDToAssetPath(sceneGUID); + return new EditorBuildSettingsScene("Assets/PerformanceTests/Scenes/0000_LitCube.unity", true); + }); + + Debug.Log(testScenes.Count()); + + EditorBuildSettings.scenes = testScenes.ToArray(); #endif } - public static IEnumerable GetScenesInBuildSettings() + public void Cleanup() { - int sceneCount = SceneManager.sceneCountInBuildSettings; + } -#if UNITY_EDITOR - sceneCount = UnityEditor.EditorBuildSettings.scenes.Length; - sceneCount = UnityEditor.EditorBuildSettings.scenes.Length; - foreach (var scene in UnityEditor.EditorBuildSettings.scenes) - yield return Path.GetFileNameWithoutExtension(scene.path); -#else - var testScenes = Resources.Load("TestScenes"); - foreach (var scene in testScenes.testScenes) - yield return scene; -#endif + static IEnumerable EnumerateTestScenes(IEnumerable sceneDatas) + { + foreach (var sceneData in sceneDatas) + if (sceneData.enabled) + yield return sceneData.scene; } + public static IEnumerable GetScenesForCounters() => EnumerateTestScenes(testScenesAsset.performanceCounterScenes); + public static IEnumerable GetScenesForMemory() => EnumerateTestScenes(testScenesAsset.memoryTestScenes); + public static IEnumerable GetScenesForBuild() => EnumerateTestScenes(testScenesAsset.buildTestScenes); + public static IEnumerable GetHDAssetsForCounters() => testScenesAsset.performanceCounterHDAssets; + public static IEnumerable GetHDAssetsForMemory() => testScenesAsset.memoryTestHDAssets; + public static IEnumerable GetHDAssetsForBuild() => testScenesAsset.buildHDAssets; + [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] - public IEnumerator Test( - [ValueSource("GetScenesInBuildSettings")] string sceneName, - [ValueSource("configs")] Config config) + public IEnumerator Counters( + [ValueSource("GetScenesForCounters")] string sceneName, + [ValueSource("GetHDAssetsForCounters")] HDRenderPipelineAsset hdAsset) { - SceneManager.LoadScene(sceneName); - - // Wait one frame for the scene to finish loading: - yield return null; + yield return SetupTest(sceneName, hdAsset); var camera = GameObject.FindObjectOfType(); var hdCamera = HDCamera.GetOrCreate(camera, 0); // We don't support XR for now - - SetupCamera(config, hdCamera); - SampleGroup cameraGPU = new SampleGroup("GPU Camera", SampleUnit.Millisecond, false); SampleGroup cameraCPU = new SampleGroup("CPU Camera", SampleUnit.Millisecond, false); SampleGroup gBufferGPU = new SampleGroup("GPU GBuffer", SampleUnit.Millisecond, false); @@ -82,7 +91,6 @@ public IEnumerator Test( SampleGroup sampleCount = new SampleGroup("sampleCount", SampleUnit.Second, false); var g = ProfilingSampler.Get(HDProfileId.GBuffer); - hdCamera.profilingSampler.enableRecording = true; g.enableRecording = true; @@ -91,34 +99,82 @@ public IEnumerator Test( for (int i = 0; i < MeasurementCount; ++i) { - using (Measure.Scope()) + using (Measure.Scope("GPU Counters")) { Measure.Custom(gBufferGPU, g.gpuElapsedTime); - Measure.Custom(gBufferCPU, g.cpuElapsedTime); Measure.Custom(cameraGPU, hdCamera.profilingSampler.gpuElapsedTime); + } + using (Measure.Scope("CPU Counters")) + { + Measure.Custom(gBufferCPU, g.cpuElapsedTime); Measure.Custom(cameraCPU, hdCamera.profilingSampler.cpuElapsedTime); - Measure.Custom(sampleCount, hdCamera.profilingSampler.gpuSampleCount); - yield return null; } + yield return null; } hdCamera.profilingSampler.enableRecording = false; g.enableRecording = false; } - static void SetupCamera(Config config, HDCamera hdCamera) + [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] + public IEnumerator Memory( + [ValueSource("GetScenesForMemory")] string sceneName, + [ValueSource("GetHDAssetsForMemory")] HDRenderPipelineAsset hdAsset) + { + yield return SetupTest(sceneName, hdAsset); + + using (Measure.Scope("Memory")) + { + MeasureMemory(typeof(RenderTexture)); + MeasureMemory(typeof(Texture2D)); + MeasureMemory(typeof(Texture3D)); + MeasureMemory(typeof(CubemapArray)); + MeasureMemory(typeof(Material)); + MeasureMemory(typeof(Mesh)); + MeasureMemory(typeof(Shader)); + MeasureMemory(typeof(ComputeShader)); + } + } + + void MeasureMemory(System.Type type) { - var additionalData = hdCamera.camera.GetComponent(); - additionalData.renderingPathCustomFrameSettings.SetEnabled(FrameSettingsField.LitShaderMode, true); + long totalMemory = 0; + var data = Resources.FindObjectsOfTypeAll(type); + var results = new List<(string name, long size)>(); + + // Measure memory + foreach (var item in data) + { + string name = String.IsNullOrEmpty(item.name) ? item.GetType().Name : item.name; + long currSize = Profiler.GetRuntimeMemorySizeLong(item); + + // There are too many items here so we only keep the one that have a minimun of weight + if (currSize > minMemoryReportSize) + { + results.Add((name, currSize)); + totalMemory += currSize; + } + } - switch (config) + results.Sort((a, b) => b.size.CompareTo(a.size)); + + // Report data + using (Measure.Scope($"Memory - {type}")) { - case Config.Deferred: - additionalData.renderingPathCustomFrameSettings.litShaderMode = LitShaderMode.Deferred; - break; - case Config.Forward: - additionalData.renderingPathCustomFrameSettings.litShaderMode = LitShaderMode.Forward; - break; + foreach (var result in results) + Measure.Custom(new SampleGroup(result.name, SampleUnit.Byte, false), result.size); } + Measure.Custom(new SampleGroup("Total Memory - {type}", SampleUnit.Byte, false), totalMemory); + } + + static IEnumerator SetupTest(string sceneName, HDRenderPipelineAsset hdAsset) + { + if (hdAsset != null) + GraphicsSettings.renderPipelineAsset = hdAsset; + + SceneManager.LoadScene(sceneName); + + // Wait one frame for the scene to finish loading: + yield return null; } } \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs new file mode 100644 index 00000000000..ce21c6aa624 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs @@ -0,0 +1,90 @@ +using System.Collections; +using System.Collections.Generic; +using System.IO; + +using UnityEngine; + +using DataPair = System.Tuple; + +public class ProfilerScript : MonoBehaviour +{ + public string reportPath = "perfReport.txt"; + + float FindRightUnit(long value, out string unitName) + { + var typeNormalization = 1.0f; + unitName = "B"; + + if (value > 1e8f) + { + typeNormalization = 1e9f; + unitName = " GB"; + } + else if (value > 1e5f) + { + typeNormalization = 1e6f; + unitName = " MB"; + } + else if (value > 1e2f) + { + typeNormalization = 1e3f; + unitName = " KB"; + } + + return typeNormalization; + } + + void FillData(System.Type type, System.IO.StreamWriter writer) + { + List outList = new List(); + long totalMemory = 0; + var data = Resources.FindObjectsOfTypeAll(type); + + foreach (var item in data) + { + long currSize = UnityEngine.Profiling.Profiler.GetRuntimeMemorySizeLong(item); + outList.Add(new DataPair(item.name, currSize)); + totalMemory += currSize; + } + + outList.Sort((a, b) => b.Item2.CompareTo(a.Item2)); + + writer.WriteLine("*** " + type.Name + " ***"); + string totalUnitName; + float totalUnitNormalization = FindRightUnit(totalMemory, out totalUnitName); + writer.WriteLine("TOTAL:\t\t" + (totalMemory / totalUnitNormalization) + " " + totalUnitName); + + foreach (var item in outList) + { + string unitName; + float unitNormalization = FindRightUnit(item.Item2, out unitName); + var line = "\t" + item.Item1 + "\t\t" + item.Item2 / unitNormalization + " " + unitName; + writer.WriteLine(line); + } + writer.WriteLine(); + } + + // Update is called once per frame + void Update() + { + if (Input.GetKeyDown(KeyCode.UpArrow)) + { + if (File.Exists(reportPath)) + File.Delete(reportPath); + + System.IO.StreamWriter w = File.AppendText(reportPath); + + // Note: we probably care only about the one marked with * in the comments + FillData(typeof(RenderTexture), w); // * + FillData(typeof(Texture2D), w); // * + FillData(typeof(Texture3D), w); + FillData(typeof(CubemapArray), w); // * + FillData(typeof(Material), w); + FillData(typeof(Mesh), w); + FillData(typeof(Shader), w); // * + FillData(typeof(ComputeShader), w); // * + + w.Close(); + } + } +} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs.meta new file mode 100644 index 00000000000..138809f9208 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3010142981c5da342b9992db4c7a2735 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs index ada05a3c54e..086c0d2ae3e 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs @@ -1,10 +1,35 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.Rendering.HighDefinition; +using System; [CreateAssetMenu] public class TestSceneAsset : ScriptableObject { - // [HideInInspector] - public string[] testScenes; + [Serializable] + public class SceneData + { + public string scene; + public bool enabled; + } + + // Store the name of the scenes so we can load them at runtime + public List performanceCounterScenes = new List(); + public List memoryTestScenes = new List(); + public List buildTestScenes = new List(); + + public List performanceCounterHDAssets = new List(); + public List memoryTestHDAssets = new List(); + public List buildHDAssets = new List(); + + public IEnumerable GetAllScenes() + { + foreach (var scene in performanceCounterScenes) + yield return scene; + foreach (var scene in memoryTestScenes) + yield return scene; + foreach (var scene in buildTestScenes) + yield return scene; + } } diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef.meta rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources.meta new file mode 100644 index 00000000000..add1467f84b --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: db7bfdcebf9a59647b55e3579554b2b5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset b/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset new file mode 100644 index 00000000000..9e63d918c6b --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset @@ -0,0 +1,112 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: cd0a560c562a33e4b94f515804e2bd27, type: 3} + m_Name: VFXDefaultResources + m_EditorClassIdentifier: + particleTexture: {fileID: 2800000, guid: 276d9e395ae18fe40a9b4988549f2349, type: 3} + noiseTexture: {fileID: 2800000, guid: 1d8481de16af723418a688958c41224b, type: 3} + vectorField: {fileID: 11700000, guid: 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a/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset.meta b/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset.meta new file mode 100644 index 00000000000..4b7aaaa854a --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 53ecd97f2ac52874a828e837e297d5d4 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index 557bd6ed4dd..e998d4bdad2 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -5,6 +5,9 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: + - enabled: 1 + path: Assets/PerformanceTests/Scenes/0000_LitCube.unity + guid: 7fe3f9e94b4355641ba1534c54d5c356 - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset index 21dc8cc20a3..282d7de095f 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset @@ -17,7 +17,7 @@ PlayerSettings: defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} - m_ShowUnitySplashScreen: 0 + m_ShowUnitySplashScreen: 1 m_ShowUnitySplashLogo: 1 m_SplashScreenOverlayOpacity: 1 m_SplashScreenAnimation: 1 From 56119ee2c476648967ce33769d8ea707eed64018 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Wed, 12 Feb 2020 14:38:49 +0100 Subject: [PATCH 03/81] Added shader analysis package --- com.unity.shaderanalysis/Editor.meta | 8 + com.unity.shaderanalysis/Editor/API.meta | 8 + .../Editor/API/AsyncBuildReportJob.cs | 20 + .../Editor/API/AsyncBuildReportJob.cs.meta | 11 + .../Editor/API/AsyncJob.cs | 53 ++ .../Editor/API/AsyncJob.cs.meta | 11 + .../Editor/API/EditorShaderTools.cs | 93 ++++ .../Editor/API/EditorShaderTools.cs.meta | 11 + .../Editor/API/Export.meta | 3 + .../Editor/API/Export/ExportFormat.cs | 62 +++ .../Editor/API/Export/ExportFormat.cs.meta | 3 + .../Editor/API/Export/IReportDiffExport.cs | 7 + .../API/Export/IReportDiffExport.cs.meta | 3 + .../Editor/API/Export/IReportExport.cs | 7 + .../Editor/API/Export/IReportExport.cs.meta | 3 + .../API/Export/ReportDiffExportAttribute.cs | 17 + .../Export/ReportDiffExportAttribute.cs.meta | 3 + .../API/Export/ReportDiffExporterIndex.cs | 10 + .../Export/ReportDiffExporterIndex.cs.meta | 3 + .../API/Export/ReportExportAttribute.cs | 17 + .../API/Export/ReportExportAttribute.cs.meta | 3 + .../Editor/API/Export/ReportExporterIndex.cs | 10 + .../API/Export/ReportExporterIndex.cs.meta | 3 + .../API/Export/ShaderBuildReportDiff.cs | 24 + .../API/Export/ShaderBuildReportDiff.cs.meta | 3 + .../Editor/API/IAsyncJob.cs | 36 ++ .../Editor/API/IAsyncJob.cs.meta | 11 + .../Editor/API/IPlatformJobFactory.cs | 39 ++ .../Editor/API/IPlatformJobFactory.cs.meta | 11 + .../Editor/API/PlatformJob.cs | 17 + .../Editor/API/PlatformJob.cs.meta | 11 + .../Editor/API/ShaderBuildReport.cs | 526 ++++++++++++++++++ .../Editor/API/ShaderBuildReport.cs.meta | 11 + .../Editor/API/ShaderCompilationUtility.cs | 28 + .../API/ShaderCompilationUtility.cs.meta | 11 + .../Editor/API/ShaderCompilerOptions.cs | 16 + .../Editor/API/ShaderCompilerOptions.cs.meta | 11 + .../Editor/API/ShaderProfile.cs | 26 + .../Editor/API/ShaderProfile.cs.meta | 11 + com.unity.shaderanalysis/Editor/Internal.meta | 8 + .../Editor/Internal/AssemblyProperties.cs | 4 + 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.../Editor/Platforms/ReportBuildData.cs.meta | 11 + .../Editor/Platforms/ShaderCompiler.cs | 153 +++++ .../Editor/Platforms/ShaderCompiler.cs.meta | 11 + .../Editor/Platforms/ShaderReportBuildData.cs | 255 +++++++++ .../Platforms/ShaderReportBuildData.cs.meta | 11 + .../Editor/Unity.ShaderAnalysis.Editor.asmdef | 15 + .../Unity.ShaderAnalysis.Editor.asmdef.meta | 7 + com.unity.shaderanalysis/Readme.md | 60 ++ com.unity.shaderanalysis/Readme.md.meta | 7 + com.unity.shaderanalysis/Tests.meta | 8 + com.unity.shaderanalysis/Tests/Editor.meta | 8 + .../Tests/Editor/EditMode.meta | 8 + .../EditMode/SymbolicLinkUtilitiesTests.cs | 79 +++ .../SymbolicLinkUtilitiesTests.cs.meta | 11 + .../Unity.ShaderAnalysis.Tests.Editor.asmdef | 23 + ...ty.ShaderAnalysis.Tests.Editor.asmdef.meta | 7 + com.unity.shaderanalysis/package.json | 12 + com.unity.shaderanalysis/package.json.meta | 7 + 99 files changed, 4560 insertions(+) create mode 100644 com.unity.shaderanalysis/Editor.meta create mode 100644 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com.unity.shaderanalysis/package.json create mode 100644 com.unity.shaderanalysis/package.json.meta diff --git a/com.unity.shaderanalysis/Editor.meta b/com.unity.shaderanalysis/Editor.meta new file mode 100644 index 00000000000..50c8e0e6463 --- /dev/null +++ b/com.unity.shaderanalysis/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ecf87414f4fab074db304db3efacfb64 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/API.meta b/com.unity.shaderanalysis/Editor/API.meta new file mode 100644 index 00000000000..8206b9c30dc --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1a7ece47de21b2f479bba0317e850248 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs b/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs new file mode 100644 index 00000000000..1a8503ed563 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs @@ -0,0 +1,20 @@ +using System; + +namespace UnityEditor.ShaderAnalysis +{ + /// A build report job helper. + public abstract class AsyncBuildReportJob : AsyncJob + { + /// The target of this job. + public BuildTarget target { get; } + + /// Get the built report + /// The built report. + public abstract ShaderBuildReport builtReport { get; } + + /// Wether the is available. + public abstract bool hasReport { get; } + + protected AsyncBuildReportJob(BuildTarget target) => this.target = target; + } +} diff --git a/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs.meta b/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs.meta new file mode 100644 index 00000000000..ccbacf959c9 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 197256e4806098744873ab9cca246fe5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/API/AsyncJob.cs b/com.unity.shaderanalysis/Editor/API/AsyncJob.cs new file mode 100644 index 00000000000..e05de443ff6 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/AsyncJob.cs @@ -0,0 +1,53 @@ +using System; + +namespace UnityEditor.ShaderAnalysis +{ + /// Base implementation of + public abstract class AsyncJob : IAsyncJob + { + bool m_OnCompleteLaunched; + Action m_OnComplete; + + /// + public float progress { get; private set; } + /// + public string message { get; private set; } + /// + public abstract bool Tick(); + + /// + public abstract void Cancel(); + + /// + public void OnComplete(Action action) + { + if (action == null) + throw new ArgumentNullException(nameof(action)); + + if (m_OnCompleteLaunched) + action(this); + else + m_OnComplete += action; + } + + /// Set the progress of this job. + /// + /// The progress of the job, it will be min maxed into range [0-1]. + /// If it is equal to 1.0f, then job will be considered as completed. + /// A descriptive message indicating the current job operation. + public void SetProgress(float progressArg, string messageArg) + { + progressArg = Math.Max(0, progressArg); + progressArg = Math.Min(1, progressArg); + + progress = progressArg; + message = messageArg; + + if (progressArg >= 1 && !m_OnCompleteLaunched) + { + m_OnCompleteLaunched = true; + m_OnComplete(this); + } + } + } +} diff --git a/com.unity.shaderanalysis/Editor/API/AsyncJob.cs.meta b/com.unity.shaderanalysis/Editor/API/AsyncJob.cs.meta new file mode 100644 index 00000000000..0b846bdc939 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/AsyncJob.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c5d71740fa248b5458a6678b32c085ee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs new file mode 100644 index 00000000000..f5c4386bea3 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs @@ -0,0 +1,93 @@ +using System; +using UnityEditor.ShaderAnalysis.Internal; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis +{ + /// + /// API to generate performance report on shaders. + /// + public static class EditorShaderTools + { + static ShaderAnalysisReport s_Instance = new ShaderAnalysisReport(); + + /// + /// Generate a performance report for for the platform . + /// + /// Shader to build. + /// Target to build. + /// An async job that builds the report. + /// for + /// if is not supported for + public static IAsyncJob GenerateBuildReportAsync(Shader shader, BuildTarget targetPlatform) + { + if (shader == null || shader.Equals(null)) + throw new ArgumentNullException(nameof(shader)); + if(!DoesPlatformSupport(targetPlatform, PlatformJob.BuildShaderPerfReport)) + throw new InvalidOperationException( + $"Job {PlatformJob.BuildShaderPerfReport} is not supported for {targetPlatform}." + ); + + return s_Instance.BuildReportAsync(shader, targetPlatform); + } + + /// + /// Generate a performance report for the shader used by for the platform . + /// + /// Material to build. + /// Target to build. + /// An async job that builds the report. + /// for + /// if is not supported for + public static IAsyncJob GenerateBuildReportAsync(Material material, BuildTarget targetPlatform) + { + if (material == null || material.Equals(null)) + throw new ArgumentNullException(nameof(material)); + if (!DoesPlatformSupport(targetPlatform, PlatformJob.BuildMaterialPerfReport)) + throw new InvalidOperationException( + $"Job {PlatformJob.BuildMaterialPerfReport} is not supported for {targetPlatform}." + ); + + return s_Instance.BuildReportAsync(material, targetPlatform); + } + + /// + /// Generate a performance report for for the platform . + /// + /// Material to build. + /// Target to build. + /// An async job that builds the report. + /// for + /// if is not supported for + public static IAsyncJob GenerateBuildReportAsync(ComputeShader compute, BuildTarget targetPlatform) + { + if (compute == null || compute.Equals(null)) + throw new ArgumentNullException(nameof(compute)); + if (!DoesPlatformSupport(targetPlatform, PlatformJob.BuildComputeShaderPerfReport)) + throw new InvalidOperationException( + $"Job {PlatformJob.BuildComputeShaderPerfReport} is not supported for {targetPlatform}." + ); + + return s_Instance.BuildReportAsync(compute, targetPlatform); + } + + /// Check whether a specific job is supported. + /// Target platform to check. + /// The job to check. + /// True when the job is supported, false otherwise. + public static bool DoesPlatformSupport(BuildTarget targetPlatform, PlatformJob job) + => s_Instance.DoesPlatformSupport(targetPlatform, job); + + /// Set the job factory to use for a specific platform. + /// The platform to set. + /// The factory to use when building jobs for + /// for + public static void SetPlatformJobs(BuildTarget target, IPlatformJobFactory factory) + { + if (factory == null) + throw new ArgumentNullException(nameof(factory)); + + s_Instance.SetPlatformJobs(target, factory); + } + } +} diff --git a/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs.meta b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs.meta new file mode 100644 index 00000000000..e992097e05a --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5528816bc33a3934b903dce834ffa8d3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/API/Export.meta b/com.unity.shaderanalysis/Editor/API/Export.meta new file mode 100644 index 00000000000..1a75fcb4fdc --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7b4f9ed246f642ea88bcd64bf0ad50c3 +timeCreated: 1581509793 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/Export/ExportFormat.cs b/com.unity.shaderanalysis/Editor/API/Export/ExportFormat.cs new file mode 100644 index 00000000000..79dd6945a3f --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/ExportFormat.cs @@ -0,0 +1,62 @@ +using System; + +namespace UnityEditor.ShaderAnalysis +{ + public static class ExportFormat + { + public static readonly Column[] Columns = + { + new Column("Pass Name", typeof(string), (r, po, cu, pu, p) => po.name, DiffFirst, -1), + new Column("Multicompile index", typeof(int), (r, po, cu, pu, p) => cu.multicompileIndex, DiffNull, 13), + new Column("All Defines", typeof(string), (r, po, cu, pu, p) => string.Join("\r\n", cu.defines), DiffFirst, -1), + new Column("Multicompile Defines", typeof(string), (r, po, cu, pu, p) => string.Join("\r\n", cu.multicompileDefines), DiffFirst, -1), + new Column("Micro Code Size (byte)", typeof(int), (r, po, cu, pu, p) => p.microCodeSize, DiffIntSub, 11), + new Column("VGPR count", typeof(int), (r, po, cu, pu, p) => p.VGPRCount, DiffIntSub, -1), + new Column("VGPR Used Count", typeof(int), (r, po, cu, pu, p) => p.VGPRUsedCount, DiffIntSub, -1), + new Column("SGPR Count", typeof(int), (r, po, cu, pu, p) => p.SGPRCount, DiffIntSub, -1), + new Column("SGPR Used Count", typeof(int), (r, po, cu, pu, p) => p.SGPRUsedCount, DiffIntSub, -1), + new Column("User SGPR Count", typeof(int), (r, po, cu, pu, p) => p.UserSGPRCount, DiffIntSub, -1), + new Column("LDS Size", typeof(int), (r, po, cu, pu, p) => p.LDSSize, DiffIntSub, -1), + new Column("Thread Group Waves", typeof(int), (r, po, cu, pu, p) => p.threadGroupWaves, DiffIntSub, -1), + new Column("SIMD Occupancy Count", typeof(int), (r, po, cu, pu, p) => p.SIMDOccupancyCount, DiffIntSub, 11), + new Column("SIMD Occupancy Max", typeof(int), (r, po, cu, pu, p) => p.SIMDOccupancyMax, DiffIntSub, 11), + new Column("SIMD Occupancy %", typeof(float), (r, po, cu, pu, p) => (float)p.SIMDOccupancyCount / (float)p.SIMDOccupancyMax, DiffFloatDiv, 11), + new Column("CU Occupancy Count", typeof(int), (r, po, cu, pu, p) => p.CUOccupancyCount, DiffIntSub, 11), + new Column("CU Occupancy Max", typeof(int), (r, po, cu, pu, p) => p.CUOccupancyMax, DiffIntSub, 11), + new Column("CU Occupancy %", typeof(float), (r, po, cu, pu, p) => (float)p.CUOccupancyCount / (float)p.CUOccupancyMax, DiffFloatDiv, 11) + }; + + static object DiffNull(object l, object r) { return string.Empty; } + static object DiffFirst(object l, object r) { return l; } + static object DiffSecond(object l, object r) { return r; } + static object DiffIntSub(object l, object r) { return (int)l - (int)r; } + static object DiffFloatDiv(object l, object r) { return (float)l/(float)r; } + + public delegate object Getter( + ShaderBuildReport report, + ShaderBuildReport.GPUProgram po, + ShaderBuildReport.CompileUnit cu, + ShaderBuildReport.PerformanceUnit pu, + ShaderBuildReport.ProgramPerformanceMetrics p); + + public delegate object DiffMethod(object l, object r); + + public struct Column + { + public Type type; + public string name; + public Getter getter; + public DiffMethod diffMethod; + public double colWidth; + + public Column(string name, Type type, Getter getter, DiffMethod diffMethod, double colWidth) + { + this.name = name; + this.getter = getter; + this.colWidth = colWidth; + this.type = type; + this.diffMethod = diffMethod; + } + } + } +} diff --git a/com.unity.shaderanalysis/Editor/API/Export/ExportFormat.cs.meta b/com.unity.shaderanalysis/Editor/API/Export/ExportFormat.cs.meta new file mode 100644 index 00000000000..b05a859025c --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/ExportFormat.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 77fccc76fc544c88be5249b52f3377cf +timeCreated: 1581512194 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/Export/IReportDiffExport.cs b/com.unity.shaderanalysis/Editor/API/Export/IReportDiffExport.cs new file mode 100644 index 00000000000..e9f482b2696 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/IReportDiffExport.cs @@ -0,0 +1,7 @@ +namespace UnityEditor.ShaderAnalysis +{ + public interface IReportDiffExport + { + void Export(ShaderBuildReportDiff diff, string filePath); + } +} diff --git a/com.unity.shaderanalysis/Editor/API/Export/IReportDiffExport.cs.meta b/com.unity.shaderanalysis/Editor/API/Export/IReportDiffExport.cs.meta new file mode 100644 index 00000000000..ae7a665f2f5 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/IReportDiffExport.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 50fcbc39afc848fda88ae4acfc2b2586 +timeCreated: 1581509870 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/Export/IReportExport.cs b/com.unity.shaderanalysis/Editor/API/Export/IReportExport.cs new file mode 100644 index 00000000000..c08eb1fabaf --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/IReportExport.cs @@ -0,0 +1,7 @@ +namespace UnityEditor.ShaderAnalysis +{ + public interface IReportExport + { + void Export(ShaderBuildReport report, string filePath); + } +} diff --git a/com.unity.shaderanalysis/Editor/API/Export/IReportExport.cs.meta b/com.unity.shaderanalysis/Editor/API/Export/IReportExport.cs.meta new file mode 100644 index 00000000000..391322592bd --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/IReportExport.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8c45d9f662be45479933ec46594ccb5e +timeCreated: 1581509814 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/Export/ReportDiffExportAttribute.cs b/com.unity.shaderanalysis/Editor/API/Export/ReportDiffExportAttribute.cs new file mode 100644 index 00000000000..78a3f1df8d7 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/ReportDiffExportAttribute.cs @@ -0,0 +1,17 @@ +using System; + +namespace UnityEditor.ShaderAnalysis +{ + [AttributeUsage(AttributeTargets.Class)] + public class ReportDiffExportAttribute : Attribute + { + public readonly string name; + public readonly string extension; + + public ReportDiffExportAttribute(string name, string extension) + { + this.name = name; + this.extension = extension; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/API/Export/ReportDiffExportAttribute.cs.meta b/com.unity.shaderanalysis/Editor/API/Export/ReportDiffExportAttribute.cs.meta new file mode 100644 index 00000000000..533e635bfa5 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/ReportDiffExportAttribute.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6f687f98a3de451cb6665f11e7fb7cdd +timeCreated: 1581510419 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/Export/ReportDiffExporterIndex.cs b/com.unity.shaderanalysis/Editor/API/Export/ReportDiffExporterIndex.cs new file mode 100644 index 00000000000..beb2d994d32 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/ReportDiffExporterIndex.cs @@ -0,0 +1,10 @@ +namespace UnityEditor.ShaderAnalysis +{ + public struct ReportDiffExporterIndex + { + int m_Value; + + public static explicit operator int(in ReportDiffExporterIndex v) => v.m_Value; + public static explicit operator ReportDiffExporterIndex(in int v) => new ReportDiffExporterIndex { m_Value = v }; + } +} diff --git a/com.unity.shaderanalysis/Editor/API/Export/ReportDiffExporterIndex.cs.meta b/com.unity.shaderanalysis/Editor/API/Export/ReportDiffExporterIndex.cs.meta new file mode 100644 index 00000000000..1f7bc56a707 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/ReportDiffExporterIndex.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e33103fad69543f5b7c87d07f2e6f0a9 +timeCreated: 1581511745 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/Export/ReportExportAttribute.cs b/com.unity.shaderanalysis/Editor/API/Export/ReportExportAttribute.cs new file mode 100644 index 00000000000..649408ebdb7 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/ReportExportAttribute.cs @@ -0,0 +1,17 @@ +using System; + +namespace UnityEditor.ShaderAnalysis +{ + [AttributeUsage(AttributeTargets.Class)] + public class ReportExportAttribute : Attribute + { + public readonly string name; + public readonly string extension; + + public ReportExportAttribute(string name, string extension) + { + this.name = name; + this.extension = extension; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/API/Export/ReportExportAttribute.cs.meta b/com.unity.shaderanalysis/Editor/API/Export/ReportExportAttribute.cs.meta new file mode 100644 index 00000000000..acabf455449 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/ReportExportAttribute.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ccd7a3e9c5344e94866fc44f139fb787 +timeCreated: 1581510369 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/Export/ReportExporterIndex.cs b/com.unity.shaderanalysis/Editor/API/Export/ReportExporterIndex.cs new file mode 100644 index 00000000000..4a12cdebb6c --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/ReportExporterIndex.cs @@ -0,0 +1,10 @@ +namespace UnityEditor.ShaderAnalysis +{ + public struct ReportExporterIndex + { + int m_Value; + + public static explicit operator int(in ReportExporterIndex v) => v.m_Value; + public static explicit operator ReportExporterIndex(in int v) => new ReportExporterIndex { m_Value = v }; + } +} diff --git a/com.unity.shaderanalysis/Editor/API/Export/ReportExporterIndex.cs.meta b/com.unity.shaderanalysis/Editor/API/Export/ReportExporterIndex.cs.meta new file mode 100644 index 00000000000..733eee5a360 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/ReportExporterIndex.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: fcf78b4b30794f86b403dcfaa4adcbd6 +timeCreated: 1581510877 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/Export/ShaderBuildReportDiff.cs b/com.unity.shaderanalysis/Editor/API/Export/ShaderBuildReportDiff.cs new file mode 100644 index 00000000000..6f7854aacca --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/ShaderBuildReportDiff.cs @@ -0,0 +1,24 @@ +using System; +using System.Collections.Generic; + +namespace UnityEditor.ShaderAnalysis +{ + public class ShaderBuildReportDiff + { + public class PerfDiff + { + public string programName; + public string[] defines; + public string[] multicompiles; + public int sourceProgramIndex; + public int sourceMultiCompileIndex; + public int refProgramIndex; + public int refMultiCompileIndex; + public ShaderBuildReport.ProgramPerformanceMetrics metrics; + } + + public ShaderBuildReport source; + public ShaderBuildReport reference; + public List perfDiffs = new List(); + } +} diff --git a/com.unity.shaderanalysis/Editor/API/Export/ShaderBuildReportDiff.cs.meta b/com.unity.shaderanalysis/Editor/API/Export/ShaderBuildReportDiff.cs.meta new file mode 100644 index 00000000000..03f2af86736 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/Export/ShaderBuildReportDiff.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a94117a7f5694836acc47251b12ebab9 +timeCreated: 1581510272 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/IAsyncJob.cs b/com.unity.shaderanalysis/Editor/API/IAsyncJob.cs new file mode 100644 index 00000000000..ce36ca74475 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/IAsyncJob.cs @@ -0,0 +1,36 @@ +using System; + +namespace UnityEditor.ShaderAnalysis +{ + /// + /// Interface for async jobs + /// + public interface IAsyncJob + { + /// + /// Progress of the job, in range [0-1]. + /// Equals to 1.0 when job is complete. + /// + float progress { get; } + /// A descriptive message for the current step of the job. + string message { get; } + + /// Process an increment of the job. + /// true when the job has finished ticking, false when there is still some work to process. + bool Tick(); + /// Cancels this job. + void Cancel(); + + /// Sets a callback to call when the job has completed. + /// The callback to call. + void OnComplete(Action action); + } + + public static class AsyncJobExtensions + { + /// Whether this job has completed. + /// The job to check. + /// true when the job has completed, false otherwise. + public static bool IsComplete(this IAsyncJob job) => job.progress >= 1; + } +} diff --git a/com.unity.shaderanalysis/Editor/API/IAsyncJob.cs.meta b/com.unity.shaderanalysis/Editor/API/IAsyncJob.cs.meta new file mode 100644 index 00000000000..554b830c8bc --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/IAsyncJob.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2da9102f7290cf04bba23a539a857ccb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs b/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs new file mode 100644 index 00000000000..82d04d72d10 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs @@ -0,0 +1,39 @@ +using System; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis +{ + /// + /// Implement this interface to provide job capabitilies for a specific platform. + /// + /// + /// + public interface IPlatformJobFactory + { + /// The capabilities provided by this factory. + PlatformJob capabilities { get; } + + /// Build a new job for . + /// the shader to analyze. + /// An async job performing the report. + IAsyncJob CreateBuildReportJob(Shader shader); + /// Build a new job for . + /// the compute shader to analyze. + /// An async job performing the report. + IAsyncJob CreateBuildReportJob(ComputeShader compute); + /// Build a new job for . + /// the material to analyze. + /// An async job performing the report. + IAsyncJob CreateBuildReportJob(Material material); + } + + public static class PlatformJobFactoryExtensions + { + /// Wether a factory has a specific capability. + /// The factory to check. + /// the job to check. + /// true when the factory can provide a . + public static bool HasCapability(this IPlatformJobFactory factory, PlatformJob job) + => (factory.capabilities & job) == job; + } +} diff --git a/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs.meta b/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs.meta new file mode 100644 index 00000000000..d7264b74c8c --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e4c500a594b626b4d8d7da0ada928f4f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/API/PlatformJob.cs b/com.unity.shaderanalysis/Editor/API/PlatformJob.cs new file mode 100644 index 00000000000..07fd1ca933f --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/PlatformJob.cs @@ -0,0 +1,17 @@ +using System; + +namespace UnityEditor.ShaderAnalysis +{ + /// Describes kind of jobs that can be requested. + [Flags] + public enum PlatformJob + { + None = 0, + /// Build a performance report for a shader. + BuildShaderPerfReport = 1 << 0, + /// Build a performance report for a compute shader. + BuildComputeShaderPerfReport = 1 << 1, + /// Build a performance report for a shader in a material. + BuildMaterialPerfReport = 1 << 2 + } +} diff --git a/com.unity.shaderanalysis/Editor/API/PlatformJob.cs.meta b/com.unity.shaderanalysis/Editor/API/PlatformJob.cs.meta new file mode 100644 index 00000000000..ec6e5190485 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/PlatformJob.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b742218763a17ff498628491eb1dc595 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/API/ShaderBuildReport.cs b/com.unity.shaderanalysis/Editor/API/ShaderBuildReport.cs new file mode 100644 index 00000000000..b5b650da8ff --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/ShaderBuildReport.cs @@ -0,0 +1,526 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using UnityEditor.ShaderAnalysis.Internal; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis +{ + [Serializable] + public class ShaderBuildReport : ISerializationCallbackReceiver + { + class IndirectEnumerable : IEnumerable + { + List m_Source; + Dictionary m_Indices; + + public IndirectEnumerable(List source, Dictionary indices) + { + m_Source = source; + m_Indices = indices; + } + + public IEnumerator GetEnumerator() + { + foreach (var index in m_Indices) + { + if (index.Value < 0 || index.Value >= m_Source.Count) + continue; + + yield return m_Source[index.Value]; + } + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + } + + [Serializable] + public class GPUProgram : ISerializationCallbackReceiver + { + [SerializeField] + string m_Name; + [SerializeField] + string m_SourceCodeB64; + [SerializeField] + string[] m_Defines = new string[0]; + [SerializeField] + DefineSet[] m_Multicompiles = new DefineSet[0]; + [SerializeField] + DefineSet[] m_MulticompileCombinations = new DefineSet[0]; + [SerializeField] + int m_CompileWarnings; + [SerializeField] + int m_CompileErrors; + + [NonSerialized] + ShaderBuildReport m_Report; + internal ShaderBuildReport report { get { return m_Report; } set { m_Report = value; } } + + string m_SourceCode; + + public DefineSet[] multicompileCombinations { get { return m_MulticompileCombinations; } } + public DefineSet[] multicompiles { get { return m_Multicompiles; } } + public string[] defines { get { return m_Defines; } } + public string sourceCode { get { return m_SourceCode; } } + public string name { get { return m_Name; } } + public int compileErrors { get { return m_CompileErrors; } } + public int compileWarnings { get { return m_CompileWarnings; } } + + public IEnumerable compileUnits { get { return report.GetCompileUnits(this); } } + public IEnumerable performanceUnits { get { return report.GetPerformanceUnits(this); } } + + internal GPUProgram(string name, string sourceCode, string[] defines, DefineSet[] multicompiles, DefineSet[] multicompileCombinations) + { + m_Name = name; + m_SourceCode = sourceCode; + m_Defines = defines; + m_Multicompiles = multicompiles; + m_MulticompileCombinations = multicompileCombinations; + } + + public CompileUnit AddCompileUnit(int multicompileIndex, string[] defines, LogItem[] warnings, LogItem[] errors, ShaderProfile profile, string entry) + { + m_CompileWarnings += warnings.Length; + m_CompileErrors += errors.Length; + + return report.AddCompileUnit(this, multicompileIndex, defines, warnings, errors, profile, entry); + } + + public PerformanceUnit AddPerformanceReport(int multicompileIndex, string rawReport, ProgramPerformanceMetrics parsedReport) + { + return report.AddPerformanceReport(this, multicompileIndex, rawReport, parsedReport); + } + + public CompileUnit GetCompileUnit(int multicompileIndex) + { + return report.GetCompileUnit(this, multicompileIndex); + } + + public PerformanceUnit GetPerformanceUnit(int multicompileIndex) + { + return report.GetPerformanceUnit(this, multicompileIndex); + } + + public CompileUnit GetCompileUnitByDefines(string[] defines) + { + var hash = HashDefines(defines); + foreach (var cu in compileUnits) + { + var chash = HashDefines(cu.defines); + if (chash == hash) + return cu; + } + return null; + } + + public void OnBeforeSerialize() + { + m_SourceCodeB64 = Convert.ToBase64String(Encoding.UTF8.GetBytes(m_SourceCode)); + } + + public void OnAfterDeserialize() + { + m_SourceCode = Encoding.UTF8.GetString(Convert.FromBase64String(m_SourceCodeB64)); + } + } + + [Serializable] + public class DefineSet + { + [SerializeField] + string[] m_Defines = new string[0]; + public string[] defines { get { return m_Defines; } } + + public DefineSet(string[] defines) + { + m_Defines = defines; + } + + public DefineSet(HashSet defines) + { + m_Defines = defines.ToArray(); + } + } + + [Serializable] + public class CompileUnit + { + [SerializeField] + int m_GPUProgramIndex; + [SerializeField] + int m_MultiCompileIndex; + [SerializeField] + string[] m_Defines = new string[0]; + [SerializeField] + LogItem[] m_Warnings = new LogItem[0]; + [SerializeField] + LogItem[] m_Errors = new LogItem[0]; + // TODO: This is specific for PS4 + // It should be stored in a different way + [SerializeField] + ShaderProfile m_Profile; + [SerializeField] + string m_Entry; + + [NonSerialized] + ShaderBuildReport m_Owner; + + internal ShaderBuildReport owner { get { return m_Owner; } set { m_Owner = value; } } + internal int programIndex { get { return m_GPUProgramIndex; } } + internal int multicompileIndex { get { return m_MultiCompileIndex; } } + + public LogItem[] warnings { get { return m_Warnings; } } + public LogItem[] errors { get { return m_Errors; } } + public string[] defines { get { return m_Defines; } } + public PerformanceUnit performanceUnit { get { return owner.GetPerformanceUnit(m_GPUProgramIndex, m_MultiCompileIndex); } } + public GPUProgram program { get { return owner.m_Programs[m_GPUProgramIndex]; } } + public ShaderProfile profile { get { return m_Profile; } } + public string entry { get { return m_Entry; } } + + public string[] multicompileDefines + { + get + { + if (m_GPUProgramIndex < 0 || m_GPUProgramIndex >= owner.m_Programs.Count) + return new string[0]; + var program = owner.m_Programs[m_GPUProgramIndex]; + + if (m_MultiCompileIndex < 0 || m_MultiCompileIndex >= program.multicompileCombinations.Length) + return new string[0]; + + var multicompiles = program.multicompileCombinations[m_MultiCompileIndex]; + return multicompiles.defines; + } + } + + internal CompileUnit(ShaderBuildReport owner, int programIndex, int multicompileIndex, string[] defines, LogItem[] warnings, LogItem[] errors, ShaderProfile profile, string entry) + { + m_GPUProgramIndex = programIndex; + m_MultiCompileIndex = multicompileIndex; + m_Defines = defines; + m_Warnings = warnings; + m_Errors = errors; + m_Profile = profile; + m_Entry = entry; + + this.owner = owner; + } + } + + [Serializable] + public class PerformanceUnit : ISerializationCallbackReceiver + { + [SerializeField] + int m_GPUProgramIndex; + [SerializeField] + int m_MultiCompileIndex; + [SerializeField] + string m_RawReportB64; + [SerializeField] + ProgramPerformanceMetrics m_ParsedReport; + [NonSerialized] + ShaderBuildReport m_Owner; + + internal ShaderBuildReport owner { get { return m_Owner; } set { m_Owner = value; } } + internal int programIndex { get { return m_GPUProgramIndex; } } + internal int multicompileIndex { get { return m_MultiCompileIndex; } } + + string m_RawReport; + + public ProgramPerformanceMetrics parsedReport { get { return m_ParsedReport; } } + public string rawReport { get { return m_RawReport; } } + public CompileUnit compileUnit { get { return owner.GetCompileUnit(m_GPUProgramIndex, m_MultiCompileIndex); } } + public GPUProgram program { get { return owner.m_Programs[m_GPUProgramIndex]; } } + + internal PerformanceUnit(ShaderBuildReport owner, int programIndex, int multicompileIndex, string rawReport, ProgramPerformanceMetrics parsedReport) + { + this.owner = owner; + + m_GPUProgramIndex = programIndex; + m_MultiCompileIndex = multicompileIndex; + m_RawReport = rawReport; + m_ParsedReport = parsedReport; + } + + public void OnBeforeSerialize() + { + m_RawReportB64 = Convert.ToBase64String(Encoding.UTF8.GetBytes(m_RawReport)); + } + + public void OnAfterDeserialize() + { + m_RawReport = Encoding.UTF8.GetString(Convert.FromBase64String(m_RawReportB64)); + } + } + + [Serializable] + public struct LogItem + { + public string message; + public string[] stacktrace; + } + + + [Serializable] + public struct ProgramPerformanceMetrics + { + public int microCodeSize; + public int VGPRCount; + public int VGPRUsedCount; + public int SGPRCount; + public int SGPRUsedCount; + public int UserSGPRCount; + public int LDSSize; + public int threadGroupWaves; + public int SIMDOccupancyCount; + public int SIMDOccupancyMax; + public int CUOccupancyCount; + public int CUOccupancyMax; + + public static ProgramPerformanceMetrics Diff(ProgramPerformanceMetrics l, ProgramPerformanceMetrics r) + { + return new ProgramPerformanceMetrics + { + microCodeSize = l.microCodeSize - r.microCodeSize, + VGPRCount = l.VGPRCount - r.VGPRCount, + VGPRUsedCount = l.VGPRUsedCount - r.VGPRUsedCount, + SGPRCount = l.SGPRCount - r.SGPRCount, + SGPRUsedCount = l.SGPRUsedCount - r.SGPRUsedCount, + UserSGPRCount = l.UserSGPRCount - r.UserSGPRCount, + LDSSize = l.LDSSize - r.LDSSize, + threadGroupWaves = l.threadGroupWaves - r.threadGroupWaves, + SIMDOccupancyCount = l.SIMDOccupancyCount - r.SIMDOccupancyCount, + SIMDOccupancyMax = l.SIMDOccupancyMax - r.SIMDOccupancyMax, + CUOccupancyCount = l.CUOccupancyCount - r.CUOccupancyCount, + CUOccupancyMax = l.CUOccupancyMax - r.CUOccupancyMax + }; + } + } + + [SerializeField] + List m_Programs = new List(); + [SerializeField] + List m_CompileUnits = new List(); + [SerializeField] + List m_PerformanceUnit = new List(); + + [SerializeField] + Dictionary m_SkippedPasses = new Dictionary(); + + Dictionary> m_ProgramCompileUnits = new Dictionary>(); + Dictionary> m_ProgramPerformanceUnits = new Dictionary>(); + Dictionary m_ProgramNameIndex = new Dictionary(); + + public IDictionary skippedPasses { get { return m_SkippedPasses; } } + public IList programs { get { return m_Programs; } } + public IList compileUnits { get { return m_CompileUnits; } } + public IList performanceUnits { get { return m_PerformanceUnit; } } + + public GPUProgram AddGPUProgram(string name, string sourceCode, string[] defines, DefineSet[] multicompiles, DefineSet[] multicompileCombinations) + { + var result = new GPUProgram(name, sourceCode, defines, multicompiles, multicompileCombinations); + result.report = this; + m_Programs.Add(result); + m_ProgramNameIndex[name] = m_Programs.Count - 1; + return result; + } + + public void OnBeforeSerialize() + { + } + + public void OnAfterDeserialize() + { + for (var i = 0; i < m_Programs.Count; i++) + { + var program = m_Programs[i]; + program.report = this; + m_ProgramNameIndex[program.name] = i; + } + + for (var i = 0; i < m_PerformanceUnit.Count; i++) + { + var unit = m_PerformanceUnit[i]; + unit.owner = this; + if (!m_ProgramCompileUnits.ContainsKey(unit.programIndex)) + m_ProgramCompileUnits[unit.programIndex] = new Dictionary(); + + m_ProgramCompileUnits[unit.programIndex][unit.multicompileIndex] = i; + } + + for (var i = 0; i < m_CompileUnits.Count; i++) + { + var unit = m_CompileUnits[i]; + unit.owner = this; + if (!m_ProgramPerformanceUnits.ContainsKey(unit.programIndex)) + m_ProgramPerformanceUnits[unit.programIndex] = new Dictionary(); + + m_ProgramPerformanceUnits[unit.programIndex][unit.multicompileIndex] = i; + } + } + + public void AddSkippedPass(int skippedPassIndex, string passName) + { + m_SkippedPasses[skippedPassIndex] = passName; + } + + public GPUProgram GetProgramByName(string name) + { + int index; + return m_ProgramNameIndex.TryGetValue(name, out index) + ? m_Programs[index] + : null; + } + + CompileUnit AddCompileUnit(GPUProgram gpuProgram, int multicompileIndex, string[] defines, LogItem[] warnings, LogItem[] errors, ShaderProfile profile, string entry) + { + var programIndex = m_Programs.IndexOf(gpuProgram); + + var unit = new CompileUnit(this, programIndex, multicompileIndex, defines, warnings, errors, profile, entry); + + m_CompileUnits.Add(unit); + + if (!m_ProgramCompileUnits.ContainsKey(unit.programIndex)) + m_ProgramCompileUnits[unit.programIndex] = new Dictionary(); + + m_ProgramCompileUnits[unit.programIndex][unit.multicompileIndex] = m_CompileUnits.Count - 1; + + return unit; + } + + PerformanceUnit AddPerformanceReport(GPUProgram gpuProgram, int multicompileIndex, string rawReport, ProgramPerformanceMetrics parsedReport) + { + var programIndex = m_Programs.IndexOf(gpuProgram); + + var unit = new PerformanceUnit(this, programIndex, multicompileIndex, rawReport, parsedReport); + + m_PerformanceUnit.Add(unit); + + if (!m_ProgramPerformanceUnits.ContainsKey(unit.programIndex)) + m_ProgramPerformanceUnits[unit.programIndex] = new Dictionary(); + + m_ProgramPerformanceUnits[unit.programIndex][unit.multicompileIndex] = m_PerformanceUnit.Count - 1; + + return unit; + } + + TType GetUnit(Dictionary> map, List source, int programIndex, int multicompileIndex) + where TType : class + { + if (!map.ContainsKey(programIndex)) + return null; + + var indices = map[programIndex]; + int unitIndex; + return indices.TryGetValue(multicompileIndex, out unitIndex) + ? source[unitIndex] + : null; + } + + TType GetUnit(Dictionary> map, List source, GPUProgram program, int multicompileIndex) + where TType : class + { + var programIndex = m_Programs.IndexOf(program); + + return GetUnit(map, source, programIndex, multicompileIndex); + } + + IEnumerable GetUnits(Dictionary> map, List source, GPUProgram program) + where TType : class + { + var programIndex = m_Programs.IndexOf(program); + + if (!map.ContainsKey(programIndex)) + return Enumerable.Empty(); + + var indices = map[programIndex]; + return new IndirectEnumerable(source, indices); + } + + PerformanceUnit GetPerformanceUnit(GPUProgram gpuProgram, int multicompileIndex) + { + return GetUnit(m_ProgramPerformanceUnits, m_PerformanceUnit, gpuProgram, multicompileIndex); + } + + PerformanceUnit GetPerformanceUnit(int programIndex, int multicompileIndex) + { + return GetUnit(m_ProgramPerformanceUnits, m_PerformanceUnit, programIndex, multicompileIndex); + } + + IEnumerable GetPerformanceUnits(GPUProgram gpuProgram) + { + return GetUnits(m_ProgramPerformanceUnits, m_PerformanceUnit, gpuProgram); + } + + CompileUnit GetCompileUnit(GPUProgram gpuProgram, int multicompileIndex) + { + return GetUnit(m_ProgramCompileUnits, m_CompileUnits, gpuProgram, multicompileIndex); + } + + CompileUnit GetCompileUnit(int programIndex, int multicompileIndex) + { + return GetUnit(m_ProgramCompileUnits, m_CompileUnits, programIndex, multicompileIndex); + } + + IEnumerable GetCompileUnits(GPUProgram gpuProgram) + { + return GetUnits(m_ProgramCompileUnits, m_CompileUnits, gpuProgram); + } + + static int HashDefines(string[] defines) + { + if (defines == null || defines.Length == 0) + return 0; + + var hash = 0; + for (var i = 0; i < defines.Length; i++) + hash += defines[i].GetHashCode(); + + return hash; + } + } + + public static class ShaderBuildReportExtensions + { + public static void OpenSourceCode(this ShaderBuildReport.GPUProgram program) + { + if (program != null && !string.IsNullOrEmpty(program.sourceCode)) + { + var fileInfo = program.CreateTemporarySourceCodeFile(); + Application.OpenURL(fileInfo.FullName); + } + } + + public static FileInfo CreateTemporarySourceCodeFile(this ShaderBuildReport.CompileUnit cu, string tag = null) + { + var path = FileUtil.GetUniqueTempPathInProject(); + var extension = cu.profile == ShaderProfile.ComputeProgram + ? "compute" + : "shader"; + var program = cu.program; + var fileInfo = new FileInfo(string.Format("{0}-{1}-{2:D3}{4}.{3}", path, program.name, cu.multicompileIndex, extension, tag ?? string.Empty)); + if (!fileInfo.Directory.Exists) + fileInfo.Directory.Create(); + File.WriteAllText(fileInfo.FullName, program.sourceCode); + + return fileInfo; + } + + public static FileInfo CreateTemporarySourceCodeFile(this ShaderBuildReport.GPUProgram program) + { + var path = FileUtil.GetUniqueTempPathInProject(); + var fileInfo = new FileInfo(string.Format("{0}-{1}.{2}", path, program.name, "hlsl")); + if (!fileInfo.Directory.Exists) + fileInfo.Directory.Create(); + File.WriteAllText(fileInfo.FullName, program.sourceCode); + + return fileInfo; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/API/ShaderBuildReport.cs.meta b/com.unity.shaderanalysis/Editor/API/ShaderBuildReport.cs.meta new file mode 100644 index 00000000000..8ad4e92dd0b --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/ShaderBuildReport.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f3e9d515d70ad294cb5ab2f79c4accc0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/API/ShaderCompilationUtility.cs b/com.unity.shaderanalysis/Editor/API/ShaderCompilationUtility.cs new file mode 100644 index 00000000000..838b87871b2 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/ShaderCompilationUtility.cs @@ -0,0 +1,28 @@ +using System; +using System.Text.RegularExpressions; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis +{ + public class ShaderCompilationUtility + { + static string s_UnityVersionForShader; + /// The string to use as UNITY_VERSION in shaders. + public static string unityVersionForShader + { + get + { + if (string.IsNullOrEmpty(s_UnityVersionForShader)) + { + var regex = new Regex(@"(?\d+)\.(?\d+)\.(?\d+)"); + var m = regex.Match(Application.unityVersion); + var ver = int.Parse(m.Groups["ver"].Value); + var maj = int.Parse(m.Groups["maj"].Value); + var min = int.Parse(m.Groups["min"].Value); + s_UnityVersionForShader = (ver * 100 + maj * 10 + min).ToString(); + } + return s_UnityVersionForShader; + } + } + } +} diff --git a/com.unity.shaderanalysis/Editor/API/ShaderCompilationUtility.cs.meta b/com.unity.shaderanalysis/Editor/API/ShaderCompilationUtility.cs.meta new file mode 100644 index 00000000000..8317b2efa93 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/ShaderCompilationUtility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41467a93a698e51439283741512d7572 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/API/ShaderCompilerOptions.cs b/com.unity.shaderanalysis/Editor/API/ShaderCompilerOptions.cs new file mode 100644 index 00000000000..9f8b6642a59 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/ShaderCompilerOptions.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; + +namespace UnityEditor.ShaderAnalysis +{ + /// Standard shader compiler options. + public struct ShaderCompilerOptions + { + /// Include folders to look for shader sources. + public HashSet includeFolders; + /// Defines to use when compiling shaders. + public HashSet defines; + /// Entry point name to use when compiling a shader. + public string entry; + } +} diff --git a/com.unity.shaderanalysis/Editor/API/ShaderCompilerOptions.cs.meta b/com.unity.shaderanalysis/Editor/API/ShaderCompilerOptions.cs.meta new file mode 100644 index 00000000000..f2d9f3ab554 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/ShaderCompilerOptions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7108d0ac4b43b1c4b82a87c3ad98712b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/API/ShaderProfile.cs b/com.unity.shaderanalysis/Editor/API/ShaderProfile.cs new file mode 100644 index 00000000000..63a1be5a7d4 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/ShaderProfile.cs @@ -0,0 +1,26 @@ +using System; + +namespace UnityEditor.ShaderAnalysis +{ + /// Common shader profiles. + public enum ShaderProfile + { + /// The target entry point is a pixel shader. + PixelProgram, + /// The target entry point is a compute shader. + ComputeProgram + } + + /// Shader API targets + // ReSharper disable InconsistentNaming + public enum ShaderTarget + { + /// Vertex shader 5 + VS_5 = 0, + /// Pixel shader 5 + PS_5, + /// Compute shader 5 + CS_5 + } + // ReSharper restore InconsistentNaming +} diff --git a/com.unity.shaderanalysis/Editor/API/ShaderProfile.cs.meta b/com.unity.shaderanalysis/Editor/API/ShaderProfile.cs.meta new file mode 100644 index 00000000000..0cd4beafd7b --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/ShaderProfile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ff30874afe73feb4eb26a149428f3fcc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal.meta b/com.unity.shaderanalysis/Editor/Internal.meta new file mode 100644 index 00000000000..a1f67393056 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 029f71257d5a35c41b14697c590f4df2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal/AssemblyProperties.cs b/com.unity.shaderanalysis/Editor/Internal/AssemblyProperties.cs new file mode 100644 index 00000000000..e36394239a0 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/AssemblyProperties.cs @@ -0,0 +1,4 @@ +using System; +using System.Runtime.CompilerServices; + +[assembly: InternalsVisibleTo("Unity.ShaderAnalysis.Tests.Editor")] diff --git a/com.unity.shaderanalysis/Editor/Internal/AssemblyProperties.cs.meta b/com.unity.shaderanalysis/Editor/Internal/AssemblyProperties.cs.meta new file mode 100644 index 00000000000..495ab7ab214 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/AssemblyProperties.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 132ec9e2dec481247a60298d4f97d715 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal/AssetMetadata.cs b/com.unity.shaderanalysis/Editor/Internal/AssetMetadata.cs new file mode 100644 index 00000000000..174eae366ec --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/AssetMetadata.cs @@ -0,0 +1,59 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + public class AssetMetadata : ScriptableObject, ISerializationCallbackReceiver + { + [Serializable] + class ReportEntry + { + [SerializeField] + internal string guid; + [SerializeField] + internal ShaderBuildReport report; + } + + [SerializeField] + List m_Entries = new List(); + [SerializeField] + BuildTarget m_Target; + public BuildTarget target { get { return m_Target; } set { m_Target = value; } } + + Dictionary m_GUIDIndex = new Dictionary(); + + public ShaderBuildReport GetReport(string guid) + { + int index; + return m_GUIDIndex.TryGetValue(guid, out index) + ? m_Entries[index].report + : null; + } + + public void SetReport(string guid, ShaderBuildReport report) + { + int index; + if (m_GUIDIndex.TryGetValue(guid, out index)) + m_Entries[index].report = report; + else + { + m_Entries.Add(new ReportEntry { report = report, guid = guid }); + m_GUIDIndex[guid] = m_Entries.Count - 1; + } + } + + public void OnBeforeSerialize() + { + } + + public void OnAfterDeserialize() + { + if (m_Entries != null) + { + for (var i = 0; i < m_Entries.Count; i++) + m_GUIDIndex[m_Entries[i].guid] = i; + } + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/AssetMetadata.cs.meta b/com.unity.shaderanalysis/Editor/Internal/AssetMetadata.cs.meta new file mode 100644 index 00000000000..33ddc38ee7b --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/AssetMetadata.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 69a8d7f2949be104ba9726230d719e11 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal/Export.meta b/com.unity.shaderanalysis/Editor/Internal/Export.meta new file mode 100644 index 00000000000..25ab1bd7ce7 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/Export.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5e4998f1477e4c6fb73e1e74ed1beaa6 +timeCreated: 1581512033 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/Internal/Export/CSV.meta b/com.unity.shaderanalysis/Editor/Internal/Export/CSV.meta new file mode 100644 index 00000000000..6b0f8fbd163 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/Export/CSV.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f9e02194c78a4ab3a095c89d4780953c +timeCreated: 1581512038 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/Internal/Export/CSV/CSVReportExport.cs b/com.unity.shaderanalysis/Editor/Internal/Export/CSV/CSVReportExport.cs new file mode 100644 index 00000000000..a9215679958 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/Export/CSV/CSVReportExport.cs @@ -0,0 +1,61 @@ +using System.IO; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + [ReportExport("CSV", "csv")] + class CSVReportExport : IReportExport + { + public void Export(ShaderBuildReport report, string filePath) + { + var targetFile = new FileInfo(filePath); + + var dir = targetFile.Directory; + if (!dir.Exists) + dir.Create(); + + if (targetFile.Exists) + targetFile.Delete(); + + using (var stream = new FileStream(targetFile.FullName, FileMode.Create, FileAccess.ReadWrite)) + using (var writer = new StreamWriter(stream)) + { + // Write header + + for (var i = 0; i < ExportFormat.Columns.Length; ++i) + { + writer.Write('"'); + writer.Write(ExportFormat.Columns[i].name); + writer.Write('"'); + writer.Write(';'); + } + writer.WriteLine(); + + for (var i = 0; i < report.programs.Count; i++) + { + var po = report.programs[i]; + foreach (var cu in po.compileUnits) + { + var pu = cu.performanceUnit; + if (pu == null) + continue; + + var p = pu.parsedReport; + + for (var k = 0; k < ExportFormat.Columns.Length; k++) + { + var escape = ExportFormat.Columns[k].type == typeof(string); + + if (escape) + writer.Write('"'); + writer.Write(ExportFormat.Columns[k].getter(report, po, cu, pu, p)); + if (escape) + writer.Write('"'); + writer.Write(';'); + } + writer.WriteLine(); + } + } + } + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/Export/CSV/CSVReportExport.cs.meta b/com.unity.shaderanalysis/Editor/Internal/Export/CSV/CSVReportExport.cs.meta new file mode 100644 index 00000000000..491a6715a0f --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/Export/CSV/CSVReportExport.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: fb2f21b83206456eaac1399c11e7aa9c +timeCreated: 1581512053 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/Internal/ExporterUtilities.cs b/com.unity.shaderanalysis/Editor/Internal/ExporterUtilities.cs new file mode 100644 index 00000000000..aefc37d876c --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ExporterUtilities.cs @@ -0,0 +1,85 @@ +using System; +using System.IO; +using System.Linq; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + public static class ExporterUtilities + { + struct ReportExporterInfo + { + public string name; + public string extension; + } + + struct ReportDiffExporterInfo + { + public string name; + public string extension; + } + + static (ReportExporterInfo info, IReportExport exporter)[] s_ReportExporters; + static (ReportDiffExporterInfo info, IReportDiffExport exporter)[] s_ReportDiffExporters; + static string[] s_ReportExporterNames; + static string[] s_ReportDiffExporterNames; + + static ExporterUtilities() + { + s_ReportExporters = TypeCache.GetTypesWithAttribute() + .Where(t => typeof(IReportExport).IsAssignableFrom(t)) + .Select(t => + { + var attr = (ReportExportAttribute)t.GetCustomAttributes(typeof(ReportExportAttribute), false)[0]; + var instance = (IReportExport)Activator.CreateInstance(t); + return (new ReportExporterInfo { name = attr.name, extension = attr.extension }, instance); + }).ToArray(); + + s_ReportDiffExporters = TypeCache.GetTypesWithAttribute() + .Where(t => typeof(IReportDiffExport).IsAssignableFrom(t)) + .Select(t => + { + var attr = (ReportDiffExportAttribute)t.GetCustomAttributes(typeof(ReportDiffExportAttribute), false)[0]; + var instance = (IReportDiffExport)Activator.CreateInstance(t); + return (new ReportDiffExporterInfo { name = attr.name, extension = attr.extension }, instance); + }).ToArray(); + + s_ReportExporterNames = s_ReportExporters.Select(s => s.info.name).ToArray(); + s_ReportDiffExporterNames = s_ReportDiffExporters.Select(s => s.info.name).ToArray(); + } + + public static int ReportExporterCount => s_ReportExporters.Length; + public static int ReportDiffExporterCount => s_ReportDiffExporters.Length; + public static string[] ReportExporterNames => s_ReportExporterNames; + public static string[] ReportDiffExporterNames => s_ReportDiffExporterNames; + + public static string ChangeExtensionFor(ReportExporterIndex index, string file) + { + var extension = s_ReportExporters[(int)index].info.extension; + return Path.ChangeExtension(file, extension); + } + + public static string ChangeExtensionFor(ReportDiffExporterIndex index, string file) + { + var extension = s_ReportDiffExporters[(int)index].info.extension; + return Path.ChangeExtension(file, extension); + } + + public static void Export(ReportExporterIndex exporterIndex, ShaderBuildReport report, string filePath) + { + var exporter = s_ReportExporters[(int)exporterIndex].exporter; + exporter.Export(report, filePath); + } + + public static void ExportDiff(ReportDiffExporterIndex exporterIndex, ShaderBuildReportDiff report, string filePath) + { + var exporter = s_ReportDiffExporters[(int)exporterIndex].exporter; + exporter.Export(report, filePath); + } + + public static bool IsValid(ReportExporterIndex reportExporterIndex) + => (int)reportExporterIndex >= 0 && (int)reportExporterIndex < s_ReportExporters.Length; + + public static bool IsValid(ReportDiffExporterIndex reportExporterIndex) + => (int)reportExporterIndex >= 0 && (int)reportExporterIndex < s_ReportDiffExporters.Length; + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/ExporterUtilities.cs.meta b/com.unity.shaderanalysis/Editor/Internal/ExporterUtilities.cs.meta new file mode 100644 index 00000000000..06da96c3c85 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ExporterUtilities.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 14a3d568622341f8af9b7fa2c1fcc1a0 +timeCreated: 1581510491 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs b/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs new file mode 100644 index 00000000000..ded3ba94e12 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs @@ -0,0 +1,87 @@ +using System; +using System.IO; +using System.Linq.Expressions; +using System.Reflection; +using UnityEditor.PackageManager; +using UnityEngine; +using UnityEngine.Assertions; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + static class PackagesUtilities + { + /// + /// Create a symlink to local packages so shader includes will work properly. + /// + internal static void CreateProjectLocalPackagesSymlinks() + { + var rootProjectPath = new FileInfo(Application.dataPath).Directory; + var packagesPath = new DirectoryInfo(Path.Combine(rootProjectPath.FullName, "Packages")); + + var packages = AllPackages; + var localPackagesCount = FilterLocalPackagesInPlace(packages); + if (localPackagesCount > 0) + CreateSymlinksFor(packages, localPackagesCount, rootProjectPath); + } + + static void CreateSymlinksFor( + PackageManager.PackageInfo[] packages, + int localPackagesCount, + DirectoryInfo rootPath + ) + { + var links = new DirectoryInfo[localPackagesCount]; + var targets = new DirectoryInfo[localPackagesCount]; + for (int i = 0; i < localPackagesCount; ++i) + { + var package = packages[i]; + Assert.AreEqual(PackageSource.Local, package.source); + + links[i] = new DirectoryInfo(Path.Combine(rootPath.FullName, package.assetPath)); + targets[i] = new DirectoryInfo(package.resolvedPath); + } + + if (!links.AreSymbolicLinks()) + SymbolicLinkUtilities.CreateSymbolicLinks(links, targets); + } + + static int FilterLocalPackagesInPlace( + PackageManager.PackageInfo[] packages + ) + { + var count = packages.Length; + var index = 0; + while (index < count) + { + if (packages[index].source != PackageSource.Local) + { + packages[index] = packages[count - 1]; + --count; + } + else + ++index; + } + return count; + } + + static void RemoveAllSymlinks(DirectoryInfo packagesPath) + { + foreach (var directory in packagesPath.GetDirectories()) + { + if (directory.IsSymbolicLink()) + directory.Delete(); + } + } + + static PackageManager.PackageInfo[] AllPackages => GetAllPackages(); + static readonly Func GetAllPackages = CompileGetAllPackages(); + + static Func CompileGetAllPackages() + { + var type = typeof(PackageManager.PackageInfo); + var method = type.GetMethod("GetAll", BindingFlags.Static | BindingFlags.NonPublic); + var result = Expression.Lambda>(Expression.Call(method)).Compile(); + return result; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs.meta b/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs.meta new file mode 100644 index 00000000000..6bc7459fc08 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a2a2e28180eea84b8686b73d8689143 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal/ProcessManager.cs b/com.unity.shaderanalysis/Editor/Internal/ProcessManager.cs new file mode 100644 index 00000000000..cb51b902d22 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ProcessManager.cs @@ -0,0 +1,144 @@ +using System; +using System.Collections.Generic; +using System.Diagnostics; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + public class ProcessManager + { + public interface IProcess + { + ProcessStartInfo startInfo { get; } + Process process { get; } + bool hasStarted { get; } + } + + class ProcessImpl : IProcess + { + Action m_PreStart; + Action m_PostStart; + + public ProcessStartInfo startInfo { get; private set; } + public Process process { get; private set; } + public bool hasStarted { get { return process != null; } } + + public ProcessImpl(ProcessStartInfo startInfo, Action preStart, Action postStart) + { + this.startInfo = startInfo; + m_PreStart = preStart; + m_PostStart = postStart; + } + + public void Start() + { + process = new Process(); + process.StartInfo = startInfo; + process.EnableRaisingEvents = true; + + if (m_PreStart != null) + m_PreStart(this); + + process.Start(); + + if (m_PostStart != null) + m_PostStart(this); + } + + public void Cancel() + { + if (process != null && !process.HasExited) + process.Kill(); + } + } + + const int k_MaxProcesses = 16; + + static ProcessManager s_Instance = new ProcessManager(k_MaxProcesses); + + int m_UpdateRefCount; + int m_MaxProcesses; + List m_PendingProcesses = new List(); + List m_RunningProcesses = new List(); + + public static IProcess Enqueue(ProcessStartInfo startInfo, Action preStart, Action postStart) + { + return s_Instance.DoEnqueue(startInfo, preStart, postStart); + } + + public static void Cancel(IProcess process) + { + s_Instance.DoCancel(process); + } + + public ProcessManager(int maxProcesses) + { + m_MaxProcesses = maxProcesses; + } + + IProcess DoEnqueue(ProcessStartInfo startInfo, Action preStart, Action postStart) + { + var impl = new ProcessImpl(startInfo, preStart, postStart); + m_PendingProcesses.Add(impl); + + if (m_UpdateRefCount == 0) + EditorApplication.update += Update; + + ++m_UpdateRefCount; + + return impl; + } + + void DoCancel(IProcess process) + { + var processImpl = (ProcessImpl)process; + var pendingIndex = m_PendingProcesses.IndexOf(processImpl); + if (pendingIndex != -1) + { + m_PendingProcesses.RemoveAt(pendingIndex); + return; + } + + var runningIndex = m_RunningProcesses.IndexOf(processImpl); + if (runningIndex != -1) + { + m_RunningProcesses.RemoveAt(runningIndex); + processImpl.Cancel(); + } + } + + void Update() + { + for (var i = m_RunningProcesses.Count - 1; i >= 0 ; --i) + { + var proc = m_RunningProcesses[i]; + if (proc.process.HasExited) + { + m_RunningProcesses.RemoveAt(i); + + --m_UpdateRefCount; + if (m_UpdateRefCount == 0) + EditorApplication.update -= Update; + } + } + + var processToRun = Mathf.Min(m_MaxProcesses, m_PendingProcesses.Count - m_RunningProcesses.Count); + for (var i = 0; i < processToRun; i++) + { + var proc = m_PendingProcesses[0]; + m_PendingProcesses.RemoveAt(0); + + proc.Start(); + m_RunningProcesses.Add(proc); + } + } + } + + public static class ProcessManagerExtensions + { + public static bool IsComplete(this ProcessManager.IProcess process) + { + return process != null && process.process != null && process.hasStarted && process.process.HasExited; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/ProcessManager.cs.meta b/com.unity.shaderanalysis/Editor/Internal/ProcessManager.cs.meta new file mode 100644 index 00000000000..df60c0dc17f --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ProcessManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 072e7f97481d758479f5addffacca58c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal/ProcessOperationBase.cs b/com.unity.shaderanalysis/Editor/Internal/ProcessOperationBase.cs new file mode 100644 index 00000000000..923248e520c --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ProcessOperationBase.cs @@ -0,0 +1,81 @@ +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Text; + +namespace UnityEditor.ShaderAnalysis.PSSLInternal +{ + class ProcessOperationBase + { + List m_Errors = new List { string.Empty }; + StringBuilder m_ErrorBuilder = new StringBuilder(); + + List m_Lines = new List(); + StringBuilder m_OutputBuilder = new StringBuilder(); + + public List errors + { + get + { + Flush(); + return m_Errors; + } + } + + public List lines + { + get + { + Flush(); + return m_Lines; + } + } + + public string output + { + get + { + Flush(); + return m_OutputBuilder.ToString(); + } + } + + Process m_Process; + + public ProcessOperationBase(Process process) + { + m_Process = process; + } + + public bool isComplete + { + get + { + return m_Process.HasExited; + } + } + + public void Cancel() + { + if (!m_Process.HasExited) + m_Process.Kill(); + } + + void Flush() + { + while (m_Process.StandardError.Peek() > -1) + { + var line = m_Process.StandardError.ReadLine(); + m_ErrorBuilder.AppendLine(line); + } + m_Errors[0] = m_ErrorBuilder.ToString(); + + while (m_Process.StandardOutput.Peek() > -1) + { + var line = m_Process.StandardOutput.ReadLine(); + m_Lines.Add(line); + m_OutputBuilder.AppendLine(line); + } + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/ProcessOperationBase.cs.meta b/com.unity.shaderanalysis/Editor/Internal/ProcessOperationBase.cs.meta new file mode 100644 index 00000000000..8639195501a --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ProcessOperationBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3c26799c40fb61044b4efcb9afe2ec8c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs new file mode 100644 index 00000000000..bc8dbd3320c --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs @@ -0,0 +1,521 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using UnityEngine; +using UnityEngine.Assertions; +using Object = UnityEngine.Object; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + public class ShaderAnalysisInspectorWindow : EditorWindow + { + #region Platform UI API + public delegate void DrawProgramToolbar(Object asset, ShaderBuildReport report, ShaderBuildReport.GPUProgram program, ShaderBuildReport reference, string assetGUID); + public delegate void DrawUnitToolbar( + Object asset, + ShaderBuildReport r, + ShaderBuildReport.GPUProgram po, + ShaderBuildReport.CompileUnit cu, + ShaderBuildReport.PerformanceUnit pu, + ShaderBuildReport.ProgramPerformanceMetrics p, + ShaderBuildReport reference, + string assetGUID); + + static Dictionary s_DrawProgramToolbars = new Dictionary(); + static Dictionary s_DrawUnitToolbars = new Dictionary(); + + public static void SetDrawProgramToolbar(BuildTarget target, DrawProgramToolbar callback) + { + s_DrawProgramToolbars[target] = callback; + } + + static DrawProgramToolbar GetProgramToolbar(BuildTarget target) + { + DrawProgramToolbar result = null; + return s_DrawProgramToolbars.TryGetValue(target, out result) ? result : DefaultOnGUI_ProgramToolbar; + } + + static void DefaultOnGUI_ProgramToolbar( + Object asset, + ShaderBuildReport report, + ShaderBuildReport.GPUProgram program, + ShaderBuildReport reference, + string assetGUID) + { + if (!string.IsNullOrEmpty(program.sourceCode) && GUILayout.Button("Open", EditorStyles.toolbarButton)) + program.OpenSourceCode(); + } + + public static void SetDrawUnitToolbar(BuildTarget target, DrawUnitToolbar callback) + { + s_DrawUnitToolbars[target] = callback; + } + + static DrawUnitToolbar GetUnitToolbar(BuildTarget target) + { + DrawUnitToolbar result = null; + return s_DrawUnitToolbars.TryGetValue(target, out result) ? result : DefaultOnGUI_UnitToolbar; + } + + static void DefaultOnGUI_UnitToolbar( + Object asset, + ShaderBuildReport r, + ShaderBuildReport.GPUProgram po, + ShaderBuildReport.CompileUnit cu, + ShaderBuildReport.PerformanceUnit pu, + ShaderBuildReport.ProgramPerformanceMetrics p, + ShaderBuildReport reference, + string assetGUID) + { + + } + #endregion + + public static string referenceFolderPath + { + get { return EditorPrefs.GetString("ShaderTools.Perfs.ReferenceFolder", "Library/ShaderAnalysisReference"); } + set { EditorPrefs.SetString("ShaderTools.Perfs.ReferenceFolder", value); } + } + + public static string shaderPassToAnalyse = "All"; + + public static DirectoryInfo referenceFolder + { + get { return string.IsNullOrEmpty(referenceFolderPath) ? null : new DirectoryInfo(referenceFolderPath); } + } + + public static string referenceSourceFolderPath + { + get { return EditorPrefs.GetString("ShaderTools.Perfs.ReferenceSourceFolder", string.Empty); } + set { EditorPrefs.SetString("ShaderTools.Perfs.ReferenceSourceFolder", value); } + } + + public static DirectoryInfo referenceSourceFolder + { + get { return string.IsNullOrEmpty(referenceSourceFolderPath) ? null : new DirectoryInfo(referenceSourceFolderPath); } + } + + delegate void GUIDrawer(); + + GUIDrawer m_GUI = NOOPGUI; + + Shader m_Shader; + ComputeShader m_Compute; + Material m_Material; + + BuildTarget m_CurrentPlatform = 0; + IAsyncJob m_CurrentJob; + bool m_AutoRefreshRegistered; + + AssetMetadata m_AssetMetadata; + AssetMetadata m_AssetMetadataReference; + Vector2 m_BuildScrollPosition = Vector2.zero; + + SimpleDataCache m_BuildReportCache = new SimpleDataCache(); + Dictionary m_JobAssets = new Dictionary(); + + ReportExporterIndex m_ReportExporterIndex; + ReportDiffExporterIndex m_ReportDiffExporterIndex; + + void OnSelectionChange() + { + OpenAsset(Selection.activeObject); + } + + void OnEnable() + { + m_CurrentPlatform = EditorUserBuildSettings.activeBuildTarget; + m_AssetMetadata = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform); + m_AssetMetadataReference = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform, referenceFolder); + + OpenAsset(Selection.activeObject); + } + + void OpenAsset(Object asset) + { + ResetUI(); + var shader = Selection.activeObject as Shader; + if (shader != null) + { + OpenAsset(shader); + Repaint(); + return; + } + var compute = Selection.activeObject as ComputeShader; + if (compute != null) + { + OpenAsset(compute); + Repaint(); + return; + } + var material = Selection.activeObject as Material; + if (material != null) + { + OpenAsset(material); + Repaint(); + return; + } + + m_GUI = NOOPGUI; + Repaint(); + } + + void OpenAsset(Shader shader) + { + m_GUI = OnGUI_Shader; + m_Shader = shader; + } + + void OpenAsset(ComputeShader compute) + { + m_GUI = OnGUI_ComputeShader; + m_Compute = compute; + } + + void OpenAsset(Material material) + { + m_GUI = OnGUI_Material; + m_Material = material; + } + + void OnGUI() + { + m_GUI(); + } + + void OnGUI_Shader() + { + OnGUI_Header(m_Shader.name); + + OnGUI_ToolBar(BuildShaderReport, m_Shader, PlatformJob.BuildShaderPerfReport); + OnGUI_PassSelection(); + OnGUI_BuildLogs(m_Shader); + GUILayout.BeginVertical(GUILayout.ExpandHeight(true)); + GUILayout.Box(GUIContent.none, GUIStyle.none); + GUILayout.EndVertical(); + OnGUI_AsyncJob(); + } + + void OnGUI_ComputeShader() + { + OnGUI_Header(m_Compute.name); + + OnGUI_ToolBar(BuildComputeShaderReport, m_Compute, PlatformJob.BuildComputeShaderPerfReport); + + OnGUI_BuildLogs(m_Compute); + GUILayout.BeginVertical(GUILayout.ExpandHeight(true)); + GUILayout.Box(GUIContent.none, GUIStyle.none); + GUILayout.EndVertical(); + OnGUI_AsyncJob(); + } + + void OnGUI_Material() + { + OnGUI_Header(string.Format("Material: {0}, Shader: {1}", m_Material.name, m_Material.shader.name)); + + OnGUI_ToolBar(BuildMaterialReport, m_Material, PlatformJob.BuildMaterialPerfReport); + + OnGUI_BuildLogs(m_Material); + GUILayout.BeginVertical(GUILayout.ExpandHeight(true)); + GUILayout.Box(GUIContent.none, GUIStyle.none); + GUILayout.EndVertical(); + OnGUI_AsyncJob(); + } + + void OnGUI_ToolBar(Func buildReportJob, Object asset, PlatformJob capability) + { + if (m_AssetMetadata == null) + return; + + var assetGUID = ShaderAnalysisUtils.CalculateGUIDFor(asset); + var genDir = ShaderAnalysisUtils.GetTemporaryDirectory(asset, m_CurrentPlatform); + var report = m_AssetMetadata.GetReport(assetGUID); + var reportReference = m_AssetMetadataReference != null ? m_AssetMetadataReference.GetReport(assetGUID) : null; + + GUILayout.BeginHorizontal(); + GUI.enabled = EditorShaderTools.DoesPlatformSupport(m_CurrentPlatform, capability); + if (GUILayout.Button(UIUtils.Text("Build Report"), EditorStyles.toolbarButton)) + { + m_CurrentJob = buildReportJob(); + if (m_CurrentJob != null) + { + m_JobAssets[m_CurrentJob] = asset; + m_CurrentJob.OnComplete(OnBuildReportJobComplete); + } + } + + GUI.enabled = genDir.Exists; + if (GUILayout.Button(UIUtils.Text("Open Temp Dir"), EditorStyles.toolbarButton)) + Application.OpenURL(genDir.FullName); + + GUI.enabled = report != null; + if (GUILayout.Button(UIUtils.Text("Set as reference"), EditorStyles.toolbarButton)) + SetAsReference(m_CurrentPlatform, assetGUID, report); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + GUI.enabled = report != null && ExporterUtilities.IsValid(m_ReportExporterIndex); + if (GUILayout.Button(UIUtils.Text("Export to"), EditorStyles.toolbarButton)) + { + var tempReportFile = ShaderAnalysisUtils.GetTemporaryReportFile(asset, m_CurrentPlatform); + var tempReportFileName = ExporterUtilities.ChangeExtensionFor(m_ReportExporterIndex, tempReportFile.FullName); + ExporterUtilities.Export(m_ReportExporterIndex, report, tempReportFileName); + Application.OpenURL(tempReportFile.FullName); + } + + GUI.enabled = true; + m_ReportExporterIndex = + (ReportExporterIndex)EditorGUILayout.Popup((int)m_ReportExporterIndex, + ExporterUtilities.ReportExporterNames); + + GUI.enabled = report != null && reportReference != null && ExporterUtilities.IsValid(m_ReportDiffExporterIndex); + if (GUILayout.Button(UIUtils.Text("Export diff to"), EditorStyles.toolbarButton)) + { + var diff = ShaderAnalysisUtils.DiffReports(report, reportReference); + var exportFile = ShaderAnalysisUtils.GetTemporaryDiffFile(assetGUID, m_CurrentPlatform); + var exportReportFileName = ExporterUtilities.ChangeExtensionFor(m_ReportExporterIndex, exportFile.FullName); + ExporterUtilities.ExportDiff(m_ReportDiffExporterIndex, diff, exportReportFileName); + Application.OpenURL(exportFile.FullName); + } + GUI.enabled = true; + m_ReportDiffExporterIndex = + (ReportDiffExporterIndex)EditorGUILayout.Popup((int)m_ReportDiffExporterIndex, + ExporterUtilities.ReportDiffExporterNames); + + GUI.enabled = true; + GUILayout.EndHorizontal(); + } + + void OnGUI_BuildLogs(Object asset) + { + if (m_AssetMetadata == null) + return; + + var assetGUID = ShaderAnalysisUtils.CalculateGUIDFor(asset); + var report = m_AssetMetadata.GetReport(assetGUID); + if (report == null) + return; + + var reportReference = m_AssetMetadataReference != null ? m_AssetMetadataReference.GetReport(assetGUID) : null; + + EditorGUILayout.LabelField(string.Format("Skipped passes: {0}", report.skippedPasses.Aggregate(string.Empty, (s, v) => s += " " + v.Value))); + + m_BuildScrollPosition = GUILayout.BeginScrollView(m_BuildScrollPosition); + EditorGUILayout.LabelField(UIUtils.Text(String.Format("Passes: {0}, MultiCompiles: {1}", report.programs.Count, report.compileUnits.Count))); + for (var i = 0 ; i < report.programs.Count ; ++i) + { + var program = report.programs[i]; + var programHash = ComputeProgramHash(i); + var isProgramFoldout = m_BuildReportCache.GetBool(programHash); + GUILayout.BeginHorizontal(); + isProgramFoldout = EditorGUILayout.Foldout(isProgramFoldout, UIUtils.Text(program.name), true); + GUILayout.FlexibleSpace(); + + if (program.compileErrors > 0) + GUILayout.Box(EditorGUIUtility.IconContent("console.erroricon"), GUILayout.Width(16), GUILayout.Height(EditorGUIUtility.singleLineHeight)); + if (program.compileWarnings > 0) + GUILayout.Box(EditorGUIUtility.IconContent("console.warnicon"), GUILayout.Width(16), GUILayout.Height(EditorGUIUtility.singleLineHeight)); + GetProgramToolbar(m_CurrentPlatform)(asset, report, program, reportReference, assetGUID); + GUILayout.EndHorizontal(); + m_BuildReportCache.Set(programHash, isProgramFoldout); + + if (isProgramFoldout) + { + ++EditorGUI.indentLevel; + EditorGUILayout.LabelField(UIUtils.Text(string.Format("{0} multicompiles", program.multicompiles.Length))); + EditorGUILayout.LabelField(UIUtils.Text(string.Format("{0} multicompiles sets", program.multicompileCombinations.Length))); + + foreach (var cu in program.compileUnits) + { + var pu = cu.performanceUnit; + if (pu == null) + continue; + + var cuHash = ComputeCompileUnitHash(programHash, cu.multicompileIndex); + + GUILayout.BeginHorizontal(); + var multiCompileFoldout = m_BuildReportCache.GetBool(cuHash); + multiCompileFoldout = EditorGUILayout.Foldout(multiCompileFoldout, UIUtils.Text(string.Join(" ", cu.defines)), true); + GUILayout.FlexibleSpace(); + GetUnitToolbar(m_CurrentPlatform)(asset, report, program, cu, pu, pu.parsedReport, reportReference, assetGUID); + m_BuildReportCache.Set(cuHash, multiCompileFoldout); + + if (cu.errors.Length > 0) + GUILayout.Box(EditorGUIUtility.IconContent("console.erroricon"), GUILayout.Width(16), GUILayout.Height(EditorGUIUtility.singleLineHeight)); + if (cu.warnings.Length > 0) + GUILayout.Box(EditorGUIUtility.IconContent("console.warnicon"), GUILayout.Width(16), GUILayout.Height(EditorGUIUtility.singleLineHeight)); + GUILayout.EndHorizontal(); + + if (multiCompileFoldout) + { + ++EditorGUI.indentLevel; + + var perfs = pu.parsedReport; + EditorGUILayout.LabelField(UIUtils.Text("Performances")); + EditorGUILayout.LabelField(UIUtils.Text("Shader microcode size: {0} bytes", perfs.microCodeSize)); + EditorGUILayout.LabelField(UIUtils.Text("VGPR count: {0} ({1} used)", perfs.VGPRCount, perfs.VGPRUsedCount)); + EditorGUILayout.LabelField(UIUtils.Text("SGPR count: {0} ({1} used)", perfs.SGPRCount, perfs.SGPRUsedCount)); + EditorGUILayout.LabelField(UIUtils.Text("User SGPR count: {0}", perfs.UserSGPRCount)); + EditorGUILayout.LabelField(UIUtils.Text("LDS Size: {0} bytes", perfs.LDSSize)); + EditorGUILayout.LabelField(UIUtils.Text("Threadgroup waves: {0}", perfs.threadGroupWaves)); + EditorGUILayout.LabelField(UIUtils.Text("CU Occupancy: {0}/{1}", perfs.CUOccupancyCount, perfs.CUOccupancyMax)); + EditorGUILayout.LabelField(UIUtils.Text("SIMD Occupancy: {0}/{1}", perfs.SIMDOccupancyCount, perfs.SIMDOccupancyMax)); + + foreach (var error in cu.errors) + { + EditorGUILayout.HelpBox(error.message, MessageType.Error); + GUILayout.Box(UIUtils.Text(UIUtils.ClampText(string.Join("\n", error.stacktrace))), EditorStyles.helpBox); + } + foreach (var warning in cu.warnings) + { + EditorGUILayout.HelpBox(UIUtils.ClampText(warning.message), MessageType.Warning); + GUILayout.Box(UIUtils.Text(UIUtils.ClampText(string.Join("\n", warning.stacktrace))), EditorStyles.helpBox); + } + --EditorGUI.indentLevel; + } + } + --EditorGUI.indentLevel; + } + } + GUILayout.EndScrollView(); + } + + static int ComputeCompileUnitHash(int programHash, int multicompileIndex) + { + return programHash + (int)((Mathf.Abs(multicompileIndex) + 1) * Mathf.Sign(multicompileIndex)); + } + + void OnGUI_Header(string title) + { + var loadAssetMetadata = false; + var loadAssetMetadataReference = false; + + GUILayout.BeginHorizontal(EditorStyles.toolbar); + EditorGUILayout.LabelField(UIUtils.Text(title), EditorStyles.boldLabel); + EditorGUI.BeginChangeCheck(); + m_CurrentPlatform = (BuildTarget)EditorGUILayout.EnumPopup(UIUtils.Text("Target Platform"), m_CurrentPlatform, EditorStyles.toolbarDropDown, GUILayout.Width(350)); + loadAssetMetadata = EditorGUI.EndChangeCheck(); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(EditorStyles.toolbar); + EditorGUILayout.LabelField(UIUtils.Text("Reference Folder: "), GUILayout.Width(200)); + EditorGUILayout.LabelField(UIUtils.Text(referenceFolderPath), EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); + if (GUILayout.Button(UIUtils.Text("Pick"), EditorStyles.toolbarButton, GUILayout.Width(100))) + { + referenceFolderPath = EditorUtility.OpenFolderPanel("Choose the reference folder", "Reference folder", "ShaderAnalysisReference"); + loadAssetMetadataReference = true; + } + EditorGUILayout.LabelField(UIUtils.Text("Reference Source Folder: "), GUILayout.Width(200)); + EditorGUILayout.LabelField(UIUtils.Text(referenceSourceFolderPath), EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); + if (GUILayout.Button(UIUtils.Text("Pick"), EditorStyles.toolbarButton, GUILayout.Width(100))) + { + referenceSourceFolderPath = EditorUtility.OpenFolderPanel("Choose the reference source folder", "Reference source folder", "ShaderAnalysisReference"); + loadAssetMetadataReference = true; + } + GUILayout.EndHorizontal(); + + if (loadAssetMetadata) + m_AssetMetadata = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform); + if (loadAssetMetadata || loadAssetMetadataReference) + m_AssetMetadataReference = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform, referenceFolder); + } + + + void OnGUI_PassSelection() + { + GUILayout.BeginHorizontal(EditorStyles.toolbar); + EditorGUILayout.LabelField(UIUtils.Text("Pass name: "), GUILayout.Width(200)); + shaderPassToAnalyse = EditorGUILayout.TextField(shaderPassToAnalyse, EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); + GUILayout.EndHorizontal(); + + } + + void OnGUI_AsyncJob() + { + if (m_CurrentJob == null) + { + if (m_AutoRefreshRegistered) + { + EditorApplication.update -= Repaint; + m_AutoRefreshRegistered = false; + } + return; + } + + if (!m_AutoRefreshRegistered) + { + m_AutoRefreshRegistered = true; + EditorApplication.update += Repaint; + } + + GUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.Height(EditorGUIUtility.singleLineHeight)); + var progressRect = GUILayoutUtility.GetRect(0, float.MaxValue, EditorGUIUtility.singleLineHeight, float.MaxValue); + EditorGUI.ProgressBar(progressRect, m_CurrentJob.progress, m_CurrentJob.message); + if (GUILayout.Button(UIUtils.Text("Cancel"), EditorStyles.toolbarButton)) + m_CurrentJob.Cancel(); + GUILayout.EndVertical(); + + if (m_CurrentJob.IsComplete()) + m_CurrentJob = null; + } + + void OnBuildReportJobComplete(IAsyncJob obj) + { + var asset = m_JobAssets[obj]; + m_JobAssets.Remove(obj); + + var job = obj as AsyncBuildReportJob; + Assert.IsNotNull(job); + + ShaderBuildReport report = null; + if (job.IsComplete() + && job.hasReport + && (report = job.builtReport) != null) + { + var metadata = ShaderAnalysisUtils.LoadAssetMetadatasFor(job.target); + var assetGUID = ShaderAnalysisUtils.CalculateGUIDFor(asset); + metadata.SetReport(assetGUID, report); + ShaderAnalysisUtils.SaveAssetMetadata(metadata); + } + } + + void ResetUI() + { + m_BuildScrollPosition = Vector2.zero; + m_BuildReportCache.Clear(); + } + + IAsyncJob BuildShaderReport() + { + return EditorShaderTools.GenerateBuildReportAsync(m_Shader, m_CurrentPlatform); ; + } + + IAsyncJob BuildComputeShaderReport() + { + return EditorShaderTools.GenerateBuildReportAsync(m_Compute, m_CurrentPlatform); ; + } + + IAsyncJob BuildMaterialReport() + { + return EditorShaderTools.GenerateBuildReportAsync(m_Material, m_CurrentPlatform); ; + } + + static void NOOPGUI() + { + EditorGUILayout.LabelField("Select an asset."); + } + + static void SetAsReference(BuildTarget buildTarget, string assetGUID, ShaderBuildReport report) + { + var metadatas = ShaderAnalysisUtils.LoadAssetMetadatasFor(buildTarget, referenceFolder); + metadatas.SetReport(assetGUID, report); + ShaderAnalysisUtils.SaveAssetMetadata(metadatas, referenceFolder); + } + + static int ComputeProgramHash(int programIndex) + { + return (programIndex + 1) * 100000; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs.meta b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs.meta new file mode 100644 index 00000000000..bff25985a13 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5f598566627fc07499de90a358b61806 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisMenu.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisMenu.cs new file mode 100644 index 00000000000..29a6c0b626c --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisMenu.cs @@ -0,0 +1,15 @@ +using System; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + class ShaderAnalysisMenu + { + [MenuItem("Window/Analysis/Shader Analysis Inspector", false, 11)] + static void OpenPerformanceReportInspector() + { + var w = EditorWindow.GetWindow(); + w.titleContent = new GUIContent("Shader Analysis Inspector"); + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisMenu.cs.meta b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisMenu.cs.meta new file mode 100644 index 00000000000..435b742dd11 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b5431521108a0a1419f73a1e91e1eb06 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs new file mode 100644 index 00000000000..31d2898c13a --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs @@ -0,0 +1,95 @@ +using System; +using System.Collections.Generic; +using UnityEngine; +using Object = UnityEngine.Object; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + class ShaderAnalysisReport + { + int m_UpdateCallRegistered; + List m_Jobs = new List(); + Dictionary m_PlatformJobFactories = new Dictionary(); + + public void SetPlatformJobs(BuildTarget targetPlatform, IPlatformJobFactory factory) + { + m_PlatformJobFactories[targetPlatform] = factory; + } + + public bool DoesPlatformSupport(BuildTarget targetPlatform, PlatformJob job) + { + return m_PlatformJobFactories.ContainsKey(targetPlatform) && m_PlatformJobFactories[targetPlatform].HasCapability(job); + } + + public IAsyncJob BuildReportAsync(Object asset, BuildTarget targetPlatform) + { + if (!DoesPlatformSupport(targetPlatform, PlatformJob.BuildComputeShaderPerfReport)) + { + Debug.LogWarningFormat("Platform {0} is not supported to build shader reports", targetPlatform); + return null; + } + + if (ClearCompletedJobs()) + { + Debug.LogWarning("A build job is already running"); + return null; + } + + PackagesUtilities.CreateProjectLocalPackagesSymlinks(); + + var factory = m_PlatformJobFactories[targetPlatform]; + + IAsyncJob job; + var shader = asset as Shader; + var compute = asset as ComputeShader; + var material = asset as Material; + if (shader != null) + job = factory.CreateBuildReportJob(shader); + else if (compute != null) + job = factory.CreateBuildReportJob(compute); + else if (material != null) + job = factory.CreateBuildReportJob(material); + else + throw new ArgumentException("Invalid asset"); + m_Jobs.Add(job); + RegisterUpdate(); + return job; + } + + void RegisterUpdate() + { + if (m_UpdateCallRegistered == 0) + EditorApplication.update += Update; + + ++m_UpdateCallRegistered; + } + + void UnregisterUpdate() + { + --m_UpdateCallRegistered; + + if (m_UpdateCallRegistered == 0) + EditorApplication.update -= Update; + } + + void Update() + { + if (m_Jobs.Count > 0) + { + var completed = m_Jobs[0].Tick(); + if (completed) + m_Jobs.RemoveAt(0); + } + } + + bool ClearCompletedJobs() + { + for (var i = m_Jobs.Count - 1; i >= 0; --i) + { + if (m_Jobs[i].IsComplete()) + m_Jobs.RemoveAt(i); + } + return m_Jobs.Count > 0; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs.meta b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs.meta new file mode 100644 index 00000000000..37df3869b18 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 246b08eba45bce2419cd5446c09576c2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs new file mode 100644 index 00000000000..d1b24c300e3 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs @@ -0,0 +1,354 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Text; +using System.Text.RegularExpressions; +using UnityEditorInternal; +using UnityEngine; +using UnityEngine.Assertions; +using Object = UnityEngine.Object; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + public static partial class ShaderAnalysisUtils + { + ////#pragma target 4.5 + static readonly Regex k_RegexShaderModel = new Regex(@"^[\s\r]*#pragma\s+target\s+([\d\.]+)\s+[\s\r]*$"); + static readonly Regex k_RegexMultiCompile = new Regex(@"^[\s\r]*(#pragma\s+multi_compile\s+(?:([\w_]+)\s+)+)[\s\r]*$"); + static readonly Regex k_RegexPragmaKernel = new Regex(@"#pragma kernel ([\w_]+)(?:\s+(\S+))*$"); + + static Dictionary> s_AssetMetadatas = new Dictionary>(); + + #region Folder Layout + + public static DirectoryInfo GetTemporaryDirectory(Object asset, BuildTarget target) + { + var guid = CalculateGUIDFor(asset); + return GetTemporaryDirectory(guid, target); + } + + public static DirectoryInfo GetTemporaryDirectory(string guid, BuildTarget target) + { + return new DirectoryInfo(string.Format("Temp/ShaderAnalysis/{0}/{1}", guid, target)); + } + + public static FileInfo GetTemporaryProgramSourceCodeFile(DirectoryInfo folder, int variantNumber) + { + return new FileInfo(Path.Combine(folder.FullName, string.Format("Variant{0:D3}.shader", variantNumber))); + } + + public static FileInfo GetTemporaryProgramCompiledFile(FileInfo sourceFile, DirectoryInfo genDir, string multicompile) + { + return new FileInfo(Path.Combine(genDir.FullName, string.Format("{0}.{1}.sb", Path.GetFileNameWithoutExtension(sourceFile.Name), multicompile))); + } + + public static FileInfo GetTemporaryDisassemblyFile(FileInfo binaryFile) + { + return new FileInfo( + Path.Combine( + binaryFile.DirectoryName, + Path.GetFileNameWithoutExtension(binaryFile.Name) + ".disassemble.txt" + ) + ); + } + + public static FileInfo GetTemporaryPerformanceReportFile(FileInfo binaryFile) + { + return new FileInfo( + Path.Combine( + binaryFile.DirectoryName, + Path.GetFileNameWithoutExtension(binaryFile.Name) + ".perf.txt" + ) + ); + } + + public static FileInfo GetTemporaryReportFile(Object asset, BuildTarget target) + { + return new FileInfo(Path.Combine( + GetTemporaryDirectory(asset, target).FullName, + Path.GetFileNameWithoutExtension(asset.name) + ".perf.txt" + )); + } + + public static FileInfo GetTemporaryDiffFile(string assetGUID, BuildTarget target) + { + return new FileInfo(Path.Combine( + GetTemporaryDirectory(assetGUID, target).FullName, + "Diff.txt" + )); + } + + public static string CalculateGUIDFor(Object asset) + { + var assetPath = AssetDatabase.GetAssetPath(asset); + var guid = string.IsNullOrEmpty(assetPath) + ? asset.name + : AssetDatabase.AssetPathToGUID(assetPath); + return guid; + } + + public static FileInfo GetWorkingAssetMetaDataBaseFile(DirectoryInfo sourceDir) + { + var fileInfo = new FileInfo(Path.Combine(sourceDir.FullName, "AssetMetaDataBase.asset")); + return fileInfo; + } + #endregion + + #region Shader Code + + public static void ParseVariantMultiCompiles(string variantBody, List> multicompiles) + { + var lines = variantBody.Split('\n'); + for (var i = 0; i < lines.Length; i++) + { + var m = k_RegexMultiCompile.Match(lines[i]); + if (m.Success) + { + var entry = new HashSet(); + multicompiles.Add(entry); + + var captures = m.Groups[2].Captures; + for (var j = 0; j < captures.Count; j++) + entry.Add(captures[j].Value); + } + } + } + + public static void ParseShaderModel(string sourceCode, ref string shaderModel) + { + var lines = sourceCode.Split('\n'); + for (var i = 0; i < lines.Length; i++) + { + var m = k_RegexShaderModel.Match(lines[i]); + if (m.Success) + { + shaderModel = m.Groups[1].Value.Replace(".", string.Empty); + break; + } + } + } + + public static IEnumerator BuildDefinesFromMultiCompiles(List> multicompiles, List> defines) + { + if (multicompiles.Count == 0) + { + defines.Add(new HashSet()); + yield break; + } + + var mc = new string[multicompiles.Count][]; + for (var i = 0; i < mc.Length; i++) + { + mc[i] = new string[multicompiles[i].Count]; + multicompiles[i].CopyTo(mc[i]); + } + + // current multicompile index + var indices = new int[multicompiles.Count]; + + while (true) + { + // Add an entry with current indices + var entry = new HashSet(); + defines.Add(entry); + + for (var i = 0; i < indices.Length; i++) + { + var token = mc[i][indices[i]]; + if (token == "_") + continue; + entry.Add(token); + } + + yield return defines.Count; + + var incrementIndex = indices.Length - 1; + while (true) + { + // increment last index + ++indices[incrementIndex]; + if (indices[incrementIndex] >= multicompiles[incrementIndex].Count) + { + // We have done all multicompiles at this index + // So increment previous indices + indices[incrementIndex] = 0; + --incrementIndex; + } + else + break; + + // Loop complete + if (incrementIndex < 0) + break; + } + + // Loop complete + if (incrementIndex < 0) + break; + } + } + + public static void ParseComputeShaderKernels(string computeBody, Dictionary> kernels) + { + var lines = computeBody.Split('\n', '\r'); + for (var i = 0; i < lines.Length; i++) + { + var m = k_RegexPragmaKernel.Match(lines[i]); + if (m.Success) + { + var defines = new HashSet(); + + for (var j = 0; j < m.Groups[2].Captures.Count; j++) + defines.Add(m.Groups[2].Captures[j].Value); + + kernels.Add(m.Groups[1].Value, defines); + } + } + } + + #endregion + + #region Asset Metadata + static readonly DirectoryInfo k_WorkingAssetMetadataFolder = new DirectoryInfo("Library/ShaderAnalysis"); + + public static AssetMetadata LoadAssetMetadatasFor(BuildTarget target, DirectoryInfo rootFolder = null) + { + rootFolder = rootFolder ?? k_WorkingAssetMetadataFolder; + + var rootHash = rootFolder.FullName.Replace("\\\\", "/"); + Dictionary metadatabase; + if (!s_AssetMetadatas.TryGetValue(rootHash, out metadatabase)) + { + metadatabase = new Dictionary(); + s_AssetMetadatas[rootHash] = metadatabase; + } + + if (metadatabase.ContainsKey(target)) + return metadatabase[target]; + + AssetMetadata result = null; + var file = GetAssetMetadataFileFor(target, rootFolder); + if (file.Exists) + { + var objs = InternalEditorUtility.LoadSerializedFileAndForget(file.FullName); + if (objs.Length > 0) + { + result = objs[0] as AssetMetadata; + result.OnAfterDeserialize(); + } + } + if (result == null) + { + result = ScriptableObject.CreateInstance(); + result.target = target; + } + + metadatabase[target] = result; + + return result; + } + + public static void SaveAssetMetadata(AssetMetadata metadatas, DirectoryInfo rootFolder = null) + { + Assert.IsNotNull(metadatas); + + rootFolder = rootFolder ?? k_WorkingAssetMetadataFolder; + + var file = GetAssetMetadataFileFor(metadatas.target, rootFolder); + if (!file.Directory.Exists) + file.Directory.Create(); + if (file.Exists) + file.Delete(); + InternalEditorUtility.SaveToSerializedFileAndForget(new Object[] { metadatas }, file.FullName, true); + } + + static FileInfo GetAssetMetadataFileFor(BuildTarget target, DirectoryInfo rootFolder) + { + return new FileInfo(Path.Combine(rootFolder.FullName, string.Format("AssetMetaData_{0}.asset", target))); + } + #endregion + + #region Basic Utils + public static string Join(this HashSet strings, string separator) + { + var builder = new StringBuilder(); + var first = true; + foreach (var s in strings) + { + if (!first) + builder.Append(separator); + first = false; + builder.Append(s); + } + + return builder.ToString(); + } + + public static string Join(this List strings, string separator) + { + if (strings == null) + return string.Empty; + + var builder = new StringBuilder(); + var first = true; + foreach (var s in strings) + { + if (!first) + builder.Append(separator); + first = false; + builder.Append(s); + } + + return builder.ToString(); + } + #endregion + + public static ShaderBuildReportDiff DiffReports(ShaderBuildReport source, ShaderBuildReport reference) + { + var diff = new ShaderBuildReportDiff + { + source = source, + reference = reference + }; + + var spos = source.programs; + for (var i = 0; i < spos.Count; i++) + { + var spo = spos[i]; + var rpo = reference.GetProgramByName(spo.name); + + if (rpo == null) + continue; + + foreach (var scu in spo.compileUnits) + { + var rcu = rpo.GetCompileUnitByDefines(scu.defines); + if (rcu == null) + continue; + + var spu = scu.performanceUnit; + var rpu = rcu.performanceUnit; + + if (spu == null || rpu == null) + continue; + + var perfdiff = new ShaderBuildReportDiff.PerfDiff + { + programName = spo.name, + defines = scu.defines, + multicompiles = scu.multicompileDefines, + metrics = ShaderBuildReport.ProgramPerformanceMetrics.Diff(spu.parsedReport, rpu.parsedReport), + sourceMultiCompileIndex = scu.multicompileIndex, + sourceProgramIndex = scu.programIndex, + refMultiCompileIndex = rcu.multicompileIndex, + refProgramIndex = rcu.programIndex + }; + diff.perfDiffs.Add(perfdiff); + } + } + + return diff; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs.meta b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs.meta new file mode 100644 index 00000000000..521ad6d5caa --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0403aed7d51411143a3486723f93d3ce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal/SimpleDataCache.cs b/com.unity.shaderanalysis/Editor/Internal/SimpleDataCache.cs new file mode 100644 index 00000000000..d41a1b6619f --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/SimpleDataCache.cs @@ -0,0 +1,105 @@ +using System; +using System.Collections.Generic; +using System.Runtime.InteropServices; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + class SimpleDataCache + { + [StructLayout(LayoutKind.Explicit)] + struct Item + { + [FieldOffset(0)] internal bool @bool; + [FieldOffset(0)] internal byte @byte; + [FieldOffset(0)] internal short @short; + [FieldOffset(0)] internal ushort @ushort; + [FieldOffset(0)] internal int @int; + [FieldOffset(0)] internal uint @uint; + [FieldOffset(0)] internal string @string; + } + + Dictionary m_Items = new Dictionary(); + + public void Set(int key, bool v) + { + m_Items[key] = new Item { @bool = v }; + } + + public void Set(int key, byte v) + { + m_Items[key] = new Item { @byte = v }; + } + + public void Set(int key, short v) + { + m_Items[key] = new Item { @short = v }; + } + + public void Set(int key, ushort v) + { + m_Items[key] = new Item { @ushort = v }; + } + + public void Set(int key, int v) + { + m_Items[key] = new Item { @int = v }; + } + + public void Set(int key, uint v) + { + m_Items[key] = new Item { @uint = v }; + } + + public void Set(int key, string v) + { + m_Items[key] = new Item { @string = v }; + } + + public bool GetBool(int key) + { + Item t; + return m_Items.TryGetValue(key, out t) && t.@bool; + } + + public byte GetByte(int key) + { + Item t; + return m_Items.TryGetValue(key, out t) ? t.@byte : default; + } + + public short GetShort(int key) + { + Item t; + return m_Items.TryGetValue(key, out t) ? t.@short : default; + } + + public ushort GetUShort(int key) + { + Item t; + return m_Items.TryGetValue(key, out t) ? t.@ushort : default; + } + + public int GetInt(int key) + { + Item t; + return m_Items.TryGetValue(key, out t) ? t.@int : default; + } + + public uint GetUInt(int key) + { + Item t; + return m_Items.TryGetValue(key, out t) ? t.@uint : default; + } + + public string GetString(int key) + { + Item t; + return m_Items.TryGetValue(key, out t) ? t.@string : default; + } + + public void Clear() + { + m_Items.Clear(); + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/SimpleDataCache.cs.meta b/com.unity.shaderanalysis/Editor/Internal/SimpleDataCache.cs.meta new file mode 100644 index 00000000000..3e6a7bcce28 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/SimpleDataCache.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 489d9f0d79e6c32448914e5e5b7fab96 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs b/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs new file mode 100644 index 00000000000..2e459a1e399 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs @@ -0,0 +1,115 @@ +using System; +using System.Diagnostics; +using System.IO; +using System.Text; +using UnityEngine.Assertions; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + public static class SymbolicLinkUtilities + { + public static bool IsSymbolicLink(string path) + { + var p = new ProcessStartInfo("cmd.exe") + { + CreateNoWindow = true, + RedirectStandardOutput = true, + UseShellExecute = false, + Arguments = $"/C fsutil reparsepoint query \"{path}\" | find \"Symbolic Link\" >nul && echo true || echo false" + }; + var proc = new Process + { + StartInfo = p + }; + proc.Start(); + var stdout = proc.StandardOutput; + proc.WaitForExit(); + var stdoutContent = stdout.ReadToEnd(); + return stdoutContent.Contains("true"); + } + + public static bool IsSymbolicLink(this DirectoryInfo directory) => IsSymbolicLink(directory.FullName); + + public static bool CreateSymbolicLink(this DirectoryInfo link, DirectoryInfo target) + { + var p = new ProcessStartInfo("cmd.exe") + { + Arguments = $"/C mklink /D {link.FullName} {target.FullName} & pause", + Verb = "runas" + }; + var proc = new Process + { + StartInfo = p + }; + proc.Start(); + proc.WaitForExit(); + return proc.ExitCode == 0; + } + + public static bool AreSymbolicLinks(this DirectoryInfo[] links) + { + Assert.IsNotNull(links); + + var args = new StringBuilder(); + args.Append("/C"); + for (int i = 0; i < links.Length; ++i) + { + if (i > 0) + args.Append(" &&"); + + args.Append($" fsutil reparsepoint query \"{links[i]}\" | find \"Symbolic Link\" >nul"); + } + + args.Append(" && echo true || echo false"); + + var p = new ProcessStartInfo("cmd.exe") + { + CreateNoWindow = true, + RedirectStandardOutput = true, + UseShellExecute = false, + Arguments = args.ToString() + }; + var proc = new Process + { + StartInfo = p + }; + proc.Start(); + var stdout = proc.StandardOutput; + proc.WaitForExit(); + var stdoutContent = stdout.ReadToEnd(); + return stdoutContent.Contains("true"); + } + + public static bool CreateSymbolicLinks(DirectoryInfo[] links, DirectoryInfo[] targets) + { + Assert.IsNotNull(links); + Assert.IsNotNull(targets); + Assert.AreEqual(links.Length, targets.Length); + + var args = new StringBuilder(); + args.Append("/C"); + for (int i = 0; i < links.Length; ++i) + { + if (i > 0) + args.Append(" &"); + + args.Append($" mklink /D \"{links[i]}\" \"{targets[i]}\""); + } + + args.Append(" & pause"); + + var p = new ProcessStartInfo("cmd.exe") + { + Arguments = args.ToString(), + Verb = "runas" + }; + var proc = new Process + { + StartInfo = p + }; + proc.Start(); + proc.WaitForExit(); + return proc.ExitCode == 0; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs.meta b/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs.meta new file mode 100644 index 00000000000..05e91dea896 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 68c18890514cd25478c6afc02eee0056 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Internal/UIUtils.cs b/com.unity.shaderanalysis/Editor/Internal/UIUtils.cs new file mode 100644 index 00000000000..08739b2c871 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/UIUtils.cs @@ -0,0 +1,30 @@ +using System; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + public static class UIUtils + { + const int k_MaxLogSize = ushort.MaxValue / 4 - 5; + static GUIContent s_TextContent = new GUIContent(); + + public static GUIContent Text(string text) + { + s_TextContent.text = text; + return s_TextContent; + } + + public static GUIContent Text(string format, params object[] args) + { + s_TextContent.text = string.Format(format, args); + return s_TextContent; + } + + public static string ClampText(string text) + { + return text.Length > k_MaxLogSize + ? text.Substring(0, k_MaxLogSize) + : text; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/UIUtils.cs.meta b/com.unity.shaderanalysis/Editor/Internal/UIUtils.cs.meta new file mode 100644 index 00000000000..e8c3164796f --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/UIUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a2c31ca37ad74774584bf30a6c95c775 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Platforms.meta b/com.unity.shaderanalysis/Editor/Platforms.meta new file mode 100644 index 00000000000..0f329b54d6b --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b50fd2f082ea2d943a660860aa1de4dd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs new file mode 100644 index 00000000000..ee2a17db3a5 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs @@ -0,0 +1,203 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEditor.ShaderAnalysis.Internal; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis +{ + /// Derives from this class to make new report jobs. + public abstract class BuildReportJobAsync : AsyncBuildReportJob + { + bool m_HasReport; + IEnumerator m_Enumerator; + ShaderBuildReport m_BuildReport; + + /// Whether the job was cancelled. + protected bool isCancelled { get; private set; } + /// The shader to process. + protected Shader shader { get; private set; } + /// The compute shader to process. + protected ComputeShader compute { get; } + /// The material process. + protected Material material { get; } + + /// + public override bool hasReport => m_HasReport; + /// + public override ShaderBuildReport builtReport + { + get + { + if (!hasReport) + throw new InvalidOperationException("Report is not available."); + return m_BuildReport; + } + } + + /// Create an instance to process the . + /// Build target to use. + /// Shader to process. + /// when is null. + protected BuildReportJobAsync(BuildTarget target, Shader shader) + : base(target) + { + if (shader != null && shader.Equals(null)) + throw new ArgumentNullException(nameof(shader)); + this.shader = shader; + } + + /// Create an instance to process the . + /// Build target to use. + /// Compute shader to process. + /// when is null. + protected BuildReportJobAsync(BuildTarget target, ComputeShader compute) + : base(target) + { + if (compute != null && compute.Equals(null)) + throw new ArgumentNullException(nameof(compute)); + this.compute = compute; + } + + /// Create an instance to process the . + /// Build target to use. + /// Material to process. + /// when is null. + protected BuildReportJobAsync(BuildTarget target, Material material) + : base(target) + { + if (material != null && material.Equals(null)) + throw new ArgumentNullException(nameof(material)); + this.material = material; + } + + /// + public override bool Tick() + { + if (isCancelled) + return true; + + if (m_Enumerator == null) + { + if (shader != null) + m_Enumerator = DoTick_Shader(); + else if (compute != null) + m_Enumerator = DoTick_ComputeShader(); + else if (material != null) + m_Enumerator = DoTick_Material(); + else + throw new Exception("Invalid state"); + } + + var hasNext = m_Enumerator.MoveNext(); + + var isCompleted = !hasNext || isCancelled; + if (isCompleted) + EditorUtility.ClearProgressBar(); + + return isCompleted; + } + + /// + public override void Cancel() + { + isCancelled = true; + SetProgress(1, "Cancelled"); + } + + /// Set the report. + /// The report to set. + /// for + protected void SetReport(ShaderBuildReport report) + { + m_BuildReport = report ?? throw new ArgumentNullException(nameof(report)); + m_HasReport = true; + } + + /// + /// Implements this to process the property. + /// + /// This needs to call DoTick_Shader_Internal with the proper buildTarget + /// + protected abstract IEnumerator DoTick_Shader(); + + /// + /// Implements this to process the property. + /// + /// This needs to call DoTick_Material_Internal with the proper buildTarget + /// + protected abstract IEnumerator DoTick_Material(); + + /// Implements this to process the property. + protected abstract IEnumerator DoTick_ComputeShader(); + + protected abstract IEnumerator DoTick_Shader_Internal(string[] shaderKeywords, DirectoryInfo temporaryDirectory, HashSet skippedVariantIndices); + + protected IEnumerator DoTick_Material_Internal(BuildTarget buildTarget) + { + shader = material.shader; + + var skippedVariantIndices = new HashSet(); + for (int i = 0, c = material.passCount; i < c; ++i) + { + var passName = material.GetPassName(i); + var isEnabled = material.GetShaderPassEnabled(passName); + if (!isEnabled) + skippedVariantIndices.Add(i); + } + + var temporaryDirectory = ShaderAnalysisUtils.GetTemporaryDirectory(material, buildTarget); + + var e = DoTick_Shader_Internal(material.shaderKeywords, temporaryDirectory, skippedVariantIndices); + + while (e.MoveNext()) yield return null; + if (isCancelled) yield break; + + SetProgress(1, "Completed"); + } + + /// Helper struct to process stages. + protected struct StageTick + { + /// The range of progress this operation contributes to. Must be in [0-1]. + public float stageRange; + /// The operation to tick. + public Func operation; + } + + /// Process all stages in order and send progress accordingly. + /// Progress notifier to use for progression. + /// Stages to execute. + /// Return an enumerator to tick to process the stages. Last value is true when it succeeds. + protected IEnumerator ProcessStages(ProgressWrapper p, StageTick[] stages) + { + var min = 0f; + var max = stages[0].stageRange; + for (var i = 0; i < stages.Length; i++) + { + p.SetProgressRange(min, max); + var e = stages[i].operation(); + while (e.MoveNext()) + { + yield return false; + if (isCancelled) + yield break; + } + if (isCancelled) + yield break; + + min += stages[i].stageRange; + max += stages[i].stageRange; + if (max > 1) + { + var d = max - 1; + max -= d; + min -= d; + } + } + + yield return true; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs.meta b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs.meta new file mode 100644 index 00000000000..54305751ef1 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 439a9cda4201b994ba1c39bb44411204 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs new file mode 100644 index 00000000000..36a6d195c34 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs @@ -0,0 +1,142 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using UnityEditor.ShaderAnalysis.Internal; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis +{ + public abstract class ComputeShaderReportBuildData : ReportBuildData + { + protected class Kernel + { + public readonly string name; + public HashSet defines { get; } + + public Kernel(string name, HashSet defines) + { + this.name = name; + this.defines = defines != null ? new HashSet(defines) : new HashSet(); + } + } + + // Inputs + internal readonly ComputeShader compute; + + // Outputs + public string sourceCode { get; private set; } + public FileInfo sourceCodeFile { get; private set; } + + protected List kernels { get; } + + protected ComputeShaderReportBuildData( + ComputeShader compute, + DirectoryInfo temporaryDirectory, + ProgressWrapper progress) : base(temporaryDirectory, progress) + { + this.compute = compute; + + kernels = new List(); + } + + public IEnumerator FetchSourceCode() + { + var sourceFilePath = AssetDatabase.GetAssetPath(compute); + sourceCodeFile = new FileInfo(sourceFilePath); + sourceCode = File.ReadAllText(sourceCodeFile.FullName); + yield break; + } + + public IEnumerator ParseComputeShaderKernels() + { + var sourceFilePath = AssetDatabase.GetAssetPath(compute); + var sourceFile = new FileInfo(sourceFilePath); + var computeBody = File.ReadAllText(sourceFile.FullName); + + Dictionary> parsedKernels = new Dictionary>(); + + ShaderAnalysisUtils.ParseComputeShaderKernels(computeBody, parsedKernels); + + kernels.Clear(); + + foreach (var parsedKernel in parsedKernels) + { + var kernel = new Kernel(parsedKernel.Key, parsedKernel.Value); + kernels.Add(kernel); + } + + yield break; + } + + protected IEnumerator BuildCompileUnits_Internal(BuildTarget target, DirectoryInfo sourceDir) + { + ClearCompileUnits(); + + var c = kernels.Count; + var s = 1f / Mathf.Max(1, c - 1); + for (var i = 0; i < c; i++) + { + var kernel = kernels[i]; + + progress.SetNormalizedProgress(s * i, "Building compile units {0:D3} / {1:D3}", i + 1, c); + + var compileOptions = Utility.DefaultHDRPCompileOptions(kernel.defines, kernel.name, sourceDir, target); + compileOptions.defines.Add(Utility.k_DefineCompute); + + + compileOptions.defines.Add(Utility.k_DefineCompute); + + var unit = new CompileUnit + { + sourceCodeFile = sourceCodeFile, + compileOptions = compileOptions, + compileProfile = ShaderProfile.ComputeProgram, + compileTarget = ShaderTarget.CS_5, + compiledFile = ShaderAnalysisUtils.GetTemporaryProgramCompiledFile(sourceCodeFile, temporaryDirectory, kernel.name) + }; + + AddCompileUnit(unit); + + yield return null; + } + } + + // This will call BuildCompileUnits_Internal with the right options + + public abstract IEnumerator BuildCompileUnits(); + + public override IEnumerator ExportBuildReport() + { + m_Report = new ShaderBuildReport(); + + var c = kernels.Count; + for (var i = 0; i < c; i++) + { + var kernel = kernels[i]; + var program = m_Report.AddGPUProgram( + kernel.name, + sourceCode, + kernel.defines.ToArray(), + new ShaderBuildReport.DefineSet[0], + new ShaderBuildReport.DefineSet[0]); + + var unit = GetCompileUnitAt(i); + program.AddCompileUnit( + -1, + unit.compileOptions.defines.ToArray(), + unit.warnings.ToArray(), + unit.errors.ToArray(), + ShaderProfile.ComputeProgram, + unit.compileOptions.entry + ); + + var perf = GetPerfReportAt(i); + program.AddPerformanceReport(-1, perf.rawReport, perf.parsedReport); + } + + yield break; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs.meta b/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs.meta new file mode 100644 index 00000000000..93edad3060e --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 55d70967ee8cd034a8367b5f9f5fac52 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Platforms/Internal.meta b/com.unity.shaderanalysis/Editor/Platforms/Internal.meta new file mode 100644 index 00000000000..4742a6e8a77 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/Internal.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ed9ffa1e36b33934783e5a6fbb689d29 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Platforms/Internal/Utility.cs b/com.unity.shaderanalysis/Editor/Platforms/Internal/Utility.cs new file mode 100644 index 00000000000..dac7c86ae53 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/Internal/Utility.cs @@ -0,0 +1,44 @@ +using System; +using System.Collections.Generic; +using System.IO; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis +{ + static class Utility + { + public const string k_DefineFragment = "SHADER_STAGE_FRAGMENT=1"; + public const string k_DefineCompute = "SHADER_STAGE_COMPUTE=1"; + + + public static ShaderCompilerOptions DefaultHDRPCompileOptions( + IEnumerable defines, string entry, DirectoryInfo sourceDir, BuildTarget buildTarget, string shaderModel = null + ) + { + var includes = new HashSet + { + sourceDir.FullName + }; + + var compileOptions = new ShaderCompilerOptions + { + includeFolders = includes, + defines = new HashSet(), + entry = entry + }; + + compileOptions.defines.UnionWith(defines); + if (!string.IsNullOrEmpty(shaderModel)) + compileOptions.defines.Add($"SHADER_TARGET={shaderModel}"); + + var path = Path.Combine(EditorApplication.applicationContentsPath, "CGIncludes"); + if (Directory.Exists(path)) + compileOptions.includeFolders.Add(path); + + if (Directory.Exists(path)) + compileOptions.includeFolders.Add(path); + + return compileOptions; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Platforms/Internal/Utility.cs.meta b/com.unity.shaderanalysis/Editor/Platforms/Internal/Utility.cs.meta new file mode 100644 index 00000000000..482b56a67c2 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/Internal/Utility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 881225e660888de4ab48a5563d35f19e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Platforms/ProgressWrapper.cs b/com.unity.shaderanalysis/Editor/Platforms/ProgressWrapper.cs new file mode 100644 index 00000000000..f9de5eb0996 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/ProgressWrapper.cs @@ -0,0 +1,59 @@ +using System; + +namespace UnityEditor.ShaderAnalysis +{ + /// + /// A helper class to handle progression in specific ranges. + /// + public class ProgressWrapper + { + float m_Start; + float m_End; + BuildReportJobAsync m_Job; + + public ProgressWrapper(BuildReportJobAsync owner) + => m_Job = owner ?? throw new ArgumentNullException(nameof(owner)); + + /// + /// Set current range for normalized progress + /// Use this in front of any asynchronous operation + /// So within your method, you don't have to care about the progress range, but only [0..1] + /// + /// Start value of the range, must be in [0..1]. + /// End value of the range, must be in [0..1]. + /// when < 0 + /// when > A + /// when > + public void SetProgressRange(float start, float end) + { + if (start < 0) + throw new ArgumentException($"'{nameof(start)}' cannot be less than 0 (got {start})"); + if (end > 1) + throw new ArgumentException($"'{nameof(end)}' cannot be grater than 1 (got {end})"); + if (start > end) + throw new ArgumentException($"'{start}' must be less or equal to '{end}' (got {start} < {end})"); + + m_Start = start; + m_End = end; + } + + /// + /// Send the progress to the job in the provided range. + /// + /// Example: + /// if the range is [0.5..0.75], + /// then setting the progress to 0.5 will actually set in the job the progress value of 0.625. + /// + /// The progress to set, it will be clamped in [0..1] + /// A descriptive message about the current step, or a format of the message. + /// Arguments for the formatting of the message. + public void SetNormalizedProgress(float progress, string message, params object[] args) + { + if (args != null && args.Length > 0) + message = string.Format(message, args); + + progress = Math.Max(0, Math.Min(1, progress)); + m_Job.SetProgress(progress * (m_End - m_Start) + m_Start, message); + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Platforms/ProgressWrapper.cs.meta b/com.unity.shaderanalysis/Editor/Platforms/ProgressWrapper.cs.meta new file mode 100644 index 00000000000..c64a4960020 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/ProgressWrapper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 03a31fd2fb6c8634e84844fce381a198 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs new file mode 100644 index 00000000000..a5e743fc3a7 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs @@ -0,0 +1,290 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using UnityEditor.ShaderAnalysis.Internal; +using UnityEngine; +using UnityEngine.Assertions; + +namespace UnityEditor.ShaderAnalysis +{ + /// Derive from this class to implement the processing pipeline to produce a Shader Report. + public abstract class ReportBuildData : IDisposable + { + /// Represent a unit of compilation. + public class CompileUnit + { + /// Path to the source code to compile. + public FileInfo sourceCodeFile; + /// Options to use to compile. + public ShaderCompilerOptions compileOptions; + /// Path to the generated binary. + public FileInfo compiledFile; + /// Shader target to compile against. + public ShaderTarget compileTarget; + /// Shader profile to use during compilation. + public ShaderProfile compileProfile; + /// Warnings that occured during the compilation. + public List warnings = new List(); + /// Errors that occured during the compilation. + public List errors = new List(); + } + + /// A performance report. + public class PerfReport + { + /// Path to the source code to compile. + public FileInfo compiledfile; + /// Path to the raw report file. + public FileInfo rawReportFile; + /// Content of the raw report. + public string rawReport; + /// Metrics of the report. + public ShaderBuildReport.ProgramPerformanceMetrics parsedReport; + } + + Dictionary m_CompileJobMap; + + // Inputs + /// A temporary that can be used during the operation. + protected DirectoryInfo temporaryDirectory { get; } + /// Use this member to notify progress of the operation. + protected ProgressWrapper progress { get; } + + // Outputs + /// The compilation units to compile to make the report. + List compileUnits { get; } = new List(); + /// The performance report that are generated. + List perfReports { get; } = new List(); + + protected Dictionary m_PerfJobMap; + protected ShaderBuildReport m_Report = null; + + /// Number of compile units. + protected int compileUnitCount => compileUnits.Count; + /// Number of performance reports. + protected int perfReportCount => perfReports.Count; + + public ShaderBuildReport report => m_Report; + + protected ReportBuildData( + DirectoryInfo temporaryDirectory, + ProgressWrapper progress) + { + this.temporaryDirectory = temporaryDirectory; + this.progress = progress; + } + + /// Implement this to export the performance report. + public abstract IEnumerator ExportBuildReport(); + + /// Implement this to generate the performance report. + public abstract IEnumerator GeneratePerformanceReports(); + + /// Implement this to compile the CompileUnit. + public abstract IEnumerator CompileCompileUnits(); + + /// Tick this enumerator to build the performance units. + public IEnumerator BuildPerformanceUnits() + { + perfReports.Clear(); + + var c = compileUnits.Count; + var s = 1f / Mathf.Max(1, c - 1); + for (var i = 0; i < c; i++) + { + var unit = compileUnits[i]; + progress.SetNormalizedProgress(s * i, "Building performance unit {0:D3} / {1:D3}", i + 1, c); + + var perf = new PerfReport + { + compiledfile = unit.compiledFile, + rawReportFile = ShaderAnalysisUtils.GetTemporaryPerformanceReportFile(unit.compiledFile) + }; + + perfReports.Add(perf); + + yield return null; + } + } + + public void Dispose() + { + if (m_CompileJobMap != null) + { + foreach (var job in m_CompileJobMap) + job.Key.Cancel(); + + m_CompileJobMap.Clear(); + m_CompileJobMap = null; + } + + if (m_PerfJobMap != null) + { + foreach (var job in m_PerfJobMap) + job.Key.Cancel(); + + m_PerfJobMap.Clear(); + m_PerfJobMap = null; + } + } + + public void ClearOrCreateTemporaryDirectory() + { + Assert.IsNotNull(temporaryDirectory); + + if (temporaryDirectory.Exists) + { + foreach (var fileInfo in temporaryDirectory.GetFiles()) + fileInfo.Delete(); + } + if (!temporaryDirectory.Exists) + temporaryDirectory.Create(); + } + + /// Tick this enumerator to compile the compile units. + /// The compiler to use. + /// An enumerator to tick. + protected IEnumerator CompileCompileUnits_Internal(ShaderCompiler compiler) + { + const int k_MaxParallelCompilation = 8; + + compiler.Initialize(); + + m_CompileJobMap = new Dictionary(); + + var compileUnitToProcess = new List<(CompileUnit, int)>(); + compileUnitToProcess.AddRange(compileUnits.Select((v, i) => (v, i))); + + var jobMapBuffer = new List>(); + var c = compileUnits.Count; + var s = 1f / Mathf.Max(1, c - 1); + while (m_CompileJobMap.Count > 0 || compileUnitToProcess.Count > 0) + { + // Try to enqueue jobs + while (m_CompileJobMap.Count < k_MaxParallelCompilation && compileUnitToProcess.Count > 0) + { + var (unit, unitIndex) = compileUnitToProcess[0]; + compileUnitToProcess.RemoveAt(0); + var job = compiler.Compile(unit.sourceCodeFile, temporaryDirectory, unit.compiledFile, unit.compileOptions, unit.compileProfile, unit.compileTarget); + m_CompileJobMap[job] = unitIndex; + } + + // Wait for job completions + { + var compiledUnits = c - m_CompileJobMap.Count; + progress.SetNormalizedProgress(s * compiledUnits, "Compiling units {0:D3} / {1:D3}", compiledUnits, c); + + jobMapBuffer.Clear(); + jobMapBuffer.AddRange(m_CompileJobMap); + foreach (var job in jobMapBuffer) + { + if (job.Key.isComplete) + { + m_CompileJobMap.Remove(job.Key); + var unit = compileUnits[job.Value]; + + if (!unit.compiledFile.Exists) + { + Debug.LogWarningFormat("Failed to compile {0}, relaunching compile job, reason: {1}", unit.sourceCodeFile, job.Key.errors); + var retryJob = compiler.Compile(unit.sourceCodeFile, temporaryDirectory, unit.compiledFile, unit.compileOptions, unit.compileProfile, unit.compileTarget); + m_CompileJobMap[retryJob] = job.Value; + } + else if (!string.IsNullOrEmpty(job.Key.errors)) + ParseShaderCompileErrors(job.Key.errors, unit.warnings, unit.errors); + } + } + yield return null; + } + } + } + + /// Clear the compilation units + protected void ClearCompileUnits() => compileUnits.Clear(); + + /// Add a comilation unit. + /// The unit to add. + protected void AddCompileUnit(CompileUnit unit) => compileUnits.Add(unit); + + /// Get a compile unit. + /// Index of the compile unit. + /// The compile unit at that index. + /// when is out of range. + protected CompileUnit GetCompileUnitAt(int index) => compileUnits[index]; + + /// Add a performance report. + /// The report to add. + protected void AddPerfReport(PerfReport value) => perfReports.Add(value); + + /// Get a performance report. + /// Index of the performance report. + /// The performance report at that index. + /// when is out of range. + protected PerfReport GetPerfReportAt(int index) => perfReports[index]; + + /// Build the from + /// the define to parse. + /// An array of . + protected ShaderBuildReport.DefineSet[] DefineSetFromHashSets(List> defines) + { + var result = new ShaderBuildReport.DefineSet[defines.Count]; + for (var i = 0; i < defines.Count; i++) + result[i] = new ShaderBuildReport.DefineSet(defines[i]); + + return result; + } + + static void ParseShaderCompileErrors( + string error, + List warnings, + List errors + ) + { + var logLines = new List(); + var log = new ShaderBuildReport.LogItem(); + logLines.Clear(); + + var lines = error.Split('\n', '\r'); + + if (lines.Length > 0 && lines[0].Contains("error")) + { + errors.Add(new ShaderBuildReport.LogItem + { + message = error, + stacktrace = new string[0] + }); + return; + } + + + for (var i = 0; i < lines.Length; i++) + { + if (string.IsNullOrEmpty(lines[i])) + continue; + + logLines.Add(lines[i]); + + if (i < lines.Length - 1 && lines[i + 1].Length > 0 && lines[i + 1][0] == '(' + || i == lines.Length) + { + log.stacktrace = logLines.ToArray(); + + var messageLine = log.stacktrace[log.stacktrace.Length - 3]; + var sep = messageLine.IndexOf(':'); + log.message = sep != -1 + ? messageLine.Substring(sep) + : string.Empty; + + if (log.message.Contains("warning")) + warnings.Add(log); + else if (log.message.Contains("error")) + errors.Add(log); + + logLines.Clear(); + log = new ShaderBuildReport.LogItem(); + } + } + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs.meta b/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs.meta new file mode 100644 index 00000000000..91624de348a --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0fed198a8cc2a4c448c18c40ee24dddd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs b/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs new file mode 100644 index 00000000000..951a7fc6dd1 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs @@ -0,0 +1,153 @@ +using System; +using System.Diagnostics; +using System.IO; +using System.Text; +using UnityEditor.ShaderAnalysis.Internal; + +namespace UnityEditor.ShaderAnalysis +{ + /// Interact with a shader compiler. + public class ShaderCompiler + { + /// Interface with external operations. + public interface IOperation : IDisposable + { + /// Wether the operation is complete. + bool isComplete { get; } + + /// Cancels the operation. + void Cancel(); + } + + /// Interface for a performance analysis operation. + public interface IShaderPerformanceAnalysis : IOperation + { + /// Path of the analyzed file. + FileInfo sourceFile { get; } + + /// Raw analysis report text. + string report { get; } + } + + /// Represent a compile operation. + public class CompileOperation : IOperation + { + StringBuilder m_Errors = new StringBuilder(); + StringBuilder m_Outputs = new StringBuilder(); + + ProcessManager.IProcess m_Process; + + /// Path to the source file. + public FileInfo sourceFile { get; } + /// Path to the generated file. + public FileInfo targetFile { get; } + /// Options to use for the compilation. + public ShaderCompilerOptions options { get; } + /// Path to an intermediate file. + public FileInfo intermediateSourceFile { get; } + + /// stderr of the operation. + public string errors => m_Errors.ToString(); + /// stdout of the operation. + public string outputs => m_Outputs.ToString(); + + /// Whether the operation has completed. + public bool isComplete => m_Process.IsComplete(); + + /// Cancels the operation. + public void Cancel() => ProcessManager.Cancel(m_Process); + + /// Create a new compile operation. + /// + /// Specific info to provide to the process generated. + /// + /// Some properties will be override to enable redirection of input and output streams. + /// + /// Path of the source file to compile. + /// Path of the intermediate file to use. + /// Path to the generated file. + /// Options to use for compilation. + public CompileOperation( + ProcessStartInfo startInfo, + FileInfo sourceFile, + FileInfo intermediateSourceFile, + FileInfo targetFile, + ShaderCompilerOptions options + ) + { + startInfo.RedirectStandardInput = false; + startInfo.RedirectStandardError = true; + startInfo.RedirectStandardOutput = true; + startInfo.UseShellExecute = false; + startInfo.CreateNoWindow = true; + + m_Process = ProcessManager.Enqueue(startInfo, PreStart, PostStart); + + this.sourceFile = sourceFile; + this.targetFile = targetFile; + this.options = options; + + this.intermediateSourceFile = intermediateSourceFile; + } + + /// Dispose the operation. + public void Dispose() => ProcessManager.Cancel(m_Process); + + void PreStart(ProcessManager.IProcess process) + { + var proc = process.process; + proc.OutputDataReceived += ProcessOnOutputDataReceived; + proc.ErrorDataReceived += ProcessOnErrorDataReceived; + proc.Exited += ProcessOnExited; + } + + static void PostStart(ProcessManager.IProcess process) + { + var proc = process.process; + proc.BeginOutputReadLine(); + proc.BeginErrorReadLine(); + } + + void ProcessOnErrorDataReceived(object sender, DataReceivedEventArgs dataReceivedEventArgs) + => m_Errors.Append(dataReceivedEventArgs.Data); + + void ProcessOnOutputDataReceived(object sender, DataReceivedEventArgs dataReceivedEventArgs) + => m_Outputs.Append(dataReceivedEventArgs.Data); + + void ProcessOnExited(object sender, EventArgs eventArgs) + { + var proc = m_Process.process; + proc.OutputDataReceived -= ProcessOnOutputDataReceived; + proc.ErrorDataReceived -= ProcessOnErrorDataReceived; + proc.Exited -= ProcessOnExited; + } + } + + /// Initialize the compiler. + public virtual void Initialize() { } + + /// Start a compile operation. + /// Path of the file to compile. + /// Path to the generated directory. + /// Path to the generated binary. + /// Options to use during compilation. + /// Profile to compile. + /// Target to compile. + /// The compile operation. + public virtual CompileOperation Compile( + FileInfo sourceFile, + DirectoryInfo genDir, + FileInfo targetFile, + ShaderCompilerOptions options, + ShaderProfile profile, + ShaderTarget shaderTarget + ) + => new CompileOperation( + new ProcessStartInfo(), + sourceFile, + sourceFile, + targetFile, + options + ); + } +} diff --git a/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs.meta b/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs.meta new file mode 100644 index 00000000000..9cb4dd6f47b --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 177f49222092a10418102b86841b9c9b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs new file mode 100644 index 00000000000..612de816a1a --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs @@ -0,0 +1,255 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using UnityEditor.ShaderAnalysis.Internal; +using UnityEngine; +using UnityEngine.Assertions; + +namespace UnityEditor.ShaderAnalysis +{ + public abstract class ShaderBuildData : ReportBuildData + { + public class Pass + { + public string shaderModel; + public string name; + internal readonly int shaderPassIndex; + public string sourceCode; + public FileInfo sourceCodeFile; + public List> multicompiles { get; } + public List> combinedMulticompiles { get; } + + public Pass(string name, int shaderPassIndex) + { + this.name = name; + this.shaderPassIndex = shaderPassIndex; + + multicompiles = new List>(); + combinedMulticompiles = new List>(); + } + } + + // Inputs + internal readonly Shader shader; + internal readonly HashSet skippedPasses; + internal readonly HashSet shaderKeywords; + + // Outputs +#if UNITY_2018_1_OR_NEWER + public ShaderData shaderData { get; private set; } +#endif + + public List passes { get; set; } + + Dictionary> m_CompileUnitPerPass = new Dictionary>(); + + protected ShaderBuildData( + Shader shader, + DirectoryInfo temporaryDirectory, + IEnumerable skippedPasses, + IEnumerable shaderKeywords, + ProgressWrapper progress) : base(temporaryDirectory, progress) + { + this.shader = shader; + this.skippedPasses = skippedPasses != null ? new HashSet(skippedPasses) : new HashSet(); + this.shaderKeywords = shaderKeywords != null ? new HashSet(shaderKeywords) : new HashSet(); + + passes = new List(); + } + + public void FetchShaderData() + { +#if UNITY_2018_1_OR_NEWER + shaderData = ShaderUtil.GetShaderData(shader); +#else + throw new Exception("Missing Unity ShaderData feature, It requires Unity 2018.1 or newer."); +#endif + } + + public void BuildPassesData() + { +#if UNITY_2018_1_OR_NEWER + Assert.IsNotNull(shaderData); + passes.Clear(); + + var activeSubshader = shaderData.ActiveSubshader; + if (activeSubshader == null) + return; + + for (int i = 0, c = activeSubshader.PassCount; i < c; ++i) + { + if (skippedPasses.Contains(i)) + continue; + + var passData = activeSubshader.GetPass(i); + var pass = new Pass(string.IsNullOrEmpty(passData.Name) ? i.ToString("D3") : passData.Name, i) + { + sourceCode = passData.SourceCode, + sourceCodeFile = ShaderAnalysisUtils.GetTemporaryProgramSourceCodeFile(temporaryDirectory, i) + }; + passes.Add(pass); + } +#endif + } + + public IEnumerator ExportPassSourceFiles() + { + var c = passes.Count; + var s = 1f / Mathf.Max(1, c - 1); + for (var i = 0; i < c; i++) + { + progress.SetNormalizedProgress(s * i, "Exporting Pass Source File {0:D3} / {1:D3}", i + 1, c); + + var pass = passes[i]; + File.WriteAllText(pass.sourceCodeFile.FullName, pass.sourceCode); + yield return null; + } + } + + public IEnumerator ParseMultiCompiles() + { + var c = passes.Count; + var s = 1f / Mathf.Max(1, c - 1); + for (var i = 0; i < c; i++) + { + progress.SetNormalizedProgress(s * i, "Parsing multi compiles {0:D3} / {1:D3}", i + 1, c); + + var pass = passes[i]; + ShaderAnalysisUtils.ParseVariantMultiCompiles(pass.sourceCode, pass.multicompiles); + yield return null; + } + } + + public IEnumerator ParseShaderModel() + { + var c = passes.Count; + var s = 1f / Mathf.Max(1, c - 1); + for (var i = 0; i < c; i++) + { + progress.SetNormalizedProgress(s * i, "Parsing multi compiles {0:D3} / {1:D3}", i + 1, c); + + var pass = passes[i]; + ShaderAnalysisUtils.ParseShaderModel(pass.sourceCode, ref pass.shaderModel); + yield return null; + } + } + + public IEnumerator BuildMultiCompileCombination() + { + var c = passes.Count; + var s = 1f / Mathf.Max(1, c - 1); + for (var i = 0; i < c; i++) + { + progress.SetNormalizedProgress(s * i, "Building multi compile tuples {0:D3} / {1:D3}", i + 1, c); + + var pass = passes[i]; + var enumerator = ShaderAnalysisUtils.BuildDefinesFromMultiCompiles(pass.multicompiles, pass.combinedMulticompiles); + while (enumerator.MoveNext()) + yield return null; + } + } + + protected IEnumerator BuildCompileUnits_Internal(BuildTarget target, DirectoryInfo sourceDir) + { + ClearCompileUnits(); + m_CompileUnitPerPass.Clear(); + + var c = passes.Count; + var s = 1f / Mathf.Max(1, c - 1); + for (var i = 0; i < c; i++) + { + var pass = passes[i]; + var c2 = pass.combinedMulticompiles.Count; + var s2 = 1f / Mathf.Max(1, c2 - 1); + + m_CompileUnitPerPass[i] = new List(); + + string requestedPass = ShaderAnalysisInspectorWindow.shaderPassToAnalyse; + if (requestedPass.Contains(pass.name) || requestedPass == "" || requestedPass == "All") + { + for (var j = 0; j < pass.combinedMulticompiles.Count; j++) + { + progress.SetNormalizedProgress(s * (i + s2 * j), "Building compile units pass: {0:D3} / {1:D3}, unit: {2:D3} / {3:D3}", i + 1, c, j + 1, c2); + + var compileOptions = Utility.DefaultHDRPCompileOptions( + shaderKeywords, + "Frag", + sourceDir, + target, + pass.shaderModel); + compileOptions.defines.UnionWith(pass.combinedMulticompiles[j]); + compileOptions.defines.Add(Utility.k_DefineFragment); + + var unit = new CompileUnit + { + sourceCodeFile = pass.sourceCodeFile, + compileOptions = compileOptions, + compileProfile = ShaderProfile.PixelProgram, + compileTarget = ShaderTarget.PS_5, + compiledFile = ShaderAnalysisUtils.GetTemporaryProgramCompiledFile(pass.sourceCodeFile, temporaryDirectory, j.ToString("D3")) + }; + + m_CompileUnitPerPass[i].Add(compileUnitCount); + AddCompileUnit(unit); + + yield return null; + } + } + else + { + skippedPasses.Add(i); + } + } + } + + // This will call BuildCompileUnits_Internal with the right options + + public abstract IEnumerator BuildCompileUnits(); + + public override IEnumerator ExportBuildReport() + { + m_Report = new ShaderBuildReport(); + +#if UNITY_2018_1_OR_NEWER + foreach (var skippedPassIndex in skippedPasses) + { + var pass = shaderData.ActiveSubshader.GetPass(skippedPassIndex); + m_Report.AddSkippedPass(skippedPassIndex, pass.Name); + } +#endif + + var c = passes.Count; + for (var i = 0; i < c; i++) + { + var pass = passes[i]; + var program = m_Report.AddGPUProgram( + pass.name, + pass.sourceCode, + shaderKeywords.ToArray(), + DefineSetFromHashSets(pass.multicompiles), + DefineSetFromHashSets(pass.combinedMulticompiles)); + + var unitIndices = m_CompileUnitPerPass[i]; + for (var j = 0; j < unitIndices.Count; j++) + { + var unit = GetCompileUnitAt(unitIndices[j]); + program.AddCompileUnit(j, unit.compileOptions.defines.ToArray(), unit.warnings.ToArray(), unit.errors.ToArray(), ShaderProfile.PixelProgram, unit.compileOptions.entry); + } + + for (var j = 0; j < unitIndices.Count; j++) + { + var indice = unitIndices[j]; + if (indice >= perfReportCount) + continue; + + var perf = GetPerfReportAt(unitIndices[j]); + program.AddPerformanceReport(j, perf.rawReport, perf.parsedReport); + } + } + + yield break; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs.meta b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs.meta new file mode 100644 index 00000000000..e425f4f230f --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e84525f3ce7c0f244a1304d9e24acba6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Editor/Unity.ShaderAnalysis.Editor.asmdef b/com.unity.shaderanalysis/Editor/Unity.ShaderAnalysis.Editor.asmdef new file mode 100644 index 00000000000..e995ae02c4f --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Unity.ShaderAnalysis.Editor.asmdef @@ -0,0 +1,15 @@ +{ + "name": "Unity.ShaderAnalysis.Editor", + "references": [], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/Unity.ShaderAnalysis.Editor.asmdef.meta b/com.unity.shaderanalysis/Editor/Unity.ShaderAnalysis.Editor.asmdef.meta new file mode 100644 index 00000000000..cea4179d3b0 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Unity.ShaderAnalysis.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 28e5f1c81336e0a45b3a1bf37e997b43 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Readme.md b/com.unity.shaderanalysis/Readme.md new file mode 100644 index 00000000000..4782102447b --- /dev/null +++ b/com.unity.shaderanalysis/Readme.md @@ -0,0 +1,60 @@ +# Features +## Generate a performance report + +1. Select the target platform in the Tool +1. Select a shader / compute shader / material in the project view +1. Click "Build Report" + +## Export to Excel / CSV + +1. Once a report is built +1. Click on "=> Excel" or "=> CSV" to generate a Excel/CSV report + +Unity will open the generated report + +## Open the intermediate files + +> Intermediate files are generated during the build report (compiled shader, raw performance reports, ...) in the Temp folder of the current Unity project. + +> These files are deleted when the Unity project is closed. + +1. Once a report is built +1. Click on "Open Temp Dir" + +## Diff to a reference report + +1. Make sur your reference folder is set (or pick one) +1. Generate a performance report for your asset +1. Click on "Diff with ref" + 1. The diff is only available if a report for the same asset GUID exist in the reference folder + +Unity will perform the diff and open it in Excel + +## Set a report as reference + +1. Once a report is built and the reference folder is set +1. Click on "Set as reference" + +The report will be written in the reference folder with the current asset's guid + +## Open the source code for a pass/kernel + +1. Once a report is built +1. Click on the "Open" button for the desired pass/kernel + +## Save the reports in a SCM + +The reports are stored in $UNITY_PROJECT/Library/ShaderPerformanceReports. + +There will be a file per platform (like: AssetMetaData_PS4.asset for PS4). + +This is the file to save in a SCM. + +# Additional notes +## Compilation units + +For a shader, a report will be generated for each multicompile for each pass. + +For a compute shader, a report will be generated per kernel + +For a material, a report will be generated for each multicompile for each pass. It wil take into account shader features, actived or disabled passes as well. \ No newline at end of file diff --git a/com.unity.shaderanalysis/Readme.md.meta b/com.unity.shaderanalysis/Readme.md.meta new file mode 100644 index 00000000000..5c28ba4f727 --- /dev/null +++ b/com.unity.shaderanalysis/Readme.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5f3a54cc79ef6a14a932ff6cbe8fc458 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Tests.meta b/com.unity.shaderanalysis/Tests.meta new file mode 100644 index 00000000000..c1b12e92c35 --- /dev/null +++ b/com.unity.shaderanalysis/Tests.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c0240c0920bb7a345895b8131391ece6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Tests/Editor.meta b/com.unity.shaderanalysis/Tests/Editor.meta new file mode 100644 index 00000000000..da8533c0177 --- /dev/null +++ b/com.unity.shaderanalysis/Tests/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c2838e79368026f43bf925b08df8f59f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Tests/Editor/EditMode.meta b/com.unity.shaderanalysis/Tests/Editor/EditMode.meta new file mode 100644 index 00000000000..981f6e14ead --- /dev/null +++ b/com.unity.shaderanalysis/Tests/Editor/EditMode.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a872935cded875e4e8dbbcff6688727b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Tests/Editor/EditMode/SymbolicLinkUtilitiesTests.cs b/com.unity.shaderanalysis/Tests/Editor/EditMode/SymbolicLinkUtilitiesTests.cs new file mode 100644 index 00000000000..e1e7f839c40 --- /dev/null +++ b/com.unity.shaderanalysis/Tests/Editor/EditMode/SymbolicLinkUtilitiesTests.cs @@ -0,0 +1,79 @@ +using NUnit.Framework; +using System.Diagnostics; +using System.IO; +using UnityEditor.ShaderAnalysis.Internal; + +namespace UnityEditor.Experimental.ShaderTools.Internal.Tests +{ + public class SymbolicLinkUtilitiesTests + { + [Test] + public void IsSymbolicLink() + { + var root = new DirectoryInfo(Path.GetTempPath()); + root.Create(); + + var sourceDir = root.CreateSubdirectory("SourceDir"); + var targetDir = new DirectoryInfo(Path.Combine(root.FullName, "TargetDir")); + + // make link + var process = Process.Start("cmd.exe", $"/C mklink /D {targetDir.FullName} {sourceDir.FullName}"); + process.WaitForExit(); + + Assert.True(targetDir.IsSymbolicLink()); + Assert.False(sourceDir.IsSymbolicLink()); + } + + [Test] + public void AreSymbolicLinks() + { + var root = new DirectoryInfo(Path.GetTempPath()); + root.Create(); + + var sourceDir = root.CreateSubdirectory("SourceDir"); + var targetDir = new DirectoryInfo(Path.Combine(root.FullName, "TargetDir")); + var targetDir2 = new DirectoryInfo(Path.Combine(root.FullName, "TargetDir2")); + + // make links + var process = Process.Start("cmd.exe", $"/C mklink /D \"{targetDir.FullName}\" \"{sourceDir.FullName}\" & mklink /D \"{targetDir2.FullName}\" \"{sourceDir.FullName}\""); + process.WaitForExit(); + + Assert.True(new DirectoryInfo[] { targetDir, targetDir2 }.AreSymbolicLinks()); + Assert.False(new DirectoryInfo[] { sourceDir, targetDir, targetDir2 }.AreSymbolicLinks()); + Assert.False(new DirectoryInfo[] { sourceDir, targetDir2 }.AreSymbolicLinks()); + Assert.False(new DirectoryInfo[] { targetDir2, sourceDir }.AreSymbolicLinks()); + } + + [Test] + public void CreateSymbolicLink() + { + var root = new DirectoryInfo(Path.GetTempPath()); + root.Create(); + + var sourceDir = root.CreateSubdirectory("SourceDir"); + var targetDir = new DirectoryInfo(Path.Combine(root.FullName, "TargetDir")); + + // make link + targetDir.CreateSymbolicLink(sourceDir); + + Assert.True(targetDir.IsSymbolicLink()); + Assert.False(sourceDir.IsSymbolicLink()); + } + + [Test] + public void CreateSymbolicLinks() + { + var root = new DirectoryInfo(Path.GetTempPath()); + root.Create(); + + var sourceDir = root.CreateSubdirectory("SourceDir"); + var targetDir = new DirectoryInfo(Path.Combine(root.FullName, "TargetDir")); + var targetDir2 = new DirectoryInfo(Path.Combine(root.FullName, "TargetDir2")); + + // make link + SymbolicLinkUtilities.CreateSymbolicLinks(new[] { targetDir, targetDir2 }, new[] { sourceDir, sourceDir }); + + Assert.True(new DirectoryInfo[] { targetDir, targetDir2 }.AreSymbolicLinks()); + } + } +} diff --git a/com.unity.shaderanalysis/Tests/Editor/EditMode/SymbolicLinkUtilitiesTests.cs.meta b/com.unity.shaderanalysis/Tests/Editor/EditMode/SymbolicLinkUtilitiesTests.cs.meta new file mode 100644 index 00000000000..7bfdb935086 --- /dev/null +++ b/com.unity.shaderanalysis/Tests/Editor/EditMode/SymbolicLinkUtilitiesTests.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1eed7851f4da94f4e8af69f142a28bc4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/Tests/Editor/Unity.ShaderAnalysis.Tests.Editor.asmdef b/com.unity.shaderanalysis/Tests/Editor/Unity.ShaderAnalysis.Tests.Editor.asmdef new file mode 100644 index 00000000000..eb59fdedb21 --- /dev/null +++ b/com.unity.shaderanalysis/Tests/Editor/Unity.ShaderAnalysis.Tests.Editor.asmdef @@ -0,0 +1,23 @@ +{ + "name": "Unity.ShaderAnalysis.Tests.Editor", + "references": [ + "GUID:28e5f1c81336e0a45b3a1bf37e997b43", + "GUID:27619889b8ba8c24980f49ee34dbb44a", + "GUID:0acc523941302664db1f4e527237feb3" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS" + ], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/com.unity.shaderanalysis/Tests/Editor/Unity.ShaderAnalysis.Tests.Editor.asmdef.meta b/com.unity.shaderanalysis/Tests/Editor/Unity.ShaderAnalysis.Tests.Editor.asmdef.meta new file mode 100644 index 00000000000..a6e51637416 --- /dev/null +++ b/com.unity.shaderanalysis/Tests/Editor/Unity.ShaderAnalysis.Tests.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d526600b798fe25419ff91be9ae76975 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shaderanalysis/package.json b/com.unity.shaderanalysis/package.json new file mode 100644 index 00000000000..0c9c3019f03 --- /dev/null +++ b/com.unity.shaderanalysis/package.json @@ -0,0 +1,12 @@ +{ + "name": "com.unity.shaderanalysis", + "description": "Shader analysis utility to evaluate performance of shaders.", + "version": "1.0.0", + "unity": "2020.1", + "displayName": "Shader Analysis", + "dependencies": { + }, + "keywords":[ + ], + "samples" : [] +} \ No newline at end of file diff --git a/com.unity.shaderanalysis/package.json.meta b/com.unity.shaderanalysis/package.json.meta new file mode 100644 index 00000000000..2c81aa9ffb1 --- /dev/null +++ b/com.unity.shaderanalysis/package.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2d59a8ec7629c2345aa14a18b1eecdb2 +PackageManifestImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: From 783fee0c37507cfc48d40b691e5674e3ef5a8d66 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Thu, 13 Feb 2020 10:08:50 +0100 Subject: [PATCH 04/81] Create symlink folder in library directory --- .../Editor/Internal/PackagesUtilities.cs | 9 +++++++-- .../Editor/Platforms/ComputeShaderReportBuildData.cs | 2 +- .../Editor/Platforms/Internal/Utility.cs | 10 +++++++--- .../Editor/Platforms/ShaderReportBuildData.cs | 2 +- 4 files changed, 16 insertions(+), 7 deletions(-) diff --git a/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs b/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs index ded3ba94e12..c15006ac0f8 100644 --- a/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs +++ b/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs @@ -10,18 +10,23 @@ namespace UnityEditor.ShaderAnalysis.Internal { static class PackagesUtilities { + public const string PackageSymbolicLinkFolder = "Library/ShaderAnalysis/PackageSymlinks"; + /// /// Create a symlink to local packages so shader includes will work properly. /// internal static void CreateProjectLocalPackagesSymlinks() { var rootProjectPath = new FileInfo(Application.dataPath).Directory; - var packagesPath = new DirectoryInfo(Path.Combine(rootProjectPath.FullName, "Packages")); + var symlinkFolder = new DirectoryInfo(Path.Combine(rootProjectPath.FullName, $"{PackageSymbolicLinkFolder}/Packages")); + if (!symlinkFolder.Exists) + symlinkFolder.Create(); + var includeFolder = symlinkFolder.Parent; var packages = AllPackages; var localPackagesCount = FilterLocalPackagesInPlace(packages); if (localPackagesCount > 0) - CreateSymlinksFor(packages, localPackagesCount, rootProjectPath); + CreateSymlinksFor(packages, localPackagesCount, includeFolder); } static void CreateSymlinksFor( diff --git a/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs index 36a6d195c34..617eb143bd1 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs @@ -82,7 +82,7 @@ protected IEnumerator BuildCompileUnits_Internal(BuildTarget target, DirectoryIn progress.SetNormalizedProgress(s * i, "Building compile units {0:D3} / {1:D3}", i + 1, c); - var compileOptions = Utility.DefaultHDRPCompileOptions(kernel.defines, kernel.name, sourceDir, target); + var compileOptions = Utility.DefaultCompileOptions(kernel.defines, kernel.name, sourceDir, target); compileOptions.defines.Add(Utility.k_DefineCompute); diff --git a/com.unity.shaderanalysis/Editor/Platforms/Internal/Utility.cs b/com.unity.shaderanalysis/Editor/Platforms/Internal/Utility.cs index dac7c86ae53..3bc9285dbd1 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/Internal/Utility.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/Internal/Utility.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.IO; +using UnityEditor.ShaderAnalysis.Internal; using UnityEngine; namespace UnityEditor.ShaderAnalysis @@ -11,7 +12,7 @@ static class Utility public const string k_DefineCompute = "SHADER_STAGE_COMPUTE=1"; - public static ShaderCompilerOptions DefaultHDRPCompileOptions( + public static ShaderCompilerOptions DefaultCompileOptions( IEnumerable defines, string entry, DirectoryInfo sourceDir, BuildTarget buildTarget, string shaderModel = null ) { @@ -31,12 +32,15 @@ public static ShaderCompilerOptions DefaultHDRPCompileOptions( if (!string.IsNullOrEmpty(shaderModel)) compileOptions.defines.Add($"SHADER_TARGET={shaderModel}"); + // Add default unity includes var path = Path.Combine(EditorApplication.applicationContentsPath, "CGIncludes"); if (Directory.Exists(path)) compileOptions.includeFolders.Add(path); - if (Directory.Exists(path)) - compileOptions.includeFolders.Add(path); + // Add package symlinks folder + // So shader compiler will find include files with "Package//..." + compileOptions.includeFolders.Add(Path.Combine(Application.dataPath, + $"../{PackagesUtilities.PackageSymbolicLinkFolder}")); return compileOptions; } diff --git a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs index 612de816a1a..ec690d2adb7 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs @@ -173,7 +173,7 @@ protected IEnumerator BuildCompileUnits_Internal(BuildTarget target, DirectoryIn { progress.SetNormalizedProgress(s * (i + s2 * j), "Building compile units pass: {0:D3} / {1:D3}, unit: {2:D3} / {3:D3}", i + 1, c, j + 1, c2); - var compileOptions = Utility.DefaultHDRPCompileOptions( + var compileOptions = Utility.DefaultCompileOptions( shaderKeywords, "Frag", sourceDir, From 0077ff8376371b69137d23ee70947158b9a8cee6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Thu, 13 Feb 2020 10:27:21 +0100 Subject: [PATCH 05/81] Update editor window --- .../Editor/API/EditorShaderTools.cs | 7 ++-- .../Internal/ShaderAnalysisInspectorWindow.cs | 36 +++++++++++++------ .../Editor/Internal/ShaderAnalysisReport.cs | 1 + 3 files changed, 32 insertions(+), 12 deletions(-) diff --git a/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs index f5c4386bea3..5957454d3af 100644 --- a/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs +++ b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using UnityEditor.ShaderAnalysis.Internal; using UnityEngine; @@ -11,6 +12,8 @@ public static class EditorShaderTools { static ShaderAnalysisReport s_Instance = new ShaderAnalysisReport(); + public static IEnumerable SupportedBuildTargets => s_Instance.SupportedBuildTargets; + /// /// Generate a performance report for for the platform . /// @@ -69,13 +72,13 @@ public static IAsyncJob GenerateBuildReportAsync(ComputeShader compute, BuildTar ); return s_Instance.BuildReportAsync(compute, targetPlatform); - } + } /// Check whether a specific job is supported. /// Target platform to check. /// The job to check. /// True when the job is supported, false otherwise. - public static bool DoesPlatformSupport(BuildTarget targetPlatform, PlatformJob job) + public static bool DoesPlatformSupport(BuildTarget targetPlatform, PlatformJob job) => s_Instance.DoesPlatformSupport(targetPlatform, job); /// Set the job factory to use for a specific platform. diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs index bc8dbd3320c..cc52e185db1 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs @@ -98,7 +98,7 @@ public static DirectoryInfo referenceSourceFolder delegate void GUIDrawer(); - GUIDrawer m_GUI = NOOPGUI; + GUIDrawer m_GUI = null; Shader m_Shader; ComputeShader m_Compute; @@ -118,10 +118,10 @@ public static DirectoryInfo referenceSourceFolder ReportExporterIndex m_ReportExporterIndex; ReportDiffExporterIndex m_ReportDiffExporterIndex; - void OnSelectionChange() - { - OpenAsset(Selection.activeObject); - } + string[] m_SupportedPlatformNames; + BuildTarget[] m_SupportedPlatforms; + int m_SelectedPlatformIndex; + Object m_SelectedAsset; void OnEnable() { @@ -129,7 +129,13 @@ void OnEnable() m_AssetMetadata = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform); m_AssetMetadataReference = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform, referenceFolder); - OpenAsset(Selection.activeObject); + if (m_SupportedPlatformNames == null) + { + m_SupportedPlatformNames = EditorShaderTools.SupportedBuildTargets.Select(s => s.ToString()).ToArray(); + m_SupportedPlatforms = EditorShaderTools.SupportedBuildTargets.ToArray(); + } + + m_GUI = NOOPGUI; } void OpenAsset(Object asset) @@ -392,9 +398,16 @@ void OnGUI_Header(string title) var loadAssetMetadataReference = false; GUILayout.BeginHorizontal(EditorStyles.toolbar); - EditorGUILayout.LabelField(UIUtils.Text(title), EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); - m_CurrentPlatform = (BuildTarget)EditorGUILayout.EnumPopup(UIUtils.Text("Target Platform"), m_CurrentPlatform, EditorStyles.toolbarDropDown, GUILayout.Width(350)); + m_SelectedAsset = EditorGUILayout.ObjectField(EditorGUIUtility.TrTempContent("To Inspect"), m_SelectedAsset, + typeof(Object), false); + if (EditorGUI.EndChangeCheck() && m_SelectedAsset != null && !m_SelectedAsset.Equals(null)) + OpenAsset(m_SelectedAsset); + EditorGUI.BeginChangeCheck(); + + m_SelectedPlatformIndex = EditorGUILayout.Popup(EditorGUIUtility.TrTempContent("Target Platform"), m_SelectedPlatformIndex, + m_SupportedPlatformNames); + m_CurrentPlatform = m_SelectedPlatformIndex >= 0 && m_SelectedPlatformIndex < m_SupportedPlatforms.Length ? m_SupportedPlatforms[m_SelectedPlatformIndex] : BuildTarget.StandaloneWindows; loadAssetMetadata = EditorGUI.EndChangeCheck(); GUILayout.EndHorizontal(); @@ -501,9 +514,12 @@ IAsyncJob BuildMaterialReport() return EditorShaderTools.GenerateBuildReportAsync(m_Material, m_CurrentPlatform); ; } - static void NOOPGUI() + void NOOPGUI() { - EditorGUILayout.LabelField("Select an asset."); + m_SelectedAsset = EditorGUILayout.ObjectField(EditorGUIUtility.TrTempContent("To Inspect"), m_SelectedAsset, + typeof(Object), false); + if (EditorGUI.EndChangeCheck() && m_SelectedAsset != null && !m_SelectedAsset.Equals(null)) + OpenAsset(m_SelectedAsset); } static void SetAsReference(BuildTarget buildTarget, string assetGUID, ShaderBuildReport report) diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs index 31d2898c13a..840445cb59d 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs @@ -10,6 +10,7 @@ class ShaderAnalysisReport int m_UpdateCallRegistered; List m_Jobs = new List(); Dictionary m_PlatformJobFactories = new Dictionary(); + public IEnumerable SupportedBuildTargets => m_PlatformJobFactories.Keys; public void SetPlatformJobs(BuildTarget targetPlatform, IPlatformJobFactory factory) { From e4b83e156bd9473664391c292ac9b4c606ff6f53 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Thu, 13 Feb 2020 10:37:54 +0100 Subject: [PATCH 06/81] Update shader analysis selection --- .../Internal/ShaderAnalysisInspectorWindow.cs | 18 +++++++--- .../Editor/Internal/SymbolicLinkUtilities.cs | 33 +++++++++++++++++-- 2 files changed, 43 insertions(+), 8 deletions(-) diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs index cc52e185db1..b05f5852b41 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs @@ -136,26 +136,33 @@ void OnEnable() } m_GUI = NOOPGUI; + if (m_SelectedAsset != null && !m_SelectedAsset.Equals(null)) + OpenAsset(m_SelectedAsset); + if (m_SelectedPlatformIndex >= 0 && m_SelectedPlatformIndex <= m_SupportedPlatforms.Length) + { + m_CurrentPlatform = m_SupportedPlatforms[m_SelectedPlatformIndex]; + m_AssetMetadata = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform); + } } void OpenAsset(Object asset) { ResetUI(); - var shader = Selection.activeObject as Shader; + var shader = asset as Shader; if (shader != null) { OpenAsset(shader); Repaint(); return; } - var compute = Selection.activeObject as ComputeShader; + var compute = asset as ComputeShader; if (compute != null) { OpenAsset(compute); Repaint(); return; } - var material = Selection.activeObject as Material; + var material = asset as Material; if (material != null) { OpenAsset(material); @@ -267,7 +274,7 @@ void OnGUI_ToolBar(Func buildReportJob, Object asset, PlatformJob cap var tempReportFile = ShaderAnalysisUtils.GetTemporaryReportFile(asset, m_CurrentPlatform); var tempReportFileName = ExporterUtilities.ChangeExtensionFor(m_ReportExporterIndex, tempReportFile.FullName); ExporterUtilities.Export(m_ReportExporterIndex, report, tempReportFileName); - Application.OpenURL(tempReportFile.FullName); + Application.OpenURL(tempReportFileName); } GUI.enabled = true; @@ -282,7 +289,7 @@ void OnGUI_ToolBar(Func buildReportJob, Object asset, PlatformJob cap var exportFile = ShaderAnalysisUtils.GetTemporaryDiffFile(assetGUID, m_CurrentPlatform); var exportReportFileName = ExporterUtilities.ChangeExtensionFor(m_ReportExporterIndex, exportFile.FullName); ExporterUtilities.ExportDiff(m_ReportDiffExporterIndex, diff, exportReportFileName); - Application.OpenURL(exportFile.FullName); + Application.OpenURL(exportReportFileName); } GUI.enabled = true; m_ReportDiffExporterIndex = @@ -516,6 +523,7 @@ IAsyncJob BuildMaterialReport() void NOOPGUI() { + EditorGUI.BeginChangeCheck(); m_SelectedAsset = EditorGUILayout.ObjectField(EditorGUIUtility.TrTempContent("To Inspect"), m_SelectedAsset, typeof(Object), false); if (EditorGUI.EndChangeCheck() && m_SelectedAsset != null && !m_SelectedAsset.Equals(null)) diff --git a/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs b/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs index 2e459a1e399..aa0ea2f1637 100644 --- a/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs +++ b/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs @@ -1,6 +1,7 @@ using System; using System.Diagnostics; using System.IO; +using System.Security.Principal; using System.Text; using UnityEngine.Assertions; @@ -96,12 +97,10 @@ public static bool CreateSymbolicLinks(DirectoryInfo[] links, DirectoryInfo[] ta args.Append($" mklink /D \"{links[i]}\" \"{targets[i]}\""); } - args.Append(" & pause"); - var p = new ProcessStartInfo("cmd.exe") { Arguments = args.ToString(), - Verb = "runas" + Verb = IsUserAdministrator() ? "runas" : string.Empty, }; var proc = new Process { @@ -111,5 +110,33 @@ public static bool CreateSymbolicLinks(DirectoryInfo[] links, DirectoryInfo[] ta proc.WaitForExit(); return proc.ExitCode == 0; } + + static bool IsUserAdministrator() + { + //bool value to hold our return value + bool isAdmin; + WindowsIdentity user = null; + try + { + //get the currently logged in user + user = WindowsIdentity.GetCurrent(); + WindowsPrincipal principal = new WindowsPrincipal(user); + isAdmin = principal.IsInRole(WindowsBuiltInRole.Administrator); + } + catch (UnauthorizedAccessException ex) + { + isAdmin = false; + } + catch (Exception ex) + { + isAdmin = false; + } + finally + { + if (user != null) + user.Dispose(); + } + return isAdmin; + } } } From 6881eaebed164f08c34796f60afb81f60fcac9c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Thu, 13 Feb 2020 14:09:10 +0100 Subject: [PATCH 07/81] Added CLI utility to execute shader analysis reports --- .../Editor/API/AsyncJob.cs | 2 +- com.unity.shaderanalysis/Editor/API/CLI.meta | 3 + .../Editor/API/CLI/CLI.cs | 125 ++++++++++++++++++ .../Editor/API/CLI/CLI.cs.meta | 3 + .../Editor/Internal/EditorUpdateManager.cs | 19 +++ .../Internal/EditorUpdateManager.cs.meta | 3 + .../Editor/Internal/ExporterUtilities.cs | 30 +++++ .../Editor/Internal/ProcessManager.cs | 4 +- 8 files changed, 186 insertions(+), 3 deletions(-) create mode 100644 com.unity.shaderanalysis/Editor/API/CLI.meta create mode 100644 com.unity.shaderanalysis/Editor/API/CLI/CLI.cs create mode 100644 com.unity.shaderanalysis/Editor/API/CLI/CLI.cs.meta create mode 100644 com.unity.shaderanalysis/Editor/Internal/EditorUpdateManager.cs create mode 100644 com.unity.shaderanalysis/Editor/Internal/EditorUpdateManager.cs.meta diff --git a/com.unity.shaderanalysis/Editor/API/AsyncJob.cs b/com.unity.shaderanalysis/Editor/API/AsyncJob.cs index e05de443ff6..80518cf64fb 100644 --- a/com.unity.shaderanalysis/Editor/API/AsyncJob.cs +++ b/com.unity.shaderanalysis/Editor/API/AsyncJob.cs @@ -46,7 +46,7 @@ public void SetProgress(float progressArg, string messageArg) if (progressArg >= 1 && !m_OnCompleteLaunched) { m_OnCompleteLaunched = true; - m_OnComplete(this); + m_OnComplete?.Invoke(this); } } } diff --git a/com.unity.shaderanalysis/Editor/API/CLI.meta b/com.unity.shaderanalysis/Editor/API/CLI.meta new file mode 100644 index 00000000000..af3bc00a09f --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/CLI.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0cd26f023d2c4392bf233d11763d96fe +timeCreated: 1581586801 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs new file mode 100644 index 00000000000..bcbd2d08805 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs @@ -0,0 +1,125 @@ +using System; +using UnityEditor.ShaderAnalysis.Internal; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis +{ + public static class CLI + { + struct BuildReportArg + { + public string assetPath; + public string exporter; + public BuildTarget targetPlatform; + public string outputFile; + public float timeout; + + public static BuildReportArg Parse(string[] args) + { + BuildTarget? targetPlatform = null; + var result = new BuildReportArg(); + result.timeout = 600; // 10 min timeout + for (var i = 0; i < args.Length; ++i) + { + switch (args[i]) + { + case "-assetPath": + ++i; + if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(assetPath)}"); + result.assetPath = args[i]; + break; + case "-exporter": + ++i; + if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(exporter)}"); + result.exporter = args[i]; + break; + case "-targetPlatform": + ++i; + if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(targetPlatform)}"); + targetPlatform = (BuildTarget)Enum.Parse(typeof(BuildTarget), args[i]); + break; + case "-outputFile": + ++i; + if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(outputFile)}"); + result.outputFile = args[i]; + break; + case "-timeout": + ++i; + if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(timeout)}"); + result.timeout = float.Parse(args[i]); + break; + } + } + if (string.IsNullOrEmpty(result.assetPath)) + throw new ArgumentException($"{nameof(assetPath)} is missing"); + if (string.IsNullOrEmpty(result.exporter)) + throw new ArgumentException($"{nameof(exporter)} is missing"); + if (string.IsNullOrEmpty(result.outputFile)) + throw new ArgumentException($"{nameof(outputFile)} is missing"); + if (!targetPlatform.HasValue) + throw new ArgumentException($"{nameof(targetPlatform)} is missing"); + result.targetPlatform = targetPlatform.Value; + return result; + } + } + + public static void BuildReport() + { + var args = Environment.GetCommandLineArgs(); + var buildReportArgs = BuildReportArg.Parse(args); + InternalBuildReport(buildReportArgs.assetPath, buildReportArgs.exporter, buildReportArgs.targetPlatform, buildReportArgs.outputFile, buildReportArgs.timeout); + } + + static void InternalBuildReport(string assetPath, string exporter, BuildTarget targetPlatform, string outputFile, float timeout) + { + if (!ExporterUtilities.GetExporterIndex(exporter, out var index)) + throw new ArgumentException($"Unknown exporter {exporter}"); + + var guid = AssetDatabase.AssetPathToGUID(assetPath); + if (string.IsNullOrEmpty(guid)) + throw new ArgumentException($"{assetPath} is not a valid asset path."); + + var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); + AsyncBuildReportJob buildReportJob = null; + if (assetType == typeof(ComputeShader)) + { + var castedAsset = AssetDatabase.LoadAssetAtPath(assetPath); + buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform); + } + else if (assetType == typeof(Shader)) + { + var castedAsset = AssetDatabase.LoadAssetAtPath(assetPath); + buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform); + } + else if (assetType == typeof(Material)) + { + var castedAsset = AssetDatabase.LoadAssetAtPath(assetPath); + buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform); + } + else + throw new ArgumentException($"Unsupported asset type: {assetType}"); + + var time = Time.realtimeSinceStartup; + var startTime = time; + while (!buildReportJob.IsComplete()) + { + if (Time.realtimeSinceStartup - time > 3) + { + Debug.Log($"[Build Report] {assetPath} {buildReportJob.progress:P} {buildReportJob.message}"); + time = Time.realtimeSinceStartup; + } + + if (Time.realtimeSinceStartup - startTime > timeout) + { + buildReportJob.Cancel(); + throw new Exception($"Timeout {timeout} s"); + } + buildReportJob.Tick(); + EditorUpdateManager.Tick(); + } + + var report = buildReportJob.builtReport; + ExporterUtilities.Export(index, report, outputFile); + } + } +} diff --git a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs.meta b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs.meta new file mode 100644 index 00000000000..74d36c611cc --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 244ac4ca425441f68d0eaece1fbdfb17 +timeCreated: 1581586811 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/Internal/EditorUpdateManager.cs b/com.unity.shaderanalysis/Editor/Internal/EditorUpdateManager.cs new file mode 100644 index 00000000000..404ef7bcf92 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/EditorUpdateManager.cs @@ -0,0 +1,19 @@ +using System; + +namespace UnityEditor.ShaderAnalysis.Internal +{ + // Call update at regular interval, even when using executeMethod on the command line + static class EditorUpdateManager + { + public static Action ToUpdate; + + [InitializeOnLoadMethod] + static void Register() + { + EditorApplication.update += Tick; + } + + // Call this to tick + public static void Tick() => ToUpdate?.Invoke(); + } +} diff --git a/com.unity.shaderanalysis/Editor/Internal/EditorUpdateManager.cs.meta b/com.unity.shaderanalysis/Editor/Internal/EditorUpdateManager.cs.meta new file mode 100644 index 00000000000..2aeb9a9f314 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/Internal/EditorUpdateManager.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9b7474127c0d4570b036ca555b242aca +timeCreated: 1581590683 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/Internal/ExporterUtilities.cs b/com.unity.shaderanalysis/Editor/Internal/ExporterUtilities.cs index aefc37d876c..4fe676f5d37 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ExporterUtilities.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ExporterUtilities.cs @@ -52,6 +52,36 @@ static ExporterUtilities() public static string[] ReportExporterNames => s_ReportExporterNames; public static string[] ReportDiffExporterNames => s_ReportDiffExporterNames; + public static bool GetExporterIndex(string exporter, out ReportExporterIndex index) + { + for (int i = 0; i < s_ReportExporters.Length; i++) + { + if (s_ReportExporters[i].info.name == exporter) + { + index = (ReportExporterIndex)i; + return true; + } + } + + index = default; + return false; + } + + public static bool GetDiffExporterIndex(string exporter, out ReportDiffExporterIndex index) + { + for (int i = 0; i < s_ReportDiffExporters.Length; i++) + { + if (s_ReportDiffExporters[i].info.name == exporter) + { + index = (ReportDiffExporterIndex)i; + return true; + } + } + + index = default; + return false; + } + public static string ChangeExtensionFor(ReportExporterIndex index, string file) { var extension = s_ReportExporters[(int)index].info.extension; diff --git a/com.unity.shaderanalysis/Editor/Internal/ProcessManager.cs b/com.unity.shaderanalysis/Editor/Internal/ProcessManager.cs index cb51b902d22..ff5a57005ea 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ProcessManager.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ProcessManager.cs @@ -82,7 +82,7 @@ IProcess DoEnqueue(ProcessStartInfo startInfo, Action preStart, Action m_PendingProcesses.Add(impl); if (m_UpdateRefCount == 0) - EditorApplication.update += Update; + EditorUpdateManager.ToUpdate += Update; ++m_UpdateRefCount; @@ -118,7 +118,7 @@ void Update() --m_UpdateRefCount; if (m_UpdateRefCount == 0) - EditorApplication.update -= Update; + EditorUpdateManager.ToUpdate -= Update; } } From f439e0ecaa37a40b81e8b54d53db85742c6ec279 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Thu, 13 Feb 2020 14:20:31 +0100 Subject: [PATCH 08/81] Added example for the cli --- com.unity.shaderanalysis/Editor/API/CLI/CLI.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs index bcbd2d08805..c585a72264b 100644 --- a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs +++ b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs @@ -63,6 +63,10 @@ public static BuildReportArg Parse(string[] args) } } + /// Build a report by parsing command line arguments. + /// + /// "$UNITY_EXE" -projectPath $PROJECT_PATH -batchMode -quit -executeMethod UnityEditor.ShaderAnalysis.CLI.BuildReport -assetPath Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Deferred.shader -exporter CSV -targetPlatform PS4 -outputFile $OUTPUT_FILE + /// public static void BuildReport() { var args = Environment.GetCommandLineArgs(); From df0697b2203ec2a5795c2dc325d16e82cfbb9450 Mon Sep 17 00:00:00 2001 From: alelievr Date: Thu, 13 Feb 2020 16:45:04 +0100 Subject: [PATCH 09/81] Removed problematic HDRP graphic test packages --- .../Scenes/0000_LitCube.unity | 494 +++++++++--------- .../Scripts/HDRP_PerformaceTests.cs | 4 +- .../Packages/manifest.json | 2 - 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if (hdAsset != null) + hdAsset = hdAsset ?? defaultHDAsset; + if (GraphicsSettings.renderPipelineAsset != hdAsset) GraphicsSettings.renderPipelineAsset = hdAsset; SceneManager.LoadScene(sceneName); diff --git a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json index 923cdd9d34e..4efbea45658 100644 --- a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json +++ b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json @@ -9,8 +9,6 @@ "com.unity.shadergraph": "file:../../../com.unity.shadergraph", "com.unity.test-framework": "1.1.5", "com.unity.test-framework.performance": "2.0.6-preview", - "com.unity.testframework.graphics": "file:../../../com.unity.testframework.graphics", - "com.unity.testing.hdrp": "file:../../../com.unity.testing.hdrp", "com.unity.ugui": "1.0.0", "com.unity.visualeffectgraph": "file:../../../com.unity.visualeffectgraph", "com.unity.xr.legacyinputhelpers": "1.3.7", diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/GraphicsSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/GraphicsSettings.asset index 03ce1ad68f0..931cd85d87f 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/GraphicsSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - 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0.05 + - 0.2 + - 0.3 + m_ShadowCascadeBorders: + - 0.2 + - 0.2 + - 0.2 + - 0.2 + m_ShadowAlgorithm: 0 + m_ShadowVariant: 0 + m_ShadowPrecision: 0 + useOldInspector: 0 + useVolumetric: 1 + featuresFoldout: 1 + showAdditionalSettings: 0 +--- !u!108 &103156264 +Light: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 853089524} - m_Layer: 0 - m_Name: Missing Prefab - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &853089524 + m_GameObject: {fileID: 103156262} + m_Enabled: 1 + serializedVersion: 10 + m_Type: 2 + m_Shape: 0 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Intensity: 47.746483 + m_Range: 10 + m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 + m_CookieSize: 10 + m_Shadows: + m_Type: 0 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingLayerMask: 1 + m_Lightmapping: 4 + m_LightShadowCasterMode: 2 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &103156265 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 853089523} + m_GameObject: {fileID: 103156262} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 0.592, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 1 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1346153019 GameObject: @@ -366,11 +507,11 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1346153019} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -0.544859, y: 0.503, z: -1.286} + m_LocalPosition: {x: 0, y: 0.75, z: -1.5} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 3 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &2714779591913461310 PrefabInstance: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs index 55143ccf794..68e796f0b46 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs @@ -20,7 +20,7 @@ public class HDRP_PerformaceTests : IPrebuildSetup, IPostBuildCleanup protected static readonly int WarmupCount = 10; protected static readonly int MeasurementCount = 100; protected const int GlobalTimeout = 120 * 1000; - const int minMemoryReportSize = 512; // in bytes + const int minMemoryReportSize = 512 * 1024; // in bytes public const string testSceneResourcePath = "TestScenes"; @@ -100,16 +100,13 @@ public IEnumerator Counters( for (int i = 0; i < MeasurementCount; ++i) { - using (Measure.Scope("GPU Counters")) - { - Measure.Custom(gBufferGPU, g.gpuElapsedTime); - Measure.Custom(cameraGPU, hdCamera.profilingSampler.gpuElapsedTime); - } - using (Measure.Scope("CPU Counters")) - { - Measure.Custom(gBufferCPU, g.cpuElapsedTime); - Measure.Custom(cameraCPU, hdCamera.profilingSampler.cpuElapsedTime); - } + // "GPU Counters" + Measure.Custom(gBufferGPU, g.gpuElapsedTime); + Measure.Custom(cameraGPU, hdCamera.profilingSampler.gpuElapsedTime); + + // "CPU Counters" + Measure.Custom(gBufferCPU, g.cpuElapsedTime); + Measure.Custom(cameraCPU, hdCamera.profilingSampler.cpuElapsedTime); yield return null; } @@ -117,28 +114,26 @@ public IEnumerator Counters( g.enableRecording = false; } + static IEnumerable GetMemoryObjectTypes() + { + yield return typeof(RenderTexture); + yield return typeof(Texture2D); + yield return typeof(Texture3D); + yield return typeof(CubemapArray); + yield return typeof(Material); + yield return typeof(Mesh); + yield return typeof(Shader); + yield return typeof(ComputeShader); + } + [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] public IEnumerator Memory( [ValueSource("GetScenesForMemory")] string sceneName, + [ValueSource("GetMemoryObjectTypes")] Type type, [ValueSource("GetHDAssetsForMemory")] HDRenderPipelineAsset hdAsset) { yield return SetupTest(sceneName, hdAsset); - using (Measure.Scope("Memory")) - { - MeasureMemory(typeof(RenderTexture)); - MeasureMemory(typeof(Texture2D)); - MeasureMemory(typeof(Texture3D)); - MeasureMemory(typeof(CubemapArray)); - MeasureMemory(typeof(Material)); - MeasureMemory(typeof(Mesh)); - MeasureMemory(typeof(Shader)); - MeasureMemory(typeof(ComputeShader)); - } - } - - void MeasureMemory(System.Type type) - { long totalMemory = 0; var data = Resources.FindObjectsOfTypeAll(type); var results = new List<(string name, long size)>(); @@ -160,12 +155,36 @@ void MeasureMemory(System.Type type) results.Sort((a, b) => b.size.CompareTo(a.size)); // Report data - using (Measure.Scope($"Memory - {type}")) - { - foreach (var result in results) - Measure.Custom(new SampleGroup(result.name, SampleUnit.Byte, false), result.size); - } - Measure.Custom(new SampleGroup("Total Memory - {type}", SampleUnit.Byte, false), totalMemory); + foreach (var result in results) + Measure.Custom(new SampleGroup(result.name, SampleUnit.Byte, false), result.size); + Measure.Custom(new SampleGroup($"Total Memory - {type}", SampleUnit.Byte, false), totalMemory); + } + + [Version("1"), UnityTest] + public bool _DumpAllSystemInfo() + { + // Display all stats that will be available in the performance database: + Debug.Log($"PlayerSystemInfo.OperatingSystem: {SystemInfo.operatingSystem}"); + Debug.Log($"PlayerSystemInfo.DeviceModel: {SystemInfo.deviceModel}"); + Debug.Log($"PlayerSystemInfo.DeviceName: {SystemInfo.deviceName}"); + Debug.Log($"PlayerSystemInfo.ProcessorType: {SystemInfo.processorType}"); + Debug.Log($"PlayerSystemInfo.ProcessorCount: {SystemInfo.processorCount}"); + Debug.Log($"PlayerSystemInfo.GraphicsDeviceName: {SystemInfo.graphicsDeviceName}"); + Debug.Log($"PlayerSystemInfo.SystemMemorySize: {SystemInfo.systemMemorySize}"); + + Debug.Log($"QualitySettings.Vsync: {QualitySettings.vSyncCount}"); + Debug.Log($"QualitySettings.AntiAliasing: {QualitySettings.antiAliasing}"); + // Debug.Log($"QualitySettings.ColorSpace: {QualitySettings.activeColorSpace.ToString()}"); + Debug.Log($"QualitySettings.AnisotropicFiltering: {QualitySettings.anisotropicFiltering.ToString()}"); + Debug.Log($"QualitySettings.BlendWeights: {QualitySettings.skinWeights.ToString()}"); + Debug.Log($"ScreenSettings.ScreenRefreshRate: {Screen.currentResolution.refreshRate}"); + Debug.Log($"ScreenSettings.ScreenWidth: {Screen.currentResolution.width}"); + Debug.Log($"ScreenSettings.ScreenHeight: {Screen.currentResolution.height}"); + Debug.Log($"ScreenSettings.Fullscreen: {Screen.fullScreen}"); + // Debug.Log($"{(Application.isEditor ? true : Debug.isDebugBuild)}"); + Debug.Log($"BuildSettings. Platform: {Application.platform.ToString()}"); + + return true; } static IEnumerator SetupTest(string sceneName, HDRenderPipelineAsset hdAsset) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources.meta b/TestProjects/HDRP_PerformanceTests/Assets/link.xml.meta similarity index 57% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources.meta rename to TestProjects/HDRP_PerformanceTests/Assets/link.xml.meta index add1467f84b..572c4f13707 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources.meta +++ b/TestProjects/HDRP_PerformanceTests/Assets/link.xml.meta @@ -1,7 +1,6 @@ fileFormatVersion: 2 -guid: db7bfdcebf9a59647b55e3579554b2b5 -folderAsset: yes -DefaultImporter: +guid: 9bb5f169060c2624d9f6bb5ed2e15bd3 +TextScriptImporter: externalObjects: {} userData: assetBundleName: From 887002c89e98f08d1d6bc7a0cba1f1e3570a4bf4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Mon, 17 Feb 2020 14:07:23 +0100 Subject: [PATCH 12/81] Update shader graph support --- .../Editor/Internal/PackagesUtilities.cs | 2 +- .../Editor/Internal/SymbolicLinkUtilities.cs | 2 +- .../Editor/Platforms/ShaderCompiler.cs | 8 ++++---- .../Editor/Platforms/ShaderReportBuildData.cs | 7 ++++++- 4 files changed, 12 insertions(+), 7 deletions(-) diff --git a/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs b/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs index c15006ac0f8..06a783dcda1 100644 --- a/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs +++ b/com.unity.shaderanalysis/Editor/Internal/PackagesUtilities.cs @@ -42,7 +42,7 @@ DirectoryInfo rootPath var package = packages[i]; Assert.AreEqual(PackageSource.Local, package.source); - links[i] = new DirectoryInfo(Path.Combine(rootPath.FullName, package.assetPath)); + links[i] = new DirectoryInfo(Path.GetFullPath(Path.Combine(rootPath.FullName, package.assetPath))); targets[i] = new DirectoryInfo(package.resolvedPath); } diff --git a/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs b/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs index aa0ea2f1637..e64a4ea6ac0 100644 --- a/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs +++ b/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs @@ -100,7 +100,7 @@ public static bool CreateSymbolicLinks(DirectoryInfo[] links, DirectoryInfo[] ta var p = new ProcessStartInfo("cmd.exe") { Arguments = args.ToString(), - Verb = IsUserAdministrator() ? "runas" : string.Empty, + Verb = !IsUserAdministrator() ? "runas" : string.Empty, }; var proc = new Process { diff --git a/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs b/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs index 951a7fc6dd1..c751f3b8c3c 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs @@ -108,11 +108,11 @@ static void PostStart(ProcessManager.IProcess process) proc.BeginErrorReadLine(); } - void ProcessOnErrorDataReceived(object sender, DataReceivedEventArgs dataReceivedEventArgs) - => m_Errors.Append(dataReceivedEventArgs.Data); + void ProcessOnErrorDataReceived(object sender, DataReceivedEventArgs dataReceivedEventArgs) + => m_Errors.AppendLine(dataReceivedEventArgs.Data); - void ProcessOnOutputDataReceived(object sender, DataReceivedEventArgs dataReceivedEventArgs) - => m_Outputs.Append(dataReceivedEventArgs.Data); + void ProcessOnOutputDataReceived(object sender, DataReceivedEventArgs dataReceivedEventArgs) + => m_Outputs.AppendLine(dataReceivedEventArgs.Data); void ProcessOnExited(object sender, EventArgs eventArgs) { diff --git a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs index ec690d2adb7..fd5133c5ec8 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs @@ -173,9 +173,14 @@ protected IEnumerator BuildCompileUnits_Internal(BuildTarget target, DirectoryIn { progress.SetNormalizedProgress(s * (i + s2 * j), "Building compile units pass: {0:D3} / {1:D3}, unit: {2:D3} / {3:D3}", i + 1, c, j + 1, c2); + var entryPoint = "Frag"; + if (pass.sourceCode.Contains("frag (")) + // Handles shader graphs + entryPoint = "frag"; + var compileOptions = Utility.DefaultCompileOptions( shaderKeywords, - "Frag", + entryPoint, sourceDir, target, pass.shaderModel); From 7b4fca11f900f97f193e32892bfbcb3c83d8e2c9 Mon Sep 17 00:00:00 2001 From: alelievr Date: Mon, 17 Feb 2020 16:10:49 +0100 Subject: [PATCH 13/81] Updated project settings --- .../ProjectSettings/ProjectSettings.asset | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset index 282d7de095f..7f5df53d0cd 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset @@ -249,7 +249,7 @@ PlayerSettings: tvOSManualSigningProvisioningProfileID: iOSManualSigningProvisioningProfileType: 0 tvOSManualSigningProvisioningProfileType: 0 - appleEnableAutomaticSigning: 0 + appleEnableAutomaticSigning: 2 iOSRequireARKit: 0 iOSAutomaticallyDetectAndAddCapabilities: 1 appleEnableProMotion: 0 @@ -579,7 +579,8 @@ PlayerSettings: 27: HDRP_DEBUG_STATIC_POSTFX 28: HDRP_DEBUG_STATIC_POSTFX platformArchitecture: {} - scriptingBackend: {} + scriptingBackend: + Standalone: 0 il2cppCompilerConfiguration: {} managedStrippingLevel: {} incrementalIl2cppBuild: {} @@ -588,7 +589,8 @@ PlayerSettings: scriptingRuntimeVersion: 1 gcIncremental: 0 gcWBarrierValidation: 0 - apiCompatibilityLevelPerPlatform: {} + apiCompatibilityLevelPerPlatform: + Standalone: 6 m_RenderingPath: 1 m_MobileRenderingPath: 1 metroPackageName: GraphicsTests From db000bf48ed038d11761dd7dc356390d584bf142 Mon Sep 17 00:00:00 2001 From: alelievr Date: Mon, 17 Feb 2020 19:15:41 +0100 Subject: [PATCH 14/81] Empty commit for Performance reports From a9e51bda40f72e2dfef57a60982ac11f59a3ec9c Mon Sep 17 00:00:00 2001 From: alelievr Date: Mon, 17 Feb 2020 19:20:20 +0100 Subject: [PATCH 15/81] Empty commit for Performance reports From 9c0ddb78fe4825fb591a78732e04354ae25c922f Mon Sep 17 00:00:00 2001 From: alelievr Date: Mon, 17 Feb 2020 19:20:57 +0100 Subject: [PATCH 16/81] Empty commit for Performance reports From cb10717f9bfe0e00b9d6857de46066b520786468 Mon Sep 17 00:00:00 2001 From: alelievr Date: Mon, 17 Feb 2020 19:22:52 +0100 Subject: [PATCH 17/81] Empty commit for Performance reports From 37da7f532db7f4e9dab7057c3c086d8627bf5856 Mon Sep 17 00:00:00 2001 From: alelievr Date: Tue, 18 Feb 2020 10:03:46 +0100 Subject: [PATCH 18/81] Empty commit for Performance reports From b084935634c0022a5cc43fb397ed822155b21582 Mon Sep 17 00:00:00 2001 From: alelievr Date: Tue, 18 Feb 2020 10:23:47 +0100 Subject: [PATCH 19/81] Empty commit for Performance reports From 32e9a90020293545e7088cdd79e97ed516a101d2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Tue, 18 Feb 2020 10:34:44 +0100 Subject: [PATCH 20/81] Use background job API and improved progress reporting --- .../Editor/API/AsyncJob.cs | 50 ++++++++++++++++++- .../Editor/API/IAsyncJob.cs | 1 + .../Internal/ShaderAnalysisInspectorWindow.cs | 2 + .../Editor/Platforms/BuildReportJobAsync.cs | 11 ++-- .../Editor/Platforms/ReportBuildData.cs | 20 +++++--- .../Editor/Platforms/ShaderReportBuildData.cs | 11 ++-- 6 files changed, 79 insertions(+), 16 deletions(-) diff --git a/com.unity.shaderanalysis/Editor/API/AsyncJob.cs b/com.unity.shaderanalysis/Editor/API/AsyncJob.cs index 80518cf64fb..0f4e49981c3 100644 --- a/com.unity.shaderanalysis/Editor/API/AsyncJob.cs +++ b/com.unity.shaderanalysis/Editor/API/AsyncJob.cs @@ -5,18 +5,43 @@ namespace UnityEditor.ShaderAnalysis /// Base implementation of public abstract class AsyncJob : IAsyncJob { + int m_TaskId; bool m_OnCompleteLaunched; + bool m_IsCancelled = false; Action m_OnComplete; + public abstract string name { get; } /// public float progress { get; private set; } /// public string message { get; private set; } + /// - public abstract bool Tick(); + public bool Tick() + { +#if UNITY_2020_1_OR_NEWER + if (m_TaskId == 0) + { + m_TaskId = Progress.Start(name, message); + Progress.RegisterCancelCallback(m_TaskId, CancelCallback); + } +#endif + return Internal_Tick(); + } + protected abstract bool Internal_Tick(); /// - public abstract void Cancel(); + public void Cancel() + { +#if UNITY_2020_1_OR_NEWER + m_IsCancelled = true; + if (m_TaskId != 0) + Progress.Cancel(m_TaskId); + else +#endif + Internal_Cancel(); + } + protected abstract void Internal_Cancel(); /// public void OnComplete(Action action) @@ -43,11 +68,32 @@ public void SetProgress(float progressArg, string messageArg) progress = progressArg; message = messageArg; +#if UNITY_2020_1_OR_NEWER + if (m_TaskId != 0) + Progress.Report(m_TaskId, progress, message); +#endif + if (progressArg >= 1 && !m_OnCompleteLaunched) { m_OnCompleteLaunched = true; m_OnComplete?.Invoke(this); + +#if UNITY_2020_1_OR_NEWER + // Don't remove task when cancelling + if (m_TaskId != 0 && !m_IsCancelled) + { + Progress.Remove(m_TaskId); + m_TaskId = 0; + } +#endif } } + + bool CancelCallback() + { + m_IsCancelled = true; + Internal_Cancel(); + return true; + } } } diff --git a/com.unity.shaderanalysis/Editor/API/IAsyncJob.cs b/com.unity.shaderanalysis/Editor/API/IAsyncJob.cs index ce36ca74475..010ae2bda04 100644 --- a/com.unity.shaderanalysis/Editor/API/IAsyncJob.cs +++ b/com.unity.shaderanalysis/Editor/API/IAsyncJob.cs @@ -14,6 +14,7 @@ public interface IAsyncJob float progress { get; } /// A descriptive message for the current step of the job. string message { get; } + string name { get; } /// Process an increment of the job. /// true when the job has finished ticking, false when there is still some work to process. diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs index b05f5852b41..c5ca072d647 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs @@ -469,12 +469,14 @@ void OnGUI_AsyncJob() EditorApplication.update += Repaint; } + #if !UNITY_2020_1_OR_NEWER GUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.Height(EditorGUIUtility.singleLineHeight)); var progressRect = GUILayoutUtility.GetRect(0, float.MaxValue, EditorGUIUtility.singleLineHeight, float.MaxValue); EditorGUI.ProgressBar(progressRect, m_CurrentJob.progress, m_CurrentJob.message); if (GUILayout.Button(UIUtils.Text("Cancel"), EditorStyles.toolbarButton)) m_CurrentJob.Cancel(); GUILayout.EndVertical(); + #endif if (m_CurrentJob.IsComplete()) m_CurrentJob = null; diff --git a/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs index ee2a17db3a5..8225bab63d5 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs @@ -13,7 +13,9 @@ public abstract class BuildReportJobAsync : AsyncBuildReportJob bool m_HasReport; IEnumerator m_Enumerator; ShaderBuildReport m_BuildReport; + string m_Name = "Build shader report"; + public override string name => m_Name; /// Whether the job was cancelled. protected bool isCancelled { get; private set; } /// The shader to process. @@ -46,6 +48,7 @@ protected BuildReportJobAsync(BuildTarget target, Shader shader) if (shader != null && shader.Equals(null)) throw new ArgumentNullException(nameof(shader)); this.shader = shader; + m_Name = $"Build Shader Report ({shader})"; } /// Create an instance to process the . @@ -58,6 +61,7 @@ protected BuildReportJobAsync(BuildTarget target, ComputeShader compute) if (compute != null && compute.Equals(null)) throw new ArgumentNullException(nameof(compute)); this.compute = compute; + m_Name = $"Build Compute Shader Report ({shader})"; } /// Create an instance to process the . @@ -70,10 +74,11 @@ protected BuildReportJobAsync(BuildTarget target, Material material) if (material != null && material.Equals(null)) throw new ArgumentNullException(nameof(material)); this.material = material; - } + m_Name = $"Build Material Report ({shader})"; + } /// - public override bool Tick() + protected override bool Internal_Tick() { if (isCancelled) return true; @@ -100,7 +105,7 @@ public override bool Tick() } /// - public override void Cancel() + protected override void Internal_Cancel() { isCancelled = true; SetProgress(1, "Cancelled"); diff --git a/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs index a5e743fc3a7..44443b6c1e1 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs @@ -60,7 +60,7 @@ public class PerfReport protected Dictionary m_PerfJobMap; protected ShaderBuildReport m_Report = null; - + /// Number of compile units. protected int compileUnitCount => compileUnits.Count; /// Number of performance reports. @@ -149,7 +149,7 @@ public void ClearOrCreateTemporaryDirectory() protected IEnumerator CompileCompileUnits_Internal(ShaderCompiler compiler) { const int k_MaxParallelCompilation = 8; - + compiler.Initialize(); m_CompileJobMap = new Dictionary(); @@ -158,8 +158,9 @@ protected IEnumerator CompileCompileUnits_Internal(ShaderCompiler compiler) compileUnitToProcess.AddRange(compileUnits.Select((v, i) => (v, i))); var jobMapBuffer = new List>(); - var c = compileUnits.Count; - var s = 1f / Mathf.Max(1, c - 1); + var totalCompileUnit = compileUnitToProcess.Count; + var totalCompileUnitInverse = 1f / Mathf.Max(1, totalCompileUnit - 1); + var compiledUnitCount = 0; while (m_CompileJobMap.Count > 0 || compileUnitToProcess.Count > 0) { // Try to enqueue jobs @@ -170,11 +171,10 @@ protected IEnumerator CompileCompileUnits_Internal(ShaderCompiler compiler) var job = compiler.Compile(unit.sourceCodeFile, temporaryDirectory, unit.compiledFile, unit.compileOptions, unit.compileProfile, unit.compileTarget); m_CompileJobMap[job] = unitIndex; } - + // Wait for job completions { - var compiledUnits = c - m_CompileJobMap.Count; - progress.SetNormalizedProgress(s * compiledUnits, "Compiling units {0:D3} / {1:D3}", compiledUnits, c); + progress.SetNormalizedProgress(totalCompileUnitInverse * compiledUnitCount, "Compiling units {0:D3} / {1:D3}", compiledUnitCount, totalCompileUnit); jobMapBuffer.Clear(); jobMapBuffer.AddRange(m_CompileJobMap); @@ -185,14 +185,20 @@ protected IEnumerator CompileCompileUnits_Internal(ShaderCompiler compiler) m_CompileJobMap.Remove(job.Key); var unit = compileUnits[job.Value]; + var compiled = true; + if (!unit.compiledFile.Exists) { Debug.LogWarningFormat("Failed to compile {0}, relaunching compile job, reason: {1}", unit.sourceCodeFile, job.Key.errors); var retryJob = compiler.Compile(unit.sourceCodeFile, temporaryDirectory, unit.compiledFile, unit.compileOptions, unit.compileProfile, unit.compileTarget); m_CompileJobMap[retryJob] = job.Value; + compiled = false; } else if (!string.IsNullOrEmpty(job.Key.errors)) ParseShaderCompileErrors(job.Key.errors, unit.warnings, unit.errors); + + if (compiled) + ++compiledUnitCount; } } yield return null; diff --git a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs index fd5133c5ec8..1fe69a35840 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.IO; using System.Linq; +using System.Text.RegularExpressions; using UnityEditor.ShaderAnalysis.Internal; using UnityEngine; using UnityEngine.Assertions; @@ -31,6 +32,8 @@ public Pass(string name, int shaderPassIndex) } } + static readonly Regex k_FragmentDeclaration = new Regex(@"#pragma\s+fragment\s([^\s]+)"); + // Inputs internal readonly Shader shader; internal readonly HashSet skippedPasses; @@ -173,10 +176,10 @@ protected IEnumerator BuildCompileUnits_Internal(BuildTarget target, DirectoryIn { progress.SetNormalizedProgress(s * (i + s2 * j), "Building compile units pass: {0:D3} / {1:D3}, unit: {2:D3} / {3:D3}", i + 1, c, j + 1, c2); - var entryPoint = "Frag"; - if (pass.sourceCode.Contains("frag (")) - // Handles shader graphs - entryPoint = "frag"; + var match = k_FragmentDeclaration.Match(pass.sourceCode); + Assert.IsTrue(match.Success); + + var entryPoint = match.Groups[1].Value; var compileOptions = Utility.DefaultCompileOptions( shaderKeywords, From 1832002de0440c2a850e33e2ea9edd70f476e96c Mon Sep 17 00:00:00 2001 From: alelievr Date: Tue, 18 Feb 2020 14:31:53 +0100 Subject: [PATCH 21/81] Empty commit for Performance reports From 95cf904c5c0cb303567aefbe98131167050ad089 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Tue, 18 Feb 2020 17:02:33 +0100 Subject: [PATCH 22/81] Updated ui --- .../Internal/ShaderAnalysisInspectorWindow.cs | 331 +++++++++++++----- .../Editor/Platforms/ShaderReportBuildData.cs | 2 +- 2 files changed, 239 insertions(+), 94 deletions(-) diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs index c5ca072d647..f02892fa17b 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs @@ -10,6 +10,9 @@ namespace UnityEditor.ShaderAnalysis.Internal { public class ShaderAnalysisInspectorWindow : EditorWindow { + const int k_IconSize = 25; + const int k_ExporterSize = 55; + #region Platform UI API public delegate void DrawProgramToolbar(Object asset, ShaderBuildReport report, ShaderBuildReport.GPUProgram program, ShaderBuildReport reference, string assetGUID); public delegate void DrawUnitToolbar( @@ -98,7 +101,7 @@ public static DirectoryInfo referenceSourceFolder delegate void GUIDrawer(); - GUIDrawer m_GUI = null; + GUIDrawer m_GUI; Shader m_Shader; ComputeShader m_Compute; @@ -123,6 +126,8 @@ public static DirectoryInfo referenceSourceFolder int m_SelectedPlatformIndex; Object m_SelectedAsset; + List m_GUIActionCache = new List(); + void OnEnable() { m_CurrentPlatform = EditorUserBuildSettings.activeBuildTarget; @@ -199,105 +204,288 @@ void OnGUI() void OnGUI_Shader() { - OnGUI_Header(m_Shader.name); + m_GUIActionCache.Clear(); + OnGUI_AssetSelection(m_GUIActionCache); + + GUILayout.BeginHorizontal(); + OnGUI_BuildReportPanel(m_GUIActionCache, BuildShaderReport, m_Shader, PlatformJob.BuildShaderPerfReport, true); + OnGUI_DiffReportPanel(m_GUIActionCache, m_Shader); + GUILayout.EndHorizontal(); - OnGUI_ToolBar(BuildShaderReport, m_Shader, PlatformJob.BuildShaderPerfReport); - OnGUI_PassSelection(); OnGUI_BuildLogs(m_Shader); GUILayout.BeginVertical(GUILayout.ExpandHeight(true)); GUILayout.Box(GUIContent.none, GUIStyle.none); GUILayout.EndVertical(); OnGUI_AsyncJob(); + + OnGUI_Execute(m_GUIActionCache); } void OnGUI_ComputeShader() { - OnGUI_Header(m_Compute.name); + m_GUIActionCache.Clear(); + OnGUI_AssetSelection(m_GUIActionCache); - OnGUI_ToolBar(BuildComputeShaderReport, m_Compute, PlatformJob.BuildComputeShaderPerfReport); + GUILayout.BeginHorizontal(); + OnGUI_BuildReportPanel(m_GUIActionCache, BuildComputeShaderReport, m_Compute, PlatformJob.BuildComputeShaderPerfReport, false); + OnGUI_DiffReportPanel(m_GUIActionCache, m_Compute); + GUILayout.EndHorizontal(); OnGUI_BuildLogs(m_Compute); GUILayout.BeginVertical(GUILayout.ExpandHeight(true)); GUILayout.Box(GUIContent.none, GUIStyle.none); GUILayout.EndVertical(); OnGUI_AsyncJob(); + + OnGUI_Execute(m_GUIActionCache); } void OnGUI_Material() { - OnGUI_Header(string.Format("Material: {0}, Shader: {1}", m_Material.name, m_Material.shader.name)); + m_GUIActionCache.Clear(); + OnGUI_AssetSelection(m_GUIActionCache); - OnGUI_ToolBar(BuildMaterialReport, m_Material, PlatformJob.BuildMaterialPerfReport); + GUILayout.BeginHorizontal(); + OnGUI_BuildReportPanel(m_GUIActionCache, BuildMaterialReport, m_Material, PlatformJob.BuildMaterialPerfReport, false); + OnGUI_DiffReportPanel(m_GUIActionCache, m_Material); + GUILayout.EndHorizontal(); OnGUI_BuildLogs(m_Material); GUILayout.BeginVertical(GUILayout.ExpandHeight(true)); GUILayout.Box(GUIContent.none, GUIStyle.none); GUILayout.EndVertical(); OnGUI_AsyncJob(); + + OnGUI_Execute(m_GUIActionCache); + } + + enum GUIActionKind + { + LoadAssetMetaData, + LoadAssetReferenceMetaData, + OpenSelectedAsset, + BuildReportJob, + ExportReport, + SetAsReference, + ExportDiffReport + } + + struct GUIAction + { + public GUIActionKind kind; + public Func jobBuilder; + public Object asset; + public ShaderBuildReport report; + public string assetGUID; + public ShaderBuildReport reportReference; + + public GUIAction(GUIActionKind kind) + { + this.kind = kind; + jobBuilder = null; + asset = null; + report = null; + reportReference = null; + assetGUID = null; + } + + public GUIAction(GUIActionKind kind, Func jobBuilder, Object asset) + : this(kind) + { + this.jobBuilder = jobBuilder; + this.asset = asset; + } + + public GUIAction(GUIActionKind kind, Object asset) + : this(kind) + { + this.kind = kind; + this.asset = asset; + } + + public GUIAction(GUIActionKind kind, string assetGUID, ShaderBuildReport report) + : this(kind) + { + this.report = report; + this.assetGUID = assetGUID; + } + + public GUIAction(GUIActionKind kind, ShaderBuildReport report, ShaderBuildReport reportReference, string assetGUID) + : this(kind) + { + this.report = report; + this.reportReference = reportReference; + this.assetGUID = assetGUID; + } } - void OnGUI_ToolBar(Func buildReportJob, Object asset, PlatformJob capability) + void OnGUI_AssetSelection(List actions) + { + GUILayout.BeginHorizontal(EditorStyles.toolbar); + { + EditorGUI.BeginChangeCheck(); + m_SelectedAsset = EditorGUILayout.ObjectField(EditorGUIUtility.TrTempContent("To Inspect"), m_SelectedAsset, + typeof(Object), false); + if (EditorGUI.EndChangeCheck() && m_SelectedAsset != null && !m_SelectedAsset.Equals(null)) + actions.Add(new GUIAction(GUIActionKind.OpenSelectedAsset)); + EditorGUI.BeginChangeCheck(); + + m_SelectedPlatformIndex = EditorGUILayout.Popup(EditorGUIUtility.TrTempContent("Target Platform"), m_SelectedPlatformIndex, + m_SupportedPlatformNames); + m_CurrentPlatform = m_SelectedPlatformIndex >= 0 && m_SelectedPlatformIndex < m_SupportedPlatforms.Length ? m_SupportedPlatforms[m_SelectedPlatformIndex] : BuildTarget.StandaloneWindows; + if (EditorGUI.EndChangeCheck()) + actions.Add(new GUIAction(GUIActionKind.LoadAssetMetaData)); + } + GUILayout.EndHorizontal(); + } + + void OnGUI_BuildReportPanel(List actions, Func buildReportJob, Object asset, PlatformJob capability, bool showPassNameField) { if (m_AssetMetadata == null) return; var assetGUID = ShaderAnalysisUtils.CalculateGUIDFor(asset); - var genDir = ShaderAnalysisUtils.GetTemporaryDirectory(asset, m_CurrentPlatform); var report = m_AssetMetadata.GetReport(assetGUID); - var reportReference = m_AssetMetadataReference != null ? m_AssetMetadataReference.GetReport(assetGUID) : null; - GUILayout.BeginHorizontal(); - GUI.enabled = EditorShaderTools.DoesPlatformSupport(m_CurrentPlatform, capability); - if (GUILayout.Button(UIUtils.Text("Build Report"), EditorStyles.toolbarButton)) + GUILayout.BeginVertical(); { - m_CurrentJob = buildReportJob(); - if (m_CurrentJob != null) + EditorGUILayout.LabelField("Reporting", EditorStyles.whiteLargeLabel); + + GUILayout.BeginHorizontal(); { - m_JobAssets[m_CurrentJob] = asset; - m_CurrentJob.OnComplete(OnBuildReportJobComplete); + GUI.enabled = EditorShaderTools.DoesPlatformSupport(m_CurrentPlatform, capability); + if (GUILayout.Button(EditorGUIUtility.TrIconContent("PlayButton On", "Build Report"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + actions.Add(new GUIAction(GUIActionKind.BuildReportJob, buildReportJob, asset)); + + var genDir = ShaderAnalysisUtils.GetTemporaryDirectory(asset, m_CurrentPlatform); + GUI.enabled = genDir.Exists; + if (GUILayout.Button(EditorGUIUtility.TrIconContent("Project", "Open Temp Dir"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + Application.OpenURL(genDir.FullName); + + GUI.enabled = report != null && ExporterUtilities.IsValid(m_ReportExporterIndex); + if (GUILayout.Button(EditorGUIUtility.TrIconContent("SceneLoadOut", "Export to"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + actions.Add(new GUIAction(GUIActionKind.ExportReport, asset)); + GUI.enabled = true; + m_ReportExporterIndex = + (ReportExporterIndex)EditorGUILayout.Popup((int)m_ReportExporterIndex, + ExporterUtilities.ReportExporterNames, GUILayout.Width(k_ExporterSize)); } + GUILayout.EndHorizontal(); + + if (showPassNameField) + OnGUI_PassSelection(); } + GUILayout.EndVertical(); + GUI.enabled = true; + } - GUI.enabled = genDir.Exists; - if (GUILayout.Button(UIUtils.Text("Open Temp Dir"), EditorStyles.toolbarButton)) - Application.OpenURL(genDir.FullName); + void OnGUI_DiffReportPanel(List actions, Object asset) + { + if (m_AssetMetadata == null) + return; - GUI.enabled = report != null; - if (GUILayout.Button(UIUtils.Text("Set as reference"), EditorStyles.toolbarButton)) - SetAsReference(m_CurrentPlatform, assetGUID, report); - GUILayout.EndHorizontal(); + var assetGUID = ShaderAnalysisUtils.CalculateGUIDFor(asset); + var report = m_AssetMetadata.GetReport(assetGUID); + var reportReference = m_AssetMetadataReference != null ? m_AssetMetadataReference.GetReport(assetGUID) : null; - GUILayout.BeginHorizontal(); - GUI.enabled = report != null && ExporterUtilities.IsValid(m_ReportExporterIndex); - if (GUILayout.Button(UIUtils.Text("Export to"), EditorStyles.toolbarButton)) + GUILayout.BeginVertical(); { - var tempReportFile = ShaderAnalysisUtils.GetTemporaryReportFile(asset, m_CurrentPlatform); - var tempReportFileName = ExporterUtilities.ChangeExtensionFor(m_ReportExporterIndex, tempReportFile.FullName); - ExporterUtilities.Export(m_ReportExporterIndex, report, tempReportFileName); - Application.OpenURL(tempReportFileName); - } + EditorGUILayout.LabelField("Diff", EditorStyles.whiteLargeLabel); - GUI.enabled = true; - m_ReportExporterIndex = - (ReportExporterIndex)EditorGUILayout.Popup((int)m_ReportExporterIndex, - ExporterUtilities.ReportExporterNames); + GUILayout.BeginHorizontal(); + { + GUI.enabled = report != null; + if (GUILayout.Button(EditorGUIUtility.TrIconContent("SceneLoadIn", "Set as reference"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + actions.Add(new GUIAction(GUIActionKind.SetAsReference, assetGUID, report)); + + GUI.enabled = report != null && reportReference != null && ExporterUtilities.IsValid(m_ReportDiffExporterIndex); + if (GUILayout.Button(EditorGUIUtility.TrIconContent("SceneLoadOut", "Export diff to"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + actions.Add(new GUIAction(GUIActionKind.ExportDiffReport, report, reportReference, assetGUID)); + GUI.enabled = true; + m_ReportDiffExporterIndex = + (ReportDiffExporterIndex)EditorGUILayout.Popup((int)m_ReportDiffExporterIndex, + ExporterUtilities.ReportDiffExporterNames, GUILayout.Width(k_ExporterSize)); + } + GUILayout.EndHorizontal(); - GUI.enabled = report != null && reportReference != null && ExporterUtilities.IsValid(m_ReportDiffExporterIndex); - if (GUILayout.Button(UIUtils.Text("Export diff to"), EditorStyles.toolbarButton)) - { - var diff = ShaderAnalysisUtils.DiffReports(report, reportReference); - var exportFile = ShaderAnalysisUtils.GetTemporaryDiffFile(assetGUID, m_CurrentPlatform); - var exportReportFileName = ExporterUtilities.ChangeExtensionFor(m_ReportExporterIndex, exportFile.FullName); - ExporterUtilities.ExportDiff(m_ReportDiffExporterIndex, diff, exportReportFileName); - Application.OpenURL(exportReportFileName); + GUILayout.BeginHorizontal(EditorStyles.toolbar); + { + EditorGUILayout.LabelField(UIUtils.Text("Reference Folder: "), GUILayout.Width(200)); + EditorGUILayout.LabelField(UIUtils.Text(referenceFolderPath), EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); + if (GUILayout.Button(EditorGUIUtility.TrIconContent("scenepicking_pickable", "Pick"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + { + referenceFolderPath = EditorUtility.OpenFolderPanel("Choose the reference folder", "Reference folder", "ShaderAnalysisReference"); + actions.Add(new GUIAction(GUIActionKind.LoadAssetReferenceMetaData)); + } + } + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(EditorStyles.toolbar); + { + EditorGUILayout.LabelField(UIUtils.Text("Reference Source Folder: "), GUILayout.Width(200)); + EditorGUILayout.LabelField(UIUtils.Text(referenceSourceFolderPath), EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); + if (GUILayout.Button(EditorGUIUtility.TrIconContent("scenepicking_pickable", "Pick"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + { + referenceSourceFolderPath = EditorUtility.OpenFolderPanel("Choose the reference source folder", "Reference source folder", "ShaderAnalysisReference"); + actions.Add(new GUIAction(GUIActionKind.LoadAssetReferenceMetaData)); + } + } + GUILayout.EndHorizontal(); } + GUILayout.EndVertical(); GUI.enabled = true; - m_ReportDiffExporterIndex = - (ReportDiffExporterIndex)EditorGUILayout.Popup((int)m_ReportDiffExporterIndex, - ExporterUtilities.ReportDiffExporterNames); + } - GUI.enabled = true; - GUILayout.EndHorizontal(); + void OnGUI_Execute(List actions) + { + foreach (var action in actions) + { + switch (action.kind) + { + case GUIActionKind.OpenSelectedAsset: + OpenAsset(m_SelectedAsset); + break; + case GUIActionKind.LoadAssetMetaData: + m_AssetMetadata = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform); + break; + case GUIActionKind.LoadAssetReferenceMetaData: + m_AssetMetadataReference = + ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform, referenceFolder); + break; + case GUIActionKind.BuildReportJob: + { + m_CurrentJob = action.jobBuilder(); + if (m_CurrentJob != null) + { + m_JobAssets[m_CurrentJob] = action.asset; + m_CurrentJob.OnComplete(OnBuildReportJobComplete); + } + break; + } + case GUIActionKind.ExportReport: + { + var assetGUID = ShaderAnalysisUtils.CalculateGUIDFor(action.asset); + var report = m_AssetMetadata.GetReport(assetGUID); + var tempReportFile = ShaderAnalysisUtils.GetTemporaryReportFile(action.asset, m_CurrentPlatform); + var tempReportFileName = ExporterUtilities.ChangeExtensionFor(m_ReportExporterIndex, tempReportFile.FullName); + ExporterUtilities.Export(m_ReportExporterIndex, report, tempReportFileName); + Application.OpenURL(tempReportFileName); + break; + } + case GUIActionKind.SetAsReference: + SetAsReference(m_CurrentPlatform, action.assetGUID, action.report); + break; + case GUIActionKind.ExportDiffReport: + { + var diff = ShaderAnalysisUtils.DiffReports(action.report, action.reportReference); + var exportFile = ShaderAnalysisUtils.GetTemporaryDiffFile(action.assetGUID, m_CurrentPlatform); + var exportReportFileName = ExporterUtilities.ChangeExtensionFor(m_ReportExporterIndex, exportFile.FullName); + ExporterUtilities.ExportDiff(m_ReportDiffExporterIndex, diff, exportReportFileName); + Application.OpenURL(exportReportFileName); + break; + } + } + } } void OnGUI_BuildLogs(Object asset) @@ -399,49 +587,6 @@ static int ComputeCompileUnitHash(int programHash, int multicompileIndex) return programHash + (int)((Mathf.Abs(multicompileIndex) + 1) * Mathf.Sign(multicompileIndex)); } - void OnGUI_Header(string title) - { - var loadAssetMetadata = false; - var loadAssetMetadataReference = false; - - GUILayout.BeginHorizontal(EditorStyles.toolbar); - EditorGUI.BeginChangeCheck(); - m_SelectedAsset = EditorGUILayout.ObjectField(EditorGUIUtility.TrTempContent("To Inspect"), m_SelectedAsset, - typeof(Object), false); - if (EditorGUI.EndChangeCheck() && m_SelectedAsset != null && !m_SelectedAsset.Equals(null)) - OpenAsset(m_SelectedAsset); - EditorGUI.BeginChangeCheck(); - - m_SelectedPlatformIndex = EditorGUILayout.Popup(EditorGUIUtility.TrTempContent("Target Platform"), m_SelectedPlatformIndex, - m_SupportedPlatformNames); - m_CurrentPlatform = m_SelectedPlatformIndex >= 0 && m_SelectedPlatformIndex < m_SupportedPlatforms.Length ? m_SupportedPlatforms[m_SelectedPlatformIndex] : BuildTarget.StandaloneWindows; - loadAssetMetadata = EditorGUI.EndChangeCheck(); - GUILayout.EndHorizontal(); - - GUILayout.BeginHorizontal(EditorStyles.toolbar); - EditorGUILayout.LabelField(UIUtils.Text("Reference Folder: "), GUILayout.Width(200)); - EditorGUILayout.LabelField(UIUtils.Text(referenceFolderPath), EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); - if (GUILayout.Button(UIUtils.Text("Pick"), EditorStyles.toolbarButton, GUILayout.Width(100))) - { - referenceFolderPath = EditorUtility.OpenFolderPanel("Choose the reference folder", "Reference folder", "ShaderAnalysisReference"); - loadAssetMetadataReference = true; - } - EditorGUILayout.LabelField(UIUtils.Text("Reference Source Folder: "), GUILayout.Width(200)); - EditorGUILayout.LabelField(UIUtils.Text(referenceSourceFolderPath), EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); - if (GUILayout.Button(UIUtils.Text("Pick"), EditorStyles.toolbarButton, GUILayout.Width(100))) - { - referenceSourceFolderPath = EditorUtility.OpenFolderPanel("Choose the reference source folder", "Reference source folder", "ShaderAnalysisReference"); - loadAssetMetadataReference = true; - } - GUILayout.EndHorizontal(); - - if (loadAssetMetadata) - m_AssetMetadata = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform); - if (loadAssetMetadata || loadAssetMetadataReference) - m_AssetMetadataReference = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform, referenceFolder); - } - - void OnGUI_PassSelection() { GUILayout.BeginHorizontal(EditorStyles.toolbar); diff --git a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs index 1fe69a35840..91f39510fee 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs @@ -131,7 +131,7 @@ public IEnumerator ParseShaderModel() var s = 1f / Mathf.Max(1, c - 1); for (var i = 0; i < c; i++) { - progress.SetNormalizedProgress(s * i, "Parsing multi compiles {0:D3} / {1:D3}", i + 1, c); + progress.SetNormalizedProgress(s * i, "Parsing shader model {0:D3} / {1:D3}", i + 1, c); var pass = passes[i]; ShaderAnalysisUtils.ParseShaderModel(pass.sourceCode, ref pass.shaderModel); From fa3d78374c039aab298d4795086d6fdc4c0395bc Mon Sep 17 00:00:00 2001 From: alelievr Date: Tue, 18 Feb 2020 18:48:18 +0100 Subject: [PATCH 23/81] Empty commit for Performance reports From 1f0cd011216bfdce0599180c2bdb583157ac7d1b Mon Sep 17 00:00:00 2001 From: alelievr Date: Wed, 19 Feb 2020 11:33:43 +0100 Subject: [PATCH 24/81] Empty commit for Performance reports From 07d538d5c34e23efd6aacd6a69372e134d3c7311 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Wed, 19 Feb 2020 11:53:36 +0100 Subject: [PATCH 25/81] Added filter on shader pass and variants --- .../Editor/API/AsyncBuildReportJob.cs | 8 +- .../Editor/API/CLI/CLI.cs | 6 +- .../Editor/API/EditorShaderTools.cs | 12 +- .../Editor/API/IPlatformJobFactory.cs | 6 +- .../Editor/API/ShaderProgramFilter.cs | 78 ++++++ .../Editor/API/ShaderProgramFilter.cs.meta | 3 + .../Internal/ShaderAnalysisInspectorWindow.cs | 244 +++++++++++------- .../Editor/Internal/ShaderAnalysisReport.cs | 8 +- .../Editor/Internal/ShaderAnalysisUtils.cs | 24 +- .../Editor/Platforms/BuildReportJobAsync.cs | 20 +- .../Platforms/ComputeShaderReportBuildData.cs | 3 +- .../Editor/Platforms/ReportBuildData.cs | 6 +- .../Editor/Platforms/ShaderReportBuildData.cs | 97 ++++--- 13 files changed, 334 insertions(+), 181 deletions(-) create mode 100644 com.unity.shaderanalysis/Editor/API/ShaderProgramFilter.cs create mode 100644 com.unity.shaderanalysis/Editor/API/ShaderProgramFilter.cs.meta diff --git a/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs b/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs index 1a8503ed563..7fd58c522fa 100644 --- a/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs +++ b/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs @@ -15,6 +15,12 @@ public abstract class AsyncBuildReportJob : AsyncJob /// Wether the is available. public abstract bool hasReport { get; } - protected AsyncBuildReportJob(BuildTarget target) => this.target = target; + public ShaderProgramFilter filter { get; } + + protected AsyncBuildReportJob(BuildTarget target, ShaderProgramFilter filter) + { + this.target = target; + this.filter = filter ?? new ShaderProgramFilter(); + } } } diff --git a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs index c585a72264b..9c1915a7f4a 100644 --- a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs +++ b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs @@ -88,17 +88,17 @@ static void InternalBuildReport(string assetPath, string exporter, BuildTarget t if (assetType == typeof(ComputeShader)) { var castedAsset = AssetDatabase.LoadAssetAtPath(assetPath); - buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform); + buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform, null); } else if (assetType == typeof(Shader)) { var castedAsset = AssetDatabase.LoadAssetAtPath(assetPath); - buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform); + buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform, null); } else if (assetType == typeof(Material)) { var castedAsset = AssetDatabase.LoadAssetAtPath(assetPath); - buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform); + buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform, null); } else throw new ArgumentException($"Unsupported asset type: {assetType}"); diff --git a/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs index 5957454d3af..bf90cb81396 100644 --- a/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs +++ b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs @@ -22,7 +22,7 @@ public static class EditorShaderTools /// An async job that builds the report. /// for /// if is not supported for - public static IAsyncJob GenerateBuildReportAsync(Shader shader, BuildTarget targetPlatform) + public static IAsyncJob GenerateBuildReportAsync(Shader shader, BuildTarget targetPlatform, ShaderProgramFilter filter) { if (shader == null || shader.Equals(null)) throw new ArgumentNullException(nameof(shader)); @@ -31,7 +31,7 @@ public static IAsyncJob GenerateBuildReportAsync(Shader shader, BuildTarget targ $"Job {PlatformJob.BuildShaderPerfReport} is not supported for {targetPlatform}." ); - return s_Instance.BuildReportAsync(shader, targetPlatform); + return s_Instance.BuildReportAsync(shader, targetPlatform, filter); } /// @@ -42,7 +42,7 @@ public static IAsyncJob GenerateBuildReportAsync(Shader shader, BuildTarget targ /// An async job that builds the report. /// for /// if is not supported for - public static IAsyncJob GenerateBuildReportAsync(Material material, BuildTarget targetPlatform) + public static IAsyncJob GenerateBuildReportAsync(Material material, BuildTarget targetPlatform, ShaderProgramFilter filter) { if (material == null || material.Equals(null)) throw new ArgumentNullException(nameof(material)); @@ -51,7 +51,7 @@ public static IAsyncJob GenerateBuildReportAsync(Material material, BuildTarget $"Job {PlatformJob.BuildMaterialPerfReport} is not supported for {targetPlatform}." ); - return s_Instance.BuildReportAsync(material, targetPlatform); + return s_Instance.BuildReportAsync(material, targetPlatform, filter); } /// @@ -62,7 +62,7 @@ public static IAsyncJob GenerateBuildReportAsync(Material material, BuildTarget /// An async job that builds the report. /// for /// if is not supported for - public static IAsyncJob GenerateBuildReportAsync(ComputeShader compute, BuildTarget targetPlatform) + public static IAsyncJob GenerateBuildReportAsync(ComputeShader compute, BuildTarget targetPlatform, ShaderProgramFilter filter) { if (compute == null || compute.Equals(null)) throw new ArgumentNullException(nameof(compute)); @@ -71,7 +71,7 @@ public static IAsyncJob GenerateBuildReportAsync(ComputeShader compute, BuildTar $"Job {PlatformJob.BuildComputeShaderPerfReport} is not supported for {targetPlatform}." ); - return s_Instance.BuildReportAsync(compute, targetPlatform); + return s_Instance.BuildReportAsync(compute, targetPlatform, filter); } /// Check whether a specific job is supported. diff --git a/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs b/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs index 82d04d72d10..1ac71903404 100644 --- a/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs +++ b/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs @@ -16,15 +16,15 @@ public interface IPlatformJobFactory /// Build a new job for . /// the shader to analyze. /// An async job performing the report. - IAsyncJob CreateBuildReportJob(Shader shader); + IAsyncJob CreateBuildReportJob(Shader shader, ShaderProgramFilter filter); /// Build a new job for . /// the compute shader to analyze. /// An async job performing the report. - IAsyncJob CreateBuildReportJob(ComputeShader compute); + IAsyncJob CreateBuildReportJob(ComputeShader compute, ShaderProgramFilter filter); /// Build a new job for . /// the material to analyze. /// An async job performing the report. - IAsyncJob CreateBuildReportJob(Material material); + IAsyncJob CreateBuildReportJob(Material material, ShaderProgramFilter filter); } public static class PlatformJobFactoryExtensions diff --git a/com.unity.shaderanalysis/Editor/API/ShaderProgramFilter.cs b/com.unity.shaderanalysis/Editor/API/ShaderProgramFilter.cs new file mode 100644 index 00000000000..2d668ce21d2 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/ShaderProgramFilter.cs @@ -0,0 +1,78 @@ +using System; +using System.Collections.Generic; +using System.Linq; + +namespace UnityEditor.ShaderAnalysis +{ + public struct KeywordSet + { + HashSet m_Values; + + public int Count => m_Values.Count; + + public KeywordSet(IEnumerable values) + { + m_Values = new HashSet(); + foreach (var value in values) + m_Values.Add(value); + } + public bool Contains(string value) => m_Values.Contains(value); + public void Add(string value) => m_Values.Add(value); + + public static explicit operator HashSet(in KeywordSet v) => v.m_Values; + + public bool IsSubsetOf(HashSet entry) => entry.IsSupersetOf(m_Values); + } + + public struct PassNameSet + { + HashSet m_Values; + + public int Count => m_Values.Count; + + public PassNameSet(IEnumerable values) + { + m_Values = new HashSet(); + foreach (var value in values) + m_Values.Add(value); + } + + public bool Contains(string value) => m_Values.Contains(value); + public void Add(string value) => m_Values.Add(value); + + public static explicit operator HashSet(in PassNameSet v) => v.m_Values; + } + + public class ShaderProgramFilter + { + public PassNameSet includedPassNames; + public PassNameSet excludedPassNames; + /// If not empty, a variant is selected if it contains all keywords of one keyword set. + public List includedKeywords = new List(); + + public static ShaderProgramFilter Parse(string shaderPassFilter, string keywordFilter) + { + var result = new ShaderProgramFilter(); + + bool include = false, exclude = false; + var passNames = Array.Empty(); + if (!string.IsNullOrEmpty(shaderPassFilter) && shaderPassFilter.Length > 0) + { + include = shaderPassFilter[0] == '+'; + exclude = shaderPassFilter[0] == '-'; + passNames = shaderPassFilter.Substring(1).Split(','); + } + result.includedPassNames = new PassNameSet(include ? passNames : Enumerable.Empty()); + result.excludedPassNames = new PassNameSet(exclude ? passNames : Enumerable.Empty()); + + if (!string.IsNullOrEmpty(keywordFilter)) + { + var ands = keywordFilter.Split('|'); + foreach (var and in ands) + result.includedKeywords.Add(new KeywordSet(and.Split('&'))); + } + + return result; + } + } +} diff --git a/com.unity.shaderanalysis/Editor/API/ShaderProgramFilter.cs.meta b/com.unity.shaderanalysis/Editor/API/ShaderProgramFilter.cs.meta new file mode 100644 index 00000000000..3f407123ce9 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/ShaderProgramFilter.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 31f6c6dae99a49d2bfb5f035a9e54021 +timeCreated: 1582103785 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs index f02892fa17b..df5f4683b03 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs @@ -12,6 +12,7 @@ public class ShaderAnalysisInspectorWindow : EditorWindow { const int k_IconSize = 25; const int k_ExporterSize = 55; + const int k_HorizontalSpacing = 10; #region Platform UI API public delegate void DrawProgramToolbar(Object asset, ShaderBuildReport report, ShaderBuildReport.GPUProgram program, ShaderBuildReport reference, string assetGUID); @@ -81,8 +82,6 @@ public static string referenceFolderPath set { EditorPrefs.SetString("ShaderTools.Perfs.ReferenceFolder", value); } } - public static string shaderPassToAnalyse = "All"; - public static DirectoryInfo referenceFolder { get { return string.IsNullOrEmpty(referenceFolderPath) ? null : new DirectoryInfo(referenceFolderPath); } @@ -127,6 +126,10 @@ public static DirectoryInfo referenceSourceFolder Object m_SelectedAsset; List m_GUIActionCache = new List(); + bool m_ShowSettings; + string m_ShaderPassFilter; + string m_KeywordFilter; + ShaderProgramFilter m_ShaderFilter; void OnEnable() { @@ -205,14 +208,11 @@ void OnGUI() void OnGUI_Shader() { m_GUIActionCache.Clear(); - OnGUI_AssetSelection(m_GUIActionCache); + OnGUI_SelectionToolbar(m_GUIActionCache); - GUILayout.BeginHorizontal(); - OnGUI_BuildReportPanel(m_GUIActionCache, BuildShaderReport, m_Shader, PlatformJob.BuildShaderPerfReport, true); - OnGUI_DiffReportPanel(m_GUIActionCache, m_Shader); - GUILayout.EndHorizontal(); + OnGUI_ActionToolbar(m_GUIActionCache, BuildShaderReport, m_Shader, PlatformJob.BuildShaderPerfReport); - OnGUI_BuildLogs(m_Shader); + OnGUI_Content(m_GUIActionCache, m_Shader); GUILayout.BeginVertical(GUILayout.ExpandHeight(true)); GUILayout.Box(GUIContent.none, GUIStyle.none); GUILayout.EndVertical(); @@ -224,14 +224,11 @@ void OnGUI_Shader() void OnGUI_ComputeShader() { m_GUIActionCache.Clear(); - OnGUI_AssetSelection(m_GUIActionCache); + OnGUI_SelectionToolbar(m_GUIActionCache); - GUILayout.BeginHorizontal(); - OnGUI_BuildReportPanel(m_GUIActionCache, BuildComputeShaderReport, m_Compute, PlatformJob.BuildComputeShaderPerfReport, false); - OnGUI_DiffReportPanel(m_GUIActionCache, m_Compute); - GUILayout.EndHorizontal(); + OnGUI_ActionToolbar(m_GUIActionCache, BuildComputeShaderReport, m_Compute, PlatformJob.BuildComputeShaderPerfReport); - OnGUI_BuildLogs(m_Compute); + OnGUI_Content(m_GUIActionCache, m_Compute); GUILayout.BeginVertical(GUILayout.ExpandHeight(true)); GUILayout.Box(GUIContent.none, GUIStyle.none); GUILayout.EndVertical(); @@ -243,14 +240,11 @@ void OnGUI_ComputeShader() void OnGUI_Material() { m_GUIActionCache.Clear(); - OnGUI_AssetSelection(m_GUIActionCache); + OnGUI_SelectionToolbar(m_GUIActionCache); - GUILayout.BeginHorizontal(); - OnGUI_BuildReportPanel(m_GUIActionCache, BuildMaterialReport, m_Material, PlatformJob.BuildMaterialPerfReport, false); - OnGUI_DiffReportPanel(m_GUIActionCache, m_Material); - GUILayout.EndHorizontal(); + OnGUI_ActionToolbar(m_GUIActionCache, BuildMaterialReport, m_Material, PlatformJob.BuildMaterialPerfReport); - OnGUI_BuildLogs(m_Material); + OnGUI_Content(m_GUIActionCache, m_Material); GUILayout.BeginVertical(GUILayout.ExpandHeight(true)); GUILayout.Box(GUIContent.none, GUIStyle.none); GUILayout.EndVertical(); @@ -259,6 +253,28 @@ void OnGUI_Material() OnGUI_Execute(m_GUIActionCache); } + void OnGUI_SelectionToolbar(List actions) + { + EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); + { + OnGUI_AssetSelection(actions); + EditorGUILayout.Space(); + OnGUI_AdvancedSettingsButton(); + } + EditorGUILayout.EndHorizontal(); + } + + void OnGUI_ActionToolbar(List actions, Func buildReportJob, Object asset, + PlatformJob capability) + { + GUILayout.BeginHorizontal(EditorStyles.toolbar); + OnGUI_BuildReportToolbar(actions, buildReportJob, asset, capability); + GUILayout.Space(k_HorizontalSpacing); + OnGUI_DiffReportToolbar(actions, asset); + EditorGUILayout.Space(); + GUILayout.EndHorizontal(); + } + enum GUIActionKind { LoadAssetMetaData, @@ -319,6 +335,59 @@ public GUIAction(GUIActionKind kind, ShaderBuildReport report, ShaderBuildReport } } + void OnGUI_Content(List actions, Object asset) + { + if (m_ShowSettings) + OnGUI_Settings(actions); + else + { + OnGUI_FilterToolbar(); + OnGUI_DisplayLogResults(asset); + } + } + + void OnGUI_Settings(List actions) + { + EditorGUILayout.BeginVertical(); + { + EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); + { + EditorGUILayout.LabelField(UIUtils.Text("Reference Folder: "), GUILayout.Width(200)); + EditorGUILayout.LabelField(UIUtils.Text(referenceFolderPath), EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); + if (GUILayout.Button(EditorGUIUtility.TrIconContent("scenepicking_pickable", "Pick"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + { + referenceFolderPath = EditorUtility.OpenFolderPanel("Choose the reference folder", "Reference folder", "ShaderAnalysisReference"); + actions.Add(new GUIAction(GUIActionKind.LoadAssetReferenceMetaData)); + } + } + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); + { + EditorGUILayout.LabelField(UIUtils.Text("Reference Source Folder: "), GUILayout.Width(200)); + EditorGUILayout.LabelField(UIUtils.Text(referenceSourceFolderPath), EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); + if (GUILayout.Button(EditorGUIUtility.TrIconContent("scenepicking_pickable", "Pick"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + { + referenceSourceFolderPath = EditorUtility.OpenFolderPanel("Choose the reference source folder", "Reference source folder", "ShaderAnalysisReference"); + actions.Add(new GUIAction(GUIActionKind.LoadAssetReferenceMetaData)); + } + } + EditorGUILayout.EndHorizontal(); + } + EditorGUILayout.EndVertical(); + } + + void OnGUI_FilterToolbar() + { + OnGUI_FilterPass(); + } + + void OnGUI_AdvancedSettingsButton() + { + m_ShowSettings = GUILayout.Toggle(m_ShowSettings, EditorGUIUtility.TrIconContent("_Popup", "Show Settings"), + EditorStyles.toolbarButton, GUILayout.Width(k_IconSize)); + } + void OnGUI_AssetSelection(List actions) { GUILayout.BeginHorizontal(EditorStyles.toolbar); @@ -339,7 +408,7 @@ void OnGUI_AssetSelection(List actions) GUILayout.EndHorizontal(); } - void OnGUI_BuildReportPanel(List actions, Func buildReportJob, Object asset, PlatformJob capability, bool showPassNameField) + void OnGUI_BuildReportToolbar(List actions, Func buildReportJob, Object asset, PlatformJob capability) { if (m_AssetMetadata == null) return; @@ -347,39 +416,34 @@ void OnGUI_BuildReportPanel(List actions, Func buildReport var assetGUID = ShaderAnalysisUtils.CalculateGUIDFor(asset); var report = m_AssetMetadata.GetReport(assetGUID); - GUILayout.BeginVertical(); + GUILayout.BeginHorizontal(EditorStyles.toolbar); { - EditorGUILayout.LabelField("Reporting", EditorStyles.whiteLargeLabel); - - GUILayout.BeginHorizontal(); - { - GUI.enabled = EditorShaderTools.DoesPlatformSupport(m_CurrentPlatform, capability); - if (GUILayout.Button(EditorGUIUtility.TrIconContent("PlayButton On", "Build Report"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) - actions.Add(new GUIAction(GUIActionKind.BuildReportJob, buildReportJob, asset)); - - var genDir = ShaderAnalysisUtils.GetTemporaryDirectory(asset, m_CurrentPlatform); - GUI.enabled = genDir.Exists; - if (GUILayout.Button(EditorGUIUtility.TrIconContent("Project", "Open Temp Dir"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) - Application.OpenURL(genDir.FullName); - - GUI.enabled = report != null && ExporterUtilities.IsValid(m_ReportExporterIndex); - if (GUILayout.Button(EditorGUIUtility.TrIconContent("SceneLoadOut", "Export to"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) - actions.Add(new GUIAction(GUIActionKind.ExportReport, asset)); - GUI.enabled = true; - m_ReportExporterIndex = - (ReportExporterIndex)EditorGUILayout.Popup((int)m_ReportExporterIndex, - ExporterUtilities.ReportExporterNames, GUILayout.Width(k_ExporterSize)); - } - GUILayout.EndHorizontal(); - - if (showPassNameField) - OnGUI_PassSelection(); + EditorGUILayout.LabelField("Reporting", EditorStyles.whiteLargeLabel, GUILayout.Width(75)); + + GUI.enabled = EditorShaderTools.DoesPlatformSupport(m_CurrentPlatform, capability); + if (GUILayout.Button(EditorGUIUtility.TrIconContent("PlayButton On", "Build Report"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + actions.Add(new GUIAction(GUIActionKind.BuildReportJob, buildReportJob, asset)); + + var genDir = ShaderAnalysisUtils.GetTemporaryDirectory(asset, m_CurrentPlatform); + GUI.enabled = genDir.Exists; + if (GUILayout.Button(EditorGUIUtility.TrIconContent("Project", "Open Temp Dir"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + Application.OpenURL(genDir.FullName); + + GUILayout.Space(k_HorizontalSpacing); + + GUI.enabled = report != null && ExporterUtilities.IsValid(m_ReportExporterIndex); + if (GUILayout.Button(EditorGUIUtility.TrIconContent("SceneLoadOut", "Export to"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + actions.Add(new GUIAction(GUIActionKind.ExportReport, asset)); + GUI.enabled = true; + m_ReportExporterIndex = + (ReportExporterIndex)EditorGUILayout.Popup((int)m_ReportExporterIndex, + ExporterUtilities.ReportExporterNames, GUILayout.Width(k_ExporterSize)); } - GUILayout.EndVertical(); + GUILayout.EndHorizontal(); GUI.enabled = true; } - void OnGUI_DiffReportPanel(List actions, Object asset) + void OnGUI_DiffReportToolbar(List actions, Object asset) { if (m_AssetMetadata == null) return; @@ -388,51 +452,25 @@ void OnGUI_DiffReportPanel(List actions, Object asset) var report = m_AssetMetadata.GetReport(assetGUID); var reportReference = m_AssetMetadataReference != null ? m_AssetMetadataReference.GetReport(assetGUID) : null; - GUILayout.BeginVertical(); + GUILayout.BeginHorizontal(EditorStyles.toolbar); { - EditorGUILayout.LabelField("Diff", EditorStyles.whiteLargeLabel); + EditorGUILayout.LabelField("Diff", EditorStyles.whiteLargeLabel, GUILayout.Width(55)); - GUILayout.BeginHorizontal(); - { - GUI.enabled = report != null; - if (GUILayout.Button(EditorGUIUtility.TrIconContent("SceneLoadIn", "Set as reference"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) - actions.Add(new GUIAction(GUIActionKind.SetAsReference, assetGUID, report)); - - GUI.enabled = report != null && reportReference != null && ExporterUtilities.IsValid(m_ReportDiffExporterIndex); - if (GUILayout.Button(EditorGUIUtility.TrIconContent("SceneLoadOut", "Export diff to"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) - actions.Add(new GUIAction(GUIActionKind.ExportDiffReport, report, reportReference, assetGUID)); - GUI.enabled = true; - m_ReportDiffExporterIndex = - (ReportDiffExporterIndex)EditorGUILayout.Popup((int)m_ReportDiffExporterIndex, - ExporterUtilities.ReportDiffExporterNames, GUILayout.Width(k_ExporterSize)); - } - GUILayout.EndHorizontal(); + GUI.enabled = report != null; + if (GUILayout.Button(EditorGUIUtility.TrIconContent("SceneLoadIn", "Set as reference"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + actions.Add(new GUIAction(GUIActionKind.SetAsReference, assetGUID, report)); - GUILayout.BeginHorizontal(EditorStyles.toolbar); - { - EditorGUILayout.LabelField(UIUtils.Text("Reference Folder: "), GUILayout.Width(200)); - EditorGUILayout.LabelField(UIUtils.Text(referenceFolderPath), EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); - if (GUILayout.Button(EditorGUIUtility.TrIconContent("scenepicking_pickable", "Pick"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) - { - referenceFolderPath = EditorUtility.OpenFolderPanel("Choose the reference folder", "Reference folder", "ShaderAnalysisReference"); - actions.Add(new GUIAction(GUIActionKind.LoadAssetReferenceMetaData)); - } - } - GUILayout.EndHorizontal(); + GUILayout.Space(k_HorizontalSpacing); - GUILayout.BeginHorizontal(EditorStyles.toolbar); - { - EditorGUILayout.LabelField(UIUtils.Text("Reference Source Folder: "), GUILayout.Width(200)); - EditorGUILayout.LabelField(UIUtils.Text(referenceSourceFolderPath), EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); - if (GUILayout.Button(EditorGUIUtility.TrIconContent("scenepicking_pickable", "Pick"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) - { - referenceSourceFolderPath = EditorUtility.OpenFolderPanel("Choose the reference source folder", "Reference source folder", "ShaderAnalysisReference"); - actions.Add(new GUIAction(GUIActionKind.LoadAssetReferenceMetaData)); - } - } - GUILayout.EndHorizontal(); + GUI.enabled = report != null && reportReference != null && ExporterUtilities.IsValid(m_ReportDiffExporterIndex); + if (GUILayout.Button(EditorGUIUtility.TrIconContent("SceneLoadOut", "Export diff to"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) + actions.Add(new GUIAction(GUIActionKind.ExportDiffReport, report, reportReference, assetGUID)); + GUI.enabled = true; + m_ReportDiffExporterIndex = + (ReportDiffExporterIndex)EditorGUILayout.Popup((int)m_ReportDiffExporterIndex, + ExporterUtilities.ReportDiffExporterNames, GUILayout.Width(k_ExporterSize)); } - GUILayout.EndVertical(); + GUILayout.EndHorizontal(); GUI.enabled = true; } @@ -488,7 +526,7 @@ void OnGUI_Execute(List actions) } } - void OnGUI_BuildLogs(Object asset) + void OnGUI_DisplayLogResults(Object asset) { if (m_AssetMetadata == null) return; @@ -587,13 +625,20 @@ static int ComputeCompileUnitHash(int programHash, int multicompileIndex) return programHash + (int)((Mathf.Abs(multicompileIndex) + 1) * Mathf.Sign(multicompileIndex)); } - void OnGUI_PassSelection() + void OnGUI_FilterPass() { - GUILayout.BeginHorizontal(EditorStyles.toolbar); - EditorGUILayout.LabelField(UIUtils.Text("Pass name: "), GUILayout.Width(200)); - shaderPassToAnalyse = EditorGUILayout.TextField(shaderPassToAnalyse, EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); - GUILayout.EndHorizontal(); + EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); + { + EditorGUILayout.LabelField(EditorGUIUtility.TrTempContent("Filters"), EditorStyles.whiteLargeLabel, + GUILayout.Width(55)); + EditorGUILayout.LabelField(EditorGUIUtility.TrTextContent("Pass", "Comma separated include (+PASS_NAME) or exclude (-PASS_NAME) pass names. '+PASS_NAME_1,PASS_NAME_2' or '-PASS_NAME_1,-PASS_NAME_2'."), GUILayout.Width(35)); + m_ShaderPassFilter = EditorGUILayout.TextField(m_ShaderPassFilter, EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); + + EditorGUILayout.LabelField(EditorGUIUtility.TrTextContent("Variant", "Define keywords that must be present in a variant. 'A&C|B&C' means that all variant must have keyword 'C' and either keyword 'A' or 'B'"), GUILayout.Width(45)); + m_KeywordFilter = EditorGUILayout.TextField(m_KeywordFilter, EditorStyles.toolbarTextField, GUILayout.ExpandWidth(true)); + } + EditorGUILayout.EndHorizontal(); } void OnGUI_AsyncJob() @@ -655,17 +700,20 @@ void ResetUI() IAsyncJob BuildShaderReport() { - return EditorShaderTools.GenerateBuildReportAsync(m_Shader, m_CurrentPlatform); ; + m_ShaderFilter = ShaderProgramFilter.Parse(m_ShaderPassFilter, m_KeywordFilter); + return EditorShaderTools.GenerateBuildReportAsync(m_Shader, m_CurrentPlatform, m_ShaderFilter); ; } IAsyncJob BuildComputeShaderReport() { - return EditorShaderTools.GenerateBuildReportAsync(m_Compute, m_CurrentPlatform); ; + m_ShaderFilter = ShaderProgramFilter.Parse(m_ShaderPassFilter, m_KeywordFilter); + return EditorShaderTools.GenerateBuildReportAsync(m_Compute, m_CurrentPlatform, m_ShaderFilter); ; } IAsyncJob BuildMaterialReport() { - return EditorShaderTools.GenerateBuildReportAsync(m_Material, m_CurrentPlatform); ; + m_ShaderFilter = ShaderProgramFilter.Parse(m_ShaderPassFilter, m_KeywordFilter); + return EditorShaderTools.GenerateBuildReportAsync(m_Material, m_CurrentPlatform, m_ShaderFilter); ; } void NOOPGUI() diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs index 840445cb59d..5d0c2ccffef 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs @@ -22,7 +22,7 @@ public bool DoesPlatformSupport(BuildTarget targetPlatform, PlatformJob job) return m_PlatformJobFactories.ContainsKey(targetPlatform) && m_PlatformJobFactories[targetPlatform].HasCapability(job); } - public IAsyncJob BuildReportAsync(Object asset, BuildTarget targetPlatform) + public IAsyncJob BuildReportAsync(Object asset, BuildTarget targetPlatform, ShaderProgramFilter filter) { if (!DoesPlatformSupport(targetPlatform, PlatformJob.BuildComputeShaderPerfReport)) { @@ -45,11 +45,11 @@ public IAsyncJob BuildReportAsync(Object asset, BuildTarget targetPlatform) var compute = asset as ComputeShader; var material = asset as Material; if (shader != null) - job = factory.CreateBuildReportJob(shader); + job = factory.CreateBuildReportJob(shader, filter); else if (compute != null) - job = factory.CreateBuildReportJob(compute); + job = factory.CreateBuildReportJob(compute, filter); else if (material != null) - job = factory.CreateBuildReportJob(material); + job = factory.CreateBuildReportJob(material, filter); else throw new ArgumentException("Invalid asset"); m_Jobs.Add(job); diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs index d1b24c300e3..26506ab898c 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs @@ -129,7 +129,7 @@ public static void ParseShaderModel(string sourceCode, ref string shaderModel) } } - public static IEnumerator BuildDefinesFromMultiCompiles(List> multicompiles, List> defines) + public static IEnumerator BuildDefinesFromMultiCompiles(List> multicompiles, List> defines, ShaderProgramFilter filter) { if (multicompiles.Count == 0) { @@ -151,7 +151,6 @@ public static IEnumerator BuildDefinesFromMultiCompiles(List> mu { // Add an entry with current indices var entry = new HashSet(); - defines.Add(entry); for (var i = 0; i < indices.Length; i++) { @@ -161,7 +160,26 @@ public static IEnumerator BuildDefinesFromMultiCompiles(List> mu entry.Add(token); } - yield return defines.Count; + var success = false; + if (filter != null && filter.includedKeywords.Count != 0) + { + foreach (var keywordSet in filter.includedKeywords) + { + if (keywordSet.IsSubsetOf(entry)) + { + success = true; + break; + } + } + } + else + success = true; + + if (success) + { + defines.Add(entry); + yield return defines.Count; + } var incrementIndex = indices.Length - 1; while (true) diff --git a/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs index 8225bab63d5..289ed24016d 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs @@ -42,8 +42,8 @@ public override ShaderBuildReport builtReport /// Build target to use. /// Shader to process. /// when is null. - protected BuildReportJobAsync(BuildTarget target, Shader shader) - : base(target) + protected BuildReportJobAsync(BuildTarget target, Shader shader, ShaderProgramFilter filter) + : base(target, filter) { if (shader != null && shader.Equals(null)) throw new ArgumentNullException(nameof(shader)); @@ -55,8 +55,8 @@ protected BuildReportJobAsync(BuildTarget target, Shader shader) /// Build target to use. /// Compute shader to process. /// when is null. - protected BuildReportJobAsync(BuildTarget target, ComputeShader compute) - : base(target) + protected BuildReportJobAsync(BuildTarget target, ComputeShader compute, ShaderProgramFilter filter) + : base(target, filter) { if (compute != null && compute.Equals(null)) throw new ArgumentNullException(nameof(compute)); @@ -68,8 +68,8 @@ protected BuildReportJobAsync(BuildTarget target, ComputeShader compute) /// Build target to use. /// Material to process. /// when is null. - protected BuildReportJobAsync(BuildTarget target, Material material) - : base(target) + protected BuildReportJobAsync(BuildTarget target, Material material, ShaderProgramFilter filter) + : base(target, filter) { if (material != null && material.Equals(null)) throw new ArgumentNullException(nameof(material)); @@ -137,24 +137,24 @@ protected void SetReport(ShaderBuildReport report) /// Implements this to process the property. protected abstract IEnumerator DoTick_ComputeShader(); - protected abstract IEnumerator DoTick_Shader_Internal(string[] shaderKeywords, DirectoryInfo temporaryDirectory, HashSet skippedVariantIndices); + protected abstract IEnumerator DoTick_Shader_Internal(string[] shaderKeywords, DirectoryInfo temporaryDirectory); protected IEnumerator DoTick_Material_Internal(BuildTarget buildTarget) { shader = material.shader; - var skippedVariantIndices = new HashSet(); for (int i = 0, c = material.passCount; i < c; ++i) { + // Exclude passes disabled by the material var passName = material.GetPassName(i); var isEnabled = material.GetShaderPassEnabled(passName); if (!isEnabled) - skippedVariantIndices.Add(i); + filter.excludedPassNames.Add(passName); } var temporaryDirectory = ShaderAnalysisUtils.GetTemporaryDirectory(material, buildTarget); - var e = DoTick_Shader_Internal(material.shaderKeywords, temporaryDirectory, skippedVariantIndices); + var e = DoTick_Shader_Internal(material.shaderKeywords, temporaryDirectory); while (e.MoveNext()) yield return null; if (isCancelled) yield break; diff --git a/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs index 617eb143bd1..5925c6e4c94 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs @@ -34,7 +34,8 @@ public Kernel(string name, HashSet defines) protected ComputeShaderReportBuildData( ComputeShader compute, DirectoryInfo temporaryDirectory, - ProgressWrapper progress) : base(temporaryDirectory, progress) + ShaderProgramFilter filter, + ProgressWrapper progress) : base(temporaryDirectory, progress, filter) { this.compute = compute; diff --git a/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs index 44443b6c1e1..4da9508748f 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs @@ -68,12 +68,16 @@ public class PerfReport public ShaderBuildReport report => m_Report; + public ShaderProgramFilter filter { get; } + protected ReportBuildData( DirectoryInfo temporaryDirectory, - ProgressWrapper progress) + ProgressWrapper progress, + ShaderProgramFilter filter) { this.temporaryDirectory = temporaryDirectory; this.progress = progress; + this.filter = filter; } /// Implement this to export the performance report. diff --git a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs index 91f39510fee..7752c3055b6 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs @@ -35,9 +35,9 @@ public Pass(string name, int shaderPassIndex) static readonly Regex k_FragmentDeclaration = new Regex(@"#pragma\s+fragment\s([^\s]+)"); // Inputs - internal readonly Shader shader; - internal readonly HashSet skippedPasses; - internal readonly HashSet shaderKeywords; + readonly Shader m_Shader; + readonly HashSet m_SkippedPassesFromFilter = new HashSet(); + readonly HashSet m_ShaderKeywords; // Outputs #if UNITY_2018_1_OR_NEWER @@ -51,13 +51,12 @@ public Pass(string name, int shaderPassIndex) protected ShaderBuildData( Shader shader, DirectoryInfo temporaryDirectory, - IEnumerable skippedPasses, IEnumerable shaderKeywords, - ProgressWrapper progress) : base(temporaryDirectory, progress) + ShaderProgramFilter filter, + ProgressWrapper progress) : base(temporaryDirectory, progress, filter) { - this.shader = shader; - this.skippedPasses = skippedPasses != null ? new HashSet(skippedPasses) : new HashSet(); - this.shaderKeywords = shaderKeywords != null ? new HashSet(shaderKeywords) : new HashSet(); + this.m_Shader = shader; + this.m_ShaderKeywords = shaderKeywords != null ? new HashSet(shaderKeywords) : new HashSet(); passes = new List(); } @@ -65,7 +64,7 @@ protected ShaderBuildData( public void FetchShaderData() { #if UNITY_2018_1_OR_NEWER - shaderData = ShaderUtil.GetShaderData(shader); + shaderData = ShaderUtil.GetShaderData(m_Shader); #else throw new Exception("Missing Unity ShaderData feature, It requires Unity 2018.1 or newer."); #endif @@ -83,10 +82,14 @@ public void BuildPassesData() for (int i = 0, c = activeSubshader.PassCount; i < c; ++i) { - if (skippedPasses.Contains(i)) + var passData = activeSubshader.GetPass(i); + if (filter != null && (filter.includedPassNames.Count > 0 && !filter.includedPassNames.Contains(passData.Name) + || filter.excludedPassNames.Contains(passData.Name))) + { + m_SkippedPassesFromFilter.Add(i); continue; + } - var passData = activeSubshader.GetPass(i); var pass = new Pass(string.IsNullOrEmpty(passData.Name) ? i.ToString("D3") : passData.Name, i) { sourceCode = passData.SourceCode, @@ -148,7 +151,7 @@ public IEnumerator BuildMultiCompileCombination() progress.SetNormalizedProgress(s * i, "Building multi compile tuples {0:D3} / {1:D3}", i + 1, c); var pass = passes[i]; - var enumerator = ShaderAnalysisUtils.BuildDefinesFromMultiCompiles(pass.multicompiles, pass.combinedMulticompiles); + var enumerator = ShaderAnalysisUtils.BuildDefinesFromMultiCompiles(pass.multicompiles, pass.combinedMulticompiles, filter); while (enumerator.MoveNext()) yield return null; } @@ -169,45 +172,37 @@ protected IEnumerator BuildCompileUnits_Internal(BuildTarget target, DirectoryIn m_CompileUnitPerPass[i] = new List(); - string requestedPass = ShaderAnalysisInspectorWindow.shaderPassToAnalyse; - if (requestedPass.Contains(pass.name) || requestedPass == "" || requestedPass == "All") + for (var j = 0; j < pass.combinedMulticompiles.Count; j++) { - for (var j = 0; j < pass.combinedMulticompiles.Count; j++) + progress.SetNormalizedProgress(s * (i + s2 * j), "Building compile units pass: {0:D3} / {1:D3}, unit: {2:D3} / {3:D3}", i + 1, c, j + 1, c2); + + var match = k_FragmentDeclaration.Match(pass.sourceCode); + Assert.IsTrue(match.Success); + + var entryPoint = match.Groups[1].Value; + + var compileOptions = Utility.DefaultCompileOptions( + m_ShaderKeywords, + entryPoint, + sourceDir, + target, + pass.shaderModel); + compileOptions.defines.UnionWith(pass.combinedMulticompiles[j]); + compileOptions.defines.Add(Utility.k_DefineFragment); + + var unit = new CompileUnit { - progress.SetNormalizedProgress(s * (i + s2 * j), "Building compile units pass: {0:D3} / {1:D3}, unit: {2:D3} / {3:D3}", i + 1, c, j + 1, c2); - - var match = k_FragmentDeclaration.Match(pass.sourceCode); - Assert.IsTrue(match.Success); - - var entryPoint = match.Groups[1].Value; - - var compileOptions = Utility.DefaultCompileOptions( - shaderKeywords, - entryPoint, - sourceDir, - target, - pass.shaderModel); - compileOptions.defines.UnionWith(pass.combinedMulticompiles[j]); - compileOptions.defines.Add(Utility.k_DefineFragment); - - var unit = new CompileUnit - { - sourceCodeFile = pass.sourceCodeFile, - compileOptions = compileOptions, - compileProfile = ShaderProfile.PixelProgram, - compileTarget = ShaderTarget.PS_5, - compiledFile = ShaderAnalysisUtils.GetTemporaryProgramCompiledFile(pass.sourceCodeFile, temporaryDirectory, j.ToString("D3")) - }; - - m_CompileUnitPerPass[i].Add(compileUnitCount); - AddCompileUnit(unit); - - yield return null; - } - } - else - { - skippedPasses.Add(i); + sourceCodeFile = pass.sourceCodeFile, + compileOptions = compileOptions, + compileProfile = ShaderProfile.PixelProgram, + compileTarget = ShaderTarget.PS_5, + compiledFile = ShaderAnalysisUtils.GetTemporaryProgramCompiledFile(pass.sourceCodeFile, temporaryDirectory, j.ToString("D3")) + }; + + m_CompileUnitPerPass[i].Add(compileUnitCount); + AddCompileUnit(unit); + + yield return null; } } } @@ -221,7 +216,7 @@ public override IEnumerator ExportBuildReport() m_Report = new ShaderBuildReport(); #if UNITY_2018_1_OR_NEWER - foreach (var skippedPassIndex in skippedPasses) + foreach (var skippedPassIndex in m_SkippedPassesFromFilter) { var pass = shaderData.ActiveSubshader.GetPass(skippedPassIndex); m_Report.AddSkippedPass(skippedPassIndex, pass.Name); @@ -235,7 +230,7 @@ public override IEnumerator ExportBuildReport() var program = m_Report.AddGPUProgram( pass.name, pass.sourceCode, - shaderKeywords.ToArray(), + m_ShaderKeywords.ToArray(), DefineSetFromHashSets(pass.multicompiles), DefineSetFromHashSets(pass.combinedMulticompiles)); From d1a35bb06fdab3f3cd35b0db80b69a0127da14f5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Wed, 19 Feb 2020 13:59:04 +0100 Subject: [PATCH 26/81] Added option to only generate shader variants --- .../Editor/API/AsyncBuildReportJob.cs | 5 +++- .../Editor/API/BuildReportFeature.cs | 11 ++++++++ .../Editor/API/BuildReportFeature.cs.meta | 3 +++ .../Editor/API/CLI/CLI.cs | 25 ++++++++++++++----- .../Editor/API/EditorShaderTools.cs | 12 ++++----- .../Editor/API/IPlatformJobFactory.cs | 6 ++--- .../Editor/API/ShaderBuildReport.cs | 6 +++-- .../Editor/API/ShaderProgramFilter.cs | 15 ++++++----- .../Internal/ShaderAnalysisInspectorWindow.cs | 10 +++++--- .../Editor/Internal/ShaderAnalysisReport.cs | 8 +++--- .../Editor/Platforms/BuildReportJobAsync.cs | 12 ++++----- 11 files changed, 74 insertions(+), 39 deletions(-) create mode 100644 com.unity.shaderanalysis/Editor/API/BuildReportFeature.cs create mode 100644 com.unity.shaderanalysis/Editor/API/BuildReportFeature.cs.meta diff --git a/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs b/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs index 7fd58c522fa..42e3836a0f9 100644 --- a/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs +++ b/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs @@ -1,4 +1,5 @@ using System; +using UnityEditor.Build.Reporting; namespace UnityEditor.ShaderAnalysis { @@ -16,11 +17,13 @@ public abstract class AsyncBuildReportJob : AsyncJob public abstract bool hasReport { get; } public ShaderProgramFilter filter { get; } + protected BuildReportFeature features { get; } - protected AsyncBuildReportJob(BuildTarget target, ShaderProgramFilter filter) + protected AsyncBuildReportJob(BuildTarget target, ShaderProgramFilter filter, BuildReportFeature features) { this.target = target; this.filter = filter ?? new ShaderProgramFilter(); + this.features = features; } } } diff --git a/com.unity.shaderanalysis/Editor/API/BuildReportFeature.cs b/com.unity.shaderanalysis/Editor/API/BuildReportFeature.cs new file mode 100644 index 00000000000..155aeee9cef --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/BuildReportFeature.cs @@ -0,0 +1,11 @@ +using System; + +namespace UnityEditor.ShaderAnalysis +{ + [Flags] + public enum BuildReportFeature + { + GenerateVariantKeywords = 1 << 0, + StaticAnalysis = 1 << 1, + } +} diff --git a/com.unity.shaderanalysis/Editor/API/BuildReportFeature.cs.meta b/com.unity.shaderanalysis/Editor/API/BuildReportFeature.cs.meta new file mode 100644 index 00000000000..ff09d46a3c8 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/BuildReportFeature.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e5f53cc1d37c4976bf925bb875fcbb80 +timeCreated: 1582116354 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs index 9c1915a7f4a..2647dd320f9 100644 --- a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs +++ b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs @@ -13,6 +13,8 @@ struct BuildReportArg public BuildTarget targetPlatform; public string outputFile; public float timeout; + public string variantFilter; + public string shaderPassFilter; public static BuildReportArg Parse(string[] args) { @@ -43,6 +45,16 @@ public static BuildReportArg Parse(string[] args) if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(outputFile)}"); result.outputFile = args[i]; break; + case "-variantFilter": + ++i; + if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(variantFilter)}"); + result.variantFilter = args[i]; + break; + case "-shaderPassFilter": + ++i; + if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(shaderPassFilter)}"); + result.shaderPassFilter = args[i]; + break; case "-timeout": ++i; if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(timeout)}"); @@ -65,16 +77,16 @@ public static BuildReportArg Parse(string[] args) /// Build a report by parsing command line arguments. /// - /// "$UNITY_EXE" -projectPath $PROJECT_PATH -batchMode -quit -executeMethod UnityEditor.ShaderAnalysis.CLI.BuildReport -assetPath Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Deferred.shader -exporter CSV -targetPlatform PS4 -outputFile $OUTPUT_FILE + /// "$UNITY_EXE" -projectPath $PROJECT_PATH -batchMode -quit -executeMethod UnityEditor.ShaderAnalysis.CLI.BuildReport -assetPath Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Deferred.shader -exporter CSV -targetPlatform PS4 -outputFile $OUTPUT_FILE -shaderPassFilter $PASS_FILTER -variantFilter $VARIANT_FILTER /// public static void BuildReport() { var args = Environment.GetCommandLineArgs(); var buildReportArgs = BuildReportArg.Parse(args); - InternalBuildReport(buildReportArgs.assetPath, buildReportArgs.exporter, buildReportArgs.targetPlatform, buildReportArgs.outputFile, buildReportArgs.timeout); + InternalBuildReport(buildReportArgs.assetPath, buildReportArgs.exporter, buildReportArgs.targetPlatform, buildReportArgs.outputFile, buildReportArgs.timeout, buildReportArgs.shaderPassFilter, buildReportArgs.variantFilter); } - static void InternalBuildReport(string assetPath, string exporter, BuildTarget targetPlatform, string outputFile, float timeout) + static void InternalBuildReport(string assetPath, string exporter, BuildTarget targetPlatform, string outputFile, float timeout, string shaderPassFilter, string variantFilter) { if (!ExporterUtilities.GetExporterIndex(exporter, out var index)) throw new ArgumentException($"Unknown exporter {exporter}"); @@ -83,22 +95,23 @@ static void InternalBuildReport(string assetPath, string exporter, BuildTarget t if (string.IsNullOrEmpty(guid)) throw new ArgumentException($"{assetPath} is not a valid asset path."); + var filter = ShaderProgramFilter.Parse(shaderPassFilter, variantFilter); var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); AsyncBuildReportJob buildReportJob = null; if (assetType == typeof(ComputeShader)) { var castedAsset = AssetDatabase.LoadAssetAtPath(assetPath); - buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform, null); + buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform, filter, (BuildReportFeature)(-1)); } else if (assetType == typeof(Shader)) { var castedAsset = AssetDatabase.LoadAssetAtPath(assetPath); - buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform, null); + buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform, filter, (BuildReportFeature)(-1)); } else if (assetType == typeof(Material)) { var castedAsset = AssetDatabase.LoadAssetAtPath(assetPath); - buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform, null); + buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform, filter, (BuildReportFeature)(-1)); } else throw new ArgumentException($"Unsupported asset type: {assetType}"); diff --git a/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs index bf90cb81396..fe9d7a273e8 100644 --- a/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs +++ b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs @@ -22,7 +22,7 @@ public static class EditorShaderTools /// An async job that builds the report. /// for /// if is not supported for - public static IAsyncJob GenerateBuildReportAsync(Shader shader, BuildTarget targetPlatform, ShaderProgramFilter filter) + public static IAsyncJob GenerateBuildReportAsync(Shader shader, BuildTarget targetPlatform, ShaderProgramFilter filter, BuildReportFeature features) { if (shader == null || shader.Equals(null)) throw new ArgumentNullException(nameof(shader)); @@ -31,7 +31,7 @@ public static IAsyncJob GenerateBuildReportAsync(Shader shader, BuildTarget targ $"Job {PlatformJob.BuildShaderPerfReport} is not supported for {targetPlatform}." ); - return s_Instance.BuildReportAsync(shader, targetPlatform, filter); + return s_Instance.BuildReportAsync(shader, targetPlatform, filter, features); } /// @@ -42,7 +42,7 @@ public static IAsyncJob GenerateBuildReportAsync(Shader shader, BuildTarget targ /// An async job that builds the report. /// for /// if is not supported for - public static IAsyncJob GenerateBuildReportAsync(Material material, BuildTarget targetPlatform, ShaderProgramFilter filter) + public static IAsyncJob GenerateBuildReportAsync(Material material, BuildTarget targetPlatform, ShaderProgramFilter filter, BuildReportFeature features) { if (material == null || material.Equals(null)) throw new ArgumentNullException(nameof(material)); @@ -51,7 +51,7 @@ public static IAsyncJob GenerateBuildReportAsync(Material material, BuildTarget $"Job {PlatformJob.BuildMaterialPerfReport} is not supported for {targetPlatform}." ); - return s_Instance.BuildReportAsync(material, targetPlatform, filter); + return s_Instance.BuildReportAsync(material, targetPlatform, filter, features); } /// @@ -62,7 +62,7 @@ public static IAsyncJob GenerateBuildReportAsync(Material material, BuildTarget /// An async job that builds the report. /// for /// if is not supported for - public static IAsyncJob GenerateBuildReportAsync(ComputeShader compute, BuildTarget targetPlatform, ShaderProgramFilter filter) + public static IAsyncJob GenerateBuildReportAsync(ComputeShader compute, BuildTarget targetPlatform, ShaderProgramFilter filter, BuildReportFeature features) { if (compute == null || compute.Equals(null)) throw new ArgumentNullException(nameof(compute)); @@ -71,7 +71,7 @@ public static IAsyncJob GenerateBuildReportAsync(ComputeShader compute, BuildTar $"Job {PlatformJob.BuildComputeShaderPerfReport} is not supported for {targetPlatform}." ); - return s_Instance.BuildReportAsync(compute, targetPlatform, filter); + return s_Instance.BuildReportAsync(compute, targetPlatform, filter, features); } /// Check whether a specific job is supported. diff --git a/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs b/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs index 1ac71903404..a9dd72ee91a 100644 --- a/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs +++ b/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs @@ -16,15 +16,15 @@ public interface IPlatformJobFactory /// Build a new job for . /// the shader to analyze. /// An async job performing the report. - IAsyncJob CreateBuildReportJob(Shader shader, ShaderProgramFilter filter); + IAsyncJob CreateBuildReportJob(Shader shader, ShaderProgramFilter filter, BuildReportFeature features); /// Build a new job for . /// the compute shader to analyze. /// An async job performing the report. - IAsyncJob CreateBuildReportJob(ComputeShader compute, ShaderProgramFilter filter); + IAsyncJob CreateBuildReportJob(ComputeShader compute, ShaderProgramFilter filter, BuildReportFeature features); /// Build a new job for . /// the material to analyze. /// An async job performing the report. - IAsyncJob CreateBuildReportJob(Material material, ShaderProgramFilter filter); + IAsyncJob CreateBuildReportJob(Material material, ShaderProgramFilter filter, BuildReportFeature features); } public static class PlatformJobFactoryExtensions diff --git a/com.unity.shaderanalysis/Editor/API/ShaderBuildReport.cs b/com.unity.shaderanalysis/Editor/API/ShaderBuildReport.cs index b5b650da8ff..8377ad385bb 100644 --- a/com.unity.shaderanalysis/Editor/API/ShaderBuildReport.cs +++ b/com.unity.shaderanalysis/Editor/API/ShaderBuildReport.cs @@ -250,12 +250,14 @@ internal PerformanceUnit(ShaderBuildReport owner, int programIndex, int multicom public void OnBeforeSerialize() { - m_RawReportB64 = Convert.ToBase64String(Encoding.UTF8.GetBytes(m_RawReport)); + if (!string.IsNullOrEmpty(m_RawReport)) + m_RawReportB64 = Convert.ToBase64String(Encoding.UTF8.GetBytes(m_RawReport)); } public void OnAfterDeserialize() { - m_RawReport = Encoding.UTF8.GetString(Convert.FromBase64String(m_RawReportB64)); + if (!string.IsNullOrEmpty(m_RawReportB64)) + m_RawReport = Encoding.UTF8.GetString(Convert.FromBase64String(m_RawReportB64)); } } diff --git a/com.unity.shaderanalysis/Editor/API/ShaderProgramFilter.cs b/com.unity.shaderanalysis/Editor/API/ShaderProgramFilter.cs index 2d668ce21d2..c44e3ce08c6 100644 --- a/com.unity.shaderanalysis/Editor/API/ShaderProgramFilter.cs +++ b/com.unity.shaderanalysis/Editor/API/ShaderProgramFilter.cs @@ -8,7 +8,7 @@ public struct KeywordSet { HashSet m_Values; - public int Count => m_Values.Count; + public int Count => m_Values?.Count ?? 0; public KeywordSet(IEnumerable values) { @@ -16,19 +16,18 @@ public KeywordSet(IEnumerable values) foreach (var value in values) m_Values.Add(value); } - public bool Contains(string value) => m_Values.Contains(value); - public void Add(string value) => m_Values.Add(value); + public bool Contains(string value) => m_Values?.Contains(value) ?? false; + public void Add(string value) => m_Values?.Add(value); + public bool IsSubsetOf(HashSet entry) => m_Values?.IsSubsetOf(entry) ?? true; public static explicit operator HashSet(in KeywordSet v) => v.m_Values; - - public bool IsSubsetOf(HashSet entry) => entry.IsSupersetOf(m_Values); } public struct PassNameSet { HashSet m_Values; - public int Count => m_Values.Count; + public int Count => m_Values?.Count ?? 0; public PassNameSet(IEnumerable values) { @@ -37,8 +36,8 @@ public PassNameSet(IEnumerable values) m_Values.Add(value); } - public bool Contains(string value) => m_Values.Contains(value); - public void Add(string value) => m_Values.Add(value); + public bool Contains(string value) => m_Values?.Contains(value) ?? false; + public void Add(string value) => m_Values?.Add(value); public static explicit operator HashSet(in PassNameSet v) => v.m_Values; } diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs index df5f4683b03..e322e0c6807 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs @@ -130,6 +130,7 @@ public static DirectoryInfo referenceSourceFolder string m_ShaderPassFilter; string m_KeywordFilter; ShaderProgramFilter m_ShaderFilter; + BuildReportFeature m_BuildReportFeature = (BuildReportFeature)(-1); void OnEnable() { @@ -423,6 +424,9 @@ void OnGUI_BuildReportToolbar(List actions, Func buildRepo GUI.enabled = EditorShaderTools.DoesPlatformSupport(m_CurrentPlatform, capability); if (GUILayout.Button(EditorGUIUtility.TrIconContent("PlayButton On", "Build Report"), EditorStyles.toolbarButton, GUILayout.Width(k_IconSize))) actions.Add(new GUIAction(GUIActionKind.BuildReportJob, buildReportJob, asset)); + m_BuildReportFeature = (BuildReportFeature)EditorGUILayout.EnumFlagsField(m_BuildReportFeature, GUILayout.Width(80)); + + GUILayout.Space(k_HorizontalSpacing); var genDir = ShaderAnalysisUtils.GetTemporaryDirectory(asset, m_CurrentPlatform); GUI.enabled = genDir.Exists; @@ -701,19 +705,19 @@ void ResetUI() IAsyncJob BuildShaderReport() { m_ShaderFilter = ShaderProgramFilter.Parse(m_ShaderPassFilter, m_KeywordFilter); - return EditorShaderTools.GenerateBuildReportAsync(m_Shader, m_CurrentPlatform, m_ShaderFilter); ; + return EditorShaderTools.GenerateBuildReportAsync(m_Shader, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature); ; } IAsyncJob BuildComputeShaderReport() { m_ShaderFilter = ShaderProgramFilter.Parse(m_ShaderPassFilter, m_KeywordFilter); - return EditorShaderTools.GenerateBuildReportAsync(m_Compute, m_CurrentPlatform, m_ShaderFilter); ; + return EditorShaderTools.GenerateBuildReportAsync(m_Compute, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature); ; } IAsyncJob BuildMaterialReport() { m_ShaderFilter = ShaderProgramFilter.Parse(m_ShaderPassFilter, m_KeywordFilter); - return EditorShaderTools.GenerateBuildReportAsync(m_Material, m_CurrentPlatform, m_ShaderFilter); ; + return EditorShaderTools.GenerateBuildReportAsync(m_Material, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature); ; } void NOOPGUI() diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs index 5d0c2ccffef..c24345c8f33 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs @@ -22,7 +22,7 @@ public bool DoesPlatformSupport(BuildTarget targetPlatform, PlatformJob job) return m_PlatformJobFactories.ContainsKey(targetPlatform) && m_PlatformJobFactories[targetPlatform].HasCapability(job); } - public IAsyncJob BuildReportAsync(Object asset, BuildTarget targetPlatform, ShaderProgramFilter filter) + public IAsyncJob BuildReportAsync(Object asset, BuildTarget targetPlatform, ShaderProgramFilter filter, BuildReportFeature features) { if (!DoesPlatformSupport(targetPlatform, PlatformJob.BuildComputeShaderPerfReport)) { @@ -45,11 +45,11 @@ public IAsyncJob BuildReportAsync(Object asset, BuildTarget targetPlatform, Shad var compute = asset as ComputeShader; var material = asset as Material; if (shader != null) - job = factory.CreateBuildReportJob(shader, filter); + job = factory.CreateBuildReportJob(shader, filter, features); else if (compute != null) - job = factory.CreateBuildReportJob(compute, filter); + job = factory.CreateBuildReportJob(compute, filter, features); else if (material != null) - job = factory.CreateBuildReportJob(material, filter); + job = factory.CreateBuildReportJob(material, filter, features); else throw new ArgumentException("Invalid asset"); m_Jobs.Add(job); diff --git a/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs index 289ed24016d..6cbfe5163fd 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs @@ -42,8 +42,8 @@ public override ShaderBuildReport builtReport /// Build target to use. /// Shader to process. /// when is null. - protected BuildReportJobAsync(BuildTarget target, Shader shader, ShaderProgramFilter filter) - : base(target, filter) + protected BuildReportJobAsync(BuildTarget target, Shader shader, ShaderProgramFilter filter, BuildReportFeature features) + : base(target, filter, features) { if (shader != null && shader.Equals(null)) throw new ArgumentNullException(nameof(shader)); @@ -55,8 +55,8 @@ protected BuildReportJobAsync(BuildTarget target, Shader shader, ShaderProgramFi /// Build target to use. /// Compute shader to process. /// when is null. - protected BuildReportJobAsync(BuildTarget target, ComputeShader compute, ShaderProgramFilter filter) - : base(target, filter) + protected BuildReportJobAsync(BuildTarget target, ComputeShader compute, ShaderProgramFilter filter, BuildReportFeature features) + : base(target, filter, features) { if (compute != null && compute.Equals(null)) throw new ArgumentNullException(nameof(compute)); @@ -68,8 +68,8 @@ protected BuildReportJobAsync(BuildTarget target, ComputeShader compute, ShaderP /// Build target to use. /// Material to process. /// when is null. - protected BuildReportJobAsync(BuildTarget target, Material material, ShaderProgramFilter filter) - : base(target, filter) + protected BuildReportJobAsync(BuildTarget target, Material material, ShaderProgramFilter filter, BuildReportFeature features) + : base(target, filter, features) { if (material != null && material.Equals(null)) throw new ArgumentNullException(nameof(material)); From 078b0aa84819bac85fce4bc58f2bb2540eb99eb9 Mon Sep 17 00:00:00 2001 From: alelievr Date: Wed, 19 Feb 2020 16:18:11 +0100 Subject: [PATCH 27/81] Empty commit for Performance reports --- .../Scripts/HDRP_PerformaceTests.cs | 56 ++++++++++++------- .../HDRP_PerformanceTests/Assets/Scenes.meta | 8 +++ .../Assets/Scenes/0000_LitCube.meta | 8 +++ .../Packages/manifest.json | 2 +- .../ProjectSettings/ProjectSettings.asset | 2 +- 5 files changed, 54 insertions(+), 22 deletions(-) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs index 68e796f0b46..8f2d90111b0 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs @@ -75,6 +75,23 @@ static IEnumerable EnumerateTestScenes(IEnumerable GetHDAssetsForMemory() => testScenesAsset.memoryTestHDAssets; public static IEnumerable GetHDAssetsForBuild() => testScenesAsset.buildHDAssets; + HDProfileId[] profiledMarkers = new HDProfileId[] { + HDProfileId.VolumeUpdate, + HDProfileId.ClearBuffers, + HDProfileId.RenderShadowMaps, + HDProfileId.GBuffer, + HDProfileId.PrepareLightsForGPU, + HDProfileId.VolumeVoxelization, + HDProfileId.VolumetricLighting, + HDProfileId.RenderDeferredLightingCompute, + HDProfileId.ForwardOpaque, + HDProfileId.ForwardTransparent, + HDProfileId.ForwardPreRefraction, + HDProfileId.ColorPyramid, + HDProfileId.DepthPyramid, + HDProfileId.PostProcessing, + }; + [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] public IEnumerator Counters( [ValueSource("GetScenesForCounters")] string sceneName, @@ -85,33 +102,32 @@ public IEnumerator Counters( var camera = GameObject.FindObjectOfType(); var hdCamera = HDCamera.GetOrCreate(camera, 0); // We don't support XR for now - SampleGroup cameraGPU = new SampleGroup("GPU Camera", SampleUnit.Millisecond, false); - SampleGroup cameraCPU = new SampleGroup("CPU Camera", SampleUnit.Millisecond, false); - SampleGroup gBufferGPU = new SampleGroup("GPU GBuffer", SampleUnit.Millisecond, false); - SampleGroup gBufferCPU = new SampleGroup("CPU GBuffer", SampleUnit.Millisecond, false); - SampleGroup sampleCount = new SampleGroup("sampleCount", SampleUnit.Second, false); - var g = ProfilingSampler.Get(HDProfileId.GBuffer); - + // Enable all the markers hdCamera.profilingSampler.enableRecording = true; - g.enableRecording = true; + foreach (var marker in profiledMarkers) + ProfilingSampler.Get(marker).enableRecording = true; - for (int i = 0; i < 100; i++) + // Wait for the markers to be initialized + for (int i = 0; i < 20; i++) yield return null; - for (int i = 0; i < MeasurementCount; ++i) + MeasureTime(hdCamera.profilingSampler); + foreach (var marker in profiledMarkers) + MeasureTime(ProfilingSampler.Get(marker)); + + // disable all the markers + hdCamera.profilingSampler.enableRecording = false; + foreach (var marker in profiledMarkers) + ProfilingSampler.Get(marker).enableRecording = false; + + void MeasureTime(ProfilingSampler sampler) { - // "GPU Counters" - Measure.Custom(gBufferGPU, g.gpuElapsedTime); - Measure.Custom(cameraGPU, hdCamera.profilingSampler.gpuElapsedTime); + SampleGroup cpuSample = new SampleGroup($"CPU {sampler.name}", SampleUnit.Millisecond, false); + SampleGroup gpuSample = new SampleGroup($"GPU {sampler.name}", SampleUnit.Millisecond, false); - // "CPU Counters" - Measure.Custom(gBufferCPU, g.cpuElapsedTime); - Measure.Custom(cameraCPU, hdCamera.profilingSampler.cpuElapsedTime); - yield return null; + Measure.Custom(cpuSample, sampler.cpuElapsedTime); + Measure.Custom(gpuSample, sampler.gpuElapsedTime); } - - hdCamera.profilingSampler.enableRecording = false; - g.enableRecording = false; } static IEnumerable GetMemoryObjectTypes() diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes.meta new file mode 100644 index 00000000000..052478b753b --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/Scenes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bd559a69af23e274b857694bf2a0c531 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.meta new file mode 100644 index 00000000000..e708db6eeb5 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0eb2850b881a2094789e04250afa5b40 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json index 4efbea45658..fb705e6b365 100644 --- a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json +++ b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json @@ -8,7 +8,7 @@ "com.unity.render-pipelines.high-definition-config": "file:../../../com.unity.render-pipelines.high-definition-config", "com.unity.shadergraph": "file:../../../com.unity.shadergraph", "com.unity.test-framework": "1.1.5", - "com.unity.test-framework.performance": "2.0.6-preview", + "com.unity.test-framework.performance": "2.0.7-preview", "com.unity.ugui": "1.0.0", "com.unity.visualeffectgraph": "file:../../../com.unity.visualeffectgraph", "com.unity.xr.legacyinputhelpers": "1.3.7", diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset index 7f5df53d0cd..4bf29af5929 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset @@ -17,7 +17,7 @@ PlayerSettings: defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} - m_ShowUnitySplashScreen: 1 + m_ShowUnitySplashScreen: 0 m_ShowUnitySplashLogo: 1 m_SplashScreenOverlayOpacity: 1 m_SplashScreenAnimation: 1 From f4c7ca29d2772e98234f9f1c716d045e0ef95b24 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Wed, 19 Feb 2020 16:46:34 +0100 Subject: [PATCH 28/81] Increase garlic heap size --- .../ProjectSettings/ProjectSettings.asset | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-) diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset index 7f5df53d0cd..095cd86a31a 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset @@ -17,7 +17,7 @@ PlayerSettings: defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} - m_ShowUnitySplashScreen: 1 + m_ShowUnitySplashScreen: 0 m_ShowUnitySplashLogo: 1 m_SplashScreenOverlayOpacity: 1 m_SplashScreenAnimation: 1 @@ -510,8 +510,8 @@ PlayerSettings: ps4ApplicationParam3: 0 ps4ApplicationParam4: 0 ps4DownloadDataSize: 0 - ps4GarlicHeapSize: 2048 - ps4ProGarlicHeapSize: 2560 + ps4GarlicHeapSize: 4096 + ps4ProGarlicHeapSize: 4096 playerPrefsMaxSize: 32768 ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ ps4pnSessions: 1 @@ -542,7 +542,18 @@ PlayerSettings: ps4videoRecordingFeaturesUsed: 0 ps4contentSearchFeaturesUsed: 0 ps4attribEyeToEyeDistanceSettingVR: 0 - ps4IncludedModules: [] + ps4IncludedModules: + - libc.prx + - libSceAudioLatencyEstimation.prx + - libSceFace.prx + - libSceFaceTracker.prx + - libSceFios2.prx + - libSceHand.prx + - libSceHandTracker.prx + - libSceHeadTracker.prx + - libSceJobManager.prx + - libSceNpToolkit2.prx + - libSceS3DConversion.prx ps4attribVROutputEnabled: 0 monoEnv: splashScreenBackgroundSourceLandscape: {fileID: 0} From a24e53c23bfd9922e2a141fc1753f1517e4e680a Mon Sep 17 00:00:00 2001 From: alelievr Date: Wed, 19 Feb 2020 17:19:21 +0100 Subject: [PATCH 29/81] Begin to add build profiling --- TestProjects/HDRP_PerformanceTests/.gitignore | 1 + .../Editor/EditorPerformaceTests.cs | 76 ++ .../EditorPerformaceTests.cs.meta} | 2 +- .../Editor/TestSceneAssetEditor.cs | 11 +- ...hDefinition-PerformanceTests.Editor.asmdef | 3 +- .../Resources/TestScenes.asset | 7 +- .../Scenes/0000_LitCubetSettings.lighting | 2 +- .../Scenes/0001_LitCube2.meta | 8 + .../Scenes/0001_LitCube2.unity | 838 ++++++++++++++++++ .../Scenes/0001_LitCube2.unity.meta | 9 + .../0001_LitCube2/Global Volume Profile.asset | 141 +++ .../Global Volume Profile.asset.meta | 8 + .../Scripts/PerformanceTestUtils.cs | 32 + .../Scripts/PerformanceTestUtils.cs.meta | 11 + ...PerformaceTests.cs => PerformanceTests.cs} | 71 +- ...Tests.cs.meta => PerformanceTests.cs.meta} | 0 .../Scripts/ProfilerScript.cs | 90 -- .../Scripts/TestSceneAsset.cs | 1 + .../BuildProcessors/HDRPPreprocessShaders.cs | 3 + .../Editor/PackageInfo.cs | 3 + .../Editor/PackageInfo.cs.meta | 11 + 21 files changed, 1175 insertions(+), 153 deletions(-) create mode 100644 TestProjects/HDRP_PerformanceTests/.gitignore create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/{Scripts/ProfilerScript.cs.meta => Editor/EditorPerformaceTests.cs.meta} (83%) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2.unity create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2.unity.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2/Global Volume Profile.asset create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2/Global Volume Profile.asset.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs.meta rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/{HDRP_PerformaceTests.cs => PerformanceTests.cs} (76%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/{HDRP_PerformaceTests.cs.meta => PerformanceTests.cs.meta} (100%) delete mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs create mode 100644 com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs create mode 100644 com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/.gitignore b/TestProjects/HDRP_PerformanceTests/.gitignore new file mode 100644 index 00000000000..f9b91e5cb4e --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/.gitignore @@ -0,0 +1 @@ +.bin \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs new file mode 100644 index 00000000000..3948202d0cc --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs @@ -0,0 +1,76 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using NUnit.Framework; +using UnityEngine; +using UnityEditor; +using Unity.PerformanceTesting; +using UnityEngine.TestTools; +using UnityEngine.Rendering.HighDefinition; +using UnityEditor.Rendering.HighDefinition; +using UnityEditor.Rendering; +using UnityEditor.Build.Reporting; +using static PerformanceTestUtils; + +public class EditorPerformaceTests +{ + protected const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test + + public const string testSceneResourcePath = "TestScenes"; + + static TestSceneAsset testScenesAsset = Resources.Load(testSceneResourcePath); + static HDRenderPipelineAsset defaultHDAsset = Resources.Load("defaultHDAsset"); + + static IEnumerable EnumerateTestScenes(IEnumerable sceneDatas) + { + foreach (var sceneData in sceneDatas) + if (sceneData.enabled) + yield return sceneData.scene; + } + + public static IEnumerable GetScenesForBuild() => EnumerateTestScenes(testScenesAsset.buildTestScenes); + public static IEnumerable GetHDAssetsForBuild() => testScenesAsset.buildHDAssets; + + [Timeout(BuildTimeout), Version("1"), UnityTest, Performance] + public IEnumerator Build( + [ValueSource(nameof(GetScenesForBuild))] string sceneName, + [ValueSource(nameof(GetHDAssetsForBuild))] HDRenderPipelineAsset hdAsset) + { + SetupTest(sceneName, hdAsset); + + HDRPreprocessShaders.reportShaderStrippingData += ReportShaderStrippingData; + + BuildPlayer(); + + HDRPreprocessShaders.reportShaderStrippingData -= ReportShaderStrippingData; + + yield return null; + } + + void BuildPlayer() + { + BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); + buildPlayerOptions.scenes = new[] { "Assets/Scene1.unity", "Assets/Scene2.unity" }; + buildPlayerOptions.locationPathName = "iOSBuild"; + buildPlayerOptions.target = BuildTarget.iOS; + buildPlayerOptions.options = BuildOptions.None; + + BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); + BuildSummary summary = report.summary; + + if (summary.result == BuildResult.Succeeded) + { + Debug.Log("Build succeeded: " + summary.totalSize + " bytes"); + } + + if (summary.result == BuildResult.Failed) + { + Debug.Log("Build failed"); + } + } + + void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, uint currentVariantCount) + { + + } +} \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs.meta similarity index 83% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs.meta rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs.meta index 138809f9208..80c642542bc 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs.meta +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 3010142981c5da342b9992db4c7a2735 +guid: 30b7290e61be2714c89609d36d64083d MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs index 8da9f157f28..86a0cdd9c61 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs @@ -3,6 +3,8 @@ using UnityEditorInternal; using UnityEngine.SceneManagement; using UnityEditor.Compilation; +using System; +using System.Linq; [CustomEditor(typeof(TestSceneAsset))] class TestSceneAssetEditor : Editor @@ -40,13 +42,16 @@ void InitSceneDataReorderableList(ReorderableList list, string title) EditorGUI.BeginChangeCheck(); var elem = list.serializedProperty.GetArrayElementAtIndex(index); var sceneName = elem.FindPropertyRelative(nameof(TestSceneAsset.SceneData.scene)); + var scenePath = elem.FindPropertyRelative(nameof(TestSceneAsset.SceneData.scenePath)); var enabled = elem.FindPropertyRelative(nameof(TestSceneAsset.SceneData.enabled)); rect.height = EditorGUIUtility.singleLineHeight; // Scene field - var sceneAsset = AssetDatabase.LoadAssetAtPath(SceneManager.GetSceneByName(sceneName.stringValue).path); + var sceneGUID = AssetDatabase.FindAssets($"t:Scene {sceneName.stringValue}", new [] {"Assets"}).FirstOrDefault(); + var sceneAsset = String.IsNullOrEmpty(sceneGUID) ? null : AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(sceneGUID)); sceneAsset = EditorGUI.ObjectField(rect, "Test Scene", sceneAsset, typeof(SceneAsset), false) as SceneAsset; sceneName.stringValue = sceneAsset?.name; + scenePath.stringValue = AssetDatabase.GetAssetPath(sceneAsset); // Enabled field rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; @@ -99,8 +104,8 @@ void DefaultListDelete(ReorderableList list) public override void OnInspectorGUI() { - if (Resources.Load(HDRP_PerformaceTests.testSceneResourcePath) == null) - EditorGUILayout.HelpBox($"Test Scene Asset have been moved from it's expected location, please move it back to Resources/{HDRP_PerformaceTests.testSceneResourcePath}", MessageType.Error); + if (Resources.Load(PerformanceTestUtils.testSceneResourcePath) == null) + EditorGUILayout.HelpBox($"Test Scene Asset have been moved from it's expected location, please move it back to Resources/{PerformanceTestUtils.testSceneResourcePath}", MessageType.Error); EditorGUIUtility.labelWidth = 100; diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef index bc4b6955971..7984ce0fe79 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef @@ -7,7 +7,8 @@ "GUID:0acc523941302664db1f4e527237feb3", "GUID:df380645f10b7bc4b97d4f5eb6303d95", "GUID:457756d89b35d2941b3e7b37b4ece6f1", - "GUID:fed8b660da062c54790cf8b0512bea0e" + "GUID:fed8b660da062c54790cf8b0512bea0e", + "GUID:78bd2ddd6e276394a9615c203e574844" ], "includePlatforms": [ "Editor" diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset index 31dd6ad8b1e..49fa588cd97 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset @@ -16,11 +16,13 @@ MonoBehaviour: - scene: 0000_LitCube enabled: 1 memoryTestScenes: - - scene: 0000_LitCube + - scene: 0001_LitCube2 enabled: 1 buildTestScenes: - scene: 0000_LitCube - enabled: 0 + enabled: 1 + - scene: 0001_LitCube2 + enabled: 1 performanceCounterHDAssets: - {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} - {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} @@ -28,3 +30,4 @@ MonoBehaviour: - {fileID: 11400000, guid: ab65795a0e3c7814fb033506abd6198f, type: 2} buildHDAssets: - {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} + - {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0000_LitCubetSettings.lighting b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0000_LitCubetSettings.lighting index 74ee40edb19..2ac8199e6c0 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0000_LitCubetSettings.lighting +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0000_LitCubetSettings.lighting @@ -8,7 +8,7 @@ LightingSettings: m_PrefabAsset: {fileID: 0} m_Name: 0000_LitCubetSettings serializedVersion: 2 - m_GIWorkflowMode: 0 + m_GIWorkflowMode: 1 m_EnableBakedLightmaps: 1 m_EnableRealtimeLightmaps: 1 m_RealtimeEnvironmentLighting: 1 diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2.meta new file mode 100644 index 00000000000..22821de9207 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6da65aceeb36d8d4cbaa8ed511064440 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2.unity b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2.unity new file mode 100644 index 00000000000..a5705d641a5 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mode 100644 index 00000000000..802f0281e80 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2/Global Volume Profile.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a26473775c4600f4d802f1e152b184ca +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs new file mode 100644 index 00000000000..1879b593866 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering.HighDefinition; +using UnityEngine.Rendering; +using UnityEngine.SceneManagement; + +public static class PerformanceTestUtils +{ + public const string testSceneResourcePath = "TestScenes"; + public static TestSceneAsset testScenesAsset = Resources.Load(testSceneResourcePath); + static HDRenderPipelineAsset defaultHDAsset = Resources.Load("defaultHDAsset"); + + public static IEnumerable EnumerateTestScenes(IEnumerable sceneDatas) + { + foreach (var sceneData in sceneDatas) + if (sceneData.enabled) + yield return sceneData.scene; + } + + public static IEnumerator SetupTest(string sceneName, HDRenderPipelineAsset hdAsset) + { + hdAsset = hdAsset ?? defaultHDAsset; + if (GraphicsSettings.renderPipelineAsset != hdAsset) + GraphicsSettings.renderPipelineAsset = hdAsset; + + SceneManager.LoadScene(sceneName); + + // Wait one frame for the scene to finish loading: + yield return null; + } +} \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs.meta new file mode 100644 index 00000000000..2c8ed745902 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3fc1d5fdec40dd441bafd568ad878a73 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs similarity index 76% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs index 8f2d90111b0..d710824bcc6 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs @@ -10,35 +10,20 @@ using UnityEngine.SceneManagement; using System.Linq; using UnityEngine.Profiling; +using static PerformanceTestUtils; #if UNITY_EDITOR using UnityEditor; #endif -public class HDRP_PerformaceTests : IPrebuildSetup, IPostBuildCleanup +public class PerformanceTests : IPrebuildSetup { protected static readonly int WarmupCount = 10; protected static readonly int MeasurementCount = 100; - protected const int GlobalTimeout = 120 * 1000; + protected const int GlobalTimeout = 120 * 1000; // 2 min + protected const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test const int minMemoryReportSize = 512 * 1024; // in bytes - public const string testSceneResourcePath = "TestScenes"; - - static TestSceneAsset testScenesAsset = Resources.Load(testSceneResourcePath); - static HDRenderPipelineAsset defaultHDAsset = Resources.Load("defaultHDAsset"); - - public enum Config - { - Forward, - Deferred, - } - - public static readonly Config[] configs = - { - Config.Forward, - Config.Deferred, - }; - public void Setup() { #if UNITY_EDITOR @@ -51,29 +36,14 @@ public void Setup() return new EditorBuildSettingsScene("Assets/PerformanceTests/Scenes/0000_LitCube.unity", true); }); - Debug.Log(testScenes.Count()); - EditorBuildSettings.scenes = testScenes.ToArray(); #endif } - public void Cleanup() - { - } - - static IEnumerable EnumerateTestScenes(IEnumerable sceneDatas) - { - foreach (var sceneData in sceneDatas) - if (sceneData.enabled) - yield return sceneData.scene; - } - public static IEnumerable GetScenesForCounters() => EnumerateTestScenes(testScenesAsset.performanceCounterScenes); public static IEnumerable GetScenesForMemory() => EnumerateTestScenes(testScenesAsset.memoryTestScenes); - public static IEnumerable GetScenesForBuild() => EnumerateTestScenes(testScenesAsset.buildTestScenes); public static IEnumerable GetHDAssetsForCounters() => testScenesAsset.performanceCounterHDAssets; public static IEnumerable GetHDAssetsForMemory() => testScenesAsset.memoryTestHDAssets; - public static IEnumerable GetHDAssetsForBuild() => testScenesAsset.buildHDAssets; HDProfileId[] profiledMarkers = new HDProfileId[] { HDProfileId.VolumeUpdate, @@ -94,8 +64,8 @@ static IEnumerable EnumerateTestScenes(IEnumerable GetMemoryObjectTypes() yield return typeof(ComputeShader); } - [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] + [Timeout(BuildTimeout), Version("1"), UnityTest, Performance] public IEnumerator Memory( - [ValueSource("GetScenesForMemory")] string sceneName, - [ValueSource("GetMemoryObjectTypes")] Type type, - [ValueSource("GetHDAssetsForMemory")] HDRenderPipelineAsset hdAsset) + [ValueSource(nameof(GetScenesForMemory))] string sceneName, + [ValueSource(nameof(GetMemoryObjectTypes))] Type type, + [ValueSource(nameof(GetHDAssetsForMemory))] HDRenderPipelineAsset hdAsset) { yield return SetupTest(sceneName, hdAsset); @@ -202,16 +175,4 @@ public bool _DumpAllSystemInfo() return true; } - - static IEnumerator SetupTest(string sceneName, HDRenderPipelineAsset hdAsset) - { - hdAsset = hdAsset ?? defaultHDAsset; - if (GraphicsSettings.renderPipelineAsset != hdAsset) - GraphicsSettings.renderPipelineAsset = hdAsset; - - SceneManager.LoadScene(sceneName); - - // Wait one frame for the scene to finish loading: - yield return null; - } } \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/HDRP_PerformaceTests.cs.meta rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs deleted file mode 100644 index ce21c6aa624..00000000000 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/ProfilerScript.cs +++ /dev/null @@ -1,90 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.IO; - -using UnityEngine; - -using DataPair = System.Tuple; - -public class ProfilerScript : MonoBehaviour -{ - public string reportPath = "perfReport.txt"; - - float FindRightUnit(long value, out string unitName) - { - var typeNormalization = 1.0f; - unitName = "B"; - - if (value > 1e8f) - { - typeNormalization = 1e9f; - unitName = " GB"; - } - else if (value > 1e5f) - { - typeNormalization = 1e6f; - unitName = " MB"; - } - else if (value > 1e2f) - { - typeNormalization = 1e3f; - unitName = " KB"; - } - - return typeNormalization; - } - - void FillData(System.Type type, System.IO.StreamWriter writer) - { - List outList = new List(); - long totalMemory = 0; - var data = Resources.FindObjectsOfTypeAll(type); - - foreach (var item in data) - { - long currSize = UnityEngine.Profiling.Profiler.GetRuntimeMemorySizeLong(item); - outList.Add(new DataPair(item.name, currSize)); - totalMemory += currSize; - } - - outList.Sort((a, b) => b.Item2.CompareTo(a.Item2)); - - writer.WriteLine("*** " + type.Name + " ***"); - string totalUnitName; - float totalUnitNormalization = FindRightUnit(totalMemory, out totalUnitName); - writer.WriteLine("TOTAL:\t\t" + (totalMemory / totalUnitNormalization) + " " + totalUnitName); - - foreach (var item in outList) - { - string unitName; - float unitNormalization = FindRightUnit(item.Item2, out unitName); - var line = "\t" + item.Item1 + "\t\t" + item.Item2 / unitNormalization + " " + unitName; - writer.WriteLine(line); - } - writer.WriteLine(); - } - - // Update is called once per frame - void Update() - { - if (Input.GetKeyDown(KeyCode.UpArrow)) - { - if (File.Exists(reportPath)) - File.Delete(reportPath); - - System.IO.StreamWriter w = File.AppendText(reportPath); - - // Note: we probably care only about the one marked with * in the comments - FillData(typeof(RenderTexture), w); // * - FillData(typeof(Texture2D), w); // * - FillData(typeof(Texture3D), w); - FillData(typeof(CubemapArray), w); // * - FillData(typeof(Material), w); - FillData(typeof(Mesh), w); - FillData(typeof(Shader), w); // * - FillData(typeof(ComputeShader), w); // * - - w.Close(); - } - } -} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs index 086c0d2ae3e..dcfabecbe45 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs @@ -11,6 +11,7 @@ public class TestSceneAsset : ScriptableObject public class SceneData { public string scene; + public string scenePath; public bool enabled; } diff --git a/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs b/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs index e909aa04413..d0ea2c6ab9a 100644 --- a/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs +++ b/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs @@ -133,6 +133,7 @@ class HDRPreprocessShaders : IPreprocessShaders // Track list of materials asking for specific preprocessor step List shaderProcessorsList; + internal static event System.Action reportShaderStrippingData; uint m_TotalVariantsInputCount; uint m_TotalVariantsOutputCount; @@ -154,6 +155,8 @@ void LogShaderVariants(Shader shader, ShaderSnippetData snippetData, ShaderVaria float percentageCurrent = ((float)currVariantsCount / prevVariantsCount) * 100.0f; float percentageTotal = ((float)m_TotalVariantsOutputCount / m_TotalVariantsInputCount) * 100.0f; + reportShaderStrippingData?.Invoke(shader, snippetData, currVariantsCount); + string result = string.Format("STRIPPING: {0} ({1} pass) ({2}) -" + " Remaining shader variants = {3}/{4} = {5}% - Total = {6}/{7} = {8}%", shader.name, snippetData.passName, snippetData.shaderType.ToString(), currVariantsCount, diff --git a/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs b/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs new file mode 100644 index 00000000000..bac0cd9dbe7 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs @@ -0,0 +1,3 @@ +using System.Runtime.CompilerServices; + +[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor")] \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs.meta b/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs.meta new file mode 100644 index 00000000000..bdea884cfeb --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6bd489ee4ad77e842af388e975631f03 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From d57d921df4271cf34ff9a852dbd9167d95db5b0d Mon Sep 17 00:00:00 2001 From: alelievr Date: Thu, 20 Feb 2020 10:33:35 +0100 Subject: [PATCH 30/81] Added more build info --- TestProjects/HDRP_PerformanceTests/.gitignore | 7 +- .../Editor/EditorPerformaceTests.cs | 92 ++++++++++++++++--- .../Resources/TestScenes.asset | 4 + .../Scripts/PerformanceTests.cs | 2 +- .../Scripts/TestSceneAsset.cs | 6 +- .../ProjectSettings/EditorBuildSettings.asset | 6 ++ .../BuildProcessors/HDRPPreprocessShaders.cs | 5 +- 7 files changed, 103 insertions(+), 19 deletions(-) diff --git a/TestProjects/HDRP_PerformanceTests/.gitignore b/TestProjects/HDRP_PerformanceTests/.gitignore index f9b91e5cb4e..822595b2d59 100644 --- a/TestProjects/HDRP_PerformanceTests/.gitignore +++ b/TestProjects/HDRP_PerformanceTests/.gitignore @@ -1 +1,6 @@ -.bin \ No newline at end of file +.bin +MonoBleedingEdge +TmpBuild_Data +TmpBuild +UnityPlayer.dll +WinPixEventRuntime.dll \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs index 3948202d0cc..7f70cb3e739 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs @@ -10,11 +10,14 @@ using UnityEditor.Rendering.HighDefinition; using UnityEditor.Rendering; using UnityEditor.Build.Reporting; +using System.IO; +using System.Text.RegularExpressions; using static PerformanceTestUtils; public class EditorPerformaceTests { - protected const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test + const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test + const string buildLocation = "TmpBuild"; public const string testSceneResourcePath = "TestScenes"; @@ -39,38 +42,103 @@ public IEnumerator Build( SetupTest(sceneName, hdAsset); HDRPreprocessShaders.reportShaderStrippingData += ReportShaderStrippingData; + Application.logMessageReceived += ReportBuildSize; - BuildPlayer(); + Debug.Log("Scenepath: " + testScenesAsset.GetScenePath(sceneName)); + BuildPlayer(testScenesAsset.GetScenePath(sceneName)); HDRPreprocessShaders.reportShaderStrippingData -= ReportShaderStrippingData; + Application.logMessageReceived -= ReportBuildSize; yield return null; } - void BuildPlayer() + void BuildPlayer(string scenePath) { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); - buildPlayerOptions.scenes = new[] { "Assets/Scene1.unity", "Assets/Scene2.unity" }; - buildPlayerOptions.locationPathName = "iOSBuild"; - buildPlayerOptions.target = BuildTarget.iOS; - buildPlayerOptions.options = BuildOptions.None; + buildPlayerOptions.scenes = new[] { scenePath }; + buildPlayerOptions.locationPathName = buildLocation; + buildPlayerOptions.target = BuildTarget.StandaloneWindows64; + buildPlayerOptions.options = BuildOptions.Development; // TODO: remove dev build test BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); BuildSummary summary = report.summary; - if (summary.result == BuildResult.Succeeded) + Measure.Custom("Build Total Size", summary.totalSize); + Measure.Custom("Build Shader Size", GetAssetSizeInBuild(report, typeof(Shader))); + Measure.Custom("Build ComputeShader Size", GetAssetSizeInBuild(report, typeof(ComputeShader))); + MeasureShaderSize(report, "Lit"); + MeasureShaderSize(report, "Deferred"); + Measure.Custom("Build Time", summary.totalTime.TotalMilliseconds); + Measure.Custom("Build Warnings", summary.totalWarnings); + Measure.Custom("Build Success", summary.result == BuildResult.Succeeded ? 1 : 0); + + // Remove build: + Directory.Delete(buildLocation, true); + } + + ulong GetAssetSizeInBuild(BuildReport report, Type assetType) + { + ulong assetSize = 0; + foreach (var packedAsset in report.packedAssets) { - Debug.Log("Build succeeded: " + summary.totalSize + " bytes"); + foreach (var content in packedAsset.contents) + if (content.type == assetType) + assetSize += content.packedSize; } - if (summary.result == BuildResult.Failed) + return assetSize; + } + + void MeasureShaderSize(BuildReport report, string shaderFileName) + { + ulong assetSize = 0; + foreach (var packedAsset in report.packedAssets) { - Debug.Log("Build failed"); + foreach (var content in packedAsset.contents) + { + if (content.type != typeof(Shader) && content.type != typeof(ComputeShader)) + continue; + + if (Path.GetFileNameWithoutExtension(content.sourceAssetPath) == shaderFileName) + assetSize += content.packedSize; + } } + + Measure.Custom($"Build Shader {shaderFileName} Size", assetSize); } - void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, uint currentVariantCount) + void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, int currentVariantCount) { + // filter out some shaders to avoid having too much data + if (shader.name.Contains("Hidden")) + return; + + SampleGroup shaderSampleGroup = new SampleGroup($"Shader Stripping {shader.name} - {data.passName}", SampleUnit.Undefined, false); + Measure.Custom(shaderSampleGroup, currentVariantCount); + } + void ReportBuildSize(string logString, string stackTrace, LogType type) + { + // TODO: match this: + // Compiled shader 'HDRP/Lit' in 69.48s + // d3d11 (total internal programs: 204, unique: 192) + // vulkan (total internal programs: 107, unique: 97) + + // switch (logString) + // { + // case var s when MatchRegex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$", logString, out var match): + // foreach (var group in match.Groups) + // group. + // break; + // } + // var regex = new Regex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$"); + // // We match the total shader compilation time from a shader + + // bool MatchRegex(string regex, string input, out Match match) + // { + // match = new Regex(regex).Match(input); + // return match.Success; + // } } } \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset index 49fa588cd97..e249274eb6e 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset @@ -14,14 +14,18 @@ MonoBehaviour: m_EditorClassIdentifier: performanceCounterScenes: - scene: 0000_LitCube + scenePath: Assets/PerformanceTests/Scenes/0000_LitCube.unity enabled: 1 memoryTestScenes: - scene: 0001_LitCube2 + scenePath: Assets/PerformanceTests/Scenes/0001_LitCube2.unity enabled: 1 buildTestScenes: - scene: 0000_LitCube + scenePath: Assets/PerformanceTests/Scenes/0000_LitCube.unity enabled: 1 - scene: 0001_LitCube2 + scenePath: Assets/PerformanceTests/Scenes/0001_LitCube2.unity enabled: 1 performanceCounterHDAssets: - {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs index d710824bcc6..c2727d6fa9d 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs @@ -33,7 +33,7 @@ public void Setup() var scene = SceneManager.GetSceneByName(sceneName); var sceneGUID = AssetDatabase.FindAssets($"t:Scene {sceneName}").FirstOrDefault(); var scenePath = AssetDatabase.GUIDToAssetPath(sceneGUID); - return new EditorBuildSettingsScene("Assets/PerformanceTests/Scenes/0000_LitCube.unity", true); + return new EditorBuildSettingsScene(scenePath, true); }); EditorBuildSettings.scenes = testScenes.ToArray(); diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs index dcfabecbe45..fd68ee52f16 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs @@ -1,8 +1,8 @@ -using System.Collections; -using System.Collections.Generic; +using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.HighDefinition; using System; +using System.Linq; [CreateAssetMenu] public class TestSceneAsset : ScriptableObject @@ -33,4 +33,6 @@ public IEnumerable GetAllScenes() foreach (var scene in buildTestScenes) yield return scene; } + + public string GetScenePath(string sceneName) => GetAllScenes().FirstOrDefault(s => s.scene == sceneName)?.scenePath; } diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index e998d4bdad2..c1a592773d6 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -8,7 +8,13 @@ EditorBuildSettings: - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 + - enabled: 1 + path: Assets/PerformanceTests/Scenes/0001_LitCube2.unity + guid: 28e288c67dfeebc4ca736cf19a048aec - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 + - enabled: 1 + path: Assets/PerformanceTests/Scenes/0001_LitCube2.unity + guid: 28e288c67dfeebc4ca736cf19a048aec m_configObjects: {} diff --git a/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs b/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs index d0ea2c6ab9a..f845b6249ed 100644 --- a/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs +++ b/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs @@ -133,7 +133,7 @@ class HDRPreprocessShaders : IPreprocessShaders // Track list of materials asking for specific preprocessor step List shaderProcessorsList; - internal static event System.Action reportShaderStrippingData; + internal static event System.Action reportShaderStrippingData; uint m_TotalVariantsInputCount; uint m_TotalVariantsOutputCount; @@ -155,8 +155,6 @@ void LogShaderVariants(Shader shader, ShaderSnippetData snippetData, ShaderVaria float percentageCurrent = ((float)currVariantsCount / prevVariantsCount) * 100.0f; float percentageTotal = ((float)m_TotalVariantsOutputCount / m_TotalVariantsInputCount) * 100.0f; - reportShaderStrippingData?.Invoke(shader, snippetData, currVariantsCount); - string result = string.Format("STRIPPING: {0} ({1} pass) ({2}) -" + " Remaining shader variants = {3}/{4} = {5}% - Total = {6}/{7} = {8}%", shader.name, snippetData.passName, snippetData.shaderType.ToString(), currVariantsCount, @@ -293,6 +291,7 @@ public void OnProcessShader(Shader shader, ShaderSnippetData snippet, IList Date: Thu, 20 Feb 2020 20:15:25 +0100 Subject: [PATCH 31/81] Working version of the shader compilation time reporting --- .../Editor/EditorLogWatcher.cs | 53 ++++++++++++ .../Editor/EditorLogWatcher.cs.meta | 11 +++ .../Editor/EditorPerformaceTests.cs | 85 ++++++++++++------- .../Scenes/0000_LitCube/0000_Cube.mat | 17 ++-- .../Scenes/0001_LitCube2.unity | 2 +- .../0001_LitCube2/Global Volume Profile.asset | 73 ++++++++++++++++ .../Scripts/PerformanceTests.cs | 8 +- .../ProjectSettings/EditorBuildSettings.asset | 6 -- .../Runtime/PackageInfo.cs | 3 +- 9 files changed, 208 insertions(+), 50 deletions(-) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs new file mode 100644 index 00000000000..ed84597ebb9 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs @@ -0,0 +1,53 @@ +using System; +using System.IO; +using UnityEngine; + +class EditorLogWatcher : IDisposable +{ + const string editorLogFileName = "Editor.log"; + + public delegate void OnLogWriteCallback(string newLines); + + OnLogWriteCallback logWriteCallback; + FileStream logStream; + + public EditorLogWatcher(OnLogWriteCallback callback) + { + logWriteCallback = callback; + + logStream = new FileStream(GetEditorLogPath(), FileMode.Open, FileAccess.Read, FileShare.ReadWrite, 1 * 1024 * 1024, FileOptions.RandomAccess | FileOptions.SequentialScan); + logStream.Seek(logStream.Length, SeekOrigin.Begin); + } + + string GetEditorLogPath() + { + var args = Environment.GetCommandLineArgs(); + + // In case we have a -logFile argument, then we can get the file path from here + for (int i = 0; i < args.Length; i++) + { + if (args[i] == "-logFile" && i + 1 > args.Length) + return args[i + 1]; + } + + // platform dependent editor log location +#if UNITY_EDITOR_WIN + return Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @"\Unity\Editor\Editor.log"; +#elif UNITY_EDITOR_OSX + return Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + @"/Library/Logs/Unity/Editor.log"; +#else + return Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + @"/unity3d/Editor.log"; +#endif + } + + string GetEditorLogFolderPath() => Path.GetDirectoryName(GetEditorLogPath()); + + public void Dispose() + { + using (var s = new StreamReader(logStream)) + { + while (!s.EndOfStream) + logWriteCallback?.Invoke(s.ReadLine()); + } + } +} \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs.meta new file mode 100644 index 00000000000..45723f3fc92 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1de3d930bbdeb444fb3244c98c41f863 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs index 7f70cb3e739..eae996af4dc 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs @@ -11,9 +11,12 @@ using UnityEditor.Rendering; using UnityEditor.Build.Reporting; using System.IO; +using System.Linq; using System.Text.RegularExpressions; using static PerformanceTestUtils; +using Object = UnityEngine.Object; + public class EditorPerformaceTests { const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test @@ -34,6 +37,7 @@ static IEnumerable EnumerateTestScenes(IEnumerable GetScenesForBuild() => EnumerateTestScenes(testScenesAsset.buildTestScenes); public static IEnumerable GetHDAssetsForBuild() => testScenesAsset.buildHDAssets; + [Timeout(BuildTimeout), Version("1"), UnityTest, Performance] public IEnumerator Build( [ValueSource(nameof(GetScenesForBuild))] string sceneName, @@ -42,18 +46,29 @@ public IEnumerator Build( SetupTest(sceneName, hdAsset); HDRPreprocessShaders.reportShaderStrippingData += ReportShaderStrippingData; - Application.logMessageReceived += ReportBuildSize; - Debug.Log("Scenepath: " + testScenesAsset.GetScenePath(sceneName)); - BuildPlayer(testScenesAsset.GetScenePath(sceneName)); + var match = new Regex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$").Match("Compiled shader 'HDRP/Lit' in 103.43s"); + + using (new EditorLogWatcher(OnEditorLogWritten)) + { + yield return BuildPlayer(testScenesAsset.GetScenePath(sceneName)); + } HDRPreprocessShaders.reportShaderStrippingData -= ReportShaderStrippingData; - Application.logMessageReceived -= ReportBuildSize; yield return null; } - void BuildPlayer(string scenePath) + // The list of shaders we want to keep track of + IEnumerable EnumerateWatchedShaders() + { + var sr = HDRenderPipeline.currentPipeline.defaultResources.shaders; + + yield return sr.defaultPS; + yield return sr.deferredCS; + } + + IEnumerator BuildPlayer(string scenePath) { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { scenePath }; @@ -73,8 +88,18 @@ void BuildPlayer(string scenePath) Measure.Custom("Build Warnings", summary.totalWarnings); Measure.Custom("Build Success", summary.result == BuildResult.Succeeded ? 1 : 0); + // Shader report: + foreach (var s in EnumerateWatchedShaders()) + { + var fileName = Path.GetFileNameWithoutExtension(AssetDatabase.GetAssetPath(s)); + MeasureShaderSize(report, fileName); + } + // Remove build: - Directory.Delete(buildLocation, true); + // Directory.Delete(Path.GetFullPath(buildLocation), true); + + // Wait for the Editor.log file to be updated so we can gather infos from it. + yield return null; } ulong GetAssetSizeInBuild(BuildReport report, Type assetType) @@ -110,35 +135,35 @@ void MeasureShaderSize(BuildReport report, string shaderFileName) void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, int currentVariantCount) { - // filter out some shaders to avoid having too much data - if (shader.name.Contains("Hidden")) + // filter out shaders that we don't care about + if (!EnumerateWatchedShaders().Contains(shader)) return; - + SampleGroup shaderSampleGroup = new SampleGroup($"Shader Stripping {shader.name} - {data.passName}", SampleUnit.Undefined, false); Measure.Custom(shaderSampleGroup, currentVariantCount); } - void ReportBuildSize(string logString, string stackTrace, LogType type) + void OnEditorLogWritten(string line) { - // TODO: match this: - // Compiled shader 'HDRP/Lit' in 69.48s - // d3d11 (total internal programs: 204, unique: 192) - // vulkan (total internal programs: 107, unique: 97) - - // switch (logString) - // { - // case var s when MatchRegex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$", logString, out var match): - // foreach (var group in match.Groups) - // group. - // break; - // } - // var regex = new Regex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$"); - // // We match the total shader compilation time from a shader - - // bool MatchRegex(string regex, string input, out Match match) - // { - // match = new Regex(regex).Match(input); - // return match.Success; - // } + switch (line) + { + // Match this line in the editor log: Compiled shader 'HDRP/Lit' in 69.48s + case var _ when MatchRegex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$", line, out var match): + SampleGroup shaderCompilationTime = new SampleGroup($"Build Shader Compilation Time {match.Groups[1].Value}", SampleUnit.Second); + Measure.Custom(shaderCompilationTime, double.Parse(match.Groups[2].Value)); + break; + + // Match this line in the editor log: d3d11 (total internal programs: 204, unique: 192) + case var _ when MatchRegex(@"^(\w{1,}) \(total internal programs: (\d{1,}), unique: (\d{1,})\)$", line, out var match): + // Note that we only take the unique internal programs count. + Measure.Custom($"Build Shader Compilation Programs {match.Groups[1].Value}", double.Parse(match.Groups[3].Value)); + break; + } + + bool MatchRegex(string regex, string input, out Match match) + { + match = new Regex(regex).Match(input); + return match.Success; + } } } \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0000_LitCube/0000_Cube.mat b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0000_LitCube/0000_Cube.mat index 5774e9cb37d..3bdf409d5ea 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0000_LitCube/0000_Cube.mat +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0000_LitCube/0000_Cube.mat @@ -22,11 +22,12 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: 0000_Cube m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY + _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 + m_CustomRenderQueue: 2000 stringTagMap: {} disabledShaderPasses: - DistortionVectors @@ -188,7 +189,7 @@ Material: - _IridescenceMask: 1 - _IridescenceThickness: 1 - _LinkDetailsWithBase: 1 - - _MaterialID: 1 + - _MaterialID: 2 - _Metallic: 0 - _NormalMapSpace: 0 - _NormalScale: 1 @@ -197,7 +198,7 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - - _ReceivesSSR: 1 + - _ReceivesSSR: 0 - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -209,17 +210,17 @@ Material: - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 0 - - _StencilRefDepth: 8 + - _StencilRefDepth: 0 - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 10 - - _StencilRefMV: 40 + - _StencilRefGBuffer: 2 + - _StencilRefMV: 32 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 40 - _SubsurfaceMask: 1 - - _SupportDecals: 1 + - _SupportDecals: 0 - _SurfaceType: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2.unity b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2.unity index a5705d641a5..79aa4049b5a 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2.unity +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2.unity @@ -507,7 +507,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1346153019} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0.75, z: -1.5} + m_LocalPosition: {x: 0, y: 0.75, z: -1} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2/Global Volume Profile.asset b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2/Global Volume Profile.asset index 4400ede38fb..d8d6c18d526 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2/Global Volume Profile.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_LitCube2/Global Volume Profile.asset @@ -38,6 +38,79 @@ MonoBehaviour: components: - {fileID: 2696788553432832001} - {fileID: -7241448819564117516} + - {fileID: 987344511885756447} +--- !u!114 &987344511885756447 +MonoBehaviour: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2d08ce26990eb1a4a9177b860541e702, type: 3} + m_Name: Exposure + m_EditorClassIdentifier: + active: 1 + m_AdvancedMode: 0 + mode: + m_OverrideState: 1 + m_Value: 0 + meteringMode: + m_OverrideState: 1 + m_Value: 2 + luminanceSource: + m_OverrideState: 1 + m_Value: 1 + fixedExposure: + m_OverrideState: 1 + m_Value: 10 + compensation: + m_OverrideState: 1 + m_Value: 0 + limitMin: + m_OverrideState: 1 + m_Value: -10 + limitMax: + m_OverrideState: 1 + m_Value: 20 + curveMap: + m_OverrideState: 1 + m_Value: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: -10 + value: -10 + inSlope: 0 + outSlope: 1 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 20 + value: 20 + inSlope: 1 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + adaptationMode: + m_OverrideState: 1 + m_Value: 1 + adaptationSpeedDarkToLight: + m_OverrideState: 1 + m_Value: 3 + min: 0.001 + adaptationSpeedLightToDark: + m_OverrideState: 1 + m_Value: 1 + min: 0.001 --- !u!114 &2696788553432832001 MonoBehaviour: m_ObjectHideFlags: 3 diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs index c2727d6fa9d..2478185d69a 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs @@ -19,10 +19,10 @@ public class PerformanceTests : IPrebuildSetup { protected static readonly int WarmupCount = 10; - protected static readonly int MeasurementCount = 100; - protected const int GlobalTimeout = 120 * 1000; // 2 min - protected const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test - const int minMemoryReportSize = 512 * 1024; // in bytes + protected static readonly int MeasurementCount = 30; // Number of frames to measure + protected const int GlobalTimeout = 120 * 1000; // 2 min + protected const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test + protected const int minMemoryReportSize = 512 * 1024; // in bytes public void Setup() { diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index c1a592773d6..e998d4bdad2 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -8,13 +8,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - - enabled: 1 - path: Assets/PerformanceTests/Scenes/0001_LitCube2.unity - guid: 28e288c67dfeebc4ca736cf19a048aec - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - - enabled: 1 - path: Assets/PerformanceTests/Scenes/0001_LitCube2.unity - guid: 28e288c67dfeebc4ca736cf19a048aec m_configObjects: {} diff --git a/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs b/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs index 0eb9a2075d6..a1451eb864e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs @@ -2,4 +2,5 @@ [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-Tests.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-Tests.Editor")] -[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime")] \ No newline at end of file +[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime")] +[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor")] \ No newline at end of file From dd92c600db14febc8bfeff826f4f5fd1f0ce6b3c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Fri, 21 Feb 2020 10:07:24 +0100 Subject: [PATCH 32/81] wip --- .../Editor/API/CLI/CLI.cs | 107 ++++++++++++++++++ 1 file changed, 107 insertions(+) diff --git a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs index 2647dd320f9..0e2b8985f3f 100644 --- a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs +++ b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs @@ -1,4 +1,7 @@ using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; using UnityEditor.ShaderAnalysis.Internal; using UnityEngine; @@ -138,5 +141,109 @@ static void InternalBuildReport(string assetPath, string exporter, BuildTarget t var report = buildReportJob.builtReport; ExporterUtilities.Export(index, report, outputFile); } + + [Serializable] + public struct BuildReportAndSendStatisticsArgs + { + public List variantFilters; + public List passFilters; + public List assetDefinitions; + + public static BuildReportAndSendStatisticsArgs FromJSON(string json) + { +throw new NotImplementedException(); + } + } + + [Serializable] + public struct MarkerDefinitions + { + + } + + [Serializable] + public struct ProcessAssetDefinition + { + public string assetPath; + public VariantFilter variantFilter; + public PassFilter passFilter; + } + + [Serializable] + public enum FilterType + { + None, + Definition, + Reference, + } + + [Serializable] + public struct VariantFilter + { + public FilterType filterType; + public string referenceName; + public VariantFilterDefinition definition; + } + + [Serializable] + public struct PassFilter + { + public FilterType filterType; + public string referenceName; + public PassFilterDefinition definition; + } + + [Serializable] + public struct VariantFilterDefinition + { + public string name; + public string keywordFilter; + } + + [Serializable] + public struct PassFilterDefinition + { + public string name; + public string passFilter; + } + + public static void BuildReportAndSendStatistics() + { + var inputFilePath = string.Empty; + var args = Environment.GetCommandLineArgs(); + for (var index = 0; index < args.Length; index++) + { + var arg = args[index]; + switch (arg) + { + case "-inputFile": + ++index; + if (index >= args.Length) throw new ArgumentException($"Missing value for 'inputfile'"); + inputFilePath = args[index]; + break; + } + } + + if (string.IsNullOrEmpty(inputFilePath)) + throw new ArgumentException($"Missing value for 'inputfile'"); + var fileContent = File.ReadAllText(inputFilePath); + + var parsedArgs = BuildReportAndSendStatisticsArgs.FromJSON(fileContent); + + InternalBuildReportAndSendStatistics(parsedArgs); + } + + static void InternalBuildReportAndSendStatistics(BuildReportAndSendStatisticsArgs parsedArgs) + { + var passFilters = parsedArgs.passFilters.ToDictionary(s => s.name); + var variantFilters = parsedArgs.variantFilters.ToDictionary(s => s.name); + + foreach (var assetDefinition in parsedArgs.assetDefinitions) + { + // var passFilter = assetDefinition.passFilter.Resolve(passFilters); + // var variantFilter = assetDefinition.variantFilter.Resolve(variantFilters); + + } + } } } From 6aebd9f0159f4860c3e211afc8ebddd5caaffefc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Fri, 21 Feb 2020 11:17:05 +0100 Subject: [PATCH 33/81] Removed useless cli --- .../Editor/API/CLI/CLI.cs | 44 ------------------- 1 file changed, 44 deletions(-) diff --git a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs index 0e2b8985f3f..4b9b2d0f5f1 100644 --- a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs +++ b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs @@ -148,11 +148,6 @@ public struct BuildReportAndSendStatisticsArgs public List variantFilters; public List passFilters; public List assetDefinitions; - - public static BuildReportAndSendStatisticsArgs FromJSON(string json) - { -throw new NotImplementedException(); - } } [Serializable] @@ -206,44 +201,5 @@ public struct PassFilterDefinition public string name; public string passFilter; } - - public static void BuildReportAndSendStatistics() - { - var inputFilePath = string.Empty; - var args = Environment.GetCommandLineArgs(); - for (var index = 0; index < args.Length; index++) - { - var arg = args[index]; - switch (arg) - { - case "-inputFile": - ++index; - if (index >= args.Length) throw new ArgumentException($"Missing value for 'inputfile'"); - inputFilePath = args[index]; - break; - } - } - - if (string.IsNullOrEmpty(inputFilePath)) - throw new ArgumentException($"Missing value for 'inputfile'"); - var fileContent = File.ReadAllText(inputFilePath); - - var parsedArgs = BuildReportAndSendStatisticsArgs.FromJSON(fileContent); - - InternalBuildReportAndSendStatistics(parsedArgs); - } - - static void InternalBuildReportAndSendStatistics(BuildReportAndSendStatisticsArgs parsedArgs) - { - var passFilters = parsedArgs.passFilters.ToDictionary(s => s.name); - var variantFilters = parsedArgs.variantFilters.ToDictionary(s => s.name); - - foreach (var assetDefinition in parsedArgs.assetDefinitions) - { - // var passFilter = assetDefinition.passFilter.Resolve(passFilters); - // var variantFilter = assetDefinition.variantFilter.Resolve(variantFilters); - - } - } } } From 72676263b0b9c8221e8716aa216945b23cfa7038 Mon Sep 17 00:00:00 2001 From: alelievr Date: Fri, 21 Feb 2020 13:47:14 +0100 Subject: [PATCH 34/81] Added util functions to name test and sample groups --- .../PerformanceTests/Scripts/PerformanceTestUtils.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs index 1879b593866..820b29e7cdf 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs @@ -29,4 +29,14 @@ public static IEnumerator SetupTest(string sceneName, HDRenderPipelineAsset hdAs // Wait one frame for the scene to finish loading: yield return null; } + + // Counter example: 0001_LitCube:Small,Memory:Default,RenderTexture + // Static analysis example: Deferred:Default,Gbuffer:OpaqueAndDecal,NA + public static string FormatTestName(string inputData, string inputDataCategory, string settings, string settingsCategory, string testName) + => $"{inputData}:{inputDataCategory},{settings}:{settingsCategory},{testName}"; + + // Counter example: Timing_GPU_Gbuffer + // Memory example: AllocatedBytes_CPU + public static string FormatSampleGroupName(string metricName, string category, string dataName = null) + => $"{metricName}_{category}"; } \ No newline at end of file From 5cdbd1e228d3c2055154b2a9445f854a2d106566 Mon Sep 17 00:00:00 2001 From: alelievr Date: Tue, 25 Feb 2020 11:50:20 +0100 Subject: [PATCH 35/81] Renamed all markers and finished the build profiling --- .../Editor/EditorPerformaceTests.cs | 78 ++++++---- .../Editor/TestSceneAssetEditor.cs | 133 ++++++++++++++---- ...hDefinition-PerformanceTests.Editor.asmdef | 4 +- .../Resources/TestScenes.asset | 70 ++++++--- .../Scenes/0000_LitCube.unity.meta | 4 +- .../Scripts/PerformanceMetricNames.cs | 23 +++ .../Scripts/PerformanceMetricNames.cs.meta | 11 ++ .../Scripts/PerformanceTestUtils.cs | 11 +- .../Scripts/PerformanceTests.cs | 107 ++++++++------ .../Scripts/TestSceneAsset.cs | 56 +++++--- .../Packages/manifest.json | 1 + .../ProjectSettings/EditorBuildSettings.asset | 15 ++ .../BuildProcessors/HDRPPreprocessShaders.cs | 12 +- 13 files changed, 373 insertions(+), 152 deletions(-) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceMetricNames.cs create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceMetricNames.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs index eae996af4dc..f478fed2e7b 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs @@ -13,7 +13,9 @@ using System.IO; using System.Linq; using System.Text.RegularExpressions; +using UnityEngine.Rendering; using static PerformanceTestUtils; +using static PerformanceMetricNames; using Object = UnityEngine.Object; @@ -27,23 +29,27 @@ public class EditorPerformaceTests static TestSceneAsset testScenesAsset = Resources.Load(testSceneResourcePath); static HDRenderPipelineAsset defaultHDAsset = Resources.Load("defaultHDAsset"); - static IEnumerable EnumerateTestScenes(IEnumerable sceneDatas) + public static IEnumerable GetBuildTests() { - foreach (var sceneData in sceneDatas) - if (sceneData.enabled) - yield return sceneData.scene; + // testName is hardcoded for now + foreach (var (scene, asset) in testScenesAsset.buildTestSuite.GetTestList()) + yield return new BuildTestDescription{ assetData = asset, sceneData = scene, testName = "MainTest" }; } - public static IEnumerable GetScenesForBuild() => EnumerateTestScenes(testScenesAsset.buildTestScenes); - public static IEnumerable GetHDAssetsForBuild() => testScenesAsset.buildHDAssets; + public struct BuildTestDescription + { + public TestSceneAsset.SceneData sceneData; + public TestSceneAsset.HDAssetData assetData; + public string testName; + public override string ToString() + => PerformanceTestUtils.FormatTestName(sceneData.scene, sceneData.sceneLabels, String.IsNullOrEmpty(assetData.alias) ? assetData.asset.name : assetData.alias, assetData.assetLabels, testName); + } [Timeout(BuildTimeout), Version("1"), UnityTest, Performance] - public IEnumerator Build( - [ValueSource(nameof(GetScenesForBuild))] string sceneName, - [ValueSource(nameof(GetHDAssetsForBuild))] HDRenderPipelineAsset hdAsset) + public IEnumerator Build([ValueSource(nameof(GetBuildTests))] BuildTestDescription testDescription) { - SetupTest(sceneName, hdAsset); + SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); HDRPreprocessShaders.reportShaderStrippingData += ReportShaderStrippingData; @@ -51,7 +57,7 @@ public IEnumerator Build( using (new EditorLogWatcher(OnEditorLogWritten)) { - yield return BuildPlayer(testScenesAsset.GetScenePath(sceneName)); + yield return BuildPlayer(testScenesAsset.GetScenePath(testDescription.sceneData.scene)); } HDRPreprocessShaders.reportShaderStrippingData -= ReportShaderStrippingData; @@ -62,7 +68,11 @@ public IEnumerator Build( // The list of shaders we want to keep track of IEnumerable EnumerateWatchedShaders() { - var sr = HDRenderPipeline.currentPipeline.defaultResources.shaders; + var hdrp = RenderPipelineManager.currentPipeline as HDRenderPipeline; + if (hdrp == null) + yield break; + + var sr = hdrp.defaultResources.shaders; yield return sr.defaultPS; yield return sr.deferredCS; @@ -76,17 +86,18 @@ IEnumerator BuildPlayer(string scenePath) buildPlayerOptions.target = BuildTarget.StandaloneWindows64; buildPlayerOptions.options = BuildOptions.Development; // TODO: remove dev build test + // Make sure we compile the shaders when we build: + ClearShaderCache(); + BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); BuildSummary summary = report.summary; - Measure.Custom("Build Total Size", summary.totalSize); - Measure.Custom("Build Shader Size", GetAssetSizeInBuild(report, typeof(Shader))); - Measure.Custom("Build ComputeShader Size", GetAssetSizeInBuild(report, typeof(ComputeShader))); - MeasureShaderSize(report, "Lit"); - MeasureShaderSize(report, "Deferred"); - Measure.Custom("Build Time", summary.totalTime.TotalMilliseconds); - Measure.Custom("Build Warnings", summary.totalWarnings); - Measure.Custom("Build Success", summary.result == BuildResult.Succeeded ? 1 : 0); + Measure.Custom(FormatSampleGroupName(kSize, kTotal), summary.totalSize); + Measure.Custom(FormatSampleGroupName(kSize, kShader), GetAssetSizeInBuild(report, typeof(Shader))); + Measure.Custom(FormatSampleGroupName(kSize, kComputeShader), GetAssetSizeInBuild(report, typeof(ComputeShader))); + Measure.Custom(FormatSampleGroupName(kTime, kTotal), summary.totalTime.TotalMilliseconds); + Measure.Custom(FormatSampleGroupName(kBuild, kWarnings), summary.totalWarnings); + Measure.Custom(FormatSampleGroupName(kBuild, kSuccess), summary.result == BuildResult.Succeeded ? 1 : 0); // Shader report: foreach (var s in EnumerateWatchedShaders()) @@ -95,9 +106,6 @@ IEnumerator BuildPlayer(string scenePath) MeasureShaderSize(report, fileName); } - // Remove build: - // Directory.Delete(Path.GetFullPath(buildLocation), true); - // Wait for the Editor.log file to be updated so we can gather infos from it. yield return null; } @@ -130,33 +138,37 @@ void MeasureShaderSize(BuildReport report, string shaderFileName) } } - Measure.Custom($"Build Shader {shaderFileName} Size", assetSize); + Measure.Custom(FormatSampleGroupName(kSize, kShader, shaderFileName), assetSize); } - void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, int currentVariantCount) + void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, int currentVariantCount, double strippingTime) { // filter out shaders that we don't care about if (!EnumerateWatchedShaders().Contains(shader)) return; - SampleGroup shaderSampleGroup = new SampleGroup($"Shader Stripping {shader.name} - {data.passName}", SampleUnit.Undefined, false); - Measure.Custom(shaderSampleGroup, currentVariantCount); + SampleGroup strippingPassCount = new SampleGroup(FormatSampleGroupName(kStriping, shader.name, data.passName), SampleUnit.Undefined, false); + SampleGroup strippingTimeSample = new SampleGroup(FormatSampleGroupName(kStripingTime, shader.name, data.passName), SampleUnit.Millisecond, false); + Measure.Custom(strippingPassCount, currentVariantCount); + Measure.Custom(strippingTimeSample, strippingTime); } + static string lastCompiledShader = kNA; void OnEditorLogWritten(string line) { switch (line) { // Match this line in the editor log: Compiled shader 'HDRP/Lit' in 69.48s case var _ when MatchRegex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$", line, out var match): - SampleGroup shaderCompilationTime = new SampleGroup($"Build Shader Compilation Time {match.Groups[1].Value}", SampleUnit.Second); + lastCompiledShader = match.Groups[1].Value; // store the value of the shader for internal program count report + SampleGroup shaderCompilationTime = new SampleGroup(FormatSampleGroupName(kCompilationTime, match.Groups[1].Value), SampleUnit.Second); Measure.Custom(shaderCompilationTime, double.Parse(match.Groups[2].Value)); break; // Match this line in the editor log: d3d11 (total internal programs: 204, unique: 192) case var _ when MatchRegex(@"^(\w{1,}) \(total internal programs: (\d{1,}), unique: (\d{1,})\)$", line, out var match): // Note that we only take the unique internal programs count. - Measure.Custom($"Build Shader Compilation Programs {match.Groups[1].Value}", double.Parse(match.Groups[3].Value)); + Measure.Custom(FormatSampleGroupName(kShaderProgramCount, lastCompiledShader, match.Groups[1].Value), double.Parse(match.Groups[3].Value)); break; } @@ -166,4 +178,12 @@ bool MatchRegex(string regex, string input, out Match match) return match.Success; } } + + void ClearShaderCache() + { + // Didn't found any public / internal C# API to clear the shader cache so ... + try { + Directory.Delete("Library/ShaderCache", true); + } catch {} + } } \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs index 86a0cdd9c61..807ec2564c0 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs @@ -1,10 +1,12 @@ using UnityEngine; using UnityEditor; using UnityEditorInternal; -using UnityEngine.SceneManagement; +using UnityEngine.Rendering.HighDefinition; using UnityEditor.Compilation; using System; using System.Linq; +using static PerformanceMetricNames; +using Object = UnityEngine.Object; [CustomEditor(typeof(TestSceneAsset))] class TestSceneAssetEditor : Editor @@ -16,22 +18,30 @@ class TestSceneAssetEditor : Editor ReorderableList buildSceneList; ReorderableList buildHDAssets; + ReorderableList hdAssetAliasesList; + + static float fieldHeight => EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; + public void OnEnable() { - counterSceneList = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.performanceCounterScenes))); - counterHDAssets = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.performanceCounterHDAssets))); - InitSceneDataReorderableList(counterSceneList, "Scenes"); - InitHDAssetReorderableList(counterHDAssets, "HDRP Assets, keep to none for default HDRP asset"); - - memorySceneList = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.memoryTestScenes))); - memoryHDAssets = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.memoryTestHDAssets))); - InitSceneDataReorderableList(memorySceneList, "Scenes"); - InitHDAssetReorderableList(memoryHDAssets, "HDRP Assets, keep to none for default HDRP asset"); - - buildSceneList = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.buildTestScenes))); - buildHDAssets = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.buildHDAssets))); - InitSceneDataReorderableList(buildSceneList, "Scenes"); - InitHDAssetReorderableList(buildHDAssets, "HDRP Assets, keep to none for default HDRP asset"); + SerializedProperty counterProperty = serializedObject.FindProperty(nameof(TestSceneAsset.counterTestSuite)); + SerializedProperty memoryProperty = serializedObject.FindProperty(nameof(TestSceneAsset.memoryTestSuite)); + SerializedProperty buildProperty = serializedObject.FindProperty(nameof(TestSceneAsset.buildTestSuite)); + + InitReorderableListFromProperty(counterProperty, out counterSceneList, out counterHDAssets); + InitReorderableListFromProperty(memoryProperty, out memorySceneList, out memoryHDAssets); + InitReorderableListFromProperty(buildProperty, out buildSceneList, out buildHDAssets); + + void InitReorderableListFromProperty(SerializedProperty testSuite, out ReorderableList sceneList, out ReorderableList hdAssetList) + { + sceneList = new ReorderableList(serializedObject, testSuite.FindPropertyRelative(nameof(TestSceneAsset.TestSuiteData.scenes))); + hdAssetList = new ReorderableList(serializedObject, testSuite.FindPropertyRelative(nameof(TestSceneAsset.TestSuiteData.hdAssets))); + InitSceneDataReorderableList(sceneList, "Scenes"); + InitHDAssetReorderableList(hdAssetList, "HDRP Assets, keep to none for default HDRP asset"); + } + + hdAssetAliasesList = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.hdAssetAliases))); + InitHDAssetAliasesReorderableList(hdAssetAliasesList, "HDRP Asset Aliases"); } void InitSceneDataReorderableList(ReorderableList list, string title) @@ -43,6 +53,7 @@ void InitSceneDataReorderableList(ReorderableList list, string title) var elem = list.serializedProperty.GetArrayElementAtIndex(index); var sceneName = elem.FindPropertyRelative(nameof(TestSceneAsset.SceneData.scene)); var scenePath = elem.FindPropertyRelative(nameof(TestSceneAsset.SceneData.scenePath)); + var sceneLabels = elem.FindPropertyRelative(nameof(TestSceneAsset.SceneData.sceneLabels)); var enabled = elem.FindPropertyRelative(nameof(TestSceneAsset.SceneData.enabled)); rect.height = EditorGUIUtility.singleLineHeight; @@ -52,9 +63,10 @@ void InitSceneDataReorderableList(ReorderableList list, string title) sceneAsset = EditorGUI.ObjectField(rect, "Test Scene", sceneAsset, typeof(SceneAsset), false) as SceneAsset; sceneName.stringValue = sceneAsset?.name; scenePath.stringValue = AssetDatabase.GetAssetPath(sceneAsset); + sceneLabels.stringValue = GetLabelForAsset(sceneAsset); // Enabled field - rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; + rect.y += fieldHeight; EditorGUI.PropertyField(rect, enabled); if (EditorGUI.EndChangeCheck()) @@ -64,7 +76,7 @@ void InitSceneDataReorderableList(ReorderableList list, string title) } }; - list.elementHeight = (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing) * 2; + list.elementHeight = fieldHeight * 2; list.onAddCallback = DefaultListAdd; list.onRemoveCallback = DefaultListDelete; @@ -75,10 +87,17 @@ void InitHDAssetReorderableList(ReorderableList list, string title) list.drawHeaderCallback = (r) => EditorGUI.LabelField(r, title, EditorStyles.boldLabel); list.drawElementCallback = (rect, index, isActive, isFocused) => { + rect.height = EditorGUIUtility.singleLineHeight; + var elem = list.serializedProperty.GetArrayElementAtIndex(index); + var hdAsset = elem.FindPropertyRelative(nameof(TestSceneAsset.HDAssetData.asset)); + var assetLabels = elem.FindPropertyRelative(nameof(TestSceneAsset.HDAssetData.assetLabels)); + var alias = elem.FindPropertyRelative(nameof(TestSceneAsset.HDAssetData.alias)); + EditorGUI.BeginChangeCheck(); - var hdrpAsset = list.serializedProperty.GetArrayElementAtIndex(index); - EditorGUI.PropertyField(rect, hdrpAsset, new GUIContent("HDRP Asset")); + EditorGUI.PropertyField(rect, hdAsset, new GUIContent("HDRP Asset")); + assetLabels.stringValue = GetLabelForAsset(hdAsset.objectReferenceValue); + alias.stringValue = PerformanceTestUtils.testScenesAsset.GetHDAssetAlias(hdAsset.objectReferenceValue as HDRenderPipelineAsset); if (EditorGUI.EndChangeCheck()) { @@ -90,9 +109,57 @@ void InitHDAssetReorderableList(ReorderableList list, string title) list.onRemoveCallback = DefaultListDelete; } + void InitHDAssetAliasesReorderableList(ReorderableList list, string title) + { + list.drawHeaderCallback = (r) => EditorGUI.LabelField(r, title, EditorStyles.boldLabel); + + list.drawElementCallback = (rect, index, isActive, isFocused) => { + rect.height = EditorGUIUtility.singleLineHeight; + var elem = list.serializedProperty.GetArrayElementAtIndex(index); + var hdAsset = elem.FindPropertyRelative(nameof(TestSceneAsset.HDAssetData.asset)); + var assetLabels = elem.FindPropertyRelative(nameof(TestSceneAsset.HDAssetData.assetLabels)); + var alias = elem.FindPropertyRelative(nameof(TestSceneAsset.HDAssetData.alias)); + + EditorGUI.BeginChangeCheck(); + + EditorGUI.PropertyField(rect, hdAsset, new GUIContent("HDRP Asset")); + rect.y += fieldHeight; + EditorGUI.PropertyField(rect, alias, new GUIContent("Alias")); + assetLabels.stringValue = GetLabelForAsset(hdAsset.objectReferenceValue); + + if (EditorGUI.EndChangeCheck()) + { + serializedObject.ApplyModifiedProperties(); + serializedObject.Update(); + } + }; + list.onAddCallback = DefaultListAdd; + list.onRemoveCallback = DefaultListDelete; + list.elementHeight = fieldHeight * 2; + } + + string GetLabelForAsset(Object asset) + { + if (asset == null) + return kDefault; + + var labels = AssetDatabase.GetLabels(asset); + if (labels.Length > 0) + return String.Join("_", labels); + else + return kDefault; + } + void DefaultListAdd(ReorderableList list) { ReorderableList.defaultBehaviours.DoAddButton(list); + + // Enable the scene by default + var element = list.serializedProperty.GetArrayElementAtIndex(list.count - 1); + var enable = element.FindPropertyRelative(nameof(TestSceneAsset.SceneData.enabled)); + if (enable != null) + enable.boolValue = true; + serializedObject.ApplyModifiedProperties(); } @@ -117,16 +184,21 @@ public override void OnInspectorGUI() if (GUILayout.Button("Refresh Test Runner List (can take up to ~20s)")) CompilationPipeline.RequestScriptCompilation(); + + EditorGUILayout.Space(); + + DrawHDAssetAliasList(); } + GUIStyle windowStyle => new GUIStyle("Window"){ + fontStyle = FontStyle.Bold, + fontSize = 15, + margin = new RectOffset(0, 0, 20, 10) + }; + void DrawTestBlock(ReorderableList sceneList, ReorderableList hdrpAssetList, string title) { - var boxStyle = new GUIStyle("Window"); - boxStyle.fontStyle = FontStyle.Bold; - boxStyle.fontSize = 15; - boxStyle.margin = new RectOffset(0, 0, 20, 10); - - GUILayout.BeginHorizontal(title, boxStyle); + GUILayout.BeginHorizontal(title, windowStyle); { GUILayout.BeginVertical(); EditorGUILayout.Space(); @@ -140,4 +212,15 @@ void DrawTestBlock(ReorderableList sceneList, ReorderableList hdrpAssetList, str } GUILayout.EndHorizontal(); } + + void DrawHDAssetAliasList() + { + GUILayout.BeginHorizontal("HDAsset Aliases (Used in the performance Database)", windowStyle); + { + GUILayout.BeginVertical(); + hdAssetAliasesList.DoLayoutList(); + GUILayout.EndVertical(); + } + GUILayout.EndHorizontal(); + } } diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef index 7984ce0fe79..e0c2b3c07fc 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef @@ -8,7 +8,9 @@ "GUID:df380645f10b7bc4b97d4f5eb6303d95", "GUID:457756d89b35d2941b3e7b37b4ece6f1", "GUID:fed8b660da062c54790cf8b0512bea0e", - "GUID:78bd2ddd6e276394a9615c203e574844" + "GUID:78bd2ddd6e276394a9615c203e574844", + "GUID:5c1ff9bd975acec488150743d53a93ca", + "GUID:c5ecc461727906345a35491a0440694f" ], "includePlatforms": [ "Editor" diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset index e249274eb6e..67d9b481885 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset @@ -12,26 +12,50 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 887bac95e5e1dbd45b80fc9604f8f3b7, type: 3} m_Name: TestScenes m_EditorClassIdentifier: - performanceCounterScenes: - - scene: 0000_LitCube - scenePath: Assets/PerformanceTests/Scenes/0000_LitCube.unity - enabled: 1 - memoryTestScenes: - - scene: 0001_LitCube2 - scenePath: Assets/PerformanceTests/Scenes/0001_LitCube2.unity - enabled: 1 - buildTestScenes: - - scene: 0000_LitCube - scenePath: Assets/PerformanceTests/Scenes/0000_LitCube.unity - enabled: 1 - - scene: 0001_LitCube2 - scenePath: Assets/PerformanceTests/Scenes/0001_LitCube2.unity - enabled: 1 - performanceCounterHDAssets: - - {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} - - {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} - memoryTestHDAssets: - - {fileID: 11400000, guid: ab65795a0e3c7814fb033506abd6198f, type: 2} - buildHDAssets: - - {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} - - {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} + counterTestSuite: + scenes: + - scene: 0000_LitCube + sceneLabels: Simple + scenePath: Assets/PerformanceTests/Scenes/0000_LitCube.unity + enabled: 1 + - scene: 0001_LitCube2 + sceneLabels: Default + scenePath: Assets/PerformanceTests/Scenes/0001_LitCube2.unity + enabled: 1 + hdAssets: + - asset: {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} + assetLabels: Default + alias: Forward + - asset: {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} + assetLabels: Default + alias: Deferred + memoryTestSuite: + scenes: + - scene: 0000_LitCube + sceneLabels: Simple + scenePath: Assets/PerformanceTests/Scenes/0000_LitCube.unity + enabled: 1 + hdAssets: + - asset: {fileID: 11400000, guid: ab65795a0e3c7814fb033506abd6198f, type: 2} + assetLabels: Default + alias: + buildTestSuite: + scenes: + - scene: 0000_LitCube + sceneLabels: Simple + scenePath: Assets/PerformanceTests/Scenes/0000_LitCube.unity + enabled: 1 + hdAssets: + - asset: {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} + assetLabels: Default + alias: Forward + - asset: {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} + assetLabels: Default + alias: Deferred + hdAssetAliases: + - asset: {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} + assetLabels: Default + alias: Forward + - asset: {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} + assetLabels: Default + alias: Deferred diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0000_LitCube.unity.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0000_LitCube.unity.meta index 84e6f4f4a71..bb4279ce2e3 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0000_LitCube.unity.meta +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0000_LitCube.unity.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 guid: 7fe3f9e94b4355641ba1534c54d5c356 -timeCreated: 1508424011 -licenseType: Pro +labels: +- Simple DefaultImporter: externalObjects: {} userData: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceMetricNames.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceMetricNames.cs new file mode 100644 index 00000000000..867a9779783 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceMetricNames.cs @@ -0,0 +1,23 @@ +public static class PerformanceMetricNames +{ + public readonly static string kNA = "NA"; + public readonly static string kDefault = "Default"; + public readonly static string kTiming = "Timing"; + public readonly static string kCPU = "CPU"; + public readonly static string kGPU = "GPU"; + public readonly static string kInlineCPU = "InlineCPU"; + public readonly static string kMemory = "AllocatedBytes"; + public readonly static string kTotalMemory = "TotalAllocatedBytes"; + public readonly static string kBuild = "Build"; + public readonly static string kTotal = "Total"; + public readonly static string kShader = "Shader"; + public readonly static string kComputeShader = "ComputeShader"; + public readonly static string kTime = "Time"; + public readonly static string kWarnings = "Warnings"; + public readonly static string kSuccess = "Success"; + public readonly static string kSize = "Size"; + public readonly static string kStriping = "ShaderStriping"; + public readonly static string kStripingTime = "ShaderStripingTime"; + public readonly static string kCompilationTime = "CompilationTime"; + public readonly static string kShaderProgramCount = "ShaderProgramCount"; +} \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceMetricNames.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceMetricNames.cs.meta new file mode 100644 index 00000000000..de682fb495c --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceMetricNames.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 38c7f35cf1e80c64f97fcdfe95a8a0c9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs index 820b29e7cdf..eb4bb3785cc 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs @@ -1,9 +1,9 @@ using System.Collections; -using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.HighDefinition; using UnityEngine.Rendering; using UnityEngine.SceneManagement; +using Unity.PerformanceTesting; public static class PerformanceTestUtils { @@ -11,13 +11,6 @@ public static class PerformanceTestUtils public static TestSceneAsset testScenesAsset = Resources.Load(testSceneResourcePath); static HDRenderPipelineAsset defaultHDAsset = Resources.Load("defaultHDAsset"); - public static IEnumerable EnumerateTestScenes(IEnumerable sceneDatas) - { - foreach (var sceneData in sceneDatas) - if (sceneData.enabled) - yield return sceneData.scene; - } - public static IEnumerator SetupTest(string sceneName, HDRenderPipelineAsset hdAsset) { hdAsset = hdAsset ?? defaultHDAsset; @@ -38,5 +31,5 @@ public static string FormatTestName(string inputData, string inputDataCategory, // Counter example: Timing_GPU_Gbuffer // Memory example: AllocatedBytes_CPU public static string FormatSampleGroupName(string metricName, string category, string dataName = null) - => $"{metricName}_{category}"; + => $"{metricName}_{category}_{dataName ?? "Default"}"; } \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs index 2478185d69a..cbea885e338 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs @@ -11,6 +11,7 @@ using System.Linq; using UnityEngine.Profiling; using static PerformanceTestUtils; +using static PerformanceMetricNames; #if UNITY_EDITOR using UnityEditor; @@ -28,10 +29,10 @@ public void Setup() { #if UNITY_EDITOR // Add all test scenes from the asset to the build settings: - var testScenes = EnumerateTestScenes(testScenesAsset.GetAllScenes()) - .Select(sceneName => { - var scene = SceneManager.GetSceneByName(sceneName); - var sceneGUID = AssetDatabase.FindAssets($"t:Scene {sceneName}").FirstOrDefault(); + var testScenes = testScenesAsset.GetAllTests() + .Select(test => { + var scene = SceneManager.GetSceneByName(test.sceneData.scene); + var sceneGUID = AssetDatabase.FindAssets($"t:Scene {test.sceneData.scene}").FirstOrDefault(); var scenePath = AssetDatabase.GUIDToAssetPath(sceneGUID); return new EditorBuildSettingsScene(scenePath, true); }); @@ -40,41 +41,38 @@ public void Setup() #endif } - public static IEnumerable GetScenesForCounters() => EnumerateTestScenes(testScenesAsset.performanceCounterScenes); - public static IEnumerable GetScenesForMemory() => EnumerateTestScenes(testScenesAsset.memoryTestScenes); - public static IEnumerable GetHDAssetsForCounters() => testScenesAsset.performanceCounterHDAssets; - public static IEnumerable GetHDAssetsForMemory() => testScenesAsset.memoryTestHDAssets; - - HDProfileId[] profiledMarkers = new HDProfileId[] { - HDProfileId.VolumeUpdate, - HDProfileId.ClearBuffers, - HDProfileId.RenderShadowMaps, - HDProfileId.GBuffer, - HDProfileId.PrepareLightsForGPU, - HDProfileId.VolumeVoxelization, - HDProfileId.VolumetricLighting, - HDProfileId.RenderDeferredLightingCompute, - HDProfileId.ForwardOpaque, - HDProfileId.ForwardTransparent, - HDProfileId.ForwardPreRefraction, - HDProfileId.ColorPyramid, - HDProfileId.DepthPyramid, - HDProfileId.PostProcessing, - }; + public struct CounterTestDescription + { + public TestSceneAsset.SceneData sceneData; + public TestSceneAsset.HDAssetData assetData; + + public override string ToString() + => PerformanceTestUtils.FormatTestName(sceneData.scene, sceneData.sceneLabels, String.IsNullOrEmpty(assetData.alias) ? assetData.asset.name : assetData.alias, assetData.assetLabels, kDefault); + } + + public static IEnumerable GetCounterTests() + { + foreach (var (scene, asset) in testScenesAsset.counterTestSuite.GetTestList()) + yield return new CounterTestDescription{ assetData = asset, sceneData = scene }; + } + + IEnumerable GetAllMarkers() + { + foreach (var val in Enum.GetValues(typeof(HDProfileId))) + yield return (HDProfileId)val; + } [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] - public IEnumerator Counters( - [ValueSource(nameof(GetScenesForCounters))] string sceneName, - [ValueSource(nameof(GetHDAssetsForCounters))] HDRenderPipelineAsset hdAsset) + public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDescription testDescription) { - yield return SetupTest(sceneName, hdAsset); + yield return SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); var camera = GameObject.FindObjectOfType(); var hdCamera = HDCamera.GetOrCreate(camera, 0); // We don't support XR for now // Enable all the markers hdCamera.profilingSampler.enableRecording = true; - foreach (var marker in profiledMarkers) + foreach (var marker in GetAllMarkers()) ProfilingSampler.Get(marker).enableRecording = true; // Wait for the markers to be initialized @@ -84,22 +82,27 @@ public IEnumerator Counters( for (int i = 0; i < MeasurementCount; i++) { MeasureTime(hdCamera.profilingSampler); - foreach (var marker in profiledMarkers) + foreach (var marker in GetAllMarkers()) MeasureTime(ProfilingSampler.Get(marker)); } // disable all the markers hdCamera.profilingSampler.enableRecording = false; - foreach (var marker in profiledMarkers) + foreach (var marker in GetAllMarkers()) ProfilingSampler.Get(marker).enableRecording = false; void MeasureTime(ProfilingSampler sampler) { - SampleGroup cpuSample = new SampleGroup($"CPU {sampler.name}", SampleUnit.Millisecond, false); - SampleGroup gpuSample = new SampleGroup($"GPU {sampler.name}", SampleUnit.Millisecond, false); - - Measure.Custom(cpuSample, sampler.cpuElapsedTime); - Measure.Custom(gpuSample, sampler.gpuElapsedTime); + SampleGroup cpuSample = new SampleGroup(FormatSampleGroupName(kTiming, kCPU, sampler.name), SampleUnit.Millisecond, false); + SampleGroup gpuSample = new SampleGroup(FormatSampleGroupName(kTiming, kGPU, sampler.name), SampleUnit.Millisecond, false); + SampleGroup inlineCPUSample = new SampleGroup(FormatSampleGroupName(kTiming, kInlineCPU, sampler.name), SampleUnit.Millisecond, false); + + if (sampler.cpuElapsedTime > 0) + Measure.Custom(cpuSample, sampler.cpuElapsedTime); + if (sampler.gpuElapsedTime > 0) + Measure.Custom(gpuSample, sampler.gpuElapsedTime); + if (sampler.inlineCpuElapsedTime > 0) + Measure.Custom(inlineCPUSample, sampler.inlineCpuElapsedTime); } } @@ -115,16 +118,30 @@ static IEnumerable GetMemoryObjectTypes() yield return typeof(ComputeShader); } + public static IEnumerable GetMemoryTests() + { + foreach (var (scene, asset) in testScenesAsset.memoryTestSuite.GetTestList()) + foreach (var objectType in GetMemoryObjectTypes()) + yield return new MemoryTestDescription{ assetData = asset, sceneData = scene, assetType = objectType }; + } + + public struct MemoryTestDescription + { + public TestSceneAsset.SceneData sceneData; + public TestSceneAsset.HDAssetData assetData; + public Type assetType; + + public override string ToString() + => PerformanceTestUtils.FormatTestName(sceneData.scene, sceneData.sceneLabels, String.IsNullOrEmpty(assetData.alias) ? assetData.asset.name : assetData.alias, assetData.assetLabels, assetType.Name); + } + [Timeout(BuildTimeout), Version("1"), UnityTest, Performance] - public IEnumerator Memory( - [ValueSource(nameof(GetScenesForMemory))] string sceneName, - [ValueSource(nameof(GetMemoryObjectTypes))] Type type, - [ValueSource(nameof(GetHDAssetsForMemory))] HDRenderPipelineAsset hdAsset) + public IEnumerator Memory([ValueSource(nameof(GetMemoryTests))] MemoryTestDescription testDescription) { - yield return SetupTest(sceneName, hdAsset); + yield return SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); long totalMemory = 0; - var data = Resources.FindObjectsOfTypeAll(type); + var data = Resources.FindObjectsOfTypeAll(testDescription.assetType); var results = new List<(string name, long size)>(); // Measure memory @@ -145,8 +162,8 @@ public IEnumerator Memory( // Report data foreach (var result in results) - Measure.Custom(new SampleGroup(result.name, SampleUnit.Byte, false), result.size); - Measure.Custom(new SampleGroup($"Total Memory - {type}", SampleUnit.Byte, false), totalMemory); + Measure.Custom(new SampleGroup(FormatSampleGroupName(kMemory, result.name), SampleUnit.Byte, false), result.size); + Measure.Custom(new SampleGroup(FormatSampleGroupName(kTotalMemory, testDescription.assetType.Name), SampleUnit.Byte, false), totalMemory); } [Version("1"), UnityTest] diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs index fd68ee52f16..b90332dc4c2 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs @@ -11,28 +11,52 @@ public class TestSceneAsset : ScriptableObject public class SceneData { public string scene; + public string sceneLabels; public string scenePath; public bool enabled; } + [Serializable] + public class HDAssetData + { + public HDRenderPipelineAsset asset; + public string assetLabels; + public string alias; // reference named used in the test + } + + [Serializable] + public class TestSuiteData + { + public List scenes; + public List hdAssets; + + public IEnumerable<(SceneData sceneData, HDAssetData assetData)> GetTestList() + { + foreach (var hdAsset in hdAssets) + foreach (var scene in scenes) + if (scene.enabled) + yield return (scene, hdAsset); + } + } + // Store the name of the scenes so we can load them at runtime - public List performanceCounterScenes = new List(); - public List memoryTestScenes = new List(); - public List buildTestScenes = new List(); - - public List performanceCounterHDAssets = new List(); - public List memoryTestHDAssets = new List(); - public List buildHDAssets = new List(); - - public IEnumerable GetAllScenes() + public TestSuiteData counterTestSuite = new TestSuiteData(); + public TestSuiteData memoryTestSuite = new TestSuiteData(); + public TestSuiteData buildTestSuite = new TestSuiteData(); + + public List hdAssetAliases = new List(); + + public IEnumerable<(SceneData sceneData, HDAssetData assetData)> GetAllTests() { - foreach (var scene in performanceCounterScenes) - yield return scene; - foreach (var scene in memoryTestScenes) - yield return scene; - foreach (var scene in buildTestScenes) - yield return scene; + foreach (var test in counterTestSuite.GetTestList()) + yield return test; + foreach (var test in memoryTestSuite.GetTestList()) + yield return test; + foreach (var test in buildTestSuite.GetTestList()) + yield return test; } - public string GetScenePath(string sceneName) => GetAllScenes().FirstOrDefault(s => s.scene == sceneName)?.scenePath; + public string GetScenePath(string sceneName) => GetAllTests().FirstOrDefault(s => s.sceneData.scene == sceneName).sceneData?.scenePath; + + public string GetHDAssetAlias(HDRenderPipelineAsset hdAsset) => hdAssetAliases.Where(a => a.asset == hdAsset).FirstOrDefault()?.alias; } diff --git a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json index fb705e6b365..04f7138729a 100644 --- a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json +++ b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json @@ -6,6 +6,7 @@ "com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core", "com.unity.render-pipelines.high-definition": "file:../../../com.unity.render-pipelines.high-definition", "com.unity.render-pipelines.high-definition-config": "file:../../../com.unity.render-pipelines.high-definition-config", + "com.unity.scriptablebuildpipeline": "1.6.4-preview", "com.unity.shadergraph": "file:../../../com.unity.shadergraph", "com.unity.test-framework": "1.1.5", "com.unity.test-framework.performance": "2.0.7-preview", diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index e998d4bdad2..c9798d70161 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -5,6 +5,21 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: + - enabled: 1 + path: Assets/PerformanceTests/Scenes/0000_LitCube.unity + guid: 7fe3f9e94b4355641ba1534c54d5c356 + - enabled: 1 + path: Assets/PerformanceTests/Scenes/0001_LitCube2.unity + guid: 28e288c67dfeebc4ca736cf19a048aec + - enabled: 1 + path: Assets/PerformanceTests/Scenes/0000_LitCube.unity + guid: 7fe3f9e94b4355641ba1534c54d5c356 + - enabled: 1 + path: Assets/PerformanceTests/Scenes/0001_LitCube2.unity + guid: 28e288c67dfeebc4ca736cf19a048aec + - enabled: 1 + path: Assets/PerformanceTests/Scenes/0000_LitCube.unity + guid: 7fe3f9e94b4355641ba1534c54d5c356 - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 diff --git a/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs b/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs index f845b6249ed..9c4becea031 100644 --- a/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs +++ b/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs @@ -5,6 +5,8 @@ using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; +using System.Diagnostics; +using Debug = UnityEngine.Debug; namespace UnityEditor.Rendering.HighDefinition { @@ -133,7 +135,7 @@ class HDRPreprocessShaders : IPreprocessShaders // Track list of materials asking for specific preprocessor step List shaderProcessorsList; - internal static event System.Action reportShaderStrippingData; + internal static event System.Action reportShaderStrippingData; uint m_TotalVariantsInputCount; uint m_TotalVariantsOutputCount; @@ -226,6 +228,9 @@ public void OnProcessShader(Shader shader, ShaderSnippetData snippet, IList 0 && ShaderBuildPreprocessor.hdrpAssets.Any(hdrpAsset => hdrpAsset.shaderVariantLogLevel != ShaderVariantLogLevel.Disabled); + Stopwatch shaderStripingWatch = new Stopwatch(); + shaderStripingWatch.Start(); + using (new ExportShaderStrip(exportLog, "Temp/shader-strip.json", shader, snippet, inputData, this)) { @@ -291,9 +296,12 @@ public void OnProcessShader(Shader shader, ShaderSnippetData snippet, IList " + shaderStripingWatch.Elapsed.TotalMilliseconds); + shaderStripingWatch.Stop(); + reportShaderStrippingData?.Invoke(shader, snippet, inputData.Count, shaderStripingWatch.Elapsed.TotalMilliseconds); } } From 80a4fdb8c24f628a5ec388c43550dfe987d86a9a Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Tue, 25 Feb 2020 13:20:35 +0100 Subject: [PATCH 36/81] Update test framework package --- TestProjects/HDRP_PerformanceTests/Packages/manifest.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json index 04f7138729a..28bbb3e9a94 100644 --- a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json +++ b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json @@ -8,7 +8,7 @@ "com.unity.render-pipelines.high-definition-config": "file:../../../com.unity.render-pipelines.high-definition-config", "com.unity.scriptablebuildpipeline": "1.6.4-preview", "com.unity.shadergraph": "file:../../../com.unity.shadergraph", - "com.unity.test-framework": "1.1.5", + "com.unity.test-framework": "1.1.11", "com.unity.test-framework.performance": "2.0.7-preview", "com.unity.ugui": "1.0.0", "com.unity.visualeffectgraph": "file:../../../com.unity.visualeffectgraph", From bd3d30bc5848818b6c54490bcaa24726d5f746fa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Wed, 26 Feb 2020 11:26:47 +0100 Subject: [PATCH 37/81] Updated shader analysis tests --- .../PerformanceTests/Editor/Common.meta | 8 + .../Editor/{ => Common}/EditorLogWatcher.cs | 0 .../{ => Common}/EditorLogWatcher.cs.meta | 0 .../EditorPerformanceTests.cs} | 4 +- .../EditorPerformanceTests.cs.meta} | 0 .../{ => Common}/TestSceneAssetEditor.cs | 0 .../{ => Common}/TestSceneAssetEditor.cs.meta | 0 ...hDefinition-PerformanceTests.Editor.asmdef | 3 +- ...nition-PerformanceTests.Editor.asmdef.meta | 0 .../Editor/StaticAnalysis.meta | 8 + .../Editor/StaticAnalysis/Common.meta | 8 + .../Common/EditorShaderStaticAnalysisAsset.cs | 101 ++++++++ .../EditorShaderStaticAnalysisAsset.cs.meta | 11 + .../Common/EditorStaticAnalysisTests.cs | 218 ++++++++++++++++++ .../Common/EditorStaticAnalysisTests.cs.meta | 11 + ...formanceTests.StaticAnalysis.Editor.asmdef | 32 +++ ...nceTests.StaticAnalysis.Editor.asmdef.meta | 7 + .../Editor/StaticAnalysis/NDA_PS4.meta | 8 + .../NDA_PS4/EditorStaticAnalysisTestPS4.cs | 12 + .../EditorStaticAnalysisTestPS4.cs.meta | 11 + ...anceTests.StaticAnalysis.PS4.Editor.asmdef | 44 ++++ ...ests.StaticAnalysis.PS4.Editor.asmdef.meta | 7 + .../Editor/StaticAnalysis/NDA_XboxOne.meta | 8 + .../EditorStaticAnalysisTestXboxOne.cs | 12 + .../EditorStaticAnalysisTestXboxOne.cs.meta | 11 + ...Tests.StaticAnalysis.XboxOne.Editor.asmdef | 44 ++++ ....StaticAnalysis.XboxOne.Editor.asmdef.meta | 7 + .../Editor Shader Static Analysis Tests.asset | 34 +++ ...or Shader Static Analysis Tests.asset.meta | 8 + .../Scripts/PerformanceTestUtils.cs | 29 ++- 30 files changed, 639 insertions(+), 7 deletions(-) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common.meta rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/{ => Common}/EditorLogWatcher.cs (100%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/{ => Common}/EditorLogWatcher.cs.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/{EditorPerformaceTests.cs => Common/EditorPerformanceTests.cs} (99%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/{EditorPerformaceTests.cs.meta => Common/EditorPerformanceTests.cs.meta} (100%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/{ => Common}/TestSceneAssetEditor.cs (100%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/{ => Common}/TestSceneAssetEditor.cs.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/{ => Common}/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef (90%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/{ => Common}/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef.meta (100%) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/Editor Shader Static Analysis Tests.asset create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/Editor Shader Static Analysis Tests.asset.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common.meta new file mode 100644 index 00000000000..77221e8a5f7 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cd3350b7f26d5b64ba9e9eacf9c0b8ed +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorLogWatcher.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorLogWatcher.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorLogWatcher.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs.meta rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorLogWatcher.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs similarity index 99% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs index f478fed2e7b..64d1bc9e1c7 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs @@ -19,7 +19,7 @@ using Object = UnityEngine.Object; -public class EditorPerformaceTests +public class EditorPerformanceTests { const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test const string buildLocation = "TmpBuild"; @@ -186,4 +186,4 @@ void ClearShaderCache() Directory.Delete("Library/ShaderCache", true); } catch {} } -} \ No newline at end of file +} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs.meta rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/TestSceneAssetEditor.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/TestSceneAssetEditor.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/TestSceneAssetEditor.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/TestSceneAssetEditor.cs.meta rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/TestSceneAssetEditor.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef similarity index 90% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef index e0c2b3c07fc..627661b13f0 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef @@ -10,7 +10,8 @@ "GUID:fed8b660da062c54790cf8b0512bea0e", "GUID:78bd2ddd6e276394a9615c203e574844", "GUID:5c1ff9bd975acec488150743d53a93ca", - "GUID:c5ecc461727906345a35491a0440694f" + "GUID:c5ecc461727906345a35491a0440694f", + "GUID:28e5f1c81336e0a45b3a1bf37e997b43" ], "includePlatforms": [ "Editor" diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef.meta rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis.meta new file mode 100644 index 00000000000..7d8c5412369 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4cf7c9ff4cd607e4aaae4b763abc74e2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common.meta new file mode 100644 index 00000000000..e5f25f2955a --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8504b9133c9a3b546bcd446df8eaaf44 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs new file mode 100644 index 00000000000..2eee79667c8 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs @@ -0,0 +1,101 @@ +using System; +using System.Collections.Generic; +using JetBrains.Annotations; +using UnityEditor; +using UnityEngine; +using Object = UnityEngine.Object; + +[CreateAssetMenu(menuName = "Testing/Static Analysis Tests")] +public class EditorShaderStaticAnalysisAsset : ScriptableObject, ISerializationCallbackReceiver +{ + [Serializable] + public struct ProcessAssetDefinition + { + public string assetAlias; + public string assetCategory; + public string testName; + public Object asset; + public Filter filter; + public BuildTarget[] includeInTargets; + } + + [Serializable] + public enum FilterType + { + None, + Definition, + Reference, + } + + [Serializable] + public struct Filter + { + public FilterType filterType; + public string referenceName; + public FilterDefinition definition; + + [Pure] + public bool Resolve(Dictionary filters, + out FilterDefinition filter, + out string errorMessage) + { + switch (filterType) + { + case FilterType.None: + filter = default; + errorMessage = null; + return true; + case FilterType.Definition: + filter = definition; + errorMessage = null; + return true; + case FilterType.Reference: + if (filters.TryGetValue(referenceName, out filter)) + { + errorMessage = null; + return true; + } + else + { + errorMessage = $"Missing filter {referenceName}"; + return false; + } + default: throw new ArgumentOutOfRangeException(nameof(filterType)); + } + } + } + + [Serializable] + public struct FilterDefinition + { + public string name; + public string category; + public string keywordFilter; + public string passNameFilter; + } + + [SerializeField] + List m_Filters = new List(); + [SerializeField] + List m_AssetDefinitions = new List(); + [SerializeField] + float m_StaticAnalysisTimeout = 600; + + Dictionary m_FilterDefinitions = new Dictionary(); + + public Dictionary filters => m_FilterDefinitions; + public IList processAssetDefinitions => m_AssetDefinitions; + public float staticAnalysisTimeout => m_StaticAnalysisTimeout; + + public void OnBeforeSerialize() + { + + } + + public void OnAfterDeserialize() + { + m_FilterDefinitions.Clear(); + foreach (var filter in m_Filters) + m_FilterDefinitions[filter.name] = filter; + } +} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs.meta new file mode 100644 index 00000000000..61426a3edc6 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cef5cd0c710b9824db38d22da94bdc21 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs new file mode 100644 index 00000000000..0635ead4bf8 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs @@ -0,0 +1,218 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using Unity.PerformanceTesting; +using UnityEditor; +using UnityEditor.ShaderAnalysis; +using UnityEditor.ShaderAnalysis.Internal; +using UnityEngine; +using Object = UnityEngine.Object; + +public class EditorStaticAnalysisTests +{ + public struct StaticAnalysisEntry + { + public readonly Object asset; + public readonly ShaderProgramFilter filter; + + public readonly TestName testName; + + public readonly string errorString; + public readonly BuildTarget buildTarget; + public readonly float timeout; + + public StaticAnalysisEntry(string error) + { + errorString = error; + asset = null; + filter = null; + testName = default; + buildTarget = 0; + timeout = 0; + } + + public StaticAnalysisEntry( + Object asset, + string assetAlias, + string assetCategory, + ShaderProgramFilter filter, + string filterName, + string filterCategory, + string testName, + BuildTarget buildTarget, + float timeout + ) + { + errorString = null; + this.asset = asset; + this.filter = filter; + this.buildTarget = buildTarget; + this.timeout = timeout; + this.testName = new TestName( + string.IsNullOrEmpty(assetAlias) ? asset.ToString() : assetAlias, + assetCategory, + filterName, + filterCategory, + testName + ); + } + + public override string ToString() => + string.IsNullOrEmpty(errorString) + ? testName.ToString() + : PerformanceTestUtils.FormatTestName( + errorString, "NA", "NA", "NA", "NA" + ); + } + + const int k_MaxMeasurePerTest = 200; + + public static IEnumerable GetStaticAnalysisEntries(BuildTarget buildTarget) + { + var resource = Resources.Load("Editor Shader Static Analysis Tests"); + foreach (var definition in resource.processAssetDefinitions) + { + // Skip when not included in this build target + if (definition.includeInTargets != null && Array.IndexOf(definition.includeInTargets, buildTarget) == -1) + continue; + + if (definition.asset == null || definition.asset.Equals(null)) + { + yield return new StaticAnalysisEntry("Missing asset in definition."); + continue; + } + + var assetType = definition.asset.GetType(); + + if (assetType != typeof(Material) + && assetType != typeof(Shader) + && assetType != typeof(ComputeShader)) + { + yield return new StaticAnalysisEntry($"Invalid asset type {assetType}"); + continue; + } + + if (!definition.filter.Resolve(resource.filters, out var filter, out var errorMessage)) + { + yield return new StaticAnalysisEntry($"Invalid filter ({errorMessage})"); + continue; + } + + var programFilter = ShaderProgramFilter.Parse(filter.passNameFilter, filter.keywordFilter); + yield return new StaticAnalysisEntry(definition.asset, + definition.assetAlias, + definition.assetCategory, + programFilter, + filter.name, + filter.category, + definition.testName, + buildTarget, + resource.staticAnalysisTimeout); + } + } + + public static void StaticAnalysisExecute(StaticAnalysisEntry entry) + { + var buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsyncGeneric(entry.asset, entry.buildTarget, entry.filter, (BuildReportFeature)(-1));; + buildReportJob.throwOnError = true; + + var time = Time.realtimeSinceStartup; + var startTime = time; + while (!buildReportJob.IsComplete()) + { + if (Time.realtimeSinceStartup - time > 3) + { + Debug.Log($"[Build Report] {entry.asset} {buildReportJob.progress:P} {buildReportJob.message}"); + time = Time.realtimeSinceStartup; + } + + if (Time.realtimeSinceStartup - startTime > entry.timeout) + { + buildReportJob.Cancel(); + throw new Exception($"Timeout {entry.timeout} s"); + } + + try + { + buildReportJob.Tick(); + EditorUpdateManager.Tick(); + } + catch (Exception e) + { + buildReportJob.Cancel(); + Debug.LogException(e); + Assert.Fail(e.Message); + } + } + + var report = buildReportJob.builtReport; + + // Evaluate the number of metrics to send + // We fail if we exceed the allowed number of metrics per test + var numberOfMetrics = 0; + foreach (var program in report.programs) + numberOfMetrics += k_MesureCount * program.performanceUnits.Count(); + Assert.LessOrEqual(numberOfMetrics, k_MaxMeasurePerTest, $"We are trying to send {numberOfMetrics} metrics while the capacity is {k_MaxMeasurePerTest}." + + $"Please reduce the number of variants to evaluate for this test."); + + foreach (var program in report.programs) + { + foreach (var performanceUnit in program.performanceUnits) + SendMeasure(performanceUnit); + } + } + + static ( + SampleGroup vgprCount, + SampleGroup vgprUsedCount, + SampleGroup sgprCount, + SampleGroup sgprUsedCount, + SampleGroup sgprUserCount, + SampleGroup microCodeSize, + SampleGroup threadGroupWaves, + SampleGroup CUOccupancyCount, + SampleGroup CUOccupancyMax, + SampleGroup LDSSize, + SampleGroup SIMDOccupancyCount, + SampleGroup SIMDOccupancyMax + ) GetReportSampleGroups(ShaderBuildReport.PerformanceUnit unit) + { + var name = string.Join(";", unit.compileUnit.defines); + var fullName = $"{unit.program.name}:{name}"; + return ( + new SampleGroup(PerformanceTestUtils.FormatSampleGroupName("VGPR_Count", "GPU", fullName), SampleUnit.Undefined), + new SampleGroup(PerformanceTestUtils.FormatSampleGroupName("VGPR_Used_Count", "GPU", fullName), SampleUnit.Undefined), + new SampleGroup(PerformanceTestUtils.FormatSampleGroupName("SGPR_Count", "GPU", fullName), SampleUnit.Undefined), + new SampleGroup(PerformanceTestUtils.FormatSampleGroupName("SGPR_Used_Count", "GPU", fullName), SampleUnit.Undefined), + new SampleGroup(PerformanceTestUtils.FormatSampleGroupName("SGPR_User_Count", "GPU", fullName), SampleUnit.Undefined), + new SampleGroup(PerformanceTestUtils.FormatSampleGroupName("MicroCode_Size", "GPU", fullName), SampleUnit.Undefined), + new SampleGroup(PerformanceTestUtils.FormatSampleGroupName("ThreadGroup_Waves", "GPU", fullName), SampleUnit.Undefined), + new SampleGroup(PerformanceTestUtils.FormatSampleGroupName("CU_Occupancy_Count", "GPU", fullName), SampleUnit.Undefined), + new SampleGroup(PerformanceTestUtils.FormatSampleGroupName("CU_Occupancy_Max", "GPU", fullName), SampleUnit.Undefined), + new SampleGroup(PerformanceTestUtils.FormatSampleGroupName("LDS_Size", "GPU", fullName), SampleUnit.Undefined), + new SampleGroup(PerformanceTestUtils.FormatSampleGroupName("SIMD_Occupancy_Count", "GPU", fullName), SampleUnit.Undefined), + new SampleGroup(PerformanceTestUtils.FormatSampleGroupName("SIMD_Occupancy_Max", "GPU", fullName), SampleUnit.Undefined) + ); + } + + // Update this counter if you add a measure in the 'SendMeasure' function + // We use this to know if we reach the measure capacity per test. + const int k_MesureCount = 12; + static void SendMeasure(ShaderBuildReport.PerformanceUnit unit) + { + var sg = GetReportSampleGroups(unit); + Measure.Custom(sg.sgprCount, unit.parsedReport.SGPRCount); + Measure.Custom(sg.sgprUsedCount, unit.parsedReport.SGPRUsedCount); + Measure.Custom(sg.sgprUserCount, unit.parsedReport.UserSGPRCount); + Measure.Custom(sg.vgprCount, unit.parsedReport.VGPRCount); + Measure.Custom(sg.vgprUsedCount, unit.parsedReport.VGPRUsedCount); + Measure.Custom(sg.microCodeSize, unit.parsedReport.microCodeSize); + Measure.Custom(sg.threadGroupWaves, unit.parsedReport.threadGroupWaves); + Measure.Custom(sg.CUOccupancyCount, unit.parsedReport.CUOccupancyCount); + Measure.Custom(sg.CUOccupancyMax, unit.parsedReport.CUOccupancyMax); + Measure.Custom(sg.LDSSize, unit.parsedReport.LDSSize); + Measure.Custom(sg.SIMDOccupancyCount, unit.parsedReport.SIMDOccupancyCount); + Measure.Custom(sg.SIMDOccupancyMax, unit.parsedReport.SIMDOccupancyMax); + } +} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs.meta new file mode 100644 index 00000000000..5a194743d87 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c143ba1d85c690f45a16d9ce01819884 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef new file mode 100644 index 00000000000..b31c82ba754 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef @@ -0,0 +1,32 @@ +{ + "name": "Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor", + "references": [ + "GUID:91836b14885b8a34196f4aa8303d7793", + "GUID:27619889b8ba8c24980f49ee34dbb44a", + "GUID:0acc523941302664db1f4e527237feb3", + "GUID:28e5f1c81336e0a45b3a1bf37e997b43", + "GUID:fed8b660da062c54790cf8b0512bea0e" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS", + "SHADERANALYSIS_SUPPORT" + ], + "versionDefines": [ + { + "name": "com.unity.shaderanalysis", + "expression": "0.0", + "define": "SHADERANALYSIS_SUPPORT" + } + ], + "noEngineReferences": false +} \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef.meta new file mode 100644 index 00000000000..c8ac88e0f85 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c8ae5dd6a09ec7449b58a77c5361f6e0 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4.meta new file mode 100644 index 00000000000..433cb7c9827 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 004e4a1c8d2e3314d88e152678e189f4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs new file mode 100644 index 00000000000..f05748800c6 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs @@ -0,0 +1,12 @@ +using System.Collections.Generic; +using NUnit.Framework; +using Unity.PerformanceTesting; +using UnityEditor; + +public class EditorStaticAnalysisTestXboxOne +{ + static IEnumerable GetStaticAnalysisEntriesPS4() => EditorStaticAnalysisTests.GetStaticAnalysisEntries(BuildTarget.PS4); + + [Test, Version("1"), Performance] + public void StaticAnalysisPS4([ValueSource(nameof(GetStaticAnalysisEntriesPS4))] EditorStaticAnalysisTests.StaticAnalysisEntry entries) => EditorStaticAnalysisTests.StaticAnalysisExecute(entries); +} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs.meta new file mode 100644 index 00000000000..44203a49e7c --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e23d2e461a5b9344bbede03ffb5d4e08 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef new file mode 100644 index 00000000000..a27160c7a70 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef @@ -0,0 +1,44 @@ +{ + "name": "Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor", + "references": [ + "GUID:91836b14885b8a34196f4aa8303d7793", + "GUID:27619889b8ba8c24980f49ee34dbb44a", + "GUID:0acc523941302664db1f4e527237feb3", + "GUID:28e5f1c81336e0a45b3a1bf37e997b43", + "GUID:c8ae5dd6a09ec7449b58a77c5361f6e0" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS", + "SHADERANALYSIS_SUPPORT_PS4", + "SRP_SUPPORT_PS4", + "SHADERANALYSIS_SUPPORT" + ], + "versionDefines": [ + { + "name": "com.unity.shaderanalysis", + "expression": "0.0", + "define": "SHADERANALYSIS_SUPPORT" + }, + { + "name": "com.unity.shaderanalysis.ps4.nda", + "expression": "0.0", + "define": "SHADERANALYSIS_SUPPORT_PS4" + }, + { + "name": "com.unity.render-pipelines.ps4", + "expression": "0.0", + "define": "SRP_SUPPORT_PS4" + } + ], + "noEngineReferences": false +} \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef.meta new file mode 100644 index 00000000000..4bc84ae4a3f --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 37a10fc5f72a948499da7b11a22a9449 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne.meta new file mode 100644 index 00000000000..7bbc7fea68b --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6746d988b6d995042ac5b9b86ac92ad6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs new file mode 100644 index 00000000000..d57cdc866cb --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs @@ -0,0 +1,12 @@ +using System.Collections.Generic; +using NUnit.Framework; +using Unity.PerformanceTesting; +using UnityEditor; + +public class EditorStaticAnalysisTestXboxOne +{ + static IEnumerable GetStaticAnalysisEntriesXboxOne() => EditorStaticAnalysisTests.GetStaticAnalysisEntries(BuildTarget.XboxOne); + + [Test, Version("1"), Performance] + public void StaticAnalysisXboxOne([ValueSource(nameof(GetStaticAnalysisEntriesXboxOne))] EditorStaticAnalysisTests.StaticAnalysisEntry entry) => EditorStaticAnalysisTests.StaticAnalysisExecute(entry); +} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs.meta new file mode 100644 index 00000000000..93835d15931 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f2a65dc4d08d6bd42bdee71e489bcb78 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef new file mode 100644 index 00000000000..9335352335e --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef @@ -0,0 +1,44 @@ +{ + "name": "Unity.RenderPipelines.HighDefinition-PerformanceTests.XboxOne.Editor", + "references": [ + "GUID:91836b14885b8a34196f4aa8303d7793", + "GUID:27619889b8ba8c24980f49ee34dbb44a", + "GUID:0acc523941302664db1f4e527237feb3", + "GUID:28e5f1c81336e0a45b3a1bf37e997b43", + "GUID:c8ae5dd6a09ec7449b58a77c5361f6e0" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS", + "SHADERANALYSIS_SUPPORT_XBOXONE", + "SRP_SUPPORT_XBOXONE", + "SRP_SUPPORT_XBOXONE" + ], + "versionDefines": [ + { + "name": "com.unity.shaderanalysis", + "expression": "0.0", + "define": "SHADERANALYSIS_SUPPORT" + }, + { + "name": "com.unity.shaderanalysis.xboxone.nda", + "expression": "0.0", + "define": "SHADERANALYSIS_SUPPORT_XBOXONE" + }, + { + "name": "com.unity.render-pipelines.xboxone", + "expression": "0.0", + "define": "SRP_SUPPORT_XBOXONE" + } + ], + "noEngineReferences": false +} \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef.meta new file mode 100644 index 00000000000..7457e363f28 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: abd5aa28d35da6648bc6f47d9518b84f +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/Editor Shader Static Analysis Tests.asset b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/Editor Shader Static Analysis Tests.asset new file mode 100644 index 00000000000..17016a25d58 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/Editor Shader Static Analysis Tests.asset @@ -0,0 +1,34 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: cef5cd0c710b9824db38d22da94bdc21, type: 3} + m_Name: Editor Shader Static Analysis Tests + m_EditorClassIdentifier: + m_Filters: + - name: GBuffer + category: Default + keywordFilter: + passNameFilter: +GBuffer + m_AssetDefinitions: + - assetAlias: DeferredShader + assetCategory: Default + testName: Default + asset: {fileID: 4800000, guid: 00dd221e34a6ab349a1196b0f2fab693, type: 3} + filter: + filterType: 0 + referenceName: + definition: + name: + category: + keywordFilter: + passNameFilter: + includeInTargets: 1f000000 + m_StaticAnalysisTimeout: 600 diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/Editor Shader Static Analysis Tests.asset.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/Editor Shader Static Analysis Tests.asset.meta new file mode 100644 index 00000000000..f6871c8f393 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/Editor Shader Static Analysis Tests.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6f5aa51eb2551104bb64172fe0eb7cd8 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs index eb4bb3785cc..6a55463a3cd 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs @@ -28,8 +28,29 @@ public static IEnumerator SetupTest(string sceneName, HDRenderPipelineAsset hdAs public static string FormatTestName(string inputData, string inputDataCategory, string settings, string settingsCategory, string testName) => $"{inputData}:{inputDataCategory},{settings}:{settingsCategory},{testName}"; - // Counter example: Timing_GPU_Gbuffer - // Memory example: AllocatedBytes_CPU + // Counter example: Timing,GPU,Gbuffer + // Memory example: AllocatedBytes,CPU,Default public static string FormatSampleGroupName(string metricName, string category, string dataName = null) - => $"{metricName}_{category}_{dataName ?? "Default"}"; -} \ No newline at end of file + => $"{metricName},{category},{dataName ?? "Default"}"; +} + +public struct TestName +{ + public readonly string inputData; + public readonly string inputDataCategory; + public readonly string settings; + public readonly string settingsCategory; + public readonly string name; + + public TestName(string inputData, string inputDataCategory, string settings, string settingsCategory, string name) + { + this.inputData = string.IsNullOrEmpty(inputData) ? "NA" : inputData; + this.inputDataCategory = string.IsNullOrEmpty(inputDataCategory) ? "NA" : inputDataCategory; + this.settings = string.IsNullOrEmpty(settings) ? "NA" : settings; + this.settingsCategory = string.IsNullOrEmpty(settingsCategory) ? "NA" : settingsCategory; + this.name = string.IsNullOrEmpty(name) ? "NA" : name; + } + + public override string ToString() + => PerformanceTestUtils.FormatTestName(inputData, inputDataCategory, settings, settingsCategory, name); +} From a1079521ca7976048dfc8d2d696506da5120d9c3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Wed, 26 Feb 2020 11:38:08 +0100 Subject: [PATCH 38/81] Updated API --- .../Editor/API/AsyncBuildReportJob.cs | 3 + .../Editor/API/CLI/CLI.cs | 81 +------------------ .../Editor/API/EditorShaderTools.cs | 26 ++++++ .../Editor/Internal/EditorUpdateManager.cs | 2 +- .../Internal/ShaderAnalysisInspectorWindow.cs | 8 +- .../Editor/Internal/ShaderAnalysisUtils.cs | 61 +++++++++++++- .../Editor/Internal/SymbolicLinkUtilities.cs | 4 +- .../Editor/Platforms/BuildReportJobAsync.cs | 1 + .../Platforms/ComputeShaderReportBuildData.cs | 6 +- .../Editor/Platforms/ReportBuildData.cs | 6 ++ .../Editor/Platforms/ShaderReportBuildData.cs | 5 +- 11 files changed, 108 insertions(+), 95 deletions(-) diff --git a/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs b/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs index 42e3836a0f9..0b09171e012 100644 --- a/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs +++ b/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs @@ -16,6 +16,9 @@ public abstract class AsyncBuildReportJob : AsyncJob /// Wether the is available. public abstract bool hasReport { get; } + /// Throw an exception when an error occurs. Useful when running in batch mode to interrupt a process. + public bool throwOnError { get; set; } = false; + public ShaderProgramFilter filter { get; } protected BuildReportFeature features { get; } diff --git a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs index 4b9b2d0f5f1..03cc0bf6f2f 100644 --- a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs +++ b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs @@ -98,26 +98,9 @@ static void InternalBuildReport(string assetPath, string exporter, BuildTarget t if (string.IsNullOrEmpty(guid)) throw new ArgumentException($"{assetPath} is not a valid asset path."); + var asset = AssetDatabase.LoadMainAssetAtPath(assetPath); var filter = ShaderProgramFilter.Parse(shaderPassFilter, variantFilter); - var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); - AsyncBuildReportJob buildReportJob = null; - if (assetType == typeof(ComputeShader)) - { - var castedAsset = AssetDatabase.LoadAssetAtPath(assetPath); - buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform, filter, (BuildReportFeature)(-1)); - } - else if (assetType == typeof(Shader)) - { - var castedAsset = AssetDatabase.LoadAssetAtPath(assetPath); - buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform, filter, (BuildReportFeature)(-1)); - } - else if (assetType == typeof(Material)) - { - var castedAsset = AssetDatabase.LoadAssetAtPath(assetPath); - buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsync(castedAsset, targetPlatform, filter, (BuildReportFeature)(-1)); - } - else - throw new ArgumentException($"Unsupported asset type: {assetType}"); + var buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsyncGeneric(asset, targetPlatform, filter, (BuildReportFeature)(-1));; var time = Time.realtimeSinceStartup; var startTime = time; @@ -141,65 +124,5 @@ static void InternalBuildReport(string assetPath, string exporter, BuildTarget t var report = buildReportJob.builtReport; ExporterUtilities.Export(index, report, outputFile); } - - [Serializable] - public struct BuildReportAndSendStatisticsArgs - { - public List variantFilters; - public List passFilters; - public List assetDefinitions; - } - - [Serializable] - public struct MarkerDefinitions - { - - } - - [Serializable] - public struct ProcessAssetDefinition - { - public string assetPath; - public VariantFilter variantFilter; - public PassFilter passFilter; - } - - [Serializable] - public enum FilterType - { - None, - Definition, - Reference, - } - - [Serializable] - public struct VariantFilter - { - public FilterType filterType; - public string referenceName; - public VariantFilterDefinition definition; - } - - [Serializable] - public struct PassFilter - { - public FilterType filterType; - public string referenceName; - public PassFilterDefinition definition; - } - - [Serializable] - public struct VariantFilterDefinition - { - public string name; - public string keywordFilter; - } - - [Serializable] - public struct PassFilterDefinition - { - public string name; - public string passFilter; - } } } diff --git a/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs index fe9d7a273e8..873ab0ae9a2 100644 --- a/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs +++ b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using UnityEditor.ShaderAnalysis.Internal; using UnityEngine; +using Object = UnityEngine.Object; namespace UnityEditor.ShaderAnalysis { @@ -74,6 +75,31 @@ public static IAsyncJob GenerateBuildReportAsync(ComputeShader compute, BuildTar return s_Instance.BuildReportAsync(compute, targetPlatform, filter, features); } + /// + /// Generate a performance report for for the platform . + /// + /// Material to build. + /// Target to build. + /// An async job that builds the report. + /// for + /// if is not supported for + public static IAsyncJob GenerateBuildReportAsyncGeneric(Object asset, BuildTarget targetPlatform, ShaderProgramFilter filter, BuildReportFeature features) + { + if (asset == null || asset.Equals(null)) + throw new ArgumentNullException(nameof(asset)); + + switch (asset) + { + case ComputeShader compute: + return GenerateBuildReportAsync(compute, targetPlatform, filter, features); + case Shader shader: + return GenerateBuildReportAsync(shader, targetPlatform, filter, features); + case Material material: + return GenerateBuildReportAsync(material, targetPlatform, filter, features); + default: throw new ArgumentException($"Invalid asset: {asset}"); + } + } + /// Check whether a specific job is supported. /// Target platform to check. /// The job to check. diff --git a/com.unity.shaderanalysis/Editor/Internal/EditorUpdateManager.cs b/com.unity.shaderanalysis/Editor/Internal/EditorUpdateManager.cs index 404ef7bcf92..619f31e545f 100644 --- a/com.unity.shaderanalysis/Editor/Internal/EditorUpdateManager.cs +++ b/com.unity.shaderanalysis/Editor/Internal/EditorUpdateManager.cs @@ -3,7 +3,7 @@ namespace UnityEditor.ShaderAnalysis.Internal { // Call update at regular interval, even when using executeMethod on the command line - static class EditorUpdateManager + public static class EditorUpdateManager { public static Action ToUpdate; diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs index e322e0c6807..042e912694d 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs @@ -147,7 +147,7 @@ void OnEnable() m_GUI = NOOPGUI; if (m_SelectedAsset != null && !m_SelectedAsset.Equals(null)) OpenAsset(m_SelectedAsset); - if (m_SelectedPlatformIndex >= 0 && m_SelectedPlatformIndex <= m_SupportedPlatforms.Length) + if (m_SelectedPlatformIndex >= 0 && m_SelectedPlatformIndex < m_SupportedPlatforms.Length) { m_CurrentPlatform = m_SupportedPlatforms[m_SelectedPlatformIndex]; m_AssetMetadata = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform); @@ -705,19 +705,19 @@ void ResetUI() IAsyncJob BuildShaderReport() { m_ShaderFilter = ShaderProgramFilter.Parse(m_ShaderPassFilter, m_KeywordFilter); - return EditorShaderTools.GenerateBuildReportAsync(m_Shader, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature); ; + return EditorShaderTools.GenerateBuildReportAsync(m_Shader, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature); } IAsyncJob BuildComputeShaderReport() { m_ShaderFilter = ShaderProgramFilter.Parse(m_ShaderPassFilter, m_KeywordFilter); - return EditorShaderTools.GenerateBuildReportAsync(m_Compute, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature); ; + return EditorShaderTools.GenerateBuildReportAsync(m_Compute, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature); } IAsyncJob BuildMaterialReport() { m_ShaderFilter = ShaderProgramFilter.Parse(m_ShaderPassFilter, m_KeywordFilter); - return EditorShaderTools.GenerateBuildReportAsync(m_Material, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature); ; + return EditorShaderTools.GenerateBuildReportAsync(m_Material, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature); } void NOOPGUI() diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs index 26506ab898c..18d5d48accb 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs @@ -11,7 +11,7 @@ namespace UnityEditor.ShaderAnalysis.Internal { - public static partial class ShaderAnalysisUtils + public static class ShaderAnalysisUtils { ////#pragma target 4.5 static readonly Regex k_RegexShaderModel = new Regex(@"^[\s\r]*#pragma\s+target\s+([\d\.]+)\s+[\s\r]*$"); @@ -242,8 +242,8 @@ public static AssetMetadata LoadAssetMetadatasFor(BuildTarget target, DirectoryI s_AssetMetadatas[rootHash] = metadatabase; } - if (metadatabase.ContainsKey(target)) - return metadatabase[target]; + if (metadatabase.TryGetValue(target, out var value) && value != null && !value.Equals(null)) + return value; AssetMetadata result = null; var file = GetAssetMetadataFileFor(target, rootFolder); @@ -368,5 +368,60 @@ public static ShaderBuildReportDiff DiffReports(ShaderBuildReport source, Shader return diff; } + + public const string DefineFragment = "SHADER_STAGE_FRAGMENT=1"; + public const string DefineCompute = "SHADER_STAGE_COMPUTE=1"; + + public static ShaderCompilerOptions DefaultCompileOptions( + IEnumerable defines, string entry, DirectoryInfo sourceDir, string shaderModel = null + ) + { + var includes = new HashSet + { + sourceDir.FullName + }; + + var compileOptions = new ShaderCompilerOptions + { + includeFolders = includes, + defines = new HashSet(), + entry = entry + }; + + compileOptions.defines.UnionWith(defines); + if (!string.IsNullOrEmpty(shaderModel)) + compileOptions.defines.Add($"SHADER_TARGET={shaderModel}"); + + // Add default unity includes + var path = Path.Combine(EditorApplication.applicationContentsPath, "CGIncludes"); + if (Directory.Exists(path)) + compileOptions.includeFolders.Add(path); + + // Add package symlinks folder + // So shader compiler will find include files with "Package//..." + compileOptions.includeFolders.Add(Path.GetFullPath(Path.Combine(Application.dataPath, + $"../{PackagesUtilities.PackageSymbolicLinkFolder}"))); + + // add include folders of playback engines + foreach (var playbackEnginePath in new[] + { + "../..", + "PlaybackEngines" + }) + { + var directory = new DirectoryInfo(Path.Combine(EditorApplication.applicationContentsPath, playbackEnginePath)); + if (directory.Exists) + { + foreach (var engineDir in directory.EnumerateDirectories()) + { + var includeDir = new DirectoryInfo(Path.Combine(engineDir.FullName, "CgBatchPlugins64/include")); + if (includeDir.Exists) + compileOptions.includeFolders.Add(includeDir.FullName); + } + } + } + + return compileOptions; + } } } diff --git a/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs b/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs index e64a4ea6ac0..75f04aa2cad 100644 --- a/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs +++ b/com.unity.shaderanalysis/Editor/Internal/SymbolicLinkUtilities.cs @@ -123,11 +123,11 @@ static bool IsUserAdministrator() WindowsPrincipal principal = new WindowsPrincipal(user); isAdmin = principal.IsInRole(WindowsBuiltInRole.Administrator); } - catch (UnauthorizedAccessException ex) + catch (UnauthorizedAccessException) { isAdmin = false; } - catch (Exception ex) + catch (Exception) { isAdmin = false; } diff --git a/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs index 6cbfe5163fd..91cbbec3333 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs @@ -16,6 +16,7 @@ public abstract class BuildReportJobAsync : AsyncBuildReportJob string m_Name = "Build shader report"; public override string name => m_Name; + /// Whether the job was cancelled. protected bool isCancelled { get; private set; } /// The shader to process. diff --git a/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs index 5925c6e4c94..75214d275d2 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ComputeShaderReportBuildData.cs @@ -83,11 +83,11 @@ protected IEnumerator BuildCompileUnits_Internal(BuildTarget target, DirectoryIn progress.SetNormalizedProgress(s * i, "Building compile units {0:D3} / {1:D3}", i + 1, c); - var compileOptions = Utility.DefaultCompileOptions(kernel.defines, kernel.name, sourceDir, target); - compileOptions.defines.Add(Utility.k_DefineCompute); + var compileOptions = ShaderAnalysisUtils.DefaultCompileOptions(kernel.defines, kernel.name, sourceDir); + compileOptions.defines.Add(ShaderAnalysisUtils.DefineCompute); - compileOptions.defines.Add(Utility.k_DefineCompute); + compileOptions.defines.Add(ShaderAnalysisUtils.DefineCompute); var unit = new CompileUnit { diff --git a/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs index 4da9508748f..88ea8bf61d4 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs @@ -70,6 +70,8 @@ public class PerfReport public ShaderProgramFilter filter { get; } + public bool throwOnError { get; set; } + protected ReportBuildData( DirectoryInfo temporaryDirectory, ProgressWrapper progress, @@ -193,6 +195,10 @@ protected IEnumerator CompileCompileUnits_Internal(ShaderCompiler compiler) if (!unit.compiledFile.Exists) { + if (throwOnError) + throw new Exception( + $"Failed to compile {unit.sourceCodeFile}, relaunching compile job, reason: {job.Key.errors}"); + Debug.LogWarningFormat("Failed to compile {0}, relaunching compile job, reason: {1}", unit.sourceCodeFile, job.Key.errors); var retryJob = compiler.Compile(unit.sourceCodeFile, temporaryDirectory, unit.compiledFile, unit.compileOptions, unit.compileProfile, unit.compileTarget); m_CompileJobMap[retryJob] = job.Value; diff --git a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs index 7752c3055b6..266bcfadcf2 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ShaderReportBuildData.cs @@ -181,14 +181,13 @@ protected IEnumerator BuildCompileUnits_Internal(BuildTarget target, DirectoryIn var entryPoint = match.Groups[1].Value; - var compileOptions = Utility.DefaultCompileOptions( + var compileOptions = ShaderAnalysisUtils.DefaultCompileOptions( m_ShaderKeywords, entryPoint, sourceDir, - target, pass.shaderModel); compileOptions.defines.UnionWith(pass.combinedMulticompiles[j]); - compileOptions.defines.Add(Utility.k_DefineFragment); + compileOptions.defines.Add(ShaderAnalysisUtils.DefineFragment); var unit = new CompileUnit { From 69fd23ad6259438b1d899451d98146c9301cc0c9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Wed, 26 Feb 2020 15:26:06 +0100 Subject: [PATCH 39/81] Updated API and log command for compiler --- .../Editor/API/AsyncBuildReportJob.cs | 11 +- com.unity.shaderanalysis/Editor/API/CLI.meta | 3 - .../Editor/API/CLI/CLI.cs | 128 ------------------ .../Editor/API/CLI/CLI.cs.meta | 3 - .../Editor/API/EditorShaderTools.cs | 106 ++++++--------- .../Editor/API/IPlatformJobFactory.cs | 10 +- .../Editor/API/ShaderAnalysisReport.cs | 46 +++++++ .../Editor/API/ShaderAnalysisReport.cs.meta | 3 + .../Internal/ShaderAnalysisInspectorWindow.cs | 20 ++- .../Editor/Internal/ShaderAnalysisReport.cs | 21 +-- .../Editor/Platforms/BuildReportJobAsync.cs | 34 ++--- .../Editor/Platforms/ReportBuildData.cs | 3 + .../Editor/Platforms/ShaderCompiler.cs | 4 + 13 files changed, 145 insertions(+), 247 deletions(-) delete mode 100644 com.unity.shaderanalysis/Editor/API/CLI.meta delete mode 100644 com.unity.shaderanalysis/Editor/API/CLI/CLI.cs delete mode 100644 com.unity.shaderanalysis/Editor/API/CLI/CLI.cs.meta create mode 100644 com.unity.shaderanalysis/Editor/API/ShaderAnalysisReport.cs create mode 100644 com.unity.shaderanalysis/Editor/API/ShaderAnalysisReport.cs.meta diff --git a/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs b/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs index 0b09171e012..e3daa18efe6 100644 --- a/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs +++ b/com.unity.shaderanalysis/Editor/API/AsyncBuildReportJob.cs @@ -19,14 +19,17 @@ public abstract class AsyncBuildReportJob : AsyncJob /// Throw an exception when an error occurs. Useful when running in batch mode to interrupt a process. public bool throwOnError { get; set; } = false; + public bool logCommandLine { get; set; } = false; + public ShaderProgramFilter filter { get; } protected BuildReportFeature features { get; } - protected AsyncBuildReportJob(BuildTarget target, ShaderProgramFilter filter, BuildReportFeature features) + protected AsyncBuildReportJob(ShaderAnalysisReport args) { - this.target = target; - this.filter = filter ?? new ShaderProgramFilter(); - this.features = features; + target = args.targetPlatform; + filter = args.filter ?? new ShaderProgramFilter(); + features = args.features; + logCommandLine = args.logCommandLines; } } } diff --git a/com.unity.shaderanalysis/Editor/API/CLI.meta b/com.unity.shaderanalysis/Editor/API/CLI.meta deleted file mode 100644 index af3bc00a09f..00000000000 --- a/com.unity.shaderanalysis/Editor/API/CLI.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 0cd26f023d2c4392bf233d11763d96fe -timeCreated: 1581586801 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs deleted file mode 100644 index 03cc0bf6f2f..00000000000 --- a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs +++ /dev/null @@ -1,128 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using UnityEditor.ShaderAnalysis.Internal; -using UnityEngine; - -namespace UnityEditor.ShaderAnalysis -{ - public static class CLI - { - struct BuildReportArg - { - public string assetPath; - public string exporter; - public BuildTarget targetPlatform; - public string outputFile; - public float timeout; - public string variantFilter; - public string shaderPassFilter; - - public static BuildReportArg Parse(string[] args) - { - BuildTarget? targetPlatform = null; - var result = new BuildReportArg(); - result.timeout = 600; // 10 min timeout - for (var i = 0; i < args.Length; ++i) - { - switch (args[i]) - { - case "-assetPath": - ++i; - if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(assetPath)}"); - result.assetPath = args[i]; - break; - case "-exporter": - ++i; - if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(exporter)}"); - result.exporter = args[i]; - break; - case "-targetPlatform": - ++i; - if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(targetPlatform)}"); - targetPlatform = (BuildTarget)Enum.Parse(typeof(BuildTarget), args[i]); - break; - case "-outputFile": - ++i; - if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(outputFile)}"); - result.outputFile = args[i]; - break; - case "-variantFilter": - ++i; - if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(variantFilter)}"); - result.variantFilter = args[i]; - break; - case "-shaderPassFilter": - ++i; - if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(shaderPassFilter)}"); - result.shaderPassFilter = args[i]; - break; - case "-timeout": - ++i; - if (i >= args.Length) throw new ArgumentException($"Missing value for '{nameof(timeout)}"); - result.timeout = float.Parse(args[i]); - break; - } - } - if (string.IsNullOrEmpty(result.assetPath)) - throw new ArgumentException($"{nameof(assetPath)} is missing"); - if (string.IsNullOrEmpty(result.exporter)) - throw new ArgumentException($"{nameof(exporter)} is missing"); - if (string.IsNullOrEmpty(result.outputFile)) - throw new ArgumentException($"{nameof(outputFile)} is missing"); - if (!targetPlatform.HasValue) - throw new ArgumentException($"{nameof(targetPlatform)} is missing"); - result.targetPlatform = targetPlatform.Value; - return result; - } - } - - /// Build a report by parsing command line arguments. - /// - /// "$UNITY_EXE" -projectPath $PROJECT_PATH -batchMode -quit -executeMethod UnityEditor.ShaderAnalysis.CLI.BuildReport -assetPath Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Deferred.shader -exporter CSV -targetPlatform PS4 -outputFile $OUTPUT_FILE -shaderPassFilter $PASS_FILTER -variantFilter $VARIANT_FILTER - /// - public static void BuildReport() - { - var args = Environment.GetCommandLineArgs(); - var buildReportArgs = BuildReportArg.Parse(args); - InternalBuildReport(buildReportArgs.assetPath, buildReportArgs.exporter, buildReportArgs.targetPlatform, buildReportArgs.outputFile, buildReportArgs.timeout, buildReportArgs.shaderPassFilter, buildReportArgs.variantFilter); - } - - static void InternalBuildReport(string assetPath, string exporter, BuildTarget targetPlatform, string outputFile, float timeout, string shaderPassFilter, string variantFilter) - { - if (!ExporterUtilities.GetExporterIndex(exporter, out var index)) - throw new ArgumentException($"Unknown exporter {exporter}"); - - var guid = AssetDatabase.AssetPathToGUID(assetPath); - if (string.IsNullOrEmpty(guid)) - throw new ArgumentException($"{assetPath} is not a valid asset path."); - - var asset = AssetDatabase.LoadMainAssetAtPath(assetPath); - var filter = ShaderProgramFilter.Parse(shaderPassFilter, variantFilter); - var buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsyncGeneric(asset, targetPlatform, filter, (BuildReportFeature)(-1));; - - var time = Time.realtimeSinceStartup; - var startTime = time; - while (!buildReportJob.IsComplete()) - { - if (Time.realtimeSinceStartup - time > 3) - { - Debug.Log($"[Build Report] {assetPath} {buildReportJob.progress:P} {buildReportJob.message}"); - time = Time.realtimeSinceStartup; - } - - if (Time.realtimeSinceStartup - startTime > timeout) - { - buildReportJob.Cancel(); - throw new Exception($"Timeout {timeout} s"); - } - buildReportJob.Tick(); - EditorUpdateManager.Tick(); - } - - var report = buildReportJob.builtReport; - ExporterUtilities.Export(index, report, outputFile); - } - } -} diff --git a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs.meta b/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs.meta deleted file mode 100644 index 74d36c611cc..00000000000 --- a/com.unity.shaderanalysis/Editor/API/CLI/CLI.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 244ac4ca425441f68d0eaece1fbdfb17 -timeCreated: 1581586811 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs index 873ab0ae9a2..ae9c3a5b430 100644 --- a/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs +++ b/com.unity.shaderanalysis/Editor/API/EditorShaderTools.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Threading.Tasks; using UnityEditor.ShaderAnalysis.Internal; using UnityEngine; using Object = UnityEngine.Object; @@ -11,92 +12,69 @@ namespace UnityEditor.ShaderAnalysis /// public static class EditorShaderTools { - static ShaderAnalysisReport s_Instance = new ShaderAnalysisReport(); + static Internal.ShaderAnalysisReport s_Instance = new Internal.ShaderAnalysisReport(); public static IEnumerable SupportedBuildTargets => s_Instance.SupportedBuildTargets; /// - /// Generate a performance report for for the platform . + /// Generate a performance report for .asset for the platform .targetPlatform. /// - /// Shader to build. - /// Target to build. /// An async job that builds the report. - /// for + /// for .asset /// if is not supported for - public static IAsyncJob GenerateBuildReportAsync(Shader shader, BuildTarget targetPlatform, ShaderProgramFilter filter, BuildReportFeature features) + public static IAsyncJob GenerateBuildReportAsync(ShaderAnalysisReport args) { - if (shader == null || shader.Equals(null)) - throw new ArgumentNullException(nameof(shader)); - if(!DoesPlatformSupport(targetPlatform, PlatformJob.BuildShaderPerfReport)) - throw new InvalidOperationException( - $"Job {PlatformJob.BuildShaderPerfReport} is not supported for {targetPlatform}." - ); + if (args.asset == null || args.asset.Equals(null)) + throw new ArgumentNullException(nameof(args.asset)); - return s_Instance.BuildReportAsync(shader, targetPlatform, filter, features); - } - - /// - /// Generate a performance report for the shader used by for the platform . - /// - /// Material to build. - /// Target to build. - /// An async job that builds the report. - /// for - /// if is not supported for - public static IAsyncJob GenerateBuildReportAsync(Material material, BuildTarget targetPlatform, ShaderProgramFilter filter, BuildReportFeature features) - { - if (material == null || material.Equals(null)) - throw new ArgumentNullException(nameof(material)); - if (!DoesPlatformSupport(targetPlatform, PlatformJob.BuildMaterialPerfReport)) - throw new InvalidOperationException( - $"Job {PlatformJob.BuildMaterialPerfReport} is not supported for {targetPlatform}." - ); - - return s_Instance.BuildReportAsync(material, targetPlatform, filter, features); - } + if (typeof(TAsset) == typeof(Shader)) + { + if(!DoesPlatformSupport(args.common.targetPlatform, PlatformJob.BuildShaderPerfReport)) + throw new InvalidOperationException( + $"Job {PlatformJob.BuildShaderPerfReport} is not supported for {args.common.targetPlatform}." + ); + } + else if (typeof(TAsset) == typeof(ComputeShader)) + { + if (!DoesPlatformSupport(args.common.targetPlatform, PlatformJob.BuildComputeShaderPerfReport)) + throw new InvalidOperationException( + $"Job {PlatformJob.BuildComputeShaderPerfReport} is not supported for {args.common.targetPlatform}." + ); + } + else if (typeof(TAsset) == typeof(Material)) + { + if (!DoesPlatformSupport(args.common.targetPlatform, PlatformJob.BuildMaterialPerfReport)) + throw new InvalidOperationException( + $"Job {PlatformJob.BuildMaterialPerfReport} is not supported for {args.common.targetPlatform}." + ); + } + else + throw new ArgumentOutOfRangeException(nameof(TAsset)); - /// - /// Generate a performance report for for the platform . - /// - /// Material to build. - /// Target to build. - /// An async job that builds the report. - /// for - /// if is not supported for - public static IAsyncJob GenerateBuildReportAsync(ComputeShader compute, BuildTarget targetPlatform, ShaderProgramFilter filter, BuildReportFeature features) - { - if (compute == null || compute.Equals(null)) - throw new ArgumentNullException(nameof(compute)); - if (!DoesPlatformSupport(targetPlatform, PlatformJob.BuildComputeShaderPerfReport)) - throw new InvalidOperationException( - $"Job {PlatformJob.BuildComputeShaderPerfReport} is not supported for {targetPlatform}." - ); - return s_Instance.BuildReportAsync(compute, targetPlatform, filter, features); + return s_Instance.BuildReportAsync(args); } /// /// Generate a performance report for for the platform . /// - /// Material to build. - /// Target to build. /// An async job that builds the report. /// for /// if is not supported for - public static IAsyncJob GenerateBuildReportAsyncGeneric(Object asset, BuildTarget targetPlatform, ShaderProgramFilter filter, BuildReportFeature features) + public static IAsyncJob GenerateBuildReportAsyncGeneric(ShaderAnalysisReport args) { - if (asset == null || asset.Equals(null)) - throw new ArgumentNullException(nameof(asset)); + if (args.asset == null || args.asset.Equals(null)) + throw new ArgumentNullException(nameof(args.asset)); - switch (asset) + switch (args.asset) { - case ComputeShader compute: - return GenerateBuildReportAsync(compute, targetPlatform, filter, features); - case Shader shader: - return GenerateBuildReportAsync(shader, targetPlatform, filter, features); - case Material material: - return GenerateBuildReportAsync(material, targetPlatform, filter, features); - default: throw new ArgumentException($"Invalid asset: {asset}"); + case ComputeShader _: + return GenerateBuildReportAsync(args.Into()); + case Shader _: + return GenerateBuildReportAsync(args.Into()); + case Material _: + return GenerateBuildReportAsync(args.Into()); + default: throw new ArgumentException($"Invalid asset: {args.asset}"); } } diff --git a/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs b/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs index a9dd72ee91a..680fa489b1a 100644 --- a/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs +++ b/com.unity.shaderanalysis/Editor/API/IPlatformJobFactory.cs @@ -16,15 +16,7 @@ public interface IPlatformJobFactory /// Build a new job for . /// the shader to analyze. /// An async job performing the report. - IAsyncJob CreateBuildReportJob(Shader shader, ShaderProgramFilter filter, BuildReportFeature features); - /// Build a new job for . - /// the compute shader to analyze. - /// An async job performing the report. - IAsyncJob CreateBuildReportJob(ComputeShader compute, ShaderProgramFilter filter, BuildReportFeature features); - /// Build a new job for . - /// the material to analyze. - /// An async job performing the report. - IAsyncJob CreateBuildReportJob(Material material, ShaderProgramFilter filter, BuildReportFeature features); + IAsyncJob CreateBuildReportJob(ShaderAnalysisReport args); } public static class PlatformJobFactoryExtensions diff --git a/com.unity.shaderanalysis/Editor/API/ShaderAnalysisReport.cs b/com.unity.shaderanalysis/Editor/API/ShaderAnalysisReport.cs new file mode 100644 index 00000000000..1bb76f755d4 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/ShaderAnalysisReport.cs @@ -0,0 +1,46 @@ +using System; +using UnityEngine; + +namespace UnityEditor.ShaderAnalysis +{ + public struct ShaderAnalysisReport + { + public static ShaderAnalysisReport New( + TAsset asset, + BuildTarget currentPlatform, + ShaderProgramFilter filter = null, + BuildReportFeature features = (BuildReportFeature)(-1), + bool logCommandLines = false + ) + => new ShaderAnalysisReport + { + asset = asset, + common = new ShaderAnalysisReport + { + targetPlatform = currentPlatform, + filter = filter, + features = features, + logCommandLines = logCommandLines + } + }; + + public BuildTarget targetPlatform; + public ShaderProgramFilter filter; + public BuildReportFeature features; + /// True to log in the Unity console the command line used. + public bool logCommandLines; + } + + public struct ShaderAnalysisReport + { + public TAsset asset; + public ShaderAnalysisReport common; + + public ShaderAnalysisReport Into() + => new ShaderAnalysisReport + { + asset = (TAsset2)Convert.ChangeType(asset, typeof(TAsset2)), + common = common + }; + } +} diff --git a/com.unity.shaderanalysis/Editor/API/ShaderAnalysisReport.cs.meta b/com.unity.shaderanalysis/Editor/API/ShaderAnalysisReport.cs.meta new file mode 100644 index 00000000000..57b114afe22 --- /dev/null +++ b/com.unity.shaderanalysis/Editor/API/ShaderAnalysisReport.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: fd784d751e714b41b0af22bbadcd967a +timeCreated: 1582724321 \ No newline at end of file diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs index 042e912694d..044c536da0a 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs @@ -131,6 +131,8 @@ public static DirectoryInfo referenceSourceFolder string m_KeywordFilter; ShaderProgramFilter m_ShaderFilter; BuildReportFeature m_BuildReportFeature = (BuildReportFeature)(-1); + /// Whether the command line executed is logged in the Unity console. + bool m_LogCompilerArguments; void OnEnable() { @@ -339,7 +341,10 @@ public GUIAction(GUIActionKind kind, ShaderBuildReport report, ShaderBuildReport void OnGUI_Content(List actions, Object asset) { if (m_ShowSettings) + { OnGUI_Settings(actions); + OnGUI_Info(actions); + } else { OnGUI_FilterToolbar(); @@ -347,10 +352,19 @@ void OnGUI_Content(List actions, Object asset) } } + void OnGUI_Info(List _) + { + EditorGUILayout.HelpBox("Static analysis is performed with a release profile." + + "Results may be different if you inspect a development build.", MessageType.Info); + } + void OnGUI_Settings(List actions) { EditorGUILayout.BeginVertical(); { + m_LogCompilerArguments = EditorGUILayout.Toggle( + EditorGUIUtility.TrTempContent("Log compiler arguments."), m_LogCompilerArguments); + EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); { EditorGUILayout.LabelField(UIUtils.Text("Reference Folder: "), GUILayout.Width(200)); @@ -705,19 +719,19 @@ void ResetUI() IAsyncJob BuildShaderReport() { m_ShaderFilter = ShaderProgramFilter.Parse(m_ShaderPassFilter, m_KeywordFilter); - return EditorShaderTools.GenerateBuildReportAsync(m_Shader, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature); + return EditorShaderTools.GenerateBuildReportAsync(ShaderAnalysis.ShaderAnalysisReport.New(m_Shader, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature, m_LogCompilerArguments)); } IAsyncJob BuildComputeShaderReport() { m_ShaderFilter = ShaderProgramFilter.Parse(m_ShaderPassFilter, m_KeywordFilter); - return EditorShaderTools.GenerateBuildReportAsync(m_Compute, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature); + return EditorShaderTools.GenerateBuildReportAsync(ShaderAnalysis.ShaderAnalysisReport.New(m_Compute, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature, m_LogCompilerArguments)); } IAsyncJob BuildMaterialReport() { m_ShaderFilter = ShaderProgramFilter.Parse(m_ShaderPassFilter, m_KeywordFilter); - return EditorShaderTools.GenerateBuildReportAsync(m_Material, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature); + return EditorShaderTools.GenerateBuildReportAsync(ShaderAnalysis.ShaderAnalysisReport.New(m_Material, m_CurrentPlatform, m_ShaderFilter, m_BuildReportFeature, m_LogCompilerArguments)); } void NOOPGUI() diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs index c24345c8f33..d12cfb74b4d 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisReport.cs @@ -22,11 +22,11 @@ public bool DoesPlatformSupport(BuildTarget targetPlatform, PlatformJob job) return m_PlatformJobFactories.ContainsKey(targetPlatform) && m_PlatformJobFactories[targetPlatform].HasCapability(job); } - public IAsyncJob BuildReportAsync(Object asset, BuildTarget targetPlatform, ShaderProgramFilter filter, BuildReportFeature features) + public IAsyncJob BuildReportAsync(ShaderAnalysisReport args) { - if (!DoesPlatformSupport(targetPlatform, PlatformJob.BuildComputeShaderPerfReport)) + if (!DoesPlatformSupport(args.common.targetPlatform, PlatformJob.BuildComputeShaderPerfReport)) { - Debug.LogWarningFormat("Platform {0} is not supported to build shader reports", targetPlatform); + Debug.LogWarningFormat("Platform {0} is not supported to build shader reports", args.common.targetPlatform); return null; } @@ -38,20 +38,9 @@ public IAsyncJob BuildReportAsync(Object asset, BuildTarget targetPlatform, Shad PackagesUtilities.CreateProjectLocalPackagesSymlinks(); - var factory = m_PlatformJobFactories[targetPlatform]; + var factory = m_PlatformJobFactories[args.common.targetPlatform]; - IAsyncJob job; - var shader = asset as Shader; - var compute = asset as ComputeShader; - var material = asset as Material; - if (shader != null) - job = factory.CreateBuildReportJob(shader, filter, features); - else if (compute != null) - job = factory.CreateBuildReportJob(compute, filter, features); - else if (material != null) - job = factory.CreateBuildReportJob(material, filter, features); - else - throw new ArgumentException("Invalid asset"); + var job = factory.CreateBuildReportJob(args); m_Jobs.Add(job); RegisterUpdate(); return job; diff --git a/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs index 91cbbec3333..74f3dcfdc8d 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/BuildReportJobAsync.cs @@ -43,12 +43,12 @@ public override ShaderBuildReport builtReport /// Build target to use. /// Shader to process. /// when is null. - protected BuildReportJobAsync(BuildTarget target, Shader shader, ShaderProgramFilter filter, BuildReportFeature features) - : base(target, filter, features) + protected BuildReportJobAsync(ShaderAnalysisReport args) + : base(args.common) { - if (shader != null && shader.Equals(null)) - throw new ArgumentNullException(nameof(shader)); - this.shader = shader; + if (args.asset != null && args.asset.Equals(null)) + throw new ArgumentNullException(nameof(args.asset)); + shader = args.asset; m_Name = $"Build Shader Report ({shader})"; } @@ -56,26 +56,26 @@ protected BuildReportJobAsync(BuildTarget target, Shader shader, ShaderProgramFi /// Build target to use. /// Compute shader to process. /// when is null. - protected BuildReportJobAsync(BuildTarget target, ComputeShader compute, ShaderProgramFilter filter, BuildReportFeature features) - : base(target, filter, features) + protected BuildReportJobAsync(ShaderAnalysisReport args) + : base(args.common) { - if (compute != null && compute.Equals(null)) - throw new ArgumentNullException(nameof(compute)); - this.compute = compute; - m_Name = $"Build Compute Shader Report ({shader})"; + if (args.asset != null && args.asset.Equals(null)) + throw new ArgumentNullException(nameof(args.asset)); + compute = args.asset; + m_Name = $"Build Compute Shader Report ({compute})"; } /// Create an instance to process the . /// Build target to use. /// Material to process. /// when is null. - protected BuildReportJobAsync(BuildTarget target, Material material, ShaderProgramFilter filter, BuildReportFeature features) - : base(target, filter, features) + protected BuildReportJobAsync(ShaderAnalysisReport args) + : base(args.common) { - if (material != null && material.Equals(null)) - throw new ArgumentNullException(nameof(material)); - this.material = material; - m_Name = $"Build Material Report ({shader})"; + if (args.asset != null && args.asset.Equals(null)) + throw new ArgumentNullException(nameof(args.asset)); + material = args.asset; + m_Name = $"Build Material Report ({material})"; } /// diff --git a/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs b/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs index 88ea8bf61d4..d53e3b8c348 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ReportBuildData.cs @@ -71,6 +71,7 @@ public class PerfReport public ShaderProgramFilter filter { get; } public bool throwOnError { get; set; } + public bool logCommandLine { get; set; } protected ReportBuildData( DirectoryInfo temporaryDirectory, @@ -175,6 +176,8 @@ protected IEnumerator CompileCompileUnits_Internal(ShaderCompiler compiler) var (unit, unitIndex) = compileUnitToProcess[0]; compileUnitToProcess.RemoveAt(0); var job = compiler.Compile(unit.sourceCodeFile, temporaryDirectory, unit.compiledFile, unit.compileOptions, unit.compileProfile, unit.compileTarget); + if (logCommandLine) + Debug.Log($"[ShaderAnalysis][Compile CL] {job.commandLine}"); m_CompileJobMap[job] = unitIndex; } diff --git a/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs b/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs index c751f3b8c3c..ec52b4b2de8 100644 --- a/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs +++ b/com.unity.shaderanalysis/Editor/Platforms/ShaderCompiler.cs @@ -54,6 +54,8 @@ public class CompileOperation : IOperation /// Whether the operation has completed. public bool isComplete => m_Process.IsComplete(); + public string commandLine { get; } + /// Cancels the operation. public void Cancel() => ProcessManager.Cancel(m_Process); @@ -81,6 +83,8 @@ ShaderCompilerOptions options startInfo.UseShellExecute = false; startInfo.CreateNoWindow = true; + commandLine = $"{startInfo.FileName} {startInfo.Arguments}"; + m_Process = ProcessManager.Enqueue(startInfo, PreStart, PostStart); this.sourceFile = sourceFile; From 1c036c663b268ecca7ae89222ba16a2c88396eef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Wed, 26 Feb 2020 15:35:20 +0100 Subject: [PATCH 40/81] Updated api --- .../Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs index 0635ead4bf8..d95beac8ef5 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs @@ -114,7 +114,7 @@ public static IEnumerable GetStaticAnalysisEntries(BuildTar public static void StaticAnalysisExecute(StaticAnalysisEntry entry) { - var buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsyncGeneric(entry.asset, entry.buildTarget, entry.filter, (BuildReportFeature)(-1));; + var buildReportJob = (AsyncBuildReportJob)EditorShaderTools.GenerateBuildReportAsyncGeneric(ShaderAnalysisReport.New(entry.asset, entry.buildTarget, entry.filter)); buildReportJob.throwOnError = true; var time = Time.realtimeSinceStartup; From e5fd5baf1be017add5274a0048b54a121471249e Mon Sep 17 00:00:00 2001 From: alelievr Date: Mon, 2 Mar 2020 10:44:41 +0100 Subject: [PATCH 41/81] Use unknown metric instead of time one as workaround --- .../Editor/EditorLogWatcher.cs | 2 +- .../Editor/EditorPerformaceTests.cs | 72 ++++++++----------- .../Scripts/PerformanceTestUtils.cs | 3 + .../Scripts/PerformanceTests.cs | 9 +-- .../ProjectSettings/EditorBuildSettings.asset | 6 ++ 5 files changed, 45 insertions(+), 47 deletions(-) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs index ed84597ebb9..35fce1438c5 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorLogWatcher.cs @@ -26,7 +26,7 @@ string GetEditorLogPath() // In case we have a -logFile argument, then we can get the file path from here for (int i = 0; i < args.Length; i++) { - if (args[i] == "-logFile" && i + 1 > args.Length) + if (args[i] == "-logFile" && i + 1 < args.Length) return args[i + 1]; } diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs index f478fed2e7b..b4dffebf334 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/EditorPerformaceTests.cs @@ -52,6 +52,7 @@ public IEnumerator Build([ValueSource(nameof(GetBuildTests))] BuildTestDescripti SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); HDRPreprocessShaders.reportShaderStrippingData += ReportShaderStrippingData; + Debug.Log("Enable !"); var match = new Regex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$").Match("Compiled shader 'HDRP/Lit' in 103.43s"); @@ -60,24 +61,12 @@ public IEnumerator Build([ValueSource(nameof(GetBuildTests))] BuildTestDescripti yield return BuildPlayer(testScenesAsset.GetScenePath(testDescription.sceneData.scene)); } + Debug.Log("Disable !"); HDRPreprocessShaders.reportShaderStrippingData -= ReportShaderStrippingData; yield return null; } - // The list of shaders we want to keep track of - IEnumerable EnumerateWatchedShaders() - { - var hdrp = RenderPipelineManager.currentPipeline as HDRenderPipeline; - if (hdrp == null) - yield break; - - var sr = hdrp.defaultResources.shaders; - - yield return sr.defaultPS; - yield return sr.deferredCS; - } - IEnumerator BuildPlayer(string scenePath) { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); @@ -92,19 +81,15 @@ IEnumerator BuildPlayer(string scenePath) BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); BuildSummary summary = report.summary; - Measure.Custom(FormatSampleGroupName(kSize, kTotal), summary.totalSize); - Measure.Custom(FormatSampleGroupName(kSize, kShader), GetAssetSizeInBuild(report, typeof(Shader))); - Measure.Custom(FormatSampleGroupName(kSize, kComputeShader), GetAssetSizeInBuild(report, typeof(ComputeShader))); - Measure.Custom(FormatSampleGroupName(kTime, kTotal), summary.totalTime.TotalMilliseconds); - Measure.Custom(FormatSampleGroupName(kBuild, kWarnings), summary.totalWarnings); - Measure.Custom(FormatSampleGroupName(kBuild, kSuccess), summary.result == BuildResult.Succeeded ? 1 : 0); + Measure.Custom(FormatSampleGroupName(kSize, kTotal).ToSampleGroup(), summary.totalSize); + Measure.Custom(FormatSampleGroupName(kSize, kShader).ToSampleGroup(), GetAssetSizeInBuild(report, typeof(Shader))); + Measure.Custom(FormatSampleGroupName(kSize, kComputeShader).ToSampleGroup(), GetAssetSizeInBuild(report, typeof(ComputeShader))); + Measure.Custom(FormatSampleGroupName(kTime, kTotal).ToSampleGroup(), summary.totalTime.TotalMilliseconds); + Measure.Custom(FormatSampleGroupName(kBuild, kWarnings).ToSampleGroup(), summary.totalWarnings); + Measure.Custom(FormatSampleGroupName(kBuild, kSuccess).ToSampleGroup(), summary.result == BuildResult.Succeeded ? 1 : 0); // Shader report: - foreach (var s in EnumerateWatchedShaders()) - { - var fileName = Path.GetFileNameWithoutExtension(AssetDatabase.GetAssetPath(s)); - MeasureShaderSize(report, fileName); - } + MeasureShaderSize(report); // Wait for the Editor.log file to be updated so we can gather infos from it. yield return null; @@ -123,34 +108,37 @@ ulong GetAssetSizeInBuild(BuildReport report, Type assetType) return assetSize; } - void MeasureShaderSize(BuildReport report, string shaderFileName) + bool KeepShaderForReport(Shader shader) => shader?.name?.Contains("HDRP") ?? false; + + void MeasureShaderSize(BuildReport report) { - ulong assetSize = 0; foreach (var packedAsset in report.packedAssets) { foreach (var content in packedAsset.contents) { - if (content.type != typeof(Shader) && content.type != typeof(ComputeShader)) - continue; - - if (Path.GetFileNameWithoutExtension(content.sourceAssetPath) == shaderFileName) - assetSize += content.packedSize; + if (content.type == typeof(ComputeShader)) + { + var computeShader = AssetDatabase.LoadAssetAtPath(content.sourceAssetPath); + Measure.Custom(FormatSampleGroupName(kSize, kComputeShader, computeShader.name).ToSampleGroup(), content.packedSize); + } + else if (content.type == typeof(Shader)) + { + var shader = AssetDatabase.LoadAssetAtPath(content.sourceAssetPath); + + if (KeepShaderForReport(shader)) + Measure.Custom(FormatSampleGroupName(kSize, kShader, shader.name).ToSampleGroup(), content.packedSize); + } } } - - Measure.Custom(FormatSampleGroupName(kSize, kShader, shaderFileName), assetSize); } void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, int currentVariantCount, double strippingTime) { - // filter out shaders that we don't care about - if (!EnumerateWatchedShaders().Contains(shader)) + if (!KeepShaderForReport(shader)) return; - SampleGroup strippingPassCount = new SampleGroup(FormatSampleGroupName(kStriping, shader.name, data.passName), SampleUnit.Undefined, false); - SampleGroup strippingTimeSample = new SampleGroup(FormatSampleGroupName(kStripingTime, shader.name, data.passName), SampleUnit.Millisecond, false); - Measure.Custom(strippingPassCount, currentVariantCount); - Measure.Custom(strippingTimeSample, strippingTime); + Measure.Custom(FormatSampleGroupName(kStriping, shader.name, data.passName).ToSampleGroup(), currentVariantCount); + Measure.Custom(FormatSampleGroupName(kStripingTime, shader.name, data.passName).ToSampleGroup(), strippingTime); } static string lastCompiledShader = kNA; @@ -161,14 +149,14 @@ void OnEditorLogWritten(string line) // Match this line in the editor log: Compiled shader 'HDRP/Lit' in 69.48s case var _ when MatchRegex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$", line, out var match): lastCompiledShader = match.Groups[1].Value; // store the value of the shader for internal program count report - SampleGroup shaderCompilationTime = new SampleGroup(FormatSampleGroupName(kCompilationTime, match.Groups[1].Value), SampleUnit.Second); + SampleGroup shaderCompilationTime = new SampleGroup(FormatSampleGroupName(kCompilationTime, match.Groups[1].Value), SampleUnit.Undefined); Measure.Custom(shaderCompilationTime, double.Parse(match.Groups[2].Value)); break; // Match this line in the editor log: d3d11 (total internal programs: 204, unique: 192) - case var _ when MatchRegex(@"^(\w{1,}) \(total internal programs: (\d{1,}), unique: (\d{1,})\)$", line, out var match): + case var _ when MatchRegex(@"^\s*(\w{1,}) \(total internal programs: (\d{1,}), unique: (\d{1,})\)$", line, out var match): // Note that we only take the unique internal programs count. - Measure.Custom(FormatSampleGroupName(kShaderProgramCount, lastCompiledShader, match.Groups[1].Value), double.Parse(match.Groups[3].Value)); + Measure.Custom(FormatSampleGroupName(kShaderProgramCount, lastCompiledShader, match.Groups[1].Value).ToSampleGroup(), double.Parse(match.Groups[3].Value)); break; } diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs index eb4bb3785cc..f2ac17d3a86 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs @@ -32,4 +32,7 @@ public static string FormatTestName(string inputData, string inputDataCategory, // Memory example: AllocatedBytes_CPU public static string FormatSampleGroupName(string metricName, string category, string dataName = null) => $"{metricName}_{category}_{dataName ?? "Default"}"; + + // Turn a string into a sample group + public static SampleGroup ToSampleGroup(this string groupName, SampleUnit unit = SampleUnit.Undefined, bool increaseIsBetter = false) => new SampleGroup(groupName, unit, increaseIsBetter); } \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs index cbea885e338..9923d528108 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs @@ -90,12 +90,13 @@ public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDe hdCamera.profilingSampler.enableRecording = false; foreach (var marker in GetAllMarkers()) ProfilingSampler.Get(marker).enableRecording = false; - + void MeasureTime(ProfilingSampler sampler) { - SampleGroup cpuSample = new SampleGroup(FormatSampleGroupName(kTiming, kCPU, sampler.name), SampleUnit.Millisecond, false); - SampleGroup gpuSample = new SampleGroup(FormatSampleGroupName(kTiming, kGPU, sampler.name), SampleUnit.Millisecond, false); - SampleGroup inlineCPUSample = new SampleGroup(FormatSampleGroupName(kTiming, kInlineCPU, sampler.name), SampleUnit.Millisecond, false); + // Due to a bug about convertion of time units before sending the data to the database, we need to use Undefined units + SampleGroup cpuSample = new SampleGroup(FormatSampleGroupName(kTiming, kCPU, sampler.name), SampleUnit.Undefined, false); + SampleGroup gpuSample = new SampleGroup(FormatSampleGroupName(kTiming, kGPU, sampler.name), SampleUnit.Undefined, false); + SampleGroup inlineCPUSample = new SampleGroup(FormatSampleGroupName(kTiming, kInlineCPU, sampler.name), SampleUnit.Undefined, false); if (sampler.cpuElapsedTime > 0) Measure.Custom(cpuSample, sampler.cpuElapsedTime); diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index c9798d70161..b446c9fce43 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -23,7 +23,13 @@ EditorBuildSettings: - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 + - enabled: 1 + path: Assets/PerformanceTests/Scenes/0001_LitCube2.unity + guid: 28e288c67dfeebc4ca736cf19a048aec - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 + - enabled: 1 + path: Assets/PerformanceTests/Scenes/0001_LitCube2.unity + guid: 28e288c67dfeebc4ca736cf19a048aec m_configObjects: {} From 69ed6e7815bcfc020244693ea65137ab262f3f36 Mon Sep 17 00:00:00 2001 From: alelievr Date: Mon, 2 Mar 2020 14:22:00 +0100 Subject: [PATCH 42/81] Enable the CPU profiling API --- .../Runtime/Debugging/ProfilingScope.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.core/Runtime/Debugging/ProfilingScope.cs b/com.unity.render-pipelines.core/Runtime/Debugging/ProfilingScope.cs index 6d0f046fe0e..2d30d208abb 100644 --- a/com.unity.render-pipelines.core/Runtime/Debugging/ProfilingScope.cs +++ b/com.unity.render-pipelines.core/Runtime/Debugging/ProfilingScope.cs @@ -4,7 +4,7 @@ //#define USE_UNSAFE #if UNITY_2020_1_OR_NEWER -//#define UNITY_USE_RECORDER // Temporarily commented out until a crash is fixed in GPU profiling samplers. +#define UNITY_USE_RECORDER #endif using System; From 8b45c768e834b69937db4c3082150eca13066d2f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Tue, 3 Mar 2020 10:31:57 +0100 Subject: [PATCH 43/81] Fix when deleting an analyzed shader --- com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs index 18d5d48accb..3d367f257da 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisUtils.cs @@ -81,6 +81,7 @@ public static FileInfo GetTemporaryDiffFile(string assetGUID, BuildTarget target public static string CalculateGUIDFor(Object asset) { + if (asset == null || asset.Equals(null)) return string.Empty; var assetPath = AssetDatabase.GetAssetPath(asset); var guid = string.IsNullOrEmpty(assetPath) ? asset.name From eefeef089bed5f6ebc502560182e78ece366feb6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Tue, 3 Mar 2020 11:38:51 +0100 Subject: [PATCH 44/81] Load reference on enable --- .../Editor/Internal/ShaderAnalysisInspectorWindow.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs index 044c536da0a..b853aa0a266 100644 --- a/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs +++ b/com.unity.shaderanalysis/Editor/Internal/ShaderAnalysisInspectorWindow.cs @@ -154,6 +154,8 @@ void OnEnable() m_CurrentPlatform = m_SupportedPlatforms[m_SelectedPlatformIndex]; m_AssetMetadata = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform); } + if (!string.IsNullOrEmpty(referenceSourceFolderPath) && Directory.Exists(referenceSourceFolderPath) && m_CurrentPlatform != BuildTarget.NoTarget) + m_AssetMetadataReference = ShaderAnalysisUtils.LoadAssetMetadatasFor(m_CurrentPlatform, referenceFolder); } void OpenAsset(Object asset) From 11b001f344c16104cf8e7c98803a0c490d432488 Mon Sep 17 00:00:00 2001 From: alelievr Date: Wed, 4 Mar 2020 10:42:50 +0100 Subject: [PATCH 45/81] Added shader analysis package --- TestProjects/HDRP_PerformanceTests/Packages/manifest.json | 1 + 1 file changed, 1 insertion(+) diff --git a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json index 28bbb3e9a94..bcaf652d74e 100644 --- a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json +++ b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json @@ -8,6 +8,7 @@ "com.unity.render-pipelines.high-definition-config": "file:../../../com.unity.render-pipelines.high-definition-config", "com.unity.scriptablebuildpipeline": "1.6.4-preview", "com.unity.shadergraph": "file:../../../com.unity.shadergraph", + "com.unity.shaderanalysis": "file:../../../com.unity.shaderanalysis", "com.unity.test-framework": "1.1.11", "com.unity.test-framework.performance": "2.0.7-preview", "com.unity.ugui": "1.0.0", From ad868baaf06b004ef19d386fd6dd012679168d1f Mon Sep 17 00:00:00 2001 From: alelievr Date: Wed, 4 Mar 2020 16:37:17 +0100 Subject: [PATCH 46/81] Fixed PS4 test name --- .../StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs index f05748800c6..4ee77bab6bf 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs @@ -3,7 +3,7 @@ using Unity.PerformanceTesting; using UnityEditor; -public class EditorStaticAnalysisTestXboxOne +public class EditorStaticAnalysisTestPS4 { static IEnumerable GetStaticAnalysisEntriesPS4() => EditorStaticAnalysisTests.GetStaticAnalysisEntries(BuildTarget.PS4); From 586389dd8c54fe3cb47af64707eadd8262465c20 Mon Sep 17 00:00:00 2001 From: alelievr Date: Wed, 4 Mar 2020 20:12:44 +0100 Subject: [PATCH 47/81] Fixed memory unit --- .../Assets/PerformanceTests/Scripts/PerformanceTests.cs | 4 ++-- TestProjects/HDRP_PerformanceTests/Packages/manifest.json | 2 +- .../ProjectSettings/EditorBuildSettings.asset | 6 ------ 3 files changed, 3 insertions(+), 9 deletions(-) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs index 9923d528108..af0be8eafb3 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs @@ -163,8 +163,8 @@ public IEnumerator Memory([ValueSource(nameof(GetMemoryTests))] MemoryTestDescri // Report data foreach (var result in results) - Measure.Custom(new SampleGroup(FormatSampleGroupName(kMemory, result.name), SampleUnit.Byte, false), result.size); - Measure.Custom(new SampleGroup(FormatSampleGroupName(kTotalMemory, testDescription.assetType.Name), SampleUnit.Byte, false), totalMemory); + Measure.Custom(new SampleGroup(FormatSampleGroupName(kMemory, result.name), SampleUnit.Undefined, false), result.size); + Measure.Custom(new SampleGroup(FormatSampleGroupName(kTotalMemory, testDescription.assetType.Name), SampleUnit.Undefined, false), totalMemory); } [Version("1"), UnityTest] diff --git a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json index bcaf652d74e..b1ee3b6d60b 100644 --- a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json +++ b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json @@ -10,7 +10,7 @@ "com.unity.shadergraph": "file:../../../com.unity.shadergraph", "com.unity.shaderanalysis": "file:../../../com.unity.shaderanalysis", "com.unity.test-framework": "1.1.11", - "com.unity.test-framework.performance": "2.0.7-preview", + "com.unity.test-framework.performance": "2.0.8-preview", "com.unity.ugui": "1.0.0", "com.unity.visualeffectgraph": "file:../../../com.unity.visualeffectgraph", "com.unity.xr.legacyinputhelpers": "1.3.7", diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index b446c9fce43..c9798d70161 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -23,13 +23,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - - enabled: 1 - path: Assets/PerformanceTests/Scenes/0001_LitCube2.unity - guid: 28e288c67dfeebc4ca736cf19a048aec - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - - enabled: 1 - path: Assets/PerformanceTests/Scenes/0001_LitCube2.unity - guid: 28e288c67dfeebc4ca736cf19a048aec m_configObjects: {} From 50a2a6308a332620273cf686cca75a0b882426d3 Mon Sep 17 00:00:00 2001 From: alelievr Date: Mon, 9 Mar 2020 11:26:21 +0100 Subject: [PATCH 48/81] Added more test scenes --- .../Editor Shader Static Analysis Tests.asset | 13 + .../Resources/TestScenes.asset | 14 +- ...1_LitCube2.meta => 0001_1000_LitCube.meta} | 0 .../Scenes/0001_1000_LitCube.unity | 81863 ++++++++++++++++ ...nity.meta => 0001_1000_LitCube.unity.meta} | 0 .../Global Volume Profile.asset | 0 .../Global Volume Profile.asset.meta | 0 .../Scenes/0001_TransparentOverdraw.meta | 8 + .../Scenes/0001_TransparentOverdraw/0002.vfx | 2442 + .../0001_TransparentOverdraw/0002.vfx.meta | 7 + .../0002_TransparentOverdraw.asset | 214 + .../0002_TransparentOverdraw.asset.meta | 8 + ...2.unity => 0002_TransparentOverdraw.unity} | 335 +- .../0002_TransparentOverdraw.unity.meta | 9 + .../PerformanceTests/StaticAnalysis.meta | 8 + .../StaticAnalysis/Lit.shadergraph | 24 + .../StaticAnalysis/Lit.shadergraph.meta | 10 + .../StaticAnalysis/Lit_ShaderGraph.mat | 266 + .../StaticAnalysis/Lit_ShaderGraph.mat.meta | 8 + .../Assets/VFXDefaultResources.asset | 5 +- .../ProjectSettings/EditorBuildSettings.asset | 4 +- 21 files changed, 84977 insertions(+), 261 deletions(-) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/{0001_LitCube2.meta => 0001_1000_LitCube.meta} (100%) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_1000_LitCube.unity rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/{0001_LitCube2.unity.meta => 0001_1000_LitCube.unity.meta} (100%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/{0001_LitCube2 => 0001_1000_LitCube}/Global Volume Profile.asset (100%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/{0001_LitCube2 => 0001_1000_LitCube}/Global Volume Profile.asset.meta (100%) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002.vfx create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002.vfx.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset.meta rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/{0001_LitCube2.unity => 0002_TransparentOverdraw.unity} (68%) create mode 100644 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_DepthOffsetEnable: 0 + - _DetailAlbedoScale: 1 + - _DetailNormalScale: 1 + - _DetailSmoothnessScale: 1 + - _DiffusionProfile: 0 + - _DiffusionProfileHash: 0 + - _DisplacementLockObjectScale: 1 + - _DisplacementLockTilingScale: 1 + - _DisplacementMode: 0 + - _DistortionBlendMode: 0 + - _DistortionBlurBlendMode: 0 + - _DistortionBlurDstBlend: 1 + - _DistortionBlurRemapMax: 1 + - _DistortionBlurRemapMin: 0 + - _DistortionBlurScale: 1 + - _DistortionBlurSrcBlend: 1 + - _DistortionDepthTest: 1 + - _DistortionDstBlend: 1 + - _DistortionEnable: 0 + - _DistortionScale: 1 + - _DistortionSrcBlend: 1 + - _DistortionVectorBias: -1 + - _DistortionVectorScale: 2 + - _DoubleSidedEnable: 0 + - _DoubleSidedNormalMode: 1 + - _DstBlend: 0 + - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 + - _EnableBlendModePreserveSpecularLighting: 1 + - _EnableFogOnTransparent: 1 + - _EnableGeometricSpecularAA: 0 + - _EnergyConservingSpecularColor: 1 + - _HeightAmplitude: 0.02 + - _HeightCenter: 0.5 + - _HeightMapParametrization: 0 + - _HeightMax: 1 + - _HeightMin: -1 + - _HeightOffset: 0 + - _HeightPoMAmplitude: 2 + - _HeightTessAmplitude: 2 + - _HeightTessCenter: 0.5 + - _InvTilingScale: 1 + - _Ior: 1.5 + - _IridescenceMask: 1 + - _IridescenceThickness: 1 + - _LinkDetailsWithBase: 1 + - _MaterialID: 1 + - _Metallic: 0 + - _NormalMapSpace: 0 + - _NormalScale: 1 + - _PPDLodThreshold: 5 + - _PPDMaxSamples: 15 + - _PPDMinSamples: 5 + - _PPDPrimitiveLength: 1 + - _PPDPrimitiveWidth: 1 + - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 1 + - _RefractionModel: 0 + - _RenderQueueType: 1 + - _RequireSplitLighting: 0 + - _SSRefractionProjectionModel: 0 + - _Smoothness: 0.5 + - _SmoothnessRemapMax: 1 + - _SmoothnessRemapMin: 0 + - _SpecularAAScreenSpaceVariance: 0.1 + - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 + - _SrcBlend: 1 + - _StencilRef: 0 + - _StencilRefDepth: 8 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 10 + - _StencilRefMV: 40 + - _StencilWriteMask: 6 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 + - _StencilWriteMaskMV: 40 + - _SubsurfaceMask: 1 + - _SupportDecals: 1 + - _SurfaceType: 0 + - _TexWorldScale: 1 + - _TexWorldScaleEmissive: 1 + - _Thickness: 1 + - _TransmissionEnable: 1 + - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 + - _TransparentDepthPostpassEnable: 0 + - _TransparentDepthPrepassEnable: 0 + - _TransparentSortPriority: 0 + - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 + - _UVBase: 0 + - _UVDetail: 0 + - _UVEmissive: 0 + - _UseEmissiveIntensity: 0 + - _UseShadowThreshold: 0 + - _ZTestDepthEqualForOpaque: 3 + - _ZTestGBuffer: 4 + - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} + - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} + - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} + - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} + - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} + - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} + - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} + - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} + - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} + - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis/Lit_ShaderGraph.mat.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis/Lit_ShaderGraph.mat.meta new file mode 100644 index 00000000000..4015a524e4f --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis/Lit_ShaderGraph.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d21ceb45c06d0f840bbac5ce3ba6076b +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset b/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset index 9e63d918c6b..a4f99b49fa5 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset @@ -14,9 +14,8 @@ MonoBehaviour: m_EditorClassIdentifier: particleTexture: {fileID: 2800000, guid: 276d9e395ae18fe40a9b4988549f2349, type: 3} noiseTexture: {fileID: 2800000, guid: 1d8481de16af723418a688958c41224b, type: 3} - vectorField: {fileID: 11700000, guid: 08937e3134903c5488be506a2dac71e9, type: 2} - signedDistanceField: {fileID: 11700000, guid: 5c2949c31aafddd4e8011ffdebb8fdf7, - type: 2} + vectorField: {fileID: 0} + signedDistanceField: {fileID: 0} mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0} animationCurve: serializedVersion: 2 diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index c9798d70161..2231cef9233 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -9,13 +9,13 @@ EditorBuildSettings: path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - enabled: 1 - path: Assets/PerformanceTests/Scenes/0001_LitCube2.unity + path: Assets/PerformanceTests/Scenes/0001_1000_LitCube.unity guid: 28e288c67dfeebc4ca736cf19a048aec - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - enabled: 1 - path: Assets/PerformanceTests/Scenes/0001_LitCube2.unity + path: Assets/PerformanceTests/Scenes/0001_1000_LitCube.unity guid: 28e288c67dfeebc4ca736cf19a048aec - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity From f478842ab5ee8449439ad63145b2442bc5358f2a Mon Sep 17 00:00:00 2001 From: alelievr Date: Tue, 10 Mar 2020 14:52:01 +0100 Subject: [PATCH 49/81] Force performance tests to run on PS4 base --- .../PerformanceTests/Scenes/0001_TransparentOverdraw/0002.vfx | 2 +- .../Assets/PerformanceTests/Scripts/PerformanceTests.cs | 2 ++ .../HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset | 1 + 3 files changed, 4 insertions(+), 1 deletion(-) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002.vfx b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002.vfx index 412bc6549ee..7aea8890dea 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002.vfx +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002.vfx @@ -538,7 +538,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} m_Name: m_EditorClassIdentifier: - m_Parent: {fileID: 0} + m_Parent: {fileID: 114350483966674976} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs index af0be8eafb3..aaac983fe47 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs @@ -37,6 +37,8 @@ public void Setup() return new EditorBuildSettingsScene(scenePath, true); }); + EditorUserBuildSettings.ps4HardwareTarget = PS4HardwareTarget.BaseOnly; + EditorBuildSettings.scenes = testScenes.ToArray(); #endif } diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset index 095cd86a31a..f2c05665e6b 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset @@ -571,6 +571,7 @@ PlayerSettings: webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 webGLCompressionFormat: 1 + webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 0 webGLThreadsSupport: 0 webGLDecompressionFallback: 0 From 10fb6dd77fdd17f2bb7570975ad3cb7261291fe5 Mon Sep 17 00:00:00 2001 From: alelievr Date: Tue, 10 Mar 2020 17:38:33 +0100 Subject: [PATCH 50/81] Fixed sample units and use the same SampleGroup for multiple frames in counter test --- .../Editor/Common/EditorPerformanceTests.cs | 16 ++++---- .../Scripts/PerformanceTests.cs | 39 ++++++++++++------- .../ProjectSettings/EditorBuildSettings.asset | 14 +++++-- .../ProjectSettings/ProjectSettings.asset | 2 +- .../UserSettings/EditorUserSettings.asset | 7 +++- 5 files changed, 49 insertions(+), 29 deletions(-) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs index 39dc9db3baa..ddcf3804205 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs @@ -81,10 +81,10 @@ IEnumerator BuildPlayer(string scenePath) BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); BuildSummary summary = report.summary; - Measure.Custom(FormatSampleGroupName(kSize, kTotal).ToSampleGroup(), summary.totalSize); - Measure.Custom(FormatSampleGroupName(kSize, kShader).ToSampleGroup(), GetAssetSizeInBuild(report, typeof(Shader))); - Measure.Custom(FormatSampleGroupName(kSize, kComputeShader).ToSampleGroup(), GetAssetSizeInBuild(report, typeof(ComputeShader))); - Measure.Custom(FormatSampleGroupName(kTime, kTotal).ToSampleGroup(), summary.totalTime.TotalMilliseconds); + Measure.Custom(FormatSampleGroupName(kSize, kTotal).ToSampleGroup(SampleUnit.Byte), summary.totalSize); + Measure.Custom(FormatSampleGroupName(kSize, kShader).ToSampleGroup(SampleUnit.Byte), GetAssetSizeInBuild(report, typeof(Shader))); + Measure.Custom(FormatSampleGroupName(kSize, kComputeShader).ToSampleGroup(SampleUnit.Byte), GetAssetSizeInBuild(report, typeof(ComputeShader))); + Measure.Custom(FormatSampleGroupName(kTime, kTotal).ToSampleGroup(SampleUnit.Millisecond), summary.totalTime.TotalMilliseconds); Measure.Custom(FormatSampleGroupName(kBuild, kWarnings).ToSampleGroup(), summary.totalWarnings); Measure.Custom(FormatSampleGroupName(kBuild, kSuccess).ToSampleGroup(), summary.result == BuildResult.Succeeded ? 1 : 0); @@ -119,14 +119,14 @@ void MeasureShaderSize(BuildReport report) if (content.type == typeof(ComputeShader)) { var computeShader = AssetDatabase.LoadAssetAtPath(content.sourceAssetPath); - Measure.Custom(FormatSampleGroupName(kSize, kComputeShader, computeShader.name).ToSampleGroup(), content.packedSize); + Measure.Custom(FormatSampleGroupName(kSize, kComputeShader, computeShader.name).ToSampleGroup(SampleUnit.Byte), content.packedSize); } else if (content.type == typeof(Shader)) { var shader = AssetDatabase.LoadAssetAtPath(content.sourceAssetPath); if (KeepShaderForReport(shader)) - Measure.Custom(FormatSampleGroupName(kSize, kShader, shader.name).ToSampleGroup(), content.packedSize); + Measure.Custom(FormatSampleGroupName(kSize, kShader, shader.name).ToSampleGroup(SampleUnit.Byte), content.packedSize); } } } @@ -138,7 +138,7 @@ void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, int curren return; Measure.Custom(FormatSampleGroupName(kStriping, shader.name, data.passName).ToSampleGroup(), currentVariantCount); - Measure.Custom(FormatSampleGroupName(kStripingTime, shader.name, data.passName).ToSampleGroup(), strippingTime); + Measure.Custom(FormatSampleGroupName(kStripingTime, shader.name, data.passName).ToSampleGroup(SampleUnit.Millisecond), strippingTime); } static string lastCompiledShader = kNA; @@ -149,7 +149,7 @@ void OnEditorLogWritten(string line) // Match this line in the editor log: Compiled shader 'HDRP/Lit' in 69.48s case var _ when MatchRegex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$", line, out var match): lastCompiledShader = match.Groups[1].Value; // store the value of the shader for internal program count report - SampleGroup shaderCompilationTime = new SampleGroup(FormatSampleGroupName(kCompilationTime, match.Groups[1].Value), SampleUnit.Undefined); + SampleGroup shaderCompilationTime = new SampleGroup(FormatSampleGroupName(kCompilationTime, match.Groups[1].Value), SampleUnit.Second); Measure.Custom(shaderCompilationTime, double.Parse(match.Groups[2].Value)); break; diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs index aaac983fe47..2a0c72547fd 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs @@ -58,10 +58,10 @@ public static IEnumerable GetCounterTests() yield return new CounterTestDescription{ assetData = asset, sceneData = scene }; } - IEnumerable GetAllMarkers() + IEnumerable GetAllMarkers() { foreach (var val in Enum.GetValues(typeof(HDProfileId))) - yield return (HDProfileId)val; + yield return ProfilingSampler.Get((HDProfileId)val); } [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] @@ -75,7 +75,12 @@ public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDe // Enable all the markers hdCamera.profilingSampler.enableRecording = true; foreach (var marker in GetAllMarkers()) - ProfilingSampler.Get(marker).enableRecording = true; + marker.enableRecording = true; + + // Allocate all sample groups: + var sampleGroups = new Dictionary(); + foreach (var marker in GetAllMarkers()) + CreateSampleGroups(marker); // Wait for the markers to be initialized for (int i = 0; i < 20; i++) @@ -85,27 +90,31 @@ public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDe { MeasureTime(hdCamera.profilingSampler); foreach (var marker in GetAllMarkers()) - MeasureTime(ProfilingSampler.Get(marker)); + MeasureTime(marker); + yield return null; } // disable all the markers hdCamera.profilingSampler.enableRecording = false; foreach (var marker in GetAllMarkers()) - ProfilingSampler.Get(marker).enableRecording = false; + marker.enableRecording = false; - void MeasureTime(ProfilingSampler sampler) + void CreateSampleGroups(ProfilingSampler sampler) { - // Due to a bug about convertion of time units before sending the data to the database, we need to use Undefined units - SampleGroup cpuSample = new SampleGroup(FormatSampleGroupName(kTiming, kCPU, sampler.name), SampleUnit.Undefined, false); - SampleGroup gpuSample = new SampleGroup(FormatSampleGroupName(kTiming, kGPU, sampler.name), SampleUnit.Undefined, false); - SampleGroup inlineCPUSample = new SampleGroup(FormatSampleGroupName(kTiming, kInlineCPU, sampler.name), SampleUnit.Undefined, false); + SampleGroup cpuSample = new SampleGroup(FormatSampleGroupName(kTiming, kCPU, sampler.name), SampleUnit.Millisecond, false); + SampleGroup gpuSample = new SampleGroup(FormatSampleGroupName(kTiming, kGPU, sampler.name), SampleUnit.Millisecond, false); + SampleGroup inlineCPUSample = new SampleGroup(FormatSampleGroupName(kTiming, kInlineCPU, sampler.name), SampleUnit.Millisecond, false); + sampleGroups[sampler] = (cpuSample, inlineCPUSample, gpuSample); + } + void MeasureTime(ProfilingSampler sampler) + { if (sampler.cpuElapsedTime > 0) - Measure.Custom(cpuSample, sampler.cpuElapsedTime); + Measure.Custom(sampleGroups[sampler].cpu, sampler.cpuElapsedTime); if (sampler.gpuElapsedTime > 0) - Measure.Custom(gpuSample, sampler.gpuElapsedTime); + Measure.Custom(sampleGroups[sampler].gpu, sampler.gpuElapsedTime); if (sampler.inlineCpuElapsedTime > 0) - Measure.Custom(inlineCPUSample, sampler.inlineCpuElapsedTime); + Measure.Custom(sampleGroups[sampler].inlineCPU, sampler.inlineCpuElapsedTime); } } @@ -165,8 +174,8 @@ public IEnumerator Memory([ValueSource(nameof(GetMemoryTests))] MemoryTestDescri // Report data foreach (var result in results) - Measure.Custom(new SampleGroup(FormatSampleGroupName(kMemory, result.name), SampleUnit.Undefined, false), result.size); - Measure.Custom(new SampleGroup(FormatSampleGroupName(kTotalMemory, testDescription.assetType.Name), SampleUnit.Undefined, false), totalMemory); + Measure.Custom(new SampleGroup(FormatSampleGroupName(kMemory, result.name), SampleUnit.Byte, false), result.size); + Measure.Custom(new SampleGroup(FormatSampleGroupName(kTotalMemory, testDescription.assetType.Name), SampleUnit.Byte, false), totalMemory); } [Version("1"), UnityTest] diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index 2231cef9233..7ef982fe96b 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -11,6 +11,9 @@ EditorBuildSettings: - enabled: 1 path: Assets/PerformanceTests/Scenes/0001_1000_LitCube.unity guid: 28e288c67dfeebc4ca736cf19a048aec + - enabled: 1 + path: Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity + guid: f2681721199474a41bfc8d4ddc3d9aeb - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 @@ -18,12 +21,15 @@ EditorBuildSettings: path: Assets/PerformanceTests/Scenes/0001_1000_LitCube.unity guid: 28e288c67dfeebc4ca736cf19a048aec - enabled: 1 - path: Assets/PerformanceTests/Scenes/0000_LitCube.unity - guid: 7fe3f9e94b4355641ba1534c54d5c356 + path: Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity + guid: f2681721199474a41bfc8d4ddc3d9aeb - enabled: 1 path: Assets/PerformanceTests/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - enabled: 1 - path: Assets/PerformanceTests/Scenes/0000_LitCube.unity - guid: 7fe3f9e94b4355641ba1534c54d5c356 + path: Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity + guid: f2681721199474a41bfc8d4ddc3d9aeb + - enabled: 1 + path: Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity + guid: f2681721199474a41bfc8d4ddc3d9aeb m_configObjects: {} diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset index f2c05665e6b..f4c7542f273 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/ProjectSettings.asset @@ -51,7 +51,7 @@ PlayerSettings: m_MTRendering: 1 mipStripping: 0 numberOfMipsStripped: 0 - m_StackTraceTypes: 010000000100000001000000010000000100000001000000 + m_StackTraceTypes: 020000000200000002000000020000000200000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 diff --git a/TestProjects/HDRP_PerformanceTests/UserSettings/EditorUserSettings.asset b/TestProjects/HDRP_PerformanceTests/UserSettings/EditorUserSettings.asset index c01cab83dc9..2d0eb1c0d8e 100644 --- a/TestProjects/HDRP_PerformanceTests/UserSettings/EditorUserSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/UserSettings/EditorUserSettings.asset @@ -5,6 +5,9 @@ EditorUserSettings: m_ObjectHideFlags: 0 serializedVersion: 4 m_ConfigSettings: + RecentlyUsedScenePath-0: + value: 224247031146466b081c0a2d022e5e1e15122c2f3f3c357f1e2a183de7f37b68b2b764d6d3283e322a12ee2e01301510e40f1b0fe40a1d450400f41a08 + flags: 0 lightmappingDeviceAndPlatform: value: 53 flags: 0 @@ -18,5 +21,7 @@ EditorUserSettings: m_SemanticMergeMode: 2 m_VCShowFailedCheckout: 1 m_VCOverwriteFailedCheckoutAssets: 1 - m_VCOverlayIcons: 1 + m_VCProjectOverlayIcons: 1 + m_VCHierarchyOverlayIcons: 1 + m_VCOtherOverlayIcons: 1 m_VCAllowAsyncUpdate: 0 From 3aa1c3f720f9764b94e8c86d39de56e2c74311d0 Mon Sep 17 00:00:00 2001 From: alelievr Date: Fri, 13 Mar 2020 17:53:46 +0100 Subject: [PATCH 51/81] Begin to create the graphic perf test --- .../HDRP_PerformanceTests/Packages/manifest.json | 1 + com.unity.testing.graphics-performance/.gitignore | 5 +++++ com.unity.testing.graphics-performance/CHANGELOG.md | 8 ++++++++ .../CHANGELOG.md.meta | 7 +++++++ .../com.unity.testing.graphics-performance.md | 12 ++++++++++++ com.unity.testing.graphics-performance/Editor.meta | 8 ++++++++ .../Editor}/EditorLogWatcher.cs | 0 .../Editor}/EditorLogWatcher.cs.meta | 0 .../Editor}/EditorPerformanceTests.cs | 0 .../Editor}/EditorPerformanceTests.cs.meta | 0 .../Editor}/TestSceneAssetEditor.cs | 0 .../Editor}/TestSceneAssetEditor.cs.meta | 0 com.unity.testing.graphics-performance/LICENSE.md | 5 +++++ .../LICENSE.md.meta | 7 +++++++ com.unity.testing.graphics-performance/README.md | 13 +++++++++++++ .../README.md.meta | 7 +++++++ com.unity.testing.graphics-performance/Runtime.meta | 8 ++++++++ .../Runtime}/PerformanceTestUtils.cs | 0 .../Runtime}/PerformanceTestUtils.cs.meta | 0 .../Runtime}/PerformanceTests.cs | 0 .../Runtime}/PerformanceTests.cs.meta | 0 .../Runtime}/TestSceneAsset.cs | 0 .../Runtime}/TestSceneAsset.cs.meta | 0 com.unity.testing.graphics-performance/Tests.meta | 8 ++++++++ .../Tests/Runtime.meta | 8 ++++++++ com.unity.testing.graphics-performance/package.json | 12 ++++++++++++ .../package.json.meta | 7 +++++++ 27 files changed, 116 insertions(+) create mode 100644 com.unity.testing.graphics-performance/.gitignore create mode 100644 com.unity.testing.graphics-performance/CHANGELOG.md create mode 100644 com.unity.testing.graphics-performance/CHANGELOG.md.meta create mode 100644 com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md create mode 100644 com.unity.testing.graphics-performance/Editor.meta rename {TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common => com.unity.testing.graphics-performance/Editor}/EditorLogWatcher.cs (100%) rename {TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common => com.unity.testing.graphics-performance/Editor}/EditorLogWatcher.cs.meta (100%) rename {TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common => com.unity.testing.graphics-performance/Editor}/EditorPerformanceTests.cs (100%) rename {TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common => com.unity.testing.graphics-performance/Editor}/EditorPerformanceTests.cs.meta (100%) rename {TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common => com.unity.testing.graphics-performance/Editor}/TestSceneAssetEditor.cs (100%) rename {TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common => com.unity.testing.graphics-performance/Editor}/TestSceneAssetEditor.cs.meta (100%) create mode 100644 com.unity.testing.graphics-performance/LICENSE.md create mode 100644 com.unity.testing.graphics-performance/LICENSE.md.meta create mode 100644 com.unity.testing.graphics-performance/README.md create mode 100644 com.unity.testing.graphics-performance/README.md.meta create mode 100644 com.unity.testing.graphics-performance/Runtime.meta rename {TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts => com.unity.testing.graphics-performance/Runtime}/PerformanceTestUtils.cs (100%) rename {TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts => com.unity.testing.graphics-performance/Runtime}/PerformanceTestUtils.cs.meta (100%) rename {TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts => com.unity.testing.graphics-performance/Runtime}/PerformanceTests.cs (100%) rename {TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts => com.unity.testing.graphics-performance/Runtime}/PerformanceTests.cs.meta (100%) rename {TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts => com.unity.testing.graphics-performance/Runtime}/TestSceneAsset.cs (100%) rename {TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts => com.unity.testing.graphics-performance/Runtime}/TestSceneAsset.cs.meta (100%) create mode 100644 com.unity.testing.graphics-performance/Tests.meta create mode 100644 com.unity.testing.graphics-performance/Tests/Runtime.meta create mode 100644 com.unity.testing.graphics-performance/package.json create mode 100644 com.unity.testing.graphics-performance/package.json.meta diff --git a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json index b1ee3b6d60b..1d6eae3c04b 100644 --- a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json +++ b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json @@ -13,6 +13,7 @@ "com.unity.test-framework.performance": "2.0.8-preview", "com.unity.ugui": "1.0.0", "com.unity.visualeffectgraph": "file:../../../com.unity.visualeffectgraph", + "com.unity.testing.graphics-performance": "file:../../../com.unity.testing.graphics-performance", "com.unity.xr.legacyinputhelpers": "1.3.7", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", diff --git a/com.unity.testing.graphics-performance/.gitignore b/com.unity.testing.graphics-performance/.gitignore new file mode 100644 index 00000000000..a0142e7ad62 --- /dev/null +++ b/com.unity.testing.graphics-performance/.gitignore @@ -0,0 +1,5 @@ +artifacts/** +build/** +Documentation/ApiDocs/** +.DS_Store +.npmrc diff --git a/com.unity.testing.graphics-performance/CHANGELOG.md b/com.unity.testing.graphics-performance/CHANGELOG.md new file mode 100644 index 00000000000..bac1d9f60d2 --- /dev/null +++ b/com.unity.testing.graphics-performance/CHANGELOG.md @@ -0,0 +1,8 @@ +# Changelog +All notable changes to this package will be documented in this file. + +The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) +and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). + +## [8.0.0] - 2019-11-18 + diff --git a/com.unity.testing.graphics-performance/CHANGELOG.md.meta b/com.unity.testing.graphics-performance/CHANGELOG.md.meta new file mode 100644 index 00000000000..13878df5ffe --- /dev/null +++ b/com.unity.testing.graphics-performance/CHANGELOG.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b94e042f9a59ee04f946af5ce8e0a788 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md new file mode 100644 index 00000000000..4c4e0515ebc --- /dev/null +++ b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md @@ -0,0 +1,12 @@ +# About the Graphics Test Framework + +TODO + +# Installing the Graphics Test Framework + +TODO + + +# Using the Performance Graphics Test Framework + +TODO \ No newline at end of file diff --git a/com.unity.testing.graphics-performance/Editor.meta b/com.unity.testing.graphics-performance/Editor.meta new file mode 100644 index 00000000000..e9ca102afa8 --- /dev/null +++ b/com.unity.testing.graphics-performance/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 781f7d68ecfa99241ad983f08427f232 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorLogWatcher.cs b/com.unity.testing.graphics-performance/Editor/EditorLogWatcher.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorLogWatcher.cs rename to com.unity.testing.graphics-performance/Editor/EditorLogWatcher.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorLogWatcher.cs.meta b/com.unity.testing.graphics-performance/Editor/EditorLogWatcher.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorLogWatcher.cs.meta rename to com.unity.testing.graphics-performance/Editor/EditorLogWatcher.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs b/com.unity.testing.graphics-performance/Editor/EditorPerformanceTests.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs rename to com.unity.testing.graphics-performance/Editor/EditorPerformanceTests.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs.meta b/com.unity.testing.graphics-performance/Editor/EditorPerformanceTests.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/EditorPerformanceTests.cs.meta rename to com.unity.testing.graphics-performance/Editor/EditorPerformanceTests.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/TestSceneAssetEditor.cs b/com.unity.testing.graphics-performance/Editor/TestSceneAssetEditor.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/TestSceneAssetEditor.cs rename to com.unity.testing.graphics-performance/Editor/TestSceneAssetEditor.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/TestSceneAssetEditor.cs.meta b/com.unity.testing.graphics-performance/Editor/TestSceneAssetEditor.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/TestSceneAssetEditor.cs.meta rename to com.unity.testing.graphics-performance/Editor/TestSceneAssetEditor.cs.meta diff --git a/com.unity.testing.graphics-performance/LICENSE.md b/com.unity.testing.graphics-performance/LICENSE.md new file mode 100644 index 00000000000..fa848d7f86d --- /dev/null +++ b/com.unity.testing.graphics-performance/LICENSE.md @@ -0,0 +1,5 @@ +com.unity.testframework.graphics copyright © 2020 Unity Technologies ApS + +Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License). + +Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions. diff --git a/com.unity.testing.graphics-performance/LICENSE.md.meta b/com.unity.testing.graphics-performance/LICENSE.md.meta new file mode 100644 index 00000000000..7dc26a5354d --- /dev/null +++ b/com.unity.testing.graphics-performance/LICENSE.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 245bb42c6352c484c82bcfe1b8467b05 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.graphics-performance/README.md b/com.unity.testing.graphics-performance/README.md new file mode 100644 index 00000000000..9f0cab9ab40 --- /dev/null +++ b/com.unity.testing.graphics-performance/README.md @@ -0,0 +1,13 @@ +# Graphics Tests Framework + +This package provides a foundation for writing tests for Graphics features in Unity projects. + +Currently it contains: + +* ImageAssert, for doing image renders and comparisons with reference images +* Automatic collection and deployment of reference images +* Automatic generation of tests from scenes in the project + +It's currently a bit rough, but as improvments to Unity's test framework are made we should be able to make it nicer, as well as expand the functionality it offers. + +See [the Documentation](Documentation/com.unity.testframework.graphics.md) for more information. \ No newline at end of file diff --git a/com.unity.testing.graphics-performance/README.md.meta b/com.unity.testing.graphics-performance/README.md.meta new file mode 100644 index 00000000000..03921338717 --- /dev/null +++ b/com.unity.testing.graphics-performance/README.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 41971d1eb54b7014396a00715bcf2846 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.graphics-performance/Runtime.meta b/com.unity.testing.graphics-performance/Runtime.meta new file mode 100644 index 00000000000..92a3e966ba0 --- /dev/null +++ b/com.unity.testing.graphics-performance/Runtime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a9f5808abb9428c4f8cd4b9f3fd8c4b7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs rename to com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs.meta b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTestUtils.cs.meta rename to com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs rename to com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs.meta b/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceTests.cs.meta rename to com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs b/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs rename to com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs.meta b/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/TestSceneAsset.cs.meta rename to com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs.meta diff --git a/com.unity.testing.graphics-performance/Tests.meta b/com.unity.testing.graphics-performance/Tests.meta new file mode 100644 index 00000000000..8e364c3d769 --- /dev/null +++ b/com.unity.testing.graphics-performance/Tests.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 27c4bafca7469274e9391aae6a8e2b6c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.graphics-performance/Tests/Runtime.meta b/com.unity.testing.graphics-performance/Tests/Runtime.meta new file mode 100644 index 00000000000..d28285d9c27 --- /dev/null +++ b/com.unity.testing.graphics-performance/Tests/Runtime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8792dcc714120a04493082afd2214c3d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.graphics-performance/package.json b/com.unity.testing.graphics-performance/package.json new file mode 100644 index 00000000000..c8b28ec4790 --- /dev/null +++ b/com.unity.testing.graphics-performance/package.json @@ -0,0 +1,12 @@ +{ + "name": "com.unity.testing.graphics-performance", + "displayName":"Performance Graphics Tests Framework", + "version": "9.0.0-preview.0", + "unity": "2020.1", + "unityRelease": "0a23", + "description": "Provides performance framework helpers for writing tests for graphics code, such as test scene asset description, performance performance report and shader static analysis.", + "keywords": ["qa", "test", "testing", "tests", "graphics", "performance"], + "dependencies": { + "com.unity.test-framework.performance": "2.0.8-preview" + } +} diff --git a/com.unity.testing.graphics-performance/package.json.meta b/com.unity.testing.graphics-performance/package.json.meta new file mode 100644 index 00000000000..d70868de60a --- /dev/null +++ b/com.unity.testing.graphics-performance/package.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 121d5c316c8c36149b6b7d15393d9945 +PackageManifestImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: From 0fea40f097e845f593c8d414cc4e02b2068b77df Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 20 Mar 2020 11:07:39 +0100 Subject: [PATCH 52/81] Finished the first version of performance graphic test package --- .../Assets/{PerformanceTests => }/Common.meta | 0 .../Common/3DObjects.meta | 0 .../Common/3DObjects/PerryHead.meta | 0 .../perryhead_bonesANDblendweightsLODs.fbx | 0 ...erryhead_bonesANDblendweightsLODs.fbx.meta | 0 .../{PerformanceTests => }/Common/Luts.meta | 0 .../Common/Luts/LutTest.cube | 0 .../Common/Luts/LutTest.cube.meta | 0 .../Common/Materials.meta | 0 .../Common/Materials/UnlitCanvasMat.mat | 0 .../Common/Materials/UnlitCanvasMat.mat.meta | 0 .../Materials/UnlitCanvasSG.shadergraph | 0 .../Materials/UnlitCanvasSG.shadergraph.meta | 0 .../Common/RP_Settings.meta | 0 .../RP_Settings/EmptyVolumeProfile.asset | 0 .../RP_Settings/EmptyVolumeProfile.asset.meta | 0 .../Common/Textures.meta | 0 .../Common/Textures/3DNoise.psd | 0 .../Common/Textures/3DNoise.psd.meta | 0 .../Common/Textures/GustNoise.psd | 0 .../Common/Textures/GustNoise.psd.meta | 0 .../Common/Textures/earth_albedo.jpg | 0 .../Common/Textures/earth_albedo.jpg.meta | 0 .../Common/Textures/earth_lights.jpg | 0 .../Common/Textures/earth_lights.jpg.meta | 0 .../Common/Textures/stars_emissive.png | 0 .../Common/Textures/stars_emissive.png.meta | 0 ...hDefinition-PerformanceTests.Editor.asmdef | 31 --- .../Editor/HDRP_EditorPerformanceTests.cs | 82 ++++++++ .../HDRP_EditorPerformanceTests.cs.meta | 11 ++ ...aphicTests.Performance.HDRP.Editor.asmdef} | 21 ++- ...Tests.Performance.HDRP.Editor.asmdef.meta} | 2 +- .../Assets/PerformanceTests}/Runtime.meta | 2 +- .../Runtime/HDRP_RuntimePerformanceTests.cs | 56 ++++++ .../HDRP_RuntimePerformanceTests.cs.meta | 11 ++ ...aphicTests.Performance.HDRP.Runtime.asmdef | 21 +++ ...ests.Performance.HDRP.Runtime.asmdef.meta} | 2 +- .../{PerformanceTests => }/Resources.meta | 0 .../Editor Shader Static Analysis Tests.asset | 0 ...or Shader Static Analysis Tests.asset.meta | 0 .../Resources/HDRP Asset.meta | 0 .../Resources/HDRP Asset/Deferred.asset | 0 .../Resources/HDRP Asset/Deferred.asset.meta | 0 .../Resources/HDRP Asset/Forward.asset | 0 .../Resources/HDRP Asset/Forward.asset.meta | 0 .../Resources/HDRP Asset/Memory.asset | 0 .../Resources/HDRP Asset/Memory.asset.meta | 0 .../Resources/LitCube.prefab | 0 .../Resources/LitCube.prefab.meta | 0 .../Scenes.meta | 0 .../Scenes/0000_LitCube.meta | 0 .../Scenes/0000_LitCube.unity | 0 .../Scenes/0000_LitCube.unity.meta | 0 .../Scenes/0000_LitCube/0000_Cube.mat | 0 .../Scenes/0000_LitCube/0000_Cube.mat.meta | 0 .../Scenes/0000_LitCubetSettings.lighting | 0 .../0000_LitCubetSettings.lighting.meta | 0 .../Scenes/0001_1000_LitCube.meta | 0 .../Scenes/0001_1000_LitCube.unity | 0 .../Scenes/0001_1000_LitCube.unity.meta | 0 .../Global Volume Profile.asset | 0 .../Global Volume Profile.asset.meta | 0 .../Scenes/0001_TransparentOverdraw.meta | 0 .../Scenes/0001_TransparentOverdraw/0002.vfx | 0 .../0001_TransparentOverdraw/0002.vfx.meta | 0 .../0002_TransparentOverdraw.asset | 0 .../0002_TransparentOverdraw.asset.meta | 0 .../Scenes/0002_TransparentOverdraw.unity | 0 .../0002_TransparentOverdraw.unity.meta | 0 .../StaticAnalysis.meta | 0 .../StaticAnalysis/Lit.shadergraph | 0 .../StaticAnalysis/Lit.shadergraph.meta | 0 .../StaticAnalysis/Lit_ShaderGraph.mat | 0 .../StaticAnalysis/Lit_ShaderGraph.mat.meta | 0 .../Resources/TestScenes.asset | 40 ++-- .../Resources/TestScenes.asset.meta | 0 .../Assets/VFXDefaultResources.asset | 2 +- .../Packages/manifest.json | 8 +- .../ProjectSettings/EditorBuildSettings.asset | 18 +- .../UserSettings/EditorUserSettings.asset | 3 + .../Editor/PackageInfo.cs | 2 +- .../Runtime/PackageInfo.cs | 4 +- .../Editor/Common.meta | 2 +- .../Editor/{ => Common}/EditorLogWatcher.cs | 2 +- .../{ => Common}/EditorLogWatcher.cs.meta | 0 .../Editor/Common/EditorPerformanceTests.cs | 99 ++++++++++ .../EditorPerformanceTests.cs.meta | 0 .../Editor/Common/SettingsProvider.cs | 115 ++++++++++++ .../Editor/Common/SettingsProvider.cs.meta | 11 ++ .../{ => Common}/TestSceneAssetEditor.cs | 70 +++---- .../{ => Common}/TestSceneAssetEditor.cs.meta | 0 ...ity.GraphicTests.Performance.Editor.asmdef | 22 +++ ...raphicTests.Performance.Editor.asmdef.meta | 5 +- .../Editor/EditorPerformanceTests.cs | 177 ------------------ .../Editor/StaticAnalysis.meta | 0 .../Editor/StaticAnalysis/Common.meta | 0 .../Common/EditorShaderStaticAnalysisAsset.cs | 0 .../EditorShaderStaticAnalysisAsset.cs.meta | 0 .../Common/EditorStaticAnalysisTests.cs | 0 .../Common/EditorStaticAnalysisTests.cs.meta | 0 ...formanceTests.StaticAnalysis.Editor.asmdef | 4 +- ...nceTests.StaticAnalysis.Editor.asmdef.meta | 0 .../Editor/StaticAnalysis/NDA_PS4.meta | 0 .../NDA_PS4/EditorStaticAnalysisTestPS4.cs | 0 .../EditorStaticAnalysisTestPS4.cs.meta | 0 ...anceTests.StaticAnalysis.PS4.Editor.asmdef | 0 ...ests.StaticAnalysis.PS4.Editor.asmdef.meta | 0 .../Editor/StaticAnalysis/NDA_XboxOne.meta | 0 .../EditorStaticAnalysisTestXboxOne.cs | 0 .../EditorStaticAnalysisTestXboxOne.cs.meta | 0 ...Tests.StaticAnalysis.XboxOne.Editor.asmdef | 0 ....StaticAnalysis.XboxOne.Editor.asmdef.meta | 0 .../Runtime}/PerformanceMetricNames.cs | 0 .../Runtime}/PerformanceMetricNames.cs.meta | 0 .../Runtime/PerformanceTestUtils.cs | 5 +- .../Runtime/PerformanceTests.cs | 110 ++--------- .../Runtime/TestSceneAsset.cs | 59 ++++-- ...ty.GraphicTests.Performance.Runtime.asmdef | 19 ++ ...aphicTests.Performance.Runtime.asmdef.meta | 5 +- 119 files changed, 598 insertions(+), 423 deletions(-) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/3DObjects.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/3DObjects/PerryHead.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/3DObjects/PerryHead/perryhead_bonesANDblendweightsLODs.fbx (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/3DObjects/PerryHead/perryhead_bonesANDblendweightsLODs.fbx.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Luts.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Luts/LutTest.cube (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Luts/LutTest.cube.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Materials.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Materials/UnlitCanvasMat.mat (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Materials/UnlitCanvasMat.mat.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Materials/UnlitCanvasSG.shadergraph (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Materials/UnlitCanvasSG.shadergraph.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/RP_Settings.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/RP_Settings/EmptyVolumeProfile.asset (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/RP_Settings/EmptyVolumeProfile.asset.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Textures.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Textures/3DNoise.psd (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Textures/3DNoise.psd.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Textures/GustNoise.psd (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Textures/GustNoise.psd.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Common/Textures/earth_albedo.jpg (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => 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TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/{Scripts/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef => Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef} (53%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/{Scripts/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef.meta => Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef.meta} (76%) rename {com.unity.testing.graphics-performance/Tests => TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests}/Runtime.meta (77%) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/{Editor/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef.meta => Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef.meta} (76%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Resources.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Resources/Editor Shader Static Analysis Tests.asset (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Resources/Editor Shader Static Analysis Tests.asset.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Resources/HDRP Asset.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Resources/HDRP Asset/Deferred.asset (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => }/Resources/HDRP Asset/Deferred.asset.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{PerformanceTests => 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a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef +++ /dev/null @@ -1,31 +0,0 @@ -{ - "name": "Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor", - "references": [ - "GUID:91836b14885b8a34196f4aa8303d7793", - "GUID:c081bc530f560634bb5c21d4b323a7f1", - "GUID:27619889b8ba8c24980f49ee34dbb44a", - "GUID:0acc523941302664db1f4e527237feb3", - "GUID:df380645f10b7bc4b97d4f5eb6303d95", - "GUID:457756d89b35d2941b3e7b37b4ece6f1", - "GUID:fed8b660da062c54790cf8b0512bea0e", - "GUID:78bd2ddd6e276394a9615c203e574844", - "GUID:5c1ff9bd975acec488150743d53a93ca", - "GUID:c5ecc461727906345a35491a0440694f", - "GUID:28e5f1c81336e0a45b3a1bf37e997b43" - ], - "includePlatforms": [ - "Editor" - ], - "excludePlatforms": [], - "allowUnsafeCode": false, - "overrideReferences": true, - "precompiledReferences": [ - "nunit.framework.dll" - ], - "autoReferenced": false, - "defineConstraints": [ - "UNITY_INCLUDE_TESTS" - ], - "versionDefines": [], - "noEngineReferences": false -} \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs new file mode 100644 index 00000000000..8dfba24e1ae --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs @@ -0,0 +1,82 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor.Rendering; +using UnityEngine.TestTools; +using Unity.PerformanceTesting; +using NUnit.Framework; +using UnityEngine.Rendering.HighDefinition; +using UnityEditor.Rendering.HighDefinition; +using System.Text.RegularExpressions; +using static PerformanceTestUtils; +using static PerformanceMetricNames; + +public class HDRP_EditorPerformanceTests : EditorPerformanceTests +{ + const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test + const string shaderNameFilter = "HDRP"; + + public static IEnumerable GetBuildTests() + { + // testName is hardcoded for now + foreach (var (scene, asset) in testScenesAsset.buildTestSuite.GetTestList()) + yield return new BuildTestDescription{ assetData = asset, sceneData = scene, testName = "MainTest" }; + } + + [Timeout(BuildTimeout), Version("1"), UnityTest, Performance] + public IEnumerator Build([ValueSource(nameof(GetBuildTests))] BuildTestDescription testDescription) + { + SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); + + HDRPreprocessShaders.reportShaderStrippingData += ReportShaderStrippingData; + + var match = new Regex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$").Match("Compiled shader 'HDRP/Lit' in 103.43s"); + + using (new EditorLogWatcher(OnEditorLogWritten)) + { + var buildReport = BuildPlayer(testScenesAsset.GetScenePath(testDescription.sceneData.scene)); + + ReportBuildData(buildReport); + ReportShaderSize(buildReport, shaderNameFilter); + } + + HDRPreprocessShaders.reportShaderStrippingData -= ReportShaderStrippingData; + + yield return null; + } + + void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, int currentVariantCount, double strippingTime) + { + if (!shader.name.Contains(shaderNameFilter)) + return; + + Measure.Custom(FormatSampleGroupName(kStriping, shader.name, data.passName).ToSampleGroup(), currentVariantCount); + Measure.Custom(FormatSampleGroupName(kStripingTime, shader.name, data.passName).ToSampleGroup(SampleUnit.Millisecond), strippingTime); + } + + string lastCompiledShader = kNA; + void OnEditorLogWritten(string line) + { + switch (line) + { + // Match this line in the editor log: Compiled shader 'HDRP/Lit' in 69.48s + case var _ when MatchRegex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$", line, out var match): + lastCompiledShader = match.Groups[1].Value; // store the value of the shader for internal program count report + SampleGroup shaderCompilationTime = new SampleGroup(FormatSampleGroupName(kCompilationTime, match.Groups[1].Value), SampleUnit.Second); + Measure.Custom(shaderCompilationTime, double.Parse(match.Groups[2].Value)); + break; + + // Match this line in the editor log: d3d11 (total internal programs: 204, unique: 192) + case var _ when MatchRegex(@"^\s*(\w{1,}) \(total internal programs: (\d{1,}), unique: (\d{1,})\)$", line, out var match): + // Note that we only take the unique internal programs count. + Measure.Custom(FormatSampleGroupName(kShaderProgramCount, lastCompiledShader, match.Groups[1].Value).ToSampleGroup(), double.Parse(match.Groups[3].Value)); + break; + } + + bool MatchRegex(string regex, string input, out Match match) + { + match = new Regex(regex).Match(input); + return match.Success; + } + } +} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs.meta new file mode 100644 index 00000000000..f7321bc5127 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 63fed2b1dd99fce4d932bcad5bfbdd87 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef similarity index 53% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef index e753c1c471e..6678f25218d 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef @@ -1,24 +1,25 @@ { - "name": "Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime", + "name": "Unity.GraphicTests.Performance.HDRP.Editor", "references": [ "GUID:91836b14885b8a34196f4aa8303d7793", - "GUID:c081bc530f560634bb5c21d4b323a7f1", - "GUID:27619889b8ba8c24980f49ee34dbb44a", - "GUID:0acc523941302664db1f4e527237feb3", + "GUID:457756d89b35d2941b3e7b37b4ece6f1", "GUID:df380645f10b7bc4b97d4f5eb6303d95", - "GUID:457756d89b35d2941b3e7b37b4ece6f1" + "GUID:295068ed467c2ce4a9cda3833065f650", + "GUID:27619889b8ba8c24980f49ee34dbb44a", + "GUID:cbbcbe5a7206638449ebcb9382eeb3a8", + "GUID:78bd2ddd6e276394a9615c203e574844" + ], + "includePlatforms": [ + "Editor" ], - "includePlatforms": [], "excludePlatforms": [], "allowUnsafeCode": false, "overrideReferences": true, "precompiledReferences": [ "nunit.framework.dll" ], - "autoReferenced": false, - "defineConstraints": [ - "UNITY_INCLUDE_TESTS" - ], + "autoReferenced": true, + "defineConstraints": [], "versionDefines": [], "noEngineReferences": false } \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef.meta similarity index 76% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef.meta rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef.meta index 7d300374f55..b5489a0655f 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime.asmdef.meta +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: fed8b660da062c54790cf8b0512bea0e +guid: 683e13df4156a1743bcdf24745750f89 AssemblyDefinitionImporter: externalObjects: {} userData: diff --git a/com.unity.testing.graphics-performance/Tests/Runtime.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime.meta similarity index 77% rename from com.unity.testing.graphics-performance/Tests/Runtime.meta rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime.meta index d28285d9c27..5580a478efd 100644 --- a/com.unity.testing.graphics-performance/Tests/Runtime.meta +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8792dcc714120a04493082afd2214c3d +guid: 15adae3cfe5eda342b090274fc1c0dd9 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs new file mode 100644 index 00000000000..b2f8a955e7b --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs @@ -0,0 +1,56 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering.HighDefinition; +using System; +using UnityEngine.Rendering; +using Unity.PerformanceTesting; +using NUnit.Framework; +using UnityEngine.TestTools; +using static PerformanceTestUtils; +using static PerformanceMetricNames; + +public class HDRP_RuntimePerformanceTests : PerformanceTests +{ + const int WarmupCount = 10; + const int MeasurementCount = 30; // Number of frames to measure + const int GlobalTimeout = 120 * 1000; // 2 min + const int minMemoryReportSize = 128 * 1024; // in bytes + + public static IEnumerable GetCounterTests() + { + foreach (var (scene, asset) in testScenesAsset.counterTestSuite.GetTestList()) + yield return new CounterTestDescription{ assetData = asset, sceneData = scene }; + } + + IEnumerable GetAllMarkers(HDCamera hDCamera) + { + yield return hDCamera.profilingSampler; + foreach (var val in Enum.GetValues(typeof(HDProfileId))) + yield return ProfilingSampler.Get((HDProfileId)val); + } + + [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] + public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDescription testDescription) + { + yield return SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); + + var camera = GameObject.FindObjectOfType(); + var hdCamera = HDCamera.GetOrCreate(camera, 0); // We don't support XR for now + + yield return MeasureProfilingSamplers(GetAllMarkers(hdCamera), 20, MeasurementCount); + } + + public static IEnumerable GetMemoryTests() + { + foreach (var (scene, asset) in testScenesAsset.memoryTestSuite.GetTestList()) + foreach (var objectType in GetMemoryObjectTypes()) + yield return new MemoryTestDescription{ assetData = asset, sceneData = scene, assetType = objectType }; + } + + [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] + public IEnumerator Memory([ValueSource(nameof(GetMemoryTests))] MemoryTestDescription testDescription) + { + yield return ReportMemoryUsage(testDescription, minMemoryReportSize); + } +} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs.meta new file mode 100644 index 00000000000..72f0f3ec033 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 483b30b1bb5b3064a893b45a5680a3c1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef new file mode 100644 index 00000000000..dd75fa5854f --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef @@ -0,0 +1,21 @@ +{ + "name": "Unity.GraphicTests.Performance.HDRP.Runtime", + "references": [ + "GUID:91836b14885b8a34196f4aa8303d7793", + "GUID:295068ed467c2ce4a9cda3833065f650", + "GUID:457756d89b35d2941b3e7b37b4ece6f1", + "GUID:df380645f10b7bc4b97d4f5eb6303d95", + "GUID:27619889b8ba8c24980f49ee34dbb44a" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef.meta similarity index 76% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef.meta rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef.meta index 5b943affd0c..9ddd06ae9e3 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor.asmdef.meta +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: b95b528c7d23e1e45bb86dc65843f2af +guid: a54c3b43a5a2a2142ac7eb0c7d94180b AssemblyDefinitionImporter: externalObjects: {} userData: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources.meta similarity index 100% rename from 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TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube.unity diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_1000_LitCube.unity.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube.unity.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_1000_LitCube.unity.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube.unity.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_1000_LitCube/Global Volume Profile.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube/Global Volume Profile.asset similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_1000_LitCube/Global Volume Profile.asset rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube/Global Volume Profile.asset diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_1000_LitCube/Global Volume Profile.asset.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube/Global Volume Profile.asset.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_1000_LitCube/Global Volume Profile.asset.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube/Global Volume Profile.asset.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002.vfx b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002.vfx similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002.vfx rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002.vfx diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002.vfx.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002.vfx.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002.vfx.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002.vfx.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0002_TransparentOverdraw.unity similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0002_TransparentOverdraw.unity diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0002_TransparentOverdraw.unity.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0002_TransparentOverdraw.unity.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis/Lit.shadergraph b/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit.shadergraph similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis/Lit.shadergraph rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit.shadergraph diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis/Lit.shadergraph.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit.shadergraph.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis/Lit.shadergraph.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit.shadergraph.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis/Lit_ShaderGraph.mat b/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis/Lit_ShaderGraph.mat rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis/Lit_ShaderGraph.mat.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/StaticAnalysis/Lit_ShaderGraph.mat.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset similarity index 65% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset index 59c0a7717e3..cc0e770fee4 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset @@ -16,30 +16,30 @@ MonoBehaviour: scenes: - scene: 0000_LitCube sceneLabels: Simple - scenePath: Assets/PerformanceTests/Scenes/0000_LitCube.unity + scenePath: Assets/Resources/Scenes/0000_LitCube.unity enabled: 1 - scene: 0001_1000_LitCube sceneLabels: Default - scenePath: Assets/PerformanceTests/Scenes/0001_1000_LitCube.unity + scenePath: Assets/Resources/Scenes/0001_1000_LitCube.unity enabled: 1 - scene: 0002_TransparentOverdraw sceneLabels: Default - scenePath: Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity + scenePath: Assets/Resources/Scenes/0002_TransparentOverdraw.unity enabled: 1 - hdAssets: - - asset: {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} - assetLabels: Default - alias: Forward + srpAssets: - asset: {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} assetLabels: Default - alias: Deferred + alias: + - asset: {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} + assetLabels: Default + alias: memoryTestSuite: scenes: - scene: 0000_LitCube sceneLabels: Simple - scenePath: Assets/PerformanceTests/Scenes/0000_LitCube.unity + scenePath: Assets/Resources/Scenes/0000_LitCube.unity enabled: 1 - hdAssets: + srpAssets: - asset: {fileID: 11400000, guid: ab65795a0e3c7814fb033506abd6198f, type: 2} assetLabels: Default alias: @@ -47,19 +47,13 @@ MonoBehaviour: scenes: - scene: 0002_TransparentOverdraw sceneLabels: Default - scenePath: Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity + scenePath: Assets/Resources/Scenes/0002_TransparentOverdraw.unity enabled: 1 - hdAssets: - - asset: {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} - assetLabels: Default - alias: Forward + srpAssets: - asset: {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} assetLabels: Default - alias: Deferred - hdAssetAliases: - - asset: {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} - assetLabels: Default - alias: Forward - - asset: {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} - assetLabels: Default - alias: Deferred + alias: + - asset: {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} + assetLabels: Default + alias: + srpAssetAliases: [] diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Resources/TestScenes.asset.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset b/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset index a4f99b49fa5..91714080fa7 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/VFXDefaultResources.asset @@ -108,4 +108,4 @@ MonoBehaviour: m_Mode: 0 m_NumColorKeys: 6 m_NumAlphaKeys: 2 - shader: {fileID: 4800000, guid: cd270bc83dc0ce644bf351c3f5b7f30f, type: 3} + shader: {fileID: 0} diff --git a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json index 1d6eae3c04b..b6debbbaf02 100644 --- a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json +++ b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json @@ -47,11 +47,5 @@ "com.unity.modules.wind": "1.0.0", "com.unity.modules.xr": "1.0.0" }, - "disableProjectUpdate": true, - "testables": [ - "com.unity.render-pipelines.core", - "com.unity.render-pipelines.high-definition", - "com.unity.testframework.graphics", - "com.unity.testing.hdrp" - ] + "disableProjectUpdate": true } diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index 7ef982fe96b..6eadcd4404e 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -6,30 +6,30 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/PerformanceTests/Scenes/0000_LitCube.unity + path: Assets/Resources/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - enabled: 1 - path: Assets/PerformanceTests/Scenes/0001_1000_LitCube.unity + path: Assets/Resources/Scenes/0001_1000_LitCube.unity guid: 28e288c67dfeebc4ca736cf19a048aec - enabled: 1 - path: Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity + path: Assets/Resources/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb - enabled: 1 - path: Assets/PerformanceTests/Scenes/0000_LitCube.unity + path: Assets/Resources/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - enabled: 1 - path: Assets/PerformanceTests/Scenes/0001_1000_LitCube.unity + path: Assets/Resources/Scenes/0001_1000_LitCube.unity guid: 28e288c67dfeebc4ca736cf19a048aec - enabled: 1 - path: Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity + path: Assets/Resources/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb - enabled: 1 - path: Assets/PerformanceTests/Scenes/0000_LitCube.unity + path: Assets/Resources/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - enabled: 1 - path: Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity + path: Assets/Resources/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb - enabled: 1 - path: Assets/PerformanceTests/Scenes/0002_TransparentOverdraw.unity + path: Assets/Resources/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb m_configObjects: {} diff --git a/TestProjects/HDRP_PerformanceTests/UserSettings/EditorUserSettings.asset b/TestProjects/HDRP_PerformanceTests/UserSettings/EditorUserSettings.asset index 2d0eb1c0d8e..f1e3c946406 100644 --- a/TestProjects/HDRP_PerformanceTests/UserSettings/EditorUserSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/UserSettings/EditorUserSettings.asset @@ -8,6 +8,9 @@ EditorUserSettings: RecentlyUsedScenePath-0: value: 224247031146466b081c0a2d022e5e1e15122c2f3f3c357f1e2a183de7f37b68b2b764d6d3283e322a12ee2e01301510e40f1b0fe40a1d450400f41a08 flags: 0 + RecentlyUsedScenePath-1: + value: 2242470311464669081d033702205a0359241b2f222d357f7d794d63ddcc3d2cc1f234eca92f31352d1b + flags: 0 lightmappingDeviceAndPlatform: value: 53 flags: 0 diff --git a/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs b/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs index bac0cd9dbe7..322f4b27f49 100644 --- a/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs +++ b/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs @@ -1,3 +1,3 @@ using System.Runtime.CompilerServices; -[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor")] \ No newline at end of file +[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.HDRP.Editor")] \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs b/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs index a1451eb864e..7455e43fd6a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs @@ -2,5 +2,5 @@ [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-Tests.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-Tests.Editor")] -[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-PerformanceTests.Runtime")] -[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-PerformanceTests.Editor")] \ No newline at end of file +[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.HDRP.Runtime")] +[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.HDRP.Editor")] \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common.meta b/com.unity.testing.graphics-performance/Editor/Common.meta similarity index 77% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common.meta rename to com.unity.testing.graphics-performance/Editor/Common.meta index 77221e8a5f7..7a653c1aa99 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Common.meta +++ b/com.unity.testing.graphics-performance/Editor/Common.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: cd3350b7f26d5b64ba9e9eacf9c0b8ed +guid: d7357e1591596cd4a862ea9679e88bd4 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/com.unity.testing.graphics-performance/Editor/EditorLogWatcher.cs b/com.unity.testing.graphics-performance/Editor/Common/EditorLogWatcher.cs similarity index 97% rename from com.unity.testing.graphics-performance/Editor/EditorLogWatcher.cs rename to com.unity.testing.graphics-performance/Editor/Common/EditorLogWatcher.cs index 35fce1438c5..5a2be03f0f5 100644 --- a/com.unity.testing.graphics-performance/Editor/EditorLogWatcher.cs +++ b/com.unity.testing.graphics-performance/Editor/Common/EditorLogWatcher.cs @@ -2,7 +2,7 @@ using System.IO; using UnityEngine; -class EditorLogWatcher : IDisposable +public class EditorLogWatcher : IDisposable { const string editorLogFileName = "Editor.log"; diff --git a/com.unity.testing.graphics-performance/Editor/EditorLogWatcher.cs.meta b/com.unity.testing.graphics-performance/Editor/Common/EditorLogWatcher.cs.meta similarity index 100% rename from com.unity.testing.graphics-performance/Editor/EditorLogWatcher.cs.meta rename to com.unity.testing.graphics-performance/Editor/Common/EditorLogWatcher.cs.meta diff --git a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs new file mode 100644 index 00000000000..dad17333ed0 --- /dev/null +++ b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs @@ -0,0 +1,99 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using NUnit.Framework; +using UnityEngine; +using UnityEditor; +using Unity.PerformanceTesting; +using UnityEngine.TestTools; +using UnityEditor.Rendering; +using UnityEditor.Build.Reporting; +using System.IO; +using System.Linq; +using System.Text.RegularExpressions; +using UnityEngine.Rendering; +using static PerformanceTestUtils; +using static PerformanceMetricNames; + +using Object = UnityEngine.Object; + +public class EditorPerformanceTests +{ + const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test + const string buildLocation = "TmpBuild"; + + // TODO + public const string testSceneResourcePath = "TestScenes"; + static TestSceneAsset testScenesAsset = Resources.Load(testSceneResourcePath); + + protected BuildReport BuildPlayer(string scenePath) + { + BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); + buildPlayerOptions.scenes = new[] { scenePath }; + buildPlayerOptions.locationPathName = buildLocation; + buildPlayerOptions.target = BuildTarget.StandaloneWindows64; + buildPlayerOptions.options = BuildOptions.Development; // TODO: remove dev build test + + // Make sure we compile the shaders when we build: + ClearShaderCache(); + + BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); + + // Wait for the Editor.log file to be updated so we can gather infos from it. + return report; + } + + protected void ReportBuildData(BuildReport report) + { + BuildSummary summary = report.summary; + Measure.Custom(FormatSampleGroupName(kSize, kTotal).ToSampleGroup(SampleUnit.Byte), summary.totalSize); + Measure.Custom(FormatSampleGroupName(kSize, kShader).ToSampleGroup(SampleUnit.Byte), GetAssetSizeInBuild(report, typeof(Shader))); + Measure.Custom(FormatSampleGroupName(kSize, kComputeShader).ToSampleGroup(SampleUnit.Byte), GetAssetSizeInBuild(report, typeof(ComputeShader))); + Measure.Custom(FormatSampleGroupName(kTime, kTotal).ToSampleGroup(SampleUnit.Millisecond), summary.totalTime.TotalMilliseconds); + Measure.Custom(FormatSampleGroupName(kBuild, kWarnings).ToSampleGroup(), summary.totalWarnings); + Measure.Custom(FormatSampleGroupName(kBuild, kSuccess).ToSampleGroup(), summary.result == BuildResult.Succeeded ? 1 : 0); + } + + protected ulong GetAssetSizeInBuild(BuildReport report, Type assetType) + { + ulong assetSize = 0; + foreach (var packedAsset in report.packedAssets) + { + foreach (var content in packedAsset.contents) + if (content.type == assetType) + assetSize += content.packedSize; + } + + return assetSize; + } + + protected void ReportShaderSize(BuildReport report, string shaderNameFilter) + { + foreach (var packedAsset in report.packedAssets) + { + foreach (var content in packedAsset.contents) + { + if (content.type == typeof(ComputeShader)) + { + var computeShader = AssetDatabase.LoadAssetAtPath(content.sourceAssetPath); + Measure.Custom(FormatSampleGroupName(kSize, kComputeShader, computeShader.name).ToSampleGroup(SampleUnit.Byte), content.packedSize); + } + else if (content.type == typeof(Shader)) + { + var shader = AssetDatabase.LoadAssetAtPath(content.sourceAssetPath); + + if (shader?.name?.Contains(shaderNameFilter) ?? false) + Measure.Custom(FormatSampleGroupName(kSize, kShader, shader.name).ToSampleGroup(SampleUnit.Byte), content.packedSize); + } + } + } + } + + protected void ClearShaderCache() + { + // Didn't found any public / internal C# API to clear the shader cache so ... + try { + Directory.Delete("Library/ShaderCache", true); + } catch {} + } +} diff --git a/com.unity.testing.graphics-performance/Editor/EditorPerformanceTests.cs.meta b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs.meta similarity index 100% rename from com.unity.testing.graphics-performance/Editor/EditorPerformanceTests.cs.meta rename to com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs.meta diff --git a/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs b/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs new file mode 100644 index 00000000000..43892a5f384 --- /dev/null +++ b/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs @@ -0,0 +1,115 @@ +using System.Collections.Generic; +using System.IO; +using System.Linq; +using UnityEditor; +using UnityEngine; +using UnityEngine.UIElements; + +// Create a new type of Settings Asset. +class PerformanceTestsSettings : ScriptableObject +{ + public const string k_PerformanceTestsPath = "Assets/PerformanceTestsSettings.asset"; + + [SerializeField] + public TestSceneAsset testDescriptionAsset = null; + + [SerializeField] + public EditorShaderStaticAnalysisAsset staticAnalysisAsset = null; + + internal static PerformanceTestsSettings GetOrCreateSettings() + { + var settings = AssetDatabase.LoadAssetAtPath(k_PerformanceTestsPath); + if (settings == null) + { + settings = ScriptableObject.CreateInstance(); + AssetDatabase.CreateAsset(settings, k_PerformanceTestsPath); + AssetDatabase.SaveAssets(); + } + return settings; + } + + internal static SerializedObject GetSerializedSettings() + { + return new SerializedObject(GetOrCreateSettings()); + } +} + +// Register a SettingsProvider using IMGUI for the drawing framework: +static class PerformanceTestsIMGUIRegister +{ + [SettingsProvider] + public static SettingsProvider CreatePerformanceTestsProvider() + { + // First parameter is the path in the Settings window. + // Second parameter is the scope of this setting: it only appears in the Project Settings window. + var provider = new SettingsProvider("Project/Performance Testing", SettingsScope.Project) + { + // By default the last token of the path is used as display name if no label is provided. + label = "Settings", + // Create the SettingsProvider and initialize its drawing (IMGUI) function in place: + guiHandler = (searchContext) => + { + var settings = PerformanceTestsSettings.GetSerializedSettings(); + EditorGUILayout.PropertyField(settings.FindProperty("testDescriptionAsset"), new GUIContent("testDescriptionAsset")); + EditorGUILayout.PropertyField(settings.FindProperty("staticAnalysisAsset"), new GUIContent("staticAnalysisAsset")); + }, + + // Populate the search keywords to enable smart search filtering and label highlighting: + keywords = new HashSet(new[] { "Performance" }) + }; + + return provider; + } +} + +// Create PerformanceTestsProvider by deriving from SettingsProvider: +class PerformanceTestsProvider : SettingsProvider +{ + private SerializedObject m_CustomSettings; + + class Styles + { + public static GUIContent number = new GUIContent("My Number"); + public static GUIContent someString = new GUIContent("Some string"); + } + + const string k_PerformanceTestsPath = "ProjectSettings/PerformanceTestsSettings.asset"; + public PerformanceTestsProvider(string path, SettingsScope scope = SettingsScope.User) + : base(path, scope) {} + + public static bool IsSettingsAvailable() + { + return File.Exists(k_PerformanceTestsPath); + } + + public override void OnActivate(string searchContext, VisualElement rootElement) + { + // This function is called when the user clicks on the MyCustom element in the Settings window. + m_CustomSettings = PerformanceTestsSettings.GetSerializedSettings(); + } + + public override void OnGUI(string searchContext) + { + // Use IMGUI to display UI: + // EditorGUILayout.PropertyField(m_CustomSettings.FindProperty("m_Number"), Styles.number); + // EditorGUILayout.PropertyField(m_CustomSettings.FindProperty("m_SomeString"), Styles.someString); + Debug.Log("UI ?"); + } + + // Register the SettingsProvider + [SettingsProvider] + public static SettingsProvider CreatePerformanceTestsProvider() + { + if (IsSettingsAvailable()) + { + var provider = new PerformanceTestsProvider("Project/PerformanceTestsProvider", SettingsScope.Project); + + // Automatically extract all keywords from the Styles. + provider.keywords = GetSearchKeywordsFromGUIContentProperties(); + return provider; + } + + // Settings Asset doesn't exist yet; no need to display anything in the Settings window. + return null; + } +} diff --git a/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs.meta b/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs.meta new file mode 100644 index 00000000000..383a9674227 --- /dev/null +++ b/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f334e060e3b1a2f4c885066b083f2870 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.graphics-performance/Editor/TestSceneAssetEditor.cs b/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs similarity index 76% rename from com.unity.testing.graphics-performance/Editor/TestSceneAssetEditor.cs rename to com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs index 807ec2564c0..73f781bcffe 100644 --- a/com.unity.testing.graphics-performance/Editor/TestSceneAssetEditor.cs +++ b/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs @@ -1,7 +1,7 @@ using UnityEngine; using UnityEditor; using UnityEditorInternal; -using UnityEngine.Rendering.HighDefinition; +using UnityEngine.Rendering; using UnityEditor.Compilation; using System; using System.Linq; @@ -12,13 +12,13 @@ class TestSceneAssetEditor : Editor { ReorderableList counterSceneList; - ReorderableList counterHDAssets; + ReorderableList counterSRPAssets; ReorderableList memorySceneList; - ReorderableList memoryHDAssets; + ReorderableList memorySRPAssets; ReorderableList buildSceneList; - ReorderableList buildHDAssets; + ReorderableList buildSRPAssets; - ReorderableList hdAssetAliasesList; + ReorderableList srpAssetAliasesList; static float fieldHeight => EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; @@ -28,20 +28,20 @@ public void OnEnable() SerializedProperty memoryProperty = serializedObject.FindProperty(nameof(TestSceneAsset.memoryTestSuite)); SerializedProperty buildProperty = serializedObject.FindProperty(nameof(TestSceneAsset.buildTestSuite)); - InitReorderableListFromProperty(counterProperty, out counterSceneList, out counterHDAssets); - InitReorderableListFromProperty(memoryProperty, out memorySceneList, out memoryHDAssets); - InitReorderableListFromProperty(buildProperty, out buildSceneList, out buildHDAssets); + InitReorderableListFromProperty(counterProperty, out counterSceneList, out counterSRPAssets); + InitReorderableListFromProperty(memoryProperty, out memorySceneList, out memorySRPAssets); + InitReorderableListFromProperty(buildProperty, out buildSceneList, out buildSRPAssets); - void InitReorderableListFromProperty(SerializedProperty testSuite, out ReorderableList sceneList, out ReorderableList hdAssetList) + void InitReorderableListFromProperty(SerializedProperty testSuite, out ReorderableList sceneList, out ReorderableList srpAssetList) { sceneList = new ReorderableList(serializedObject, testSuite.FindPropertyRelative(nameof(TestSceneAsset.TestSuiteData.scenes))); - hdAssetList = new ReorderableList(serializedObject, testSuite.FindPropertyRelative(nameof(TestSceneAsset.TestSuiteData.hdAssets))); + srpAssetList = new ReorderableList(serializedObject, testSuite.FindPropertyRelative(nameof(TestSceneAsset.TestSuiteData.srpAssets))); InitSceneDataReorderableList(sceneList, "Scenes"); - InitHDAssetReorderableList(hdAssetList, "HDRP Assets, keep to none for default HDRP asset"); + InitSRPAssetReorderableList(srpAssetList, "SRP Assets"); } - hdAssetAliasesList = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.hdAssetAliases))); - InitHDAssetAliasesReorderableList(hdAssetAliasesList, "HDRP Asset Aliases"); + srpAssetAliasesList = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(TestSceneAsset.srpAssetAliases))); + InitSRPAssetAliasesReorderableList(srpAssetAliasesList, "SRP Asset Aliases"); } void InitSceneDataReorderableList(ReorderableList list, string title) @@ -82,22 +82,22 @@ void InitSceneDataReorderableList(ReorderableList list, string title) list.onRemoveCallback = DefaultListDelete; } - void InitHDAssetReorderableList(ReorderableList list, string title) + void InitSRPAssetReorderableList(ReorderableList list, string title) { list.drawHeaderCallback = (r) => EditorGUI.LabelField(r, title, EditorStyles.boldLabel); list.drawElementCallback = (rect, index, isActive, isFocused) => { rect.height = EditorGUIUtility.singleLineHeight; var elem = list.serializedProperty.GetArrayElementAtIndex(index); - var hdAsset = elem.FindPropertyRelative(nameof(TestSceneAsset.HDAssetData.asset)); - var assetLabels = elem.FindPropertyRelative(nameof(TestSceneAsset.HDAssetData.assetLabels)); - var alias = elem.FindPropertyRelative(nameof(TestSceneAsset.HDAssetData.alias)); + var srpAsset = elem.FindPropertyRelative(nameof(TestSceneAsset.SRPAssetData.asset)); + var assetLabels = elem.FindPropertyRelative(nameof(TestSceneAsset.SRPAssetData.assetLabels)); + var alias = elem.FindPropertyRelative(nameof(TestSceneAsset.SRPAssetData.alias)); EditorGUI.BeginChangeCheck(); - EditorGUI.PropertyField(rect, hdAsset, new GUIContent("HDRP Asset")); - assetLabels.stringValue = GetLabelForAsset(hdAsset.objectReferenceValue); - alias.stringValue = PerformanceTestUtils.testScenesAsset.GetHDAssetAlias(hdAsset.objectReferenceValue as HDRenderPipelineAsset); + EditorGUI.PropertyField(rect, srpAsset, new GUIContent("SRP Asset")); + assetLabels.stringValue = GetLabelForAsset(srpAsset.objectReferenceValue); + alias.stringValue = PerformanceTestUtils.testScenesAsset.GetSRPAssetAlias(srpAsset.objectReferenceValue as RenderPipelineAsset); if (EditorGUI.EndChangeCheck()) { @@ -109,23 +109,23 @@ void InitHDAssetReorderableList(ReorderableList list, string title) list.onRemoveCallback = DefaultListDelete; } - void InitHDAssetAliasesReorderableList(ReorderableList list, string title) + void InitSRPAssetAliasesReorderableList(ReorderableList list, string title) { list.drawHeaderCallback = (r) => EditorGUI.LabelField(r, title, EditorStyles.boldLabel); list.drawElementCallback = (rect, index, isActive, isFocused) => { rect.height = EditorGUIUtility.singleLineHeight; var elem = list.serializedProperty.GetArrayElementAtIndex(index); - var hdAsset = elem.FindPropertyRelative(nameof(TestSceneAsset.HDAssetData.asset)); - var assetLabels = elem.FindPropertyRelative(nameof(TestSceneAsset.HDAssetData.assetLabels)); - var alias = elem.FindPropertyRelative(nameof(TestSceneAsset.HDAssetData.alias)); + var srpAsset = elem.FindPropertyRelative(nameof(TestSceneAsset.SRPAssetData.asset)); + var assetLabels = elem.FindPropertyRelative(nameof(TestSceneAsset.SRPAssetData.assetLabels)); + var alias = elem.FindPropertyRelative(nameof(TestSceneAsset.SRPAssetData.alias)); EditorGUI.BeginChangeCheck(); - EditorGUI.PropertyField(rect, hdAsset, new GUIContent("HDRP Asset")); + EditorGUI.PropertyField(rect, srpAsset, new GUIContent("SRP Asset")); rect.y += fieldHeight; EditorGUI.PropertyField(rect, alias, new GUIContent("Alias")); - assetLabels.stringValue = GetLabelForAsset(hdAsset.objectReferenceValue); + assetLabels.stringValue = GetLabelForAsset(srpAsset.objectReferenceValue); if (EditorGUI.EndChangeCheck()) { @@ -176,9 +176,9 @@ public override void OnInspectorGUI() EditorGUIUtility.labelWidth = 100; - DrawTestBlock(counterSceneList, counterHDAssets, "Performance Counters Tests"); - DrawTestBlock(memorySceneList, memoryHDAssets, "Memory Tests"); - DrawTestBlock(buildSceneList, buildHDAssets, "Build Time Tests"); + DrawTestBlock(counterSceneList, counterSRPAssets, "Performance Counters Tests"); + DrawTestBlock(memorySceneList, memorySRPAssets, "Memory Tests"); + DrawTestBlock(buildSceneList, buildSRPAssets, "Build Time Tests"); EditorGUILayout.Space(); @@ -187,7 +187,7 @@ public override void OnInspectorGUI() EditorGUILayout.Space(); - DrawHDAssetAliasList(); + DrawSRPAssetAliasList(); } GUIStyle windowStyle => new GUIStyle("Window"){ @@ -196,7 +196,7 @@ public override void OnInspectorGUI() margin = new RectOffset(0, 0, 20, 10) }; - void DrawTestBlock(ReorderableList sceneList, ReorderableList hdrpAssetList, string title) + void DrawTestBlock(ReorderableList sceneList, ReorderableList srpAssetList, string title) { GUILayout.BeginHorizontal(title, windowStyle); { @@ -207,18 +207,18 @@ void DrawTestBlock(ReorderableList sceneList, ReorderableList hdrpAssetList, str GUILayout.Space(10); GUILayout.BeginVertical(); EditorGUILayout.Space(); - hdrpAssetList.DoLayoutList(); + srpAssetList.DoLayoutList(); GUILayout.EndVertical(); } GUILayout.EndHorizontal(); } - void DrawHDAssetAliasList() + void DrawSRPAssetAliasList() { - GUILayout.BeginHorizontal("HDAsset Aliases (Used in the performance Database)", windowStyle); + GUILayout.BeginHorizontal("SRP Asset Aliases (Used in the performance Database)", windowStyle); { GUILayout.BeginVertical(); - hdAssetAliasesList.DoLayoutList(); + srpAssetAliasesList.DoLayoutList(); GUILayout.EndVertical(); } GUILayout.EndHorizontal(); diff --git a/com.unity.testing.graphics-performance/Editor/TestSceneAssetEditor.cs.meta b/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs.meta similarity index 100% rename from com.unity.testing.graphics-performance/Editor/TestSceneAssetEditor.cs.meta rename to com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs.meta diff --git a/com.unity.testing.graphics-performance/Editor/Common/Unity.GraphicTests.Performance.Editor.asmdef b/com.unity.testing.graphics-performance/Editor/Common/Unity.GraphicTests.Performance.Editor.asmdef new file mode 100644 index 00000000000..82366f3d7bf --- /dev/null +++ b/com.unity.testing.graphics-performance/Editor/Common/Unity.GraphicTests.Performance.Editor.asmdef @@ -0,0 +1,22 @@ +{ + "name": "Unity.GraphicTests.Performance.Editor", + "references": [ + "GUID:295068ed467c2ce4a9cda3833065f650", + "GUID:c8ae5dd6a09ec7449b58a77c5361f6e0", + "GUID:91836b14885b8a34196f4aa8303d7793", + "GUID:df380645f10b7bc4b97d4f5eb6303d95" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.meta b/com.unity.testing.graphics-performance/Editor/Common/Unity.GraphicTests.Performance.Editor.asmdef.meta similarity index 57% rename from TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.meta rename to com.unity.testing.graphics-performance/Editor/Common/Unity.GraphicTests.Performance.Editor.asmdef.meta index e708db6eeb5..5f49abdb70b 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.meta +++ b/com.unity.testing.graphics-performance/Editor/Common/Unity.GraphicTests.Performance.Editor.asmdef.meta @@ -1,7 +1,6 @@ fileFormatVersion: 2 -guid: 0eb2850b881a2094789e04250afa5b40 -folderAsset: yes -DefaultImporter: +guid: cbbcbe5a7206638449ebcb9382eeb3a8 +AssemblyDefinitionImporter: externalObjects: {} userData: assetBundleName: diff --git a/com.unity.testing.graphics-performance/Editor/EditorPerformanceTests.cs b/com.unity.testing.graphics-performance/Editor/EditorPerformanceTests.cs deleted file mode 100644 index ddcf3804205..00000000000 --- a/com.unity.testing.graphics-performance/Editor/EditorPerformanceTests.cs +++ /dev/null @@ -1,177 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using NUnit.Framework; -using UnityEngine; -using UnityEditor; -using Unity.PerformanceTesting; -using UnityEngine.TestTools; -using UnityEngine.Rendering.HighDefinition; -using UnityEditor.Rendering.HighDefinition; -using UnityEditor.Rendering; -using UnityEditor.Build.Reporting; -using System.IO; -using System.Linq; -using System.Text.RegularExpressions; -using UnityEngine.Rendering; -using static PerformanceTestUtils; -using static PerformanceMetricNames; - -using Object = UnityEngine.Object; - -public class EditorPerformanceTests -{ - const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test - const string buildLocation = "TmpBuild"; - - public const string testSceneResourcePath = "TestScenes"; - - static TestSceneAsset testScenesAsset = Resources.Load(testSceneResourcePath); - static HDRenderPipelineAsset defaultHDAsset = Resources.Load("defaultHDAsset"); - - public static IEnumerable GetBuildTests() - { - // testName is hardcoded for now - foreach (var (scene, asset) in testScenesAsset.buildTestSuite.GetTestList()) - yield return new BuildTestDescription{ assetData = asset, sceneData = scene, testName = "MainTest" }; - } - - public struct BuildTestDescription - { - public TestSceneAsset.SceneData sceneData; - public TestSceneAsset.HDAssetData assetData; - public string testName; - - public override string ToString() - => PerformanceTestUtils.FormatTestName(sceneData.scene, sceneData.sceneLabels, String.IsNullOrEmpty(assetData.alias) ? assetData.asset.name : assetData.alias, assetData.assetLabels, testName); - } - - [Timeout(BuildTimeout), Version("1"), UnityTest, Performance] - public IEnumerator Build([ValueSource(nameof(GetBuildTests))] BuildTestDescription testDescription) - { - SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); - - HDRPreprocessShaders.reportShaderStrippingData += ReportShaderStrippingData; - Debug.Log("Enable !"); - - var match = new Regex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$").Match("Compiled shader 'HDRP/Lit' in 103.43s"); - - using (new EditorLogWatcher(OnEditorLogWritten)) - { - yield return BuildPlayer(testScenesAsset.GetScenePath(testDescription.sceneData.scene)); - } - - Debug.Log("Disable !"); - HDRPreprocessShaders.reportShaderStrippingData -= ReportShaderStrippingData; - - yield return null; - } - - IEnumerator BuildPlayer(string scenePath) - { - BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); - buildPlayerOptions.scenes = new[] { scenePath }; - buildPlayerOptions.locationPathName = buildLocation; - buildPlayerOptions.target = BuildTarget.StandaloneWindows64; - buildPlayerOptions.options = BuildOptions.Development; // TODO: remove dev build test - - // Make sure we compile the shaders when we build: - ClearShaderCache(); - - BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); - BuildSummary summary = report.summary; - - Measure.Custom(FormatSampleGroupName(kSize, kTotal).ToSampleGroup(SampleUnit.Byte), summary.totalSize); - Measure.Custom(FormatSampleGroupName(kSize, kShader).ToSampleGroup(SampleUnit.Byte), GetAssetSizeInBuild(report, typeof(Shader))); - Measure.Custom(FormatSampleGroupName(kSize, kComputeShader).ToSampleGroup(SampleUnit.Byte), GetAssetSizeInBuild(report, typeof(ComputeShader))); - Measure.Custom(FormatSampleGroupName(kTime, kTotal).ToSampleGroup(SampleUnit.Millisecond), summary.totalTime.TotalMilliseconds); - Measure.Custom(FormatSampleGroupName(kBuild, kWarnings).ToSampleGroup(), summary.totalWarnings); - Measure.Custom(FormatSampleGroupName(kBuild, kSuccess).ToSampleGroup(), summary.result == BuildResult.Succeeded ? 1 : 0); - - // Shader report: - MeasureShaderSize(report); - - // Wait for the Editor.log file to be updated so we can gather infos from it. - yield return null; - } - - ulong GetAssetSizeInBuild(BuildReport report, Type assetType) - { - ulong assetSize = 0; - foreach (var packedAsset in report.packedAssets) - { - foreach (var content in packedAsset.contents) - if (content.type == assetType) - assetSize += content.packedSize; - } - - return assetSize; - } - - bool KeepShaderForReport(Shader shader) => shader?.name?.Contains("HDRP") ?? false; - - void MeasureShaderSize(BuildReport report) - { - foreach (var packedAsset in report.packedAssets) - { - foreach (var content in packedAsset.contents) - { - if (content.type == typeof(ComputeShader)) - { - var computeShader = AssetDatabase.LoadAssetAtPath(content.sourceAssetPath); - Measure.Custom(FormatSampleGroupName(kSize, kComputeShader, computeShader.name).ToSampleGroup(SampleUnit.Byte), content.packedSize); - } - else if (content.type == typeof(Shader)) - { - var shader = AssetDatabase.LoadAssetAtPath(content.sourceAssetPath); - - if (KeepShaderForReport(shader)) - Measure.Custom(FormatSampleGroupName(kSize, kShader, shader.name).ToSampleGroup(SampleUnit.Byte), content.packedSize); - } - } - } - } - - void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, int currentVariantCount, double strippingTime) - { - if (!KeepShaderForReport(shader)) - return; - - Measure.Custom(FormatSampleGroupName(kStriping, shader.name, data.passName).ToSampleGroup(), currentVariantCount); - Measure.Custom(FormatSampleGroupName(kStripingTime, shader.name, data.passName).ToSampleGroup(SampleUnit.Millisecond), strippingTime); - } - - static string lastCompiledShader = kNA; - void OnEditorLogWritten(string line) - { - switch (line) - { - // Match this line in the editor log: Compiled shader 'HDRP/Lit' in 69.48s - case var _ when MatchRegex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$", line, out var match): - lastCompiledShader = match.Groups[1].Value; // store the value of the shader for internal program count report - SampleGroup shaderCompilationTime = new SampleGroup(FormatSampleGroupName(kCompilationTime, match.Groups[1].Value), SampleUnit.Second); - Measure.Custom(shaderCompilationTime, double.Parse(match.Groups[2].Value)); - break; - - // Match this line in the editor log: d3d11 (total internal programs: 204, unique: 192) - case var _ when MatchRegex(@"^\s*(\w{1,}) \(total internal programs: (\d{1,}), unique: (\d{1,})\)$", line, out var match): - // Note that we only take the unique internal programs count. - Measure.Custom(FormatSampleGroupName(kShaderProgramCount, lastCompiledShader, match.Groups[1].Value).ToSampleGroup(), double.Parse(match.Groups[3].Value)); - break; - } - - bool MatchRegex(string regex, string input, out Match match) - { - match = new Regex(regex).Match(input); - return match.Success; - } - } - - void ClearShaderCache() - { - // Didn't found any public / internal C# API to clear the shader cache so ... - try { - Directory.Delete("Library/ShaderCache", true); - } catch {} - } -} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis.meta b/com.unity.testing.graphics-performance/Editor/StaticAnalysis.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis.meta rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common.meta b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common.meta rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs.meta b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs.meta rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/EditorShaderStaticAnalysisAsset.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs.meta b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs.meta rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef similarity index 89% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef index b31c82ba754..7c443ff1c99 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef +++ b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef @@ -5,7 +5,8 @@ "GUID:27619889b8ba8c24980f49ee34dbb44a", "GUID:0acc523941302664db1f4e527237feb3", "GUID:28e5f1c81336e0a45b3a1bf37e997b43", - "GUID:fed8b660da062c54790cf8b0512bea0e" + "GUID:fed8b660da062c54790cf8b0512bea0e", + "GUID:295068ed467c2ce4a9cda3833065f650" ], "includePlatforms": [ "Editor" @@ -18,7 +19,6 @@ ], "autoReferenced": false, "defineConstraints": [ - "UNITY_INCLUDE_TESTS", "SHADERANALYSIS_SUPPORT" ], "versionDefines": [ diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef.meta b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef.meta rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.Editor.asmdef.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4.meta b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4.meta rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs.meta b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs.meta rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef.meta b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef.meta rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.PS4.Editor.asmdef.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne.meta b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne.meta rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs.meta b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs.meta rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef.meta b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef.meta rename to com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne/Unity.RenderPipelines.HighDefinition-PerformanceTests.StaticAnalysis.XboxOne.Editor.asmdef.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceMetricNames.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceMetricNames.cs similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceMetricNames.cs rename to com.unity.testing.graphics-performance/Runtime/PerformanceMetricNames.cs diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceMetricNames.cs.meta b/com.unity.testing.graphics-performance/Runtime/PerformanceMetricNames.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts/PerformanceMetricNames.cs.meta rename to com.unity.testing.graphics-performance/Runtime/PerformanceMetricNames.cs.meta diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs index bf3db25589f..4ba743e90a0 100644 --- a/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs @@ -1,6 +1,5 @@ using System.Collections; using UnityEngine; -using UnityEngine.Rendering.HighDefinition; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using Unity.PerformanceTesting; @@ -9,11 +8,9 @@ public static class PerformanceTestUtils { public const string testSceneResourcePath = "TestScenes"; public static TestSceneAsset testScenesAsset = Resources.Load(testSceneResourcePath); - static HDRenderPipelineAsset defaultHDAsset = Resources.Load("defaultHDAsset"); - public static IEnumerator SetupTest(string sceneName, HDRenderPipelineAsset hdAsset) + public static IEnumerator SetupTest(string sceneName, RenderPipelineAsset hdAsset) { - hdAsset = hdAsset ?? defaultHDAsset; if (GraphicsSettings.renderPipelineAsset != hdAsset) GraphicsSettings.renderPipelineAsset = hdAsset; diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs index 2a0c72547fd..b9ebb80ac16 100644 --- a/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs @@ -5,7 +5,6 @@ using UnityEngine; using Unity.PerformanceTesting; using UnityEngine.TestTools; -using UnityEngine.Rendering.HighDefinition; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using System.Linq; @@ -19,12 +18,6 @@ public class PerformanceTests : IPrebuildSetup { - protected static readonly int WarmupCount = 10; - protected static readonly int MeasurementCount = 30; // Number of frames to measure - protected const int GlobalTimeout = 120 * 1000; // 2 min - protected const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test - protected const int minMemoryReportSize = 512 * 1024; // in bytes - public void Setup() { #if UNITY_EDITOR @@ -43,61 +36,31 @@ public void Setup() #endif } - public struct CounterTestDescription + protected IEnumerable MeasureProfilingSamplers(IEnumerable samplers, int warmupFramesCount = 20, int measureFrameCount = 30) { - public TestSceneAsset.SceneData sceneData; - public TestSceneAsset.HDAssetData assetData; - - public override string ToString() - => PerformanceTestUtils.FormatTestName(sceneData.scene, sceneData.sceneLabels, String.IsNullOrEmpty(assetData.alias) ? assetData.asset.name : assetData.alias, assetData.assetLabels, kDefault); - } - - public static IEnumerable GetCounterTests() - { - foreach (var (scene, asset) in testScenesAsset.counterTestSuite.GetTestList()) - yield return new CounterTestDescription{ assetData = asset, sceneData = scene }; - } - - IEnumerable GetAllMarkers() - { - foreach (var val in Enum.GetValues(typeof(HDProfileId))) - yield return ProfilingSampler.Get((HDProfileId)val); - } - - [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] - public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDescription testDescription) - { - yield return SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); - - var camera = GameObject.FindObjectOfType(); - var hdCamera = HDCamera.GetOrCreate(camera, 0); // We don't support XR for now - // Enable all the markers - hdCamera.profilingSampler.enableRecording = true; - foreach (var marker in GetAllMarkers()) - marker.enableRecording = true; - + foreach (var sampler in samplers) + sampler.enableRecording = true; + // Allocate all sample groups: var sampleGroups = new Dictionary(); - foreach (var marker in GetAllMarkers()) - CreateSampleGroups(marker); + foreach (var sampler in samplers) + CreateSampleGroups(sampler); // Wait for the markers to be initialized - for (int i = 0; i < 20; i++) + for (int i = 0; i < warmupFramesCount; i++) yield return null; - for (int i = 0; i < MeasurementCount; i++) + for (int i = 0; i < measureFrameCount; i++) { - MeasureTime(hdCamera.profilingSampler); - foreach (var marker in GetAllMarkers()) - MeasureTime(marker); + foreach (var sampler in samplers) + MeasureTime(sampler); yield return null; } // disable all the markers - hdCamera.profilingSampler.enableRecording = false; - foreach (var marker in GetAllMarkers()) - marker.enableRecording = false; + foreach (var sampler in samplers) + sampler.enableRecording = false; void CreateSampleGroups(ProfilingSampler sampler) { @@ -118,7 +81,7 @@ void MeasureTime(ProfilingSampler sampler) } } - static IEnumerable GetMemoryObjectTypes() + protected static IEnumerable GetMemoryObjectTypes() { yield return typeof(RenderTexture); yield return typeof(Texture2D); @@ -130,25 +93,7 @@ static IEnumerable GetMemoryObjectTypes() yield return typeof(ComputeShader); } - public static IEnumerable GetMemoryTests() - { - foreach (var (scene, asset) in testScenesAsset.memoryTestSuite.GetTestList()) - foreach (var objectType in GetMemoryObjectTypes()) - yield return new MemoryTestDescription{ assetData = asset, sceneData = scene, assetType = objectType }; - } - - public struct MemoryTestDescription - { - public TestSceneAsset.SceneData sceneData; - public TestSceneAsset.HDAssetData assetData; - public Type assetType; - - public override string ToString() - => PerformanceTestUtils.FormatTestName(sceneData.scene, sceneData.sceneLabels, String.IsNullOrEmpty(assetData.alias) ? assetData.asset.name : assetData.alias, assetData.assetLabels, assetType.Name); - } - - [Timeout(BuildTimeout), Version("1"), UnityTest, Performance] - public IEnumerator Memory([ValueSource(nameof(GetMemoryTests))] MemoryTestDescription testDescription) + protected IEnumerator ReportMemoryUsage(MemoryTestDescription testDescription, int minMemoryReportSize) { yield return SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); @@ -177,31 +122,4 @@ public IEnumerator Memory([ValueSource(nameof(GetMemoryTests))] MemoryTestDescri Measure.Custom(new SampleGroup(FormatSampleGroupName(kMemory, result.name), SampleUnit.Byte, false), result.size); Measure.Custom(new SampleGroup(FormatSampleGroupName(kTotalMemory, testDescription.assetType.Name), SampleUnit.Byte, false), totalMemory); } - - [Version("1"), UnityTest] - public bool _DumpAllSystemInfo() - { - // Display all stats that will be available in the performance database: - Debug.Log($"PlayerSystemInfo.OperatingSystem: {SystemInfo.operatingSystem}"); - Debug.Log($"PlayerSystemInfo.DeviceModel: {SystemInfo.deviceModel}"); - Debug.Log($"PlayerSystemInfo.DeviceName: {SystemInfo.deviceName}"); - Debug.Log($"PlayerSystemInfo.ProcessorType: {SystemInfo.processorType}"); - Debug.Log($"PlayerSystemInfo.ProcessorCount: {SystemInfo.processorCount}"); - Debug.Log($"PlayerSystemInfo.GraphicsDeviceName: {SystemInfo.graphicsDeviceName}"); - Debug.Log($"PlayerSystemInfo.SystemMemorySize: {SystemInfo.systemMemorySize}"); - - Debug.Log($"QualitySettings.Vsync: {QualitySettings.vSyncCount}"); - Debug.Log($"QualitySettings.AntiAliasing: {QualitySettings.antiAliasing}"); - // Debug.Log($"QualitySettings.ColorSpace: {QualitySettings.activeColorSpace.ToString()}"); - Debug.Log($"QualitySettings.AnisotropicFiltering: {QualitySettings.anisotropicFiltering.ToString()}"); - Debug.Log($"QualitySettings.BlendWeights: {QualitySettings.skinWeights.ToString()}"); - Debug.Log($"ScreenSettings.ScreenRefreshRate: {Screen.currentResolution.refreshRate}"); - Debug.Log($"ScreenSettings.ScreenWidth: {Screen.currentResolution.width}"); - Debug.Log($"ScreenSettings.ScreenHeight: {Screen.currentResolution.height}"); - Debug.Log($"ScreenSettings.Fullscreen: {Screen.fullScreen}"); - // Debug.Log($"{(Application.isEditor ? true : Debug.isDebugBuild)}"); - Debug.Log($"BuildSettings. Platform: {Application.platform.ToString()}"); - - return true; - } } \ No newline at end of file diff --git a/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs b/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs index b90332dc4c2..3e4eed70b3e 100644 --- a/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs +++ b/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs @@ -1,8 +1,9 @@ using System.Collections.Generic; using UnityEngine; -using UnityEngine.Rendering.HighDefinition; using System; using System.Linq; +using UnityEngine.Rendering; +using static PerformanceMetricNames; [CreateAssetMenu] public class TestSceneAsset : ScriptableObject @@ -17,25 +18,26 @@ public class SceneData } [Serializable] - public class HDAssetData + public class SRPAssetData { - public HDRenderPipelineAsset asset; - public string assetLabels; - public string alias; // reference named used in the test + public RenderPipelineAsset asset; + public string assetLabels; + public string alias; // reference named used in the test } [Serializable] public class TestSuiteData { public List scenes; - public List hdAssets; + public List srpAssets; - public IEnumerable<(SceneData sceneData, HDAssetData assetData)> GetTestList() + public IEnumerable<(SceneData sceneData, SRPAssetData assetData)> GetTestList() { - foreach (var hdAsset in hdAssets) - foreach (var scene in scenes) - if (scene.enabled) - yield return (scene, hdAsset); + foreach (var srpAsset in srpAssets) + if (srpAsset != null) + foreach (var scene in scenes) + if (scene.enabled) + yield return (scene, srpAsset); } } @@ -44,9 +46,9 @@ public class TestSuiteData public TestSuiteData memoryTestSuite = new TestSuiteData(); public TestSuiteData buildTestSuite = new TestSuiteData(); - public List hdAssetAliases = new List(); + public List srpAssetAliases = new List(); - public IEnumerable<(SceneData sceneData, HDAssetData assetData)> GetAllTests() + public IEnumerable<(SceneData sceneData, SRPAssetData assetData)> GetAllTests() { foreach (var test in counterTestSuite.GetTestList()) yield return test; @@ -58,5 +60,34 @@ public class TestSuiteData public string GetScenePath(string sceneName) => GetAllTests().FirstOrDefault(s => s.sceneData.scene == sceneName).sceneData?.scenePath; - public string GetHDAssetAlias(HDRenderPipelineAsset hdAsset) => hdAssetAliases.Where(a => a.asset == hdAsset).FirstOrDefault()?.alias; + public string GetSRPAssetAlias(RenderPipelineAsset srpAsset) => srpAssetAliases.Where(a => a.asset == srpAsset).FirstOrDefault()?.alias; +} + +public struct CounterTestDescription +{ + public TestSceneAsset.SceneData sceneData; + public TestSceneAsset.SRPAssetData assetData; + + public override string ToString() + => PerformanceTestUtils.FormatTestName(sceneData.scene, sceneData.sceneLabels, String.IsNullOrEmpty(assetData.alias) ? assetData.asset.name : assetData.alias, assetData.assetLabels, kDefault); +} + +public struct MemoryTestDescription +{ + public TestSceneAsset.SceneData sceneData; + public TestSceneAsset.SRPAssetData assetData; + public Type assetType; + + public override string ToString() + => PerformanceTestUtils.FormatTestName(sceneData.scene, sceneData.sceneLabels, String.IsNullOrEmpty(assetData.alias) ? assetData.asset.name : assetData.alias, assetData.assetLabels, assetType.Name); +} + +public struct BuildTestDescription +{ + public TestSceneAsset.SceneData sceneData; + public TestSceneAsset.SRPAssetData assetData; + public string testName; + + public override string ToString() + => PerformanceTestUtils.FormatTestName(sceneData.scene, sceneData.sceneLabels, String.IsNullOrEmpty(assetData.alias) ? assetData.asset.name : assetData.alias, assetData.assetLabels, testName); } diff --git a/com.unity.testing.graphics-performance/Runtime/Unity.GraphicTests.Performance.Runtime.asmdef b/com.unity.testing.graphics-performance/Runtime/Unity.GraphicTests.Performance.Runtime.asmdef new file mode 100644 index 00000000000..98b2b477223 --- /dev/null +++ b/com.unity.testing.graphics-performance/Runtime/Unity.GraphicTests.Performance.Runtime.asmdef @@ -0,0 +1,19 @@ +{ + "name": "Unity.GraphicTests.Performance.Runtime", + "references": [ + "Unity.PerformanceTesting", + "UnityEngine.TestRunner", + "Unity.RenderPipelines.Core.Runtime" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts.meta b/com.unity.testing.graphics-performance/Runtime/Unity.GraphicTests.Performance.Runtime.asmdef.meta similarity index 57% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts.meta rename to com.unity.testing.graphics-performance/Runtime/Unity.GraphicTests.Performance.Runtime.asmdef.meta index 0be9c4d45f3..c6d05b1230e 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Scripts.meta +++ b/com.unity.testing.graphics-performance/Runtime/Unity.GraphicTests.Performance.Runtime.asmdef.meta @@ -1,7 +1,6 @@ fileFormatVersion: 2 -guid: ce6a7255ab5045d4da0501caaa831a6d -folderAsset: yes -DefaultImporter: +guid: 295068ed467c2ce4a9cda3833065f650 +AssemblyDefinitionImporter: externalObjects: {} userData: assetBundleName: From 79da1a360885b967dd5dc1e9b4450e162cf3973a Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 20 Mar 2020 14:37:21 +0100 Subject: [PATCH 53/81] Fixed build tests --- .../Editor/HDRP_EditorPerformanceTests.cs | 3 +- ...raphicTests.Performance.HDRP.Editor.asmdef | 4 +- ...aphicTests.Performance.HDRP.Runtime.asmdef | 14 ++++--- .../Assets/PerformanceTestsSettings.asset | 18 ++++++++ .../PerformanceTestsSettings.asset.meta | 8 ++++ .../Editor Shader Static Analysis Tests.asset | 2 +- .../Resources/PerformanceTestsSettings.asset | 15 +++++++ .../PerformanceTestsSettings.asset.meta | 8 ++++ .../Assets/Resources/TestScenes.asset | 3 -- .../Packages/manifest.json | 5 ++- .../Common/EditorPerformanceTestSettings.cs | 34 +++++++++++++++ .../EditorPerformanceTestSettings.cs.meta | 11 +++++ .../Editor/Common/SettingsProvider.cs | 38 +++-------------- ...ity.GraphicTests.Performance.Editor.asmdef | 6 ++- .../Runtime/PerformanceTestSettings.cs | 41 +++++++++++++++++++ .../Runtime/PerformanceTestSettings.cs.meta | 11 +++++ .../Runtime/TestSceneAsset.cs | 2 +- ...ty.GraphicTests.Performance.Runtime.asmdef | 12 +++--- 18 files changed, 182 insertions(+), 53 deletions(-) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTestsSettings.asset create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTestsSettings.asset.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Resources/PerformanceTestsSettings.asset create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Resources/PerformanceTestsSettings.asset.meta create mode 100644 com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs create mode 100644 com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs.meta create mode 100644 com.unity.testing.graphics-performance/Runtime/PerformanceTestSettings.cs create mode 100644 com.unity.testing.graphics-performance/Runtime/PerformanceTestSettings.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs index 8dfba24e1ae..4a645b4ac97 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs @@ -8,6 +8,7 @@ using UnityEngine.Rendering.HighDefinition; using UnityEditor.Rendering.HighDefinition; using System.Text.RegularExpressions; +using System.Globalization; using static PerformanceTestUtils; using static PerformanceMetricNames; @@ -63,7 +64,7 @@ void OnEditorLogWritten(string line) case var _ when MatchRegex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$", line, out var match): lastCompiledShader = match.Groups[1].Value; // store the value of the shader for internal program count report SampleGroup shaderCompilationTime = new SampleGroup(FormatSampleGroupName(kCompilationTime, match.Groups[1].Value), SampleUnit.Second); - Measure.Custom(shaderCompilationTime, double.Parse(match.Groups[2].Value)); + Measure.Custom(shaderCompilationTime, double.Parse(match.Groups[2].Value, CultureInfo.InvariantCulture)); break; // Match this line in the editor log: d3d11 (total internal programs: 204, unique: 192) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef index 6678f25218d..820afce0043 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef @@ -19,7 +19,9 @@ "nunit.framework.dll" ], "autoReferenced": true, - "defineConstraints": [], + "defineConstraints": [ + "UNITY_INCLUDE_TESTS" + ], "versionDefines": [], "noEngineReferences": false } \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef index dd75fa5854f..f7b8e309f0a 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef @@ -2,10 +2,12 @@ "name": "Unity.GraphicTests.Performance.HDRP.Runtime", "references": [ "GUID:91836b14885b8a34196f4aa8303d7793", - "GUID:295068ed467c2ce4a9cda3833065f650", - "GUID:457756d89b35d2941b3e7b37b4ece6f1", + "GUID:c081bc530f560634bb5c21d4b323a7f1", + "GUID:27619889b8ba8c24980f49ee34dbb44a", + "GUID:0acc523941302664db1f4e527237feb3", "GUID:df380645f10b7bc4b97d4f5eb6303d95", - "GUID:27619889b8ba8c24980f49ee34dbb44a" + "GUID:457756d89b35d2941b3e7b37b4ece6f1", + "GUID:295068ed467c2ce4a9cda3833065f650" ], "includePlatforms": [], "excludePlatforms": [], @@ -14,8 +16,10 @@ "precompiledReferences": [ "nunit.framework.dll" ], - "autoReferenced": true, - "defineConstraints": [], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS" + ], "versionDefines": [], "noEngineReferences": false } \ No newline at end of file diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTestsSettings.asset b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTestsSettings.asset new file mode 100644 index 00000000000..0d31a7c0feb --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTestsSettings.asset @@ -0,0 +1,18 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 0} + m_Name: PerformanceTestsSettings + m_EditorClassIdentifier: Unity.GraphicTests.Performance.Editor::PerformanceTestsSettings + testDescriptionAsset: {fileID: 11400000, guid: 187c3139385eb25408958fabdb6d4a7c, + type: 2} + staticAnalysisAsset: {fileID: 11400000, guid: 6f5aa51eb2551104bb64172fe0eb7cd8, + type: 2} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTestsSettings.asset.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTestsSettings.asset.meta new file mode 100644 index 00000000000..f1855830c96 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTestsSettings.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5dccfca635557b54799dc99d9e1506bd +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset index baa624822d1..c358ce2b38d 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset @@ -21,7 +21,7 @@ MonoBehaviour: - assetAlias: DeferredShader assetCategory: Default testName: Default - asset: {fileID: 4800000, guid: 00dd221e34a6ab349a1196b0f2fab693, type: 3} + asset: {fileID: 7200000, guid: 0b64f79746d2daf4198eaf6eab9af259, type: 3} filter: filterType: 0 referenceName: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/PerformanceTestsSettings.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/PerformanceTestsSettings.asset new file mode 100644 index 00000000000..7ff85f4aff6 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/PerformanceTestsSettings.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 0} + m_Name: PerformanceTestsSettings + m_EditorClassIdentifier: Unity.GraphicTests.Performance.Runtime::PerformanceTestsSettings + testDescriptionAsset: {fileID: 0} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/PerformanceTestsSettings.asset.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources/PerformanceTestsSettings.asset.meta new file mode 100644 index 00000000000..aa837ff6130 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/PerformanceTestsSettings.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 105141a9f36193b4882fd034b47e4224 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset index cc0e770fee4..7662ccfea43 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset @@ -53,7 +53,4 @@ MonoBehaviour: - asset: {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} assetLabels: Default alias: - - asset: {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} - assetLabels: Default - alias: srpAssetAliases: [] diff --git a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json index b6debbbaf02..345204b8192 100644 --- a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json +++ b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json @@ -47,5 +47,8 @@ "com.unity.modules.wind": "1.0.0", "com.unity.modules.xr": "1.0.0" }, - "disableProjectUpdate": true + "disableProjectUpdate": true, + "testables": [ + "com.unity.testing.graphics-performance" + ] } diff --git a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs new file mode 100644 index 00000000000..8ceca17ffc1 --- /dev/null +++ b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs @@ -0,0 +1,34 @@ +using UnityEngine; +using UnityEditor; +using System.IO; + +public class EditorPerformanceTestsSettings : ScriptableObject +{ + public const string k_TestAssetName = "EditorPerformanceTestsSettings"; + public static string k_PerformanceTestsPath => $"Assets/Editor/Resources/{k_TestAssetName}.asset"; + + [SerializeField] + public EditorShaderStaticAnalysisAsset staticAnalysisAsset = null; + + public static EditorPerformanceTestsSettings instance { get => GetOrCreateSettings(); } + + internal static EditorPerformanceTestsSettings GetOrCreateSettings() + { + var settings = Resources.Load(k_TestAssetName); + + if (settings == null) + { + settings = ScriptableObject.CreateInstance(); + if (!Directory.Exists("Assets/Editor/Resources")) + AssetDatabase.CreateFolder("Assets", "Editor/Resources"); + AssetDatabase.CreateAsset(settings, k_PerformanceTestsPath); + AssetDatabase.SaveAssets(); + } + return settings; + } + + public static SerializedObject GetSerializedSettings() + { + return new SerializedObject(GetOrCreateSettings()); + } +} diff --git a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs.meta b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs.meta new file mode 100644 index 00000000000..2d767c8c3f3 --- /dev/null +++ b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 662bedf08cc3be24e9d34f9d68416b37 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs b/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs index 43892a5f384..5d0af28d35b 100644 --- a/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs +++ b/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs @@ -5,35 +5,6 @@ using UnityEngine; using UnityEngine.UIElements; -// Create a new type of Settings Asset. -class PerformanceTestsSettings : ScriptableObject -{ - public const string k_PerformanceTestsPath = "Assets/PerformanceTestsSettings.asset"; - - [SerializeField] - public TestSceneAsset testDescriptionAsset = null; - - [SerializeField] - public EditorShaderStaticAnalysisAsset staticAnalysisAsset = null; - - internal static PerformanceTestsSettings GetOrCreateSettings() - { - var settings = AssetDatabase.LoadAssetAtPath(k_PerformanceTestsPath); - if (settings == null) - { - settings = ScriptableObject.CreateInstance(); - AssetDatabase.CreateAsset(settings, k_PerformanceTestsPath); - AssetDatabase.SaveAssets(); - } - return settings; - } - - internal static SerializedObject GetSerializedSettings() - { - return new SerializedObject(GetOrCreateSettings()); - } -} - // Register a SettingsProvider using IMGUI for the drawing framework: static class PerformanceTestsIMGUIRegister { @@ -42,16 +13,17 @@ public static SettingsProvider CreatePerformanceTestsProvider() { // First parameter is the path in the Settings window. // Second parameter is the scope of this setting: it only appears in the Project Settings window. - var provider = new SettingsProvider("Project/Performance Testing", SettingsScope.Project) + var provider = new SettingsProvider("Project/Performance Tests", SettingsScope.Project) { // By default the last token of the path is used as display name if no label is provided. - label = "Settings", + label = "Performance Tests", // Create the SettingsProvider and initialize its drawing (IMGUI) function in place: guiHandler = (searchContext) => { var settings = PerformanceTestsSettings.GetSerializedSettings(); - EditorGUILayout.PropertyField(settings.FindProperty("testDescriptionAsset"), new GUIContent("testDescriptionAsset")); - EditorGUILayout.PropertyField(settings.FindProperty("staticAnalysisAsset"), new GUIContent("staticAnalysisAsset")); + EditorGUILayout.PropertyField(settings.FindProperty("testDescriptionAsset"), new GUIContent("Current Test Description Asset")); + // TODO: static analysis + // EditorGUILayout.PropertyField(settings.FindProperty("staticAnalysisAsset"), new GUIContent("Current Static Analysis Asset")); }, // Populate the search keywords to enable smart search filtering and label highlighting: diff --git a/com.unity.testing.graphics-performance/Editor/Common/Unity.GraphicTests.Performance.Editor.asmdef b/com.unity.testing.graphics-performance/Editor/Common/Unity.GraphicTests.Performance.Editor.asmdef index 82366f3d7bf..33271a6f718 100644 --- a/com.unity.testing.graphics-performance/Editor/Common/Unity.GraphicTests.Performance.Editor.asmdef +++ b/com.unity.testing.graphics-performance/Editor/Common/Unity.GraphicTests.Performance.Editor.asmdef @@ -15,8 +15,10 @@ "precompiledReferences": [ "nunit.framework.dll" ], - "autoReferenced": true, - "defineConstraints": [], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS" + ], "versionDefines": [], "noEngineReferences": false } \ No newline at end of file diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTestSettings.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTestSettings.cs new file mode 100644 index 00000000000..eb638861e46 --- /dev/null +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTestSettings.cs @@ -0,0 +1,41 @@ +using UnityEngine; +using System.IO; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +public class PerformanceTestsSettings : ScriptableObject +{ + public const string k_TestAssetName = "PerformanceTestsSettings"; + public static string k_PerformanceTestsPath => $"Assets/Resources/{k_TestAssetName}.asset"; + + [SerializeField] + public TestSceneAsset testDescriptionAsset = null; + + public static PerformanceTestsSettings instance { get => GetOrCreateSettings(); } + + internal static PerformanceTestsSettings GetOrCreateSettings() + { + var settings = Resources.Load(k_TestAssetName); + +#if UNITY_EDITOR + if (settings == null) + { + settings = ScriptableObject.CreateInstance(); + if (!Directory.Exists("Assets/Resources")) + AssetDatabase.CreateFolder("Assets", "Resources"); + AssetDatabase.CreateAsset(settings, k_PerformanceTestsPath); + AssetDatabase.SaveAssets(); + } +#endif + return settings; + } + +#if UNITY_EDITOR + public static SerializedObject GetSerializedSettings() + { + return new SerializedObject(GetOrCreateSettings()); + } +#endif +} diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTestSettings.cs.meta b/com.unity.testing.graphics-performance/Runtime/PerformanceTestSettings.cs.meta new file mode 100644 index 00000000000..f2064ac160a --- /dev/null +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTestSettings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e106e93a76c4c9d47a878fe43b5a3db7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs b/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs index 3e4eed70b3e..1ed727863e7 100644 --- a/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs +++ b/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs @@ -5,7 +5,7 @@ using UnityEngine.Rendering; using static PerformanceMetricNames; -[CreateAssetMenu] +[CreateAssetMenu(menuName = "Testing/Performance Test Description")] public class TestSceneAsset : ScriptableObject { [Serializable] diff --git a/com.unity.testing.graphics-performance/Runtime/Unity.GraphicTests.Performance.Runtime.asmdef b/com.unity.testing.graphics-performance/Runtime/Unity.GraphicTests.Performance.Runtime.asmdef index 98b2b477223..fd57f576e18 100644 --- a/com.unity.testing.graphics-performance/Runtime/Unity.GraphicTests.Performance.Runtime.asmdef +++ b/com.unity.testing.graphics-performance/Runtime/Unity.GraphicTests.Performance.Runtime.asmdef @@ -1,9 +1,9 @@ { "name": "Unity.GraphicTests.Performance.Runtime", "references": [ - "Unity.PerformanceTesting", - "UnityEngine.TestRunner", - "Unity.RenderPipelines.Core.Runtime" + "GUID:91836b14885b8a34196f4aa8303d7793", + "GUID:27619889b8ba8c24980f49ee34dbb44a", + "GUID:df380645f10b7bc4b97d4f5eb6303d95" ], "includePlatforms": [], "excludePlatforms": [], @@ -12,8 +12,10 @@ "precompiledReferences": [ "nunit.framework.dll" ], - "autoReferenced": true, - "defineConstraints": [], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS" + ], "versionDefines": [], "noEngineReferences": false } \ No newline at end of file From 537d4f79d9ad7c16a750eb47a182d8142847ceab Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 20 Mar 2020 16:36:53 +0100 Subject: [PATCH 54/81] Increase static analysis timeout --- .../StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs | 4 +++- .../NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs index 4ee77bab6bf..d404490f55b 100644 --- a/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs +++ b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs @@ -5,8 +5,10 @@ public class EditorStaticAnalysisTestPS4 { + const int StaticAnalysisTimeout = 10 * 60 * 1000; // 10 min for shader compilation + static IEnumerable GetStaticAnalysisEntriesPS4() => EditorStaticAnalysisTests.GetStaticAnalysisEntries(BuildTarget.PS4); - [Test, Version("1"), Performance] + [Test, Timeout(StaticAnalysisTimeout), Version("1"), Performance] public void StaticAnalysisPS4([ValueSource(nameof(GetStaticAnalysisEntriesPS4))] EditorStaticAnalysisTests.StaticAnalysisEntry entries) => EditorStaticAnalysisTests.StaticAnalysisExecute(entries); } diff --git a/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs index d57cdc866cb..b4da49f9a69 100644 --- a/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs +++ b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_XboxOne/EditorStaticAnalysisTestXboxOne.cs @@ -5,8 +5,10 @@ public class EditorStaticAnalysisTestXboxOne { + const int StaticAnalysisTimeout = 10 * 60 * 1000; // 10 min for shader compilation + static IEnumerable GetStaticAnalysisEntriesXboxOne() => EditorStaticAnalysisTests.GetStaticAnalysisEntries(BuildTarget.XboxOne); - [Test, Version("1"), Performance] + [Test, Timeout(StaticAnalysisTimeout), Version("1"), Performance] public void StaticAnalysisXboxOne([ValueSource(nameof(GetStaticAnalysisEntriesXboxOne))] EditorStaticAnalysisTests.StaticAnalysisEntry entry) => EditorStaticAnalysisTests.StaticAnalysisExecute(entry); } From caf79ba46e63896e9b99dc6edf1a859637b2ea83 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 20 Mar 2020 17:42:49 +0100 Subject: [PATCH 55/81] More timeout --- .../Assets/Resources/Editor Shader Static Analysis Tests.asset | 2 +- .../StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset index c358ce2b38d..6aa6fd63e3c 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset @@ -44,4 +44,4 @@ MonoBehaviour: keywordFilter: passNameFilter: includeInTargets: 1f000000 - m_StaticAnalysisTimeout: 600 + m_StaticAnalysisTimeout: 1200 diff --git a/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs index d404490f55b..29f916ec912 100644 --- a/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs +++ b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/NDA_PS4/EditorStaticAnalysisTestPS4.cs @@ -5,7 +5,7 @@ public class EditorStaticAnalysisTestPS4 { - const int StaticAnalysisTimeout = 10 * 60 * 1000; // 10 min for shader compilation + const int StaticAnalysisTimeout = 20 * 60 * 1000; // 20 min for shader compilation static IEnumerable GetStaticAnalysisEntriesPS4() => EditorStaticAnalysisTests.GetStaticAnalysisEntries(BuildTarget.PS4); From 368b8207a60f4ef9b428100e2c05dc1c0750f7e4 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 20 Mar 2020 18:21:54 +0100 Subject: [PATCH 56/81] Removed Lit shader static analysis --- .../Editor Shader Static Analysis Tests.asset | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset index 6aa6fd63e3c..7920ec04919 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset @@ -31,17 +31,4 @@ MonoBehaviour: keywordFilter: passNameFilter: includeInTargets: 1f000000 - - assetAlias: EmptyLitShaderGraph - assetCategory: Default - testName: Default - asset: {fileID: 2100000, guid: d21ceb45c06d0f840bbac5ce3ba6076b, type: 2} - filter: - filterType: 0 - referenceName: - definition: - name: - category: - keywordFilter: - passNameFilter: - includeInTargets: 1f000000 m_StaticAnalysisTimeout: 1200 From fd93f98353275cf803eb3068efdb3f95b453a192 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 20 Mar 2020 20:28:20 +0100 Subject: [PATCH 57/81] Fix counters tests --- .../Runtime/PerformanceTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs index b9ebb80ac16..6ae8ffb7eaf 100644 --- a/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs @@ -36,7 +36,7 @@ public void Setup() #endif } - protected IEnumerable MeasureProfilingSamplers(IEnumerable samplers, int warmupFramesCount = 20, int measureFrameCount = 30) + protected IEnumerator MeasureProfilingSamplers(IEnumerable samplers, int warmupFramesCount = 20, int measureFrameCount = 30) { // Enable all the markers foreach (var sampler in samplers) From 4f74d1044d01558a3187d539aa0bf2b741fd4acd Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Mon, 23 Mar 2020 18:36:49 +0100 Subject: [PATCH 58/81] Added performance settings window in project settings --- .../Editor/HDRP_EditorPerformanceTests.cs | 3 ++ .../Runtime/HDRP_RuntimePerformanceTests.cs | 4 ++ .../Editor Shader Static Analysis Tests.asset | 8 +--- .../Resources/PerformanceTestsSettings.asset | 7 +-- .../Packages/manifest.json | 6 +-- .../ProjectSettings/EditorBuildSettings.asset | 3 -- .../Common/EditorPerformanceTestSettings.cs | 34 -------------- .../EditorPerformanceTestSettings.cs.meta | 11 ----- .../Editor/Common/EditorPerformanceTests.cs | 2 +- .../Editor/Common/SettingsProvider.cs | 44 +++++++++++++++---- .../Common/EditorStaticAnalysisTests.cs | 5 ++- .../Runtime/PerformanceTestSettings.cs | 31 ++++++++++--- .../Runtime/PerformanceTestUtils.cs | 2 +- 13 files changed, 81 insertions(+), 79 deletions(-) delete mode 100644 com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs delete mode 100644 com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs index 4a645b4ac97..b2244677e51 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs @@ -19,6 +19,9 @@ public class HDRP_EditorPerformanceTests : EditorPerformanceTests public static IEnumerable GetBuildTests() { + if (testScenesAsset == null) + yield break; + // testName is hardcoded for now foreach (var (scene, asset) in testScenesAsset.buildTestSuite.GetTestList()) yield return new BuildTestDescription{ assetData = asset, sceneData = scene, testName = "MainTest" }; diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs index b2f8a955e7b..80d8dcb281f 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs @@ -19,6 +19,8 @@ public class HDRP_RuntimePerformanceTests : PerformanceTests public static IEnumerable GetCounterTests() { + if (testScenesAsset == null) + yield break; foreach (var (scene, asset) in testScenesAsset.counterTestSuite.GetTestList()) yield return new CounterTestDescription{ assetData = asset, sceneData = scene }; } @@ -43,6 +45,8 @@ public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDe public static IEnumerable GetMemoryTests() { + if (testScenesAsset == null) + yield break; foreach (var (scene, asset) in testScenesAsset.memoryTestSuite.GetTestList()) foreach (var objectType in GetMemoryObjectTypes()) yield return new MemoryTestDescription{ assetData = asset, sceneData = scene, assetType = objectType }; diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset index 7920ec04919..77882062734 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset @@ -12,18 +12,14 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cef5cd0c710b9824db38d22da94bdc21, type: 3} m_Name: Editor Shader Static Analysis Tests m_EditorClassIdentifier: - m_Filters: - - name: GBuffer - category: Default - keywordFilter: - passNameFilter: +GBuffer + m_Filters: [] m_AssetDefinitions: - assetAlias: DeferredShader assetCategory: Default testName: Default asset: {fileID: 7200000, guid: 0b64f79746d2daf4198eaf6eab9af259, type: 3} filter: - filterType: 0 + filterType: 2 referenceName: definition: name: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/PerformanceTestsSettings.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/PerformanceTestsSettings.asset index 7ff85f4aff6..881277fa2ee 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/PerformanceTestsSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/PerformanceTestsSettings.asset @@ -9,7 +9,8 @@ MonoBehaviour: m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 0} + m_Script: {fileID: 11500000, guid: e106e93a76c4c9d47a878fe43b5a3db7, type: 3} m_Name: PerformanceTestsSettings - m_EditorClassIdentifier: Unity.GraphicTests.Performance.Runtime::PerformanceTestsSettings - testDescriptionAsset: {fileID: 0} + m_EditorClassIdentifier: + testDescriptionAsset: TestScenes + staticAnalysisAsset: Editor Shader Static Analysis Tests diff --git a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json index 345204b8192..4a2c956d555 100644 --- a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json +++ b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json @@ -2,18 +2,18 @@ "dependencies": { "com.unity.ide.rider": "1.1.4", "com.unity.ide.visualstudio": "2.0.0", - "com.unity.ide.vscode": "1.1.3", + "com.unity.ide.vscode": "1.2.0", "com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core", "com.unity.render-pipelines.high-definition": "file:../../../com.unity.render-pipelines.high-definition", "com.unity.render-pipelines.high-definition-config": "file:../../../com.unity.render-pipelines.high-definition-config", "com.unity.scriptablebuildpipeline": "1.6.4-preview", - "com.unity.shadergraph": "file:../../../com.unity.shadergraph", "com.unity.shaderanalysis": "file:../../../com.unity.shaderanalysis", + "com.unity.shadergraph": "file:../../../com.unity.shadergraph", "com.unity.test-framework": "1.1.11", "com.unity.test-framework.performance": "2.0.8-preview", + "com.unity.testing.graphics-performance": "file:../../../com.unity.testing.graphics-performance", "com.unity.ugui": "1.0.0", "com.unity.visualeffectgraph": "file:../../../com.unity.visualeffectgraph", - "com.unity.testing.graphics-performance": "file:../../../com.unity.testing.graphics-performance", "com.unity.xr.legacyinputhelpers": "1.3.7", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index 6eadcd4404e..8627cb631f6 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -29,7 +29,4 @@ EditorBuildSettings: - enabled: 1 path: Assets/Resources/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb - - enabled: 1 - path: Assets/Resources/Scenes/0002_TransparentOverdraw.unity - guid: f2681721199474a41bfc8d4ddc3d9aeb m_configObjects: {} diff --git a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs deleted file mode 100644 index 8ceca17ffc1..00000000000 --- a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs +++ /dev/null @@ -1,34 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.IO; - -public class EditorPerformanceTestsSettings : ScriptableObject -{ - public const string k_TestAssetName = "EditorPerformanceTestsSettings"; - public static string k_PerformanceTestsPath => $"Assets/Editor/Resources/{k_TestAssetName}.asset"; - - [SerializeField] - public EditorShaderStaticAnalysisAsset staticAnalysisAsset = null; - - public static EditorPerformanceTestsSettings instance { get => GetOrCreateSettings(); } - - internal static EditorPerformanceTestsSettings GetOrCreateSettings() - { - var settings = Resources.Load(k_TestAssetName); - - if (settings == null) - { - settings = ScriptableObject.CreateInstance(); - if (!Directory.Exists("Assets/Editor/Resources")) - AssetDatabase.CreateFolder("Assets", "Editor/Resources"); - AssetDatabase.CreateAsset(settings, k_PerformanceTestsPath); - AssetDatabase.SaveAssets(); - } - return settings; - } - - public static SerializedObject GetSerializedSettings() - { - return new SerializedObject(GetOrCreateSettings()); - } -} diff --git a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs.meta b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs.meta deleted file mode 100644 index 2d767c8c3f3..00000000000 --- a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTestSettings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 662bedf08cc3be24e9d34f9d68416b37 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs index dad17333ed0..c8279089954 100644 --- a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs +++ b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs @@ -24,7 +24,7 @@ public class EditorPerformanceTests // TODO public const string testSceneResourcePath = "TestScenes"; - static TestSceneAsset testScenesAsset = Resources.Load(testSceneResourcePath); + static TestSceneAsset testScenesAsset = PerformanceTestSettings.GetTestSceneDescriptionAsset(); protected BuildReport BuildPlayer(string scenePath) { diff --git a/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs b/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs index 5d0af28d35b..0a64b567e4f 100644 --- a/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs +++ b/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs @@ -4,15 +4,15 @@ using UnityEditor; using UnityEngine; using UnityEngine.UIElements; +using System; +using System.Text.RegularExpressions; +using Object = UnityEngine.Object; -// Register a SettingsProvider using IMGUI for the drawing framework: -static class PerformanceTestsIMGUIRegister +static class PerformanceSettingsProviderGUI { [SettingsProvider] public static SettingsProvider CreatePerformanceTestsProvider() { - // First parameter is the path in the Settings window. - // Second parameter is the scope of this setting: it only appears in the Project Settings window. var provider = new SettingsProvider("Project/Performance Tests", SettingsScope.Project) { // By default the last token of the path is used as display name if no label is provided. @@ -20,10 +20,13 @@ public static SettingsProvider CreatePerformanceTestsProvider() // Create the SettingsProvider and initialize its drawing (IMGUI) function in place: guiHandler = (searchContext) => { - var settings = PerformanceTestsSettings.GetSerializedSettings(); - EditorGUILayout.PropertyField(settings.FindProperty("testDescriptionAsset"), new GUIContent("Current Test Description Asset")); - // TODO: static analysis - // EditorGUILayout.PropertyField(settings.FindProperty("staticAnalysisAsset"), new GUIContent("Current Static Analysis Asset")); + var settings = PerformanceTestSettings.GetSerializedSettings(); + + EditorGUI.BeginChangeCheck(); + ShowObjectField(settings.FindProperty("testDescriptionAsset"), typeof(TestSceneAsset), new GUIContent("Test Description Asset")); + ShowObjectField(settings.FindProperty("staticAnalysisAsset"), typeof(EditorShaderStaticAnalysisAsset), new GUIContent("Static Analysis Asset")); + if (EditorGUI.EndChangeCheck()) + settings.ApplyModifiedProperties(); }, // Populate the search keywords to enable smart search filtering and label highlighting: @@ -32,6 +35,29 @@ public static SettingsProvider CreatePerformanceTestsProvider() return provider; } + + static void ShowObjectField(SerializedProperty resourcePathProperty, Type objectType, GUIContent content) + { + Object res = Resources.Load(resourcePathProperty.stringValue, objectType); + res = EditorGUILayout.ObjectField(content, res, objectType, false); + + // Find the resource path of the object: + resourcePathProperty.stringValue = null; + if (res != null) + { + var path = AssetDatabase.GetAssetPath(res); + if (path.Contains("Resources")) + { + var resourcePath = path.Substring(path.LastIndexOf("Resources/") + "Resources/".Length); + resourcePath = Path.ChangeExtension(resourcePath, null); + resourcePathProperty.stringValue = resourcePath; + } + else + { + Debug.LogError("You must choose an asset within a Resources folder"); + } + } + } } // Create PerformanceTestsProvider by deriving from SettingsProvider: @@ -57,7 +83,7 @@ public static bool IsSettingsAvailable() public override void OnActivate(string searchContext, VisualElement rootElement) { // This function is called when the user clicks on the MyCustom element in the Settings window. - m_CustomSettings = PerformanceTestsSettings.GetSerializedSettings(); + m_CustomSettings = PerformanceTestSettings.GetSerializedSettings(); } public override void OnGUI(string searchContext) diff --git a/com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs index d95beac8ef5..00c962efd29 100644 --- a/com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs +++ b/com.unity.testing.graphics-performance/Editor/StaticAnalysis/Common/EditorStaticAnalysisTests.cs @@ -70,7 +70,10 @@ public override string ToString() => public static IEnumerable GetStaticAnalysisEntries(BuildTarget buildTarget) { - var resource = Resources.Load("Editor Shader Static Analysis Tests"); + var resource = PerformanceTestSettings.GetStaticAnalysisAsset() as EditorShaderStaticAnalysisAsset; + if (resource == null) + yield break; + foreach (var definition in resource.processAssetDefinitions) { // Skip when not included in this build target diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTestSettings.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTestSettings.cs index eb638861e46..8038870e37e 100644 --- a/com.unity.testing.graphics-performance/Runtime/PerformanceTestSettings.cs +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTestSettings.cs @@ -3,26 +3,38 @@ #if UNITY_EDITOR using UnityEditor; + +[CustomEditor(typeof(PerformanceTestSettings))] +class PerformanceTestSettingsEditor : Editor +{ + public override void OnInspectorGUI() + { + EditorGUILayout.HelpBox("You can edit this asset in Project Settings > Performance Tests", MessageType.Info); + if (GUILayout.Button("Open")) + SettingsService.OpenProjectSettings("Project/Performance Tests"); + } +} + #endif -public class PerformanceTestsSettings : ScriptableObject +public class PerformanceTestSettings : ScriptableObject { public const string k_TestAssetName = "PerformanceTestsSettings"; public static string k_PerformanceTestsPath => $"Assets/Resources/{k_TestAssetName}.asset"; - [SerializeField] - public TestSceneAsset testDescriptionAsset = null; + public string testDescriptionAsset = null; + public string staticAnalysisAsset = null; - public static PerformanceTestsSettings instance { get => GetOrCreateSettings(); } + public static PerformanceTestSettings instance { get => GetOrCreateSettings(); } - internal static PerformanceTestsSettings GetOrCreateSettings() + internal static PerformanceTestSettings GetOrCreateSettings() { - var settings = Resources.Load(k_TestAssetName); + var settings = Resources.Load(k_TestAssetName); #if UNITY_EDITOR if (settings == null) { - settings = ScriptableObject.CreateInstance(); + settings = ScriptableObject.CreateInstance(); if (!Directory.Exists("Assets/Resources")) AssetDatabase.CreateFolder("Assets", "Resources"); AssetDatabase.CreateAsset(settings, k_PerformanceTestsPath); @@ -32,7 +44,12 @@ internal static PerformanceTestsSettings GetOrCreateSettings() return settings; } + public static TestSceneAsset GetTestSceneDescriptionAsset() => Resources.Load(instance.testDescriptionAsset); + #if UNITY_EDITOR + // We use an object for this method because we don't have access to the type. + public static Object GetStaticAnalysisAsset() => Resources.Load(instance.staticAnalysisAsset); + public static SerializedObject GetSerializedSettings() { return new SerializedObject(GetOrCreateSettings()); diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs index 4ba743e90a0..1d45aa95a7e 100644 --- a/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs @@ -7,7 +7,7 @@ public static class PerformanceTestUtils { public const string testSceneResourcePath = "TestScenes"; - public static TestSceneAsset testScenesAsset = Resources.Load(testSceneResourcePath); + public static TestSceneAsset testScenesAsset = PerformanceTestSettings.GetTestSceneDescriptionAsset(); public static IEnumerator SetupTest(string sceneName, RenderPipelineAsset hdAsset) { From 4443e64e476af23e47f3237ef1148b1dd858f9bd Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Mon, 23 Mar 2020 19:00:02 +0100 Subject: [PATCH 59/81] Re-add Forward build test scene --- .../Assets/{Resources => Common}/LitCube.prefab | 0 .../{Resources => Common}/LitCube.prefab.meta | 0 .../Assets/Resources/Scenes.meta | 8 -------- .../Assets/Resources/TestScenes.asset | 13 ++++++++----- .../{Resources => }/Scenes/0000_LitCube.meta | 0 .../{Resources => }/Scenes/0000_LitCube.unity | 0 .../Scenes/0000_LitCube.unity.meta | 0 .../Scenes/0000_LitCube/0000_Cube.mat | 0 .../Scenes/0000_LitCube/0000_Cube.mat.meta | 0 .../Scenes/0000_LitCubetSettings.lighting | 0 .../Scenes/0000_LitCubetSettings.lighting.meta | 0 .../Scenes/0001_1000_LitCube.meta | 0 .../Scenes/0001_1000_LitCube.unity | 0 .../Scenes/0001_1000_LitCube.unity.meta | 0 .../Global Volume Profile.asset | 0 .../Global Volume Profile.asset.meta | 0 .../Scenes/0001_TransparentOverdraw.meta | 0 .../Scenes/0001_TransparentOverdraw/0002.vfx | 0 .../0001_TransparentOverdraw/0002.vfx.meta | 0 .../0002_TransparentOverdraw.asset | 0 .../0002_TransparentOverdraw.asset.meta | 0 .../Scenes/0002_TransparentOverdraw.unity | 0 .../Scenes/0002_TransparentOverdraw.unity.meta | 0 .../ProjectSettings/EditorBuildSettings.asset | 16 ++++++++-------- 24 files changed, 16 insertions(+), 21 deletions(-) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => Common}/LitCube.prefab (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => Common}/LitCube.prefab.meta (100%) delete mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes.meta rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0000_LitCube.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0000_LitCube.unity (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0000_LitCube.unity.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0000_LitCube/0000_Cube.mat (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0000_LitCube/0000_Cube.mat.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0000_LitCubetSettings.lighting (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0000_LitCubetSettings.lighting.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0001_1000_LitCube.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0001_1000_LitCube.unity (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0001_1000_LitCube.unity.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0001_1000_LitCube/Global Volume Profile.asset (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0001_1000_LitCube/Global Volume Profile.asset.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0001_TransparentOverdraw.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0001_TransparentOverdraw/0002.vfx (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0001_TransparentOverdraw/0002.vfx.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0002_TransparentOverdraw.unity (100%) rename TestProjects/HDRP_PerformanceTests/Assets/{Resources => }/Scenes/0002_TransparentOverdraw.unity.meta (100%) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/LitCube.prefab b/TestProjects/HDRP_PerformanceTests/Assets/Common/LitCube.prefab similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/LitCube.prefab rename to TestProjects/HDRP_PerformanceTests/Assets/Common/LitCube.prefab diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/LitCube.prefab.meta b/TestProjects/HDRP_PerformanceTests/Assets/Common/LitCube.prefab.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/LitCube.prefab.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Common/LitCube.prefab.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes.meta b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes.meta deleted file mode 100644 index e42db502dc3..00000000000 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 17d59fd1ac2753043a0918b8a05671c7 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset index 7662ccfea43..da57ed724d6 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset @@ -16,15 +16,15 @@ MonoBehaviour: scenes: - scene: 0000_LitCube sceneLabels: Simple - scenePath: Assets/Resources/Scenes/0000_LitCube.unity + scenePath: Assets/Scenes/0000_LitCube.unity enabled: 1 - scene: 0001_1000_LitCube sceneLabels: Default - scenePath: Assets/Resources/Scenes/0001_1000_LitCube.unity + scenePath: Assets/Scenes/0001_1000_LitCube.unity enabled: 1 - scene: 0002_TransparentOverdraw sceneLabels: Default - scenePath: Assets/Resources/Scenes/0002_TransparentOverdraw.unity + scenePath: Assets/Scenes/0002_TransparentOverdraw.unity enabled: 1 srpAssets: - asset: {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} @@ -37,7 +37,7 @@ MonoBehaviour: scenes: - scene: 0000_LitCube sceneLabels: Simple - scenePath: Assets/Resources/Scenes/0000_LitCube.unity + scenePath: Assets/Scenes/0000_LitCube.unity enabled: 1 srpAssets: - asset: {fileID: 11400000, guid: ab65795a0e3c7814fb033506abd6198f, type: 2} @@ -47,10 +47,13 @@ MonoBehaviour: scenes: - scene: 0002_TransparentOverdraw sceneLabels: Default - scenePath: Assets/Resources/Scenes/0002_TransparentOverdraw.unity + scenePath: Assets/Scenes/0002_TransparentOverdraw.unity enabled: 1 srpAssets: - asset: {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} assetLabels: Default alias: + - asset: {fileID: 11400000, guid: 67455f860e03ac64fad87471cf78b339, type: 2} + assetLabels: Default + alias: srpAssetAliases: [] diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCube.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCube.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCube.unity b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.unity similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCube.unity rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.unity diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCube.unity.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.unity.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCube.unity.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.unity.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCube/0000_Cube.mat b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCube/0000_Cube.mat rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCube/0000_Cube.mat.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCube/0000_Cube.mat.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCubetSettings.lighting b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCubetSettings.lighting similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCubetSettings.lighting rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCubetSettings.lighting diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCubetSettings.lighting.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCubetSettings.lighting.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0000_LitCubetSettings.lighting.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCubetSettings.lighting.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_1000_LitCube.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_1000_LitCube.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube.unity b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_1000_LitCube.unity similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube.unity rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_1000_LitCube.unity diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube.unity.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_1000_LitCube.unity.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube.unity.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_1000_LitCube.unity.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube/Global Volume Profile.asset b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_1000_LitCube/Global Volume Profile.asset similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube/Global Volume Profile.asset rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_1000_LitCube/Global Volume Profile.asset diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube/Global Volume Profile.asset.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_1000_LitCube/Global Volume Profile.asset.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_1000_LitCube/Global Volume Profile.asset.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_1000_LitCube/Global Volume Profile.asset.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_TransparentOverdraw.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_TransparentOverdraw.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002.vfx b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_TransparentOverdraw/0002.vfx similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002.vfx rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_TransparentOverdraw/0002.vfx diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002.vfx.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_TransparentOverdraw/0002.vfx.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002.vfx.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_TransparentOverdraw/0002.vfx.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0001_TransparentOverdraw/0002_TransparentOverdraw.asset.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0002_TransparentOverdraw.unity b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0002_TransparentOverdraw.unity similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0002_TransparentOverdraw.unity rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0002_TransparentOverdraw.unity diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0002_TransparentOverdraw.unity.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0002_TransparentOverdraw.unity.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Resources/Scenes/0002_TransparentOverdraw.unity.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0002_TransparentOverdraw.unity.meta diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index 8627cb631f6..d8967bb3f27 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -6,27 +6,27 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Resources/Scenes/0000_LitCube.unity + path: Assets/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - enabled: 1 - path: Assets/Resources/Scenes/0001_1000_LitCube.unity + path: Assets/Scenes/0001_1000_LitCube.unity guid: 28e288c67dfeebc4ca736cf19a048aec - enabled: 1 - path: Assets/Resources/Scenes/0002_TransparentOverdraw.unity + path: Assets/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb - enabled: 1 - path: Assets/Resources/Scenes/0000_LitCube.unity + path: Assets/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - enabled: 1 - path: Assets/Resources/Scenes/0001_1000_LitCube.unity + path: Assets/Scenes/0001_1000_LitCube.unity guid: 28e288c67dfeebc4ca736cf19a048aec - enabled: 1 - path: Assets/Resources/Scenes/0002_TransparentOverdraw.unity + path: Assets/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb - enabled: 1 - path: Assets/Resources/Scenes/0000_LitCube.unity + path: Assets/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 - enabled: 1 - path: Assets/Resources/Scenes/0002_TransparentOverdraw.unity + path: Assets/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb m_configObjects: {} From 4ace572425e0fc00bc3af3da9eda938158184cf3 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Tue, 24 Mar 2020 18:01:00 +0100 Subject: [PATCH 60/81] Fixed shader analysis filter --- .../Resources/Editor Shader Static Analysis Tests.asset | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset index 77882062734..da58149a17e 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset @@ -12,7 +12,11 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cef5cd0c710b9824db38d22da94bdc21, type: 3} m_Name: Editor Shader Static Analysis Tests m_EditorClassIdentifier: - m_Filters: [] + m_Filters: + - name: + category: + keywordFilter: + passNameFilter: m_AssetDefinitions: - assetAlias: DeferredShader assetCategory: Default From f6d752e1cdd528253ec919e8b369ad29a19bf1fd Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Wed, 25 Mar 2020 16:04:16 +0100 Subject: [PATCH 61/81] PR fixes --- .../Editor/HDRPEditorPerformanceTests.cs | 81 +++++++++++++++++ ...eta => HDRPEditorPerformanceTests.cs.meta} | 0 .../Editor/HDRP_EditorPerformanceTests.cs | 86 ------------------- ...ests.cs => HDRPRuntimePerformanceTests.cs} | 15 ++-- ...ta => HDRPRuntimePerformanceTests.cs.meta} | 0 .../ProjectSettings/EditorBuildSettings.asset | 3 + .../BuildProcessors/HDRPPreprocessShaders.cs | 4 +- .../Editor/Common/EditorLogWatcher.cs | 18 ++-- .../Editor/Common/EditorPerformanceTests.cs | 30 +++---- .../Editor/Common/SettingsProvider.cs | 33 +------ .../Editor/Common/TestSceneAssetEditor.cs | 49 +++++++---- .../Runtime/PerformanceMetricNames.cs | 40 ++++----- .../Runtime/PerformanceTestUtils.cs | 1 - .../Runtime/PerformanceTests.cs | 10 +-- .../Runtime/TestSceneAsset.cs | 2 +- 15 files changed, 170 insertions(+), 202 deletions(-) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/{HDRP_EditorPerformanceTests.cs.meta => HDRPEditorPerformanceTests.cs.meta} (100%) delete mode 100644 TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/{HDRP_RuntimePerformanceTests.cs => HDRPRuntimePerformanceTests.cs} (84%) rename TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/{HDRP_RuntimePerformanceTests.cs.meta => HDRPRuntimePerformanceTests.cs.meta} (100%) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs new file mode 100644 index 00000000000..5ac7326430b --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs @@ -0,0 +1,81 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor.Rendering; +using UnityEngine.TestTools; +using NUnit.Framework; +using System.Text.RegularExpressions; +using System.Globalization; +using Unity.PerformanceTesting; +using UnityEditor.Rendering.HighDefinition; +using static PerformanceTestUtils; +using static PerformanceMetricNames; + +public class HDRPEditorPerformanceTests : EditorPerformanceTests +{ + const int k_BuildTimeout = 10 * 60 * 1000; // 10 min for each build test + const string k_ShaderNameFilter = "HDRP"; + + // Match this line in the editor log: Compiled shader 'HDRP/Lit' in 69.48s + static readonly Regex s_CompiledShaderRegex = new Regex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$"); + // Match this line in the editor log: d3d11 (total internal programs: 204, unique: 192) + static readonly Regex s_ShaderProgramCountRegex = new Regex(@"^\s*(\w{1,}) \(total internal programs: (\d{1,}), unique: (\d{1,})\)$"); + + string m_LastCompiledShader = k_NA; + + static IEnumerable GetBuildTests() + { + if (testScenesAsset == null) + yield break; + + // testName is hardcoded for now + foreach (var (scene, asset) in testScenesAsset.buildTestSuite.GetTestList()) + yield return new BuildTestDescription{ assetData = asset, sceneData = scene, testName = "MainTest" }; + } + + [Timeout(k_BuildTimeout), Version("1"), UnityTest, Performance] + public IEnumerator Build([ValueSource(nameof(GetBuildTests))] BuildTestDescription testDescription) + { + SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); + + HDRPreprocessShaders.shaderPreprocessed += ReportShaderStrippingData; + + using (new EditorLogWatcher(OnEditorLogWritten)) + { + var buildReport = BuildPlayer(testScenesAsset.GetScenePath(testDescription.sceneData.scene)); + + EditorPerformanceTests.ReportBuildData(buildReport); + EditorPerformanceTests.ReportShaderSize(buildReport, k_ShaderNameFilter); + } + + HDRPreprocessShaders.shaderPreprocessed -= ReportShaderStrippingData; + + yield return null; + } + + static void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, int currentVariantCount, double strippingTime) + { + if (!shader.name.Contains(k_ShaderNameFilter)) + return; + + Measure.Custom(FormatSampleGroupName(k_Striping, shader.name, data.passName).ToSampleGroup(), currentVariantCount); + Measure.Custom(FormatSampleGroupName(k_StripingTime, shader.name, data.passName).ToSampleGroup(SampleUnit.Millisecond), strippingTime); + } + + void OnEditorLogWritten(string line) + { + Match match = default; + + if ((match = s_CompiledShaderRegex.Match(line)).Success) + { + m_LastCompiledShader = match.Groups[1].Value; // store the value of the shader for internal program count report + SampleGroup shaderCompilationTime = new SampleGroup(FormatSampleGroupName(k_CompilationTime, match.Groups[1].Value), SampleUnit.Second); + Measure.Custom(shaderCompilationTime, double.Parse(match.Groups[2].Value, CultureInfo.InvariantCulture)); + } + else if ((match = s_ShaderProgramCountRegex.Match(line)).Success) + { + // Note that we only take the unique internal programs count. + Measure.Custom(FormatSampleGroupName(k_ShaderProgramCount, m_LastCompiledShader, match.Groups[1].Value).ToSampleGroup(), double.Parse(match.Groups[3].Value)); + } + } +} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs.meta rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs deleted file mode 100644 index b2244677e51..00000000000 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRP_EditorPerformanceTests.cs +++ /dev/null @@ -1,86 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor.Rendering; -using UnityEngine.TestTools; -using Unity.PerformanceTesting; -using NUnit.Framework; -using UnityEngine.Rendering.HighDefinition; -using UnityEditor.Rendering.HighDefinition; -using System.Text.RegularExpressions; -using System.Globalization; -using static PerformanceTestUtils; -using static PerformanceMetricNames; - -public class HDRP_EditorPerformanceTests : EditorPerformanceTests -{ - const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test - const string shaderNameFilter = "HDRP"; - - public static IEnumerable GetBuildTests() - { - if (testScenesAsset == null) - yield break; - - // testName is hardcoded for now - foreach (var (scene, asset) in testScenesAsset.buildTestSuite.GetTestList()) - yield return new BuildTestDescription{ assetData = asset, sceneData = scene, testName = "MainTest" }; - } - - [Timeout(BuildTimeout), Version("1"), UnityTest, Performance] - public IEnumerator Build([ValueSource(nameof(GetBuildTests))] BuildTestDescription testDescription) - { - SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); - - HDRPreprocessShaders.reportShaderStrippingData += ReportShaderStrippingData; - - var match = new Regex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$").Match("Compiled shader 'HDRP/Lit' in 103.43s"); - - using (new EditorLogWatcher(OnEditorLogWritten)) - { - var buildReport = BuildPlayer(testScenesAsset.GetScenePath(testDescription.sceneData.scene)); - - ReportBuildData(buildReport); - ReportShaderSize(buildReport, shaderNameFilter); - } - - HDRPreprocessShaders.reportShaderStrippingData -= ReportShaderStrippingData; - - yield return null; - } - - void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, int currentVariantCount, double strippingTime) - { - if (!shader.name.Contains(shaderNameFilter)) - return; - - Measure.Custom(FormatSampleGroupName(kStriping, shader.name, data.passName).ToSampleGroup(), currentVariantCount); - Measure.Custom(FormatSampleGroupName(kStripingTime, shader.name, data.passName).ToSampleGroup(SampleUnit.Millisecond), strippingTime); - } - - string lastCompiledShader = kNA; - void OnEditorLogWritten(string line) - { - switch (line) - { - // Match this line in the editor log: Compiled shader 'HDRP/Lit' in 69.48s - case var _ when MatchRegex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$", line, out var match): - lastCompiledShader = match.Groups[1].Value; // store the value of the shader for internal program count report - SampleGroup shaderCompilationTime = new SampleGroup(FormatSampleGroupName(kCompilationTime, match.Groups[1].Value), SampleUnit.Second); - Measure.Custom(shaderCompilationTime, double.Parse(match.Groups[2].Value, CultureInfo.InvariantCulture)); - break; - - // Match this line in the editor log: d3d11 (total internal programs: 204, unique: 192) - case var _ when MatchRegex(@"^\s*(\w{1,}) \(total internal programs: (\d{1,}), unique: (\d{1,})\)$", line, out var match): - // Note that we only take the unique internal programs count. - Measure.Custom(FormatSampleGroupName(kShaderProgramCount, lastCompiledShader, match.Groups[1].Value).ToSampleGroup(), double.Parse(match.Groups[3].Value)); - break; - } - - bool MatchRegex(string regex, string input, out Match match) - { - match = new Regex(regex).Match(input); - return match.Success; - } - } -} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRPRuntimePerformanceTests.cs similarity index 84% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRPRuntimePerformanceTests.cs index 80d8dcb281f..1d83759dc19 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRPRuntimePerformanceTests.cs @@ -4,20 +4,19 @@ using UnityEngine.Rendering.HighDefinition; using System; using UnityEngine.Rendering; -using Unity.PerformanceTesting; using NUnit.Framework; using UnityEngine.TestTools; using static PerformanceTestUtils; -using static PerformanceMetricNames; +using Unity.PerformanceTesting; -public class HDRP_RuntimePerformanceTests : PerformanceTests +public class HDRPRuntimePerformanceTests : PerformanceTests { - const int WarmupCount = 10; + const int WarmupCount = 20; const int MeasurementCount = 30; // Number of frames to measure const int GlobalTimeout = 120 * 1000; // 2 min const int minMemoryReportSize = 128 * 1024; // in bytes - public static IEnumerable GetCounterTests() + static IEnumerable GetCounterTests() { if (testScenesAsset == null) yield break; @@ -25,7 +24,7 @@ public static IEnumerable GetCounterTests() yield return new CounterTestDescription{ assetData = asset, sceneData = scene }; } - IEnumerable GetAllMarkers(HDCamera hDCamera) + static IEnumerable GetAllMarkers(HDCamera hDCamera) { yield return hDCamera.profilingSampler; foreach (var val in Enum.GetValues(typeof(HDProfileId))) @@ -40,10 +39,10 @@ public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDe var camera = GameObject.FindObjectOfType(); var hdCamera = HDCamera.GetOrCreate(camera, 0); // We don't support XR for now - yield return MeasureProfilingSamplers(GetAllMarkers(hdCamera), 20, MeasurementCount); + yield return MeasureProfilingSamplers(GetAllMarkers(hdCamera), WarmupCount, MeasurementCount); } - public static IEnumerable GetMemoryTests() + static IEnumerable GetMemoryTests() { if (testScenesAsset == null) yield break; diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRPRuntimePerformanceTests.cs.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRP_RuntimePerformanceTests.cs.meta rename to TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRPRuntimePerformanceTests.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index d8967bb3f27..2f577796310 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -29,4 +29,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb + - enabled: 1 + path: Assets/Scenes/0002_TransparentOverdraw.unity + guid: f2681721199474a41bfc8d4ddc3d9aeb m_configObjects: {} diff --git a/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs b/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs index 9c4becea031..30ae0c448bc 100644 --- a/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs +++ b/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs @@ -135,7 +135,7 @@ class HDRPreprocessShaders : IPreprocessShaders // Track list of materials asking for specific preprocessor step List shaderProcessorsList; - internal static event System.Action reportShaderStrippingData; + internal static event System.Action shaderPreprocessed; uint m_TotalVariantsInputCount; uint m_TotalVariantsOutputCount; @@ -301,7 +301,7 @@ public void OnProcessShader(Shader shader, ShaderSnippetData snippet, IList " + shaderStripingWatch.Elapsed.TotalMilliseconds); shaderStripingWatch.Stop(); - reportShaderStrippingData?.Invoke(shader, snippet, inputData.Count, shaderStripingWatch.Elapsed.TotalMilliseconds); + shaderPreprocessed?.Invoke(shader, snippet, inputData.Count, shaderStripingWatch.Elapsed.TotalMilliseconds); } } diff --git a/com.unity.testing.graphics-performance/Editor/Common/EditorLogWatcher.cs b/com.unity.testing.graphics-performance/Editor/Common/EditorLogWatcher.cs index 5a2be03f0f5..4fccd77787c 100644 --- a/com.unity.testing.graphics-performance/Editor/Common/EditorLogWatcher.cs +++ b/com.unity.testing.graphics-performance/Editor/Common/EditorLogWatcher.cs @@ -4,19 +4,17 @@ public class EditorLogWatcher : IDisposable { - const string editorLogFileName = "Editor.log"; - public delegate void OnLogWriteCallback(string newLines); - OnLogWriteCallback logWriteCallback; - FileStream logStream; + OnLogWriteCallback m_LogWriteCallback; + FileStream m_LogStream; public EditorLogWatcher(OnLogWriteCallback callback) { - logWriteCallback = callback; + m_LogWriteCallback = callback ?? throw new ArgumentNullException(nameof(callback)); - logStream = new FileStream(GetEditorLogPath(), FileMode.Open, FileAccess.Read, FileShare.ReadWrite, 1 * 1024 * 1024, FileOptions.RandomAccess | FileOptions.SequentialScan); - logStream.Seek(logStream.Length, SeekOrigin.Begin); + m_LogStream = new FileStream(GetEditorLogPath(), FileMode.Open, FileAccess.Read, FileShare.ReadWrite, 1 * 1024 * 1024, FileOptions.RandomAccess | FileOptions.SequentialScan); + m_LogStream.Seek(m_LogStream.Length, SeekOrigin.Begin); } string GetEditorLogPath() @@ -40,14 +38,12 @@ string GetEditorLogPath() #endif } - string GetEditorLogFolderPath() => Path.GetDirectoryName(GetEditorLogPath()); - public void Dispose() { - using (var s = new StreamReader(logStream)) + using (var s = new StreamReader(m_LogStream)) { while (!s.EndOfStream) - logWriteCallback?.Invoke(s.ReadLine()); + m_LogWriteCallback.Invoke(s.ReadLine()); } } } \ No newline at end of file diff --git a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs index c8279089954..0d022a019a3 100644 --- a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs +++ b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs @@ -19,20 +19,14 @@ public class EditorPerformanceTests { - const int BuildTimeout = 10 * 60 * 1000; // 10 min for each build test const string buildLocation = "TmpBuild"; - // TODO - public const string testSceneResourcePath = "TestScenes"; - static TestSceneAsset testScenesAsset = PerformanceTestSettings.GetTestSceneDescriptionAsset(); - protected BuildReport BuildPlayer(string scenePath) { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { scenePath }; buildPlayerOptions.locationPathName = buildLocation; buildPlayerOptions.target = BuildTarget.StandaloneWindows64; - buildPlayerOptions.options = BuildOptions.Development; // TODO: remove dev build test // Make sure we compile the shaders when we build: ClearShaderCache(); @@ -43,18 +37,18 @@ protected BuildReport BuildPlayer(string scenePath) return report; } - protected void ReportBuildData(BuildReport report) + protected static void ReportBuildData(BuildReport report) { BuildSummary summary = report.summary; - Measure.Custom(FormatSampleGroupName(kSize, kTotal).ToSampleGroup(SampleUnit.Byte), summary.totalSize); - Measure.Custom(FormatSampleGroupName(kSize, kShader).ToSampleGroup(SampleUnit.Byte), GetAssetSizeInBuild(report, typeof(Shader))); - Measure.Custom(FormatSampleGroupName(kSize, kComputeShader).ToSampleGroup(SampleUnit.Byte), GetAssetSizeInBuild(report, typeof(ComputeShader))); - Measure.Custom(FormatSampleGroupName(kTime, kTotal).ToSampleGroup(SampleUnit.Millisecond), summary.totalTime.TotalMilliseconds); - Measure.Custom(FormatSampleGroupName(kBuild, kWarnings).ToSampleGroup(), summary.totalWarnings); - Measure.Custom(FormatSampleGroupName(kBuild, kSuccess).ToSampleGroup(), summary.result == BuildResult.Succeeded ? 1 : 0); + Measure.Custom(FormatSampleGroupName(k_Size, k_Total).ToSampleGroup(SampleUnit.Byte), summary.totalSize); + Measure.Custom(FormatSampleGroupName(k_Size, k_Shader).ToSampleGroup(SampleUnit.Byte), GetAssetSizeInBuild(report, typeof(Shader))); + Measure.Custom(FormatSampleGroupName(k_Size, k_ComputeShader).ToSampleGroup(SampleUnit.Byte), GetAssetSizeInBuild(report, typeof(ComputeShader))); + Measure.Custom(FormatSampleGroupName(k_Time, k_Total).ToSampleGroup(SampleUnit.Millisecond), summary.totalTime.TotalMilliseconds); + Measure.Custom(FormatSampleGroupName(k_Build, k_Warnings).ToSampleGroup(), summary.totalWarnings); + Measure.Custom(FormatSampleGroupName(k_Build, k_Success).ToSampleGroup(), summary.result == BuildResult.Succeeded ? 1 : 0); } - protected ulong GetAssetSizeInBuild(BuildReport report, Type assetType) + protected static ulong GetAssetSizeInBuild(BuildReport report, Type assetType) { ulong assetSize = 0; foreach (var packedAsset in report.packedAssets) @@ -67,7 +61,7 @@ protected ulong GetAssetSizeInBuild(BuildReport report, Type assetType) return assetSize; } - protected void ReportShaderSize(BuildReport report, string shaderNameFilter) + protected static void ReportShaderSize(BuildReport report, string shaderNameFilter) { foreach (var packedAsset in report.packedAssets) { @@ -76,14 +70,14 @@ protected void ReportShaderSize(BuildReport report, string shaderNameFilter) if (content.type == typeof(ComputeShader)) { var computeShader = AssetDatabase.LoadAssetAtPath(content.sourceAssetPath); - Measure.Custom(FormatSampleGroupName(kSize, kComputeShader, computeShader.name).ToSampleGroup(SampleUnit.Byte), content.packedSize); + Measure.Custom(FormatSampleGroupName(k_Size, k_ComputeShader, computeShader.name).ToSampleGroup(SampleUnit.Byte), content.packedSize); } else if (content.type == typeof(Shader)) { var shader = AssetDatabase.LoadAssetAtPath(content.sourceAssetPath); - if (shader?.name?.Contains(shaderNameFilter) ?? false) - Measure.Custom(FormatSampleGroupName(kSize, kShader, shader.name).ToSampleGroup(SampleUnit.Byte), content.packedSize); + if (shader != null && !shader.Equals(null) && shader.name.Contains(shaderNameFilter)) + Measure.Custom(FormatSampleGroupName(k_Size, k_Shader, shader.name).ToSampleGroup(SampleUnit.Byte), content.packedSize); } } } diff --git a/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs b/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs index 0a64b567e4f..52c73b5e556 100644 --- a/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs +++ b/com.unity.testing.graphics-performance/Editor/Common/SettingsProvider.cs @@ -65,47 +65,18 @@ class PerformanceTestsProvider : SettingsProvider { private SerializedObject m_CustomSettings; - class Styles - { - public static GUIContent number = new GUIContent("My Number"); - public static GUIContent someString = new GUIContent("Some string"); - } - const string k_PerformanceTestsPath = "ProjectSettings/PerformanceTestsSettings.asset"; public PerformanceTestsProvider(string path, SettingsScope scope = SettingsScope.User) : base(path, scope) {} - public static bool IsSettingsAvailable() - { - return File.Exists(k_PerformanceTestsPath); - } - - public override void OnActivate(string searchContext, VisualElement rootElement) - { - // This function is called when the user clicks on the MyCustom element in the Settings window. - m_CustomSettings = PerformanceTestSettings.GetSerializedSettings(); - } - - public override void OnGUI(string searchContext) - { - // Use IMGUI to display UI: - // EditorGUILayout.PropertyField(m_CustomSettings.FindProperty("m_Number"), Styles.number); - // EditorGUILayout.PropertyField(m_CustomSettings.FindProperty("m_SomeString"), Styles.someString); - Debug.Log("UI ?"); - } + public static bool IsSettingsAvailable() => File.Exists(k_PerformanceTestsPath); // Register the SettingsProvider [SettingsProvider] public static SettingsProvider CreatePerformanceTestsProvider() { if (IsSettingsAvailable()) - { - var provider = new PerformanceTestsProvider("Project/PerformanceTestsProvider", SettingsScope.Project); - - // Automatically extract all keywords from the Styles. - provider.keywords = GetSearchKeywordsFromGUIContentProperties(); - return provider; - } + return new PerformanceTestsProvider("Project/PerformanceTestsProvider", SettingsScope.Project); // Settings Asset doesn't exist yet; no need to display anything in the Settings window. return null; diff --git a/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs b/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs index 73f781bcffe..70a46ab5943 100644 --- a/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs +++ b/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs @@ -11,26 +11,34 @@ [CustomEditor(typeof(TestSceneAsset))] class TestSceneAssetEditor : Editor { - ReorderableList counterSceneList; - ReorderableList counterSRPAssets; - ReorderableList memorySceneList; - ReorderableList memorySRPAssets; - ReorderableList buildSceneList; - ReorderableList buildSRPAssets; + ReorderableList m_CounterSceneList; + ReorderableList m_CounterSRPAssets; + ReorderableList m_MemorySceneList; + ReorderableList m_MemorySRPAssets; + ReorderableList m_BuildSceneList; + ReorderableList m_BuildSRPAssets; ReorderableList srpAssetAliasesList; static float fieldHeight => EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; + static class Styles + { + public static readonly string countersText = "Performance Counters Tests"; + public static readonly string memoryText = "Memory Tests"; + public static readonly string buildTimeText = "Build Time Tests"; + public static readonly string refreshTestRunner = "Refresh Test Runner List (can take up to ~20s)"; + } + public void OnEnable() { SerializedProperty counterProperty = serializedObject.FindProperty(nameof(TestSceneAsset.counterTestSuite)); SerializedProperty memoryProperty = serializedObject.FindProperty(nameof(TestSceneAsset.memoryTestSuite)); SerializedProperty buildProperty = serializedObject.FindProperty(nameof(TestSceneAsset.buildTestSuite)); - InitReorderableListFromProperty(counterProperty, out counterSceneList, out counterSRPAssets); - InitReorderableListFromProperty(memoryProperty, out memorySceneList, out memorySRPAssets); - InitReorderableListFromProperty(buildProperty, out buildSceneList, out buildSRPAssets); + InitReorderableListFromProperty(counterProperty, out m_CounterSceneList, out m_CounterSRPAssets); + InitReorderableListFromProperty(memoryProperty, out m_MemorySceneList, out m_MemorySRPAssets); + InitReorderableListFromProperty(buildProperty, out m_BuildSceneList, out m_BuildSRPAssets); void InitReorderableListFromProperty(SerializedProperty testSuite, out ReorderableList sceneList, out ReorderableList srpAssetList) { @@ -61,7 +69,7 @@ void InitSceneDataReorderableList(ReorderableList list, string title) var sceneGUID = AssetDatabase.FindAssets($"t:Scene {sceneName.stringValue}", new [] {"Assets"}).FirstOrDefault(); var sceneAsset = String.IsNullOrEmpty(sceneGUID) ? null : AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(sceneGUID)); sceneAsset = EditorGUI.ObjectField(rect, "Test Scene", sceneAsset, typeof(SceneAsset), false) as SceneAsset; - sceneName.stringValue = sceneAsset?.name; + sceneName.stringValue = sceneAsset != null && !sceneAsset.Equals(null) ? sceneAsset.name : null; scenePath.stringValue = AssetDatabase.GetAssetPath(sceneAsset); sceneLabels.stringValue = GetLabelForAsset(sceneAsset); @@ -138,22 +146,24 @@ void InitSRPAssetAliasesReorderableList(ReorderableList list, string title) list.elementHeight = fieldHeight * 2; } - string GetLabelForAsset(Object asset) + static string GetLabelForAsset(Object asset) { if (asset == null) - return kDefault; + return k_Default; var labels = AssetDatabase.GetLabels(asset); if (labels.Length > 0) return String.Join("_", labels); else - return kDefault; + return k_Default; } void DefaultListAdd(ReorderableList list) { ReorderableList.defaultBehaviours.DoAddButton(list); + serializedObject.Update(); + // Enable the scene by default var element = list.serializedProperty.GetArrayElementAtIndex(list.count - 1); var enable = element.FindPropertyRelative(nameof(TestSceneAsset.SceneData.enabled)); @@ -165,24 +175,25 @@ void DefaultListAdd(ReorderableList list) void DefaultListDelete(ReorderableList list) { + serializedObject.Update(); list.serializedProperty.DeleteArrayElementAtIndex(list.index); serializedObject.ApplyModifiedProperties(); } public override void OnInspectorGUI() { - if (Resources.Load(PerformanceTestUtils.testSceneResourcePath) == null) - EditorGUILayout.HelpBox($"Test Scene Asset have been moved from it's expected location, please move it back to Resources/{PerformanceTestUtils.testSceneResourcePath}", MessageType.Error); + if (PerformanceTestSettings.GetTestSceneDescriptionAsset() == null) + EditorGUILayout.HelpBox($"Test Scene Asset is null, please set it in Project Settings / Performance Tests", MessageType.Error); EditorGUIUtility.labelWidth = 100; - DrawTestBlock(counterSceneList, counterSRPAssets, "Performance Counters Tests"); - DrawTestBlock(memorySceneList, memorySRPAssets, "Memory Tests"); - DrawTestBlock(buildSceneList, buildSRPAssets, "Build Time Tests"); + DrawTestBlock(m_CounterSceneList, m_CounterSRPAssets, Styles.countersText); + DrawTestBlock(m_MemorySceneList, m_MemorySRPAssets, Styles.memoryText); + DrawTestBlock(m_BuildSceneList, m_BuildSRPAssets, Styles.buildTimeText); EditorGUILayout.Space(); - if (GUILayout.Button("Refresh Test Runner List (can take up to ~20s)")) + if (GUILayout.Button(Styles.refreshTestRunner)) CompilationPipeline.RequestScriptCompilation(); EditorGUILayout.Space(); diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceMetricNames.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceMetricNames.cs index 867a9779783..185abdd8544 100644 --- a/com.unity.testing.graphics-performance/Runtime/PerformanceMetricNames.cs +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceMetricNames.cs @@ -1,23 +1,23 @@ public static class PerformanceMetricNames { - public readonly static string kNA = "NA"; - public readonly static string kDefault = "Default"; - public readonly static string kTiming = "Timing"; - public readonly static string kCPU = "CPU"; - public readonly static string kGPU = "GPU"; - public readonly static string kInlineCPU = "InlineCPU"; - public readonly static string kMemory = "AllocatedBytes"; - public readonly static string kTotalMemory = "TotalAllocatedBytes"; - public readonly static string kBuild = "Build"; - public readonly static string kTotal = "Total"; - public readonly static string kShader = "Shader"; - public readonly static string kComputeShader = "ComputeShader"; - public readonly static string kTime = "Time"; - public readonly static string kWarnings = "Warnings"; - public readonly static string kSuccess = "Success"; - public readonly static string kSize = "Size"; - public readonly static string kStriping = "ShaderStriping"; - public readonly static string kStripingTime = "ShaderStripingTime"; - public readonly static string kCompilationTime = "CompilationTime"; - public readonly static string kShaderProgramCount = "ShaderProgramCount"; + public readonly static string k_NA = "NA"; + public readonly static string k_Default = "Default"; + public readonly static string k_Timing = "Timing"; + public readonly static string k_CPU = "CPU"; + public readonly static string k_GPU = "GPU"; + public readonly static string k_InlineCPU = "InlineCPU"; + public readonly static string k_Memory = "AllocatedBytes"; + public readonly static string k_TotalMemory = "TotalAllocatedBytes"; + public readonly static string k_Build = "Build"; + public readonly static string k_Total = "Total"; + public readonly static string k_Shader = "Shader"; + public readonly static string k_ComputeShader = "ComputeShader"; + public readonly static string k_Time = "Time"; + public readonly static string k_Warnings = "Warnings"; + public readonly static string k_Success = "Success"; + public readonly static string k_Size = "Size"; + public readonly static string k_Striping = "ShaderStriping"; + public readonly static string k_StripingTime = "ShaderStripingTime"; + public readonly static string k_CompilationTime = "CompilationTime"; + public readonly static string k_ShaderProgramCount = "ShaderProgramCount"; } \ No newline at end of file diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs index 1d45aa95a7e..80e8864df51 100644 --- a/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs @@ -6,7 +6,6 @@ public static class PerformanceTestUtils { - public const string testSceneResourcePath = "TestScenes"; public static TestSceneAsset testScenesAsset = PerformanceTestSettings.GetTestSceneDescriptionAsset(); public static IEnumerator SetupTest(string sceneName, RenderPipelineAsset hdAsset) diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs index 6ae8ffb7eaf..543d20f828f 100644 --- a/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs @@ -64,9 +64,9 @@ protected IEnumerator MeasureProfilingSamplers(IEnumerable sam void CreateSampleGroups(ProfilingSampler sampler) { - SampleGroup cpuSample = new SampleGroup(FormatSampleGroupName(kTiming, kCPU, sampler.name), SampleUnit.Millisecond, false); - SampleGroup gpuSample = new SampleGroup(FormatSampleGroupName(kTiming, kGPU, sampler.name), SampleUnit.Millisecond, false); - SampleGroup inlineCPUSample = new SampleGroup(FormatSampleGroupName(kTiming, kInlineCPU, sampler.name), SampleUnit.Millisecond, false); + SampleGroup cpuSample = new SampleGroup(FormatSampleGroupName(k_Timing, k_CPU, sampler.name), SampleUnit.Millisecond, false); + SampleGroup gpuSample = new SampleGroup(FormatSampleGroupName(k_Timing, k_GPU, sampler.name), SampleUnit.Millisecond, false); + SampleGroup inlineCPUSample = new SampleGroup(FormatSampleGroupName(k_Timing, k_InlineCPU, sampler.name), SampleUnit.Millisecond, false); sampleGroups[sampler] = (cpuSample, inlineCPUSample, gpuSample); } @@ -119,7 +119,7 @@ protected IEnumerator ReportMemoryUsage(MemoryTestDescription testDescription, i // Report data foreach (var result in results) - Measure.Custom(new SampleGroup(FormatSampleGroupName(kMemory, result.name), SampleUnit.Byte, false), result.size); - Measure.Custom(new SampleGroup(FormatSampleGroupName(kTotalMemory, testDescription.assetType.Name), SampleUnit.Byte, false), totalMemory); + Measure.Custom(new SampleGroup(FormatSampleGroupName(k_Memory, result.name), SampleUnit.Byte, false), result.size); + Measure.Custom(new SampleGroup(FormatSampleGroupName(k_TotalMemory, testDescription.assetType.Name), SampleUnit.Byte, false), totalMemory); } } \ No newline at end of file diff --git a/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs b/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs index 1ed727863e7..6098c679bbd 100644 --- a/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs +++ b/com.unity.testing.graphics-performance/Runtime/TestSceneAsset.cs @@ -69,7 +69,7 @@ public struct CounterTestDescription public TestSceneAsset.SRPAssetData assetData; public override string ToString() - => PerformanceTestUtils.FormatTestName(sceneData.scene, sceneData.sceneLabels, String.IsNullOrEmpty(assetData.alias) ? assetData.asset.name : assetData.alias, assetData.assetLabels, kDefault); + => PerformanceTestUtils.FormatTestName(sceneData.scene, sceneData.sceneLabels, String.IsNullOrEmpty(assetData.alias) ? assetData.asset.name : assetData.alias, assetData.assetLabels, k_Default); } public struct MemoryTestDescription From 411724d6030b8df32d6167818850d5e11c7967ce Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Wed, 25 Mar 2020 19:15:11 +0100 Subject: [PATCH 62/81] Begin to write the doc --- ...aphicTests.Performance.HDRP.Runtime.asmdef | 1 - .../com.unity.testing.graphics-performance.md | 152 +++++++++++++++++- .../Documentation~/test-description-asset.md | 3 + 3 files changed, 150 insertions(+), 6 deletions(-) create mode 100644 com.unity.testing.graphics-performance/Documentation~/test-description-asset.md diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef index f7b8e309f0a..78a673b2af6 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef @@ -2,7 +2,6 @@ "name": "Unity.GraphicTests.Performance.HDRP.Runtime", "references": [ "GUID:91836b14885b8a34196f4aa8303d7793", - "GUID:c081bc530f560634bb5c21d4b323a7f1", "GUID:27619889b8ba8c24980f49ee34dbb44a", "GUID:0acc523941302664db1f4e527237feb3", "GUID:df380645f10b7bc4b97d4f5eb6303d95", diff --git a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md index 4c4e0515ebc..ed0cf4c1965 100644 --- a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md +++ b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md @@ -1,12 +1,154 @@ -# About the Graphics Test Framework +# Graphics Performance Test Framework TODO -# Installing the Graphics Test Framework +## How to install ? + +This package is meant to be used by test projects inside the SRP repository, so to include it just add this line in the manifest of your test project (which should is in the TestProjects/ folder): +``` +"com.unity.testing.graphics-performance": "file:../../../com.unity.testing.graphics-performance" +``` + + +## Getting Started + + +### Assembly Definition Setup +After installing the graphic performance test package in your project, you'll need to setup some tests. The first thing to do is to create a test directory, generally you'll want to have both Runtime and Editor performance tests so we recommend to use a file hierarchy like this: +``` +Assets/ ++-- Performance Tests/ +| +-- Editor/ +| | +| +-- Runtime/ ++-- Resources/ ++-- Scenes +``` + +To create the Editor and Runtime test folders you can use the **Create > Testing > Test Assembly Folder** menu, it will automatically create a folder and configure an assembly definition file in test mode. + +Now in the assembly definition file, we need to add all the references we will use to write our tests. A fast way to to it is to paste this in your asmdef file. +Runtime: +``` + "references": [ + "GUID:91836b14885b8a34196f4aa8303d7793", + "GUID:27619889b8ba8c24980f49ee34dbb44a", + "GUID:0acc523941302664db1f4e527237feb3", + "GUID:df380645f10b7bc4b97d4f5eb6303d95", + "GUID:295068ed467c2ce4a9cda3833065f650" + ], +``` +Editor: +``` + "references": [ + "GUID:91836b14885b8a34196f4aa8303d7793", + "GUID:df380645f10b7bc4b97d4f5eb6303d95", + "GUID:295068ed467c2ce4a9cda3833065f650", + "GUID:27619889b8ba8c24980f49ee34dbb44a", + "GUID:cbbcbe5a7206638449ebcb9382eeb3a8", + "GUID:78bd2ddd6e276394a9615c203e574844" + ], +``` + +Otherwise you can add the assembly definition files from the UI in Unity, you'll need: +- Unity.PerformanceTesting +- Unity.GraphicTests.Performance.Runtime +- Unity.RenderPipelines.Core.Runtime + +And for Editor, all above plus +- Unity.GraphicTests.Performance.Editor + +### Setting up the Test Assets + +Nothing complicated here, start by creating both the **Performance Test Description** and **Static Analysis Tests** assets which are in the **Assets > Create > Testing** menu. Note that they need to be created inside a Resources folder so they can be loaded at runtime (thus the Resources folder in the hierarchy above). + +Then, to say that you'll use these assets go to **Project Settings > Performance Tests** and reference both assets you created. + +For your first runtime test, you'll need at least one Scene and one Render Pipeline Asset. You can go ahead and create a simple scene with a camera that will be used during the tests. + +Last step: register the scene in the test description asset, doing so will generate a list of tests in the test runner window. Note that you also need to reference which SRP asset will be used to render the scene. You can have more details about the configuration of the [Test Description Asset in his documentation page](test-description-asset.md) + +### Writing your first performance test + +To go a bit faster, you can start from this C# template to create your tests: + +```CSharp +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering.HighDefinition; +using System; +using UnityEngine.Rendering; +using NUnit.Framework; +using UnityEngine.TestTools; +using static PerformanceTestUtils; +using Unity.PerformanceTesting; + +public class MyRuntimePerformanceTests : PerformanceTests +{ + const int WarmupCount = 20; + const int MeasurementCount = 30; // Number of frames to measure + const int GlobalTimeout = 120 * 1000; // 2 min + + static IEnumerable GetCounterTests() + { + if (testScenesAsset == null) + yield break; + foreach (var (scene, asset) in testScenesAsset.counterTestSuite.GetTestList()) + yield return new CounterTestDescription{ assetData = asset, sceneData = scene }; + } + + // return the list of all markers we want to profile + static IEnumerable GetAllMarkers() + { + foreach (var val in Enum.GetValues(typeof(HDProfileId))) + yield return ProfilingSampler.Get((HDProfileId)val); + } + + [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] + public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDescription testDescription) + { + // This function will load the scene and assign the SRP asset in parameter. + yield return SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); + + var camera = GameObject.FindObjectOfType(); + // Here you can setup things based on the camera setup. + + yield return MeasureProfilingSamplers(GetAllMarkers(), WarmupCount, MeasurementCount); + } +} +``` + +TODO: explain the code and clean it + +This C# script allow you to gather the timings from the ProfilingSampler you have in your frame. + +### Running and analysing the result + +Now that your test script is done, they should appear in the test runner window. +You can run the test locally and analyse the results under **Window > Analysis > Performance Test Report**. This window will allow you to show all the data that have been gathered during the test, it's useful to debug when you have capture the timings during multiple frames. + +Note that only the min, max, median, average, standard derivation, percentile, and sum will be sent to the database due to weight constraints (i.e. if you gather the timing over 30 frames, you'll only have these 7 numbers and not the detail of every frame). + +### Yamato setup TODO - -# Using the Performance Graphics Test Framework +```bash +- utr/utr --timeout=2400 --loglevel=verbose --scripting-backend=Il2Cpp --suite={{ suite.mode }} --testfilter={{ suite.filter }} --platform={{ platform.name }} --testproject=C:/Link/TestProjects/{{ project.folder }} --editor-location=.Editor --report-performance-data --performance-project-id=HDRP --artifacts_path=test-results --player-connection-ip=%BOKKEN_HOST_IP% +``` + +```YML + triggers: + recurring: + - branch: test-auto-perf + frequency: daily +``` + +### Grafana setup + +TODO -TODO \ No newline at end of file +https://grafana.internal.unity3d.com/ +https://grafana.com/docs/grafana/latest/guides/getting_started/ +https://play.grafana.org/ \ No newline at end of file diff --git a/com.unity.testing.graphics-performance/Documentation~/test-description-asset.md b/com.unity.testing.graphics-performance/Documentation~/test-description-asset.md new file mode 100644 index 00000000000..621806f9c52 --- /dev/null +++ b/com.unity.testing.graphics-performance/Documentation~/test-description-asset.md @@ -0,0 +1,3 @@ +# Test Description Asset + +TODO \ No newline at end of file From ec65966cf3e2738c840fea07d22d51d087ae6a19 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Thu, 26 Mar 2020 12:04:14 +0100 Subject: [PATCH 63/81] Finished V1 of the performance package doc --- .../com.unity.testing.graphics-performance.md | 196 ++++++++++++++++-- .../Documentation~/static-shader-analysis.md | 3 + 2 files changed, 183 insertions(+), 16 deletions(-) create mode 100644 com.unity.testing.graphics-performance/Documentation~/static-shader-analysis.md diff --git a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md index ed0cf4c1965..977fd78aacc 100644 --- a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md +++ b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md @@ -68,28 +68,35 @@ For your first runtime test, you'll need at least one Scene and one Render Pipel Last step: register the scene in the test description asset, doing so will generate a list of tests in the test runner window. Note that you also need to reference which SRP asset will be used to render the scene. You can have more details about the configuration of the [Test Description Asset in his documentation page](test-description-asset.md) +If you want to setup shader static analysis too, please refer to this documentation page: [Static Shader Analysis](static-shader-analysis.md) + ### Writing your first performance test -To go a bit faster, you can start from this C# template to create your tests: +Here is an example of the test we made to capture the frame timings, you can start from this to create your test: ```CSharp using System.Collections; using System.Collections.Generic; using UnityEngine; -using UnityEngine.Rendering.HighDefinition; using System; using UnityEngine.Rendering; using NUnit.Framework; using UnityEngine.TestTools; -using static PerformanceTestUtils; using Unity.PerformanceTesting; +using static PerformanceTestUtils; public class MyRuntimePerformanceTests : PerformanceTests { + // Number of frames before we start recording the profiling samplers const int WarmupCount = 20; - const int MeasurementCount = 30; // Number of frames to measure - const int GlobalTimeout = 120 * 1000; // 2 min - + // Number of frames we measure + const int MeasurementCount = 30; + // Timeout of a test in milliseconds + const int GlobalTimeout = 120 * 1000; // 2 min + + // This function will help to generate the test you see in the test runner window. + // The testScenesAsset is a reference to the Test Asset Description you + // referenced in the performance settings tab. static IEnumerable GetCounterTests() { if (testScenesAsset == null) @@ -105,23 +112,29 @@ public class MyRuntimePerformanceTests : PerformanceTests yield return ProfilingSampler.Get((HDProfileId)val); } + // This is the actual test function, note the Performance attribute here. + // The ValueSource attribute is used to generate the tests we see in the test + // runner, the name of the test is a ToString of the `CounterTestDescription` + // struct returned by GetCounterTests(). If you want to change the test + // name structure, you'll have to create a new struct and function to + // iterate over your test list. [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDescription testDescription) { // This function will load the scene and assign the SRP asset in parameter. yield return SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); + // Here you load objects from the scene like the camera if you want to setup the camera rendering resolution for example. var camera = GameObject.FindObjectOfType(); - // Here you can setup things based on the camera setup. + // Then we call an utility function that will measure all the markers we want + // And send the data using this format: `Timing,CPU,sampler.name` yield return MeasureProfilingSamplers(GetAllMarkers(), WarmupCount, MeasurementCount); } } ``` -TODO: explain the code and clean it - -This C# script allow you to gather the timings from the ProfilingSampler you have in your frame. +Note that for editor tests, you'll need to inherit from `EditorPerformanceTests` instead of `PerformanceTests`. ### Running and analysing the result @@ -132,23 +145,174 @@ Note that only the min, max, median, average, standard derivation, percentile, a ### Yamato setup -TODO +Now that you have all your tests setup in local, it's time to automate them. +I'll not go into much detail here and assume that you already have a working yamato setup for your project. + +So i'd suggest you to add a new yamato pipeline for each test you'll perform (one for timings, one for build profiling, static analysis, etc.) and just modify the utr command line to support performance testing. So in utr you need to add both `--performance-project-id=ProjectName`, replace ProjectName by the name you'll use to filter your project in the performance database and `--report-performance-data` to enable the performance reporting. +Here's an example of the utr command line we use: ```bash - utr/utr --timeout=2400 --loglevel=verbose --scripting-backend=Il2Cpp --suite={{ suite.mode }} --testfilter={{ suite.filter }} --platform={{ platform.name }} --testproject=C:/Link/TestProjects/{{ project.folder }} --editor-location=.Editor --report-performance-data --performance-project-id=HDRP --artifacts_path=test-results --player-connection-ip=%BOKKEN_HOST_IP% ``` +Additionally you can setup daily yamato run to automatically update the performance metrics on a certain branch: ```YML triggers: recurring: - - branch: test-auto-perf + - branch: master frequency: daily ``` +If you encounter some issues during the data reporting, you can check what is sent to the database in the artifacts on yamato. The default path for the file is `results/test-results/PerformanceTestReport.html`. + ### Grafana setup -TODO +Time for the data visualization :) + +For customization and visibility purposes we won't use the [observer website](https://observer.cds.internal.unity3d.com/project) because it can become easily difficult to read your performance metrics when you have a lot of them. That's why we use grafana instead, it requires a lot more setup but the result is definitely worth it. + +You can access the unity grafana here: https://grafana.internal.unity3d.com/ (you can sign in with okta) and directly start creating your dashboard. I recommend this guide if you're not used to grafana:[Grafana Getting Started](https://grafana.com/docs/grafana/latest/guides/getting_started/) and this online dashboard to give you an insight of what is possible with Grafana: [Playground](https://play.grafana.org/). + +That being said i'll still show you how to write a query for the performance database because there's some things that doesn't work like it should. + +First you need to create a graph (small bar chart withy a + on top right) then click Add Query in the new panel, after this you enter in edit mode of the panel. In the Query field (source database) you need to select the performance database, look for `rd-perf-test-data-pdr BigQuery` in the list. Then you have to write the SQL query, do not try to use the build, it won't work with our data structure (click on Edit SQL to hide the builder). + +Now here's an example query we use in HDRP to retrieve the frame timings: + +```SQL +#standardSQL +SELECT + -- We select the average of the median of all our tests + AVG(sampleGroup.Median) as median, + -- run.StartTime doesn't work so we use EndTime + run.EndTime as time, + -- Extract the name of the sampler from the name of the samplegroup + REGEXP_EXTRAC(sampleGroup.Definition.Name, 'Timing,\\w+,(.*)') as metric +FROM +perf_test_results.run, + -- We need to use UNNEST for every array we have in the database, see db scheme below + UNNEST(Results) AS result, + UNNEST(ProjectVersions) as pv, + UNNEST(result.SampleGroups) AS sampleGroup +WHERE + -- Start by filtering using the project name we set in the utr command line + pv.ProjectName = 'HDRP' + -- Then we can filter by platform + AND BuildSettings.Platform = "PS4" ANDPlayerSystemInfo.DeviceModel = '$ps4_config' + -- We use this filter to only get the data in the time window of grafana, it avoids to overload the database. + -- Note that $__timeFilter doesn't work so this is a workaround + AND run.EndTime BETWEEN TIMESTAMP_MILLIS($__from) AND TIMESTAMP_MILLI($__to) + -- Filter by git branch name (notice the dashboard templating variable here) + AND pv.Branch = '$Git_branch_name' + -- And finally we can filter by our test name + AND result.TestName LIKE '%PerformanceTests.Counters%$HDRP_asset_config%' + -- And sample group name + AND REGEXP_CONTAINS(sampleGroup.Definition.Name, 'Timing,CPU,{Selected_counter:regex}') +-- In bigquery we always need to group every data we select (otherwise you'll have an error) +GROUP BY time, sampleGroup.Definition.Name +-- Discard median that have 0 in value +HAVING median <> 0 +-- And sort by run date and metric name so the metrics are always in the same order in the graph. +ORDER BY time, metric +``` -https://grafana.internal.unity3d.com/ -https://grafana.com/docs/grafana/latest/guides/getting_started/ -https://play.grafana.org/ \ No newline at end of file +Here's the scheme of the database, every field should be populated automatically by the performance package. If you encounter any issue with a value in the db, you can ask in #devs-performance-testing on slack. + +| Field name | Type | Mode | +|---------------------------------------------------|-----------|----------| +| VersionDate | TIMESTAMP | NULLABLE | | +| RunId | STRING | NULLABLE | | +| TestSuite | STRING | NULLABLE | | +| StartTime | TIMESTAMP | NULLABLE | | +| EndTime | TIMESTAMP | NULLABLE | | +| PlayerSystemInfo | RECORD | NULLABLE | | +| PlayerSystemInfo. OperatingSystem | STRING | NULLABLE | | +| PlayerSystemInfo. DeviceModel | STRING | NULLABLE | | +| PlayerSystemInfo. DeviceName | STRING | NULLABLE | | +| PlayerSystemInfo. ProcessorType | STRING | NULLABLE | | +| PlayerSystemInfo. ProcessorCount | INTEGER | NULLABLE | | +| PlayerSystemInfo. GraphicsDeviceName | STRING | NULLABLE | | +| PlayerSystemInfo. SystemMemorySize | INTEGER | NULLABLE | | +| PlayerSystemInfo. XrModel | STRING | NULLABLE | | +| PlayerSystemInfo. XrDevice | STRING | NULLABLE | | +| EditorVersion | RECORD | NULLABLE | | +| EditorVersion. FullVersion | STRING | NULLABLE | | +| EditorVersion. DateSeconds | INTEGER | NULLABLE | | +| EditorVersion. Branch | STRING | NULLABLE | | +| EditorVersion. RevisionValue | INTEGER | NULLABLE | | +| ProductVersion | RECORD | NULLABLE | | +| ProductVersion. MajorVersion | INTEGER | NULLABLE | | +| ProductVersion. MinorVersion | INTEGER | NULLABLE | | +| ProductVersion. RevisionVersion | STRING | NULLABLE | | +| ProductVersion. RevisionVersionFirstNumber | INTEGER | NULLABLE | | +| ProductVersion. RevisionVersionLetter | STRING | NULLABLE | | +| ProductVersion. RevisionVersionSecondNumber | INTEGER | NULLABLE | | +| ProductVersion. Changeset | STRING | NULLABLE | | +| ProductVersion. Revision | INTEGER | NULLABLE | | +| ProductVersion. Branch | STRING | NULLABLE | | +| ProductVersion. Date | TIMESTAMP | NULLABLE | | +| BuildSettings | RECORD | NULLABLE | | +| BuildSettings. Platform | STRING | NULLABLE | | +| BuildSettings. BuildTarget | STRING | NULLABLE | | +| BuildSettings. DevelopmentPlayer | BOOLEAN | NULLABLE | | +| BuildSettings. AndroidBuildSystem | STRING | NULLABLE | | +| ScreenSettings | RECORD | NULLABLE | | +| ScreenSettings. ScreenWidth | INTEGER | NULLABLE | | +| ScreenSettings. ScreenHeight | INTEGER | NULLABLE | | +| ScreenSettings. ScreenRefreshRate | INTEGER | NULLABLE | | +| ScreenSettings. Fullscreen | BOOLEAN | NULLABLE | | +| QualitySettings | RECORD | NULLABLE | | +| QualitySettings. Vsync | INTEGER | NULLABLE | | +| QualitySettings. AntiAliasing | INTEGER | NULLABLE | | +| QualitySettings. ColorSpace | STRING | NULLABLE | | +| QualitySettings. AnisotropicFiltering | STRING | NULLABLE | | +| QualitySettings. BlendWeights | STRING | NULLABLE | | +| PlayerSettings | RECORD | NULLABLE | | +| PlayerSettings. ScriptingBackend | STRING | NULLABLE | | +| PlayerSettings. VrSupported | BOOLEAN | NULLABLE | | +| PlayerSettings. MtRendering | BOOLEAN | NULLABLE | | +| PlayerSettings. GraphicsJobs | BOOLEAN | NULLABLE | | +| PlayerSettings. GpuSkinning | BOOLEAN | NULLABLE | | +| PlayerSettings. GraphicsApi | STRING | NULLABLE | | +| PlayerSettings. StereoRenderingPath | STRING | NULLABLE | | +| PlayerSettings. RenderThreadingMode | STRING | NULLABLE | | +| PlayerSettings. AndroidMinimumSdkVersion | STRING | NULLABLE | | +| PlayerSettings. AndroidTargetSdkVersion | STRING | NULLABLE | | +| PlayerSettings. AndroidSdkVersion | STRING | NULLABLE | | +| PlayerSettings. ScriptingRuntimeVersion | STRING | NULLABLE | | +| PlayerSettings. EnabledXrTargets | STRING | NULLABLE | | +| ProjectVersions | RECORD | REPEATED | | +| ProjectVersions. ProjectName | STRING | NULLABLE | | +| ProjectVersions. Changeset | STRING | NULLABLE | | +| ProjectVersions. Branch | STRING | NULLABLE | | +| ProjectVersions. Date | TIMESTAMP | NULLABLE | | +| Results | RECORD | REPEATED | | +| Results. TestName | STRING | NULLABLE | | +| Results. TestCategories | RECORD | REPEATED | | +| Results.TestCategories. Name | STRING | NULLABLE | | +| Results. TestVersion | STRING | NULLABLE | | +| Results. StartTime | STRING | NULLABLE | | +| Results. EndTime | STRING | NULLABLE | | +| Results. SampleGroups | RECORD | REPEATED | | +| Results.SampleGroups. Samples | RECORD | REPEATED | | +| Results.SampleGroups.Samples. Value | FLOAT | NULLABLE | | +| Results.SampleGroups. AggregatedSampleValue | FLOAT | NULLABLE | | +| Results.SampleGroups. Min | FLOAT | NULLABLE | | +| Results.SampleGroups. Max | FLOAT | NULLABLE | | +| Results.SampleGroups. Median | FLOAT | NULLABLE | | +| Results.SampleGroups. Average | FLOAT | NULLABLE | | +| Results.SampleGroups. StandardDeviation | FLOAT | NULLABLE | | +| Results.SampleGroups. PercentileValue | FLOAT | NULLABLE | | +| Results.SampleGroups. Sum | FLOAT | NULLABLE | | +| Results.SampleGroups. Zeroes | INTEGER | NULLABLE | | +| Results.SampleGroups. SampleCount | INTEGER | NULLABLE | | +| Results.SampleGroups. Definition | RECORD | NULLABLE | | +| Results.SampleGroups.Definition. Name | STRING | NULLABLE | | +| Results.SampleGroups.Definition. SampleUnit | STRING | NULLABLE | | +| Results.SampleGroups.Definition. AggregationType | STRING | NULLABLE | | +| Results.SampleGroups.Definition. Threshold | FLOAT | NULLABLE | | +| Results.SampleGroups.Definition. IncreaseIsBetter | BOOLEAN | NULLABLE | | +| Results.SampleGroups.Definition. Percentile | FLOAT | NULLABLE | | +| TestProject | STRING | NULLABLE | | + +Note: Record type mean that it's an array so you need to `UNNEST` it before accessing it's value \ No newline at end of file diff --git a/com.unity.testing.graphics-performance/Documentation~/static-shader-analysis.md b/com.unity.testing.graphics-performance/Documentation~/static-shader-analysis.md new file mode 100644 index 00000000000..d53c0d5a91d --- /dev/null +++ b/com.unity.testing.graphics-performance/Documentation~/static-shader-analysis.md @@ -0,0 +1,3 @@ +# Static Shader Analysis + +TODO \ No newline at end of file From 08dae8d3bc57d5ce75eabb7b43ba64ceac6a9b00 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Thu, 26 Mar 2020 12:17:02 +0100 Subject: [PATCH 64/81] Added grafana image and doc description --- .../PerformanceTests/Editor/HDRPEditorPerformanceTests.cs | 4 +++- .../Documentation~/Images/Grafana-HDRP.png | 3 +++ .../Documentation~/com.unity.testing.graphics-performance.md | 5 ++++- 3 files changed, 10 insertions(+), 2 deletions(-) create mode 100644 com.unity.testing.graphics-performance/Documentation~/Images/Grafana-HDRP.png diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs index 5ac7326430b..b7562055825 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs @@ -28,7 +28,9 @@ static IEnumerable GetBuildTests() if (testScenesAsset == null) yield break; - // testName is hardcoded for now + // testName is used to filter results in grafana, right now we already have the scene tag + // system which is easier to use than a list of tags in code. Thus we hardcode it for now, + // If we need more filtering one day we can use this. foreach (var (scene, asset) in testScenesAsset.buildTestSuite.GetTestList()) yield return new BuildTestDescription{ assetData = asset, sceneData = scene, testName = "MainTest" }; } diff --git a/com.unity.testing.graphics-performance/Documentation~/Images/Grafana-HDRP.png b/com.unity.testing.graphics-performance/Documentation~/Images/Grafana-HDRP.png new file mode 100644 index 00000000000..ccc0c6e49dd --- /dev/null +++ b/com.unity.testing.graphics-performance/Documentation~/Images/Grafana-HDRP.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e0c155d85473945bc261becd6e30a36ae1241661ed3c52ce180894382fde63f5 +size 385499 diff --git a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md index 977fd78aacc..b6fbfae3c71 100644 --- a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md +++ b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md @@ -1,6 +1,9 @@ # Graphics Performance Test Framework -TODO +This package will allow you to measure and report performance markers for your graphic package. It's build on top of the [performance test package](https://docs.unity3d.com/Packages/com.unity.test-framework.performance@2.0/manual/index.html) and contains utility functions to measure frame timings, memory usage, build performance and static shader analysis data (VGPR, SGPR, Occupancy, etc.). +You'll also learn how to automate performance testing using yamato and create beautiful graphs to visualize your performance data using grafana. + +![Grafana HDRP](Images/Grafana-HDRP.png) ## How to install ? From 5738b998ebe2ebc67c75d6f72ee9726ca87cda1d Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Thu, 26 Mar 2020 14:43:51 +0100 Subject: [PATCH 65/81] Updated doc --- .../Documentation~/com.unity.testing.graphics-performance.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md index b6fbfae3c71..03233496941 100644 --- a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md +++ b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md @@ -219,6 +219,8 @@ HAVING median <> 0 ORDER BY time, metric ``` +There are some specific functions to the google big query database, so if you want to be sure that something exists / work in a certain way I suggest you to check out the [Google Big Query SQL documentation page](https://cloud.google.com/bigquery/docs/reference/standard-sql/functions-and-operators). + Here's the scheme of the database, every field should be populated automatically by the performance package. If you encounter any issue with a value in the db, you can ask in #devs-performance-testing on slack. | Field name | Type | Mode | From c942ea5bc1261b669c2caacbb96d82159cecdcfd Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 27 Mar 2020 01:13:29 +0100 Subject: [PATCH 66/81] Maybe fix yamayo tests --- .../Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef | 1 + 1 file changed, 1 insertion(+) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef index 78a673b2af6..f7b8e309f0a 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/Unity.GraphicTests.Performance.HDRP.Runtime.asmdef @@ -2,6 +2,7 @@ "name": "Unity.GraphicTests.Performance.HDRP.Runtime", "references": [ "GUID:91836b14885b8a34196f4aa8303d7793", + "GUID:c081bc530f560634bb5c21d4b323a7f1", "GUID:27619889b8ba8c24980f49ee34dbb44a", "GUID:0acc523941302664db1f4e527237feb3", "GUID:df380645f10b7bc4b97d4f5eb6303d95", From a4c5693c37a8d4f97222254b5d3fa582719d63e5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Vauchelles?= Date: Fri, 27 Mar 2020 09:40:17 +0100 Subject: [PATCH 67/81] Update documentation for static analysis --- .../Documentation~/Images/AssetDefinition.png | 3 ++ .../EditorShaderStaticAnalysisAsset.png | 3 ++ .../Images/GPUProgramFilter.png | 3 ++ .../Documentation~/static-shader-analysis.md | 49 ++++++++++++++++++- 4 files changed, 57 insertions(+), 1 deletion(-) create mode 100644 com.unity.testing.graphics-performance/Documentation~/Images/AssetDefinition.png create mode 100644 com.unity.testing.graphics-performance/Documentation~/Images/EditorShaderStaticAnalysisAsset.png create mode 100644 com.unity.testing.graphics-performance/Documentation~/Images/GPUProgramFilter.png diff --git a/com.unity.testing.graphics-performance/Documentation~/Images/AssetDefinition.png b/com.unity.testing.graphics-performance/Documentation~/Images/AssetDefinition.png new file mode 100644 index 00000000000..dc766f2338f --- /dev/null +++ b/com.unity.testing.graphics-performance/Documentation~/Images/AssetDefinition.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:192c8c31d5c11bf78580d1e232c8d8784229ac0b708d06e8ff00d77f78f80a98 +size 27421 diff --git a/com.unity.testing.graphics-performance/Documentation~/Images/EditorShaderStaticAnalysisAsset.png b/com.unity.testing.graphics-performance/Documentation~/Images/EditorShaderStaticAnalysisAsset.png new file mode 100644 index 00000000000..38f03bbd650 --- /dev/null +++ b/com.unity.testing.graphics-performance/Documentation~/Images/EditorShaderStaticAnalysisAsset.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:abfcf9da3c5b68e9017d397f462100f4cf37625ade4b5a20df0928f07efb50de +size 43676 diff --git a/com.unity.testing.graphics-performance/Documentation~/Images/GPUProgramFilter.png b/com.unity.testing.graphics-performance/Documentation~/Images/GPUProgramFilter.png new file mode 100644 index 00000000000..f2f57b73e0e --- /dev/null +++ b/com.unity.testing.graphics-performance/Documentation~/Images/GPUProgramFilter.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a812591a32204bb5df9be428ab6c6b52930624172346e4f6930786b1477e3269 +size 9822 diff --git a/com.unity.testing.graphics-performance/Documentation~/static-shader-analysis.md b/com.unity.testing.graphics-performance/Documentation~/static-shader-analysis.md index d53c0d5a91d..8630ab64a91 100644 --- a/com.unity.testing.graphics-performance/Documentation~/static-shader-analysis.md +++ b/com.unity.testing.graphics-performance/Documentation~/static-shader-analysis.md @@ -1,3 +1,50 @@ # Static Shader Analysis -TODO \ No newline at end of file +## Overview + +Static shader analysis is the analysis of the compiled shader byte code. This analysis is per gpu program (so per shader variant) and is specific per platform. + +You will probably have to add additional packages to support the platform you intend to analyze for. + +We use the Unity Test Runner to execute the static analysis, it will send the analysis measurements to the performance database. + +_Important note: It is not a regression tests, we only use the test to execute the analysis and upload the measurements. A failure means that the analysis failed to execute_ + +## Defining static analysis + +Analysis are defined in an `EditorShaderStaticAnalysisAsset`, it looks like this: + +![Editor shader static analysis asset](Images/EditorShaderStaticAnalysisAsset.png) + +To define an analysis, you will need to add an "Asset Definition". + +### Asset Definition +![Asset definition](Images/AssetDefinition.png) + +| **Property** | **Description** | +| --- | --- | +| **Asset Alias** | An alias for the asset. Use it to filter the reported metric. | +| **Asset Category** | The category for the asset. Use it to filter the reported metric. | +| **Test Name** | The name of the test. Use it to filter the reported metric. | +| **Filter** | A filter to use to select the shader passes and variant to analyse. (See below) | +| **Filter.Filter Type** | The type of the filter. Use `Reference` and fill the filter name in `Reference Name` to use the shared filter. Or use `Definition` and define the filter below. | +| **Include in Targets** | The analysis will be performed for the selected platforms. | + +### Shared Filter + +You can define shared filter so you can reuse it across multiple asset definitions. + +![Filter](Images/GPUProgramFilter.png) + +| **Property** | **Description** | +| --- | --- | +| **Name** | The name of the filter, use this name to reference a filter. | +| **Category** | The category of the filter. | +| **Keyword filter** | A keyword filter. For instance `A&B|A&C` will include all variants with keyword A and keyword B or C. | +| **Pass Name Filter** | A pass name filter. Use `+` to include, or `-` to exclude. For instance: `+GBuffer` will analyze only the GBuffer pass, or `-META,Shadow` will analyze all passes except META and Shadow. | + +## Executing static analysis + +Static analysis will appear in the test runner and you can execute them like a standard editor unit test. + +_Note: The test only appears in the test runner for the supported platforms, you will require the additional platform package._ \ No newline at end of file From 87c19b70daba9a6d37ae53933b977bf14f825287 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 27 Mar 2020 12:11:35 +0100 Subject: [PATCH 68/81] Added note on core asmdef --- .../Documentation~/com.unity.testing.graphics-performance.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md index 03233496941..5b7e0b44c64 100644 --- a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md +++ b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md @@ -61,6 +61,8 @@ Otherwise you can add the assembly definition files from the UI in Unity, you'll And for Editor, all above plus - Unity.GraphicTests.Performance.Editor +Note that Core Runtime library is not required here, We added it for convenience and also because the example below wouldn't compile without it. + ### Setting up the Test Assets Nothing complicated here, start by creating both the **Performance Test Description** and **Static Analysis Tests** assets which are in the **Assets > Create > Testing** menu. Note that they need to be created inside a Resources folder so they can be loaded at runtime (thus the Resources folder in the hierarchy above). From f140101e3830db6067c0dc8254f52292f653a9eb Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 27 Mar 2020 14:52:10 +0100 Subject: [PATCH 69/81] Removed debug --- .../Editor/BuildProcessors/HDRPPreprocessShaders.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs b/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs index 30ae0c448bc..705d50b3294 100644 --- a/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs +++ b/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs @@ -299,7 +299,6 @@ public void OnProcessShader(Shader shader, ShaderSnippetData snippet, IList " + shaderStripingWatch.Elapsed.TotalMilliseconds); shaderStripingWatch.Stop(); shaderPreprocessed?.Invoke(shader, snippet, inputData.Count, shaderStripingWatch.Elapsed.TotalMilliseconds); } From 89475d89527acea9aaa2becadc838c300eab9e98 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 27 Mar 2020 14:53:44 +0100 Subject: [PATCH 70/81] Fixed total memory --- .../Runtime/PerformanceTests.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs index 543d20f828f..80c5733a85a 100644 --- a/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs @@ -109,10 +109,9 @@ protected IEnumerator ReportMemoryUsage(MemoryTestDescription testDescription, i // There are too many items here so we only keep the one that have a minimun of weight if (currSize > minMemoryReportSize) - { results.Add((name, currSize)); - totalMemory += currSize; - } + + totalMemory += currSize; } results.Sort((a, b) => b.size.CompareTo(a.size)); From 2d6529a0efb5957d0606ad77e693573a6c2c9417 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Tue, 31 Mar 2020 11:40:55 +0200 Subject: [PATCH 71/81] Added tesselation counters test --- .../Common/Materials/UnlitCanvasMat.mat | 5 +- .../StaticAnalysis/Lit_ShaderGraph.mat | 2 +- .../Assets/Resources/TestScenes.asset | 4 + .../Assets/Scenes/0000_LitCube/0000_Cube.mat | 5 +- ...raw.meta => 0002_TransparentOverdraw.meta} | 0 .../0002.vfx | 0 .../0002.vfx.meta | 0 .../0002_TransparentOverdraw.asset | 0 .../0002_TransparentOverdraw.asset.meta | 0 .../Assets/Scenes/0003_Tesselation.meta | 8 + .../Assets/Scenes/0003_Tesselation.unity | 2055 +++++++++++++++++ .../Assets/Scenes/0003_Tesselation.unity.meta | 9 + .../Global Volume Profile.asset | 264 +++ .../Global Volume Profile.asset.meta | 8 + .../Scenes/0003_Tesselation/Tesselation.mat | 273 +++ .../0003_Tesselation/Tesselation.mat.meta | 8 + .../0003_Tesselation/Tesselation_Floor.mat | 273 +++ .../Tesselation_Floor.mat.meta | 8 + .../ProjectSettings/EditorBuildSettings.asset | 6 + .../ProjectSettings/HDRPProjectSettings.asset | 2 +- .../Editor/Common/TestSceneAssetEditor.cs | 15 +- 21 files changed, 2929 insertions(+), 16 deletions(-) rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0001_TransparentOverdraw.meta => 0002_TransparentOverdraw.meta} (100%) rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0001_TransparentOverdraw => 0002_TransparentOverdraw}/0002.vfx (100%) rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0001_TransparentOverdraw => 0002_TransparentOverdraw}/0002.vfx.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0001_TransparentOverdraw => 0002_TransparentOverdraw}/0002_TransparentOverdraw.asset (100%) rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0001_TransparentOverdraw => 0002_TransparentOverdraw}/0002_TransparentOverdraw.asset.meta (100%) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation.unity create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation.unity.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Global Volume Profile.asset create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Global Volume Profile.asset.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation.mat create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation.mat.meta create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation_Floor.mat create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation_Floor.mat.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Common/Materials/UnlitCanvasMat.mat b/TestProjects/HDRP_PerformanceTests/Assets/Common/Materials/UnlitCanvasMat.mat index fb6c54a2eab..16dbc116e7f 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Common/Materials/UnlitCanvasMat.mat +++ b/TestProjects/HDRP_PerformanceTests/Assets/Common/Materials/UnlitCanvasMat.mat @@ -39,6 +39,7 @@ Material: - _DstBlend: 0 - _EnableFogOnTransparent: 1 - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RenderQueueType: 1 - _RequireSplitLighting: 0 - _SrcBlend: 1 @@ -50,7 +51,7 @@ Material: - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 3 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 40 - _SurfaceType: 0 - _TransparentBackfaceEnable: 0 @@ -78,4 +79,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat b/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat index 5f7bed3d933..14415417a34 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset index da57ed724d6..dd2cba820a5 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset @@ -26,6 +26,10 @@ MonoBehaviour: sceneLabels: Default scenePath: Assets/Scenes/0002_TransparentOverdraw.unity enabled: 1 + - scene: 0003_Tesselation + sceneLabels: Default + scenePath: Assets/Scenes/0003_Tesselation.unity + enabled: 1 srpAssets: - asset: {fileID: 11400000, guid: 423a7719ceb044c4c8be3a078b6bf2c5, type: 2} assetLabels: Default diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat index 3bdf409d5ea..8354fc5250a 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat +++ b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -35,6 +35,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -135,6 +136,7 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+ - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} + - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation_Floor.mat.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation_Floor.mat.meta new file mode 100644 index 00000000000..ae71909ac79 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation_Floor.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0a05e410d0a18ac479e3f6c2143b0475 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index 2f577796310..1187f1117a7 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -14,6 +14,9 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb + - enabled: 1 + path: Assets/Scenes/0003_Tesselation.unity + guid: 0e384ccb83f959247ba023387248b3e5 - enabled: 1 path: Assets/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 @@ -23,6 +26,9 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb + - enabled: 1 + path: Assets/Scenes/0003_Tesselation.unity + guid: 0e384ccb83f959247ba023387248b3e5 - enabled: 1 path: Assets/Scenes/0000_LitCube.unity guid: 7fe3f9e94b4355641ba1534c54d5c356 diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/HDRPProjectSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/HDRPProjectSettings.asset index 73f300d6854..6a7a46a27ef 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/HDRPProjectSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/HDRPProjectSettings.asset @@ -22,4 +22,4 @@ MonoBehaviour: m_WizardActiveTab: 0 m_WizardNeedRestartAfterChangingToDX12: 0 m_WizardNeedToRunFixAllAgainAfterDomainReload: 0 - m_LastMaterialVersion: 2 + m_LastMaterialVersion: 3 diff --git a/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs b/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs index 70a46ab5943..3a424255a98 100644 --- a/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs +++ b/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs @@ -57,6 +57,7 @@ void InitSceneDataReorderableList(ReorderableList list, string title) list.drawHeaderCallback = (r) => EditorGUI.LabelField(r, title, EditorStyles.boldLabel); list.drawElementCallback = (rect, index, isActive, isFocused) => { + serializedObject.Update(); EditorGUI.BeginChangeCheck(); var elem = list.serializedProperty.GetArrayElementAtIndex(index); var sceneName = elem.FindPropertyRelative(nameof(TestSceneAsset.SceneData.scene)); @@ -78,10 +79,7 @@ void InitSceneDataReorderableList(ReorderableList list, string title) EditorGUI.PropertyField(rect, enabled); if (EditorGUI.EndChangeCheck()) - { serializedObject.ApplyModifiedProperties(); - serializedObject.Update(); - } }; list.elementHeight = fieldHeight * 2; @@ -95,6 +93,7 @@ void InitSRPAssetReorderableList(ReorderableList list, string title) list.drawHeaderCallback = (r) => EditorGUI.LabelField(r, title, EditorStyles.boldLabel); list.drawElementCallback = (rect, index, isActive, isFocused) => { + serializedObject.Update(); rect.height = EditorGUIUtility.singleLineHeight; var elem = list.serializedProperty.GetArrayElementAtIndex(index); var srpAsset = elem.FindPropertyRelative(nameof(TestSceneAsset.SRPAssetData.asset)); @@ -108,10 +107,7 @@ void InitSRPAssetReorderableList(ReorderableList list, string title) alias.stringValue = PerformanceTestUtils.testScenesAsset.GetSRPAssetAlias(srpAsset.objectReferenceValue as RenderPipelineAsset); if (EditorGUI.EndChangeCheck()) - { serializedObject.ApplyModifiedProperties(); - serializedObject.Update(); - } }; list.onAddCallback = DefaultListAdd; list.onRemoveCallback = DefaultListDelete; @@ -122,6 +118,7 @@ void InitSRPAssetAliasesReorderableList(ReorderableList list, string title) list.drawHeaderCallback = (r) => EditorGUI.LabelField(r, title, EditorStyles.boldLabel); list.drawElementCallback = (rect, index, isActive, isFocused) => { + serializedObject.Update(); rect.height = EditorGUIUtility.singleLineHeight; var elem = list.serializedProperty.GetArrayElementAtIndex(index); var srpAsset = elem.FindPropertyRelative(nameof(TestSceneAsset.SRPAssetData.asset)); @@ -136,10 +133,7 @@ void InitSRPAssetAliasesReorderableList(ReorderableList list, string title) assetLabels.stringValue = GetLabelForAsset(srpAsset.objectReferenceValue); if (EditorGUI.EndChangeCheck()) - { serializedObject.ApplyModifiedProperties(); - serializedObject.Update(); - } }; list.onAddCallback = DefaultListAdd; list.onRemoveCallback = DefaultListDelete; @@ -160,9 +154,8 @@ static string GetLabelForAsset(Object asset) void DefaultListAdd(ReorderableList list) { - ReorderableList.defaultBehaviours.DoAddButton(list); - serializedObject.Update(); + ReorderableList.defaultBehaviours.DoAddButton(list); // Enable the scene by default var element = list.serializedProperty.GetArrayElementAtIndex(list.count - 1); From 88d52ff794ebe3dfbd8758a0ab20ea36ccebc822 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Tue, 31 Mar 2020 12:50:34 +0200 Subject: [PATCH 72/81] Tessellation shadow test --- .../Resources/HDRP Asset/Deferred.asset | 5 +- .../Assets/Resources/HDRP Asset/Forward.asset | 5 +- .../Assets/Resources/HDRP Asset/Memory.asset | 3 +- .../Assets/Resources/TestScenes.asset | 4 +- .../Assets/Scenes/0003_Tesselation.unity | 2055 ------ ...ation.meta => 0003_TesselationShadow.meta} | 0 .../Scenes/0003_TesselationShadow.unity | 6553 +++++++++++++++++ ...meta => 0003_TesselationShadow.unity.meta} | 0 .../Global Volume Profile.asset | 0 .../Global Volume Profile.asset.meta | 0 .../Tesselation.mat | 0 .../Tesselation.mat.meta | 0 .../Tesselation_Floor.mat | 0 .../Tesselation_Floor.mat.meta | 0 .../ProjectSettings/EditorBuildSettings.asset | 4 +- 15 files changed, 6565 insertions(+), 2064 deletions(-) delete mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation.unity rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0003_Tesselation.meta => 0003_TesselationShadow.meta} (100%) create mode 100644 TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow.unity rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0003_Tesselation.unity.meta => 0003_TesselationShadow.unity.meta} (100%) rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0003_Tesselation => 0003_TesselationShadow}/Global Volume Profile.asset (100%) rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0003_Tesselation => 0003_TesselationShadow}/Global Volume Profile.asset.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0003_Tesselation => 0003_TesselationShadow}/Tesselation.mat (100%) rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0003_Tesselation => 0003_TesselationShadow}/Tesselation.mat.meta (100%) rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0003_Tesselation => 0003_TesselationShadow}/Tesselation_Floor.mat (100%) rename TestProjects/HDRP_PerformanceTests/Assets/Scenes/{0003_Tesselation => 0003_TesselationShadow}/Tesselation_Floor.mat.meta (100%) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Deferred.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Deferred.asset index 6c2a91befd5..6e413d76bfc 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Deferred.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Deferred.asset @@ -248,7 +248,7 @@ MonoBehaviour: directionalShadowsDepthBits: 32 shadowFilteringQuality: 1 punctualLightShadowAtlas: - shadowAtlasResolution: 4096 + shadowAtlasResolution: 8192 shadowAtlasDepthBits: 32 useDynamicViewportRescale: 1 areaLightShadowAtlas: @@ -297,6 +297,7 @@ MonoBehaviour: xrSettings: singlePass: 1 occlusionMesh: 1 + cameraJitter: 0 postProcessQualitySettings: NearBlurSampleCount: 030000000500000008000000 NearBlurMaxRadius: @@ -316,7 +317,7 @@ MonoBehaviour: ChromaticAberrationMaxSamples: 03000000060000000c000000 lightSettings: useContactShadow: - m_Values: + m_Values: 000000 m_SchemaId: m_Id: maximumLODLevel: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Forward.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Forward.asset index de7a3c40105..15c449f7138 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Forward.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Forward.asset @@ -248,7 +248,7 @@ MonoBehaviour: directionalShadowsDepthBits: 32 shadowFilteringQuality: 1 punctualLightShadowAtlas: - shadowAtlasResolution: 4096 + shadowAtlasResolution: 8192 shadowAtlasDepthBits: 32 useDynamicViewportRescale: 1 areaLightShadowAtlas: @@ -297,6 +297,7 @@ MonoBehaviour: xrSettings: singlePass: 1 occlusionMesh: 1 + cameraJitter: 0 postProcessQualitySettings: NearBlurSampleCount: 030000000500000008000000 NearBlurMaxRadius: @@ -316,7 +317,7 @@ MonoBehaviour: ChromaticAberrationMaxSamples: 03000000060000000c000000 lightSettings: useContactShadow: - m_Values: + m_Values: 000000 m_SchemaId: m_Id: maximumLODLevel: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Memory.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Memory.asset index d3714136932..25282a24d5c 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Memory.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Memory.asset @@ -297,6 +297,7 @@ MonoBehaviour: xrSettings: singlePass: 1 occlusionMesh: 1 + cameraJitter: 0 postProcessQualitySettings: NearBlurSampleCount: 030000000500000008000000 NearBlurMaxRadius: @@ -316,7 +317,7 @@ MonoBehaviour: ChromaticAberrationMaxSamples: 03000000060000000c000000 lightSettings: useContactShadow: - m_Values: + m_Values: 000000 m_SchemaId: m_Id: maximumLODLevel: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset index dd2cba820a5..ecdc10748ec 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/TestScenes.asset @@ -26,9 +26,9 @@ MonoBehaviour: sceneLabels: Default scenePath: 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TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow.unity.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Global Volume Profile.asset b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Global Volume Profile.asset similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Global Volume Profile.asset rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Global Volume Profile.asset diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Global Volume Profile.asset.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Global Volume Profile.asset.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Global Volume Profile.asset.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Global Volume Profile.asset.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation.mat b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation.mat similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation.mat rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation.mat diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation.mat.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation.mat.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation.mat.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation.mat.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation_Floor.mat b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation_Floor.mat similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation_Floor.mat rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation_Floor.mat diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation_Floor.mat.meta b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation_Floor.mat.meta similarity index 100% rename from TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_Tesselation/Tesselation_Floor.mat.meta rename to TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation_Floor.mat.meta diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset index 1187f1117a7..bc2cc60d376 100644 --- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/EditorBuildSettings.asset @@ -15,7 +15,7 @@ EditorBuildSettings: path: Assets/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb - enabled: 1 - path: Assets/Scenes/0003_Tesselation.unity + path: Assets/Scenes/0003_TesselationShadow.unity guid: 0e384ccb83f959247ba023387248b3e5 - enabled: 1 path: Assets/Scenes/0000_LitCube.unity @@ -27,7 +27,7 @@ EditorBuildSettings: path: Assets/Scenes/0002_TransparentOverdraw.unity guid: f2681721199474a41bfc8d4ddc3d9aeb - enabled: 1 - path: Assets/Scenes/0003_Tesselation.unity + path: Assets/Scenes/0003_TesselationShadow.unity guid: 0e384ccb83f959247ba023387248b3e5 - enabled: 1 path: Assets/Scenes/0000_LitCube.unity From 4186251123d185985b17d4b51e07abc3842f8db0 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Thu, 2 Apr 2020 17:01:51 +0200 Subject: [PATCH 73/81] Added per scene settings --- .../Editor/HDRPEditorPerformanceTests.cs | 2 +- .../Runtime/HDRPRuntimePerformanceTests.cs | 12 +- .../Assets/Scenes/0000_LitCube.unity | 175 ++++---- .../Assets/Scenes/0001_1000_LitCube.unity | 384 +++++++++--------- .../Scenes/0002_TransparentOverdraw.unity | 179 ++++---- .../Scenes/0003_TesselationShadow.unity | 377 +++++++++-------- .../ProjectSettings/GraphicsSettings.asset | 2 +- .../ProjectSettings/ProjectSettings.asset | 3 + .../TestRunnerOptions.json | 6 + .../com.unity.testing.graphics-performance.md | 5 +- .../Editor/Common/EditorPerformanceTests.cs | 9 +- .../Editor/Resources.meta | 8 + .../Resources/PerformanceTestingCamera.prefab | 98 +++++ .../PerformanceTestingCamera.prefab.meta | 7 + .../Runtime/PerformanceTestSceneSettings.cs | 33 ++ .../PerformanceTestSceneSettings.cs.meta | 11 + .../Runtime/PerformanceTestUtils.cs | 35 +- .../Runtime/PerformanceTests.cs | 11 +- 18 files changed, 779 insertions(+), 578 deletions(-) create mode 100644 TestProjects/HDRP_PerformanceTests/TestRunnerOptions.json create mode 100644 com.unity.testing.graphics-performance/Editor/Resources.meta create mode 100644 com.unity.testing.graphics-performance/Editor/Resources/PerformanceTestingCamera.prefab create mode 100644 com.unity.testing.graphics-performance/Editor/Resources/PerformanceTestingCamera.prefab.meta create mode 100644 com.unity.testing.graphics-performance/Runtime/PerformanceTestSceneSettings.cs create mode 100644 com.unity.testing.graphics-performance/Runtime/PerformanceTestSceneSettings.cs.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs index b7562055825..adc0e43e823 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs @@ -38,7 +38,7 @@ static IEnumerable GetBuildTests() [Timeout(k_BuildTimeout), Version("1"), UnityTest, Performance] public IEnumerator Build([ValueSource(nameof(GetBuildTests))] BuildTestDescription testDescription) { - SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); + yield return LoadScene(testDescription.sceneData.scene, testDescription.assetData.asset); HDRPreprocessShaders.shaderPreprocessed += ReportShaderStrippingData; diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRPRuntimePerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRPRuntimePerformanceTests.cs index 1d83759dc19..6b1f52c89e9 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRPRuntimePerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRPRuntimePerformanceTests.cs @@ -12,9 +12,7 @@ public class HDRPRuntimePerformanceTests : PerformanceTests { const int WarmupCount = 20; - const int MeasurementCount = 30; // Number of frames to measure const int GlobalTimeout = 120 * 1000; // 2 min - const int minMemoryReportSize = 128 * 1024; // in bytes static IEnumerable GetCounterTests() { @@ -34,12 +32,12 @@ static IEnumerable GetAllMarkers(HDCamera hDCamera) [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDescription testDescription) { - yield return SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); + yield return LoadScene(testDescription.sceneData.scene, testDescription.assetData.asset); + var sceneSettings = SetupTestScene(); - var camera = GameObject.FindObjectOfType(); - var hdCamera = HDCamera.GetOrCreate(camera, 0); // We don't support XR for now + var hdCamera = HDCamera.GetOrCreate(sceneSettings.testCamera, 0); // We don't support XR for now - yield return MeasureProfilingSamplers(GetAllMarkers(hdCamera), WarmupCount, MeasurementCount); + yield return MeasureProfilingSamplers(GetAllMarkers(hdCamera), WarmupCount, sceneSettings.measurementCount); } static IEnumerable GetMemoryTests() @@ -54,6 +52,6 @@ static IEnumerable GetMemoryTests() [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] public IEnumerator Memory([ValueSource(nameof(GetMemoryTests))] MemoryTestDescription testDescription) { - yield return ReportMemoryUsage(testDescription, minMemoryReportSize); + yield return ReportMemoryUsage(testDescription); } } diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.unity b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.unity index dbcc9789a92..261c5a7ef0f 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube.unity +++ 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index 00000000000..ee3da7610f0 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/TestRunnerOptions.json @@ -0,0 +1,6 @@ +{ + "disableBatchMode": true, + "allowedGraphicsTarget": { + "metal": ["amd"] + } +} diff --git a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md index 5b7e0b44c64..ad71b7eeeff 100644 --- a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md +++ b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md @@ -127,7 +127,10 @@ public class MyRuntimePerformanceTests : PerformanceTests public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDescription testDescription) { // This function will load the scene and assign the SRP asset in parameter. - yield return SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); + LoadScene(testDescription.sceneData.scene, testDescription.assetData.asset); + // This function setup the camera based on the settings you have in your PerformanceTestSettings MonoBehavior. + // It also returns the PerformanceTestSettings MonoBehavior so you can setup additional things. + var sceneSettings = SetupTestScene(); // Here you load objects from the scene like the camera if you want to setup the camera rendering resolution for example. var camera = GameObject.FindObjectOfType(); diff --git a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs index 0d022a019a3..c815b192bc4 100644 --- a/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs +++ b/com.unity.testing.graphics-performance/Editor/Common/EditorPerformanceTests.cs @@ -86,8 +86,13 @@ protected static void ReportShaderSize(BuildReport report, string shaderNameFilt protected void ClearShaderCache() { // Didn't found any public / internal C# API to clear the shader cache so ... - try { + try + { Directory.Delete("Library/ShaderCache", true); - } catch {} + } + catch (Exception e) + { + Debug.LogError(e); + } } } diff --git a/com.unity.testing.graphics-performance/Editor/Resources.meta b/com.unity.testing.graphics-performance/Editor/Resources.meta new file mode 100644 index 00000000000..aa4cbb45b63 --- /dev/null +++ b/com.unity.testing.graphics-performance/Editor/Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 41a87c3ada323f24f9c10aed068e6760 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.graphics-performance/Editor/Resources/PerformanceTestingCamera.prefab b/com.unity.testing.graphics-performance/Editor/Resources/PerformanceTestingCamera.prefab new file mode 100644 index 00000000000..f6e30a123c3 --- /dev/null +++ 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100644 index 00000000000..f328b81ef35 --- /dev/null +++ b/com.unity.testing.graphics-performance/Editor/Resources/PerformanceTestingCamera.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8fb4a2cd0d7be7b45a63e8d78ffb903a +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTestSceneSettings.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTestSceneSettings.cs new file mode 100644 index 00000000000..97df9777143 --- /dev/null +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTestSceneSettings.cs @@ -0,0 +1,33 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Experimental.Rendering; + +public class PerformanceTestSceneSettings : MonoBehaviour +{ + public enum ColorBufferFormat + { + R8G8B8A8 = GraphicsFormat.R8G8B8A8_SNorm, + R16G16B16A16 = GraphicsFormat.R16G16B16A16_SFloat, + R11G11B10 = GraphicsFormat.B10G11R11_UFloatPack32, + } + + [HideInInspector, System.NonSerialized] + public Camera testCamera; + + [Header("Camera Settings")] + [Tooltip("Width of the render texture assigned to the camera during the test execution.")] + public int cameraWidth = 1920; + [Tooltip("Height of the render texture assigned to the camera during the test execution.")] + public int cameraHeight = 1080; + [Tooltip("Graphics Format of the render texture assigned to the camera during the test execution.")] + public ColorBufferFormat colorBufferFormat = ColorBufferFormat.R8G8B8A8; + + [Header("Performance Counters Settings")] + [Tooltip("Number of frame the performance counter test will use to record the timings.")] + public int measurementCount = 30; + + [Header("Memory Settings")] + [Tooltip("Minimum size in byte for an object to be detected by the performance test.")] + public int minObjectSize = 1024 * 64; +} diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTestSceneSettings.cs.meta b/com.unity.testing.graphics-performance/Runtime/PerformanceTestSceneSettings.cs.meta new file mode 100644 index 00000000000..4e631fe00fc --- /dev/null +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTestSceneSettings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 53034a8f335f777448ca871c47aa61aa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs index 80e8864df51..5c8f1924270 100644 --- a/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs @@ -3,22 +3,53 @@ using UnityEngine.Rendering; using UnityEngine.SceneManagement; using Unity.PerformanceTesting; +using UnityEngine.Experimental.Rendering; public static class PerformanceTestUtils { public static TestSceneAsset testScenesAsset = PerformanceTestSettings.GetTestSceneDescriptionAsset(); - public static IEnumerator SetupTest(string sceneName, RenderPipelineAsset hdAsset) + public static IEnumerator LoadScene(string sceneName, RenderPipelineAsset hdAsset) { if (GraphicsSettings.renderPipelineAsset != hdAsset) GraphicsSettings.renderPipelineAsset = hdAsset; SceneManager.LoadScene(sceneName); - // Wait one frame for the scene to finish loading: + // Wait one frame so the scene finish to load. yield return null; } + public static PerformanceTestSceneSettings SetupTestScene() + { + var sceneSettings = GameObject.FindObjectOfType(); + var camera = sceneSettings?.GetComponent() ?? GameObject.FindObjectOfType(); + + if (sceneSettings != null) + { + RenderTexture tmpCameraRT = new RenderTexture(sceneSettings.cameraWidth, sceneSettings.cameraHeight, 32, (GraphicsFormat)sceneSettings.colorBufferFormat); + camera.targetTexture = tmpCameraRT; + sceneSettings.testCamera = camera; + } + else + { + throw new System.Exception($"No camera test settings detected in the test scene {SceneManager.GetActiveScene().name}. Failed to setup the test camera."); + } + + return sceneSettings; + } + + public static void CleanupTestSceneIfNeeded() + { + var settings = GameObject.FindObjectOfType(); + + if (settings == null || settings.testCamera == null) + return; + + settings.testCamera.targetTexture = null; + CoreUtils.Destroy(settings.testCamera.targetTexture); + } + // Counter example: 0001_LitCube:Small,Memory:Default,RenderTexture // Static analysis example: Deferred:Default,Gbuffer:OpaqueAndDecal,NA public static string FormatTestName(string inputData, string inputDataCategory, string settings, string settingsCategory, string testName) diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs index 80c5733a85a..dbb4be95b6b 100644 --- a/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTests.cs @@ -36,6 +36,10 @@ public void Setup() #endif } + // Auto cleanup when the test exits + [TearDown] + public void TearDown() => CleanupTestSceneIfNeeded(); + protected IEnumerator MeasureProfilingSamplers(IEnumerable samplers, int warmupFramesCount = 20, int measureFrameCount = 30) { // Enable all the markers @@ -93,9 +97,10 @@ protected static IEnumerable GetMemoryObjectTypes() yield return typeof(ComputeShader); } - protected IEnumerator ReportMemoryUsage(MemoryTestDescription testDescription, int minMemoryReportSize) + protected IEnumerator ReportMemoryUsage(MemoryTestDescription testDescription) { - yield return SetupTest(testDescription.sceneData.scene, testDescription.assetData.asset); + yield return LoadScene(testDescription.sceneData.scene, testDescription.assetData.asset); + var sceneSettings = SetupTestScene(); long totalMemory = 0; var data = Resources.FindObjectsOfTypeAll(testDescription.assetType); @@ -108,7 +113,7 @@ protected IEnumerator ReportMemoryUsage(MemoryTestDescription testDescription, i long currSize = Profiler.GetRuntimeMemorySizeLong(item); // There are too many items here so we only keep the one that have a minimun of weight - if (currSize > minMemoryReportSize) + if (currSize > sceneSettings.minObjectSize) results.Add((name, currSize)); totalMemory += currSize; From 25dfe7f8af29524050da380cdc6005cc96688928 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 3 Apr 2020 11:17:23 +0200 Subject: [PATCH 74/81] Added naming convention doc --- .../com.unity.testing.graphics-performance.md | 34 ++++++++++++++++++- 1 file changed, 33 insertions(+), 1 deletion(-) diff --git a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md index ad71b7eeeff..2df5ad6c2f8 100644 --- a/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md +++ b/com.unity.testing.graphics-performance/Documentation~/com.unity.testing.graphics-performance.md @@ -325,4 +325,36 @@ Here's the scheme of the database, every field should be populated automatically | Results.SampleGroups.Definition. Percentile | FLOAT | NULLABLE | | | TestProject | STRING | NULLABLE | | -Note: Record type mean that it's an array so you need to `UNNEST` it before accessing it's value \ No newline at end of file +Note: Record type mean that it's an array so you need to `UNNEST` it before accessing it's value + +### Naming convention + +Because we can only pair one sample name to one metric when reporting data, we need to have a well defined convention to pack the information we need into the sample group name. + +The `PerformanceTestUtils` class contains functions to help you format the data in a way that can easily be parsed in grafana using regex: + +- `FormatTestName` will format the name of the test, packing the data type, it's category, the settings (generally the SRP asset name alias), the settings category and the test name. Here's an example of the generated format for our memory test: `0001_LitCube:Small,Deferred_SRP:Default,RenderTexture` +- `FormatSampleGroupName` will format the name of the samplegroup used to send a metric value. It contains the metric name, it's category and the data name. Example with Counter test: `Timing,GPU,Gbuffer` + +On the grafana side, you can use [REGEXP_CONTAINS](https://cloud.google.com/bigquery/docs/reference/standard-sql/functions-and-operators#regexp_contains) to match a certain format and [REGEXP_EXTRACT](https://cloud.google.com/bigquery/docs/reference/standard-sql/functions-and-operators#regexp_extract) to extract a certain part of the name. +For example in this query with use both of these functions to filter timings and display only the name of the counter: +```SQL +#standardSQL +SELECT + AVG(sampleGroup.Median) as median, run.EndTime as time, + REGEXP_EXTRACT(sampleGroup.Definition.Name, 'Timing,\\w+,(.*)') as metric +FROM +perf_test_results.run, + UNNEST(Results) AS result, + UNNEST(ProjectVersions) as pv, + UNNEST(result.SampleGroups) AS sampleGroup +WHERE + pv.ProjectName = 'HDRP' AND BuildSettings.Platform = "PS4" AND PlayerSystemInfo.DeviceModel = '$ps4_config' -- Mandatory filters, ensure we use the good project, test suite and time window + AND run.EndTime BETWEEN TIMESTAMP_MILLIS($__from) AND TIMESTAMP_MILLIS($__to) -- Workaround for the $__timeFilter which doens't work for google big query datasource + AND pv.Branch = '$Git_branch_name' + AND result.TestName LIKE '%PerformanceTests.Counters%$HDRP_asset_config%' + AND REGEXP_CONTAINS(sampleGroup.Definition.Name, 'Timing,CPU,${Selected_counter:regex}') -- Test suite filters +GROUP BY time, sampleGroup.Definition.Name +HAVING median <> 0 +ORDER BY time, metric +``` \ No newline at end of file From 341c831bb653f366e0a167ca4924267c743fd536 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 3 Apr 2020 11:37:48 +0200 Subject: [PATCH 75/81] Fixed build issue on yamato --- TestProjects/HDRP_PerformanceTests/Packages/manifest.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json index 4a2c956d555..d272dd3fa2c 100644 --- a/TestProjects/HDRP_PerformanceTests/Packages/manifest.json +++ b/TestProjects/HDRP_PerformanceTests/Packages/manifest.json @@ -6,9 +6,9 @@ "com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core", "com.unity.render-pipelines.high-definition": "file:../../../com.unity.render-pipelines.high-definition", "com.unity.render-pipelines.high-definition-config": "file:../../../com.unity.render-pipelines.high-definition-config", - "com.unity.scriptablebuildpipeline": "1.6.4-preview", "com.unity.shaderanalysis": "file:../../../com.unity.shaderanalysis", "com.unity.shadergraph": "file:../../../com.unity.shadergraph", + "com.unity.test-framework.build": "0.0.1-preview.3", "com.unity.test-framework": "1.1.11", "com.unity.test-framework.performance": "2.0.8-preview", "com.unity.testing.graphics-performance": "file:../../../com.unity.testing.graphics-performance", From 9adc7f5a5960b6796a284a5b12edeb3a239d6b5a Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 3 Apr 2020 11:39:18 +0200 Subject: [PATCH 76/81] Compilation fix to revert --- .../Runtime/Lighting/LightLoop/LightLoop.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs index c16069f7379..b587d0627a6 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs @@ -2793,7 +2793,7 @@ static void ClearLightLists( in BuildGPULightListParameters parameters, // Note we clear the whole content and not just the header since it is fast enough, happens only in one frame and is a bit more robust // to changes to the inner workings of the lists. // Also, we clear all the lists and to be resilient to changes in pipeline. - if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass)) + // if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass)) ClearLightList(parameters, cmd, resources.tileAndClusterData.bigTileLightList); ClearLightList(parameters, cmd, resources.tileAndClusterData.lightList); ClearLightList(parameters, cmd, resources.tileAndClusterData.perVoxelOffset); From 8b07d7df40572643e8052b1179eadd80200dae5f Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Fri, 3 Apr 2020 12:35:51 +0200 Subject: [PATCH 77/81] Begin to write the new doc page --- .../Documentation~/Images/TestAssetDescription.png | 3 +++ .../Documentation~/test-description-asset.md | 10 +++++++++- 2 files changed, 12 insertions(+), 1 deletion(-) create mode 100644 com.unity.testing.graphics-performance/Documentation~/Images/TestAssetDescription.png diff --git a/com.unity.testing.graphics-performance/Documentation~/Images/TestAssetDescription.png b/com.unity.testing.graphics-performance/Documentation~/Images/TestAssetDescription.png new file mode 100644 index 00000000000..620b0dd17ac --- /dev/null +++ b/com.unity.testing.graphics-performance/Documentation~/Images/TestAssetDescription.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:019b8ea154df6b2d534ec7b19d490f214f980f49b2ecf5c330227fe9b5c37165 +size 67838 diff --git a/com.unity.testing.graphics-performance/Documentation~/test-description-asset.md b/com.unity.testing.graphics-performance/Documentation~/test-description-asset.md index 621806f9c52..a8371fd15f0 100644 --- a/com.unity.testing.graphics-performance/Documentation~/test-description-asset.md +++ b/com.unity.testing.graphics-performance/Documentation~/test-description-asset.md @@ -1,3 +1,11 @@ # Test Description Asset -TODO \ No newline at end of file +The Test Description asset allow you to setup the test suite that will be executed for each type of test. Currently, these 3 are supported: +- Performance Counters: this one is mainly for frame timings, gathered from ProfilingScopes but can be used for any timings. +- Memory: use for every memory related tests that requires to load a scene. +- Build Time: these tests will profile the build time of one scene at a time using the BuildPipeline. + +There is also a list of SRP assets that you can reference for each test category, every asset referenced in this list will execute all the scenes. It means that if you have two SRP assets adn 4 scene like in the picture below, 8 tests will be generated in the test runner window: 4 with the first SRP asset and then 4 with the second one. + +![](Images/TestAssetDescription.png) + From 5de4c15dba7fe01580ca18ced78c68feb5e40557 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Tue, 7 Apr 2020 15:02:26 +0200 Subject: [PATCH 78/81] Completed performance doc --- .../Documentation~/Images/AssetLabels.png | 3 ++ .../Documentation~/test-description-asset.md | 29 +++++++++++++++++++ 2 files changed, 32 insertions(+) create mode 100644 com.unity.testing.graphics-performance/Documentation~/Images/AssetLabels.png diff --git a/com.unity.testing.graphics-performance/Documentation~/Images/AssetLabels.png b/com.unity.testing.graphics-performance/Documentation~/Images/AssetLabels.png new file mode 100644 index 00000000000..302197539b0 --- /dev/null +++ b/com.unity.testing.graphics-performance/Documentation~/Images/AssetLabels.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:84ca73f9926398b3d3843a371d638c9cf274ec2c9647d48d6f0b07485c93e3c6 +size 18089 diff --git a/com.unity.testing.graphics-performance/Documentation~/test-description-asset.md b/com.unity.testing.graphics-performance/Documentation~/test-description-asset.md index a8371fd15f0..c28cf70f4a5 100644 --- a/com.unity.testing.graphics-performance/Documentation~/test-description-asset.md +++ b/com.unity.testing.graphics-performance/Documentation~/test-description-asset.md @@ -1,5 +1,7 @@ # Test Description Asset +## Description + The Test Description asset allow you to setup the test suite that will be executed for each type of test. Currently, these 3 are supported: - Performance Counters: this one is mainly for frame timings, gathered from ProfilingScopes but can be used for any timings. - Memory: use for every memory related tests that requires to load a scene. @@ -9,3 +11,30 @@ There is also a list of SRP assets that you can reference for each test category ![](Images/TestAssetDescription.png) +There is also a refresh button that you can use to update the test runner window, it actually triggers a domain reload but it's the only way I found to update the test runner window with the new data. + +Then at the bottom of the asset, you have the SRP Asset Aliases, these are the name of the SRP assets that will be used to send the data to the google big query database, if you didn't defined an alias for you SRP asset it will take the name of the asset of the disk. Using aliases allow you to rename your assets without changing your queries in grafana. + +## Test classification & Name + +As you can see in the `Naming convention` section of the graphics performance test framework documentation, you can classify your tests using categories. +These categories will automatically be gathered from your assets using the unity asset tag system at the bottom of any asset inspector: + +![](Images/AssetLabels.png) + +Note that every label will be aggregated with the '_' symbol so you can have multiple categories for each asset and filter them on grafana. + +Assets that support these labels are SRP assets and scene assets, note that the aggregated labels will be visible in the test name. The asset name generation is handled by the ToString() of the struct in parameter of the test function: for example the Counters test function taskes a `CounterTestDescription` struct in parameter +```CSharp +public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDescription testDescription) +``` +And this struct have this ToString() override: +```CSharp +public override string ToString() + => PerformanceTestUtils.FormatTestName( + sceneData.scene, + sceneData.sceneLabels, + String.IsNullOrEmpty(assetData.alias) ? assetData.asset.name : assetData.alias, + assetData.assetLabels, + k_Default); +``` \ No newline at end of file From afaa98292cdec7f0ecc2b3adebd4cfd76d59a125 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Tue, 7 Apr 2020 16:16:15 +0200 Subject: [PATCH 79/81] Fixed build test --- .../Editor/HDRPEditorPerformanceTests.cs | 2 -- .../Editor Shader Static Analysis Tests.asset | 12 +++++----- .../Assets/Resources/HDRP Asset/Forward.asset | 24 ++++++++++++++----- .../Runtime/PerformanceTestUtils.cs | 2 +- 4 files changed, 25 insertions(+), 15 deletions(-) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs index adc0e43e823..8eb85372741 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs @@ -38,8 +38,6 @@ static IEnumerable GetBuildTests() [Timeout(k_BuildTimeout), Version("1"), UnityTest, Performance] public IEnumerator Build([ValueSource(nameof(GetBuildTests))] BuildTestDescription testDescription) { - yield return LoadScene(testDescription.sceneData.scene, testDescription.assetData.asset); - HDRPreprocessShaders.shaderPreprocessed += ReportShaderStrippingData; using (new EditorLogWatcher(OnEditorLogWritten)) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset index da58149a17e..a6487640f7c 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset @@ -13,22 +13,22 @@ MonoBehaviour: m_Name: Editor Shader Static Analysis Tests m_EditorClassIdentifier: m_Filters: - - name: - category: + - name: GBuffer + category: Lit keywordFilter: - passNameFilter: + passNameFilter: +GBuffer m_AssetDefinitions: - assetAlias: DeferredShader assetCategory: Default testName: Default - asset: {fileID: 7200000, guid: 0b64f79746d2daf4198eaf6eab9af259, type: 3} + asset: {fileID: 2100000, guid: d21ceb45c06d0f840bbac5ce3ba6076b, type: 2} filter: filterType: 2 - referenceName: + referenceName: GBuffer definition: name: category: keywordFilter: passNameFilter: includeInTargets: 1f000000 - m_StaticAnalysisTimeout: 1200 + m_StaticAnalysisTimeout: 3600 diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Forward.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Forward.asset index 15c449f7138..c2ee48984f5 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Forward.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/HDRP Asset/Forward.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3} m_Name: Forward m_EditorClassIdentifier: - m_Version: 14 + m_Version: 15 m_ObsoleteFrameSettings: overrides: 0 enableShadow: 0 @@ -156,7 +156,7 @@ MonoBehaviour: m_DefaultLookDevProfile: {fileID: 0} m_RenderingPathDefaultCameraFrameSettings: bitDatas: - data1: 70297877217101 + data1: 140666621394765 data2: 4539628425463136256 lodBias: 1 lodBiasMode: 0 @@ -164,10 +164,13 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings: bitDatas: - data1: 64942043591501 + data1: 135310787769165 data2: 4539628424389459968 lodBias: 1 lodBiasMode: 0 @@ -175,10 +178,13 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 m_RenderingPathDefaultRealtimeReflectionFrameSettings: bitDatas: - data1: 69554681159501 + data1: 139923425337165 data2: 4539628424657895424 lodBias: 1 lodBiasMode: 0 @@ -186,6 +192,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 m_RenderPipelineSettings: supportShadowMask: 1 @@ -193,7 +202,10 @@ MonoBehaviour: supportSSRTransparent: 0 supportSSAO: 1 supportSubsurfaceScattering: 1 - increaseSssSampleCount: 0 + sssSampleBudget: + m_Values: 140000002800000050000000 + m_SchemaId: + m_Id: With3Levels supportVolumetrics: 1 increaseResolutionOfVolumetrics: 0 supportLightLayers: 0 @@ -227,7 +239,7 @@ MonoBehaviour: cubeCookieTexArraySize: 16 cookieAtlasLastValidMip: 0 cookieTexArraySize: 1 - planarReflectionAtlasSize: 1024 + planarReflectionAtlasSize: 4096 reflectionProbeCacheSize: 64 reflectionCubemapSize: 256 reflectionCacheCompressed: 0 diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs index 5c8f1924270..d7383a20de8 100644 --- a/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs +++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs @@ -56,7 +56,7 @@ public static string FormatTestName(string inputData, string inputDataCategory, => $"{inputData}:{inputDataCategory},{settings}:{settingsCategory},{testName}"; // Counter example: Timing,GPU,Gbuffer - // Memory example: AllocatedBytes,CPU,Default + // Memory example: AllocatedBytes,Texture2D,Default public static string FormatSampleGroupName(string metricName, string category, string dataName = null) => $"{metricName},{category},{dataName ?? "Default"}"; From ffc7a126c1195c13b58376666480a4826e651f2f Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Thu, 9 Apr 2020 11:16:09 +0200 Subject: [PATCH 80/81] Added Lit in static analysis --- .../Editor Shader Static Analysis Tests.asset | 17 +++++++++++++++-- .../StaticAnalysis/Lit_ShaderGraph.mat | 3 +++ .../Runtime/Lighting/LightLoop/LightLoop.cs | 2 +- .../Tests.meta | 8 -------- 4 files changed, 19 insertions(+), 11 deletions(-) delete mode 100644 com.unity.testing.graphics-performance/Tests.meta diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset index a6487640f7c..dab8f6aa514 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset @@ -15,10 +15,10 @@ MonoBehaviour: m_Filters: - name: GBuffer category: Lit - keywordFilter: + keywordFilter: SHADOWS_SHADOWMASK&DECALS_OFF&LIGHT_LAYERS passNameFilter: +GBuffer m_AssetDefinitions: - - assetAlias: DeferredShader + - assetAlias: LitShaderGraph assetCategory: Default testName: Default asset: {fileID: 2100000, guid: d21ceb45c06d0f840bbac5ce3ba6076b, type: 2} @@ -31,4 +31,17 @@ MonoBehaviour: keywordFilter: passNameFilter: includeInTargets: 1f000000 + - assetAlias: DeferredCompute + assetCategory: Default + testName: Default + asset: {fileID: 7200000, guid: 0b64f79746d2daf4198eaf6eab9af259, type: 3} + filter: + filterType: 1 + referenceName: + definition: + name: Deferred + category: Default + keywordFilter: + passNameFilter: + includeInTargets: 1f000000 m_StaticAnalysisTimeout: 3600 diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat b/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat index 14415417a34..d550c7a11ba 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat @@ -36,6 +36,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -136,6 +137,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -199,6 +201,7 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 1 - _RefractionModel: 0 diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs index b587d0627a6..c16069f7379 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs @@ -2793,7 +2793,7 @@ static void ClearLightLists( in BuildGPULightListParameters parameters, // Note we clear the whole content and not just the header since it is fast enough, happens only in one frame and is a bit more robust // to changes to the inner workings of the lists. // Also, we clear all the lists and to be resilient to changes in pipeline. - // if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass)) + if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass)) ClearLightList(parameters, cmd, resources.tileAndClusterData.bigTileLightList); ClearLightList(parameters, cmd, resources.tileAndClusterData.lightList); ClearLightList(parameters, cmd, resources.tileAndClusterData.perVoxelOffset); diff --git a/com.unity.testing.graphics-performance/Tests.meta b/com.unity.testing.graphics-performance/Tests.meta deleted file mode 100644 index 8e364c3d769..00000000000 --- a/com.unity.testing.graphics-performance/Tests.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 27c4bafca7469274e9391aae6a8e2b6c -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: From 34cc73aa9aab71553e446a9b689667e817354691 Mon Sep 17 00:00:00 2001 From: Antoine Lelievre Date: Thu, 9 Apr 2020 11:16:21 +0200 Subject: [PATCH 81/81] Removed deferred static analysis --- .../Editor Shader Static Analysis Tests.asset | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset index dab8f6aa514..6de219f94e3 100644 --- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset +++ b/TestProjects/HDRP_PerformanceTests/Assets/Resources/Editor Shader Static Analysis Tests.asset @@ -31,17 +31,4 @@ MonoBehaviour: keywordFilter: passNameFilter: includeInTargets: 1f000000 - - assetAlias: DeferredCompute - assetCategory: Default - testName: Default - asset: {fileID: 7200000, guid: 0b64f79746d2daf4198eaf6eab9af259, type: 3} - filter: - filterType: 1 - referenceName: - definition: - name: Deferred - category: Default - keywordFilter: - passNameFilter: - includeInTargets: 1f000000 m_StaticAnalysisTimeout: 3600