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b/TestProjects/UniversalGraphicsTest_Foundation/Assets/Scenes/230_Decals/ScreenSpaceForward.asset @@ -32,7 +32,7 @@ MonoBehaviour: m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: f971995892640ec4f807ef396269e91e, type: 3} + m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} m_Name: ScreenSpaceForward m_EditorClassIdentifier: debugShaders: diff --git a/TestProjects/UniversalGraphicsTest_Foundation/Assets/Scenes/245_Normal_Reconstruction/DrawNormalsRenderer.asset b/TestProjects/UniversalGraphicsTest_Foundation/Assets/Scenes/245_Normal_Reconstruction/DrawNormalsRenderer.asset index 73306b9d4ca..d6d74555764 100644 --- a/TestProjects/UniversalGraphicsTest_Foundation/Assets/Scenes/245_Normal_Reconstruction/DrawNormalsRenderer.asset +++ b/TestProjects/UniversalGraphicsTest_Foundation/Assets/Scenes/245_Normal_Reconstruction/DrawNormalsRenderer.asset @@ -23,7 +23,7 @@ MonoBehaviour: m_GameObject: {fileID: 0} m_Enabled: 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debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, + type: 3} m_RendererFeatures: [] m_RendererFeatureMap: m_UseNativeRenderPass: 0 @@ -29,6 +32,10 @@ MonoBehaviour: coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, type: 3} + cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, + type: 3} + objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, + type: 3} m_OpaqueLayerMask: serializedVersion: 2 m_Bits: 4294967295 @@ -44,4 +51,7 @@ MonoBehaviour: zFailOperation: 0 m_ShadowTransparentReceive: 1 m_RenderingMode: 1 + m_DepthPrimingMode: 0 m_AccurateGbufferNormals: 0 + m_ClusteredRendering: 0 + m_TileSize: 32 diff --git a/TestProjects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/ForwardRenderer.asset b/TestProjects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/ForwardRenderer.asset index 95264ed7424..a4e7b67d147 100644 --- a/TestProjects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/ForwardRenderer.asset +++ b/TestProjects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/ForwardRenderer.asset @@ -9,9 +9,12 @@ MonoBehaviour: m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: f971995892640ec4f807ef396269e91e, type: 3} + m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} m_Name: ForwardRenderer m_EditorClassIdentifier: + debugShaders: + debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, + type: 3} m_RendererFeatures: [] m_RendererFeatureMap: m_UseNativeRenderPass: 0 @@ -29,6 +32,10 @@ MonoBehaviour: coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, type: 3} + cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, + type: 3} + objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, + type: 3} m_OpaqueLayerMask: serializedVersion: 2 m_Bits: 4294967295 @@ -44,4 +51,7 @@ MonoBehaviour: zFailOperation: 0 m_ShadowTransparentReceive: 1 m_RenderingMode: 0 + m_DepthPrimingMode: 0 m_AccurateGbufferNormals: 0 + m_ClusteredRendering: 0 + m_TileSize: 32 diff --git a/TestProjects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/UniversalRPAsset.asset b/TestProjects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/UniversalRPAsset.asset index 86c7c94b6f7..cbc784e5a01 100644 --- a/TestProjects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/UniversalRPAsset.asset +++ b/TestProjects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/UniversalRPAsset.asset @@ -29,6 +29,7 @@ MonoBehaviour: m_RequireOpaqueTexture: 1 m_OpaqueDownsampling: 1 m_SupportsTerrainHoles: 1 + m_StoreActionsOptimization: 0 m_SupportsHDR: 1 m_MSAA: 4 m_RenderScale: 1 @@ -53,6 +54,8 @@ MonoBehaviour: m_ShadowDepthBias: 1 m_ShadowNormalBias: 1 m_SoftShadowsSupported: 1 + m_AdditionalLightsCookieResolution: 2048 + m_AdditionalLightsCookieFormat: 3 m_UseSRPBatcher: 1 m_SupportsDynamicBatching: 0 m_MixedLightingSupported: 1 @@ -68,4 +71,5 @@ MonoBehaviour: m_MaxPixelLights: 4 m_ShadowAtlasResolution: 2048 m_ShaderVariantLogLevel: 0 + m_VolumeFrameworkUpdateMode: 0 m_ShadowCascades: 3 diff --git a/TestProjects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/UniversalRPAssetBackBuffer.asset b/TestProjects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/UniversalRPAssetBackBuffer.asset index 9bfd8cb6998..d39aef3940d 100644 --- a/TestProjects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/UniversalRPAssetBackBuffer.asset +++ b/TestProjects/UniversalGraphicsTest_Lighting/Assets/CommonAssets/UniversalRPAssetBackBuffer.asset @@ -29,6 +29,7 @@ MonoBehaviour: m_RequireOpaqueTexture: 0 m_OpaqueDownsampling: 1 m_SupportsTerrainHoles: 0 + m_StoreActionsOptimization: 0 m_SupportsHDR: 0 m_MSAA: 1 m_RenderScale: 1 @@ -42,6 +43,8 @@ MonoBehaviour: m_AdditionalLightsShadowResolutionTierLow: 128 m_AdditionalLightsShadowResolutionTierMedium: 256 m_AdditionalLightsShadowResolutionTierHigh: 512 + m_ReflectionProbeBlending: 0 + m_ReflectionProbeBoxProjection: 0 m_ShadowDistance: 50 m_ShadowCascadeCount: 4 m_Cascade2Split: 0.25 @@ -51,9 +54,12 @@ MonoBehaviour: m_ShadowDepthBias: 1 m_ShadowNormalBias: 1 m_SoftShadowsSupported: 1 + m_AdditionalLightsCookieResolution: 2048 + m_AdditionalLightsCookieFormat: 3 m_UseSRPBatcher: 1 m_SupportsDynamicBatching: 0 m_MixedLightingSupported: 1 + m_SupportsLightLayers: 0 m_DebugLevel: 0 m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 @@ -65,4 +71,5 @@ MonoBehaviour: m_MaxPixelLights: 4 m_ShadowAtlasResolution: 2048 m_ShaderVariantLogLevel: 0 + m_VolumeFrameworkUpdateMode: 0 m_ShadowCascades: 2 diff --git a/TestProjects/UniversalGraphicsTest_PostPro/Assets/CommonAssets/DeferredRenderer.asset b/TestProjects/UniversalGraphicsTest_PostPro/Assets/CommonAssets/DeferredRenderer.asset index 7fe041ee3a2..95ad4bae4c5 100644 --- a/TestProjects/UniversalGraphicsTest_PostPro/Assets/CommonAssets/DeferredRenderer.asset +++ b/TestProjects/UniversalGraphicsTest_PostPro/Assets/CommonAssets/DeferredRenderer.asset @@ -9,9 +9,12 @@ MonoBehaviour: m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: f971995892640ec4f807ef396269e91e, type: 3} + m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} m_Name: DeferredRenderer m_EditorClassIdentifier: + debugShaders: + debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, + type: 3} m_RendererFeatures: [] m_RendererFeatureMap: m_UseNativeRenderPass: 0 @@ -26,8 +29,12 @@ MonoBehaviour: stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} - coreBlitPS: {fileID: 4800000, guid: 370f7a9cc4e362d488af024d371091e8, type: 3} - coreBlitColorAndDepthPS: {fileID: 4800000, guid: c6e57f5bdbd2a284a86a3097c03884c8, + coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} + coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, + type: 3} + cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, + type: 3} + objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, type: 3} m_OpaqueLayerMask: serializedVersion: 2 @@ -44,4 +51,7 @@ MonoBehaviour: zFailOperation: 0 m_ShadowTransparentReceive: 1 m_RenderingMode: 1 + m_DepthPrimingMode: 0 m_AccurateGbufferNormals: 0 + m_ClusteredRendering: 0 + m_TileSize: 32 diff --git a/TestProjects/UniversalGraphicsTest_PostPro/Assets/CommonAssets/ForwardRenderer.asset b/TestProjects/UniversalGraphicsTest_PostPro/Assets/CommonAssets/ForwardRenderer.asset index e80abfa977a..88eae80c8d4 100644 --- a/TestProjects/UniversalGraphicsTest_PostPro/Assets/CommonAssets/ForwardRenderer.asset +++ b/TestProjects/UniversalGraphicsTest_PostPro/Assets/CommonAssets/ForwardRenderer.asset @@ -9,9 +9,12 @@ MonoBehaviour: m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: f971995892640ec4f807ef396269e91e, type: 3} + m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} m_Name: ForwardRenderer m_EditorClassIdentifier: + debugShaders: + debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, + type: 3} m_RendererFeatures: [] m_RendererFeatureMap: m_UseNativeRenderPass: 0 @@ -26,8 +29,12 @@ MonoBehaviour: stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} - coreBlitPS: {fileID: 4800000, guid: 370f7a9cc4e362d488af024d371091e8, type: 3} - coreBlitColorAndDepthPS: {fileID: 4800000, guid: c6e57f5bdbd2a284a86a3097c03884c8, + coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} + coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, + type: 3} + cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, + type: 3} + objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, type: 3} m_OpaqueLayerMask: serializedVersion: 2 @@ -44,4 +51,7 @@ MonoBehaviour: zFailOperation: 0 m_ShadowTransparentReceive: 1 m_RenderingMode: 0 + m_DepthPrimingMode: 0 m_AccurateGbufferNormals: 0 + m_ClusteredRendering: 0 + m_TileSize: 32 diff --git a/TestProjects/UniversalGraphicsTest_PostPro/Assets/UniversalRenderPipelineGlobalSettings.asset 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lightLayerName7: Light Layer 7 + supportRuntimeDebugDisplay: 0 diff --git a/com.unity.render-pipelines.universal/Runtime/Data/ForwardRendererData.asset.meta b/TestProjects/UniversalGraphicsTest_PostPro/Assets/UniversalRenderPipelineGlobalSettings.asset.meta similarity index 79% rename from com.unity.render-pipelines.universal/Runtime/Data/ForwardRendererData.asset.meta rename to TestProjects/UniversalGraphicsTest_PostPro/Assets/UniversalRenderPipelineGlobalSettings.asset.meta index 00ac56d96f9..2359d87104f 100644 --- a/com.unity.render-pipelines.universal/Runtime/Data/ForwardRendererData.asset.meta +++ b/TestProjects/UniversalGraphicsTest_PostPro/Assets/UniversalRenderPipelineGlobalSettings.asset.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 618d298269e66c542b306de85db1faea +guid: e4b9f5e2b53584aac82dd7144ca9c5c6 NativeFormatImporter: externalObjects: {} mainObjectFileID: 11400000 diff --git 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lightLayerName4: Light Layer 4 + lightLayerName5: Light Layer 5 + lightLayerName6: Light Layer 6 + lightLayerName7: Light Layer 7 + supportRuntimeDebugDisplay: 0 diff --git a/TestProjects/UniversalGraphicsTest_Terrain/Assets/UniversalRenderPipelineGlobalSettings.asset.meta b/TestProjects/UniversalGraphicsTest_Terrain/Assets/UniversalRenderPipelineGlobalSettings.asset.meta new file mode 100644 index 00000000000..8534f9f2b26 --- /dev/null +++ b/TestProjects/UniversalGraphicsTest_Terrain/Assets/UniversalRenderPipelineGlobalSettings.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e3ef2824440a4435ea9c71478ba6bc2c +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.universal/CHANGELOG.md b/com.unity.render-pipelines.universal/CHANGELOG.md index ba9320d7da2..65e366bd3cd 100644 --- a/com.unity.render-pipelines.universal/CHANGELOG.md +++ b/com.unity.render-pipelines.universal/CHANGELOG.md @@ -76,6 +76,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Changed the default name when a new urp asset is created. - URP Asset Inspector - `General` section has been renamed to `Rendering`. - Refactored some of the array resizing code around decal projector rendering to use new APIs in render core +- UniversalRendererData and ForwardRendererData GUIDs have been reversed so that users coming from 2019LTS, 2020LTS and 2021.1 have a smooth upgrade path, you may encounter issues coming from 2021.2 Alpha/Beta versions and are recommended to start with a fresh library if initial upgrade fails. ### Fixed - Fixed an issue in PostProcessPass causing OnGUI draws to not show on screen. [case 1346650] diff --git a/com.unity.render-pipelines.universal/Editor/AssetPostProcessors/ForwardToUniversalRendererPostprocessor.cs b/com.unity.render-pipelines.universal/Editor/AssetPostProcessors/ForwardToUniversalRendererPostprocessor.cs deleted file mode 100644 index a1d13255b93..00000000000 --- a/com.unity.render-pipelines.universal/Editor/AssetPostProcessors/ForwardToUniversalRendererPostprocessor.cs +++ /dev/null @@ -1,134 +0,0 @@ -using UnityEditor; -using UnityEngine; -using UnityEngine.Rendering; -using UnityEngine.Rendering.Universal; - -namespace UnityEditor.Rendering.Universal -{ - class ForwardToUniversalRendererPostprocessor : AssetPostprocessor - { - static bool firstTimeUpgrade = true; - static bool registeredRendererUpdate = false; - static int editedAssetsCount = 0; - static string fwdRendererScriptFilePath = AssetDatabase.GUIDToAssetPath("de640fe3d0db1804a85f9fc8f5cadab6"); //ForwardRendererData.cs - static Object fwdRendererScriptObj; - static string stdRendererScriptFilePath = AssetDatabase.GUIDToAssetPath("f971995892640ec4f807ef396269e91e"); //UniversalRendererData.cs - static Object stdRendererScriptObj; - - static void UpgradeAsset(Object rendererData, string rendererDataPath) - { - if (rendererData == null) return; - - //Gets the script file objects - if (!fwdRendererScriptObj) fwdRendererScriptObj = AssetDatabase.LoadAssetAtPath(fwdRendererScriptFilePath, typeof(Object)); - if (!stdRendererScriptObj) stdRendererScriptObj = AssetDatabase.LoadAssetAtPath(stdRendererScriptFilePath, typeof(Object)); - - //Double check to see if it's using ForwardRendererData - SerializedObject so = new SerializedObject(rendererData); - SerializedProperty scriptProperty = so.FindProperty("m_Script"); - if (scriptProperty == null) return; - if (scriptProperty.objectReferenceValue == fwdRendererScriptObj) - { - //Change the script to use UniversalRendererData - so.Update(); - scriptProperty.objectReferenceValue = stdRendererScriptObj; - so.ApplyModifiedProperties(); - - //Re-import asset - //This prevents the "Importer(NativeFormatImporter) generated inconsistent result" warning - AssetDatabase.ImportAsset(rendererDataPath); - - editedAssetsCount++; - } - } - - static void IterateSubAssets(string assetPath) - { - //To prevent infinite importing loop caused by corrupted assets which are created from old bugs e.g. case 1214779 - Object[] subAssets = AssetDatabase.LoadAllAssetRepresentationsAtPath(assetPath); - for (int j = 0; j < subAssets.Length; j++) - { - //Upgrade subAssets - UpgradeAsset(subAssets[j], assetPath); - } - - //Upgrade the main Asset - Object rendererData = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Object)); - UpgradeAsset(rendererData, assetPath); - } - - [InitializeOnLoadMethod] - static void RegisterUpgraderReimport() - { - //Putting in delayCall will make sure AssetDatabase is ready for the FindAssets search below - EditorApplication.delayCall += () => - { - //This helps to scan the RendererData Assets which are subAssets caused by case 1214779 - if (firstTimeUpgrade) - { - string[] allRenderers = AssetDatabase.FindAssets("t:ForwardRendererData glob:\"**/*.asset\"", null); - for (int i = 0; i < allRenderers.Length; i++) - { - string rendererDataPath = AssetDatabase.GUIDToAssetPath(allRenderers[i]); - IterateSubAssets(rendererDataPath); - } - - firstTimeUpgrade = false; - } - - //If there is no asset upgraded then we don't need to do the following - if (editedAssetsCount == 0) return; - - //Gets all the UniversalRenderPipeline Assets in project - string[] allURPassets = AssetDatabase.FindAssets("t:UniversalRenderPipelineAsset glob:\"**/*.asset\"", null); - for (int i = 0; i < allURPassets.Length; i++) - { - string pipelineAssetPath = AssetDatabase.GUIDToAssetPath(allURPassets[i]); - Object pipelineAsset = AssetDatabase.LoadAssetAtPath(pipelineAssetPath, typeof(Object)); - SerializedObject soAsset = new SerializedObject(pipelineAsset); - - //Make some changes on the Pipeline assets - //If we don't do this, the pipeline assets won't recognise the changed renderer "type", so will give "no Default Renderer asset" error and nothing will render - SerializedProperty scriptPropertyAsset = soAsset.FindProperty("m_RequireDepthTexture"); - soAsset.Update(); - if (scriptPropertyAsset != null) - { - bool tmp = scriptPropertyAsset.boolValue; - scriptPropertyAsset.boolValue = !scriptPropertyAsset.boolValue; //make the changes - soAsset.ApplyModifiedProperties(); - scriptPropertyAsset.boolValue = tmp; //revert the changes - soAsset.ApplyModifiedProperties(); - } - } - - //Reset counter and register state - editedAssetsCount = 0; - registeredRendererUpdate = false; - }; - } - - static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) - { - //Opening some projects e.g. URP Template relies on this interation for doing the asset upgrade. - //This also makes sure the RendererData will be re-upgraded again if the uppgraded changes are discarded using source control. - for (int i = 0; i < importedAssets.Length; i++) - { - var assetType = AssetDatabase.GetMainAssetTypeAtPath(importedAssets[i]); - if (assetType == null) continue; - if (assetType.ToString() == "UnityEngine.Rendering.Universal.ForwardRendererData") - { - IterateSubAssets(importedAssets[i]); - } - } - - //If there are assets being upgraded then we need to trigger an update on the Pipeline assets to avoid "no Default Renderer asset" error and making rendering fine again. - //However at this moment the Pipeline assets are not yet updated, so the error might still happen in the case of discarded upgrade changes, but it won't harm rendering - //This makes sure we re-register the delayCall only once - if (!registeredRendererUpdate && editedAssetsCount > 0) - { - RegisterUpgraderReimport(); - registeredRendererUpdate = true; - } - } - } -} diff --git a/com.unity.render-pipelines.universal/Editor/RendererDataPatcher.cs b/com.unity.render-pipelines.universal/Editor/RendererDataPatcher.cs new file mode 100644 index 00000000000..6295cdf2a60 --- /dev/null +++ b/com.unity.render-pipelines.universal/Editor/RendererDataPatcher.cs @@ -0,0 +1,131 @@ +using System.Linq; +using UnityEngine; + +namespace UnityEditor.Rendering.Universal +{ + [InitializeOnLoad] + class RendererDataPatcher + { + #region Universal Renderer Patcher Params + + static bool firstTimeUpgrade = true; + static int editedAssetsCount = 0; + static string fwdRendererScriptFilePath = AssetDatabase.GUIDToAssetPath("f971995892640ec4f807ef396269e91e"); //ForwardRendererData.cs + static Object fwdRendererScriptObj; + static string universalRendererScriptFilePath = AssetDatabase.GUIDToAssetPath("de640fe3d0db1804a85f9fc8f5cadab6"); //UniversalRendererData.cs + static Object universalRendererScriptObj; + + #endregion + + static RendererDataPatcher() + { + UniversalRendererPatcher(); + } + + #region Universal Renderer Patcher + + /// + /// Patcher for fixing UniversalRendererData Scriptable Objects that were made in Unity 2021.2 Alpha & Beta + /// + static void UniversalRendererPatcher() + { + string[] allRenderers = AssetDatabase.FindAssets("t:ForwardRendererData glob:\"**/*.asset\"", null); + + foreach (var t in allRenderers) + { + string rendererDataPath = AssetDatabase.GUIDToAssetPath(t); + var assetType = AssetDatabase.GetMainAssetTypeAtPath(rendererDataPath); + if (assetType == null) continue; + if (assetType.ToString().Contains("Universal.ForwardRendererData")) + { + IterateSubAssets(rendererDataPath); + } + } + + //Putting in delayCall will make sure AssetDatabase is ready for the FindAssets search below + EditorApplication.delayCall += () => + { + //This helps to scan the RendererData Assets which are subAssets caused by case 1214779 + if (firstTimeUpgrade) + { + string[] allRenderers = AssetDatabase.FindAssets("t:ForwardRendererData glob:\"**/*.asset\"", null); + foreach (var t in allRenderers) + { + string rendererDataPath = AssetDatabase.GUIDToAssetPath(t); + IterateSubAssets(rendererDataPath); + } + firstTimeUpgrade = false; + } + //If there is no asset upgraded then we don't need to do the following + if (editedAssetsCount == 0) return; + + //Gets all the UniversalRenderPipeline Assets in project + string[] allURPassets = + AssetDatabase.FindAssets("t:UniversalRenderPipelineAsset glob:\"**/*.asset\"", null); + foreach (var t in allURPassets) + { + string pipelineAssetPath = AssetDatabase.GUIDToAssetPath(t); + Object pipelineAsset = AssetDatabase.LoadAssetAtPath(pipelineAssetPath, typeof(Object)); + SerializedObject soAsset = new SerializedObject(pipelineAsset); + //Make some changes on the Pipeline assets + //If we don't do this, the pipeline assets won't recognise the changed renderer "type", so will give "no Default Renderer asset" error and nothing will render + SerializedProperty scriptPropertyAsset = soAsset.FindProperty("m_RequireDepthTexture"); + soAsset.Update(); + + if (scriptPropertyAsset == null) continue; + + bool tmp = scriptPropertyAsset.boolValue; + scriptPropertyAsset.boolValue = !scriptPropertyAsset.boolValue; //make the changes + soAsset.ApplyModifiedProperties(); + scriptPropertyAsset.boolValue = tmp; //revert the changes + soAsset.ApplyModifiedProperties(); + EditorUtility.SetDirty(pipelineAsset); + } + //Reset counter and register state + Debug.LogWarning($"URP Renderer(s) have been upgraded, please remember to save your project to write the upgrade to disk."); + editedAssetsCount = 0; + }; + } + + static bool UpgradeAsset(Object rendererData, string rendererDataPath) + { + if (rendererData == null) return false; + + //Gets the script file objects + if (!fwdRendererScriptObj) fwdRendererScriptObj = AssetDatabase.LoadAssetAtPath(fwdRendererScriptFilePath, typeof(Object)); + if (!universalRendererScriptObj) universalRendererScriptObj = AssetDatabase.LoadAssetAtPath(universalRendererScriptFilePath, typeof(Object)); + + //Double check to see if it's using ForwardRendererData + SerializedObject so = new SerializedObject(rendererData); + SerializedProperty scriptProperty = so.FindProperty("m_Script"); + + if (scriptProperty == null || scriptProperty.objectReferenceValue != fwdRendererScriptObj) return false; + //Write debug warning out before renderer is switched and data is nullified + Debug.LogWarning($"Upgraded renderer {rendererData.name} at {rendererDataPath}.\nYou should only see this if you are upgrading from 2021.2 Alpha/Beta cycle."); + //Change the script to use UniversalRendererData + so.Update(); + scriptProperty.objectReferenceValue = universalRendererScriptObj; + so.ApplyModifiedProperties(); + + //Re-import asset + //This prevents the "Importer(NativeFormatImporter) generated inconsistent result" warning + AssetDatabase.ImportAsset(rendererDataPath); + + editedAssetsCount++; + return true; + } + + static void IterateSubAssets(string assetPath) + { + //To prevent infinite importing loop caused by corrupted assets which are created from old bugs e.g. case 1214779 + Object[] subAssets = AssetDatabase.LoadAllAssetRepresentationsAtPath(assetPath); + if (subAssets.Any(t => UpgradeAsset(t, assetPath))) return; + + //Upgrade the main Asset + Object rendererData = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Object)); + UpgradeAsset(rendererData, assetPath); + } + + #endregion + } +} diff --git a/com.unity.render-pipelines.universal/Editor/AssetPostProcessors/ForwardToUniversalRendererPostprocessor.cs.meta b/com.unity.render-pipelines.universal/Editor/RendererDataPatcher.cs.meta similarity index 83% rename from com.unity.render-pipelines.universal/Editor/AssetPostProcessors/ForwardToUniversalRendererPostprocessor.cs.meta rename to com.unity.render-pipelines.universal/Editor/RendererDataPatcher.cs.meta index cfe585b3271..0c58403ea89 100644 --- a/com.unity.render-pipelines.universal/Editor/AssetPostProcessors/ForwardToUniversalRendererPostprocessor.cs.meta +++ b/com.unity.render-pipelines.universal/Editor/RendererDataPatcher.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: d0361945dd96b944eb61c43031ba573b +guid: f2b4fa84bdbc14eb5a4ead2c4ce41fb3 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/com.unity.render-pipelines.universal/Runtime/Data/ForwardRendererData.asset b/com.unity.render-pipelines.universal/Runtime/Data/ForwardRendererData.asset deleted file mode 100644 index f22492616f8..00000000000 --- a/com.unity.render-pipelines.universal/Runtime/Data/ForwardRendererData.asset +++ /dev/null @@ -1,51 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &11400000 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: f971995892640ec4f807ef396269e91e, type: 3} - m_Name: ForwardRendererData - m_EditorClassIdentifier: - debugShaders: - debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3} - m_RendererFeatures: [] - m_RendererFeatureMap: - m_UseNativeRenderPass: 0 - postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} - xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} - shaders: - blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} - fullScreenDebugPS: {fileID: 4800000, guid: c7a2b17bb6580d840826b729f33a66ec, type: 3} - copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} - screenSpaceShadowPS: {fileID: 4800000, guid: 0f854b35a0cf61a429bd5dcfea30eddd, type: 3} - samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} - stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} - fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} - materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} - coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} - coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, type: 3} - cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, type: 3} - objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, type: 3} - m_OpaqueLayerMask: - serializedVersion: 2 - m_Bits: 4294967295 - m_TransparentLayerMask: - serializedVersion: 2 - m_Bits: 4294967295 - m_DefaultStencilState: - overrideStencilState: 0 - stencilReference: 0 - stencilCompareFunction: 8 - passOperation: 2 - failOperation: 0 - zFailOperation: 0 - m_ShadowTransparentReceive: 1 - m_RenderingMode: 0 - m_DepthPrepassMode: 0 - m_AccurateGbufferNormals: 0 diff --git a/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs b/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs index 11a8a11a9cc..8ab25abcf7d 100644 --- a/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs +++ b/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs @@ -364,6 +364,10 @@ protected override RenderPipeline CreatePipeline() if (k_AssetPreviousVersion != k_AssetVersion) return null; + if (m_RendererDataList[m_DefaultRendererIndex].GetType().ToString() + .Contains("Universal.ForwardRendererData")) + return null; + Debug.LogError( $"Default Renderer is missing, make sure there is a Renderer assigned as the default on the current Universal RP asset:{UniversalRenderPipeline.asset.name}", this); diff --git a/com.unity.render-pipelines.universal/Runtime/Data/UniversalRendererData.asset b/com.unity.render-pipelines.universal/Runtime/Data/UniversalRendererData.asset index 30fba6ab98a..629cdba2a71 100644 --- a/com.unity.render-pipelines.universal/Runtime/Data/UniversalRendererData.asset +++ b/com.unity.render-pipelines.universal/Runtime/Data/UniversalRendererData.asset @@ -9,13 +9,14 @@ MonoBehaviour: m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: f971995892640ec4f807ef396269e91e, type: 3} + m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} m_Name: UniversalRendererData - m_EditorClassIdentifier: + m_EditorClassIdentifier: debugShaders: debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3} m_RendererFeatures: [] - m_RendererFeatureMap: + m_RendererFeatureMap: + m_UseNativeRenderPass: 0 postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} shaders: @@ -45,4 +46,7 @@ MonoBehaviour: zFailOperation: 0 m_ShadowTransparentReceive: 1 m_RenderingMode: 0 + m_DepthPrimingMode: 0 m_AccurateGbufferNormals: 0 + m_ClusteredRendering: 0 + m_TileSize: 32 diff --git a/com.unity.render-pipelines.universal/Runtime/ForwardRendererData.cs b/com.unity.render-pipelines.universal/Runtime/ForwardRendererData.cs index b1fd4c83e73..c9dd459dbe2 100644 --- a/com.unity.render-pipelines.universal/Runtime/ForwardRendererData.cs +++ b/com.unity.render-pipelines.universal/Runtime/ForwardRendererData.cs @@ -1,6 +1,7 @@ #if UNITY_EDITOR using UnityEditor; using UnityEditor.ProjectWindowCallback; +using UnityEditor.Rendering.Universal; #endif using System; @@ -39,20 +40,45 @@ public sealed class ShaderResources [Reload("Shaders/Utils/MaterialError.shader")] public Shader materialErrorPS; + + // Core blitter shaders, adapted from HDRP + // TODO: move to core and share with HDRP + [Reload("Shaders/Utils/CoreBlit.shader"), SerializeField] + internal Shader coreBlitPS; + [Reload("Shaders/Utils/CoreBlitColorAndDepth.shader"), SerializeField] + internal Shader coreBlitColorAndDepthPS; + + + [Reload("Shaders/CameraMotionVectors.shader")] + public Shader cameraMotionVector; + + [Reload("Shaders/ObjectMotionVectors.shader")] + public Shader objectMotionVector; } - public ShaderResources shaders = null; + public ShaderResources shaders; - public PostProcessData postProcessData = null; + public PostProcessData postProcessData; #if ENABLE_VR && ENABLE_XR_MODULE [Reload("Runtime/Data/XRSystemData.asset")] - public XRSystemData xrSystemData = null; + public XRSystemData xrSystemData; #endif + [SerializeField] LayerMask m_OpaqueLayerMask; + [SerializeField] LayerMask m_TransparentLayerMask; + [SerializeField] StencilStateData m_DefaultStencilState; // This default state is compatible with deferred renderer. + [SerializeField] bool m_ShadowTransparentReceive; + [SerializeField] RenderingMode m_RenderingMode; + [SerializeField] DepthPrimingMode m_DepthPrimingMode; // Default disabled because there are some outstanding issues with Text Mesh rendering. + [SerializeField] bool m_AccurateGbufferNormals; + [SerializeField] bool m_ClusteredRendering; + [SerializeField] TileSize m_TileSize; + protected override ScriptableRenderer Create() { - throw new NotSupportedException(k_ErrorMessage); + Debug.LogWarning($"Forward Renderer Data has been deprecated, {name} will be upgraded to a {nameof(UniversalRendererData)}."); + return null; } public LayerMask opaqueLayerMask diff --git a/com.unity.render-pipelines.universal/Runtime/ForwardRendererData.cs.meta b/com.unity.render-pipelines.universal/Runtime/ForwardRendererData.cs.meta index 662b44b8e6f..de28d6d3620 100644 --- a/com.unity.render-pipelines.universal/Runtime/ForwardRendererData.cs.meta +++ b/com.unity.render-pipelines.universal/Runtime/ForwardRendererData.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: de640fe3d0db1804a85f9fc8f5cadab6 +guid: f971995892640ec4f807ef396269e91e MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/com.unity.render-pipelines.universal/Runtime/UniversalRendererData.cs.meta b/com.unity.render-pipelines.universal/Runtime/UniversalRendererData.cs.meta index 30136f50721..662b44b8e6f 100644 --- a/com.unity.render-pipelines.universal/Runtime/UniversalRendererData.cs.meta +++ b/com.unity.render-pipelines.universal/Runtime/UniversalRendererData.cs.meta @@ -1,9 +1,17 @@ fileFormatVersion: 2 -guid: f971995892640ec4f807ef396269e91e +guid: de640fe3d0db1804a85f9fc8f5cadab6 MonoImporter: externalObjects: {} serializedVersion: 2 - defaultReferences: [] + defaultReferences: + - m_BlitShader: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} + - m_CopyDepthShader: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} + - m_ScreenSpaceShadowShader: {fileID: 4800000, guid: 0f854b35a0cf61a429bd5dcfea30eddd, + type: 3} + - m_SamplingShader: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} + - m_LutBuilderLdr: {fileID: 4800000, guid: 65df88701913c224d95fc554db28381a, type: 3} + - m_LutBuilderHdr: {fileID: 4800000, guid: ec9fec698a3456d4fb18cf8bacb7a2bc, type: 3} + - m_UberPostShader: {fileID: 4800000, guid: e7857e9d0c934dc4f83f270f8447b006, type: 3} executionOrder: 0 icon: {instanceID: 0} userData: