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renderPipelineAsset @@ -378,8 +386,8 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} - propertyPath: ImageComparisonSettings.TargetHeight - value: 480 + propertyPath: renderGraphCompatible + value: 1 objectReference: {fileID: 0} - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} @@ -388,13 +396,8 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} - propertyPath: waitFrames - value: 5 - objectReference: {fileID: 0} - - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, - type: 3} - propertyPath: renderGraphCompatible - value: 1 + propertyPath: ImageComparisonSettings.TargetHeight + value: 480 objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} @@ -455,6 +458,11 @@ PrefabInstance: propertyPath: m_AreaSize.y value: 0.8 objectReference: {fileID: 0} + - target: {fileID: 5379669199747340271, guid: 9345716ac27248541acf0f882313d4be, + type: 3} + propertyPath: m_RootOrder + value: 4 + objectReference: {fileID: 0} - target: {fileID: 5379669199747340271, guid: 9345716ac27248541acf0f882313d4be, type: 3} propertyPath: m_LocalPosition.x @@ -470,6 +478,11 @@ PrefabInstance: propertyPath: m_LocalPosition.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 5379669199747340271, guid: 9345716ac27248541acf0f882313d4be, + type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} - target: {fileID: 5379669199747340271, guid: 9345716ac27248541acf0f882313d4be, type: 3} propertyPath: m_LocalRotation.x @@ -485,16 +498,6 @@ PrefabInstance: propertyPath: m_LocalRotation.z value: 0 objectReference: {fileID: 0} - - target: {fileID: 5379669199747340271, guid: 9345716ac27248541acf0f882313d4be, - type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 5379669199747340271, guid: 9345716ac27248541acf0f882313d4be, - type: 3} - propertyPath: m_RootOrder - value: 4 - objectReference: {fileID: 0} - target: {fileID: 5379669199747340271, guid: 9345716ac27248541acf0f882313d4be, type: 3} propertyPath: m_LocalEulerAnglesHint.x diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationDenoised1.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationDenoised1.asset index e57cf850245..e9313528f23 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationDenoised1.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationDenoised1.asset @@ -22,6 +22,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -41,8 +47,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -52,11 +56,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 5.207424 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0, y: 0, z: 0} @@ -69,34 +71,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: 614ae0372d7dfb847a1926990e89fa06, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 - min: 0 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -112,31 +115,21 @@ MonoBehaviour: projectionDistance: m_OverrideState: 0 m_Value: 16 - min: 0.0000001 plateRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexOffset: m_OverrideState: 0 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 100 shadowTint: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 pointLightShadow: m_OverrideState: 0 m_Value: 0 @@ -146,6 +139,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -184,56 +190,56 @@ MonoBehaviour: tracing: m_OverrideState: 1 m_Value: 2 + rayMiss: + m_OverrideState: 1 + m_Value: 0 depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 - m_RaySteps: + m_MaxRaySteps: + m_OverrideState: 0 + m_Value: 32 + m_DenoiseSS: m_OverrideState: 0 - m_Value: 24 - min: 16 - max: 128 - m_FilterRadius: + m_Value: 1 + m_HalfResolutionDenoiserSS: m_OverrideState: 0 - m_Value: 2 - min: 2 - max: 4 + m_Value: 0 + m_DenoiserRadiusSS: + m_OverrideState: 0 + m_Value: 0.6 + m_SecondDenoiserPassSS: + m_OverrideState: 0 + m_Value: 1 + lastBounceFallbackHierarchy: + m_OverrideState: 1 + m_Value: 0 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 1847 + textureLodBias: + m_OverrideState: 0 + m_Value: 7 m_RayLength: m_OverrideState: 1 m_Value: 2.2 - min: 0.001 m_ClampValue: m_OverrideState: 1 m_Value: 0.83 - min: 0.001 - max: 10 mode: m_OverrideState: 1 m_Value: 1 m_FullResolution: m_OverrideState: 0 m_Value: 0 - m_UpscaleRadius: - m_OverrideState: 0 - m_Value: 2 - min: 2 - max: 4 sampleCount: m_OverrideState: 1 m_Value: 5 - min: 1 - max: 32 bounceCount: m_OverrideState: 1 m_Value: 2 - min: 1 - max: 31 m_Denoise: m_OverrideState: 1 m_Value: 1 @@ -243,13 +249,12 @@ MonoBehaviour: m_DenoiserRadius: m_OverrideState: 1 m_Value: 0.15 - min: 0.001 - max: 1 m_SecondDenoiserPass: m_OverrideState: 1 m_Value: 0 - m_RayStepsRT: + m_MaxMixedRaySteps: m_OverrideState: 0 - m_Value: 32 - min: 16 - max: 128 + m_Value: 48 + receiverMotionRejection: + m_OverrideState: 0 + m_Value: 1 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationDenoised1Half.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationDenoised1Half.asset index 82aaf68f161..c003c20af5c 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationDenoised1Half.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationDenoised1Half.asset @@ -22,6 +22,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -41,8 +47,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -52,11 +56,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 5.207424 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0, y: 0, z: 0} @@ -69,34 +71,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: 614ae0372d7dfb847a1926990e89fa06, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 - min: 0 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -112,31 +115,21 @@ MonoBehaviour: projectionDistance: m_OverrideState: 0 m_Value: 16 - min: 0.0000001 plateRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexOffset: m_OverrideState: 0 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 100 shadowTint: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 pointLightShadow: m_OverrideState: 0 m_Value: 0 @@ -146,6 +139,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -184,56 +190,56 @@ MonoBehaviour: tracing: m_OverrideState: 1 m_Value: 2 + rayMiss: + m_OverrideState: 1 + m_Value: 0 depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 - m_RaySteps: + m_MaxRaySteps: m_OverrideState: 0 - m_Value: 24 - min: 16 - max: 128 - m_FilterRadius: + m_Value: 32 + m_DenoiseSS: m_OverrideState: 0 - m_Value: 2 - min: 2 - max: 4 + m_Value: 1 + m_HalfResolutionDenoiserSS: + m_OverrideState: 0 + m_Value: 0 + m_DenoiserRadiusSS: + m_OverrideState: 0 + m_Value: 0.6 + m_SecondDenoiserPassSS: + m_OverrideState: 0 + m_Value: 1 + lastBounceFallbackHierarchy: + m_OverrideState: 1 + m_Value: 0 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 1847 + textureLodBias: + m_OverrideState: 0 + m_Value: 7 m_RayLength: m_OverrideState: 1 m_Value: 2.2 - min: 0.001 m_ClampValue: m_OverrideState: 1 m_Value: 0.83 - min: 0.001 - max: 10 mode: m_OverrideState: 1 m_Value: 1 m_FullResolution: m_OverrideState: 0 m_Value: 0 - m_UpscaleRadius: - m_OverrideState: 0 - m_Value: 2 - min: 2 - max: 4 sampleCount: m_OverrideState: 1 m_Value: 5 - min: 1 - max: 32 bounceCount: m_OverrideState: 1 m_Value: 2 - min: 1 - max: 31 m_Denoise: m_OverrideState: 1 m_Value: 1 @@ -243,13 +249,12 @@ MonoBehaviour: m_DenoiserRadius: m_OverrideState: 0 m_Value: 0.6 - min: 0.001 - max: 1 m_SecondDenoiserPass: m_OverrideState: 1 m_Value: 0 - m_RayStepsRT: + m_MaxMixedRaySteps: m_OverrideState: 0 - m_Value: 32 - min: 16 - max: 128 + m_Value: 48 + receiverMotionRejection: + m_OverrideState: 0 + m_Value: 1 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationDenoised2.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationDenoised2.asset index 6423ee74977..a985a7b29bf 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationDenoised2.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationDenoised2.asset @@ -22,6 +22,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -41,8 +47,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -52,11 +56,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 5.207424 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0, y: 0, z: 0} @@ -69,34 +71,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: 614ae0372d7dfb847a1926990e89fa06, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 - min: 0 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -112,31 +115,21 @@ MonoBehaviour: projectionDistance: m_OverrideState: 0 m_Value: 16 - min: 0.0000001 plateRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexOffset: m_OverrideState: 0 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 100 shadowTint: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 pointLightShadow: m_OverrideState: 0 m_Value: 0 @@ -146,6 +139,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -184,56 +190,56 @@ MonoBehaviour: tracing: m_OverrideState: 1 m_Value: 2 + rayMiss: + m_OverrideState: 1 + m_Value: 0 depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 - m_RaySteps: + m_MaxRaySteps: m_OverrideState: 0 - m_Value: 24 - min: 16 - max: 128 - m_FilterRadius: + m_Value: 32 + m_DenoiseSS: m_OverrideState: 0 - m_Value: 2 - min: 2 - max: 4 + m_Value: 1 + m_HalfResolutionDenoiserSS: + m_OverrideState: 0 + m_Value: 0 + m_DenoiserRadiusSS: + m_OverrideState: 0 + m_Value: 0.6 + m_SecondDenoiserPassSS: + m_OverrideState: 0 + m_Value: 1 + lastBounceFallbackHierarchy: + m_OverrideState: 1 + m_Value: 0 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 1847 + textureLodBias: + m_OverrideState: 0 + m_Value: 7 m_RayLength: m_OverrideState: 1 m_Value: 2.2 - min: 0.001 m_ClampValue: m_OverrideState: 1 m_Value: 0.83 - min: 0.001 - max: 10 mode: m_OverrideState: 1 m_Value: 1 m_FullResolution: m_OverrideState: 0 m_Value: 0 - m_UpscaleRadius: - m_OverrideState: 0 - m_Value: 2 - min: 2 - max: 4 sampleCount: m_OverrideState: 1 m_Value: 5 - min: 1 - max: 32 bounceCount: m_OverrideState: 1 m_Value: 2 - min: 1 - max: 31 m_Denoise: m_OverrideState: 1 m_Value: 1 @@ -243,13 +249,12 @@ MonoBehaviour: m_DenoiserRadius: m_OverrideState: 0 m_Value: 0.6 - min: 0.001 - max: 1 m_SecondDenoiserPass: m_OverrideState: 1 m_Value: 1 - m_RayStepsRT: + m_MaxMixedRaySteps: m_OverrideState: 0 - m_Value: 32 - min: 16 - max: 128 + m_Value: 48 + receiverMotionRejection: + m_OverrideState: 0 + m_Value: 1 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationFog.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationFog.asset index a9bb3c2c3a8..d3ef613b580 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationFog.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationFog.asset @@ -25,32 +25,21 @@ MonoBehaviour: color: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 1 - showAlpha: 0 - showEyeDropper: 1 tint: m_OverrideState: 1 m_Value: {r: 0, g: 0, b: 1, a: 1} - hdr: 1 - showAlpha: 0 - showEyeDropper: 1 maxFogDistance: m_OverrideState: 0 m_Value: 5000 - min: 0 mipFogMaxMip: m_OverrideState: 0 m_Value: 0.5 - min: 0 - max: 1 mipFogNear: m_OverrideState: 0 m_Value: 0 - min: 0 mipFogFar: m_OverrideState: 0 m_Value: 1000 - min: 0 baseHeight: m_OverrideState: 1 m_Value: 0.5 @@ -60,61 +49,42 @@ MonoBehaviour: meanFreePath: m_OverrideState: 1 m_Value: 1 - min: 1 enableVolumetricFog: m_OverrideState: 0 m_Value: 0 albedo: m_OverrideState: 0 m_Value: {r: 1, g: 1, b: 1, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 globalLightProbeDimmer: m_OverrideState: 0 m_Value: 1 - min: 0 - max: 1 depthExtent: m_OverrideState: 0 m_Value: 64 - min: 0.1 denoisingMode: m_OverrideState: 0 m_Value: 2 anisotropy: m_OverrideState: 0 m_Value: 0 - min: -1 - max: 1 sliceDistributionUniformity: m_OverrideState: 0 m_Value: 0.75 - min: 0 - max: 1 m_FogControlMode: m_OverrideState: 0 m_Value: 0 screenResolutionPercentage: m_OverrideState: 0 m_Value: 12.5 - min: 6.25 - max: 100 volumeSliceCount: m_OverrideState: 0 m_Value: 64 - min: 1 - max: 1024 m_VolumetricFogBudget: m_OverrideState: 0 m_Value: 0.33 - min: 0 - max: 1 m_ResolutionDepthRatio: m_OverrideState: 0 m_Value: 0.666 - min: 0 - max: 1 directionalLightsOnly: m_OverrideState: 0 m_Value: 0 @@ -140,6 +110,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -159,8 +135,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -170,11 +144,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 5.207424 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0, y: 0, z: 0} @@ -187,34 +159,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: 614ae0372d7dfb847a1926990e89fa06, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 - min: 0 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -230,31 +203,21 @@ MonoBehaviour: projectionDistance: m_OverrideState: 0 m_Value: 16 - min: 0.0000001 plateRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexOffset: m_OverrideState: 0 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 100 shadowTint: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 pointLightShadow: m_OverrideState: 0 m_Value: 0 @@ -264,6 +227,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -303,56 +279,56 @@ MonoBehaviour: tracing: m_OverrideState: 1 m_Value: 2 + rayMiss: + m_OverrideState: 1 + m_Value: 0 depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 - m_RaySteps: + m_MaxRaySteps: m_OverrideState: 0 - m_Value: 24 - min: 16 - max: 128 - m_FilterRadius: + m_Value: 32 + m_DenoiseSS: m_OverrideState: 0 - m_Value: 2 - min: 2 - max: 8 + m_Value: 1 + m_HalfResolutionDenoiserSS: + m_OverrideState: 0 + m_Value: 0 + m_DenoiserRadiusSS: + m_OverrideState: 0 + m_Value: 0.6 + m_SecondDenoiserPassSS: + m_OverrideState: 0 + m_Value: 1 + lastBounceFallbackHierarchy: + m_OverrideState: 1 + m_Value: 0 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 1847 + textureLodBias: + m_OverrideState: 0 + m_Value: 7 m_RayLength: m_OverrideState: 1 m_Value: 2.2 - min: 0.001 m_ClampValue: m_OverrideState: 1 m_Value: 0.83 - min: 0.001 - max: 10 mode: m_OverrideState: 1 m_Value: 1 m_FullResolution: m_OverrideState: 0 m_Value: 0 - m_UpscaleRadius: - m_OverrideState: 0 - m_Value: 2 - min: 2 - max: 4 sampleCount: m_OverrideState: 1 m_Value: 5 - min: 1 - max: 32 bounceCount: m_OverrideState: 1 m_Value: 2 - min: 1 - max: 31 m_Denoise: m_OverrideState: 1 m_Value: 1 @@ -362,13 +338,12 @@ MonoBehaviour: m_DenoiserRadius: m_OverrideState: 0 m_Value: 0.6 - min: 0.001 - max: 1 m_SecondDenoiserPass: m_OverrideState: 1 m_Value: 1 - m_RayStepsRT: + m_MaxMixedRaySteps: m_OverrideState: 0 - m_Value: 32 - min: 16 - max: 128 + m_Value: 48 + receiverMotionRejection: + m_OverrideState: 0 + m_Value: 1 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationPerfFull.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationPerfFull.asset index 32132d2a0c3..b67b07a3039 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationPerfFull.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationPerfFull.asset @@ -22,6 +22,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -41,8 +47,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -52,11 +56,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 5.207424 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0, y: 0, z: 0} @@ -69,34 +71,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: 614ae0372d7dfb847a1926990e89fa06, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 - min: 0 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -112,31 +115,21 @@ MonoBehaviour: projectionDistance: m_OverrideState: 0 m_Value: 16 - min: 0.0000001 plateRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexOffset: m_OverrideState: 0 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 100 shadowTint: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 pointLightShadow: m_OverrideState: 0 m_Value: 0 @@ -146,6 +139,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -184,56 +190,56 @@ MonoBehaviour: tracing: m_OverrideState: 1 m_Value: 2 + rayMiss: + m_OverrideState: 1 + m_Value: 0 depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 - m_RaySteps: + m_MaxRaySteps: m_OverrideState: 0 - m_Value: 24 - min: 16 - max: 128 - m_FilterRadius: + m_Value: 32 + m_DenoiseSS: m_OverrideState: 0 - m_Value: 2 - min: 2 - max: 4 + m_Value: 1 + m_HalfResolutionDenoiserSS: + m_OverrideState: 0 + m_Value: 0 + m_DenoiserRadiusSS: + m_OverrideState: 0 + m_Value: 0.6 + m_SecondDenoiserPassSS: + m_OverrideState: 0 + m_Value: 1 + lastBounceFallbackHierarchy: + m_OverrideState: 1 + m_Value: 0 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 1847 + textureLodBias: + m_OverrideState: 0 + m_Value: 7 m_RayLength: m_OverrideState: 1 m_Value: 2.2 - min: 0.001 m_ClampValue: m_OverrideState: 1 m_Value: 0.83 - min: 0.001 - max: 10 mode: m_OverrideState: 1 m_Value: 1 m_FullResolution: m_OverrideState: 1 m_Value: 1 - m_UpscaleRadius: - m_OverrideState: 0 - m_Value: 2 - min: 2 - max: 4 sampleCount: m_OverrideState: 1 m_Value: 5 - min: 1 - max: 32 bounceCount: m_OverrideState: 1 m_Value: 2 - min: 1 - max: 31 m_Denoise: m_OverrideState: 1 m_Value: 0 @@ -243,13 +249,12 @@ MonoBehaviour: m_DenoiserRadius: m_OverrideState: 0 m_Value: 0.6 - min: 0.001 - max: 1 m_SecondDenoiserPass: m_OverrideState: 1 m_Value: 0 - m_RayStepsRT: + m_MaxMixedRaySteps: m_OverrideState: 0 - m_Value: 32 - min: 16 - max: 128 + m_Value: 48 + receiverMotionRejection: + m_OverrideState: 0 + m_Value: 1 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationPerfHalf.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationPerfHalf.asset index bfa35b3f4b7..c58843db433 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationPerfHalf.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationPerfHalf.asset @@ -22,6 +22,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -41,8 +47,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -52,11 +56,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 5.207424 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0, y: 0, z: 0} @@ -69,34 +71,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: 614ae0372d7dfb847a1926990e89fa06, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 - min: 0 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -112,31 +115,21 @@ MonoBehaviour: projectionDistance: m_OverrideState: 0 m_Value: 16 - min: 0.0000001 plateRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexOffset: m_OverrideState: 0 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 100 shadowTint: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 pointLightShadow: m_OverrideState: 0 m_Value: 0 @@ -146,6 +139,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -184,56 +190,56 @@ MonoBehaviour: tracing: m_OverrideState: 1 m_Value: 2 + rayMiss: + m_OverrideState: 1 + m_Value: 0 depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 - m_RaySteps: + m_MaxRaySteps: m_OverrideState: 0 - m_Value: 24 - min: 16 - max: 128 - m_FilterRadius: + m_Value: 32 + m_DenoiseSS: m_OverrideState: 0 - m_Value: 2 - min: 2 - max: 4 + m_Value: 1 + m_HalfResolutionDenoiserSS: + m_OverrideState: 0 + m_Value: 0 + m_DenoiserRadiusSS: + m_OverrideState: 0 + m_Value: 0.6 + m_SecondDenoiserPassSS: + m_OverrideState: 0 + m_Value: 1 + lastBounceFallbackHierarchy: + m_OverrideState: 1 + m_Value: 0 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 1847 + textureLodBias: + m_OverrideState: 0 + m_Value: 7 m_RayLength: m_OverrideState: 1 m_Value: 2.2 - min: 0.001 m_ClampValue: m_OverrideState: 1 m_Value: 0.83 - min: 0.001 - max: 10 mode: m_OverrideState: 1 m_Value: 1 m_FullResolution: m_OverrideState: 0 m_Value: 0 - m_UpscaleRadius: - m_OverrideState: 0 - m_Value: 2 - min: 2 - max: 4 sampleCount: m_OverrideState: 1 m_Value: 5 - min: 1 - max: 32 bounceCount: m_OverrideState: 1 m_Value: 2 - min: 1 - max: 31 m_Denoise: m_OverrideState: 1 m_Value: 0 @@ -243,13 +249,12 @@ MonoBehaviour: m_DenoiserRadius: m_OverrideState: 0 m_Value: 0.6 - min: 0.001 - max: 1 m_SecondDenoiserPass: m_OverrideState: 0 m_Value: 0 - m_RayStepsRT: + m_MaxMixedRaySteps: m_OverrideState: 0 - m_Value: 32 - min: 16 - max: 128 + m_Value: 48 + receiverMotionRejection: + m_OverrideState: 0 + m_Value: 1 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationQuality.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationQuality.asset index c867e9305b7..bcc7425339d 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationQuality.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationQuality.asset @@ -22,6 +22,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -41,8 +47,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -52,11 +56,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 5.207424 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0, y: 0, z: 0} @@ -69,34 +71,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: 614ae0372d7dfb847a1926990e89fa06, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 - min: 0 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -112,31 +115,21 @@ MonoBehaviour: projectionDistance: m_OverrideState: 0 m_Value: 16 - min: 0.0000001 plateRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexOffset: m_OverrideState: 0 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 100 shadowTint: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 pointLightShadow: m_OverrideState: 0 m_Value: 0 @@ -146,6 +139,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -184,56 +190,56 @@ MonoBehaviour: tracing: m_OverrideState: 1 m_Value: 2 + rayMiss: + m_OverrideState: 1 + m_Value: 0 depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 - m_RaySteps: - m_OverrideState: 0 - m_Value: 64 - min: 16 - max: 128 - m_FilterRadius: - m_OverrideState: 0 - m_Value: 4 - min: 2 - max: 4 + m_MaxRaySteps: + m_OverrideState: 0 + m_Value: 32 + m_DenoiseSS: + m_OverrideState: 0 + m_Value: 1 + m_HalfResolutionDenoiserSS: + m_OverrideState: 0 + m_Value: 0 + m_DenoiserRadiusSS: + m_OverrideState: 0 + m_Value: 0.6 + m_SecondDenoiserPassSS: + m_OverrideState: 0 + m_Value: 1 + lastBounceFallbackHierarchy: + m_OverrideState: 1 + m_Value: 0 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 1847 + textureLodBias: + m_OverrideState: 0 + m_Value: 7 m_RayLength: m_OverrideState: 1 m_Value: 2.2 - min: 0.001 m_ClampValue: m_OverrideState: 1 m_Value: 0.83 - min: 0.001 - max: 10 mode: m_OverrideState: 1 m_Value: 2 m_FullResolution: m_OverrideState: 0 m_Value: 0 - m_UpscaleRadius: - m_OverrideState: 0 - m_Value: 4 - min: 2 - max: 4 sampleCount: m_OverrideState: 1 m_Value: 5 - min: 1 - max: 32 bounceCount: m_OverrideState: 1 m_Value: 2 - min: 1 - max: 31 m_Denoise: m_OverrideState: 1 m_Value: 0 @@ -243,13 +249,12 @@ MonoBehaviour: m_DenoiserRadius: m_OverrideState: 0 m_Value: 0.5 - min: 0.001 - max: 1 m_SecondDenoiserPass: m_OverrideState: 0 m_Value: 1 - m_RayStepsRT: + m_MaxMixedRaySteps: m_OverrideState: 0 m_Value: 48 - min: 16 - max: 128 + receiverMotionRejection: + m_OverrideState: 0 + m_Value: 1 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationQualityExposure.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationQualityExposure.asset index af19c11ee5c..6044864a882 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationQualityExposure.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/GlobalIlluminationQualityExposure.asset @@ -22,6 +22,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -41,8 +47,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -52,11 +56,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 5.207424 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0, y: 0, z: 0} @@ -69,34 +71,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: 614ae0372d7dfb847a1926990e89fa06, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 - min: 0 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -112,31 +115,21 @@ MonoBehaviour: projectionDistance: m_OverrideState: 0 m_Value: 16 - min: 0.0000001 plateRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexOffset: m_OverrideState: 0 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 100 shadowTint: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 pointLightShadow: m_OverrideState: 0 m_Value: 0 @@ -146,6 +139,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -281,19 +287,15 @@ MonoBehaviour: adaptationSpeedDarkToLight: m_OverrideState: 0 m_Value: 3 - min: 0.001 adaptationSpeedLightToDark: m_OverrideState: 0 m_Value: 1 - min: 0.001 weightTextureMask: m_OverrideState: 0 m_Value: {fileID: 0} histogramPercentages: m_OverrideState: 0 m_Value: {x: 40, y: 90} - min: 0 - max: 100 histogramUseCurveRemapping: m_OverrideState: 0 m_Value: 0 @@ -318,7 +320,6 @@ MonoBehaviour: proceduralSoftness: m_OverrideState: 0 m_Value: 0.5 - min: 0 --- !u!114 &4156480805197577711 MonoBehaviour: m_ObjectHideFlags: 3 @@ -341,56 +342,56 @@ MonoBehaviour: tracing: m_OverrideState: 1 m_Value: 2 + rayMiss: + m_OverrideState: 1 + m_Value: 0 depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 - m_RaySteps: - m_OverrideState: 0 - m_Value: 64 - min: 16 - max: 128 - m_FilterRadius: - m_OverrideState: 0 - m_Value: 4 - min: 2 - max: 4 + m_MaxRaySteps: + m_OverrideState: 0 + m_Value: 32 + m_DenoiseSS: + m_OverrideState: 0 + m_Value: 1 + m_HalfResolutionDenoiserSS: + m_OverrideState: 0 + m_Value: 0 + m_DenoiserRadiusSS: + m_OverrideState: 0 + m_Value: 0.6 + m_SecondDenoiserPassSS: + m_OverrideState: 0 + m_Value: 1 + lastBounceFallbackHierarchy: + m_OverrideState: 1 + m_Value: 0 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 1847 + textureLodBias: + m_OverrideState: 0 + m_Value: 7 m_RayLength: m_OverrideState: 1 m_Value: 2.2 - min: 0.001 m_ClampValue: m_OverrideState: 1 m_Value: 0.83 - min: 0.001 - max: 10 mode: m_OverrideState: 1 m_Value: 2 m_FullResolution: m_OverrideState: 0 m_Value: 0 - m_UpscaleRadius: - m_OverrideState: 0 - m_Value: 4 - min: 2 - max: 4 sampleCount: m_OverrideState: 1 m_Value: 5 - min: 1 - max: 32 bounceCount: m_OverrideState: 1 m_Value: 2 - min: 1 - max: 31 m_Denoise: m_OverrideState: 1 m_Value: 0 @@ -400,13 +401,12 @@ MonoBehaviour: m_DenoiserRadius: m_OverrideState: 0 m_Value: 0.5 - min: 0.001 - max: 1 m_SecondDenoiserPass: m_OverrideState: 0 m_Value: 1 - m_RayStepsRT: + m_MaxMixedRaySteps: m_OverrideState: 0 m_Value: 48 - min: 16 - max: 128 + receiverMotionRejection: + m_OverrideState: 0 + m_Value: 1 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/ScreenSpaceGlobalIllumination.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/ScreenSpaceGlobalIllumination.asset index 4d7ed1734b0..bf8ad64bc84 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/ScreenSpaceGlobalIllumination.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/GlobalIlluminationData/ScreenSpaceGlobalIllumination.asset @@ -13,13 +13,21 @@ MonoBehaviour: m_Name: VisualEnvironment m_EditorClassIdentifier: active: 1 - m_AdvancedMode: 0 skyType: m_OverrideState: 1 m_Value: 0 + cloudType: + m_OverrideState: 0 + m_Value: 0 skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 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@@ -233,6 +210,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &7234921812903972738 MonoBehaviour: m_ObjectHideFlags: 3 @@ -255,6 +245,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -283,13 +279,9 @@ MonoBehaviour: m_MinSmoothness: m_OverrideState: 1 m_Value: 0.5 - min: 0 - max: 1 m_SmoothnessFadeStart: m_OverrideState: 1 m_Value: 0.7 - min: 0 - max: 1 reflectSky: m_OverrideState: 0 m_Value: 1 @@ -299,44 +291,41 @@ MonoBehaviour: depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 screenFadeDistance: m_OverrideState: 0 m_Value: 0.018 - min: 0 - max: 1 accumulationFactor: m_OverrideState: 0 m_Value: 0.75 - min: 0 - max: 1 m_RayMaxIterations: m_OverrideState: 0 m_Value: 32 - min: 0 + rayMiss: + m_OverrideState: 0 + m_Value: 3 + lastBounceFallbackHierarchy: + m_OverrideState: 0 + m_Value: 3 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 m_Bits: 4294967295 + textureLodBias: + m_OverrideState: 0 + m_Value: 1 m_RayLength: m_OverrideState: 1 m_Value: 50 - min: 0.001 m_ClampValue: m_OverrideState: 1 m_Value: 0.75 - min: 0.001 - max: 10 m_Denoise: m_OverrideState: 1 m_Value: 1 m_DenoiserRadius: m_OverrideState: 1 m_Value: 8 - min: 1 - max: 32 m_AffectSmoothSurfaces: m_OverrideState: 0 m_Value: 0 @@ -349,14 +338,9 @@ MonoBehaviour: sampleCount: m_OverrideState: 0 m_Value: 1 - min: 1 - max: 32 bounceCount: m_OverrideState: 0 m_Value: 1 - min: 1 - max: 31 m_RayMaxIterationsRT: m_OverrideState: 0 m_Value: 32 - min: 0 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/RayTracedReflectionsDenoised2.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/RayTracedReflectionsDenoised2.asset index 5fccdd4d3b0..c3da7f8b2f6 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/RayTracedReflectionsDenoised2.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/RayTracedReflectionsDenoised2.asset @@ -16,17 +16,12 @@ MonoBehaviour: maxShadowDistance: m_OverrideState: 0 m_Value: 500 - min: 0 directionalTransmissionMultiplier: m_OverrideState: 0 m_Value: 1 - min: 0 - max: 1 cascadeShadowSplitCount: m_OverrideState: 0 m_Value: 4 - min: 1 - max: 4 cascadeShadowSplit0: m_OverrideState: 0 m_Value: 0.05 @@ -64,17 +59,12 @@ MonoBehaviour: maxShadowDistance: m_OverrideState: 0 m_Value: 500 - min: 0 directionalTransmissionMultiplier: m_OverrideState: 0 m_Value: 1 - min: 0 - max: 1 cascadeShadowSplitCount: m_OverrideState: 0 m_Value: 4 - min: 1 - max: 4 cascadeShadowSplit0: m_OverrideState: 0 m_Value: 0.05 @@ -128,8 +118,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -139,11 +127,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 2.4222004 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0, y: 0, z: 0} @@ -156,34 +142,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: 5fb993a599e7e9b4b825e1a28e6d2c07, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 - min: 0 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -199,31 +186,21 @@ MonoBehaviour: projectionDistance: m_OverrideState: 0 m_Value: 16 - min: 0.0000001 plateRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexOffset: m_OverrideState: 0 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 100 shadowTint: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 pointLightShadow: m_OverrideState: 0 m_Value: 0 @@ -233,6 +210,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &7234921812903972738 MonoBehaviour: m_ObjectHideFlags: 3 @@ -255,6 +245,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -283,13 +279,9 @@ MonoBehaviour: m_MinSmoothness: m_OverrideState: 1 m_Value: 0.4 - min: 0 - max: 1 m_SmoothnessFadeStart: m_OverrideState: 1 m_Value: 0.4 - min: 0 - max: 1 reflectSky: m_OverrideState: 0 m_Value: 1 @@ -299,44 +291,41 @@ MonoBehaviour: depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 screenFadeDistance: m_OverrideState: 0 m_Value: 0.018 - min: 0 - max: 1 accumulationFactor: m_OverrideState: 0 m_Value: 0.75 - min: 0 - max: 1 m_RayMaxIterations: m_OverrideState: 0 m_Value: 32 - min: 0 + rayMiss: + m_OverrideState: 0 + m_Value: 3 + lastBounceFallbackHierarchy: + m_OverrideState: 0 + m_Value: 3 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 m_Bits: 4294967295 + textureLodBias: + m_OverrideState: 0 + m_Value: 1 m_RayLength: m_OverrideState: 1 m_Value: 50 - min: 0.001 m_ClampValue: m_OverrideState: 1 m_Value: 0.75 - min: 0.001 - max: 10 m_Denoise: m_OverrideState: 1 m_Value: 1 m_DenoiserRadius: m_OverrideState: 1 m_Value: 32 - min: 1 - max: 32 m_AffectSmoothSurfaces: m_OverrideState: 0 m_Value: 0 @@ -349,14 +338,9 @@ MonoBehaviour: sampleCount: m_OverrideState: 0 m_Value: 1 - min: 1 - max: 32 bounceCount: m_OverrideState: 0 m_Value: 1 - min: 1 - max: 31 m_RayMaxIterationsRT: m_OverrideState: 0 m_Value: 32 - min: 0 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/RayTracedReflectionsNoisy.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/RayTracedReflectionsNoisy.asset index fbc09441915..948a8be12ae 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/RayTracedReflectionsNoisy.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/RayTracedReflectionsNoisy.asset @@ -32,8 +32,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -43,11 +41,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 2.4222004 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0, y: 0, z: 0} @@ -60,34 +56,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: 5fb993a599e7e9b4b825e1a28e6d2c07, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 - min: 0 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -103,31 +100,21 @@ MonoBehaviour: projectionDistance: m_OverrideState: 0 m_Value: 16 - min: 0.0000001 plateRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexOffset: m_OverrideState: 0 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 100 shadowTint: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 pointLightShadow: m_OverrideState: 0 m_Value: 0 @@ -137,6 +124,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &7234921812903972738 MonoBehaviour: m_ObjectHideFlags: 3 @@ -159,6 +159,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -187,13 +193,9 @@ MonoBehaviour: m_MinSmoothness: m_OverrideState: 1 m_Value: 0.5 - min: 0 - max: 1 m_SmoothnessFadeStart: m_OverrideState: 1 m_Value: 0.7 - min: 0 - max: 1 reflectSky: m_OverrideState: 1 m_Value: 1 @@ -203,44 +205,41 @@ MonoBehaviour: depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 screenFadeDistance: m_OverrideState: 1 m_Value: 0.018 - min: 0 - max: 1 accumulationFactor: m_OverrideState: 0 m_Value: 0.75 - min: 0 - max: 1 m_RayMaxIterations: m_OverrideState: 0 m_Value: 32 - min: 0 + rayMiss: + m_OverrideState: 0 + m_Value: 3 + lastBounceFallbackHierarchy: + m_OverrideState: 0 + m_Value: 3 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 m_Bits: 4294967295 + textureLodBias: + m_OverrideState: 0 + m_Value: 1 m_RayLength: m_OverrideState: 1 m_Value: 50 - min: 0.001 m_ClampValue: m_OverrideState: 1 m_Value: 0.75 - min: 0.001 - max: 10 m_Denoise: m_OverrideState: 1 m_Value: 0 m_DenoiserRadius: m_OverrideState: 0 m_Value: 16 - min: 1 - max: 32 m_AffectSmoothSurfaces: m_OverrideState: 0 m_Value: 0 @@ -253,14 +252,9 @@ MonoBehaviour: sampleCount: m_OverrideState: 0 m_Value: 1 - min: 1 - max: 32 bounceCount: m_OverrideState: 0 m_Value: 1 - min: 1 - max: 31 m_RayMaxIterationsRT: m_OverrideState: 0 m_Value: 32 - min: 0 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/ReflectionsAndGlobalIlluminationCollision.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/ReflectionsAndGlobalIlluminationCollision.asset index 3a95b67f9c8..3ebab1f4d53 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/ReflectionsAndGlobalIlluminationCollision.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/ReflectionsAndGlobalIlluminationCollision.asset @@ -22,6 +22,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -41,8 +47,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -52,11 +56,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 5.20731 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0.4714623, y: 0.4714616, z: 0.5} @@ -69,34 +71,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: 614ae0372d7dfb847a1926990e89fa06, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 - min: 0 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -112,31 +115,21 @@ MonoBehaviour: projectionDistance: m_OverrideState: 0 m_Value: 16 - min: 0.0000001 plateRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexOffset: m_OverrideState: 0 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 100 shadowTint: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 pointLightShadow: m_OverrideState: 0 m_Value: 0 @@ -146,6 +139,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -185,56 +191,56 @@ MonoBehaviour: tracing: m_OverrideState: 1 m_Value: 2 + rayMiss: + m_OverrideState: 0 + m_Value: 3 depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 - m_RaySteps: + m_MaxRaySteps: + m_OverrideState: 0 + m_Value: 32 + m_DenoiseSS: m_OverrideState: 0 - m_Value: 64 - min: 16 - max: 128 - m_FilterRadius: + m_Value: 1 + m_HalfResolutionDenoiserSS: m_OverrideState: 0 - m_Value: 8 - min: 2 - max: 8 + m_Value: 0 + m_DenoiserRadiusSS: + m_OverrideState: 0 + m_Value: 0.6 + m_SecondDenoiserPassSS: + m_OverrideState: 0 + m_Value: 1 + lastBounceFallbackHierarchy: + m_OverrideState: 0 + m_Value: 3 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 m_Bits: 4294967295 + textureLodBias: + m_OverrideState: 0 + m_Value: 7 m_RayLength: m_OverrideState: 0 m_Value: 50 - min: 0 m_ClampValue: m_OverrideState: 0 m_Value: 0.8 - min: 0.001 - max: 10 mode: m_OverrideState: 0 m_Value: 2 m_FullResolution: m_OverrideState: 0 m_Value: 0 - m_UpscaleRadius: - m_OverrideState: 0 - m_Value: 4 - min: 2 - max: 4 sampleCount: m_OverrideState: 0 m_Value: 2 - min: 1 - max: 32 bounceCount: m_OverrideState: 0 m_Value: 1 - min: 1 - max: 31 m_Denoise: m_OverrideState: 0 m_Value: 1 @@ -244,16 +250,15 @@ MonoBehaviour: m_DenoiserRadius: m_OverrideState: 0 m_Value: 0.5 - min: 0.001 - max: 1 m_SecondDenoiserPass: m_OverrideState: 0 m_Value: 1 - m_RayStepsRT: + m_MaxMixedRaySteps: m_OverrideState: 0 m_Value: 48 - min: 16 - max: 128 + receiverMotionRejection: + m_OverrideState: 0 + m_Value: 1 --- !u!114 &6518160735090761009 MonoBehaviour: m_ObjectHideFlags: 3 @@ -279,13 +284,9 @@ MonoBehaviour: m_MinSmoothness: m_OverrideState: 1 m_Value: 0.5 - min: 0 - max: 1 m_SmoothnessFadeStart: m_OverrideState: 1 m_Value: 0.7 - min: 0 - max: 1 reflectSky: m_OverrideState: 0 m_Value: 1 @@ -295,44 +296,41 @@ MonoBehaviour: depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 screenFadeDistance: m_OverrideState: 0 m_Value: 0.1 - min: 0 - max: 1 accumulationFactor: m_OverrideState: 0 m_Value: 0.75 - min: 0 - max: 1 m_RayMaxIterations: m_OverrideState: 0 m_Value: 32 - min: 0 + rayMiss: + m_OverrideState: 0 + m_Value: 3 + lastBounceFallbackHierarchy: + m_OverrideState: 0 + m_Value: 3 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 m_Bits: 4294967295 + textureLodBias: + m_OverrideState: 0 + m_Value: 1 m_RayLength: m_OverrideState: 0 m_Value: 50 - min: 0 m_ClampValue: m_OverrideState: 0 m_Value: 1 - min: 0.001 - max: 10 m_Denoise: m_OverrideState: 0 m_Value: 1 m_DenoiserRadius: m_OverrideState: 0 m_Value: 8 - min: 1 - max: 32 m_AffectSmoothSurfaces: m_OverrideState: 0 m_Value: 0 @@ -345,14 +343,9 @@ MonoBehaviour: sampleCount: m_OverrideState: 0 m_Value: 1 - min: 1 - max: 32 bounceCount: m_OverrideState: 0 m_Value: 1 - min: 1 - max: 31 m_RayMaxIterationsRT: m_OverrideState: 0 m_Value: 32 - min: 0 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/RecursiveRenderingDisabled.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/RecursiveRenderingDisabled.asset index af7b023677b..e1965f74ada 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/RecursiveRenderingDisabled.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/RecursiveRenderingDisabled.asset @@ -16,17 +16,12 @@ MonoBehaviour: maxShadowDistance: m_OverrideState: 1 m_Value: 500 - min: 0 directionalTransmissionMultiplier: m_OverrideState: 0 m_Value: 1 - min: 0 - max: 1 cascadeShadowSplitCount: m_OverrideState: 1 m_Value: 4 - min: 1 - max: 4 cascadeShadowSplit0: m_OverrideState: 1 m_Value: 0.05 @@ -118,8 +113,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -129,11 +122,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 0.4115012 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0, y: 0, z: 0} @@ -146,34 +137,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: a615f6de0224d55408b4e74da3b0bac0, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 - min: 0 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -189,31 +181,21 @@ MonoBehaviour: projectionDistance: m_OverrideState: 0 m_Value: 16 - min: 0.0000001 plateRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexRotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 plateTexOffset: m_OverrideState: 0 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 100 shadowTint: m_OverrideState: 0 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 pointLightShadow: m_OverrideState: 0 m_Value: 0 @@ -223,6 +205,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &-3615765744027532288 MonoBehaviour: m_ObjectHideFlags: 3 @@ -328,17 +323,18 @@ MonoBehaviour: maxDepth: m_OverrideState: 1 m_Value: 10 - min: 1 - max: 10 rayLength: m_OverrideState: 1 m_Value: 50 - min: 0 minSmoothness: m_OverrideState: 0 m_Value: 0.5 - min: 0 - max: 1 + rayMiss: + m_OverrideState: 0 + m_Value: 3 + lastBounce: + m_OverrideState: 0 + m_Value: 3 --- !u!114 &-196050169322963185 MonoBehaviour: m_ObjectHideFlags: 3 @@ -433,6 +429,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 1 m_Value: 0 @@ -488,13 +490,9 @@ MonoBehaviour: m_MinSmoothness: m_OverrideState: 0 m_Value: 0.9 - min: 0 - max: 1 m_SmoothnessFadeStart: m_OverrideState: 0 m_Value: 0.9 - min: 0 - max: 1 reflectSky: m_OverrideState: 0 m_Value: 1 @@ -504,44 +502,41 @@ MonoBehaviour: depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 - min: 0 - max: 1 screenFadeDistance: m_OverrideState: 0 m_Value: 0.1 - min: 0 - max: 1 accumulationFactor: m_OverrideState: 0 m_Value: 0.75 - min: 0 - max: 1 m_RayMaxIterations: m_OverrideState: 0 m_Value: 32 - min: 0 + rayMiss: + m_OverrideState: 0 + m_Value: 3 + lastBounceFallbackHierarchy: + m_OverrideState: 0 + m_Value: 3 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 m_Bits: 4294967295 + textureLodBias: + m_OverrideState: 0 + m_Value: 1 m_RayLength: m_OverrideState: 1 m_Value: 10 - min: 0.001 m_ClampValue: m_OverrideState: 0 m_Value: 1 - min: 0.001 - max: 10 m_Denoise: m_OverrideState: 0 m_Value: 0 m_DenoiserRadius: m_OverrideState: 0 m_Value: 16 - min: 1 - max: 32 m_AffectSmoothSurfaces: m_OverrideState: 0 m_Value: 0 @@ -554,17 +549,12 @@ MonoBehaviour: sampleCount: m_OverrideState: 0 m_Value: 1 - min: 1 - max: 32 bounceCount: m_OverrideState: 0 m_Value: 1 - min: 1 - max: 31 m_RayMaxIterationsRT: m_OverrideState: 0 m_Value: 32 - min: 0 --- !u!114 &8140916672878358342 MonoBehaviour: m_ObjectHideFlags: 3 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/RecursiveRenderingProfileFog.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/RecursiveRenderingProfileFog.asset index fcb34cc1368..e8c4195057d 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/RecursiveRenderingProfileFog.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RecursiveRenderingData/RecursiveRenderingProfileFog.asset @@ -16,17 +16,12 @@ MonoBehaviour: maxShadowDistance: m_OverrideState: 1 m_Value: 500 - min: 0 directionalTransmissionMultiplier: m_OverrideState: 0 m_Value: 1 - min: 0 - max: 1 cascadeShadowSplitCount: m_OverrideState: 1 m_Value: 4 - min: 1 - max: 4 cascadeShadowSplit0: m_OverrideState: 1 m_Value: 0.05 @@ -118,8 +113,6 @@ MonoBehaviour: rotation: m_OverrideState: 0 m_Value: 0 - min: 0 - max: 360 skyIntensityMode: m_OverrideState: 0 m_Value: 0 @@ -129,11 +122,9 @@ MonoBehaviour: multiplier: m_OverrideState: 0 m_Value: 1 - min: 0 upperHemisphereLuxValue: m_OverrideState: 0 m_Value: 0.4115012 - min: 0 upperHemisphereLuxColor: m_OverrideState: 0 m_Value: {x: 0, y: 0, z: 0} @@ -146,34 +137,35 @@ MonoBehaviour: updatePeriod: m_OverrideState: 0 m_Value: 0 - min: 0 includeSunInBaking: m_OverrideState: 0 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: a615f6de0224d55408b4e74da3b0bac0, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: 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m_OverrideState: 0 + m_Value: 0 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_LastBounce_Fallback/Reflection_LastBounce_Fallback_Sky.asset.meta b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_LastBounce_Fallback/Reflection_LastBounce_Fallback_Sky.asset.meta new file mode 100644 index 00000000000..88424ff07ae --- /dev/null +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_LastBounce_Fallback/Reflection_LastBounce_Fallback_Sky.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 77be6c75b0e2137488ab5003687a96cf +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth.meta b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback.meta similarity index 100% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth.meta rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback.meta diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth.unity b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackBoth.unity similarity index 98% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth.unity rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackBoth.unity index b0a6e96d2e0..a07b395e12d 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth.unity +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackBoth.unity @@ -452,7 +452,7 @@ MonoBehaviour: automaticScale: 1 viewerScale: 1 type: 0 - mode: 0 + mode: 2 realtimeMode: 0 lighting: multiplier: 1 @@ -621,7 +621,7 @@ MonoBehaviour: camera: 0 m_ProxyVolume: {fileID: 0} m_BakedTexture: {fileID: 8900000, guid: abd4dbdebbf56464b870d545473516b8, type: 3} - m_CustomTexture: {fileID: 0} + m_CustomTexture: {fileID: 8900000, guid: f618d4eb427f3d74783c9c8c83ad1ea3, type: 3} m_BakedRenderData: m_WorldToCameraRHS: e00: 0 @@ -663,43 +663,72 @@ MonoBehaviour: m_Aspect: 0 m_CustomRenderData: m_WorldToCameraRHS: - e00: 0 + e00: 1 e01: 0 e02: 0 e03: 0 e10: 0 - e11: 0 + e11: 1 e12: 0 - e13: 0 + e13: -2.5 e20: 0 e21: 0 - e22: 0 + e22: -1 e23: 0 e30: 0 e31: 0 e32: 0 - e33: 0 + e33: 1 m_ProjectionMatrix: - e00: 0 + e00: 1 e01: 0 e02: 0 e03: 0 e10: 0 - e11: 0 + e11: 1 e12: 0 e13: 0 e20: 0 e21: 0 - e22: 0 - e23: 0 + e22: -1.0006001 + e23: -0.60018003 e30: 0 e31: 0 - e32: 0 + e32: -1 e33: 0 - m_CapturePosition: {x: 0, y: 0, z: 0} - m_CaptureRotation: {x: 0, y: 0, z: 0, w: 0} - m_FieldOfView: 0 - m_Aspect: 0 + m_CapturePosition: {x: 0, y: 2.5, z: 0} + m_CaptureRotation: {x: 0, y: 0, z: 0, w: 1} + m_FieldOfView: 90 + m_Aspect: 1 + m_SHForNormalization: + sh[ 0]: 0 + sh[ 1]: 0 + sh[ 2]: 0 + sh[ 3]: 0 + sh[ 4]: 0 + sh[ 5]: 0 + sh[ 6]: 0 + sh[ 7]: 0 + sh[ 8]: 0 + sh[ 9]: 0 + sh[10]: 0 + sh[11]: 0 + sh[12]: 0 + sh[13]: 0 + sh[14]: 0 + sh[15]: 0 + sh[16]: 0 + sh[17]: 0 + sh[18]: 0 + sh[19]: 0 + sh[20]: 0 + sh[21]: 0 + sh[22]: 0 + sh[23]: 0 + sh[24]: 0 + sh[25]: 0 + sh[26]: 0 + m_HasValidSHForNormalization: 0 m_HDProbeVersion: 3 m_ObsoleteInfiniteProjection: 1 m_ObsoleteInfluenceVolume: @@ -814,7 +843,7 @@ ReflectionProbe: m_Enabled: 1 serializedVersion: 2 m_Type: 0 - m_Mode: 2 + m_Mode: 1 m_RefreshMode: 2 m_TimeSlicingMode: 0 m_Resolution: 128 @@ -968,7 +997,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3} m_Name: m_EditorClassIdentifier: - isGlobal: 1 + m_IsGlobal: 1 priority: 0 blendDistance: 0 weight: 1 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth.unity.meta b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackBoth.unity.meta similarity index 100% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth.unity.meta rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackBoth.unity.meta diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackNone.unity b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackNone.unity similarity index 98% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackNone.unity rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackNone.unity index d4d0425f0fd..0619e941ef7 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackNone.unity +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackNone.unity @@ -539,7 +539,7 @@ MonoBehaviour: automaticScale: 1 viewerScale: 1 type: 0 - mode: 0 + mode: 2 realtimeMode: 1 lighting: multiplier: 1 @@ -708,7 +708,7 @@ MonoBehaviour: camera: 0 m_ProxyVolume: {fileID: 0} m_BakedTexture: {fileID: 8900000, guid: f618d4eb427f3d74783c9c8c83ad1ea3, type: 3} - m_CustomTexture: {fileID: 0} + m_CustomTexture: {fileID: 8900000, guid: f618d4eb427f3d74783c9c8c83ad1ea3, type: 3} m_BakedRenderData: m_WorldToCameraRHS: e00: 0 @@ -787,6 +787,35 @@ MonoBehaviour: m_CaptureRotation: {x: 0, y: 0, z: 0, w: 0} m_FieldOfView: 0 m_Aspect: 0 + m_SHForNormalization: + sh[ 0]: 0 + sh[ 1]: 0 + sh[ 2]: 0 + sh[ 3]: 0 + sh[ 4]: 0 + sh[ 5]: 0 + sh[ 6]: 0 + sh[ 7]: 0 + sh[ 8]: 0 + sh[ 9]: 0 + sh[10]: 0 + sh[11]: 0 + sh[12]: 0 + sh[13]: 0 + sh[14]: 0 + sh[15]: 0 + sh[16]: 0 + sh[17]: 0 + sh[18]: 0 + sh[19]: 0 + sh[20]: 0 + sh[21]: 0 + sh[22]: 0 + sh[23]: 0 + sh[24]: 0 + sh[25]: 0 + sh[26]: 0 + m_HasValidSHForNormalization: 0 m_HDProbeVersion: 3 m_ObsoleteInfiniteProjection: 1 m_ObsoleteInfluenceVolume: @@ -901,7 +930,7 @@ ReflectionProbe: m_Enabled: 1 serializedVersion: 2 m_Type: 0 - m_Mode: 2 + m_Mode: 1 m_RefreshMode: 2 m_TimeSlicingMode: 0 m_Resolution: 128 @@ -968,7 +997,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3} m_Name: m_EditorClassIdentifier: - isGlobal: 1 + m_IsGlobal: 1 priority: 0 blendDistance: 0 weight: 1 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackNone.unity.meta b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackNone.unity.meta similarity index 100% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackNone.unity.meta rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackNone.unity.meta diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackRefl.unity b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackProbe.unity similarity index 100% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackRefl.unity rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackProbe.unity diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackRefl.unity.meta b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackProbe.unity.meta similarity index 100% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackRefl.unity.meta rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackProbe.unity.meta diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackSky.unity b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackSky.unity similarity index 98% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackSky.unity rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackSky.unity index 546f4bdbcbc..4b2050abbb2 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackSky.unity +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackSky.unity @@ -539,7 +539,7 @@ MonoBehaviour: automaticScale: 1 viewerScale: 1 type: 0 - mode: 0 + mode: 2 realtimeMode: 1 lighting: multiplier: 1 @@ -708,7 +708,7 @@ MonoBehaviour: camera: 0 m_ProxyVolume: {fileID: 0} m_BakedTexture: {fileID: 8900000, guid: f618d4eb427f3d74783c9c8c83ad1ea3, type: 3} - m_CustomTexture: {fileID: 0} + m_CustomTexture: {fileID: 8900000, guid: f618d4eb427f3d74783c9c8c83ad1ea3, type: 3} m_BakedRenderData: m_WorldToCameraRHS: e00: 0 @@ -787,6 +787,35 @@ MonoBehaviour: m_CaptureRotation: {x: 0, y: 0, z: 0, w: 0} m_FieldOfView: 0 m_Aspect: 0 + m_SHForNormalization: + sh[ 0]: 0 + sh[ 1]: 0 + sh[ 2]: 0 + sh[ 3]: 0 + sh[ 4]: 0 + sh[ 5]: 0 + sh[ 6]: 0 + sh[ 7]: 0 + sh[ 8]: 0 + sh[ 9]: 0 + sh[10]: 0 + sh[11]: 0 + sh[12]: 0 + sh[13]: 0 + sh[14]: 0 + sh[15]: 0 + sh[16]: 0 + sh[17]: 0 + sh[18]: 0 + sh[19]: 0 + sh[20]: 0 + sh[21]: 0 + sh[22]: 0 + sh[23]: 0 + sh[24]: 0 + sh[25]: 0 + sh[26]: 0 + m_HasValidSHForNormalization: 0 m_HDProbeVersion: 3 m_ObsoleteInfiniteProjection: 1 m_ObsoleteInfluenceVolume: @@ -968,7 +997,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3} m_Name: m_EditorClassIdentifier: - isGlobal: 1 + m_IsGlobal: 1 priority: 0 blendDistance: 0 weight: 1 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackSky.unity.meta b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackSky.unity.meta similarity index 100% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackSky.unity.meta rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackSky.unity.meta diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/ReflectionProbe-1.exr b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/ReflectionProbe.exr similarity index 100% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/ReflectionProbe-1.exr rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/ReflectionProbe.exr diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/ReflectionProbe-0.exr.meta b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/ReflectionProbe.exr.meta similarity index 100% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/ReflectionProbe-0.exr.meta rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/ReflectionProbe.exr.meta diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Both.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackBoth.asset similarity index 91% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Both.asset rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackBoth.asset index 2811cf687eb..00f24bf4657 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Both.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackBoth.asset @@ -46,24 +46,29 @@ MonoBehaviour: hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: ec03f1d4a2587b749bc197def8c88c8e, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -103,6 +108,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &-1756342479024897208 MonoBehaviour: m_ObjectHideFlags: 3 @@ -149,14 +167,17 @@ MonoBehaviour: m_RayMaxIterations: m_OverrideState: 0 m_Value: 32 - fallbackHierachy: + rayMiss: m_OverrideState: 1 m_Value: 3 + lastBounceFallbackHierarchy: + m_OverrideState: 0 + m_Value: 3 layerMask: m_OverrideState: 1 m_Value: serializedVersion: 2 - m_Bits: 2147483647 + m_Bits: 1847 textureLodBias: m_OverrideState: 1 m_Value: 1 @@ -212,6 +233,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -225,7 +252,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} - m_Name: Global Volume Profile_Both + m_Name: Reflection_RayMiss_FallbackBoth m_EditorClassIdentifier: components: - {fileID: -789598458994953367} diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Both.asset.meta b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackBoth.asset.meta similarity index 100% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Both.asset.meta rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackBoth.asset.meta diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_None.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackNone.asset similarity index 90% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_None.asset rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackNone.asset index 90b9101c1d8..d30cbd49cba 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_None.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackNone.asset @@ -46,24 +46,29 @@ MonoBehaviour: hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: ec03f1d4a2587b749bc197def8c88c8e, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -103,6 +108,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &-3945491148911242723 MonoBehaviour: m_ObjectHideFlags: 3 @@ -125,6 +143,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -154,7 +178,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} - m_Name: Global Volume Profile_None + m_Name: Reflection_RayMiss_FallbackNone m_EditorClassIdentifier: components: - {fileID: -3945491148911242723} @@ -236,14 +260,17 @@ MonoBehaviour: m_RayMaxIterations: m_OverrideState: 0 m_Value: 32 - fallbackHierachy: + rayMiss: m_OverrideState: 1 m_Value: 0 + lastBounceFallbackHierarchy: + m_OverrideState: 0 + m_Value: 3 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 1847 textureLodBias: m_OverrideState: 0 m_Value: 1 @@ -264,7 +291,7 @@ MonoBehaviour: m_Value: 0 mode: m_OverrideState: 1 - m_Value: 1 + m_Value: 2 m_FullResolution: m_OverrideState: 1 m_Value: 0 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_None.asset.meta b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackNone.asset.meta similarity index 100% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_None.asset.meta rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackNone.asset.meta diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Probe.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackProbe.asset similarity index 91% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Probe.asset rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackProbe.asset index 91908922c4a..21f0c433d67 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Probe.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackProbe.asset @@ -46,24 +46,29 @@ MonoBehaviour: hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: ec03f1d4a2587b749bc197def8c88c8e, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -103,6 +108,19 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 --- !u!114 &-1756342479024897208 MonoBehaviour: m_ObjectHideFlags: 3 @@ -149,14 +167,17 @@ MonoBehaviour: m_RayMaxIterations: m_OverrideState: 0 m_Value: 32 - fallbackHierachy: + rayMiss: m_OverrideState: 1 m_Value: 2 + lastBounceFallbackHierarchy: + m_OverrideState: 0 + m_Value: 3 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 1847 textureLodBias: m_OverrideState: 0 m_Value: 1 @@ -212,6 +233,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -225,7 +252,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} - m_Name: Global Volume Profile_Probe + m_Name: Reflection_RayMiss_FallbackProbe m_EditorClassIdentifier: components: - {fileID: -789598458994953367} diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Probe.asset.meta b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackProbe.asset.meta similarity index 100% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Probe.asset.meta rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackProbe.asset.meta diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Sky.asset b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackSky.asset similarity index 90% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Sky.asset rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackSky.asset index 42720ea8a52..ce67d82dfb5 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Sky.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackSky.asset @@ -22,6 +22,12 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 0 m_Value: 0 + windOrientation: + m_OverrideState: 0 + m_Value: 0 + windSpeed: + m_OverrideState: 0 + m_Value: 100 fogType: m_OverrideState: 0 m_Value: 0 @@ -35,7 +41,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} - m_Name: Global Volume Profile_Sky + m_Name: Reflection_RayMiss_FallbackSky m_EditorClassIdentifier: components: - {fileID: -953996712319316773} @@ -117,14 +123,17 @@ MonoBehaviour: m_RayMaxIterations: m_OverrideState: 0 m_Value: 32 - fallbackHierachy: + rayMiss: m_OverrideState: 1 m_Value: 1 + lastBounceFallbackHierarchy: + m_OverrideState: 0 + m_Value: 3 layerMask: m_OverrideState: 1 m_Value: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 1847 textureLodBias: m_OverrideState: 0 m_Value: 1 @@ -145,7 +154,7 @@ MonoBehaviour: m_Value: 0 mode: m_OverrideState: 1 - m_Value: 1 + m_Value: 2 m_FullResolution: m_OverrideState: 1 m_Value: 0 @@ -220,24 +229,29 @@ MonoBehaviour: hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: ec03f1d4a2587b749bc197def8c88c8e, type: 3} - enableDistortion: + distortionMode: m_OverrideState: 0 m_Value: 0 - procedural: - m_OverrideState: 0 - m_Value: 1 flowmap: m_OverrideState: 0 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 0 m_Value: 1 - scrollDirection: + scrollOrientation: m_OverrideState: 0 - m_Value: 0 + m_Value: + mode: 1 + customValue: 0 + additiveValue: 0 + multiplyValue: 1 scrollSpeed: m_OverrideState: 0 - m_Value: 2 + m_Value: + mode: 1 + customValue: 100 + additiveValue: 0 + multiplyValue: 1 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -277,3 +291,16 @@ MonoBehaviour: rectLightShadow: m_OverrideState: 0 m_Value: 0 + m_SkyVersion: 1 + enableDistortion: + m_OverrideState: 0 + m_Value: 0 + procedural: + m_OverrideState: 0 + m_Value: 1 + scrollDirection: + m_OverrideState: 0 + m_Value: 0 + m_ObsoleteScrollSpeed: + m_OverrideState: 0 + m_Value: 2 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Sky.asset.meta b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackSky.asset.meta similarity index 100% rename from TestProjects/HDRP_DXR_Tests/Assets/Scenes/109_ReflectionFallbackBoth/Global Volume Profile_Sky.asset.meta rename to TestProjects/HDRP_DXR_Tests/Assets/Scenes/Reflection_RayMiss_Fallback/Reflection_RayMiss_FallbackSky.asset.meta diff --git a/TestProjects/HDRP_DXR_Tests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_DXR_Tests/ProjectSettings/EditorBuildSettings.asset index 5747c13f564..ee9495d4e18 100644 --- a/TestProjects/HDRP_DXR_Tests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_DXR_Tests/ProjectSettings/EditorBuildSettings.asset @@ -63,17 +63,29 @@ EditorBuildSettings: path: Assets/Scenes/108_Emissive_Quality_Exposure_15.unity guid: 17802fede7f11db4bb4ec0c698f4a943 - enabled: 1 - path: Assets/Scenes/109_ReflectionFallbackBoth.unity + path: Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackBoth.unity guid: 7dd9ef30d1f9f704a9dbcc3e68cc4475 - enabled: 1 - path: Assets/Scenes/109_ReflectionFallbackNone.unity + path: Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackNone.unity guid: 05a8727ee9005474faced212351902f4 - enabled: 1 - path: Assets/Scenes/109_ReflectionFallbackRefl.unity + path: Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackProbe.unity guid: fa361ef20ae4ea941870b11ab5834255 - enabled: 1 - path: Assets/Scenes/109_ReflectionFallbackSky.unity + path: Assets/Scenes/Reflection_RayMiss_Fallback/109_Reflection_RayMiss_FallbackSky.unity guid: 826118918d11f6a4c8900c5d29a4c6b4 + - enabled: 1 + path: Assets/Scenes/Reflection_LastBounce_Fallback/110_Reflection_LastBounce_FallbackBoth.unity + guid: 180c7b3e9c4813f44b39ee597770b6e8 + - enabled: 1 + path: Assets/Scenes/Reflection_LastBounce_Fallback/110_Reflection_LastBounce_FallbackNone.unity + guid: c7d4b30f1f058474186ae254f529e861 + - enabled: 1 + path: Assets/Scenes/Reflection_LastBounce_Fallback/110_Reflection_LastBounce_FallbackProbe.unity + guid: 90d71a57a4b2fae43bfa1ac0bec6ce54 + - enabled: 1 + path: Assets/Scenes/Reflection_LastBounce_Fallback/110_Reflection_LastBounce_FallbackSky.unity + guid: 5c56a3e53ee350a4dad439f373d87b59 - enabled: 1 path: Assets/Scenes/201_LargeAmbientOcclusion.unity guid: 41a04a0db6c8e4e4eb54296e4521c3e5 @@ -119,6 +131,30 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/310_GlobalIlluminationHybridHalfRes.unity guid: 0f27d8beeae29414bb547dd3447e9767 + - enabled: 1 + path: Assets/Scenes/GlobalIllumination_RayMiss_Fallback/311_GlobalIllumination_RayMiss_FallbackBoth.unity + guid: f276d4cfd8f87134aa5844076d660c74 + - enabled: 1 + path: Assets/Scenes/GlobalIllumination_RayMiss_Fallback/311_GlobalIllumination_RayMiss_FallbackNone.unity + guid: eae4b94b01182af4e8664a5080a9349a + - enabled: 1 + path: Assets/Scenes/GlobalIllumination_RayMiss_Fallback/311_GlobalIllumination_RayMiss_FallbackProbe.unity + guid: 666751c5a58dff04a90a2fdb4d8b4980 + - enabled: 1 + path: Assets/Scenes/GlobalIllumination_RayMiss_Fallback/311_GlobalIllumination_RayMiss_FallbackSky.unity + guid: a8bdb910c10e84b40aa70ebb30be85e5 + - enabled: 1 + path: Assets/Scenes/GlobalIllumination_LastBounce_Fallback/312_GlobalIllumination_LastBounce_FallbackBoth.unity + guid: 8d7899854dadd944e808fa7275489d1b + - enabled: 1 + path: Assets/Scenes/GlobalIllumination_LastBounce_Fallback/312_GlobalIllumination_LastBounce_FallbackNone.unity + guid: ea59d2ffbfa6ae44184cb3c419551cf1 + - enabled: 1 + path: Assets/Scenes/GlobalIllumination_LastBounce_Fallback/312_GlobalIllumination_LastBounce_FallbackProbe.unity + guid: 5c9d14f073d4f914cb8f32c841b9a1ee + - enabled: 1 + path: Assets/Scenes/GlobalIllumination_LastBounce_Fallback/312_GlobalIllumination_LastBounce_FallbackSky.unity + guid: 827c090b62971674ba95418bc420df4f - enabled: 1 path: Assets/Scenes/406_RayTracedShadows.unity guid: 4aaf485f4ac39ff4e9fd997caff44abe diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 59dca22c2dd..1c16501b7bf 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -81,6 +81,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Added warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit. - Added a custom post process injection point AfterPostProcessBlurs executing after depth of field and motion blur. - Added the support of volumetric clouds for baked and realtime reflection probes. +- Added a property to control the fallback of the last bounce of a RTGI, RTR, RR ray to keep a previously existing side effect on user demand (case 1350590). ### Fixed - Fixed Intensity Multiplier not affecting realtime global illumination. @@ -360,6 +361,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed Additional Velocity for Alembic not taking correctly into account vertex animation - Fixed wrong LUT initialization in Wireframe mode. - Support undo of HDRP Global Settings asset assignation (case 13429870). +- Fixed an inconsistency between perf mode and quality mode for sky lighting (case 1350590). +- Fixed an inconsistency between perf mode and quality mode for material simplification in RTGI (case 1350590). ### Changed - Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-GI.md b/com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-GI.md index e091f24c5ec..c81f68d8931 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-GI.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-GI.md @@ -46,6 +46,7 @@ HDRP uses the [Volume](Volumes.md) framework to calculate SSGI, so to enable and | - **Denoiser Radius** | Set the radius of the spatio-temporal filter. | | - **Second Denoiser Pass** | Enable this feature to process a second denoiser pass. This helps to remove noise from the effect. | | **Depth Tolerance** | Use the slider to control the tolerance when comparing the depth of the GameObjects on screen and the depth buffer. Because the SSR algorithm can not distinguish thin GameObjects from thick ones, this property helps trace rays behind GameObjects. The algorithm applies this property to every GameObject uniformly. | +| **Ray Miss** | Determines what HDRP does when a screen space global illumination (SSGI) ray doesn't find an intersection. Choose from one of the following options:
•**Reflection probes**: HDRP uses reflection probes in your scene to calculate the missing SSGI intersection.
•**Sky**: HDRP uses the sky defined by the current [Volume](Volumes.md) settings to calculate the missing SSGI intersection.
•**Both**: HDRP uses both reflection probes and the sky defined by the current [Volume](Volumes.md) settings to calculate the missing SSGI intersection.
•**Nothing**: HDRP does not calculate indirect lighting when SSGI doesn't find an intersection.

This property is set to **Both** by default. | ### Ray-traced @@ -53,6 +54,8 @@ HDRP uses the [Volume](Volumes.md) framework to calculate SSGI, so to enable and | Property | Description | | ------------------------------ | ------------------------------------------------------------ | +| **Ray Miss** | Determines what HDRP does when ray-traced global illumination (RTGI) doesn't find an intersection. Choose from one of the following options:
•**Reflection probes**: HDRP uses reflection probes in your scene to calculate the last RTGI bounce.
•**Sky**: HDRP uses the sky defined by the current [Volume](Volumes.md) settings to calculate the last RTGI bounce.
•**Both** : HDRP uses both reflection probes and the the sky defined by the current [Volume](Volumes.md) settings to calculate the last RTGI bounce.
•**Nothing**: HDRP does not calculate indirect lighting when RTGI doesn't find an intersection.

This property is set to **Both** by default| +| **Last Bounce** | Determines what HDRP does when ray-traced global illumination (RTGI) lights the last bounce. Choose from one of the following options:
•**Reflection probes**: HDRP uses reflection probes in your scene to calculate the last RTGI bounce.
•**Sky**: HDRP uses the sky defined by the current [Volume](Volumes.md) settings to calculate the last RTGI bounce.
•**Both**: HDRP uses both reflection probes and the sky defined by the current [Volume](Volumes.md) settings to calculate the last RTGI bounce.
•**Nothing**: HDRP does not calculate indirect lighting when it evaluates the last bounce.

This property is set to **Both** by default. | | **Tracing** | Specifies the method HDRP uses to calculate global illumination. Depending on the option you select, the properties visible in the Inspector change. For more information on what the options do, see [tracing modes](#tracing-modes). The options are:
• **Ray Marching**: Uses a screen-space ray marching solution to calculate global illumination. For the list of properties this option exposes, see [Screen-space](#screen-space).
• **Ray Tracing**: Uses ray tracing to calculate global illumination. For information on ray-traced global illumination, see [ray-traced global illumination](Ray-Traced-Global-Illumination.md). For the list of properties this option exposes, see [Ray-traced](#ray-traced).
• **Mixed**: Uses a combination of ray tracing and ray marching to calculate global illumination. For the list of properties this option exposes, see [Ray-traced](#ray-traced). | | **LayerMask** | Defines the layers that HDRP processes this ray-traced effect for. | | **Mode** | Defines if HDRP should evaluate the effect in **Performance** or **Quality** mode.
This property only appears if you select set **Supported Ray Tracing Mode** in your HDRP Asset to **Both**. | diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-Reflection.md b/com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-Reflection.md index ac780aab885..f6ed9eaab51 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-Reflection.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-Reflection.md @@ -53,7 +53,8 @@ HDRP uses the [Volume](Volumes.md) framework to calculate SSR, so to enable and | Property | Description | | ----------------------------- | ------------------------------------------------------------ | | **Tracing** | Specifies the method HDRP uses to calculate reflections. Depending on the option you select, the properties visible in the Inspector change. For more information on what the options do, see [tracing modes](#tracing-modes). The options are:
• **Ray Marching**: Uses a screen-space ray marching solution to calculate reflections. For the list of properties this option exposes, see [Screen-space](#screen-space).
• **Ray Tracing**: Uses ray tracing to calculate reflections. For information on ray-traced reflections, see [ray-traced reflection](Ray-Traced-Reflections.md). For the list of properties this option exposes, see [Ray-traced](#ray-traced).
• **Mixed**: Uses a combination of ray tracing and ray marching to calculate reflections. For the list of properties this option exposes, see [Ray-traced](#ray-traced). | -| **Fallback Hierarchy** | Defines if HDRP should use the reflection probes, the sky, both or nothing as a fall-back for ray-traced reflections when a ray doesn't find an intersection. | +| **Ray Miss** | Determines what HDRP does when ray-traced reflections (RTR) doesn't find an intersection. Choose from one of the following options:
•**Reflection probes**: HDRP uses reflection probes in your scene to calculate the last RTR bounce.
•**Sky**: HDRP uses the sky defined by the current [Volume](Volumes.md) settings to calculate the last RTR bounce.
•**Both** : HDRP uses both reflection probes and the the sky defined by the current [Volume](Volumes.md) settings to calculate the last RTR bounce.
•**Nothing**: HDRP does not calculate indirect lighting when RTR doesn't find an intersection.

This property is set to **Both** by default| +| **Last Bounce** | Determines what HDRP does when ray-traced reflections (RTR) lights the last bounce. Choose from one of the following options:
•**Reflection probes**: HDRP uses reflection probes in your scene to calculate the last RTR bounce.
•**Sky**: HDRP uses the sky defined by the current [Volume](Volumes.md) settings to calculate the last RTR bounce.
•**Both**: HDRP uses both reflection probes and the sky defined by the current [Volume](Volumes.md) settings to calculate the last RTR bounce.
•**Nothing**: HDRP does not calculate indirect lighting when it evaluates the last bounce.

This property is set to **Both** by default. | | **LayerMask** | Defines the layers that HDRP processes this ray-traced effect for. | | **Mode** | Defines if HDRP should evaluate the effect in **Performance** or **Quality** mode.
This property only appears if you select set **Supported Ray Tracing Mode** in your HDRP Asset to **Both**. | | **Quality** | Specifies the preset HDRP uses to populate the values of the following nested properties. The options are:
• **Low**: A preset that emphasizes performance over quality.
• **Medium**: A preset that balances performance and quality.
• **High**: A preset that emphasizes quality over performance.
• **Custom**: Allows you to override each property individually.
This property only appears if you set **Mode** to **Performance**. | diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Recursive-Rendering.md b/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Recursive-Rendering.md index 10f8a54f4f3..89a1869f4f4 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Recursive-Rendering.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Recursive-Rendering.md @@ -29,7 +29,7 @@ You can also do this for Shader Graph master nodes: 1. In the Project window, double-click on the Shader to open it in Shader Graph. 2. In the **Graph Settings** tab of the **Graph Inspector**, go to **Surface Options** and enable **Recursive Rendering (Preview)**. -It is best practice to use recursive rendering in situations that require multi-bounced reflection and refraction, for example car headlights. Although recursive rendering also produces ray-traced reflections in more simple scenarios, like for a mirror or a puddle, it is best practice to use [ray-traced reflections](Ray-Traced-Reflections.md) here for performance reasons. +It is best practice to use recursive rendering in situations that require multi-bounced reflection and refraction, for example, car headlights. You can use recursive rendering in simple scenarios, like a mirror or a puddle, but for best performance, use [ray-traced reflections](Ray-Traced-Reflections.md). Since recursive rendering uses an independent render pass, HDRP cannot render any other ray-traced effects on recursively rendered GameObjects. For example, it cannot render effects such as ray-traced subsurface scattering or ray-traced shadows. @@ -41,3 +41,5 @@ Since recursive rendering uses an independent render pass, HDRP cannot render an | **Max Depth** | Controls the maximum number of times a ray can reflect or refract before it stops and returns the final color. Increasing this value increases execution time exponentially. | | **Max Ray Length** | Controls the length of the rays that HDRP uses for ray tracing. If a ray doesn't find an intersection, then the ray returns the color of the sky. | | **Min Smoothness** | Defines the threshold at which reflection rays are not cast if the smoothness value of the target surface is inferior to the one defined by the parameter. | +| **Ray Miss** | Determines what HDRP does when recursive rendering doesn't find an intersection. Choose from one of the following options:
•**Reflection probes**: HDRP uses reflection probes in your scene to calculate the last recursive rendering bounce.
•**Sky**: HDRP uses the sky defined by the current [Volume](Volumes.md) settings to calculate the last recursive rendering bounce.
•**Both** : HDRP uses both reflection probes and the sky defined by the current [Volume](Volumes.md) settings to calculate the last recursive rendering bounce.
•**Nothing**: HDRP does not calculate indirect lighting when recursive rendering doesn't find an intersection.

This property is set to **Both** by default. | +| **Last Bounce** | Determines what HDRP does when recursive rendering lights the last bounce. Choose from one of the following options:
•**Reflection probes**: HDRP uses reflection probes in your scene to calculate the last bounce.
•**Sky**: HDRP uses the sky defined by the current [Volume](Volumes.md) settings to calculate the last recursive rendering bounce.
•**Both**: HDRP uses both reflection probes and the sky defined by the current [Volume](Volumes.md) settings to calculate the last recursive rendering bounce.
•**Nothing**: HDRP does not calculate indirect lighting when it evaluates the last bounce.

This property is set to **Both** by default. | diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs index 51fbf2de28e..c03723215c4 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs @@ -23,7 +23,8 @@ class HDScreenSpaceReflectionEditor : VolumeComponentWithQualityEditor SerializedDataParameter m_AccumulationFactor; // Ray Tracing - SerializedDataParameter m_FallbackHierarchy; + SerializedDataParameter m_RayMiss; + SerializedDataParameter m_LastBounce; SerializedDataParameter m_LayerMask; SerializedDataParameter m_TextureLodBias; SerializedDataParameter m_RayLength; @@ -62,7 +63,8 @@ public override void OnEnable() m_AccumulationFactor = Unpack(o.Find(x => x.accumulationFactor)); // Generic ray tracing - m_FallbackHierarchy = Unpack(o.Find(x => x.fallbackHierachy)); + m_RayMiss = Unpack(o.Find(x => x.rayMiss)); + m_LastBounce = Unpack(o.Find(x => x.lastBounceFallbackHierarchy)); m_LayerMask = Unpack(o.Find(x => x.layerMask)); m_TextureLodBias = Unpack(o.Find(x => x.textureLodBias)); m_RayLength = Unpack(o.Find(x => x.rayLength)); @@ -89,7 +91,8 @@ public override void OnEnable() static public readonly GUIContent k_TracingText = EditorGUIUtility.TrTextContent("Tracing", "Controls the technique used to compute the reflection.Controls the technique used to compute the reflections. Ray marching uses a ray-marched screen-space solution, Ray tracing uses a hardware accelerated world-space solution. Mixed uses first Ray marching, then Ray tracing if it fails to intersect on-screen geometry."); static public readonly GUIContent k_ReflectSkyText = EditorGUIUtility.TrTextContent("Reflect Sky", "When enabled, SSR handles sky reflection."); static public readonly GUIContent k_LayerMaskText = EditorGUIUtility.TrTextContent("Layer Mask", "Layer mask used to include the objects for ray traced reflections."); - static public readonly GUIContent k_FallbackHierarchyText = EditorGUIUtility.TrTextContent("Fallback Hierarchy", "Controls the order in which fall backs are used when a ray misses."); + static public readonly GUIContent k_RayMissFallbackHierarchyText = EditorGUIUtility.TrTextContent("Ray Miss", "Controls the order in which fall backs are used when a ray misses."); + static public readonly GUIContent k_LastBounceFallbackHierarchyText = EditorGUIUtility.TrTextContent("Last Bounce", "Controls the fallback hierarchy for lighting the last bounce."); static public readonly GUIContent k_TextureLodBiasText = EditorGUIUtility.TrTextContent("Texture Lod Bias", "The LOD Bias HDRP applies to textures in the reflection. A higher value increases performance and makes denoising easier, but it might reduce visual fidelity."); static public readonly GUIContent k_MinimumSmoothnessText = EditorGUIUtility.TrTextContent("Minimum Smoothness", "Controls the smoothness value at which HDRP activates SSR and the smoothness-controlled fade out stops."); static public readonly GUIContent k_SmoothnessFadeStartText = EditorGUIUtility.TrTextContent("Smoothness Fade Start", "Controls the smoothness value at which the smoothness-controlled fade out starts. The fade is in the range [Min Smoothness, Smoothness Fade Start]."); @@ -155,7 +158,12 @@ void RayTracingPerformanceModeGUI(bool mixed) void RayTracedReflectionGUI(RayCastingMode tracingMode) { HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset; - PropertyField(m_FallbackHierarchy, k_FallbackHierarchyText); + using (new IndentLevelScope()) + { + EditorGUILayout.LabelField("Fallback", EditorStyles.miniLabel); + PropertyField(m_RayMiss, k_RayMissFallbackHierarchyText); + PropertyField(m_LastBounce, k_LastBounceFallbackHierarchyText); + } PropertyField(m_LayerMask, k_LayerMaskText); PropertyField(m_TextureLodBias, k_TextureLodBiasText); diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs index a129330219d..d15d7334af4 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs @@ -12,13 +12,14 @@ class GlobalIlluminatorEditor : VolumeComponentWithQualityEditor // Shared rasterization / ray tracing parameter SerializedDataParameter m_Enable; SerializedDataParameter m_Tracing; + SerializedDataParameter m_RayMiss; // Screen space global illumination parameters - SerializedDataParameter m_FallbackHierarchy; SerializedDataParameter m_DepthBufferThickness; SerializedDataParameter m_RaySteps; // Ray tracing generic attributes + SerializedDataParameter m_LastBounce; SerializedDataParameter m_LayerMask; SerializedDataParameter m_ReceiverMotionRejection; SerializedDataParameter m_TextureLodBias; @@ -56,13 +57,14 @@ public override void OnEnable() m_Enable = Unpack(o.Find(x => x.enable)); m_Tracing = Unpack(o.Find(x => x.tracing)); + m_RayMiss = Unpack(o.Find(x => x.rayMiss)); // SSGI Parameters - m_FallbackHierarchy = Unpack(o.Find(x => x.fallbackHierarchy)); m_DepthBufferThickness = Unpack(o.Find(x => x.depthBufferThickness)); m_RaySteps = Unpack(o.Find(x => x.maxRaySteps)); // Ray Tracing shared parameters + m_LastBounce = Unpack(o.Find(x => x.lastBounceFallbackHierarchy)); m_LayerMask = Unpack(o.Find(x => x.layerMask)); m_ReceiverMotionRejection = Unpack(o.Find(x => x.receiverMotionRejection)); m_TextureLodBias = Unpack(o.Find(x => x.textureLodBias)); @@ -97,7 +99,8 @@ public override void OnEnable() static public readonly GUIContent k_RayLengthText = EditorGUIUtility.TrTextContent("Max Ray Length", "Controls the maximal length of global illumination rays. The higher this value is, the more expensive ray traced global illumination is."); static public readonly GUIContent k_DepthBufferThicknessText = EditorGUIUtility.TrTextContent("Depth Tolerance", "Controls the tolerance when comparing the depth of two pixels."); - static public readonly GUIContent k_FallbackHierarchyText = EditorGUIUtility.TrTextContent("Fallback Hierarchy", "Controls the tolerance when comparing the depth of two pixels."); + static public readonly GUIContent k_RayMissFallbackHierarchyText = EditorGUIUtility.TrTextContent("Ray Miss", "Controls the fallback hierarchy for indirect diffuse in case the ray misses."); + static public readonly GUIContent k_LastBounceFallbackHierarchyText = EditorGUIUtility.TrTextContent("Last Bounce", "Controls the fallback hierarchy for lighting the last bounce."); static public readonly GUIContent k_MaxMixedRaySteps = EditorGUIUtility.TrTextContent("Max Ray Steps", "Sets the maximum number of steps HDRP uses for mixed tracing."); static public readonly GUIContent k_DenoiseText = EditorGUIUtility.TrTextContent("Denoise", "Denoise the screen space GI."); @@ -185,6 +188,13 @@ public override void OnInspectorGUI() PropertyField(m_LayerMask); PropertyField(m_TextureLodBias); + using (new IndentLevelScope()) + { + EditorGUILayout.LabelField("Fallback", EditorStyles.miniLabel); + PropertyField(m_RayMiss, k_RayMissFallbackHierarchyText); + PropertyField(m_LastBounce, k_LastBounceFallbackHierarchyText); + } + if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Both) { if (tracingMode == RayCastingMode.RayTracing) @@ -236,7 +246,7 @@ public override void OnInspectorGUI() DenoiserSSGUI(); } PropertyField(m_DepthBufferThickness, k_DepthBufferThicknessText); - PropertyField(m_FallbackHierarchy, k_FallbackHierarchyText); + PropertyField(m_RayMiss, k_RayMissFallbackHierarchyText); } } } diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RecursiveRenderingEditor.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RecursiveRenderingEditor.cs index eb5d6a49aa0..2a0b06954e7 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RecursiveRenderingEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RecursiveRenderingEditor.cs @@ -14,6 +14,8 @@ class RecursiveRenderingEditor : VolumeComponentEditor SerializedDataParameter m_MaxDepth; SerializedDataParameter m_RayLength; SerializedDataParameter m_MinSmoothness; + SerializedDataParameter m_RayMiss; + SerializedDataParameter m_LastBounce; public override void OnEnable() { @@ -24,6 +26,8 @@ public override void OnEnable() m_MaxDepth = Unpack(o.Find(x => x.maxDepth)); m_RayLength = Unpack(o.Find(x => x.rayLength)); m_MinSmoothness = Unpack(o.Find(x => x.minSmoothness)); + m_RayMiss = Unpack(o.Find(x => x.rayMiss)); + m_LastBounce = Unpack(o.Find(x => x.lastBounce)); } static public readonly GUIContent k_RayLengthText = EditorGUIUtility.TrTextContent("Max Ray Length", "This defines the maximal travel distance of rays."); @@ -51,6 +55,12 @@ public override void OnInspectorGUI() PropertyField(m_MaxDepth); PropertyField(m_RayLength, k_RayLengthText); PropertyField(m_MinSmoothness); + using (new IndentLevelScope()) + { + EditorGUILayout.LabelField("Fallback", EditorStyles.miniLabel); + PropertyField(m_RayMiss); + PropertyField(m_LastBounce); + } } } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/GlobalIllumination.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/GlobalIllumination.cs index 3fa45a623d4..3efa509db35 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/GlobalIllumination.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/GlobalIllumination.cs @@ -27,14 +27,17 @@ bool UsesQualityMode() /// [Tooltip("Controls the casting technique used to evaluate the effect. Ray marching uses a ray-marched screen-space solution, Ray tracing uses a hardware accelerated world-space solution. Mixed uses first Ray marching, then Ray tracing if it fails to intersect on-screen geometry.")] public RayCastingModeParameter tracing = new RayCastingModeParameter(RayCastingMode.RayMarching); - #endregion - #region RayMarching /// - /// Controls the fallback hierarchy for SSGI. + /// Controls the fallback hierarchy for indirect diffuse in case the ray misses. /// - public RayMarchingFallbackHierarchyParameter fallbackHierarchy = new RayMarchingFallbackHierarchyParameter(RayMarchingFallbackHierarchy.ReflectionProbesAndSky); + [Tooltip("Controls the fallback hierarchy for indirect diffuse in case the ray misses.")] + [FormerlySerializedAs("fallbackHierarchy")] + [AdditionalProperty] + public RayMarchingFallbackHierarchyParameter rayMiss = new RayMarchingFallbackHierarchyParameter(RayMarchingFallbackHierarchy.ReflectionProbesAndSky); + #endregion + #region RayMarching /// /// The thickness of the depth buffer value used for the ray marching step /// @@ -139,6 +142,13 @@ public bool secondDenoiserPassSS #endregion #region RayTracing + /// + /// Controls the fallback hierarchy for lighting the last bounce. + /// + [Tooltip("Controls the fallback hierarchy for lighting the last bounce.")] + [AdditionalProperty] + public RayMarchingFallbackHierarchyParameter lastBounceFallbackHierarchy = new RayMarchingFallbackHierarchyParameter(RayMarchingFallbackHierarchy.ReflectionProbesAndSky); + /// /// Defines the layers that GI should include. /// diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/HDRenderPipeline.ScreenSpaceGlobalIllumination.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/HDRenderPipeline.ScreenSpaceGlobalIllumination.cs index c2a3fc8cafc..b4a4b0d5f10 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/HDRenderPipeline.ScreenSpaceGlobalIllumination.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/HDRenderPipeline.ScreenSpaceGlobalIllumination.cs @@ -125,7 +125,7 @@ class TraceSSGIPassData public int raySteps; public int frameIndex; public Vector4 colorPyramidUvScaleAndLimitPrevFrame; - public int fallbackHierarchy; + public int rayMiss; // Compute Shader public ComputeShader ssGICS; @@ -185,7 +185,7 @@ TextureHandle TraceSSGI(RenderGraph renderGraph, HDCamera hdCamera, GlobalIllumi passData.raySteps = giSettings.maxRaySteps; passData.frameIndex = RayTracingFrameIndex(hdCamera, 16); passData.colorPyramidUvScaleAndLimitPrevFrame = HDUtils.ComputeViewportScaleAndLimit(hdCamera.historyRTHandleProperties.previousViewportSize, hdCamera.historyRTHandleProperties.previousRenderTargetSize); - passData.fallbackHierarchy = (int)giSettings.fallbackHierarchy.value; + passData.rayMiss = (int)giSettings.rayMiss.value; // Grab the right kernel passData.ssGICS = asset.renderPipelineResources.shaders.screenSpaceGlobalIlluminationCS; @@ -266,7 +266,7 @@ TextureHandle TraceSSGI(RenderGraph renderGraph, HDCamera hdCamera, GlobalIllumi // Inject all the input scalars ctx.cmd.SetComputeVectorParam(data.ssGICS, HDShaderIDs._ColorPyramidUvScaleAndLimitPrevFrame, data.colorPyramidUvScaleAndLimitPrevFrame); ctx.cmd.SetComputeIntParam(data.ssGICS, HDShaderIDs._ObjectMotionStencilBit, (int)StencilUsage.ObjectMotionVector); - ctx.cmd.SetComputeIntParam(data.ssGICS, HDShaderIDs._RayMarchingFallbackHierarchy, data.fallbackHierarchy); + ctx.cmd.SetComputeIntParam(data.ssGICS, HDShaderIDs._RayMarchingFallbackHierarchy, data.rayMiss); // Bind all the input buffers ctx.cmd.SetComputeTextureParam(data.ssGICS, data.projectKernel, HDShaderIDs._DepthTexture, data.depthTexture); @@ -282,7 +282,7 @@ TextureHandle TraceSSGI(RenderGraph renderGraph, HDCamera hdCamera, GlobalIllumi // Bind the output texture ctx.cmd.SetComputeTextureParam(data.ssGICS, data.projectKernel, HDShaderIDs._IndirectDiffuseTextureRW, data.outputBuffer); - // Do the reprojection + // Do the re-projection ctx.cmd.DispatchCompute(data.ssGICS, data.projectKernel, numTilesXHR, numTilesYHR, data.viewCount); }); diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflection.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflection.cs index 7225282d45a..e6426855ece 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflection.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflection.cs @@ -144,7 +144,15 @@ public int rayMaxIterations /// /// Controls which sources are used to fallback on when the traced ray misses. /// - public RayTracingFallbackHierachyParameter fallbackHierachy = new RayTracingFallbackHierachyParameter(RayTracingFallbackHierachy.ReflectionProbesAndSky); + [FormerlySerializedAs("fallbackHierachy")] + [AdditionalProperty] + public RayTracingFallbackHierachyParameter rayMiss = new RayTracingFallbackHierachyParameter(RayTracingFallbackHierachy.ReflectionProbesAndSky); + + /// + /// Controls the fallback hierarchy for lighting the last bounce. + /// + [AdditionalProperty] + public RayTracingFallbackHierachyParameter lastBounceFallbackHierarchy = new RayTracingFallbackHierachyParameter(RayTracingFallbackHierachy.ReflectionProbesAndSky); /// /// Layer mask used to include the objects for screen space reflection. diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingDeferredLightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingDeferredLightLoop.cs index db9c44b103a..b8cb870fa42 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingDeferredLightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingDeferredLightLoop.cs @@ -77,7 +77,8 @@ struct DeferredLightingRTParameters public bool halfResolution; public int rayCountType; public float lodBias; - public int fallbackHierarchy; + public int rayMiss; + public int lastBounceFallbackHierarchy; // Ray marching attributes public bool mixedTracing; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingIndirectDiffuse.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingIndirectDiffuse.cs index 10090e9bf7f..6717b88290b 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingIndirectDiffuse.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingIndirectDiffuse.cs @@ -56,7 +56,8 @@ DeferredLightingRTParameters PrepareIndirectDiffuseDeferredLightingRTParameters( deferredParameters.halfResolution = !fullResolution; deferredParameters.rayCountType = (int)RayCountValues.DiffuseGI_Deferred; deferredParameters.lodBias = settings.textureLodBias.value; - deferredParameters.fallbackHierarchy = (int)RayTracingFallbackHierachy.Sky; + deferredParameters.rayMiss = (int)settings.rayMiss.value; + deferredParameters.lastBounceFallbackHierarchy = (int)settings.lastBounceFallbackHierarchy.value; // Ray marching deferredParameters.mixedTracing = settings.tracing.value == RayCastingMode.Mixed && hdCamera.frameSettings.litShaderMode == LitShaderMode.Deferred; @@ -87,9 +88,10 @@ DeferredLightingRTParameters PrepareIndirectDiffuseDeferredLightingRTParameters( // Override the ones we need to deferredParameters.raytracingCB._RaytracingRayMaxLength = settings.rayLength; deferredParameters.raytracingCB._RaytracingIntensityClamp = settings.clampValue; - deferredParameters.raytracingCB._RayTracingFallbackHierarchy = deferredParameters.fallbackHierarchy; deferredParameters.raytracingCB._RaytracingPreExposition = 1; deferredParameters.raytracingCB._RayTracingDiffuseLightingOnly = 1; + deferredParameters.raytracingCB._RayTracingRayMissFallbackHierarchy = deferredParameters.rayMiss; + deferredParameters.raytracingCB._RayTracingLastBounceFallbackHierarchy = deferredParameters.lastBounceFallbackHierarchy; return deferredParameters; } @@ -370,6 +372,8 @@ class TraceQualityRTGIPassData public float clampValue; public int bounceCount; public int lodBias; + public int rayMiss; + public int lastBounceFallbackHierarchy; // Other parameters public RayTracingShader indirectDiffuseRT; @@ -404,15 +408,20 @@ TextureHandle QualityRTGI(RenderGraph renderGraph, HDCamera hdCamera, TextureHan passData.clampValue = settings.clampValue; passData.bounceCount = settings.bounceCount.value; passData.lodBias = settings.textureLodBias.value; + passData.rayMiss = (int)settings.rayMiss.value; + passData.lastBounceFallbackHierarchy = (int)settings.lastBounceFallbackHierarchy.value; // Grab the additional parameters passData.indirectDiffuseRT = m_GlobalSettings.renderPipelineRayTracingResources.indirectDiffuseRaytracingRT; passData.accelerationStructure = RequestAccelerationStructure(); passData.lightCluster = RequestLightCluster(); passData.skyTexture = m_SkyManager.GetSkyReflection(hdCamera); - passData.shaderVariablesRayTracingCB = m_ShaderVariablesRayTracingCB; passData.ditheredTextureSet = GetBlueNoiseManager().DitheredTextureSet8SPP(); + // Copy the constant buffer + passData.shaderVariablesRayTracingCB = m_ShaderVariablesRayTracingCB; + + // Set the input and output textures passData.depthBuffer = builder.ReadTexture(depthPyramid); passData.normalBuffer = builder.ReadTexture(normalBuffer); passData.rayCountTexture = builder.ReadWriteTexture(rayCountTexture); @@ -452,8 +461,8 @@ TextureHandle QualityRTGI(RenderGraph renderGraph, HDCamera hdCamera, TextureHan data.shaderVariablesRayTracingCB._RaytracingMaxRecursion = data.bounceCount; data.shaderVariablesRayTracingCB._RayTracingDiffuseLightingOnly = 1; data.shaderVariablesRayTracingCB._RayTracingLodBias = data.lodBias; - data.shaderVariablesRayTracingCB._RayTracingFallbackHierarchy = (int)RayTracingFallbackHierachy.Sky; - + data.shaderVariablesRayTracingCB._RayTracingRayMissFallbackHierarchy = data.rayMiss; + data.shaderVariablesRayTracingCB._RayTracingLastBounceFallbackHierarchy = data.lastBounceFallbackHierarchy; ConstantBuffer.PushGlobal(ctx.cmd, data.shaderVariablesRayTracingCB, HDShaderIDs._ShaderVariablesRaytracing); // Only use the shader variant that has multi bounce if the bounce count > 1 diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingRecursiveRenderer.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingRecursiveRenderer.cs index 5e4fbe00706..f1ea39e233d 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingRecursiveRenderer.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingRecursiveRenderer.cs @@ -69,6 +69,8 @@ class RecursiveRenderingPassData public float rayLength; public int maxDepth; public float minSmoothness; + public int rayMissFallbackHiearchy; + public int lastBounceFallbackHiearchy; // Other data public RayTracingAccelerationStructure accelerationStructure; @@ -105,6 +107,8 @@ TextureHandle RaytracingRecursiveRender(RenderGraph renderGraph, HDCamera hdCame passData.rayLength = recursiveSettings.rayLength.value; passData.maxDepth = recursiveSettings.maxDepth.value; passData.minSmoothness = recursiveSettings.minSmoothness.value; + passData.rayMissFallbackHiearchy = (int)recursiveSettings.rayMiss.value; + passData.lastBounceFallbackHiearchy = (int)recursiveSettings.lastBounce.value; // Other data passData.accelerationStructure = RequestAccelerationStructure(); @@ -139,6 +143,8 @@ TextureHandle RaytracingRecursiveRender(RenderGraph renderGraph, HDCamera hdCame data.shaderVariablesRayTracingCB._RaytracingRayMaxLength = data.rayLength; data.shaderVariablesRayTracingCB._RaytracingMaxRecursion = data.maxDepth; data.shaderVariablesRayTracingCB._RaytracingReflectionMinSmoothness = data.minSmoothness; + data.shaderVariablesRayTracingCB._RayTracingRayMissFallbackHierarchy = data.rayMissFallbackHiearchy; + data.shaderVariablesRayTracingCB._RayTracingLastBounceFallbackHierarchy = data.lastBounceFallbackHiearchy; ConstantBuffer.PushGlobal(ctx.cmd, data.shaderVariablesRayTracingCB, HDShaderIDs._ShaderVariablesRaytracing); // Fecth the temporary buffers we shall be using diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingReflection.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingReflection.cs index 039b4831bc6..9c3e9cc3672 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingReflection.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingReflection.cs @@ -324,7 +324,8 @@ DeferredLightingRTParameters PrepareReflectionDeferredLightingRTParameters(HDCam deferredParameters.halfResolution = !fullResolution; deferredParameters.rayCountType = (int)RayCountValues.ReflectionDeferred; deferredParameters.lodBias = settings.textureLodBias.value; - deferredParameters.fallbackHierarchy = (int)(settings.fallbackHierachy.value); + deferredParameters.rayMiss = (int)(settings.rayMiss.value); + deferredParameters.lastBounceFallbackHierarchy = (int)(settings.lastBounceFallbackHierarchy.value); // Ray Marching parameters deferredParameters.mixedTracing = (settings.tracing.value == RayCastingMode.Mixed && hdCamera.frameSettings.litShaderMode == LitShaderMode.Deferred) && !transparent; @@ -357,7 +358,8 @@ DeferredLightingRTParameters PrepareReflectionDeferredLightingRTParameters(HDCam deferredParameters.raytracingCB._RaytracingIntensityClamp = settings.clampValue; deferredParameters.raytracingCB._RaytracingPreExposition = 0; deferredParameters.raytracingCB._RayTracingDiffuseLightingOnly = 0; - deferredParameters.raytracingCB._RayTracingFallbackHierarchy = deferredParameters.fallbackHierarchy; + deferredParameters.raytracingCB._RayTracingRayMissFallbackHierarchy = deferredParameters.rayMiss; + deferredParameters.raytracingCB._RayTracingLastBounceFallbackHierarchy = deferredParameters.lastBounceFallbackHierarchy; return deferredParameters; } @@ -417,7 +419,8 @@ class TraceQualityRTRPassData public float minSmoothness; public float smoothnessFadeStart; public float lodBias; - public int fallbackHierarchy; + public int rayMissfallbackHierarchy; + public int lastBouncefallbackHierarchy; // Other parameters public RayTracingAccelerationStructure accelerationStructure; @@ -457,7 +460,8 @@ TextureHandle QualityRTR(RenderGraph renderGraph, HDCamera hdCamera, ScreenSpace passData.minSmoothness = settings.minSmoothness; passData.smoothnessFadeStart = settings.smoothnessFadeStart; passData.lodBias = settings.textureLodBias.value; - passData.fallbackHierarchy = (int)settings.fallbackHierachy.value; + passData.rayMissfallbackHierarchy = (int)settings.rayMiss.value; + passData.lastBouncefallbackHierarchy = (int)settings.lastBounceFallbackHierarchy.value; // Other parameters passData.accelerationStructure = RequestAccelerationStructure(); @@ -496,7 +500,9 @@ TextureHandle QualityRTR(RenderGraph renderGraph, HDCamera hdCamera, ScreenSpace data.shaderVariablesRayTracingCB._RaytracingReflectionMinSmoothness = data.minSmoothness; data.shaderVariablesRayTracingCB._RaytracingReflectionSmoothnessFadeStart = data.smoothnessFadeStart; data.shaderVariablesRayTracingCB._RayTracingLodBias = data.lodBias; - data.shaderVariablesRayTracingCB._RayTracingFallbackHierarchy = data.fallbackHierarchy; + data.shaderVariablesRayTracingCB._RayTracingRayMissFallbackHierarchy = data.rayMissfallbackHierarchy; + data.shaderVariablesRayTracingCB._RayTracingLastBounceFallbackHierarchy = data.lastBouncefallbackHierarchy; + ConstantBuffer.PushGlobal(ctx.cmd, data.shaderVariablesRayTracingCB, HDShaderIDs._ShaderVariablesRaytracing); // Inject the ray-tracing sampling data diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs index 16d44372b0b..f1ce8a0a5a1 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs @@ -38,6 +38,21 @@ public sealed class RecursiveRendering : VolumeComponent /// [Tooltip("Minmal Smoothness for Reflection. If the surface has a smoothness value below this threshold, a reflection ray will not be case and it will fallback on other techniques.")] public ClampedFloatParameter minSmoothness = new ClampedFloatParameter(0.5f, 0.0f, 1.0f); + + /// + /// Controls which sources are used to fallback on when the traced ray misses. + /// + [AdditionalProperty] + [Tooltip("Controls which sources are used to fallback on when the traced ray misses.")] + public RayTracingFallbackHierachyParameter rayMiss = new RayTracingFallbackHierachyParameter(RayTracingFallbackHierachy.ReflectionProbesAndSky); + + /// + /// Controls the fallback hierarchy for lighting the last bounce. + /// + [AdditionalProperty] + [Tooltip("Controls the fallback hierarchy for lighting the last bounce.")] + public RayTracingFallbackHierachyParameter lastBounce = new RayTracingFallbackHierachyParameter(RayTracingFallbackHierachy.ReflectionProbesAndSky); + /// /// Default constructor for the recursive rendering volume component. /// diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Deferred/RaytracingDeferred.compute b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Deferred/RaytracingDeferred.compute index 734dd7fcc29..928740b53c5 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Deferred/RaytracingDeferred.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Deferred/RaytracingDeferred.compute @@ -76,10 +76,10 @@ void RAYTRACING_DEFERRED(uint3 dispatchThreadId : SV_DispatchThreadID, uint2 gro // Weight value used to do the blending float weight = 0.0; - if (RAYTRACINGFALLBACKHIERACHY_REFLECTION_PROBES & _RayTracingFallbackHierarchy) + if (RAYTRACINGFALLBACKHIERACHY_REFLECTION_PROBES & _RayTracingRayMissFallbackHierarchy) finalColor = RayTraceReflectionProbes(sourcePosInput.positionWS, rayDirection, weight); - if((RAYTRACINGFALLBACKHIERACHY_SKY & _RayTracingFallbackHierarchy) && weight == 0.0f) + if((RAYTRACINGFALLBACKHIERACHY_SKY & _RayTracingRayMissFallbackHierarchy) && weight == 0.0f) { finalColor = SAMPLE_TEXTURECUBE_ARRAY_LOD(_SkyTexture, s_trilinear_clamp_sampler, rayDirection, 0.0, 0).xyz; weight = 1.0; @@ -146,7 +146,7 @@ void RAYTRACING_DEFERRED(uint3 dispatchThreadId : SV_DispatchThreadID, uint2 gro // Evaluate the complete lighting LightLoopOutput lightLoopOutput; - LightLoop(-rayDirection, posInput, preLightData, bsdfData, builtinData, 0.0, 1.0, float3(0.0, 0.0, 0.0), float3(0.0, 0.0, 0.0), lightLoopOutput); + LightLoop(-rayDirection, posInput, preLightData, bsdfData, builtinData, float4(0.0, 0.0, 0.0, 0.0), float4(0.0, 0.0, 0.0, 0.0), lightLoopOutput); // Alias float3 diffuseLighting = lightLoopOutput.diffuseLighting; @@ -250,7 +250,7 @@ void RaytracingDiffuseDeferred(uint3 dispatchThreadId : SV_DispatchThreadID, uin // Evaluate lighting LightLoopOutput lightLoopOutput; - LightLoop(viewWS, posInput, preLightData, bsdfData, builtinData, 0.0, 1.0, float3(0.0, 0.0, 0.0), float3(0.0, 0.0, 0.0), lightLoopOutput); + LightLoop(viewWS, posInput, preLightData, bsdfData, builtinData, float4(0.0, 0.0, 0.0, 0.0), float4(0.0, 0.0, 0.0, 0.0), lightLoopOutput); // Alias float3 diffuseLighting = lightLoopOutput.diffuseLighting; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.raytrace b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.raytrace index 7dd7da43779..a6977b3c4f2 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.raytrace +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.raytrace @@ -1,29 +1,39 @@ // We need only need one bounce given that we want to see the objects and then direct lighting is not done using raytracing #pragma max_recursion_depth 31 +#define HAS_LIGHTLOOP + // HDRP include #define SHADER_TARGET 50 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Macros.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" -#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesFunctions.hlsl" -#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Sampling/Sampling.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/NormalBuffer.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/BSDF.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/PreIntegratedFGD/PreIntegratedFGD.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ImageBasedLighting.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialEvaluation.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl" // Raytracing includes #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingLightCluster.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingIntersection.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingSampling.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingCommon.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceLighting.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/RayCountManager.cs.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RayTracingFallbackHierarchy.cs.hlsl" // The target acceleration structure that we will evaluate the reflexion in TEXTURE2D_X(_DepthTexture); @@ -34,10 +44,24 @@ RW_TEXTURE2D_X(float4, _IndirectDiffuseTextureRW); [shader("miss")] void MissShaderIndirectDiffuse(inout RayIntersection rayIntersection : SV_RayPayload) { + float3 rayOrigin = WorldRayOrigin(); float3 rayDirection = WorldRayDirection(); - rayIntersection.color = SAMPLE_TEXTURECUBE_ARRAY_LOD(_SkyTexture, s_trilinear_clamp_sampler, rayDirection, 0.0f, 0).xyz; + + float weight = 0.0f; + + if (RAYTRACINGFALLBACKHIERACHY_REFLECTION_PROBES & _RayTracingRayMissFallbackHierarchy) + rayIntersection.color = RayTraceReflectionProbes(rayOrigin, rayDirection, weight); + + if((RAYTRACINGFALLBACKHIERACHY_SKY & _RayTracingRayMissFallbackHierarchy) && weight < 1.0) + { + rayIntersection.color += SAMPLE_TEXTURECUBE_ARRAY_LOD(_SkyTexture, s_trilinear_clamp_sampler, rayDirection, 0.0, 0).xyz * (1.0 - weight); + weight = 1.0f; + } + + if (weight > 0.0) + ApplyFogAttenuation(rayOrigin, rayDirection, rayIntersection.color); + rayIntersection.t = _RaytracingRayMaxLength; - ApplyFogAttenuation(WorldRayOrigin(), rayDirection, rayIntersection.color); } [shader("raygeneration")] diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingLightLoop.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingLightLoop.hlsl index 186e7d47ada..95837be1e9a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingLightLoop.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingLightLoop.hlsl @@ -1,9 +1,10 @@ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingLightCluster.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RayTracingFallbackHierarchy.cs.hlsl" #define USE_LIGHT_CLUSTER void LightLoop( float3 V, PositionInputs posInput, PreLightData preLightData, BSDFData bsdfData, BuiltinData builtinData, - float reflectionHierarchyWeight, float refractionHierarchyWeight, float3 reflection, float3 transmission, + float4 reflection, float4 transmission, out LightLoopOutput lightLoopOutput) { // Init LightLoop output structure @@ -76,21 +77,27 @@ void LightLoop( float3 V, PositionInputs posInput, PreLightData preLightData, BS } } - // Add the traced reflection - if (reflectionHierarchyWeight == 1.0) + // Initalize the reflection and refraction hierarchy weights + float reflectionHierarchyWeight = 0.0; + float refractionHierarchyWeight = 0.0; + + // Add the traced reflection (if any) + if (reflection.w == 1.0) { IndirectLighting lighting = EvaluateBSDF_RaytracedReflection(context, bsdfData, preLightData, reflection); AccumulateIndirectLighting(lighting, aggregateLighting); + reflectionHierarchyWeight = 1.0; } #if HAS_REFRACTION - // Add the traced transmission - if (refractionHierarchyWeight == 1.0) + // Add the traced transmission (if any) + if (transmission.w == 1.0) { IndirectLighting indirect; ZERO_INITIALIZE(IndirectLighting, indirect); IndirectLighting lighting = EvaluateBSDF_RaytracedRefraction(context, preLightData, transmission); AccumulateIndirectLighting(lighting, aggregateLighting); + refractionHierarchyWeight = 1.0; } #endif @@ -112,30 +119,32 @@ void LightLoop( float3 V, PositionInputs posInput, PreLightData preLightData, BS #endif context.sampleReflection = SINGLE_PASS_CONTEXT_SAMPLE_REFLECTION_PROBES; - - // Scalarized loop, same rationale of the punctual light version - uint envLightIdx = lightStart; - while (envLightIdx < lightEnd) + if (RAYTRACINGFALLBACKHIERACHY_REFLECTION_PROBES & _RayTracingLastBounceFallbackHierarchy) { - #ifdef USE_LIGHT_CLUSTER - EnvLightData envLightData = FetchClusterEnvLightIndex(cellIndex, envLightIdx); - #else - EnvLightData envLightData = _EnvLightDatasRT[envLightIdx]; - #endif - - if (reflectionHierarchyWeight < 1.0) - { - EVALUATE_BSDF_ENV(envLightData, REFLECTION, reflection); - } - if (refractionHierarchyWeight < 1.0) + // Scalarized loop, same rationale of the punctual light version + uint envLightIdx = lightStart; + while (envLightIdx < lightEnd) { - EVALUATE_BSDF_ENV(envLightData, REFRACTION, refraction); + #ifdef USE_LIGHT_CLUSTER + EnvLightData envLightData = FetchClusterEnvLightIndex(cellIndex, envLightIdx); + #else + EnvLightData envLightData = _EnvLightDatasRT[envLightIdx]; + #endif + + if (reflectionHierarchyWeight < 1.0) + { + EVALUATE_BSDF_ENV(envLightData, REFLECTION, reflection); + } + if (refractionHierarchyWeight < 1.0) + { + EVALUATE_BSDF_ENV(envLightData, REFRACTION, refraction); + } + envLightIdx++; } - envLightIdx++; } // Only apply the sky IBL if the sky texture is available - if (_EnvLightSkyEnabled) + if (_EnvLightSkyEnabled && (RAYTRACINGFALLBACKHIERACHY_SKY & _RayTracingLastBounceFallbackHierarchy)) { // The sky is a single cubemap texture separate from the reflection probe texture array (different resolution and compression) context.sampleReflection = SINGLE_PASS_CONTEXT_SAMPLE_SKY; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingRenderer.raytrace b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingRenderer.raytrace index b02cd7425af..9f4182b94c0 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingRenderer.raytrace +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingRenderer.raytrace @@ -1,6 +1,8 @@ // We need N bounces given that we want to support complex light paths #pragma max_recursion_depth 10 +#define HAS_LIGHTLOOP + // WARNING: This define must be kept in sync with the c# code #define RAYTRACING_MAX_RECURSION 10 @@ -8,19 +10,31 @@ #define SHADER_TARGET 50 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Macros.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" -#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesFunctions.hlsl" -#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Sampling/Sampling.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/NormalBuffer.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/BSDF.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/PreIntegratedFGD/PreIntegratedFGD.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ImageBasedLighting.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialEvaluation.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl" + // Raytracing includes #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingLightCluster.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingIntersection.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingSampling.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Common/AtmosphericScatteringRayTracing.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/RayCountManager.cs.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RayTracingFallbackHierarchy.cs.hlsl" // The target acceleration structure that we will evaluate the reflexion in TEXTURE2D_X(_DepthTexture); @@ -33,8 +47,22 @@ RW_TEXTURE2D_X(float4, _RaytracingPrimaryDebug); [shader("miss")] void MissShaderRenderer(inout RayIntersection rayIntersection : SV_RayPayload) { - rayIntersection.color = SAMPLE_TEXTURECUBE_ARRAY_LOD(_SkyTexture, s_trilinear_clamp_sampler, WorldRayDirection(), 0.0f, 0); - ApplyFogAttenuation(WorldRayOrigin(), WorldRayDirection(), rayIntersection.color); + float3 rayOrigin = WorldRayOrigin(); + float3 rayDirection = WorldRayDirection(); + + float weight = 0.0f; + + if (RAYTRACINGFALLBACKHIERACHY_REFLECTION_PROBES & _RayTracingRayMissFallbackHierarchy) + rayIntersection.color = RayTraceReflectionProbes(rayOrigin, rayDirection, weight); + + if((RAYTRACINGFALLBACKHIERACHY_SKY & _RayTracingRayMissFallbackHierarchy) && weight < 1.0) + { + rayIntersection.color += SAMPLE_TEXTURECUBE_ARRAY_LOD(_SkyTexture, s_trilinear_clamp_sampler, rayDirection, 0.0, 0).xyz * (1.0 - weight); + weight = 1.0f; + } + + if (weight > 0.0) + ApplyFogAttenuation(rayOrigin, rayDirection, rayIntersection.color); } [shader("raygeneration")] diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Reflections/RaytracingReflections.raytrace b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Reflections/RaytracingReflections.raytrace index a5585200022..2906a7ad08f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Reflections/RaytracingReflections.raytrace +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Reflections/RaytracingReflections.raytrace @@ -54,10 +54,10 @@ void MissShaderReflections(inout RayIntersection rayIntersection : SV_RayPayload float weight = 0.0f; - if (RAYTRACINGFALLBACKHIERACHY_REFLECTION_PROBES & _RayTracingFallbackHierarchy) + if (RAYTRACINGFALLBACKHIERACHY_REFLECTION_PROBES & _RayTracingRayMissFallbackHierarchy) rayIntersection.color = RayTraceReflectionProbes(rayOrigin, rayDirection, weight); - if((RAYTRACINGFALLBACKHIERACHY_SKY & _RayTracingFallbackHierarchy) && weight < 1.0) + if((RAYTRACINGFALLBACKHIERACHY_SKY & _RayTracingRayMissFallbackHierarchy) && weight < 1.0) { rayIntersection.color += SAMPLE_TEXTURECUBE_ARRAY_LOD(_SkyTexture, s_trilinear_clamp_sampler, rayDirection, 0.0, 0).xyz * (1.0 - weight); weight = 1.0f; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs index 54d0dda5f86..f2346424c99 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs @@ -31,9 +31,13 @@ unsafe struct ShaderVariablesRaytracing public int _RayTracingDiffuseLightingOnly; // Shadow value to be used when the point to shade is not inside of the cascades public float _DirectionalShadowFallbackIntensity; - // Gloabal bias applied to texture reading for various reasons. + // Global bias applied to texture reading for various reasons. public float _RayTracingLodBias; - // Bit mask that defines which fallbacks to use when a ray misses. - public int _RayTracingFallbackHierarchy; + // Bit mask that defines which fall back to use when a ray misses. + public int _RayTracingRayMissFallbackHierarchy; + // Flag that defines if the sky should be used as an environment light. + public int _RayTracingLastBounceFallbackHierarchy; + public int _Padding0; + public int _Padding1; } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs.hlsl index 35c9b08c7ce..6497a92f54a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs.hlsl @@ -23,7 +23,10 @@ GLOBAL_CBUFFER_START(ShaderVariablesRaytracing, b3) int _RayTracingDiffuseLightingOnly; float _DirectionalShadowFallbackIntensity; float _RayTracingLodBias; - int _RayTracingFallbackHierarchy; + int _RayTracingRayMissFallbackHierarchy; + int _RayTracingLastBounceFallbackHierarchy; + int _Padding0; + int _Padding1; CBUFFER_END diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingForward.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingForward.hlsl index 19752791159..085b7e28a95 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingForward.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingForward.hlsl @@ -185,7 +185,7 @@ void ClosestHitForward(inout RayIntersection rayIntersection : SV_RayPayload, At // Run the lightloop LightLoopOutput lightLoopOutput; - LightLoop(viewWS, posInput, preLightData, bsdfData, builtinData, reflectedWeight, refractedWeight, reflected, transmitted, lightLoopOutput); + LightLoop(viewWS, posInput, preLightData, bsdfData, builtinData, float4(reflected, reflectedWeight), float4(transmitted, refractedWeight), lightLoopOutput); // Alias float3 diffuseLighting = lightLoopOutput.diffuseLighting; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingGBuffer.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingGBuffer.hlsl index b649a530381..1ebadafd26e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingGBuffer.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingGBuffer.hlsl @@ -41,9 +41,7 @@ void ClosestHitGBuffer(inout RayIntersectionGBuffer rayIntersectionGbuffer : SV_ #ifdef MINIMAL_GBUFFER // Override all the parameters that we do not require for our minimal lit version standardLitData.specularOcclusion = 1.0; - standardLitData.perceptualRoughness = 1.0; standardLitData.normalWS = fragInput.tangentToWorld[2]; - standardLitData.fresnel0 = 0.0; standardLitData.coatMask = 0.0; standardLitData.emissiveAndBaked = builtinData.emissiveColor; #endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingIndirect.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingIndirect.hlsl index ed6101ffd21..2e82df7d904 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingIndirect.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingIndirect.hlsl @@ -37,7 +37,6 @@ void ClosestHitMain(inout RayIntersection rayIntersection : SV_RayPayload, Attri BSDFData bsdfData = ConvertSurfaceDataToBSDFData(posInput.positionSS, surfaceData); // No need for SurfaceData after this line - #ifdef HAS_LIGHTLOOP // We do not want to use the diffuse when we compute the indirect diffuse if (_RayTracingDiffuseLightingOnly) @@ -115,7 +114,7 @@ void ClosestHitMain(inout RayIntersection rayIntersection : SV_RayPayload, Attri // Run the lightloop LightLoopOutput lightLoopOutput; - LightLoop(viewWS, posInput, preLightData, bsdfData, builtinData, reflectedWeight, 0.0, reflected, float3(0.0, 0.0, 0.0), lightLoopOutput); + LightLoop(viewWS, posInput, preLightData, bsdfData, builtinData, float4(reflected, reflectedWeight), float4(0.0, 0.0, 0.0, 0.0), lightLoopOutput); // Alias float3 diffuseLighting = lightLoopOutput.diffuseLighting;