diff --git a/com.unity.render-pipelines.high-definition/Documentation~/deep-learning-super-sampling-in-hdrp.md b/com.unity.render-pipelines.high-definition/Documentation~/deep-learning-super-sampling-in-hdrp.md index 01fb78b7b3f..56a1fea77ab 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/deep-learning-super-sampling-in-hdrp.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/deep-learning-super-sampling-in-hdrp.md @@ -8,7 +8,16 @@ This section includes HDRP-specific requirements and compatibility information f ### Platforms -HDRP does not support DLSS for **Windows** using **x86** architecture (Win32). To build your project for **Windows**, use **x86_64** architecture (Win64). +HDRP supports DLSS on the following platforms: + +DirectX 11 on Windows 64 bit +DirectX 12 on Windows 64 bit +Vulkan on Windows 64 bit +HDRP does not support DLSS for Metal, Linux, Windows using x86 architecture (Win32), or any other platform. + +To build your project for Windows, use x86_64 architecture (Win64). + +For information about the hardware requirements of DLSS, see [NVIDIA'S DLSS requirements](https://developer.nvidia.com/nvidia-dlss-access-program). ## Using DLSS