From e66a28f75b8264070414a1aeb87938d9550d108a Mon Sep 17 00:00:00 2001 From: martint-unity Date: Fri, 15 May 2020 08:52:10 +0200 Subject: [PATCH] [7.x.x] backport #471 preset issue --- com.unity.render-pipelines.universal/CHANGELOG.md | 1 + .../Runtime/RendererFeatures/RenderObjects.cs | 1 + 2 files changed, 2 insertions(+) diff --git a/com.unity.render-pipelines.universal/CHANGELOG.md b/com.unity.render-pipelines.universal/CHANGELOG.md index 78bd8ad5441..cc0a808528b 100644 --- a/com.unity.render-pipelines.universal/CHANGELOG.md +++ b/com.unity.render-pipelines.universal/CHANGELOG.md @@ -35,6 +35,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed an issue where grid lines were being drawn on top of opaque objects in the preview window [case 1240723](https://issuetracker.unity3d.com/issues/urp-grid-is-rendered-in-front-of-the-model-in-the-inspector-animation-preview-window-when-depth-or-opaque-texture-is-enabled) - Fixed an issue where objects in the preview window were being affected by layer mask settings in the default renderer [case 1204376](https://issuetracker.unity3d.com/issues/urp-prefab-preview-is-blank-when-a-custom-forward-renderer-data-and-default-layer-mask-is-mixed-are-used) - Fixed SceneView Draw Modes not being properly updated after opening new scene view panels or changing the editor layout. +- Fixed an issue where preset button could still be used, when it is not supposed to. [case 1246261](https://issuetracker.unity3d.com/issues/urp-reset-functionality-does-not-work-for-renderobject-preset-asset) ## [7.3.0] - 2020-03-11 diff --git a/com.unity.render-pipelines.universal/Runtime/RendererFeatures/RenderObjects.cs b/com.unity.render-pipelines.universal/Runtime/RendererFeatures/RenderObjects.cs index b764a92d75b..8f22bd944b3 100644 --- a/com.unity.render-pipelines.universal/Runtime/RendererFeatures/RenderObjects.cs +++ b/com.unity.render-pipelines.universal/Runtime/RendererFeatures/RenderObjects.cs @@ -11,6 +11,7 @@ namespace UnityEngine.Experimental.Rendering.Universal Transparent, } + [ExcludeFromPreset] [MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]public class RenderObjects : ScriptableRendererFeature { [System.Serializable]