diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/Legacy_VFX_Lit.shadergraph b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/Legacy_VFX_Lit.shadergraph index 7e96da9278c..09275fd8c28 100644 --- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/Legacy_VFX_Lit.shadergraph +++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/Legacy_VFX_Lit.shadergraph @@ -1,5 +1,5 @@ { - "m_SGVersion": 2, + "m_SGVersion": 3, "m_Type": "UnityEditor.ShaderGraph.GraphData", "m_ObjectId": "70f8b0f42c964de5a2564fa1870786b2", "m_Properties": [ @@ -38,6 +38,12 @@ } ], "m_Keywords": [], + "m_Dropdowns": [], + "m_CategoryData": [ + { + "m_Id": "ba5e36b9af7742448eaad0f64fe0dae8" + } + ], "m_Nodes": [ { "m_Id": "9028e3dabaa44c4284b01405dcf47340" @@ -422,10 +428,12 @@ "serializedMesh": { "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", "m_Guid": "" - } + }, + "preventRotation": false }, "m_Path": "Shader Graphs", - "m_ConcretePrecision": 0, + "m_GraphPrecision": 0, + "m_PreviewMode": 2, "m_OutputNode": { "m_Id": "" }, @@ -444,9 +452,13 @@ "m_GuidSerialized": "14771a08-6dbe-46a8-b6ac-dbe1ad8ea942" }, "m_Name": "TextureSlice", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_61C7B6DF", "m_OverrideReferenceName": "TextureSlice", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -502,6 +514,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -555,11 +568,13 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_TextureType": 1, - "m_NormalMapSpace": 0 + "m_NormalMapSpace": 0, + "m_EnableGlobalMipBias": true } { @@ -627,9 +642,11 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] - } + }, + "m_EnableGlobalMipBias": false } { @@ -721,9 +738,13 @@ "m_GuidSerialized": "65c04bbf-f700-47de-8630-f011c1aa9e12" }, "m_Name": "Rotate", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Boolean_582FD63D", "m_OverrideReferenceName": "DoRotate", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -815,6 +836,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -890,6 +912,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -904,9 +927,13 @@ "m_GuidSerialized": "f9127805-64af-4885-ae2a-e0ef065023b4" }, "m_Name": "Texture2D", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Texture2D_4AF90627", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -915,6 +942,8 @@ "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"276d9e395ae18fe40a9b4988549f2349\",\"type\":3}}", "m_Guid": "" }, + "isMainTexture": false, + "useTilingAndOffset": false, "m_Modifiable": true, "m_DefaultType": 0 } @@ -1127,6 +1156,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1161,6 +1191,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1280,6 +1311,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1320,9 +1352,13 @@ "m_GuidSerialized": "dfa24336-cabf-43f9-b98d-9beec5d999bd" }, "m_Name": "Color", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Color_1DAF5C7C", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1333,6 +1369,7 @@ "b": 0.0, "a": 0.0 }, + "isMainColor": false, "m_ColorMode": 0 } @@ -1362,6 +1399,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1402,9 +1440,13 @@ "m_GuidSerialized": "45617ab4-4dd4-45f0-8952-b063fcf925e2" }, "m_Name": "Metallic", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_CE8EA66A", "m_OverrideReferenceName": "Metallic", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1443,6 +1485,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1510,6 +1553,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -1562,11 +1606,13 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_TextureType": 0, - "m_NormalMapSpace": 0 + "m_NormalMapSpace": 0, + "m_EnableGlobalMipBias": true } { @@ -1612,6 +1658,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1739,6 +1786,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1801,6 +1849,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -1832,6 +1881,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1963,6 +2013,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1993,9 +2044,13 @@ "m_GuidSerialized": "a9f8093e-e241-4a55-b1d0-037301857fda" }, "m_Name": "Smoothness", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_11918013", "m_OverrideReferenceName": "Smoothness", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2094,9 +2149,13 @@ "m_GuidSerialized": "3d5dd2b6-1b28-4124-8f6d-5ae8c2236eba" }, "m_Name": "Normals", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Texture2D_47BCFF26", "m_OverrideReferenceName": "Normals", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2105,6 +2164,8 @@ "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", "m_Guid": "" }, + "isMainTexture": false, + "useTilingAndOffset": false, "m_Modifiable": true, "m_DefaultType": 0 } @@ -2127,6 +2188,48 @@ "m_DefaultType": 3 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "ba5e36b9af7742448eaad0f64fe0dae8", + "m_Name": "", + "m_ChildObjectList": [ + { + "m_Id": "5aff5cef64a044b99a6a3c6caa8bf1c4" + }, + { + "m_Id": "1dbcfa18f2914d19a3e184162fe9bc7b" + }, + { + "m_Id": "b63467af024f46f79618c15911d4c669" + }, + { + "m_Id": "d026de99bac249f7af5f1ba071ffa867" + }, + { + "m_Id": "ca39653ea8044cfdae71ae85e5fb6a69" + }, + { + "m_Id": "01638dd0b8514215bd9b2e89a8b48cac" + }, + { + "m_Id": "5eb6bf58cc744aabb1a397c4eea4710a" + }, + { + "m_Id": "a8310b4588f6483c877161e452135945" + }, + { + "m_Id": "df4528de27bf4d93a2dddf0e93a93442" + }, + { + "m_Id": "0fcc21ed20944c4ea7ec238f6d81bdaa" + }, + { + "m_Id": "e46ef68efc004165a45ae8ae80187bc1" + } + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -2178,6 +2281,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2221,6 +2325,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2253,6 +2358,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2269,9 +2375,13 @@ "m_GuidSerialized": "98328d96-0098-4b8f-91a4-14d2fae21028" }, "m_Name": "Texture2D Array", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Texture2DArray_3BA5FE5B", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2335,6 +2445,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -2366,6 +2477,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2380,9 +2492,13 @@ "m_GuidSerialized": "93f62363-7e2e-4102-9dde-f16d8ca9a868" }, "m_Name": "NormalStrength", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_3A2EC07", "m_OverrideReferenceName": "NormalStrength", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2529,9 +2645,13 @@ "m_GuidSerialized": "140186c3-e9ce-4659-8272-132b9d411200" }, "m_Name": "Alpha", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_FDFDB2D", "m_OverrideReferenceName": "Alpha", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2552,9 +2672,13 @@ "m_GuidSerialized": "6ca00789-8dad-4822-911e-b546e8135838" }, "m_Name": "VFXTime", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_e46ef68efc004165a45ae8ae80187bc1", "m_OverrideReferenceName": "VFXTime", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2641,6 +2765,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -2696,6 +2821,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2840,6 +2966,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/Legacy_VFX_Unlit.shadergraph b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/Legacy_VFX_Unlit.shadergraph index 46bc04747e7..a62599b1b8f 100644 --- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/Legacy_VFX_Unlit.shadergraph +++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/Legacy_VFX_Unlit.shadergraph @@ -1,5 +1,5 @@ { - "m_SGVersion": 2, + "m_SGVersion": 3, "m_Type": "UnityEditor.ShaderGraph.GraphData", "m_ObjectId": "5b72b3ed6ff94e1dbadc4c2b9314cf05", "m_Properties": [ @@ -38,6 +38,12 @@ } ], "m_Keywords": [], + "m_Dropdowns": [], + "m_CategoryData": [ + { + "m_Id": "76e42e16a21945d88fa18d613ddffcb6" + } + ], "m_Nodes": [ { "m_Id": "525da8ca6a015b8ebbfb5dd0d578794c" @@ -362,10 +368,11 @@ "serializedMesh": { "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", "m_Guid": "" - } + }, + "preventRotation": false }, "m_Path": "Shader Graphs", - "m_ConcretePrecision": 0, + "m_GraphPrecision": 0, "m_PreviewMode": 2, "m_OutputNode": { "m_Id": "" @@ -540,9 +547,13 @@ "m_GuidSerialized": "14771a08-6dbe-46a8-b6ac-dbe1ad8ea942" }, "m_Name": "TextureSlice", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_61C7B6DF", "m_OverrideReferenceName": "TextureSlice", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -576,9 +587,13 @@ "m_GuidSerialized": "140186c3-e9ce-4659-8272-132b9d411200" }, "m_Name": "Alpha", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_FDFDB2D", "m_OverrideReferenceName": "Alpha", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -647,9 +662,13 @@ "m_GuidSerialized": "98328d96-0098-4b8f-91a4-14d2fae21028" }, "m_Name": "Texture2D Array", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Texture2DArray_3BA5FE5B", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -898,9 +917,13 @@ "m_GuidSerialized": "3d5dd2b6-1b28-4124-8f6d-5ae8c2236eba" }, "m_Name": "Normals", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Texture2D_47BCFF26", "m_OverrideReferenceName": "Normals", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -909,6 +932,8 @@ "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", "m_Guid": "" }, + "isMainTexture": false, + "useTilingAndOffset": false, "m_Modifiable": true, "m_DefaultType": 0 } @@ -1021,9 +1046,13 @@ "m_GuidSerialized": "93f62363-7e2e-4102-9dde-f16d8ca9a868" }, "m_Name": "NormalStrength", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_3A2EC07", "m_OverrideReferenceName": "NormalStrength", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1069,9 +1098,13 @@ "m_GuidSerialized": "1bd333e3-2b9c-421b-8cfd-6351bd35211f" }, "m_Name": "VFXTime", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "", "m_OverrideReferenceName": "VFXTime", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1376,7 +1409,8 @@ "m_SerializableColors": [] }, "m_TextureType": 0, - "m_NormalMapSpace": 0 + "m_NormalMapSpace": 0, + "m_EnableGlobalMipBias": true } { @@ -1489,6 +1523,48 @@ "m_Channel": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "76e42e16a21945d88fa18d613ddffcb6", + "m_Name": "", + "m_ChildObjectList": [ + { + "m_Id": "ef37b7946fdca68b906b753d5b79192c" + }, + { + "m_Id": "9de5f4a2023970829c20155062bcc0df" + }, + { + "m_Id": "3fb32aa957fef385b31cf457c12ce18d" + }, + { + "m_Id": "4e9e9578d27c3e8194775bf79a226b24" + }, + { + "m_Id": "2460f8e8cb948988be7b17bbd3ec0648" + }, + { + "m_Id": "1024545e1c66688392d0e81441668607" + }, + { + "m_Id": "e0b8736d9984de80a0891446ab2f68e2" + }, + { + "m_Id": "8a4b9f4fd5662d828f76bac15365708f" + }, + { + "m_Id": "1a3481478340918ca46510c59a1fd132" + }, + { + "m_Id": "e0b7a0fb26627f8a90574a37bfd46ef3" + }, + { + "m_Id": "5013029479e649839069437352c93cc2" + } + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -1626,9 +1702,13 @@ "m_GuidSerialized": "a9f8093e-e241-4a55-b1d0-037301857fda" }, "m_Name": "Smoothness", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_11918013", "m_OverrideReferenceName": "Smoothness", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1719,9 +1799,13 @@ "m_GuidSerialized": "f9127805-64af-4885-ae2a-e0ef065023b4" }, "m_Name": "Texture2D", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Texture2D_4AF90627", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1730,6 +1814,8 @@ "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"276d9e395ae18fe40a9b4988549f2349\",\"type\":3}}", "m_Guid": "" }, + "isMainTexture": false, + "useTilingAndOffset": false, "m_Modifiable": true, "m_DefaultType": 0 } @@ -1817,7 +1903,8 @@ "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] - } + }, + "m_EnableGlobalMipBias": false } { @@ -1983,7 +2070,8 @@ "m_SerializableColors": [] }, "m_TextureType": 1, - "m_NormalMapSpace": 0 + "m_NormalMapSpace": 0, + "m_EnableGlobalMipBias": true } { @@ -2335,9 +2423,13 @@ "m_GuidSerialized": "65c04bbf-f700-47de-8630-f011c1aa9e12" }, "m_Name": "Rotate", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Boolean_582FD63D", "m_OverrideReferenceName": "DoRotate", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2353,9 +2445,13 @@ "m_GuidSerialized": "45617ab4-4dd4-45f0-8952-b063fcf925e2" }, "m_Name": "Metallic", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_CE8EA66A", "m_OverrideReferenceName": "Metallic", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2446,9 +2542,13 @@ "m_GuidSerialized": "dfa24336-cabf-43f9-b98d-9beec5d999bd" }, "m_Name": "Color", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Color_1DAF5C7C", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2459,6 +2559,7 @@ "b": 0.0, "a": 0.0 }, + "isMainColor": false, "m_ColorMode": 0 } diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_AllProperties.shadergraph b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_AllProperties.shadergraph index 5d1dd122726..d420f0076b2 100644 --- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_AllProperties.shadergraph +++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_AllProperties.shadergraph @@ -75,6 +75,12 @@ "m_Id": "7dd3ad854456476087cecb306b8d67af" } ], + "m_Dropdowns": [], + "m_CategoryData": [ + { + "m_Id": "05b6372518b4457ca846c4fe448cace8" + } + ], "m_Nodes": [ { "m_Id": "2443ac1d0883431cac5171fb64bf2935" @@ -932,7 +938,8 @@ "serializedMesh": { "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", "m_Guid": "" - } + }, + "preventRotation": false }, "m_Path": "Shader Graphs", "m_GraphPrecision": 0, @@ -1030,6 +1037,84 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "05b6372518b4457ca846c4fe448cace8", + "m_Name": "", + "m_ChildObjectList": [ + { + "m_Id": "db3e1475ccb544638097fa9a43d6dcdb" + }, + { + "m_Id": "1412b0b16a4b42379c945e2311004617" + }, + { + "m_Id": "a364be1589ea48b9bad02b7a1b4515c1" + }, + { + "m_Id": "7a7950cda26f478989aed5f128989f3e" + }, + { + "m_Id": "fb8cc8d515ec4b10b1b8cfb6623a051c" + }, + { + "m_Id": "c69e633e07a249cfaa7416550677b5ce" + }, + { + "m_Id": "8cf58f784a294e759b21f9bef7e4a85e" + }, + { + "m_Id": "c80dfc1dce314f108113095dedb8dfe4" + }, + { + "m_Id": "9f9e28a808954265a25d4d8a76bf8e1b" + }, + { + "m_Id": "8b6b843a87584ac2837feb277ba087aa" + }, + { + "m_Id": "aca4d9a2a7e04e5c9e47f0c28c0b521a" + }, + { + "m_Id": "a7893f5787de426f936e870eb6614462" + }, + { + "m_Id": "f38929e0b2124209be0ded4d356875df" + }, + { + "m_Id": "3840a7014db94cb39dd2236931c218a4" + }, + { + "m_Id": "e61754c39dc34bc093f623ddbc93c67c" + }, + { + "m_Id": "a522e77220b14abf921d764113954fb4" + }, + { + "m_Id": "675465c05b0843339d18a0bdaaa49076" + }, + { + "m_Id": "af86160a34064dd08b0addf06e176512" + }, + { + "m_Id": "35751c08484f4e5cb4d74e78177bb907" + }, + { + "m_Id": "b8729af89d304c849e7deb768ffd25ce" + }, + { + "m_Id": "8287afce4bf840e3bc34cac6a438aa05" + }, + { + "m_Id": "838a8f6e6e344c49a8c7e0e219a9044d" + }, + { + "m_Id": "7dd3ad854456476087cecb306b8d67af" + } + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot", @@ -1352,6 +1437,8 @@ "m_DefaultReferenceName": "Vector2_1412b0b16a4b42379c945e2311004617", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1990,6 +2077,8 @@ "m_DefaultReferenceName": "Texture2D_35751c08484f4e5cb4d74e78177bb907", "m_OverrideReferenceName": "VisualizationTexture", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1998,6 +2087,8 @@ "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", "m_Guid": "" }, + "isMainTexture": false, + "useTilingAndOffset": false, "m_Modifiable": true, "m_DefaultType": 0 } @@ -2050,6 +2141,8 @@ "m_DefaultReferenceName": "Matrix2_3840a7014db94cb39dd2236931c218a4", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": false, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2770,7 +2863,7 @@ } { - "m_SGVersion": 0, + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.SamplerStateShaderProperty", "m_ObjectId": "675465c05b0843339d18a0bdaaa49076", "m_Guid": { @@ -2779,9 +2872,11 @@ "m_Name": "SamplerState", "m_DefaultRefNameVersion": 0, "m_RefNameGeneratedByDisplayName": "", - "m_DefaultReferenceName": "", - "m_OverrideReferenceName": "SamplerState_Linear_Repeat", + "m_DefaultReferenceName": "SamplerState_675465c05b0843339d18a0bdaaa49076", + "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": false, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2927,7 +3022,8 @@ "m_SerializableColors": [] }, "m_TextureType": 0, - "m_NormalMapSpace": 0 + "m_NormalMapSpace": 0, + "m_EnableGlobalMipBias": true } { @@ -3054,6 +3150,8 @@ "m_DefaultReferenceName": "Vector4_7a7950cda26f478989aed5f128989f3e", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -3097,9 +3195,12 @@ "m_DefaultReferenceName": "", "m_OverrideReferenceName": "RAYTRACING_SHADER_GRAPH", "m_GeneratePropertyBlock": false, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_KeywordType": 1, "m_KeywordDefinition": 2, "m_KeywordScope": 1, + "m_KeywordStages": 63, "m_Entries": [ { "id": 1, @@ -3144,9 +3245,12 @@ "m_DefaultReferenceName": "ENUM_8287AFCE4BF840E3BC34CAC6A438AA05", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": false, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_KeywordType": 1, "m_KeywordDefinition": 0, "m_KeywordScope": 0, + "m_KeywordStages": 63, "m_Entries": [ { "id": 1, @@ -3181,9 +3285,12 @@ "m_DefaultReferenceName": "", "m_OverrideReferenceName": "MATERIAL_QUALITY", "m_GeneratePropertyBlock": false, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_KeywordType": 1, "m_KeywordDefinition": 1, "m_KeywordScope": 1, + "m_KeywordStages": 63, "m_Entries": [ { "id": 1, @@ -3463,6 +3570,8 @@ "m_DefaultReferenceName": "Texture3D_8b6b843a87584ac2837feb277ba087aa", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -3487,6 +3596,8 @@ "m_DefaultReferenceName": "Gradient_8cf58f784a294e759b21f9bef7e4a85e", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": false, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -3872,6 +3983,8 @@ "m_DefaultReferenceName": "Texture2DArray_9f9e28a808954265a25d4d8a76bf8e1b", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -3991,6 +4104,8 @@ "m_DefaultReferenceName": "Vector3_a364be1589ea48b9bad02b7a1b4515c1", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -4040,6 +4155,8 @@ "m_DefaultReferenceName": "Matrix4_a522e77220b14abf921d764113954fb4", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": false, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -4101,6 +4218,8 @@ "m_DefaultReferenceName": "DiffusionProfile_a7893f5787de426f936e870eb6614462", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -4271,7 +4390,8 @@ "m_SerializableColors": [] }, "m_TextureType": 0, - "m_NormalMapSpace": 0 + "m_NormalMapSpace": 0, + "m_EnableGlobalMipBias": true } { @@ -4287,6 +4407,8 @@ "m_DefaultReferenceName": "Cubemap_aca4d9a2a7e04e5c9e47f0c28c0b521a", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -4374,6 +4496,8 @@ "m_DefaultReferenceName": "Vector1_af86160a34064dd08b0addf06e176512", "m_OverrideReferenceName": "TotalCount", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -4551,9 +4675,12 @@ "m_DefaultReferenceName": "BOOLEAN_B8729AF89D304C849E7DEB768FFD25CE_ON", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_KeywordType": 0, "m_KeywordDefinition": 0, "m_KeywordScope": 0, + "m_KeywordStages": 63, "m_Entries": [], "m_Value": 0, "m_IsEditable": true @@ -4773,6 +4900,8 @@ "m_DefaultReferenceName": "Boolean_c69e633e07a249cfaa7416550677b5ce", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -4793,6 +4922,8 @@ "m_DefaultReferenceName": "Texture2D_c80dfc1dce314f108113095dedb8dfe4", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -4801,6 +4932,8 @@ "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", "m_Guid": "" }, + "isMainTexture": false, + "useTilingAndOffset": false, "m_Modifiable": true, "m_DefaultType": 0 } @@ -5185,6 +5318,8 @@ "m_DefaultReferenceName": "Vector1_db3e1475ccb544638097fa9a43d6dcdb", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -5446,6 +5581,8 @@ "m_DefaultReferenceName": "Matrix3_e61754c39dc34bc093f623ddbc93c67c", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": false, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -5596,6 +5733,8 @@ "m_DefaultReferenceName": "VirtualTexture_f38929e0b2124209be0ded4d356875df", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -5706,6 +5845,8 @@ "m_DefaultReferenceName": "Color_fb8cc8d515ec4b10b1b8cfb6623a051c", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -5716,6 +5857,7 @@ "b": 0.0, "a": 0.0 }, + "isMainColor": false, "m_ColorMode": 0 } diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_CustomInterpolators.shadergraph b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_CustomInterpolators.shadergraph index 83f4a544c6d..c39465fe4e6 100644 --- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_CustomInterpolators.shadergraph +++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_CustomInterpolators.shadergraph @@ -20,7 +20,12 @@ } ], "m_Keywords": [], - "m_CategoryData": [], + "m_Dropdowns": [], + "m_CategoryData": [ + { + "m_Id": "112e3f8364994d0882adaa1f46000a8a" + } + ], "m_Nodes": [ { "m_Id": "d413061f341c486dbc35a1b422318992" @@ -272,7 +277,8 @@ "serializedMesh": { "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", "m_Guid": "" - } + }, + "preventRotation": false }, "m_Path": "Shader Graphs", "m_GraphPrecision": 1, @@ -283,6 +289,9 @@ "m_ActiveTargets": [ { "m_Id": "68788090772740d49e759c18331b54b2" + }, + { + "m_Id": "6576afe5f9f546ff8737844f9b49856a" } ] } @@ -351,6 +360,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "112e3f8364994d0882adaa1f46000a8a", + "m_Name": "", + "m_ChildObjectList": [ + { + "m_Id": "21e5b7453c8641c595398be0711359ac" + }, + { + "m_Id": "39c47c9cf2da468683aac144f88866bf" + }, + { + "m_Id": "68ac1a16b41641bebcd5be84c002f8d8" + }, + { + "m_Id": "87361e8f0cdb472092bae672ce17b70a" + }, + { + "m_Id": "aea369c4b3d349f98b512911e7d7dbac" + } + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -489,6 +522,8 @@ "m_DefaultReferenceName": "Metallic", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -646,6 +681,8 @@ "m_DefaultReferenceName": "Smoothness", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -794,6 +831,26 @@ "m_SerializedDescriptor": "SurfaceDescription.Smoothness" } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget", + "m_ObjectId": "6576afe5f9f546ff8737844f9b49856a", + "m_ActiveSubTarget": { + "m_Id": "85bb990108674b8ba3ef217fca5afdcc" + }, + "m_AllowMaterialOverride": false, + "m_SurfaceType": 0, + "m_ZTestMode": 4, + "m_ZWriteControl": 0, + "m_AlphaMode": 0, + "m_RenderFace": 2, + "m_AlphaClip": false, + "m_CastShadows": true, + "m_ReceiveShadows": true, + "m_CustomEditorGUI": "", + "m_SupportVFX": true +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot", @@ -920,6 +977,8 @@ "m_DefaultReferenceName": "_Color", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -930,6 +989,7 @@ "b": 1.0, "a": 1.0 }, + "isMainColor": false, "m_ColorMode": 0 } @@ -1050,8 +1110,15 @@ "m_SupportLodCrossFade": false, "m_DoubleSidedMode": 0, "m_DOTSInstancing": false, - "m_Version": 0, - "m_FirstTimeMigrationExecuted": true, + "m_Tessellation": false, + "m_TessellationMode": 0, + "m_TessellationFactorMinDistance": 20.0, + "m_TessellationFactorMaxDistance": 50.0, + "m_TessellationFactorTriangleSize": 100.0, + "m_TessellationShapeFactor": 0.75, + "m_TessellationBackFaceCullEpsilon": -0.25, + "m_TessellationMaxDisplacement": 0.009999999776482582, + "m_Version": 1, "inspectorFoldoutMask": 0 } @@ -1079,6 +1146,15 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalLitSubTarget", + "m_ObjectId": "85bb990108674b8ba3ef217fca5afdcc", + "m_WorkflowMode": 1, + "m_NormalDropOffSpace": 0, + "m_ClearCoat": false +} + { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector3ShaderProperty", @@ -1092,6 +1168,8 @@ "m_DefaultReferenceName": "InnerSpherePosition", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1412,6 +1490,8 @@ "m_DefaultReferenceName": "InnherSphereRadius", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_GlobalProperty.shadergraph b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_GlobalProperty.shadergraph index f837a9659d1..6d3144b5209 100644 --- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_GlobalProperty.shadergraph +++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_GlobalProperty.shadergraph @@ -8,6 +8,12 @@ } ], "m_Keywords": [], + "m_Dropdowns": [], + "m_CategoryData": [ + { + "m_Id": "a0982e6a1b9c48edaa75d8dc57b7f59a" + } + ], "m_Nodes": [ { "m_Id": "7f33fba30a884e7c8d4f58b4567c8b80" @@ -87,7 +93,8 @@ "serializedMesh": { "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", "m_Guid": "" - } + }, + "preventRotation": false }, "m_Path": "Shader Graphs", "m_GraphPrecision": 1, @@ -98,10 +105,19 @@ "m_ActiveTargets": [ { "m_Id": "1886851d7bab41469e424864c8933b9a" + }, + { + "m_Id": "1d2f3cd3b3cb44939a1c4c9497427064" } ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalUnlitSubTarget", + "m_ObjectId": "012b71f8ffa140a9b3e43be24a8fbfd4" +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -181,6 +197,26 @@ "m_SupportVFX": true } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget", + "m_ObjectId": "1d2f3cd3b3cb44939a1c4c9497427064", + "m_ActiveSubTarget": { + "m_Id": "012b71f8ffa140a9b3e43be24a8fbfd4" + }, + "m_AllowMaterialOverride": false, + "m_SurfaceType": 0, + "m_ZTestMode": 4, + "m_ZWriteControl": 0, + "m_AlphaMode": 0, + "m_RenderFace": 2, + "m_AlphaClip": false, + "m_CastShadows": true, + "m_ReceiveShadows": true, + "m_CustomEditorGUI": "", + "m_SupportVFX": true +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -285,6 +321,7 @@ "m_TransparentWritesMotionVec": false, "m_AlphaToMask": false, "m_DepthOffset": false, + "m_ConservativeDepthOffset": false, "m_TransparencyFog": true, "m_AlphaTestShadow": false, "m_BackThenFrontRendering": false, @@ -451,6 +488,18 @@ "m_Space": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "a0982e6a1b9c48edaa75d8dc57b7f59a", + "m_Name": "", + "m_ChildObjectList": [ + { + "m_Id": "d323d80a75384f20b3eb730dce6dc9d1" + } + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -509,8 +558,15 @@ "m_SupportLodCrossFade": false, "m_DoubleSidedMode": 0, "m_DOTSInstancing": false, - "m_Version": 0, - "m_FirstTimeMigrationExecuted": true, + "m_Tessellation": false, + "m_TessellationMode": 0, + "m_TessellationFactorMinDistance": 20.0, + "m_TessellationFactorMaxDistance": 50.0, + "m_TessellationFactorTriangleSize": 100.0, + "m_TessellationShapeFactor": 0.75, + "m_TessellationBackFaceCullEpsilon": -0.25, + "m_TessellationMaxDisplacement": 0.009999999776482582, + "m_Version": 1, "inspectorFoldoutMask": 0 } @@ -527,6 +583,8 @@ "m_DefaultReferenceName": "_VFXGlobalColor", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": false, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -537,6 +595,7 @@ "b": 1.0, "a": 1.0 }, + "isMainColor": false, "m_ColorMode": 1 } diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_RotateAll.shadergraph b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_RotateAll.shadergraph index eb21ff40b48..a72fbae07ff 100644 --- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_RotateAll.shadergraph +++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_RotateAll.shadergraph @@ -38,7 +38,12 @@ } ], "m_Keywords": [], - "m_CategoryData": [], + "m_Dropdowns": [], + "m_CategoryData": [ + { + "m_Id": "feec03a9f0274ff2b96ae92c735904d5" + } + ], "m_Nodes": [ { "m_Id": "fbe507573d994269b4aabd9124293a1a" @@ -602,7 +607,8 @@ "serializedMesh": { "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", "m_Guid": "" - } + }, + "preventRotation": false }, "m_Path": "Shader Graphs", "m_GraphPrecision": 0, @@ -613,6 +619,9 @@ "m_ActiveTargets": [ { "m_Id": "15aa6f8168af44eebdb7de6ee248bdbb" + }, + { + "m_Id": "1eef4fa77df445c7af0eedef7c5b95b8" } ] } @@ -630,6 +639,8 @@ "m_DefaultReferenceName": "Vector1_0045ee54699245c997aae6b9c06694f5", "m_OverrideReferenceName": "_Smoothness", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1035,6 +1046,26 @@ "m_Labels": [] } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget", + "m_ObjectId": "1eef4fa77df445c7af0eedef7c5b95b8", + "m_ActiveSubTarget": { + "m_Id": "9efb0b1003bb415c85530eebe919dfba" + }, + "m_AllowMaterialOverride": false, + "m_SurfaceType": 1, + "m_ZTestMode": 4, + "m_ZWriteControl": 0, + "m_AlphaMode": 0, + "m_RenderFace": 2, + "m_AlphaClip": false, + "m_CastShadows": true, + "m_ReceiveShadows": true, + "m_CustomEditorGUI": "", + "m_SupportVFX": true +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", @@ -1536,8 +1567,15 @@ "m_SupportLodCrossFade": false, "m_DoubleSidedMode": 0, "m_DOTSInstancing": false, - "m_Version": 0, - "m_FirstTimeMigrationExecuted": true, + "m_Tessellation": false, + "m_TessellationMode": 0, + "m_TessellationFactorMinDistance": 20.0, + "m_TessellationFactorMaxDistance": 50.0, + "m_TessellationFactorTriangleSize": 100.0, + "m_TessellationShapeFactor": 0.75, + "m_TessellationBackFaceCullEpsilon": -0.25, + "m_TessellationMaxDisplacement": 0.009999999776482582, + "m_Version": 1, "inspectorFoldoutMask": 9 } @@ -1554,6 +1592,8 @@ "m_DefaultReferenceName": "Vector1_44531b12dcf84d448f50ccba7fe07bad", "m_OverrideReferenceName": "RotatePos", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1594,6 +1634,8 @@ "m_DefaultReferenceName": "Vector1_456bb36c3b7845dabf0daa2326f336fc", "m_OverrideReferenceName": "RotateTan", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1815,6 +1857,8 @@ "m_DefaultReferenceName": "Speed", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2196,6 +2240,8 @@ "m_DefaultReferenceName": "Vector1_710fb66ad6344955a03cde02c6aab814", "m_OverrideReferenceName": "_NormalStrength", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2351,7 +2397,8 @@ "m_SerializableColors": [] }, "m_TextureType": 1, - "m_NormalMapSpace": 0 + "m_NormalMapSpace": 0, + "m_EnableGlobalMipBias": true } { @@ -2405,6 +2452,8 @@ "m_DefaultReferenceName": "Vector1_7cc8ae943de7430cbeac36130287ca6f", "m_OverrideReferenceName": "RotateNorm", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2430,6 +2479,8 @@ "m_DefaultReferenceName": "Texture2D_7e9e1c5a0a864854a2e7d04cf507ad91", "m_OverrideReferenceName": "NormalMap", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2438,6 +2489,8 @@ "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", "m_Guid": "" }, + "isMainTexture": false, + "useTilingAndOffset": false, "m_Modifiable": true, "m_DefaultType": 0 } @@ -2516,6 +2569,8 @@ "m_DefaultReferenceName": "Vector3_8f96c61d23994fecb665ceefe6656cd4", "m_OverrideReferenceName": "RotationAxis", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2613,7 +2668,8 @@ "m_SerializableColors": [] }, "m_TextureType": 0, - "m_NormalMapSpace": 0 + "m_NormalMapSpace": 0, + "m_EnableGlobalMipBias": true } { @@ -2736,6 +2792,15 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalLitSubTarget", + "m_ObjectId": "9efb0b1003bb415c85530eebe919dfba", + "m_WorkflowMode": 1, + "m_NormalDropOffSpace": 0, + "m_ClearCoat": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -3021,6 +3086,8 @@ "m_DefaultReferenceName": "Color_aefae7eb0d4d493ea4d74dbdd9e9e7ce", "m_OverrideReferenceName": "_Color", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -3031,6 +3098,7 @@ "b": 0.0, "a": 0.0 }, + "isMainColor": false, "m_ColorMode": 0 } @@ -3818,7 +3886,7 @@ "m_EnergyConservingSpecular": true, "m_ClearCoat": false, "m_EmissionOverriden": true, - "m_ForceForwardEmissive": false + "m_ForceForwardEmissive": true } { @@ -4195,6 +4263,8 @@ "m_DefaultReferenceName": "", "m_OverrideReferenceName": "_Metallic", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -4351,6 +4421,8 @@ "m_DefaultReferenceName": "Texture2D_f77c0fb4127a46d9ad25b971fba00276", "m_OverrideReferenceName": "Albedo", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -4359,6 +4431,8 @@ "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", "m_Guid": "" }, + "isMainTexture": false, + "useTilingAndOffset": false, "m_Modifiable": true, "m_DefaultType": 0 } @@ -4416,3 +4490,45 @@ "m_SerializedDescriptor": "SurfaceDescription.BaseColor" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "feec03a9f0274ff2b96ae92c735904d5", + "m_Name": "", + "m_ChildObjectList": [ + { + "m_Id": "44531b12dcf84d448f50ccba7fe07bad" + }, + { + "m_Id": "456bb36c3b7845dabf0daa2326f336fc" + }, + { + "m_Id": "7cc8ae943de7430cbeac36130287ca6f" + }, + { + "m_Id": "f77c0fb4127a46d9ad25b971fba00276" + }, + { + "m_Id": "7e9e1c5a0a864854a2e7d04cf507ad91" + }, + { + "m_Id": "710fb66ad6344955a03cde02c6aab814" + }, + { + "m_Id": "8f96c61d23994fecb665ceefe6656cd4" + }, + { + "m_Id": "aefae7eb0d4d493ea4d74dbdd9e9e7ce" + }, + { + "m_Id": "0045ee54699245c997aae6b9c06694f5" + }, + { + "m_Id": "e92988f0b20d48f597a74d8f07180ba0" + }, + { + "m_Id": "53f7a162054f410f9a1c6d39148385e0" + } + ] +} + diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Sorting.shadergraph b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Sorting.shadergraph index d66aed47e5a..eb0f1d42e1f 100644 --- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Sorting.shadergraph +++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Sorting.shadergraph @@ -11,7 +11,12 @@ } ], "m_Keywords": [], - "m_CategoryData": [], + "m_Dropdowns": [], + "m_CategoryData": [ + { + "m_Id": "1f886e874b6b4f8093cdd84691312a9c" + } + ], "m_Nodes": [ { "m_Id": "d767a2c127084ad3924253dc6b11e3dc" @@ -204,7 +209,8 @@ "serializedMesh": { "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", "m_Guid": "" - } + }, + "preventRotation": false }, "m_Path": "Shader Graphs", "m_GraphPrecision": 1, @@ -215,6 +221,9 @@ "m_ActiveTargets": [ { "m_Id": "3434323d8df24503a789dcdb817b4cf6" + }, + { + "m_Id": "c932447ce4d3445cb6615625e1a9ec2a" } ] } @@ -406,6 +415,21 @@ "m_SerializedDescriptor": "SurfaceDescription.Emission" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "1f886e874b6b4f8093cdd84691312a9c", + "m_Name": "", + "m_ChildObjectList": [ + { + "m_Id": "bfc2ef0d785e473bb1da855fbf32e81c" + }, + { + "m_Id": "5f74ae1ed818410fa6fbdcf5b60f4b1f" + } + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -568,6 +592,12 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalUnlitSubTarget", + "m_ObjectId": "3ea2f95559da441a89a1aee286328f8e" +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Texture2DMaterialSlot", @@ -755,6 +785,8 @@ "m_DefaultReferenceName": "_Texture2D", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -763,6 +795,8 @@ "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", "m_Guid": "" }, + "isMainTexture": false, + "useTilingAndOffset": false, "m_Modifiable": true, "m_DefaultType": 0 } @@ -946,7 +980,8 @@ "m_SerializableColors": [] }, "m_TextureType": 0, - "m_NormalMapSpace": 0 + "m_NormalMapSpace": 0, + "m_EnableGlobalMipBias": true } { @@ -1124,6 +1159,8 @@ "m_DefaultReferenceName": "_Color", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1134,6 +1171,7 @@ "b": 0.0, "a": 0.0 }, + "isMainColor": false, "m_ColorMode": 0 } @@ -1233,6 +1271,26 @@ } } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget", + "m_ObjectId": "c932447ce4d3445cb6615625e1a9ec2a", + "m_ActiveSubTarget": { + "m_Id": "3ea2f95559da441a89a1aee286328f8e" + }, + "m_AllowMaterialOverride": false, + "m_SurfaceType": 1, + "m_ZTestMode": 4, + "m_ZWriteControl": 0, + "m_AlphaMode": 0, + "m_RenderFace": 2, + "m_AlphaClip": false, + "m_CastShadows": true, + "m_ReceiveShadows": true, + "m_CustomEditorGUI": "", + "m_SupportVFX": true +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", @@ -1424,8 +1482,15 @@ "m_SupportLodCrossFade": false, "m_DoubleSidedMode": 0, "m_DOTSInstancing": false, - "m_Version": 0, - "m_FirstTimeMigrationExecuted": true, + "m_Tessellation": false, + "m_TessellationMode": 0, + "m_TessellationFactorMinDistance": 20.0, + "m_TessellationFactorMaxDistance": 50.0, + "m_TessellationFactorTriangleSize": 100.0, + "m_TessellationShapeFactor": 0.75, + "m_TessellationBackFaceCullEpsilon": -0.25, + "m_TessellationMaxDisplacement": 0.009999999776482582, + "m_Version": 1, "inspectorFoldoutMask": 1 } diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Space_AbsWorldAndView.shadergraph b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Space_AbsWorldAndView.shadergraph index ec5f6b4440d..80d8e7196b1 100644 --- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Space_AbsWorldAndView.shadergraph +++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Space_AbsWorldAndView.shadergraph @@ -11,7 +11,12 @@ } ], "m_Keywords": [], - "m_CategoryData": [], + "m_Dropdowns": [], + "m_CategoryData": [ + { + "m_Id": "f9510fe717204c1bb4ffb16ffe1535a0" + } + ], "m_Nodes": [ { "m_Id": "d413061f341c486dbc35a1b422318992" @@ -182,7 +187,8 @@ "serializedMesh": { "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", "m_Guid": "" - } + }, + "preventRotation": false }, "m_Path": "Shader Graphs", "m_GraphPrecision": 1, @@ -193,6 +199,9 @@ "m_ActiveTargets": [ { "m_Id": "68788090772740d49e759c18331b54b2" + }, + { + "m_Id": "f997668792f44a2aad3d11fafda9ffd6" } ] } @@ -210,6 +219,8 @@ "m_DefaultReferenceName": "isWorld", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -486,6 +497,12 @@ "m_Space": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalUnlitSubTarget", + "m_ObjectId": "5e0bab825350481e883459fee3a84881" +} + { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.PositionNode", @@ -672,9 +689,16 @@ "m_SupportLodCrossFade": false, "m_DoubleSidedMode": 0, "m_DOTSInstancing": false, - "m_Version": 0, - "m_FirstTimeMigrationExecuted": true, - "inspectorFoldoutMask": 0 + "m_Tessellation": false, + "m_TessellationMode": 0, + "m_TessellationFactorMinDistance": 20.0, + "m_TessellationFactorMaxDistance": 50.0, + "m_TessellationFactorTriangleSize": 100.0, + "m_TessellationShapeFactor": 0.75, + "m_TessellationBackFaceCullEpsilon": -0.25, + "m_TessellationMaxDisplacement": 0.009999999776482582, + "m_Version": 1, + "inspectorFoldoutMask": 1 } { @@ -725,6 +749,8 @@ "m_DefaultReferenceName": "_Offset", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1173,6 +1199,41 @@ "m_SupportLodCrossFade": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "f9510fe717204c1bb4ffb16ffe1535a0", + "m_Name": "", + "m_ChildObjectList": [ + { + "m_Id": "87361e8f0cdb472092bae672ce17b70a" + }, + { + "m_Id": "02035884eaf1442caae7f7e06255ce37" + } + ] +} + +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget", + "m_ObjectId": "f997668792f44a2aad3d11fafda9ffd6", + "m_ActiveSubTarget": { + "m_Id": "5e0bab825350481e883459fee3a84881" + }, + "m_AllowMaterialOverride": false, + "m_SurfaceType": 0, + "m_ZTestMode": 4, + "m_ZWriteControl": 0, + "m_AlphaMode": 0, + "m_RenderFace": 2, + "m_AlphaClip": false, + "m_CastShadows": true, + "m_ReceiveShadows": true, + "m_CustomEditorGUI": "", + "m_SupportVFX": true +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitData", diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Space_Object.shadergraph b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Space_Object.shadergraph index de682e19ec9..d13a54138ce 100644 --- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Space_Object.shadergraph +++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Space_Object.shadergraph @@ -20,7 +20,12 @@ } ], "m_Keywords": [], - "m_CategoryData": [], + "m_Dropdowns": [], + "m_CategoryData": [ + { + "m_Id": "696524b41c9c45dda2111626cacc7440" + } + ], "m_Nodes": [ { "m_Id": "d413061f341c486dbc35a1b422318992" @@ -371,7 +376,8 @@ "serializedMesh": { "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", "m_Guid": "" - } + }, + "preventRotation": false }, "m_Path": "Shader Graphs", "m_GraphPrecision": 1, @@ -382,6 +388,9 @@ "m_ActiveTargets": [ { "m_Id": "68788090772740d49e759c18331b54b2" + }, + { + "m_Id": "cb3413e6c68149deb11e673457e2a58b" } ] } @@ -548,6 +557,8 @@ "m_DefaultReferenceName": "IntersectionThickness", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1079,6 +1090,8 @@ "m_DefaultReferenceName": "_Color", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1089,9 +1102,34 @@ "b": 1.0, "a": 1.0 }, + "isMainColor": false, "m_ColorMode": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "696524b41c9c45dda2111626cacc7440", + "m_Name": "", + "m_ChildObjectList": [ + { + "m_Id": "68ac1a16b41641bebcd5be84c002f8d8" + }, + { + "m_Id": "87361e8f0cdb472092bae672ce17b70a" + }, + { + "m_Id": "aea369c4b3d349f98b512911e7d7dbac" + }, + { + "m_Id": "15ce4215a73f4500bd1a8ed44a8787b6" + }, + { + "m_Id": "e138cd564a8049bdb9d02264f0487a3f" + } + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -1254,8 +1292,15 @@ "m_SupportLodCrossFade": false, "m_DoubleSidedMode": 0, "m_DOTSInstancing": false, - "m_Version": 0, - "m_FirstTimeMigrationExecuted": true, + "m_Tessellation": false, + "m_TessellationMode": 0, + "m_TessellationFactorMinDistance": 20.0, + "m_TessellationFactorMaxDistance": 50.0, + "m_TessellationFactorTriangleSize": 100.0, + "m_TessellationShapeFactor": 0.75, + "m_TessellationBackFaceCullEpsilon": -0.25, + "m_TessellationMaxDisplacement": 0.009999999776482582, + "m_Version": 1, "inspectorFoldoutMask": 0 } @@ -1311,6 +1356,8 @@ "m_DefaultReferenceName": "InnerSpherePosition", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1630,6 +1677,8 @@ "m_DefaultReferenceName": "InnerSphereRadius", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -1858,6 +1907,26 @@ "m_SerializedDescriptor": "VertexDescription.CustomInterpolator#4" } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget", + "m_ObjectId": "cb3413e6c68149deb11e673457e2a58b", + "m_ActiveSubTarget": { + "m_Id": "d7bd14cc6c154f53a33b4009c1d1e093" + }, + "m_AllowMaterialOverride": false, + "m_SurfaceType": 0, + "m_ZTestMode": 4, + "m_ZWriteControl": 0, + "m_AlphaMode": 0, + "m_RenderFace": 2, + "m_AlphaClip": false, + "m_CastShadows": true, + "m_ReceiveShadows": true, + "m_CustomEditorGUI": "", + "m_SupportVFX": true +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -2009,6 +2078,12 @@ "m_SerializedDescriptor": "VertexDescription.Position" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalUnlitSubTarget", + "m_ObjectId": "d7bd14cc6c154f53a33b4009c1d1e093" +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2070,6 +2145,8 @@ "m_DefaultReferenceName": "IntersectionColor", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, @@ -2080,6 +2157,7 @@ "b": 0.0, "a": 0.0 }, + "isMainColor": false, "m_ColorMode": 0 } diff --git a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Space_Tangent.shadergraph b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Space_Tangent.shadergraph index 582b145e2e4..631f16b8f50 100644 --- a/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Space_Tangent.shadergraph +++ b/TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/35_ShaderGraphGenerationFTP/Shaders/SG_Space_Tangent.shadergraph @@ -4,7 +4,12 @@ "m_ObjectId": "652c431cc4c3461e900db03f52648f2e", "m_Properties": [], "m_Keywords": [], - "m_CategoryData": [], + "m_Dropdowns": [], + "m_CategoryData": [ + { + "m_Id": "704eb3751f2e456792276c2b54e37e8e" + } + ], "m_Nodes": [ { "m_Id": "d413061f341c486dbc35a1b422318992" @@ -107,7 +112,8 @@ "serializedMesh": { "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", "m_Guid": "" - } + }, + "preventRotation": false }, "m_Path": "Shader Graphs", "m_GraphPrecision": 1, @@ -118,6 +124,9 @@ "m_ActiveTargets": [ { "m_Id": "68788090772740d49e759c18331b54b2" + }, + { + "m_Id": "9d2de7ba6b244a18ab3cd4ac8fb1aa42" } ] } @@ -388,6 +397,14 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "704eb3751f2e456792276c2b54e37e8e", + "m_Name": "", + "m_ChildObjectList": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PositionMaterialSlot", @@ -431,8 +448,15 @@ "m_SupportLodCrossFade": false, "m_DoubleSidedMode": 0, "m_DOTSInstancing": false, - "m_Version": 0, - "m_FirstTimeMigrationExecuted": true, + "m_Tessellation": false, + "m_TessellationMode": 0, + "m_TessellationFactorMinDistance": 20.0, + "m_TessellationFactorMaxDistance": 50.0, + "m_TessellationFactorTriangleSize": 100.0, + "m_TessellationShapeFactor": 0.75, + "m_TessellationBackFaceCullEpsilon": -0.25, + "m_TessellationMaxDisplacement": 0.009999999776482582, + "m_Version": 1, "inspectorFoldoutMask": 9 } @@ -579,6 +603,26 @@ "m_SerializedDescriptor": "VertexDescription.Normal" } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget", + "m_ObjectId": "9d2de7ba6b244a18ab3cd4ac8fb1aa42", + "m_ActiveSubTarget": { 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b/TestProjects/VisualEffectGraph_URP/ProjectSettings/EditorBuildSettings.asset index 76c0bc1be82..26c05932f8d 100644 --- a/TestProjects/VisualEffectGraph_URP/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/VisualEffectGraph_URP/ProjectSettings/EditorBuildSettings.asset @@ -92,4 +92,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/GraphicsTests/103_LitDeferredAccurate.unity guid: b5d2bc0df9db8664aadc9b8fa26308fb + - enabled: 1 + path: Assets/GraphicsTests/104_ShaderGraphGenerationFTP.unity + guid: febb29da98ad14a4d89b7679f8e53848 m_configObjects: {} diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalSubTarget.cs index 422a8e433e7..82a6b0eb9a2 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalSubTarget.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalSubTarget.cs @@ -21,10 +21,7 @@ sealed partial class DecalSubTarget : HDSubTarget, ILegacyTarget, IRequiresData< static readonly GUID kSubTargetSourceCodeGuid = new GUID("3ec927dfcb5d60e4883b2c224857b6c2"); // DecalSubTarget.cs protected override string templatePath => $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/Decal/ShaderGraph/DecalPass.template"; - protected override string[] templateMaterialDirectories => new string[] - { - $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/ShaderGraph/Templates/" - }; + protected override string[] templateMaterialDirectories => new string[] { }; protected override GUID subTargetAssetGuid => kSubTargetSourceCodeGuid; protected override string customInspector => "Rendering.HighDefinition.DecalShaderGraphGUI"; internal override MaterialResetter setupMaterialKeywordsAndPassFunc => DecalShaderGraphGUI.SetupDecalKeywordsAndPass; diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Eye/ShaderGraph/EyeSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Eye/ShaderGraph/EyeSubTarget.cs index 7a22f9d187d..1516e4cda84 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/Eye/ShaderGraph/EyeSubTarget.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/Eye/ShaderGraph/EyeSubTarget.cs @@ -22,8 +22,7 @@ sealed partial class EyeSubTarget : LightingSubTarget, ILegacyTarget, IRequiresD static string[] passTemplateMaterialDirectories = new string[] { - $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/Eye/ShaderGraph/", - $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/ShaderGraph/Templates/" + $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/Eye/ShaderGraph/" }; protected override string[] templateMaterialDirectories => passTemplateMaterialDirectories; diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Fabric/ShaderGraph/FabricSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Fabric/ShaderGraph/FabricSubTarget.cs index d20e8ab233a..743923791b3 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/Fabric/ShaderGraph/FabricSubTarget.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/Fabric/ShaderGraph/FabricSubTarget.cs @@ -22,8 +22,7 @@ sealed partial class FabricSubTarget : LightingSubTarget, ILegacyTarget, IRequir static string[] passTemplateMaterialDirectories = new string[] { - $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/Fabric/ShaderGraph/", - $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/ShaderGraph/Templates/" + $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/Fabric/ShaderGraph/" }; protected override string[] templateMaterialDirectories => passTemplateMaterialDirectories; diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Hair/ShaderGraph/HairSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Hair/ShaderGraph/HairSubTarget.cs index 0a912e3660d..ad3bedb2c48 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/Hair/ShaderGraph/HairSubTarget.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/Hair/ShaderGraph/HairSubTarget.cs @@ -22,8 +22,7 @@ sealed partial class HairSubTarget : LightingSubTarget, ILegacyTarget, IRequires static string[] passTemplateMaterialDirectories = new string[] { - $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/Hair/ShaderGraph/", - $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/ShaderGraph/Templates/" + $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/Hair/ShaderGraph/" }; protected override string[] templateMaterialDirectories => passTemplateMaterialDirectories; diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Lit/ShaderGraph/HDLitSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Lit/ShaderGraph/HDLitSubTarget.cs index aecc2ab1537..a5ff44decc4 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/Lit/ShaderGraph/HDLitSubTarget.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/Lit/ShaderGraph/HDLitSubTarget.cs @@ -36,8 +36,7 @@ public HDLitData litData static string[] passTemplateMaterialDirectories = new string[] { - $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/Lit/ShaderGraph/", - $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/ShaderGraph/Templates/" + $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/Lit/ShaderGraph/" }; protected override string[] templateMaterialDirectories => passTemplateMaterialDirectories; diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDSubTarget.cs index ffc4769dbaa..70aee71e32f 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDSubTarget.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDSubTarget.cs @@ -116,7 +116,7 @@ public override void Setup(ref TargetSetupContext context) systemData.materialNeedsUpdateHash = ComputeMaterialNeedsUpdateHash(); context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency); context.AddAssetDependency(subTargetAssetGuid, AssetCollection.Flags.SourceDependency); - var inspector = TargetsVFX() ? VFXHDRPSubTarget.Inspector : customInspector; + var inspector = TargetsVFX() ? typeof(VFXShaderGraphGUI).FullName : customInspector; if (!context.HasCustomEditorForRenderPipeline(typeof(HDRenderPipelineAsset))) context.AddCustomEditorForRenderPipeline(inspector, typeof(HDRenderPipelineAsset)); @@ -130,6 +130,12 @@ public override void Setup(ref TargetSetupContext context) } } + private static readonly string[] s_SharedTemplatePath = + { + $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/ShaderGraph/Templates/", + $"{HDUtils.GetVFXPath()}/Editor/ShaderGraph/Templates" + }; + protected SubShaderDescriptor PostProcessSubShader(SubShaderDescriptor subShaderDescriptor) { if (TargetsVFX()) @@ -144,7 +150,7 @@ protected SubShaderDescriptor PostProcessSubShader(SubShaderDescriptor subShader { var passDescriptor = passes[i].descriptor; passDescriptor.passTemplatePath = templatePath; - passDescriptor.sharedTemplateDirectories = templateMaterialDirectories; + passDescriptor.sharedTemplateDirectories = s_SharedTemplatePath.Concat(templateMaterialDirectories).ToArray(); // Add the subShader to enable fields that depends on it var originalRequireFields = passDescriptor.requiredFields; diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/ShaderPass.template b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/ShaderPass.template index 76662e28e0e..4eccf04748a 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/ShaderPass.template +++ b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/ShaderPass.template @@ -200,10 +200,15 @@ Pass // -------------------------------------------------- // Build Graph Inputs - - $features.graphVFX: $include("VFX/Config.template.hlsl") + #ifdef HAVE_VFX_MODIFICATION + #define VFX_SRP_ATTRIBUTES AttributesMesh + #define VaryingsMeshType VaryingsMeshToPS + #define VFX_SRP_VARYINGS VaryingsMeshType + #define VFX_SRP_SURFACE_INPUTS FragInputs + #endif + $features.graphVFX: $include("VFXConfig.template.hlsl") $features.graphVertex: $include("Vertex.template.hlsl") - $features.graphTessellation: $include("Tessellation.template.hlsl") + $features.graphTessellation: $include("Tessellation.template.hlsl") $features.graphPixel: $include("Pixel.template.hlsl") // -------------------------------------------------- diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX.meta b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX.meta deleted file mode 100644 index 8c65870141f..00000000000 --- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 5b5e8b1b32dc4972a442db4a1cc5d204 -timeCreated: 1612896415 \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/Config.template.hlsl.meta b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/Config.template.hlsl.meta deleted file mode 100644 index 72da7b48e9b..00000000000 --- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/Config.template.hlsl.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 28699faedeb84bef90a49a93ed15fd46 -timeCreated: 1612135910 \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/StackLit/ShaderGraph/StackLitSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/StackLit/ShaderGraph/StackLitSubTarget.cs index cc9a21d1039..c12046915a2 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/StackLit/ShaderGraph/StackLitSubTarget.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/StackLit/ShaderGraph/StackLitSubTarget.cs @@ -25,8 +25,7 @@ sealed partial class StackLitSubTarget : LightingSubTarget, ILegacyTarget, IRequ static string[] passTemplateMaterialDirectories = new string[] { - $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/StackLit/ShaderGraph/", - $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/ShaderGraph/Templates/" + $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/StackLit/ShaderGraph/" }; protected override string[] templateMaterialDirectories => passTemplateMaterialDirectories; diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitSubTarget.cs index 1bff727c8a9..546b8ba8800 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitSubTarget.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitSubTarget.cs @@ -23,8 +23,7 @@ sealed partial class HDUnlitSubTarget : SurfaceSubTarget, IRequiresData passTemplateMaterialDirectories; diff --git a/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Outputs/VFXLitMeshOutput.cs b/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Outputs/VFXLitMeshOutput.cs index db987fdfbe5..8c3bb83a55e 100644 --- a/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Outputs/VFXLitMeshOutput.cs +++ b/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Outputs/VFXLitMeshOutput.cs @@ -8,7 +8,15 @@ namespace UnityEditor.VFX.HDRP [VFXInfo] class VFXLitMeshOutput : VFXAbstractParticleHDRPLitOutput, IVFXMultiMeshOutput { - public override string name { get { return "Output Particle HDRP Lit Mesh"; } } + public override string name + { + get + { + return !string.IsNullOrEmpty(shaderName) + ? $"Output Particle {shaderName} Mesh" + : "Output Particle HDRP Lit Mesh"; + } + } public override string codeGeneratorTemplate { get { return RenderPipeTemplate("VFXParticleLitMesh"); } } public override VFXTaskType taskType { get { return VFXTaskType.ParticleMeshOutput; } } public override bool supportsUV { get { return GetOrRefreshShaderGraphObject() == null; } } diff --git a/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Outputs/VFXLitPlanarPrimitiveOutput.cs b/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Outputs/VFXLitPlanarPrimitiveOutput.cs index dfba85669d2..b3c8b58410a 100644 --- a/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Outputs/VFXLitPlanarPrimitiveOutput.cs +++ b/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Outputs/VFXLitPlanarPrimitiveOutput.cs @@ -8,7 +8,15 @@ namespace UnityEditor.VFX.HDRP [VFXInfo(variantProvider = typeof(VFXPlanarPrimitiveVariantProvider))] class VFXLitPlanarPrimitiveOutput : VFXAbstractParticleHDRPLitOutput { - public override string name { get { return "Output Particle HDRP Lit " + primitiveType.ToString(); } } + public override string name + { + get + { + return !string.IsNullOrEmpty(shaderName) + ? $"Output Particle {shaderName} {primitiveType.ToString()}" + : "Output Particle HDRP Lit " + primitiveType.ToString(); + } + } public override string codeGeneratorTemplate { get { return RenderPipeTemplate("VFXParticleLitPlanarPrimitive"); } } public override VFXTaskType taskType { get { return VFXPlanarPrimitiveHelper.GetTaskType(primitiveType); } } public override bool supportsUV { get { return GetOrRefreshShaderGraphObject() == null; } } diff --git a/com.unity.render-pipelines.high-definition/Editor/VFXGraph/VFXHDRPBinder.cs b/com.unity.render-pipelines.high-definition/Editor/VFXGraph/VFXHDRPBinder.cs index 378c2a43845..95a8b285d2d 100644 --- a/com.unity.render-pipelines.high-definition/Editor/VFXGraph/VFXHDRPBinder.cs +++ b/com.unity.render-pipelines.high-definition/Editor/VFXGraph/VFXHDRPBinder.cs @@ -44,7 +44,18 @@ public override void SetupMaterial(Material mat, bool hasMotionVector = false, b { } } - public override VFXAbstractRenderedOutput.BlendMode GetBlendModeFromMaterial(VFXMaterialSerializedSettings materialSettings) + public override bool TryGetQueueOffset(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings, out int queueOffset) + { + queueOffset = 0; + if (materialSettings.HasProperty(HDMaterialProperties.kTransparentSortPriority)) + { + queueOffset = (int)materialSettings.GetFloat(HDMaterialProperties.kTransparentSortPriority); + return true; + } + return false; + } + + public override VFXAbstractRenderedOutput.BlendMode GetBlendModeFromMaterial(ShaderGraphVfxAsset shader, VFXMaterialSerializedSettings materialSettings) { var blendMode = VFXAbstractRenderedOutput.BlendMode.Opaque; @@ -97,41 +108,125 @@ public override string GetShaderName(ShaderGraphVfxAsset shaderGraph) return HDShaderUtils.GetMaterialSubTargetDisplayName(subTargetGUID); } - // List of shader properties that currently are not supported for exposure in VFX shaders. - private static readonly Dictionary s_UnsupportedShaderPropertyTypes = new Dictionary() + // List of shader properties that currently are not supported for exposure in VFX shaders (for HDRP). + private static readonly Dictionary s_UnsupportedHDRPShaderPropertyTypes = new Dictionary() { { typeof(DiffusionProfileShaderProperty), "Diffusion Profile" }, - { typeof(VirtualTextureShaderProperty), "Virtual Texture" }, - { typeof(GradientShaderProperty), "Gradient" } }; - public override bool IsGraphDataValid(GraphData graph) + public override IEnumerable> GetUnsupportedShaderPropertyType() { - var valid = true; + return base.GetUnsupportedShaderPropertyType().Concat(s_UnsupportedHDRPShaderPropertyTypes); + } + + static readonly StructDescriptor AttributesMeshVFX = new StructDescriptor() + { + name = "AttributesMesh", + packFields = false, + fields = new FieldDescriptor[] + { + HDStructFields.AttributesMesh.positionOS, + HDStructFields.AttributesMesh.normalOS, + HDStructFields.AttributesMesh.tangentOS, + HDStructFields.AttributesMesh.uv0, + HDStructFields.AttributesMesh.uv1, + HDStructFields.AttributesMesh.uv2, + HDStructFields.AttributesMesh.uv3, + HDStructFields.AttributesMesh.color, + + // InstanceID without the Preprocessor. + new FieldDescriptor(HDStructFields.AttributesMesh.name, "instanceID", "", ShaderValueType.Uint, "INSTANCEID_SEMANTIC"), + + HDStructFields.AttributesMesh.weights, + HDStructFields.AttributesMesh.indices, + + // VertexID without the Preprocessor. + new FieldDescriptor(HDStructFields.AttributesMesh.name, "vertexID", "ATTRIBUTES_NEED_VERTEXID", ShaderValueType.Uint, "VERTEXID_SEMANTIC") + } + }; + + // A key difference between Material Shader and VFX Shader generation is how surface properties are provided. Material Shaders + // simply provide properties via UnityPerMaterial cbuffer. VFX expects these same properties to be computed in the vertex + // stage (because we must evaluate them with the VFX blocks), and packed with the interpolators for the fragment stage. + static StructDescriptor AppendVFXInterpolator(StructDescriptor interpolator, VFXContext context, VFXContextCompiledData contextData) + { + var fields = interpolator.fields.ToList(); + + var expressionToName = context.GetData().GetAttributes().ToDictionary(o => new VFXAttributeExpression(o.attrib) as VFXExpression, o => (new VFXAttributeExpression(o.attrib)).GetCodeString(null)); + expressionToName = expressionToName.Union(contextData.uniformMapper.expressionToCode).ToDictionary(s => s.Key, s => s.Value); - var warnings = new List(); + var mainParameters = contextData.gpuMapper.CollectExpression(-1).ToArray(); - // Filter property list for any unsupported shader properties. - foreach (var property in graph.properties) + // Warning/TODO: FragmentParameters are created from the ShaderGraphVfxAsset. + // We may ultimately need to move this handling of VFX Interpolators + SurfaceDescriptionFunction function signature directly into the SG Generator (since it knows about the exposed properties). + foreach (string fragmentParameter in context.fragmentParameters) { - if (s_UnsupportedShaderPropertyTypes.ContainsKey(property.GetType())) + var filteredNamedExpression = mainParameters.FirstOrDefault(o => fragmentParameter == o.name && + !(expressionToName.ContainsKey(o.exp) && expressionToName[o.exp] == o.name)); // if parameter already in the global scope, there's nothing to do + + if (filteredNamedExpression.exp != null) { - warnings.Add(s_UnsupportedShaderPropertyTypes[property.GetType()]); - valid = false; + var type = VFXExpression.TypeToType(filteredNamedExpression.exp.valueType); + + if (!VFXSubTarget.kVFXShaderValueTypeMap.TryGetValue(type, out var shaderValueType)) + continue; + + // TODO: NoInterpolation only for non-strips. + fields.Add(new FieldDescriptor(HDStructFields.VaryingsMeshToPS.name, filteredNamedExpression.name, "", shaderValueType, subscriptOptions: StructFieldOptions.Static, interpolation: "nointerpolation")); } } - // VFX currently does not support the concept of per-particle keywords. - if (graph.keywords.Any()) - { - warnings.Add("Keyword"); - valid = false; - } + // VFX Object Space Interpolators + fields.Add(HDStructFields.VaryingsMeshToPS.worldToElement0); + fields.Add(HDStructFields.VaryingsMeshToPS.worldToElement1); + fields.Add(HDStructFields.VaryingsMeshToPS.worldToElement2); + + fields.Add(HDStructFields.VaryingsMeshToPS.elementToWorld0); + fields.Add(HDStructFields.VaryingsMeshToPS.elementToWorld1); + fields.Add(HDStructFields.VaryingsMeshToPS.elementToWorld2); + + interpolator.fields = fields.ToArray(); + return interpolator; + } + + static readonly DependencyCollection ElementSpaceDependencies = new DependencyCollection + { + // Interpolator dependency. + new FieldDependency(HDStructFields.FragInputs.worldToElement, HDStructFields.VaryingsMeshToPS.worldToElement0), + new FieldDependency(HDStructFields.FragInputs.worldToElement, HDStructFields.VaryingsMeshToPS.worldToElement1), + new FieldDependency(HDStructFields.FragInputs.worldToElement, HDStructFields.VaryingsMeshToPS.worldToElement2), + + new FieldDependency(HDStructFields.FragInputs.elementToWorld, HDStructFields.VaryingsMeshToPS.elementToWorld0), + new FieldDependency(HDStructFields.FragInputs.elementToWorld, HDStructFields.VaryingsMeshToPS.elementToWorld1), + new FieldDependency(HDStructFields.FragInputs.elementToWorld, HDStructFields.VaryingsMeshToPS.elementToWorld2), + + // Note: Normal is dependent on elementToWorld for inverse transpose multiplication. + new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceNormal, HDStructFields.FragInputs.elementToWorld), + new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceTangent, HDStructFields.FragInputs.worldToElement), + new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceBiTangent, HDStructFields.FragInputs.worldToElement), + new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpacePosition, HDStructFields.FragInputs.worldToElement), + new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceViewDirection, HDStructFields.FragInputs.worldToElement), + + new FieldDependency(Fields.WorldToObject, HDStructFields.FragInputs.worldToElement), + new FieldDependency(Fields.ObjectToWorld, HDStructFields.FragInputs.elementToWorld) + }; - if (!valid) - Debug.LogWarning($"({String.Join(", ", warnings)}) blackboard properties in Shader Graph are currently not supported in Visual Effect shaders. Falling back to default generation path."); - return valid; + public override ShaderGraphBinder GetShaderGraphDescriptor(VFXContext context, VFXContextCompiledData data) + { + return new ShaderGraphBinder + { + structs = new StructCollection + { + AttributesMeshVFX, // TODO: Could probably re-use the original HD Attributes Mesh and just ensure Instancing enabled. + Structs.VertexDescriptionInputs, + Structs.SurfaceDescriptionInputs, + AppendVFXInterpolator(HDStructs.VaryingsMeshToPS, context, data), + }, + + fieldDependencies = ElementSpaceDependencies, + useFragInputs = true + }; } } } diff --git a/com.unity.render-pipelines.high-definition/Editor/VFXGraph/VFXHDRPSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/VFXGraph/VFXHDRPSubTarget.cs deleted file mode 100644 index b36e39ed748..00000000000 --- a/com.unity.render-pipelines.high-definition/Editor/VFXGraph/VFXHDRPSubTarget.cs +++ /dev/null @@ -1,426 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Globalization; -using System.Linq; -using UnityEngine; -using UnityEditor.ShaderGraph; -using UnityEditor.ShaderGraph.Internal; -using UnityEditor.VFX; -using UnityEngine.Rendering; - -namespace UnityEditor.Rendering.HighDefinition.ShaderGraph -{ - [InitializeOnLoad] - static class VFXHDRPSubTarget - { - internal const string Inspector = "Rendering.HighDefinition.VFXShaderGraphGUI"; - - public static readonly DependencyCollection ElementSpaceDependencies = new DependencyCollection - { - // Interpolator dependency. - new FieldDependency(HDStructFields.FragInputs.worldToElement, HDStructFields.VaryingsMeshToPS.worldToElement0), - new FieldDependency(HDStructFields.FragInputs.worldToElement, HDStructFields.VaryingsMeshToPS.worldToElement1), - new FieldDependency(HDStructFields.FragInputs.worldToElement, HDStructFields.VaryingsMeshToPS.worldToElement2), - - new FieldDependency(HDStructFields.FragInputs.elementToWorld, HDStructFields.VaryingsMeshToPS.elementToWorld0), - new FieldDependency(HDStructFields.FragInputs.elementToWorld, HDStructFields.VaryingsMeshToPS.elementToWorld1), - new FieldDependency(HDStructFields.FragInputs.elementToWorld, HDStructFields.VaryingsMeshToPS.elementToWorld2), - - // Note: Normal is dependent on elementToWorld for inverse transpose multiplication. - new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceNormal, HDStructFields.FragInputs.elementToWorld), - new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceTangent, HDStructFields.FragInputs.worldToElement), - new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceBiTangent, HDStructFields.FragInputs.worldToElement), - new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpacePosition, HDStructFields.FragInputs.worldToElement), - new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceViewDirection, HDStructFields.FragInputs.worldToElement), - - new FieldDependency(Fields.WorldToObject, HDStructFields.FragInputs.worldToElement), - new FieldDependency(Fields.ObjectToWorld, HDStructFields.FragInputs.elementToWorld) - }; - - static VFXHDRPSubTarget() - { - VFXSubTarget.OnPostProcessSubShader += PostProcessSubShader; - } - - // Configures an HDRP Subshader with a VFX context. - private static SubShaderDescriptor PostProcessSubShader(SubShaderDescriptor subShaderDescriptor, VFXContext context, VFXContextCompiledData data) - { - var attributesStruct = GenerateVFXAttributesStruct(context, VFXAttributeType.Current); - var sourceAttributesStruct = GenerateVFXAttributesStruct(context, VFXAttributeType.Source); - - // Defer to VFX to generate various misc. code-gen that ShaderGraph currently can't handle. - // We use the AdditionalCommand descriptors for ShaderGraph generation to splice these in. - // ( i.e. VFX Graph Block Function declaration + calling, Property Mapping, etc. ) - GenerateVFXAdditionalCommands( - context, data, - out var loadAttributeDescriptor, - out var blockFunctionDescriptor, - out var blockCallFunctionDescriptor, - out var interpolantsGenerationDescriptor, - out var buildVFXFragInputs, - out var pixelPropertiesAssignDescriptor, - out var defineSpaceDescriptor, - out var parameterBufferDescriptor, - out var additionalDefinesDescriptor, - out var loadPositionAttributeDescriptor, - out var loadCropFactorAttributesDescriptor, - out var loadTexcoordAttributesDescriptor, - out var vertexPropertiesGenerationDescriptor, - out var vertexPropertiesAssignDescriptor - ); - - // Omit MV or Shadow Pass if disabled on the context. - var filteredPasses = subShaderDescriptor.passes.AsEnumerable(); - - var outputContext = (VFXAbstractParticleOutput)context; - if (!outputContext.hasMotionVector) - filteredPasses = filteredPasses.Where(o => o.descriptor.lightMode != "MotionVectors"); - - if (!outputContext.hasShadowCasting) - filteredPasses = filteredPasses.Where(o => o.descriptor.lightMode != "ShadowCaster"); - - var passes = filteredPasses.ToArray(); - - PassCollection vfxPasses = new PassCollection(); - for (int i = 0; i < passes.Length; i++) - { - var passDescriptor = passes[i].descriptor; - - // Warning: We are replacing the struct provided in the regular pass. It is ok as for now the VFX editor don't support - // tessellation or raytracing - passDescriptor.structs = new StructCollection - { - AttributesMeshVFX, // TODO: Could probably re-use the original HD Attributes Mesh and just ensure Instancing enabled. - Structs.VertexDescriptionInputs, - Structs.SurfaceDescriptionInputs, - AppendVFXInterpolator(HDStructs.VaryingsMeshToPS, context, data), - attributesStruct, - sourceAttributesStruct - }; - - // Add additional VFX dependencies - passDescriptor.fieldDependencies = passDescriptor.fieldDependencies == null ? new DependencyCollection() : new DependencyCollection { passDescriptor.fieldDependencies }; // Duplicate fieldDependencies to avoid side effects (static list modification) - passDescriptor.fieldDependencies.Add(VFXHDRPSubTarget.ElementSpaceDependencies); - - passDescriptor.additionalCommands = new AdditionalCommandCollection - { - loadAttributeDescriptor, - blockFunctionDescriptor, - blockCallFunctionDescriptor, - interpolantsGenerationDescriptor, - buildVFXFragInputs, - pixelPropertiesAssignDescriptor, - defineSpaceDescriptor, - parameterBufferDescriptor, - additionalDefinesDescriptor, - loadPositionAttributeDescriptor, - loadCropFactorAttributesDescriptor, - loadTexcoordAttributesDescriptor, - vertexPropertiesGenerationDescriptor, - vertexPropertiesAssignDescriptor, - GenerateFragInputs(context, data) - }; - - vfxPasses.Add(passDescriptor, passes[i].fieldConditions); - } - - subShaderDescriptor.passes = vfxPasses; - - return subShaderDescriptor; - } - - static PragmaCollection ModifyVertexEntry(PragmaCollection pragmas) - { - // Replace the default vertex shader entry with one defined by VFX. - // NOTE: Assumes they are named "Vert" for all shader passes, which they are. - const string k_CoreBasicVertex = "#pragma vertex Vert"; - - var pragmaVFX = new PragmaCollection(); - - foreach (var pragma in pragmas) - { - if (pragma.value != k_CoreBasicVertex) - pragmaVFX.Add(pragma.descriptor); - else - pragmaVFX.Add(Pragma.Vertex("VertVFX")); - } - - return pragmaVFX; - } - - static StructDescriptor AttributesMeshVFX = new StructDescriptor() - { - name = "AttributesMesh", - packFields = false, - fields = new FieldDescriptor[] - { - HDStructFields.AttributesMesh.positionOS, - HDStructFields.AttributesMesh.normalOS, - HDStructFields.AttributesMesh.tangentOS, - HDStructFields.AttributesMesh.uv0, - HDStructFields.AttributesMesh.uv1, - HDStructFields.AttributesMesh.uv2, - HDStructFields.AttributesMesh.uv3, - HDStructFields.AttributesMesh.color, - - // InstanceID without the Preprocessor. - new FieldDescriptor(HDStructFields.AttributesMesh.name, "instanceID", "", ShaderValueType.Uint, "INSTANCEID_SEMANTIC"), - - HDStructFields.AttributesMesh.weights, - HDStructFields.AttributesMesh.indices, - - // VertexID without the Preprocessor. - new FieldDescriptor(HDStructFields.AttributesMesh.name, "vertexID", "ATTRIBUTES_NEED_VERTEXID", ShaderValueType.Uint, "SV_VertexID") - } - }; - - // A key difference between Material Shader and VFX Shader generation is how surface properties are provided. Material Shaders - // simply provide properties via UnityPerMaterial cbuffer. VFX expects these same properties to be computed in the vertex - // stage (because we must evaluate them with the VFX blocks), and packed with the interpolators for the fragment stage. - static StructDescriptor AppendVFXInterpolator(StructDescriptor interpolator, VFXContext context, VFXContextCompiledData contextData) - { - var fields = interpolator.fields.ToList(); - - var expressionToName = context.GetData().GetAttributes().ToDictionary(o => new VFXAttributeExpression(o.attrib) as VFXExpression, o => (new VFXAttributeExpression(o.attrib)).GetCodeString(null)); - expressionToName = expressionToName.Union(contextData.uniformMapper.expressionToCode).ToDictionary(s => s.Key, s => s.Value); - - var mainParameters = contextData.gpuMapper.CollectExpression(-1).ToArray(); - - // Warning/TODO: FragmentParameters are created from the ShaderGraphVfxAsset. - // We may ultimately need to move this handling of VFX Interpolators + SurfaceDescriptionFunction function signature directly into the SG Generator (since it knows about the exposed properties). - foreach (string fragmentParameter in context.fragmentParameters) - { - var filteredNamedExpression = mainParameters.FirstOrDefault(o => fragmentParameter == o.name && - !(expressionToName.ContainsKey(o.exp) && expressionToName[o.exp] == o.name)); // if parameter already in the global scope, there's nothing to do - - if (filteredNamedExpression.exp != null) - { - var type = VFXExpression.TypeToType(filteredNamedExpression.exp.valueType); - - if (!kVFXShaderValueTypeMap.TryGetValue(type, out var shaderValueType)) - continue; - - // TODO: NoInterpolation only for non-strips. - fields.Add(new FieldDescriptor(HDStructFields.VaryingsMeshToPS.name, filteredNamedExpression.name, "", shaderValueType, subscriptOptions: StructFieldOptions.Static, interpolation: "nointerpolation")); - } - } - - // VFX Object Space Interpolators - fields.Add(HDStructFields.VaryingsMeshToPS.worldToElement0); - fields.Add(HDStructFields.VaryingsMeshToPS.worldToElement1); - fields.Add(HDStructFields.VaryingsMeshToPS.worldToElement2); - - fields.Add(HDStructFields.VaryingsMeshToPS.elementToWorld0); - fields.Add(HDStructFields.VaryingsMeshToPS.elementToWorld1); - fields.Add(HDStructFields.VaryingsMeshToPS.elementToWorld2); - - interpolator.fields = fields.ToArray(); - return interpolator; - } - - enum VFXAttributeType - { - Current, - Source - } - - static string[] kVFXAttributeStructNames = - { - "InternalAttributesElement", - "InternalSourceAttributesElement" - }; - - static void GenerateVFXAdditionalCommands(VFXContext context, VFXContextCompiledData contextData, - out AdditionalCommandDescriptor loadAttributeDescriptor, - out AdditionalCommandDescriptor blockFunctionDescriptor, - out AdditionalCommandDescriptor blockCallFunctionDescriptor, - out AdditionalCommandDescriptor interpolantsGenerationDescriptor, - out AdditionalCommandDescriptor buildVFXFragInputsDescriptor, - out AdditionalCommandDescriptor pixelPropertiesAssignDescriptor, - out AdditionalCommandDescriptor defineSpaceDescriptor, - out AdditionalCommandDescriptor parameterBufferDescriptor, - out AdditionalCommandDescriptor additionalDefinesDescriptor, - out AdditionalCommandDescriptor loadPositionAttributeDescriptor, - out AdditionalCommandDescriptor loadCropFactorAttributesDescriptor, - out AdditionalCommandDescriptor loadTexcoordAttributesDescriptor, - out AdditionalCommandDescriptor vertexPropertiesGenerationDescriptor, - out AdditionalCommandDescriptor vertexPropertiesAssignDescriptor) - { - // TODO: Clean all of this up. Currently just an adapter between VFX Code Gen + SG Code Gen and *everything* has been stuffed here. - - // Load Attributes - loadAttributeDescriptor = new AdditionalCommandDescriptor("VFXLoadAttribute", VFXCodeGenerator.GenerateLoadAttribute(".", context).ToString()); - - // Graph Blocks - VFXCodeGenerator.BuildContextBlocks(context, contextData, out var blockFunction, out var blockCallFunction); - - blockFunctionDescriptor = new AdditionalCommandDescriptor("VFXGeneratedBlockFunction", blockFunction); - blockCallFunctionDescriptor = new AdditionalCommandDescriptor("VFXProcessBlocks", blockCallFunction); - - // Vertex Input - VFXCodeGenerator.BuildVertexProperties(context, contextData, out var vertexPropertiesGeneration); - vertexPropertiesGenerationDescriptor = new AdditionalCommandDescriptor("VFXVertexPropertiesGeneration", vertexPropertiesGeneration); - - VFXCodeGenerator.BuildVertexPropertiesAssign(context, contextData, out var vertexPropertiesAssign); - vertexPropertiesAssignDescriptor = new AdditionalCommandDescriptor("VFXVertexPropertiesAssign", vertexPropertiesAssign); - - // Interpolator - VFXCodeGenerator.BuildInterpolatorBlocks(context, contextData, out var interpolatorsGeneration); - interpolantsGenerationDescriptor = new AdditionalCommandDescriptor("VFXInterpolantsGeneration", interpolatorsGeneration); - - // Frag Inputs - Only VFX will know if frag inputs come from interpolator or the CBuffer. - VFXCodeGenerator.BuildFragInputsGeneration(context, contextData, out var buildFragInputsGeneration); - buildVFXFragInputsDescriptor = new AdditionalCommandDescriptor("VFXSetFragInputs", buildFragInputsGeneration); - - VFXCodeGenerator.BuildPixelPropertiesAssign(context, contextData, out var pixelPropertiesAssign); - pixelPropertiesAssignDescriptor = new AdditionalCommandDescriptor("VFXPixelPropertiesAssign", pixelPropertiesAssign); - - // Define coordinate space - var defineSpaceDescriptorContent = string.Empty; - if (context.GetData() is ISpaceable) - { - var spaceable = context.GetData() as ISpaceable; - defineSpaceDescriptorContent = - $"#define {(spaceable.space == VFXCoordinateSpace.World ? "VFX_WORLD_SPACE" : "VFX_LOCAL_SPACE")} 1"; - } - defineSpaceDescriptor = new AdditionalCommandDescriptor("VFXDefineSpace", defineSpaceDescriptorContent); - - //Texture used as input of the shaderGraph will be declared by the shaderGraph generation - //However, if we are sampling a texture (or a mesh), we have to declare them before the VFX code generation. - //Thus, remove texture used in SG from VFX declaration and let the remainder. - var filteredTextureInSG = context.inputSlots.Where(o => - { - return VFXExpression.IsTexture(o.property.type); - }).Select(o => o.property.name); - - // Parameter Cbuffer - VFXCodeGenerator.BuildParameterBuffer(contextData, filteredTextureInSG, out var parameterBuffer); - parameterBufferDescriptor = new AdditionalCommandDescriptor("VFXParameterBuffer", parameterBuffer); - - // Defines & Headers - Not all are necessary, however some important ones are mixed in like indirect draw, strips, flipbook, particle strip info... - ShaderStringBuilder additionalDefines = new ShaderStringBuilder(); - // TODO: Need to add defines for current/source usage (i.e. scale). - - var allCurrentAttributes = context.GetData().GetAttributes().Where(a => - (context.GetData().IsCurrentAttributeUsed(a.attrib, context)) || - (context.contextType == VFXContextType.Init && context.GetData().IsAttributeStored(a.attrib))); // In init, needs to declare all stored attributes for intialization - - var allSourceAttributes = context.GetData().GetAttributes().Where(a => (context.GetData().IsSourceAttributeUsed(a.attrib, context))); - - foreach (var attribute in allCurrentAttributes) - additionalDefines.AppendLine("#define VFX_USE_{0}_{1} 1", attribute.attrib.name.ToUpper(CultureInfo.InvariantCulture), "CURRENT"); - foreach (var attribute in allSourceAttributes) - additionalDefines.AppendLine("#define VFX_USE_{0}_{1} 1", attribute.attrib.name.ToUpper(CultureInfo.InvariantCulture), "SOURCE"); - foreach (var header in context.additionalDataHeaders) - additionalDefines.AppendLine(header); - foreach (var define in context.additionalDefines) - additionalDefines.AppendLine($"#define {define} 1"); - additionalDefinesDescriptor = new AdditionalCommandDescriptor("VFXDefines", additionalDefines.ToString()); - - // Load Position Attribute - loadPositionAttributeDescriptor = new AdditionalCommandDescriptor("VFXLoadPositionAttribute", VFXCodeGenerator.GenerateLoadAttribute("position", context).ToString().ToString()); - - // Load Crop Factor Attribute - var mainParameters = contextData.gpuMapper.CollectExpression(-1).ToArray(); - var expressionToName = context.GetData().GetAttributes().ToDictionary(o => new VFXAttributeExpression(o.attrib) as VFXExpression, o => (new VFXAttributeExpression(o.attrib)).GetCodeString(null)); - expressionToName = expressionToName.Union(contextData.uniformMapper.expressionToCode).ToDictionary(s => s.Key, s => s.Value); - loadCropFactorAttributesDescriptor = new AdditionalCommandDescriptor("VFXLoadCropFactorParameter", VFXCodeGenerator.GenerateLoadParameter("cropFactor", mainParameters, expressionToName).ToString().ToString()); - loadTexcoordAttributesDescriptor = new AdditionalCommandDescriptor("VFXLoadTexcoordParameter", VFXCodeGenerator.GenerateLoadParameter("texCoord", mainParameters, expressionToName).ToString().ToString()); - } - - static AdditionalCommandDescriptor GenerateFragInputs(VFXContext context, VFXContextCompiledData contextData) - { - var builder = new ShaderStringBuilder(); - - // VFX Material Properties - var expressionToName = context.GetData().GetAttributes().ToDictionary(o => new VFXAttributeExpression(o.attrib) as VFXExpression, o => (new VFXAttributeExpression(o.attrib)).GetCodeString(null)); - expressionToName = expressionToName.Union(contextData.uniformMapper.expressionToCode).ToDictionary(s => s.Key, s => s.Value); - - var mainParameters = contextData.gpuMapper.CollectExpression(-1).ToArray(); - - foreach (string fragmentParameter in context.fragmentParameters) - { - var filteredNamedExpression = mainParameters.FirstOrDefault(o => fragmentParameter == o.name); - - if (filteredNamedExpression.exp != null) - { - var type = VFXExpression.TypeToType(filteredNamedExpression.exp.valueType); - - if (!kVFXShaderValueTypeMap.TryGetValue(type, out var shaderValueType)) - continue; - - builder.AppendLine($"{shaderValueType.ToShaderString("float")} {filteredNamedExpression.name};"); - } - } - - return new AdditionalCommandDescriptor("FragInputsVFX", builder.ToString()); - } - - static StructDescriptor GenerateVFXAttributesStruct(VFXContext context, VFXAttributeType attributeType) - { - IEnumerable attributeInfos; - - if (attributeType == VFXAttributeType.Current) - { - attributeInfos = context.GetData().GetAttributes().Where(a => - (context.GetData().IsCurrentAttributeUsed(a.attrib, context)) || - (context.contextType == VFXContextType.Init && context.GetData().IsAttributeStored(a.attrib))); // In init, needs to declare all stored attributes for intialization - } - else - { - attributeInfos = context.GetData().GetAttributes().Where(a => (context.GetData().IsSourceAttributeUsed(a.attrib, context))); - } - - var attributes = attributeInfos.Select(a => a.attrib); - - var attributeFieldDescriptors = new List(); - foreach (var attribute in attributes) - { - var afd = VFXAttributeToFieldDescriptor(attribute); - attributeFieldDescriptors.Add(afd); - } - - return new StructDescriptor - { - name = kVFXAttributeStructNames[(int)attributeType], - fields = attributeFieldDescriptors.ToArray() - }; - } - - // See: VFXShaderWriter.TypeToUniformCode - // TODO: Collapse these two maps into one - static readonly Dictionary kVFXShaderPropertyMap = new Dictionary - { - { typeof(float), typeof(Vector1ShaderProperty) }, - { typeof(Vector2), typeof(Vector2ShaderProperty) }, - { typeof(Vector3), typeof(Vector3ShaderProperty) }, - { typeof(Vector4), typeof(Vector4ShaderProperty) }, - { typeof(int), typeof(Vector1ShaderProperty) }, - { typeof(uint), typeof(Vector1ShaderProperty) }, - { typeof(Matrix4x4), typeof(Matrix4ShaderProperty) }, - { typeof(bool), typeof(BooleanShaderProperty) }, - }; - - static readonly Dictionary kVFXShaderValueTypeMap = new Dictionary - { - { typeof(float), ShaderValueType.Float }, - { typeof(Vector2), ShaderValueType.Float2 }, - { typeof(Vector3), ShaderValueType.Float3 }, - { typeof(Vector4), ShaderValueType.Float4 }, - { typeof(int), ShaderValueType.Integer }, - { typeof(uint), ShaderValueType.Uint }, - { typeof(Matrix4x4), ShaderValueType.Matrix4 }, - { typeof(bool), ShaderValueType.Float }, // NOTE: Map boolean to float for VFX interpolator due to how ShaderGraph handles semantics for boolean interpolator. - }; - - static FieldDescriptor VFXAttributeToFieldDescriptor(VFXAttribute attribute) - { - var type = VFXExpression.TypeToType(attribute.type); - - if (!kVFXShaderValueTypeMap.TryGetValue(type, out var shaderValueType)) - return null; - - return new FieldDescriptor("Attributes", attribute.name, "", shaderValueType); - } - } -} diff --git a/com.unity.render-pipelines.high-definition/Editor/VFXGraph/VFXHDRPSubTarget.cs.meta b/com.unity.render-pipelines.high-definition/Editor/VFXGraph/VFXHDRPSubTarget.cs.meta deleted file mode 100644 index c55b55728cd..00000000000 --- a/com.unity.render-pipelines.high-definition/Editor/VFXGraph/VFXHDRPSubTarget.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 76f9b3adbf7f4c7286bde9d75469362d -timeCreated: 1612457295 \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs index eab4bee53c9..a0a6aadab3b 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs @@ -550,6 +550,9 @@ internal static string GetHDRenderPipelinePath() internal static string GetCorePath() => "Packages/com.unity.render-pipelines.core/"; + internal static string GetVFXPath() + => "Packages/com.unity.visualeffectgraph/"; + // It returns the previously set RenderPipelineAsset, assetWasFromQuality is true if the current asset was set through the quality settings internal static RenderPipelineAsset SwitchToBuiltinRenderPipeline(out bool assetWasFromQuality) { diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl index f4ee8db4208..e12b20e49c8 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl @@ -469,7 +469,9 @@ float4x4 GetRawUnityPrevWorldToObject() { return unity_MatrixPreviousMI; } #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" // VFX may also redefine UNITY_MATRIX_M / UNITY_MATRIX_I_M as static per-particle global matrices. -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/VisualEffectMatrices.hlsl" +#ifdef HAVE_VFX_MODIFICATION +#include "Packages/com.unity.visualeffectgraph/Shaders/VFXMatricesOverride.hlsl" +#endif #ifdef UNITY_DOTS_INSTANCING_ENABLED // Undef the matrix error macros so that the DOTS instancing macro works diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/VisualEffectMatrices.hlsl b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/VisualEffectMatrices.hlsl deleted file mode 100644 index 698441a2d95..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/VisualEffectMatrices.hlsl +++ /dev/null @@ -1,15 +0,0 @@ -#ifndef UNITY_VISUAL_EFFECT_MATRICES_INCLUDED -#define UNITY_VISUAL_EFFECT_MATRICES_INCLUDED -#ifdef HAVE_VFX_MODIFICATION - -// Abstraction of Unity matrices for VFX element/particles. -#undef UNITY_MATRIX_M -static float4x4 elementToWorld; -#define UNITY_MATRIX_M elementToWorld - -#undef UNITY_MATRIX_I_M -static float4x4 worldToElement; -#define UNITY_MATRIX_I_M worldToElement - -#endif -#endif diff --git a/com.unity.render-pipelines.universal/CHANGELOG.md b/com.unity.render-pipelines.universal/CHANGELOG.md index 12c7a69b7e5..c4403387ca1 100644 --- a/com.unity.render-pipelines.universal/CHANGELOG.md +++ b/com.unity.render-pipelines.universal/CHANGELOG.md @@ -11,6 +11,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. ### Changed - Removed experimental tile deferred code. +- VFX: New shadergraph support directly on Universal target. ### Fixed - URP asset can now use multi-edit. [case 1364966](https://issuetracker.unity3d.com/issues/urp-universalrenderpipelineasset-does-not-support-multi-edit) diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGUI/BaseShaderGUI.cs b/com.unity.render-pipelines.universal/Editor/ShaderGUI/BaseShaderGUI.cs index 45630122fd8..f9783ad3b34 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGUI/BaseShaderGUI.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGUI/BaseShaderGUI.cs @@ -241,15 +241,24 @@ public override void OnGUI(MaterialEditor materialEditorIn, MaterialProperty[] p ShaderPropertiesGUI(material); } + protected virtual uint materialFilter => uint.MaxValue; + public virtual void OnOpenGUI(Material material, MaterialEditor materialEditor) { + var filter = (Expandable)materialFilter; + // Generate the foldouts - m_MaterialScopeList.RegisterHeaderScope(Styles.SurfaceOptions, Expandable.SurfaceOptions, DrawSurfaceOptions); - m_MaterialScopeList.RegisterHeaderScope(Styles.SurfaceInputs, Expandable.SurfaceInputs, DrawSurfaceInputs); + if (filter.HasFlag(Expandable.SurfaceOptions)) + m_MaterialScopeList.RegisterHeaderScope(Styles.SurfaceOptions, (uint)Expandable.SurfaceOptions, DrawSurfaceOptions); + + if (filter.HasFlag(Expandable.SurfaceInputs)) + m_MaterialScopeList.RegisterHeaderScope(Styles.SurfaceInputs, (uint)Expandable.SurfaceInputs, DrawSurfaceInputs); - FillAdditionalFoldouts(m_MaterialScopeList); + if (filter.HasFlag(Expandable.Details)) + FillAdditionalFoldouts(m_MaterialScopeList); - m_MaterialScopeList.RegisterHeaderScope(Styles.AdvancedLabel, Expandable.Advanced, DrawAdvancedOptions); + if (filter.HasFlag(Expandable.Advanced)) + m_MaterialScopeList.RegisterHeaderScope(Styles.AdvancedLabel, (uint)Expandable.Advanced, DrawAdvancedOptions); } public void ShaderPropertiesGUI(Material material) diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl index 694ce4b14bc..674d0fbb775 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl @@ -15,9 +15,7 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET Varyings unpacked = UnpackVaryings(packedInput); UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); - - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #if _ALPHATEST_ON clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold); diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl index 2010a085b45..26e80370a59 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl @@ -15,9 +15,7 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET Varyings unpacked = UnpackVaryings(packedInput); UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); - - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #if _ALPHATEST_ON clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold); diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl index 6390d71a2fa..cc1a37cc641 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl @@ -14,9 +14,7 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET { Varyings unpacked = UnpackVaryings(packedInput); UNITY_SETUP_INSTANCE_ID(unpacked); - - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #if _ALPHATEST_ON clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold); diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl index 1cad52fb335..fbb811f59ed 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl @@ -12,9 +12,7 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET Varyings unpacked = UnpackVaryings(packedInput); UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); - - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #if _ALPHATEST_ON half alpha = surfaceDescription.Alpha; diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl index ab24a8f1cab..89b6a9a798c 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl @@ -68,9 +68,7 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET Varyings unpacked = UnpackVaryings(packedInput); UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); - - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #if _ALPHATEST_ON half alpha = surfaceDescription.Alpha; diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl index c76c043ee21..9e061d5a729 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl @@ -67,9 +67,7 @@ FragmentOutput frag(PackedVaryings packedInput) Varyings unpacked = UnpackVaryings(packedInput); UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); - - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #if _ALPHATEST_ON half alpha = surfaceDescription.Alpha; diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl index 7982628e1d8..1fae2486c7a 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl @@ -15,9 +15,7 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET Varyings unpacked = UnpackVaryings(packedInput); UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); - - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #if _ALPHATEST_ON // This isn't defined in the sprite passes. It looks like the built-in legacy shader will use this as it's default constant diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl index 1cb7ab79cce..298062f99a8 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl @@ -14,9 +14,7 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET { Varyings unpacked = UnpackVaryings(packedInput); UNITY_SETUP_INSTANCE_ID(unpacked); - - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #if _ALPHATEST_ON clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold); diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/UnlitPass.hlsl b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/UnlitPass.hlsl index c82a607b612..e730eecb1b6 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/UnlitPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/UnlitPass.hlsl @@ -36,9 +36,7 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET Varyings unpacked = UnpackVaryings(packedInput); UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); - - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #if _ALPHATEST_ON half alpha = surfaceDescription.Alpha; diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl index d88103f04e2..5267bae47f4 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl @@ -2,22 +2,67 @@ // Shadow Casting Light geometric parameters. These variables are used when applying the shadow Normal Bias and are set by UnityEngine.Rendering.Universal.ShadowUtils.SetupShadowCasterConstantBuffer in com.unity.render-pipelines.universal/Runtime/ShadowUtils.cs // For Directional lights, _LightDirection is used when applying shadow Normal Bias. // For Spot lights and Point lights, _LightPosition is used to compute the actual light direction because it is different at each shadow caster geometry vertex. +#ifndef HAVE_VFX_MODIFICATION float3 _LightDirection; +#else + //_LightDirection is already defined in com.unity.render-pipelines.universal\Runtime\VFXGraph\Shaders\VFXCommon.hlsl +#endif float3 _LightPosition; #endif +#if defined(FEATURES_GRAPH_VERTEX) +#if defined(HAVE_VFX_MODIFICATION) +VertexDescription BuildVertexDescription(Attributes input, AttributesElement element) +{ + GraphProperties properties; + ZERO_INITIALIZE(GraphProperties, properties); + // Fetch the vertex graph properties for the particle instance. + GetElementVertexProperties(element, properties); + + // Evaluate Vertex Graph + VertexDescriptionInputs vertexDescriptionInputs = BuildVertexDescriptionInputs(input); + VertexDescription vertexDescription = VertexDescriptionFunction(vertexDescriptionInputs, properties); + return vertexDescription; +} +#else +VertexDescription BuildVertexDescription(Attributes input) +{ + // Evaluate Vertex Graph + VertexDescriptionInputs vertexDescriptionInputs = BuildVertexDescriptionInputs(input); + VertexDescription vertexDescription = VertexDescriptionFunction(vertexDescriptionInputs); + return vertexDescription; +} +#endif +#endif + Varyings BuildVaryings(Attributes input) { Varyings output = (Varyings)0; +#if defined(HAVE_VFX_MODIFICATION) + AttributesElement element; + ZERO_INITIALIZE(AttributesElement, element); + + if (!GetMeshAndElementIndex(input, element)) + return output; // Culled index. + + if (!GetInterpolatorAndElementData(output, element)) + return output; // Dead particle. + + SetupVFXMatrices(element, output); +#endif + UNITY_SETUP_INSTANCE_ID(input); UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); #if defined(FEATURES_GRAPH_VERTEX) - // Evaluate Vertex Graph - VertexDescriptionInputs vertexDescriptionInputs = BuildVertexDescriptionInputs(input); - VertexDescription vertexDescription = VertexDescriptionFunction(vertexDescriptionInputs); + +#if defined(HAVE_VFX_MODIFICATION) + VertexDescription vertexDescription = BuildVertexDescription(input, element); +#else + VertexDescription vertexDescription = BuildVertexDescription(input); +#endif #if defined(CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC) CustomInterpolatorPassThroughFunc(output, vertexDescription); @@ -150,3 +195,17 @@ Varyings BuildVaryings(Attributes input) return output; } + +SurfaceDescription BuildSurfaceDescription(Varyings varyings) +{ + SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(varyings); +#if defined(HAVE_VFX_MODIFICATION) + GraphProperties properties; + ZERO_INITIALIZE(GraphProperties, properties); + GetElementPixelProperties(surfaceDescriptionInputs, properties); + SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs, properties); +#else + SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); +#endif + return surfaceDescription; +} diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalLitSubTarget.cs b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalLitSubTarget.cs index 1ae4df464d1..a9b966fc440 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalLitSubTarget.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalLitSubTarget.cs @@ -69,11 +69,18 @@ public override void Setup(ref TargetSetupContext context) var universalRPType = typeof(UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset); if (!context.HasCustomEditorForRenderPipeline(universalRPType)) - context.AddCustomEditorForRenderPipeline(typeof(ShaderGraphLitGUI).FullName, universalRPType); + { + var gui = typeof(ShaderGraphLitGUI); +#if HAS_VFX_GRAPH + if (TargetsVFX()) + gui = typeof(VFXShaderGraphLitGUI); +#endif + context.AddCustomEditorForRenderPipeline(gui.FullName, universalRPType); + } // Process SubShaders - context.AddSubShader(SubShaders.LitComputeDotsSubShader(target, workflowMode, target.renderType, target.renderQueue, complexLit)); - context.AddSubShader(SubShaders.LitGLESSubShader(target, workflowMode, target.renderType, target.renderQueue, complexLit)); + context.AddSubShader(PostProcessSubShader(SubShaders.LitComputeDotsSubShader(target, workflowMode, target.renderType, target.renderQueue, complexLit))); + context.AddSubShader(PostProcessSubShader(SubShaders.LitGLESSubShader(target, workflowMode, target.renderType, target.renderQueue, complexLit))); } public override void ProcessPreviewMaterial(Material material) @@ -107,6 +114,8 @@ public override void ProcessPreviewMaterial(Material material) public override void GetFields(ref TargetFieldContext context) { + base.GetFields(ref context); + var descs = context.blocks.Select(x => x.descriptor); // Lit -- always controlled by subtarget diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalSubTarget.cs b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalSubTarget.cs index e6a6ae1558b..e706a2a01a3 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalSubTarget.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalSubTarget.cs @@ -2,10 +2,16 @@ using UnityEditor.ShaderGraph; using static Unity.Rendering.Universal.ShaderUtils; using UnityEditor.ShaderGraph.Internal; +#if HAS_VFX_GRAPH +using UnityEditor.VFX; +#endif namespace UnityEditor.Rendering.Universal.ShaderGraph { abstract class UniversalSubTarget : SubTarget, IHasMetadata +#if HAS_VFX_GRAPH + , IRequireVFXContext +#endif { static readonly GUID kSourceCodeGuid = new GUID("92228d45c1ff66740bfa9e6d97f7e280"); // UniversalSubTarget.cs @@ -16,11 +22,45 @@ public override void Setup(ref TargetSetupContext context) protected abstract ShaderID shaderID { get; } +#if HAS_VFX_GRAPH + // VFX Properties + VFXContext m_ContextVFX = null; + VFXContextCompiledData m_ContextDataVFX; + protected bool TargetsVFX() => m_ContextVFX != null; + + public void ConfigureContextData(VFXContext context, VFXContextCompiledData data) + { + m_ContextVFX = context; + m_ContextDataVFX = data; + } + +#endif + + protected SubShaderDescriptor PostProcessSubShader(SubShaderDescriptor subShaderDescriptor) + { +#if HAS_VFX_GRAPH + if (TargetsVFX()) + return VFXSubTarget.PostProcessSubShader(subShaderDescriptor, m_ContextVFX, m_ContextDataVFX); +#endif + return subShaderDescriptor; + } + + public override void GetFields(ref TargetFieldContext context) + { +#if HAS_VFX_GRAPH + if (TargetsVFX()) + VFXSubTarget.GetFields(ref context, m_ContextVFX); +#endif + } + public virtual string identifier => GetType().Name; public virtual ScriptableObject GetMetadataObject() { var urpMetadata = ScriptableObject.CreateInstance(); urpMetadata.shaderID = shaderID; + urpMetadata.allowMaterialOverride = target.allowMaterialOverride; + urpMetadata.alphaMode = target.alphaMode; + urpMetadata.castShadows = target.castShadows; return urpMetadata; } diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalTarget.cs b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalTarget.cs index ce9e84024f9..9fc4dfa43f4 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalTarget.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalTarget.cs @@ -10,6 +10,9 @@ using UnityEditor.UIElements; using UnityEditor.ShaderGraph.Serialization; using UnityEditor.ShaderGraph.Legacy; +#if HAS_VFX_GRAPH +using UnityEditor.VFX; +#endif namespace UnityEditor.Rendering.Universal.ShaderGraph { @@ -69,6 +72,9 @@ internal enum RenderFace } sealed class UniversalTarget : Target, IHasMetadata, ILegacyTarget +#if HAS_VFX_GRAPH + , IMaySupportVFX, IRequireVFXContext +#endif { public override int latestVersion => 1; @@ -77,7 +83,13 @@ sealed class UniversalTarget : Target, IHasMetadata, ILegacyTarget public const string kPipelineTag = "UniversalPipeline"; public const string kLitMaterialTypeTag = "\"UniversalMaterialType\" = \"Lit\""; public const string kUnlitMaterialTypeTag = "\"UniversalMaterialType\" = \"Unlit\""; - public static readonly string[] kSharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories().Union(new string[] { "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates" }).ToArray(); + public static readonly string[] kSharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories().Union(new string[] + { + "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates" +#if HAS_VFX_GRAPH + , "Packages/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates" +#endif + }).ToArray(); public const string kUberTemplatePath = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/ShaderPass.template"; // SubTarget @@ -88,6 +100,9 @@ sealed class UniversalTarget : Target, IHasMetadata, ILegacyTarget // View PopupField m_SubTargetField; TextField m_CustomGUIField; +#if HAS_VFX_GRAPH + Toggle m_SupportVFXToggle; +#endif [SerializeField] JsonData m_ActiveSubTarget; @@ -123,6 +138,9 @@ sealed class UniversalTarget : Target, IHasMetadata, ILegacyTarget [SerializeField] string m_CustomEditorGUI; + [SerializeField] + bool m_SupportVFX; + internal override bool ignoreCustomInterpolators => false; internal override int padCustomInterpolatorLimit => 4; internal override bool prefersSpritePreview => @@ -367,6 +385,23 @@ public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Acti onChange(); }); context.AddProperty("Custom Editor GUI", m_CustomGUIField, (evt) => { }); + +#if HAS_VFX_GRAPH + if (VFXViewPreference.generateOutputContextWithShaderGraph) + { + // VFX Support + if (!(m_ActiveSubTarget.value is UniversalSubTarget)) + context.AddHelpBox(MessageType.Info, $"The {m_ActiveSubTarget.value.displayName} target does not support VFX Graph."); + else + { + m_SupportVFXToggle = new Toggle("") { value = m_SupportVFX }; + context.AddProperty("Support VFX Graph", m_SupportVFXToggle, (evt) => + { + m_SupportVFX = m_SupportVFXToggle.value; + }); + } + } +#endif } // this is a copy of ZTestMode, but hides the "Disabled" option, which is invalid @@ -563,6 +598,48 @@ public override bool WorksWithSRP(RenderPipelineAsset scriptableRenderPipeline) return scriptableRenderPipeline?.GetType() == typeof(UniversalRenderPipelineAsset); } +#if HAS_VFX_GRAPH + public void ConfigureContextData(VFXContext context, VFXContextCompiledData data) + { + if (!(m_ActiveSubTarget.value is IRequireVFXContext vfxSubtarget)) + return; + + vfxSubtarget.ConfigureContextData(context, data); + } + +#endif + + public bool CanSupportVFX() + { + if (m_ActiveSubTarget.value == null) + return false; + + if (m_ActiveSubTarget.value is UniversalUnlitSubTarget) + return true; + + if (m_ActiveSubTarget.value is UniversalLitSubTarget) + return true; + + //It excludes: + // - UniversalDecalSubTarget + // - UniversalSpriteLitSubTarget + // - UniversalSpriteUnlitSubTarget + // - UniversalSpriteCustomLitSubTarget + return false; + } + + public bool SupportsVFX() + { +#if HAS_VFX_GRAPH + if (!CanSupportVFX()) + return false; + + return m_SupportVFX; +#else + return false; +#endif + } + [Serializable] class UniversalTargetLegacySerialization { @@ -811,7 +888,7 @@ public static PassDescriptor SceneSelection(UniversalTarget target) useInPreview = false, // Template - passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"), + passTemplatePath = UniversalTarget.kUberTemplatePath, sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories, // Port Mask @@ -849,7 +926,7 @@ public static PassDescriptor ScenePicking(UniversalTarget target) useInPreview = false, // Template - passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"), + passTemplatePath = UniversalTarget.kUberTemplatePath, sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories, // Port Mask diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalUnlitSubTarget.cs b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalUnlitSubTarget.cs index b82fa4cb53d..31032bacd85 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalUnlitSubTarget.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalUnlitSubTarget.cs @@ -29,12 +29,16 @@ public override void Setup(ref TargetSetupContext context) var universalRPType = typeof(UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset); if (!context.HasCustomEditorForRenderPipeline(universalRPType)) { - context.AddCustomEditorForRenderPipeline(typeof(ShaderGraphUnlitGUI).FullName, universalRPType); + var gui = typeof(ShaderGraphUnlitGUI); +#if HAS_VFX_GRAPH + if (TargetsVFX()) + gui = typeof(VFXShaderGraphUnlitGUI); +#endif + context.AddCustomEditorForRenderPipeline(gui.FullName, universalRPType); } - // Process SubShaders - context.AddSubShader(SubShaders.UnlitDOTS(target, target.renderType, target.renderQueue)); - context.AddSubShader(SubShaders.Unlit(target, target.renderType, target.renderQueue)); + context.AddSubShader(PostProcessSubShader(SubShaders.UnlitDOTS(target, target.renderType, target.renderQueue))); + context.AddSubShader(PostProcessSubShader(SubShaders.Unlit(target, target.renderType, target.renderQueue))); } public override void ProcessPreviewMaterial(Material material) @@ -66,6 +70,7 @@ public override void ProcessPreviewMaterial(Material material) public override void GetFields(ref TargetFieldContext context) { + base.GetFields(ref context); } public override void GetActiveBlocks(ref TargetActiveBlockContext context) diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/ShaderPass.template b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/ShaderPass.template index 17b6bfb8078..c9abfe0696a 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/ShaderPass.template +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/ShaderPass.template @@ -28,6 +28,8 @@ $splice(PassKeywords) $splice(GraphKeywords) // Defines +$features.graphVFX: #define HAVE_VFX_MODIFICATION + $Normal: #define _NORMALMAP 1 $NormalDropOffTS: #define _NORMAL_DROPOFF_TS 1 $NormalDropOffOS: #define _NORMAL_DROPOFF_OS 1 @@ -48,6 +50,8 @@ $Varyings.texCoord1: #define VARYINGS_NEED_TEXCOORD1 $Varyings.texCoord2: #define VARYINGS_NEED_TEXCOORD2 $Varyings.texCoord3: #define VARYINGS_NEED_TEXCOORD3 $Varyings.color: #define VARYINGS_NEED_COLOR +$Varyings.elementToWorld0: #define VARYINGS_NEED_ELEMENT_TO_WORLD +$Varyings.worldToElement0: #define VARYINGS_NEED_WORLD_TO_ELEMENT $Varyings.viewDirectionWS: #define VARYINGS_NEED_VIEWDIRECTION_WS $Varyings.bitangentWS: #define VARYINGS_NEED_BITANGENT_WS $Varyings.screenPosition: #define VARYINGS_NEED_SCREENPOSITION @@ -114,7 +118,12 @@ $splice(GraphPixel) // -------------------------------------------------- // Build Graph Inputs - +#ifdef HAVE_VFX_MODIFICATION +#define VFX_SRP_ATTRIBUTES Attributes +#define VFX_SRP_VARYINGS Varyings +#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs +#endif +$features.graphVFX: $include("VFXConfig.template.hlsl") $features.graphVertex: $include("BuildVertexDescriptionInputs.template.hlsl") $features.graphPixel: $include("SharedCode.template.hlsl") @@ -123,5 +132,11 @@ $features.graphPixel: $include("SharedCode.template.hlsl") $splice(PostGraphIncludes) +// -------------------------------------------------- +// Visual Effect Vertex Invocations +#ifdef HAVE_VFX_MODIFICATION +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" +#endif + ENDHLSL } diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/SharedCode.template.hlsl b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/SharedCode.template.hlsl index 790afc3f571..1c6677908fa 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/SharedCode.template.hlsl +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/SharedCode.template.hlsl @@ -3,6 +3,14 @@ SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); +#ifdef HAVE_VFX_MODIFICATION + // FragInputs from VFX come from two places: Interpolator or CBuffer. + $splice(VFXSetFragInputs) + + $SurfaceDescriptionInputs.elementToWorld: BuildElementToWorld(input); + $SurfaceDescriptionInputs.worldToElement: BuildWorldToElement(input); +#endif + $splice(CustomInterpolatorCopyToSDI) $SurfaceDescriptionInputs.WorldSpaceNormal: // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/UniversalMetadata.cs b/com.unity.render-pipelines.universal/Editor/ShaderGraph/UniversalMetadata.cs index 0169dab4140..44823d393fc 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/UniversalMetadata.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/UniversalMetadata.cs @@ -12,10 +12,37 @@ sealed class UniversalMetadata : ScriptableObject [SerializeField] ShaderUtils.ShaderID m_ShaderID; + [SerializeField] + bool m_AllowMaterialOverride; + + [SerializeField] + AlphaMode m_AlphaMode; + + [SerializeField] + bool m_CastShadows; + public ShaderUtils.ShaderID shaderID { get => m_ShaderID; set => m_ShaderID = value; } + + public bool allowMaterialOverride + { + get => m_AllowMaterialOverride; + set => m_AllowMaterialOverride = value; + } + + public AlphaMode alphaMode + { + get => m_AlphaMode; + set => m_AlphaMode = value; + } + + public bool castShadows + { + get => m_CastShadows; + set => m_CastShadows = value; + } } } diff --git a/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXShaderGraphGUI.cs b/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXShaderGraphGUI.cs new file mode 100644 index 00000000000..88c8dc50c6e --- /dev/null +++ b/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXShaderGraphGUI.cs @@ -0,0 +1,17 @@ +#if HAS_VFX_GRAPH +using UnityEngine; +using UnityEngine.Rendering; + +namespace UnityEditor.Rendering.Universal +{ + internal class VFXShaderGraphLitGUI : ShaderGraphLitGUI + { + protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs; + } + + internal class VFXShaderGraphUnlitGUI : ShaderGraphUnlitGUI + { + protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs; + } +} +#endif diff --git a/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXShaderGraphGUI.cs.meta b/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXShaderGraphGUI.cs.meta new file mode 100644 index 00000000000..5f7af1cd89c --- /dev/null +++ b/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXShaderGraphGUI.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 19860e28f507465db66c1b9c82b7bc41 +timeCreated: 1611630006 \ No newline at end of file diff --git a/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPBinder.cs b/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPBinder.cs index e059579dd25..a22537596d5 100644 --- a/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPBinder.cs +++ b/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPBinder.cs @@ -1,5 +1,13 @@ #if HAS_VFX_GRAPH using System; +using System.Linq; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor.ShaderGraph.Internal; +using UnityEditor.ShaderGraph; +using Unity.Rendering.Universal; +using UnityEditor.Rendering.Universal; +using UnityEditor.Rendering.Universal.ShaderGraph; namespace UnityEditor.VFX.URP { @@ -9,6 +17,250 @@ class VFXURPBinder : VFXSRPBinder public override string runtimePath { get { return "Packages/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders"; } } public override string SRPAssetTypeStr { get { return "UniversalRenderPipelineAsset"; } } public override Type SRPOutputDataType { get { return null; } } // null by now but use VFXURPSubOutput when there is a need to store URP specific data + + public override void SetupMaterial(Material material, bool hasMotionVector = false, bool hasShadowCasting = false, ShaderGraphVfxAsset shaderGraph = null) + { + ShaderUtils.UpdateMaterial(material, ShaderUtils.MaterialUpdateType.ModifiedShader); + material.SetShaderPassEnabled("MotionVectors", hasMotionVector); + material.SetShaderPassEnabled("ShadowCaster", hasShadowCasting); + } + + public override bool TryGetQueueOffset(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings, out int queueOffset) + { + //N.B.: Queue offset is always overridable in URP + queueOffset = 0; + if (materialSettings.HasProperty(Rendering.Universal.Property.QueueOffset)) + { + queueOffset = (int)materialSettings.GetFloat(Rendering.Universal.Property.QueueOffset); + return true; + } + return false; + } + + public override bool TryGetCastShadowFromMaterial(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings, out bool castShadow) + { + castShadow = false; + + var path = AssetDatabase.GetAssetPath(shaderGraph); + var shader = AssetDatabase.LoadAssetAtPath(path); + if (shader.TryGetMetadataOfType(out var metaData) && !metaData.allowMaterialOverride) + { + castShadow = metaData.castShadows; + return true; + } + else + { + if (materialSettings.HasProperty(Property.CastShadows)) + { + castShadow = materialSettings.GetFloat(Property.CastShadows) != 0.0f; + return true; + } + } + return false; + } + + public override VFXAbstractRenderedOutput.BlendMode GetBlendModeFromMaterial(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings) + { + //N.B: About BlendMode multiply, it isn't officially supported by the VFX + //but when using generatesWithShaderGraph, the shaderGraph generates the appropriate blendState. + + var vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Opaque; + var path = AssetDatabase.GetAssetPath(shaderGraph); + var shader = AssetDatabase.LoadAssetAtPath(path); + if (shader.TryGetMetadataOfType(out var metaData) && !metaData.allowMaterialOverride) + { + switch (metaData.alphaMode) + { + case AlphaMode.Alpha: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Alpha; break; + case AlphaMode.Premultiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.AlphaPremultiplied; break; + case AlphaMode.Additive: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break; + case AlphaMode.Multiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break; + } + } + else + { + if (materialSettings.HasProperty(Property.SurfaceType)) + { + var surfaceType = (BaseShaderGUI.SurfaceType)materialSettings.GetFloat(Property.SurfaceType); + if (surfaceType == BaseShaderGUI.SurfaceType.Transparent) + { + var blendMode = (BaseShaderGUI.BlendMode)materialSettings.GetFloat(Property.BlendMode); + switch (blendMode) + { + case BaseShaderGUI.BlendMode.Alpha: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Alpha; break; + case BaseShaderGUI.BlendMode.Premultiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.AlphaPremultiplied; break; + case BaseShaderGUI.BlendMode.Additive: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break; + case BaseShaderGUI.BlendMode.Multiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break; + } + } + } + } + return vfxBlendMode; + } + + public override string GetShaderName(ShaderGraphVfxAsset shaderGraph) + { + var path = AssetDatabase.GetAssetPath(shaderGraph); + var shader = AssetDatabase.LoadAssetAtPath(path); + if (shader.TryGetMetadataOfType(out var metaData)) + { + switch (metaData.shaderID) + { + case ShaderUtils.ShaderID.SG_Unlit: return "Unlit"; + case ShaderUtils.ShaderID.SG_Lit: return "Lit"; + } + } + return string.Empty; + } + + static readonly DependencyCollection ElementSpaceDependencies = new DependencyCollection + { + // Interpolator dependency. + new FieldDependency(StructFields.SurfaceDescriptionInputs.worldToElement, StructFields.Varyings.worldToElement0), + new FieldDependency(StructFields.SurfaceDescriptionInputs.worldToElement, StructFields.Varyings.worldToElement1), + new FieldDependency(StructFields.SurfaceDescriptionInputs.worldToElement, StructFields.Varyings.worldToElement2), + + new FieldDependency(StructFields.SurfaceDescriptionInputs.elementToWorld, StructFields.Varyings.elementToWorld0), + new FieldDependency(StructFields.SurfaceDescriptionInputs.elementToWorld, StructFields.Varyings.elementToWorld1), + new FieldDependency(StructFields.SurfaceDescriptionInputs.elementToWorld, StructFields.Varyings.elementToWorld2), + + // Note: Normal is dependent on elementToWorld for inverse transpose multiplication. + new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceNormal, StructFields.SurfaceDescriptionInputs.elementToWorld), + new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceTangent, StructFields.SurfaceDescriptionInputs.worldToElement), + new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceBiTangent, StructFields.SurfaceDescriptionInputs.worldToElement), + new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpacePosition, StructFields.SurfaceDescriptionInputs.worldToElement), + new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceViewDirection, StructFields.SurfaceDescriptionInputs.worldToElement), + + new FieldDependency(Fields.WorldToObject, StructFields.SurfaceDescriptionInputs.worldToElement), + new FieldDependency(Fields.ObjectToWorld, StructFields.SurfaceDescriptionInputs.elementToWorld) + }; + + static readonly StructDescriptor AttributesMeshVFX = new StructDescriptor() + { + name = StructFields.Attributes.name, + packFields = false, + fields = new FieldDescriptor[] + { + StructFields.Attributes.positionOS, + StructFields.Attributes.normalOS, + StructFields.Attributes.tangentOS, + StructFields.Attributes.uv0, + StructFields.Attributes.uv1, + StructFields.Attributes.uv2, + StructFields.Attributes.uv3, + StructFields.Attributes.color, + + // InstanceID without the Preprocessor. + new FieldDescriptor(StructFields.Attributes.name, "instanceID", "", ShaderValueType.Uint, "INSTANCEID_SEMANTIC"), + + StructFields.Attributes.weights, + StructFields.Attributes.indices, + + // VertexID without the Preprocessor. + new FieldDescriptor(StructFields.Attributes.name, "vertexID", "ATTRIBUTES_NEED_VERTEXID", ShaderValueType.Uint, "VERTEXID_SEMANTIC") + } + }; + + static StructDescriptor AppendVFXInterpolator(StructDescriptor interpolator, VFXContext context, VFXContextCompiledData contextData) + { + var fields = interpolator.fields.ToList(); + + var expressionToName = context.GetData().GetAttributes().ToDictionary(o => new VFXAttributeExpression(o.attrib) as VFXExpression, o => (new VFXAttributeExpression(o.attrib)).GetCodeString(null)); + expressionToName = expressionToName.Union(contextData.uniformMapper.expressionToCode).ToDictionary(s => s.Key, s => s.Value); + + var mainParameters = contextData.gpuMapper.CollectExpression(-1).ToArray(); + + // Warning/TODO: FragmentParameters are created from the ShaderGraphVfxAsset. + // We may ultimately need to move this handling of VFX Interpolators + SurfaceDescriptionFunction function signature directly into the SG Generator (since it knows about the exposed properties). + foreach (string fragmentParameter in context.fragmentParameters) + { + var filteredNamedExpression = mainParameters.FirstOrDefault(o => fragmentParameter == o.name && + !(expressionToName.ContainsKey(o.exp) && expressionToName[o.exp] == o.name)); // if parameter already in the global scope, there's nothing to do + + if (filteredNamedExpression.exp != null) + { + var type = VFXExpression.TypeToType(filteredNamedExpression.exp.valueType); + + if (!VFXSubTarget.kVFXShaderValueTypeMap.TryGetValue(type, out var shaderValueType)) + continue; + + // TODO: NoInterpolation only for non-strips. + fields.Add(new FieldDescriptor(UniversalStructs.Varyings.name, filteredNamedExpression.name, "", shaderValueType, subscriptOptions: StructFieldOptions.Static, interpolation: "nointerpolation")); + } + } + + fields.Add(StructFields.Varyings.worldToElement0); + fields.Add(StructFields.Varyings.worldToElement1); + fields.Add(StructFields.Varyings.worldToElement2); + + fields.Add(StructFields.Varyings.elementToWorld0); + fields.Add(StructFields.Varyings.elementToWorld1); + fields.Add(StructFields.Varyings.elementToWorld2); + + interpolator.fields = fields.ToArray(); + return interpolator; + } + + static IEnumerable GenerateSurfaceDescriptionInput(VFXContext context, VFXContextCompiledData contextData) + { + // VFX Material Properties + var expressionToName = context.GetData().GetAttributes().ToDictionary(o => new VFXAttributeExpression(o.attrib) as VFXExpression, o => (new VFXAttributeExpression(o.attrib)).GetCodeString(null)); + expressionToName = expressionToName.Union(contextData.uniformMapper.expressionToCode).ToDictionary(s => s.Key, s => s.Value); + + var mainParameters = contextData.gpuMapper.CollectExpression(-1).ToArray(); + + var alreadyAddedField = new HashSet(); + foreach (string fragmentParameter in context.fragmentParameters) + { + var filteredNamedExpression = mainParameters.FirstOrDefault(o => fragmentParameter == o.name); + + if (filteredNamedExpression.exp != null) + { + var type = VFXExpression.TypeToType(filteredNamedExpression.exp.valueType); + + if (!VFXSubTarget.kVFXShaderValueTypeMap.TryGetValue(type, out var shaderValueType)) + continue; + + alreadyAddedField.Add(filteredNamedExpression.name); + yield return new FieldDescriptor(StructFields.SurfaceDescriptionInputs.name, filteredNamedExpression.name, "", shaderValueType); + } + } + + //Append everything from common SurfaceDescriptionInputs + foreach (var field in Structs.SurfaceDescriptionInputs.fields) + { + if (!alreadyAddedField.Contains(field.name)) + yield return field; + } + } + + public override ShaderGraphBinder GetShaderGraphDescriptor(VFXContext context, VFXContextCompiledData data) + { + var surfaceDescriptionInputWithVFX = new StructDescriptor + { + name = StructFields.SurfaceDescriptionInputs.name, + populateWithCustomInterpolators = true, + fields = GenerateSurfaceDescriptionInput(context, data).ToArray() + }; + + return new ShaderGraphBinder() + { + structs = new StructCollection + { + AttributesMeshVFX, // TODO: Could probably re-use the original HD Attributes Mesh and just ensure Instancing enabled. + AppendVFXInterpolator(UniversalStructs.Varyings, context, data), + surfaceDescriptionInputWithVFX, //N.B. FragInput is in SurfaceDescriptionInputs + Structs.VertexDescriptionInputs, + }, + + fieldDependencies = ElementSpaceDependencies, + pragmasReplacement = new (PragmaDescriptor, PragmaDescriptor)[] + { + ( Pragma.Vertex("vert"), Pragma.Vertex("VertVFX") ) + }, + useFragInputs = false + }; + } } class VFXLWRPBinder : VFXURPBinder diff --git a/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPLitMeshOutput.cs b/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPLitMeshOutput.cs index 729ac9157f8..33f8e52e3e1 100644 --- a/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPLitMeshOutput.cs +++ b/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPLitMeshOutput.cs @@ -9,7 +9,15 @@ namespace UnityEditor.VFX.URP [VFXInfo] class VFXURPLitMeshOutput : VFXAbstractParticleURPLitOutput, IVFXMultiMeshOutput { - public override string name { get { return "Output Particle URP Lit Mesh"; } } + public override string name + { + get + { + return !string.IsNullOrEmpty(shaderName) + ? $"Output Particle {shaderName} Mesh" + : "Output Particle URP Lit Mesh"; + } + } public override string codeGeneratorTemplate { get { return RenderPipeTemplate("VFXParticleLitMesh"); } } public override VFXTaskType taskType { get { return VFXTaskType.ParticleMeshOutput; } } public override bool supportsUV { get { return GetOrRefreshShaderGraphObject() == null; } } diff --git a/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPLitPlanarPrimitiveOutput.cs b/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPLitPlanarPrimitiveOutput.cs index b55892ecdef..3b31a392253 100644 --- a/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPLitPlanarPrimitiveOutput.cs +++ b/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPLitPlanarPrimitiveOutput.cs @@ -9,7 +9,15 @@ namespace UnityEditor.VFX.URP [VFXInfo(variantProvider = typeof(VFXPlanarPrimitiveVariantProvider))] class VFXURPLitPlanarPrimitiveOutput : VFXAbstractParticleURPLitOutput { - public override string name { get { return "Output Particle URP Lit " + primitiveType.ToString(); } } + public override string name + { + get + { + return !string.IsNullOrEmpty(shaderName) + ? $"Output Particle {shaderName} {primitiveType.ToString()}" + : "Output Particle URP Lit " + primitiveType.ToString(); + } + } public override string codeGeneratorTemplate { get { return RenderPipeTemplate("VFXParticleLitPlanarPrimitive"); } } public override VFXTaskType taskType { get { return VFXPlanarPrimitiveHelper.GetTaskType(primitiveType); } } public override bool supportsUV { get { return GetOrRefreshShaderGraphObject() == null; } } diff --git a/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders/VFXCommon.hlsl b/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders/VFXCommon.hlsl index d41a2ef65c0..b95766ee7df 100644 --- a/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders/VFXCommon.hlsl +++ b/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders/VFXCommon.hlsl @@ -75,21 +75,49 @@ float3 VFXTransformPositionWorldToView(float3 posWS) float3 VFXTransformPositionWorldToCameraRelative(float3 posWS) { -#if (VFX_WORLD_SPACE || SHADEROPTIONS_CAMERA_RELATIVE_RENDERING == 0) - return posWS - _WorldSpaceCameraPos.xyz; -#else - return posWS; +#if SHADEROPTIONS_CAMERA_RELATIVE_RENDERING +#error VFX Camera Relative rendering isn't supported in URP. #endif + return posWS; +} + +//Compatibility functions for the common ShaderGraph integration +float4x4 ApplyCameraTranslationToMatrix(float4x4 modelMatrix) +{ + return modelMatrix; +} +float4x4 ApplyCameraTranslationToInverseMatrix(float4x4 inverseModelMatrix) +{ + return inverseModelMatrix; } +float4x4 GetRawUnityObjectToWorld() +{ + return unity_ObjectToWorld; +} +float4x4 GetRawUnityWorldToObject() +{ + return unity_WorldToObject; +} +//End of compatibility functions float4x4 VFXGetObjectToWorldMatrix() { + // NOTE: If using the new generation path, explicitly call the object matrix (since the particle matrix is now baked into UNITY_MATRIX_M) +#ifdef HAVE_VFX_MODIFICATION + return GetRawUnityObjectToWorld(); +#else return GetObjectToWorldMatrix(); +#endif } float4x4 VFXGetWorldToObjectMatrix() { + // NOTE: If using the new generation path, explicitly call the object matrix (since the particle matrix is now baked into UNITY_MATRIX_I_M) +#ifdef HAVE_VFX_MODIFICATION + return GetRawUnityWorldToObject(); +#else return GetWorldToObjectMatrix(); +#endif } float3x3 VFXGetWorldToViewRotMatrix() diff --git a/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl b/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl index 52d801b6ef9..cc314272276 100644 --- a/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl +++ b/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl @@ -159,6 +159,12 @@ CBUFFER_END #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UniversalDOTSInstancing.hlsl" + +// VFX may also redefine UNITY_MATRIX_M / UNITY_MATRIX_I_M as static per-particle global matrices. +#ifdef HAVE_VFX_MODIFICATION +#include "Packages/com.unity.visualeffectgraph/Shaders/VFXMatricesOverride.hlsl" +#endif + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/SpaceTransforms.hlsl" #endif diff --git a/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl b/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl new file mode 100644 index 00000000000..6e839e99ae5 --- /dev/null +++ b/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl @@ -0,0 +1,18 @@ +// Wrapper vertex invocations for VFX. Necesarry to work around various null input geometry issues for vertex input layout on DX12 and Vulkan. +#if NULL_GEOMETRY_INPUT +PackedVaryings VertVFX(uint vertexID : VERTEXID_SEMANTIC, uint instanceID : INSTANCEID_SEMANTIC) +{ + Attributes input; + ZERO_INITIALIZE(Attributes, input); + + input.vertexID = vertexID; + input.instanceID = instanceID; + + return vert(input); +} +#else +PackedVaryings VertVFX(Attributes input) +{ + return vert(input); +} +#endif diff --git a/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl.meta b/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl.meta new file mode 100644 index 00000000000..f2b41641391 --- /dev/null +++ b/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 41a9ae1971520f84c89225b0e84299ec +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shadergraph/Documentation~/surface-options.md b/com.unity.shadergraph/Documentation~/surface-options.md index 196444f9719..63716faa547 100644 --- a/com.unity.shadergraph/Documentation~/surface-options.md +++ b/com.unity.shadergraph/Documentation~/surface-options.md @@ -49,7 +49,7 @@ This option's functionality corresponds to the command This property is only available if the Visual Effect Graph package is installed. Indicates whether this Shader Graph supports the Visual Effect Graph. If you enable this property, output contexts can use this Shader Graph to render particles. The internal setup that Shader Graph does to support visual effects happens when Unity imports the Shader Graph. This means that if you enable this property, but don't use the Shader Graph in a visual effect, there is no impact on performance. It only affects the Shader Graph import time.Not applicable. diff --git a/com.unity.shadergraph/Editor/Generation/TargetResources/StructFields.cs b/com.unity.shadergraph/Editor/Generation/TargetResources/StructFields.cs index 63e4ead57f2..b5c6bf46ecc 100644 --- a/com.unity.shadergraph/Editor/Generation/TargetResources/StructFields.cs +++ b/com.unity.shadergraph/Editor/Generation/TargetResources/StructFields.cs @@ -63,6 +63,15 @@ public struct Varyings "FRONT_FACE_SEMANTIC", "defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)", StructFieldOptions.Generated & StructFieldOptions.Optional); public static FieldDescriptor vertexID = new FieldDescriptor(Varyings.name, "vertexID", "VARYINGS_NEED_VERTEXID", ShaderValueType.Uint, "CUSTOM_VERTEX_ID", subscriptOptions: StructFieldOptions.Optional); + + // VFX + public static FieldDescriptor worldToElement0 = new FieldDescriptor(Varyings.name, "worldToElement0", "VARYINGS_NEED_WORLD_TO_ELEMENT", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional, interpolation: "nointerpolation"); + public static FieldDescriptor worldToElement1 = new FieldDescriptor(Varyings.name, "worldToElement1", "VARYINGS_NEED_WORLD_TO_ELEMENT", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional, interpolation: "nointerpolation"); + public static FieldDescriptor worldToElement2 = new FieldDescriptor(Varyings.name, "worldToElement2", "VARYINGS_NEED_WORLD_TO_ELEMENT", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional, interpolation: "nointerpolation"); + + public static FieldDescriptor elementToWorld0 = new FieldDescriptor(Varyings.name, "elementToWorld0", "VARYINGS_NEED_ELEMENT_TO_WORLD", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional, interpolation: "nointerpolation"); + public static FieldDescriptor elementToWorld1 = new FieldDescriptor(Varyings.name, "elementToWorld1", "VARYINGS_NEED_ELEMENT_TO_WORLD", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional, interpolation: "nointerpolation"); + public static FieldDescriptor elementToWorld2 = new FieldDescriptor(Varyings.name, "elementToWorld2", "VARYINGS_NEED_ELEMENT_TO_WORLD", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional, interpolation: "nointerpolation"); } public struct VertexDescriptionInputs @@ -235,6 +244,10 @@ public struct SurfaceDescriptionInputs public static FieldDescriptor VertexID = new FieldDescriptor(SurfaceDescriptionInputs.name, "VertexID", "", ShaderValueType.Uint, subscriptOptions: StructFieldOptions.Optional); + + // VFX + public static FieldDescriptor worldToElement = new FieldDescriptor(SurfaceDescriptionInputs.name, "worldToElement", "", ShaderValueType.Matrix4, subscriptOptions: StructFieldOptions.Optional); + public static FieldDescriptor elementToWorld = new FieldDescriptor(SurfaceDescriptionInputs.name, "elementToWorld", "", ShaderValueType.Matrix4, subscriptOptions: StructFieldOptions.Optional); } } } diff --git a/com.unity.visualeffectgraph/Editor/Compiler/VFXCodeGenerator.cs b/com.unity.visualeffectgraph/Editor/Compiler/VFXCodeGenerator.cs index b8144546972..7356a1911c1 100644 --- a/com.unity.visualeffectgraph/Editor/Compiler/VFXCodeGenerator.cs +++ b/com.unity.visualeffectgraph/Editor/Compiler/VFXCodeGenerator.cs @@ -476,7 +476,7 @@ internal static void BuildInterpolatorBlocks(VFXContext context, VFXContextCompi interpolatorsGeneration = additionalInterpolantsGeneration.ToString(); } - internal static void BuildFragInputsGeneration(VFXContext context, VFXContextCompiledData contextData, out string buildFragInputsGeneration) + internal static void BuildFragInputsGeneration(VFXContext context, VFXContextCompiledData contextData, bool useFragInputs, out string buildFragInputsGeneration) { var expressionToName = context.GetData().GetAttributes().ToDictionary(o => new VFXAttributeExpression(o.attrib) as VFXExpression, o => (new VFXAttributeExpression(o.attrib)).GetCodeString(null)); expressionToName = expressionToName.Union(contextData.uniformMapper.expressionToCode).ToDictionary(s => s.Key, s => s.Value); @@ -493,14 +493,15 @@ internal static void BuildFragInputsGeneration(VFXContext context, VFXContextCom var isInterpolant = !(expressionToName.ContainsKey(filteredNamedExpression.exp) && expressionToName[filteredNamedExpression.exp] == filteredNamedExpression.name); - fragInputsGeneration.WriteAssignement(filteredNamedExpression.exp.valueType, $"output.vfx.{filteredNamedExpression.name}", $"{(isInterpolant ? "input." : string.Empty)}{filteredNamedExpression.name}"); + var surfaceSetter = useFragInputs ? "output.vfx" : "output"; + fragInputsGeneration.WriteAssignement(filteredNamedExpression.exp.valueType, $"{surfaceSetter}.{filteredNamedExpression.name}", $"{(isInterpolant ? "input." : string.Empty)}{filteredNamedExpression.name}"); fragInputsGeneration.WriteLine(); } buildFragInputsGeneration = fragInputsGeneration.ToString(); } - internal static void BuildPixelPropertiesAssign(VFXContext context, VFXContextCompiledData contextData, out string buildFragInputsGeneration) + internal static void BuildPixelPropertiesAssign(VFXContext context, VFXContextCompiledData contextData, bool useFragInputs, out string buildFragInputsGeneration) { var expressionToName = context.GetData().GetAttributes().ToDictionary(o => new VFXAttributeExpression(o.attrib) as VFXExpression, o => (new VFXAttributeExpression(o.attrib)).GetCodeString(null)); expressionToName = expressionToName.Union(contextData.uniformMapper.expressionToCode).ToDictionary(s => s.Key, s => s.Value); @@ -512,7 +513,8 @@ internal static void BuildPixelPropertiesAssign(VFXContext context, VFXContextCo foreach (string fragmentParameter in context.fragmentParameters) { var filteredNamedExpression = mainParameters.FirstOrDefault(o => fragmentParameter == o.name); - fragInputsGeneration.WriteAssignement(filteredNamedExpression.exp.valueType, $"properties.{filteredNamedExpression.name}", $"fragInputs.vfx.{filteredNamedExpression.name}"); + var surfaceGetter = useFragInputs ? "fragInputs.vfx" : "fragInputs"; + fragInputsGeneration.WriteAssignement(filteredNamedExpression.exp.valueType, $"properties.{filteredNamedExpression.name}", $"{surfaceGetter}.{filteredNamedExpression.name}"); fragInputsGeneration.WriteLine(); } @@ -555,9 +557,9 @@ static private StringBuilder Build(VFXContext context, string templatePath, VFXC globalDeclaration.WriteBuffer(contextData.uniformMapper, contextData.graphicsBufferUsage); globalDeclaration.WriteLine(); globalDeclaration.WriteTexture(contextData.uniformMapper); - globalDeclaration.WriteAttributeStruct(allCurrentAttributes.Select(a => a.attrib), "Attributes"); + globalDeclaration.WriteAttributeStruct(allCurrentAttributes.Select(a => a.attrib), "VFXAttributes"); globalDeclaration.WriteLine(); - globalDeclaration.WriteAttributeStruct(allSourceAttributes.Select(a => a.attrib), "SourceAttributes"); + globalDeclaration.WriteAttributeStruct(allSourceAttributes.Select(a => a.attrib), "VFXSourceAttributes"); globalDeclaration.WriteLine(); var linkedEventOut = context.allLinkedOutputSlot.Where(s => ((VFXModel)s.owner).GetFirstOfType().CanBeCompiled()).ToList(); @@ -579,7 +581,7 @@ static private StringBuilder Build(VFXContext context, string templatePath, VFXC //< Final composition var globalIncludeContent = new VFXShaderWriter(); globalIncludeContent.WriteLine("#define NB_THREADS_PER_GROUP 64"); - globalIncludeContent.WriteLine("#define HAS_ATTRIBUTES 1"); + globalIncludeContent.WriteLine("#define HAS_VFX_ATTRIBUTES 1"); globalIncludeContent.WriteLine("#define VFX_PASSDEPTH_ACTUAL (0)"); globalIncludeContent.WriteLine("#define VFX_PASSDEPTH_MOTION_VECTOR (1)"); globalIncludeContent.WriteLine("#define VFX_PASSDEPTH_SELECTION (2)"); @@ -751,12 +753,23 @@ private static StringBuilder TryBuildFromShaderGraph(VFXShaderGraphParticleOutpu graph.ValidateGraph(); // Check the validity of the shader graph (unsupported keywords or shader property usage). - if (!VFXLibrary.currentSRPBinder.IsGraphDataValid(graph)) + if (VFXLibrary.currentSRPBinder == null || !VFXLibrary.currentSRPBinder.IsGraphDataValid(graph)) return null; - var target = graph.activeTargets.FirstOrDefault(); + var target = graph.activeTargets.Where(o => + { + if (o.SupportsVFX()) + { + //We are assuming the target has been implemented in the same package than srp binder. + var srpBinderAssembly = VFXLibrary.currentSRPBinder.GetType().Assembly; + var targetAssembly = o.GetType().Assembly; + if (srpBinderAssembly == targetAssembly) + return true; + } + return false; + }).FirstOrDefault(); - if (!target.TryConfigureContextData(context, contextData)) + if (target == null || !target.TryConfigureContextData(context, contextData)) return null; // Use ShaderGraph to generate the VFX shader. diff --git a/com.unity.visualeffectgraph/Editor/Core/VFXLibrary.cs b/com.unity.visualeffectgraph/Editor/Core/VFXLibrary.cs index 4f7f9fad6fa..92a23b10037 100644 --- a/com.unity.visualeffectgraph/Editor/Core/VFXLibrary.cs +++ b/com.unity.visualeffectgraph/Editor/Core/VFXLibrary.cs @@ -157,27 +157,6 @@ public override VFXParameter CreateInstance() } } - abstract class VFXSRPBinder - { - abstract public string templatePath { get; } - virtual public string runtimePath { get { return templatePath; } } //optional different path for .hlsl included in runtime - abstract public string SRPAssetTypeStr { get; } - abstract public Type SRPOutputDataType { get; } - - public virtual void SetupMaterial(Material mat, bool hasMotionVector = false, bool hasShadowCasting = false, ShaderGraphVfxAsset shaderGraph = null) { } - - public virtual VFXAbstractRenderedOutput.BlendMode GetBlendModeFromMaterial(VFXMaterialSerializedSettings materialSettings) - { - return VFXAbstractRenderedOutput.BlendMode.Opaque; - } - - public virtual bool TransparentMotionVectorEnabled(Material mat) => true; - - public virtual string GetShaderName(ShaderGraphVfxAsset shaderGraph) => string.Empty; - - public virtual bool IsGraphDataValid(GraphData graph) => false; - } - static class VFXLibrary { public static IEnumerable> GetContexts() { LoadIfNeeded(); return VFXViewPreference.displayExperimentalOperator ? m_ContextDescs : m_ContextDescs.Where(o => !o.info.experimental); } diff --git a/com.unity.visualeffectgraph/Editor/Core/VFXSRPBinder.cs b/com.unity.visualeffectgraph/Editor/Core/VFXSRPBinder.cs new file mode 100644 index 00000000000..c4c7dc2a25b --- /dev/null +++ b/com.unity.visualeffectgraph/Editor/Core/VFXSRPBinder.cs @@ -0,0 +1,99 @@ +using System; +using System.Text; +using System.Collections.Generic; +using System.Linq; +using UnityEditor.ShaderGraph; +using UnityEditor.ShaderGraph.Internal; +using UnityEngine; +using UnityEngine.VFX; +using UnityEngine.Rendering; +using Object = System.Object; +using System.Reflection; + +namespace UnityEditor.VFX +{ + abstract class VFXSRPBinder + { + public struct ShaderGraphBinder + { + public StructCollection structs; + public DependencyCollection fieldDependencies; + public (PragmaDescriptor oldDesc, PragmaDescriptor newDesc)[] pragmasReplacement; + public bool useFragInputs; + } + + abstract public string templatePath { get; } + virtual public string runtimePath { get { return templatePath; } } //optional different path for .hlsl included in runtime + abstract public string SRPAssetTypeStr { get; } + abstract public Type SRPOutputDataType { get; } + + public virtual void SetupMaterial(Material mat, bool hasMotionVector = false, bool hasShadowCasting = false, ShaderGraphVfxAsset shaderGraph = null) { } + + public virtual bool TryGetQueueOffset(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings, out int queueOffset) + { + queueOffset = 0; + return false; + } + + public virtual bool TryGetCastShadowFromMaterial(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings, out bool castShadow) + { + castShadow = false; + return false; + } + + public virtual VFXAbstractRenderedOutput.BlendMode GetBlendModeFromMaterial(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings) + { + return VFXAbstractRenderedOutput.BlendMode.Opaque; + } + + public virtual bool TransparentMotionVectorEnabled(Material mat) => true; + + public virtual string GetShaderName(ShaderGraphVfxAsset shaderGraph) => string.Empty; + + // List of shader properties that currently are not supported for exposure in VFX shaders (for all pipeline). + private static readonly Dictionary s_BaseUnsupportedShaderPropertyTypes = new Dictionary() + { + { typeof(VirtualTextureShaderProperty), "Virtual Texture" }, + { typeof(GradientShaderProperty), "Gradient" } + }; + + public virtual IEnumerable> GetUnsupportedShaderPropertyType() + { + return s_BaseUnsupportedShaderPropertyTypes; + } + + public bool IsGraphDataValid(GraphData graph) + { + var valid = true; + var warnings = new List(); + + var unsupportedShaderPropertyTypes = GetUnsupportedShaderPropertyType().ToDictionary(a => a.Key, b => b.Value); + // Filter property list for any unsupported shader properties. + foreach (var property in graph.properties) + { + if (unsupportedShaderPropertyTypes.ContainsKey(property.GetType())) + { + warnings.Add(unsupportedShaderPropertyTypes[property.GetType()]); + valid = false; + } + } + + // VFX currently does not support the concept of per-particle keywords. + if (graph.keywords.Any()) + { + warnings.Add("Keyword"); + valid = false; + } + + if (!valid) + Debug.LogWarning($"({String.Join(", ", warnings)}) blackboard properties in Shader Graph are currently not supported in Visual Effect shaders. Falling back to default generation path."); + + return valid; + } + + public virtual ShaderGraphBinder GetShaderGraphDescriptor(VFXContext context, VFXContextCompiledData data) + { + return new ShaderGraphBinder(); + } + } +} diff --git a/com.unity.visualeffectgraph/Editor/Core/VFXSRPBinder.cs.meta b/com.unity.visualeffectgraph/Editor/Core/VFXSRPBinder.cs.meta new file mode 100644 index 00000000000..0f700f5bb3f --- /dev/null +++ b/com.unity.visualeffectgraph/Editor/Core/VFXSRPBinder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 265dc55a6190c924692f205a65edec74 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.visualeffectgraph/Editor/Inspector/VFXContextEditor.cs b/com.unity.visualeffectgraph/Editor/Inspector/VFXContextEditor.cs index 5cccf0ffe3c..f2b7aa13d94 100644 --- a/com.unity.visualeffectgraph/Editor/Inspector/VFXContextEditor.cs +++ b/com.unity.visualeffectgraph/Editor/Inspector/VFXContextEditor.cs @@ -256,6 +256,10 @@ protected void DisplayName() } } + public virtual void DisplayWarnings() + { + } + public override void OnInspectorGUI() { if (dataObject != null) @@ -277,7 +281,7 @@ public override void OnInspectorGUI() ctx.GetData().Invalidate(VFXModel.InvalidationCause.kSettingChanged); // This will also invalidate contexts } } - + DisplayWarnings(); DisplaySummary(); } } diff --git a/com.unity.visualeffectgraph/Editor/Models/Contexts/IVFXSubRenderer.cs b/com.unity.visualeffectgraph/Editor/Models/Contexts/IVFXSubRenderer.cs index 219c880db7a..29c5c746c4a 100644 --- a/com.unity.visualeffectgraph/Editor/Models/Contexts/IVFXSubRenderer.cs +++ b/com.unity.visualeffectgraph/Editor/Models/Contexts/IVFXSubRenderer.cs @@ -27,6 +27,8 @@ public static VFXMaterialSerializedSettings CreateFromMaterial(Material material return settings; } + //The status on needs sync relies on empty condition of the propertyMap. + //Example: In case of URP, we are always expecting QueueOffset/QueueControl in every material. public bool NeedsSync() => m_PropertyMap.Count == 0; public void SyncFromMaterial(Material material) diff --git a/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXAbstractRenderedOutput.cs b/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXAbstractRenderedOutput.cs index 3ce2dad1ea0..82d9bf59016 100644 --- a/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXAbstractRenderedOutput.cs +++ b/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/VFXAbstractRenderedOutput.cs @@ -34,7 +34,7 @@ public enum BlendMode [VFXSetting(VFXSettingAttribute.VisibleFlags.InInspector), Delayed, SerializeField, Tooltip("Specifies an offset applied to the material render queue.")] protected int materialOffset = 0; - public int GetMaterialOffset() + public virtual int GetMaterialOffset() { return materialOffset; } diff --git a/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates.meta b/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates.meta new file mode 100644 index 00000000000..f988e7cc7a2 --- /dev/null +++ b/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 066772bcc7d9e274ea65032b89847cbd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/Config.template.hlsl b/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfig.template.hlsl similarity index 91% rename from com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/Config.template.hlsl rename to com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfig.template.hlsl index 4d8ff82375f..3efbb5db4ae 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/Config.template.hlsl +++ b/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfig.template.hlsl @@ -1,16 +1,18 @@ +//VFXDefineSpace splice $splice(VFXDefineSpace) +//VFXDefines splice $splice(VFXDefines) #define NULL_GEOMETRY_INPUT defined(HAVE_VFX_PLANAR_PRIMITIVE) // Explicitly defined here for now (similar to how it was done in the previous VFX code-gen) -#define HAS_ATTRIBUTES 1 +#define HAS_VFX_ATTRIBUTES 1 #if HAS_STRIPS // VFX has some internal functions for strips that assume the generically named "Attributes" struct as input. // For now, override it. TODO: Improve the generic struct name for VFX shader library. -#define Attributes InternalAttributesElement +#define VFXAttributes InternalAttributesElement #endif #define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT) @@ -52,7 +54,7 @@ CBUFFER_END #define VFX_GET_INSTANCE_ID(i) input.instanceID #endif -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl" +$splice(VFXSRPCommonInclude) #include "Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl" $splice(VFXParameterBuffer) @@ -159,13 +161,11 @@ void GetElementData(inout AttributesElement element) } // Configure the output type-spcific mesh definition and index calculation for the rest of the element data. -$OutputType.Mesh: $include("VFX/ConfigMesh.template.hlsl") -$OutputType.PlanarPrimitive: $include("VFX/ConfigPlanarPrimitive.template.hlsl") +$OutputType.Mesh: $include("VFXConfigMesh.template.hlsl") +$OutputType.PlanarPrimitive: $include("VFXConfigPlanarPrimitive.template.hlsl") // Loads the element-specific attribute data, as well as fills any interpolator. -#define VaryingsMeshType VaryingsMeshToPS - -bool GetInterpolatorAndElementData(inout VaryingsMeshType output, inout AttributesElement element) +bool GetInterpolatorAndElementData(inout VFX_SRP_VARYINGS output, inout AttributesElement element) { GetElementData(element); @@ -182,7 +182,7 @@ bool GetInterpolatorAndElementData(inout VaryingsMeshType output, inout Attribut } // Reconstruct the VFX/World to Element matrix provided by interpolator. -void BuildWorldToElement(VaryingsMeshType input) +void BuildWorldToElement(VFX_SRP_VARYINGS input) { #ifdef VARYINGS_NEED_WORLD_TO_ELEMENT worldToElement[0] = input.worldToElement0; @@ -192,7 +192,7 @@ void BuildWorldToElement(VaryingsMeshType input) #endif } -void BuildElementToWorld(VaryingsMeshType input) +void BuildElementToWorld(VFX_SRP_VARYINGS input) { #ifdef VARYINGS_NEED_ELEMENT_TO_WORLD elementToWorld[0] = input.elementToWorld0; @@ -202,7 +202,7 @@ void BuildElementToWorld(VaryingsMeshType input) #endif } -void SetupVFXMatrices(AttributesElement element, inout VaryingsMeshType output) +void SetupVFXMatrices(AttributesElement element, inout VFX_SRP_VARYINGS output) { // Due to a very stubborn compiler bug we cannot refer directly to the redefined UNITY_MATRIX_M / UNITY_MATRIX_I_M here, due to a rare case where the matrix alias // is potentially still the constant object matrices (thus complaining about l-value specifying const object). Note even judicious use of preprocessors seems to @@ -255,7 +255,7 @@ void SetupVFXMatrices(AttributesElement element, inout VaryingsMeshType output) #endif } -AttributesMesh TransformMeshToPreviousElement(AttributesMesh input, AttributesElement element) +VFX_SRP_ATTRIBUTES TransformMeshToPreviousElement(VFX_SRP_ATTRIBUTES input, AttributesElement element) { #if VFX_FEATURE_MOTION_VECTORS_FORWARD || USE_MOTION_VECTORS_PASS uint elementToVFXBaseIndex = element.index * 13; @@ -285,7 +285,7 @@ void GetElementVertexProperties(AttributesElement element, inout GraphProperties $splice(VFXVertexPropertiesAssign) } -void GetElementPixelProperties(FragInputs fragInputs, inout GraphProperties properties) +void GetElementPixelProperties(VFX_SRP_SURFACE_INPUTS fragInputs, inout GraphProperties properties) { $splice(VFXPixelPropertiesAssign) } diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/VisualEffectMatrices.hlsl.meta b/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfig.template.hlsl.meta similarity index 83% rename from com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/VisualEffectMatrices.hlsl.meta rename to com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfig.template.hlsl.meta index 90bb81dc7d2..d4127e1b78f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/VisualEffectMatrices.hlsl.meta +++ b/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfig.template.hlsl.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: c68a3eaa6e8065e42b02acb4926618b2 +guid: 78fee4e885bcd6a48b724731704db35a ShaderImporter: externalObjects: {} defaultTextures: [] diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/ConfigMesh.template.hlsl b/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfigMesh.template.hlsl similarity index 65% rename from com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/ConfigMesh.template.hlsl rename to com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfigMesh.template.hlsl index 265c6b6ace8..fe9ce03b68f 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/ConfigMesh.template.hlsl +++ b/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfigMesh.template.hlsl @@ -1,8 +1,8 @@ // Output Type: Mesh -bool GetMeshAndElementIndex(inout AttributesMesh input, inout AttributesElement element) +bool GetMeshAndElementIndex(inout VFX_SRP_ATTRIBUTES input, inout AttributesElement element) { - uint index = VFX_GET_INSTANCE_ID(input);; + uint index = VFX_GET_INSTANCE_ID(input); if (ShouldCullElement(index)) return false; diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/ConfigMesh.template.hlsl.meta b/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfigMesh.template.hlsl.meta similarity index 100% rename from com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/ConfigMesh.template.hlsl.meta rename to com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfigMesh.template.hlsl.meta diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/ConfigPlanarPrimitive.template.hlsl b/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfigPlanarPrimitive.template.hlsl similarity index 97% rename from com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/ConfigPlanarPrimitive.template.hlsl rename to com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfigPlanarPrimitive.template.hlsl index 20c447ffe69..225e34834df 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/ConfigPlanarPrimitive.template.hlsl +++ b/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfigPlanarPrimitive.template.hlsl @@ -8,7 +8,7 @@ #define HAVE_VFX_PLANAR_PRIMITIVE -bool GetMeshAndElementIndex(inout AttributesMesh input, inout AttributesElement element) +bool GetMeshAndElementIndex(inout VFX_SRP_ATTRIBUTES input, inout AttributesElement element) { uint id = input.vertexID; diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/ConfigPlanarPrimitive.template.hlsl.meta b/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfigPlanarPrimitive.template.hlsl.meta similarity index 100% rename from com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/ConfigPlanarPrimitive.template.hlsl.meta rename to com.unity.visualeffectgraph/Editor/ShaderGraph/Templates/VFXConfigPlanarPrimitive.template.hlsl.meta diff --git a/com.unity.visualeffectgraph/Editor/ShaderGraph/VFXShaderGraphParticleOutput.cs b/com.unity.visualeffectgraph/Editor/ShaderGraph/VFXShaderGraphParticleOutput.cs index 5c1d0985beb..fc9f236e1f4 100644 --- a/com.unity.visualeffectgraph/Editor/ShaderGraph/VFXShaderGraphParticleOutput.cs +++ b/com.unity.visualeffectgraph/Editor/ShaderGraph/VFXShaderGraphParticleOutput.cs @@ -56,6 +56,37 @@ void UpdateMaterialEditor() } } + public override void DisplayWarnings() + { + base.DisplayWarnings(); + if (m_MaterialEditor != null && m_MaterialEditor.target != null && VFXLibrary.currentSRPBinder != null) + { + var shaderGraphParticleOutput = (VFXShaderGraphParticleOutput)target; + var shaderGraph = shaderGraphParticleOutput.GetOrRefreshShaderGraphObject(); + var materialShadowOverride = VFXLibrary.currentSRPBinder.TryGetCastShadowFromMaterial(shaderGraph, shaderGraphParticleOutput.materialSettings, out var castShadow); + var materialQueueOffsetOverride = VFXLibrary.currentSRPBinder.TryGetQueueOffset(shaderGraph, shaderGraphParticleOutput.materialSettings, out var queueOffset) && shaderGraphParticleOutput.subOutput.supportsMaterialOffset; + + // Indicate material override from shaderGraph which is hiding output properties. + if (materialShadowOverride || materialQueueOffsetOverride) + { + var msg = "The ShaderGraph material is overriding some settings:"; + if (materialShadowOverride) + msg += string.Format("\n - castShadow = {0}", castShadow ? "true" : "false"); + if (materialQueueOffsetOverride) + msg += string.Format("\n - materialOffset = {0}", queueOffset); + EditorGUILayout.HelpBox(msg, MessageType.Info); + } + + // Indicate caution to the user if transparent motion vectors are disabled and motion vectors are enabled. + if (shaderGraphParticleOutput.hasMotionVector && + (shaderGraphParticleOutput.GetMaterialBlendMode() != VFXAbstractRenderedOutput.BlendMode.Opaque && + !VFXLibrary.currentSRPBinder.TransparentMotionVectorEnabled(m_MaterialEditor.target as Material))) + { + EditorGUILayout.HelpBox("Transparent Motion Vectors pass is disabled. Consider disabling Generate Motion Vector to improve performance.", MessageType.Warning); + } + } + } + public override void OnInspectorGUI() { if (targets.OfType().Any(context => context.GetOrRefreshShaderGraphObject() == null)) @@ -97,15 +128,6 @@ public override void OnInspectorGUI() materialChanged = EditorGUI.EndChangeCheck(); } - - // Indicate caution to the user if transparent motion vectors are disabled and motion vectors are enabled. - if ((m_MaterialEditor.target != null) && - ((VFXAbstractParticleOutput)target).hasMotionVector && - ((VFXShaderGraphParticleOutput)target).GetMaterialBlendMode() != VFXAbstractRenderedOutput.BlendMode.Opaque && - !VFXLibrary.currentSRPBinder.TransparentMotionVectorEnabled(m_MaterialEditor.target as Material)) - { - EditorGUILayout.HelpBox("Transparent Motion Vectors pass is disabled. Consider disabling Generate Motion Vector to improve performance.", MessageType.Warning); - } } base.OnInspectorGUI(); @@ -163,6 +185,35 @@ public ShaderGraphVfxAsset GetOrRefreshShaderGraphObject() return shaderGraph; } + public override bool hasShadowCasting + { + get + { + var shaderGraph = GetOrRefreshShaderGraphObject(); + if (shaderGraph != null && shaderGraph.generatesWithShaderGraph && VFXLibrary.currentSRPBinder != null) + { + if (VFXLibrary.currentSRPBinder.TryGetCastShadowFromMaterial(shaderGraph, materialSettings, out var castShadows)) + { + return castShadows; + } + } + return base.hasShadowCasting; + } + } + + public override int GetMaterialOffset() + { + var shaderGraph = GetOrRefreshShaderGraphObject(); + if (shaderGraph != null && shaderGraph.generatesWithShaderGraph && VFXLibrary.currentSRPBinder != null) + { + if (VFXLibrary.currentSRPBinder.TryGetQueueOffset(shaderGraph, materialSettings, out var queueOffset)) + { + return queueOffset; + } + } + return base.materialOffset; + } + public BlendMode GetMaterialBlendMode() { var blendMode = BlendMode.Opaque; @@ -173,7 +224,7 @@ public BlendMode GetMaterialBlendMode() // VFX Blend Mode state configures important systems like sorting and indirect buffer. // In the case of SG Generation path, we need to know the blend mode state of the SRP // Material to configure the VFX blend mode. - blendMode = VFXLibrary.currentSRPBinder.GetBlendModeFromMaterial(materialSettings); + blendMode = VFXLibrary.currentSRPBinder.GetBlendModeFromMaterial(shaderGraph, materialSettings); } return blendMode; @@ -182,7 +233,6 @@ public BlendMode GetMaterialBlendMode() public override void SetupMaterial(Material material) { var shaderGraph = GetOrRefreshShaderGraphObject(); - if (shaderGraph != null && shaderGraph.generatesWithShaderGraph) { // In certain scenarios the context might not be configured with any serialized material information @@ -342,6 +392,15 @@ protected override IEnumerable filteredOutSettings { foreach (var builtinSetting in FilterOutBuiltinSettings()) yield return builtinSetting; + + if (VFXLibrary.currentSRPBinder != null) + { + if (VFXLibrary.currentSRPBinder.TryGetCastShadowFromMaterial(shaderGraph, materialSettings, out var castShadow)) + yield return nameof(castShadows); + + if (VFXLibrary.currentSRPBinder.TryGetQueueOffset(shaderGraph, materialSettings, out var queueOffset)) + yield return nameof(materialOffset); + } } } if (!VFXViewPreference.displayExperimentalOperator) diff --git a/com.unity.visualeffectgraph/Editor/ShaderGraph/VFXSubTarget.cs b/com.unity.visualeffectgraph/Editor/ShaderGraph/VFXSubTarget.cs index cbc9411a75e..f84ae257c89 100644 --- a/com.unity.visualeffectgraph/Editor/ShaderGraph/VFXSubTarget.cs +++ b/com.unity.visualeffectgraph/Editor/ShaderGraph/VFXSubTarget.cs @@ -1,10 +1,50 @@ using System; +using System.Linq; +using System.Collections.Generic; using UnityEditor.ShaderGraph; +using UnityEditor.ShaderGraph.Internal; +using UnityEngine; namespace UnityEditor.VFX { static class VFXSubTarget { + // See: VFXShaderWriter.TypeToUniformCode + // TODO: Collapse these two maps into one + public static readonly Dictionary kVFXShaderPropertyMap = new Dictionary + { + { typeof(float), typeof(Vector1ShaderProperty) }, + { typeof(Vector2), typeof(Vector2ShaderProperty) }, + { typeof(Vector3), typeof(Vector3ShaderProperty) }, + { typeof(Vector4), typeof(Vector4ShaderProperty) }, + { typeof(int), typeof(Vector1ShaderProperty) }, + { typeof(uint), typeof(Vector1ShaderProperty) }, + { typeof(Matrix4x4), typeof(Matrix4ShaderProperty) }, + { typeof(bool), typeof(BooleanShaderProperty) }, + }; + + public static readonly Dictionary kVFXShaderValueTypeMap = new Dictionary + { + { typeof(float), ShaderValueType.Float }, + { typeof(Vector2), ShaderValueType.Float2 }, + { typeof(Vector3), ShaderValueType.Float3 }, + { typeof(Vector4), ShaderValueType.Float4 }, + { typeof(int), ShaderValueType.Integer }, + { typeof(uint), ShaderValueType.Uint }, + { typeof(Matrix4x4), ShaderValueType.Matrix4 }, + { typeof(bool), ShaderValueType.Float }, // NOTE: Map boolean to float for VFX interpolator due to how ShaderGraph handles semantics for boolean interpolator. + }; + + public static FieldDescriptor VFXAttributeToFieldDescriptor(VFXAttribute attribute) + { + var type = VFXExpression.TypeToType(attribute.type); + + if (!kVFXShaderValueTypeMap.TryGetValue(type, out var shaderValueType)) + return null; + + return new FieldDescriptor("VFXAttributes", attribute.name, "", shaderValueType); + } + static class VFXFields { public const string kTag = "OutputType"; @@ -12,14 +52,6 @@ static class VFXFields public static FieldDescriptor ParticlePlanarPrimitive = new FieldDescriptor(kTag, "PlanarPrimitive", "VFX_PARTICLE_PLANAR_PRIMITIVE 1"); } - public static event Func OnPostProcessSubShader; - - internal static SubShaderDescriptor PostProcessSubShader(SubShaderDescriptor descriptor, VFXContext context, VFXContextCompiledData data) - { - // TODO: Move generic VFX sub shader processing in here and break up the callback into SRP-specific portions (like FragInputs struct). - return OnPostProcessSubShader?.Invoke(descriptor, context, data) ?? descriptor; - } - internal static void GetFields(ref TargetFieldContext fieldsContext, VFXContext context) { fieldsContext.AddField(Fields.GraphVFX); @@ -37,5 +69,288 @@ internal static void GetFields(ref TargetFieldContext fieldsContext, VFXContext break; } } + + enum VFXAttributeType + { + Current, + Source + } + + static readonly string[] kVFXAttributeStructNames = + { + "InternalAttributesElement", + "InternalSourceAttributesElement" + }; + + static StructDescriptor GenerateVFXAttributesStruct(VFXContext context, VFXAttributeType attributeType) + { + IEnumerable attributeInfos; + + if (attributeType == VFXAttributeType.Current) + { + attributeInfos = context.GetData().GetAttributes().Where(a => + (context.GetData().IsCurrentAttributeUsed(a.attrib, context)) || + (context.contextType == VFXContextType.Init && context.GetData().IsAttributeStored(a.attrib))); // In init, needs to declare all stored attributes for intialization + } + else + { + attributeInfos = context.GetData().GetAttributes().Where(a => (context.GetData().IsSourceAttributeUsed(a.attrib, context))); + } + + var attributes = attributeInfos.Select(a => a.attrib); + + var attributeFieldDescriptors = new List(); + foreach (var attribute in attributes) + { + var afd = VFXSubTarget.VFXAttributeToFieldDescriptor(attribute); + attributeFieldDescriptors.Add(afd); + } + + return new StructDescriptor + { + name = kVFXAttributeStructNames[(int)attributeType], + fields = attributeFieldDescriptors.ToArray() + }; + } + + static void GenerateVFXAdditionalCommands(VFXContext context, VFXSRPBinder srp, VFXSRPBinder.ShaderGraphBinder shaderGraphBinder, VFXContextCompiledData contextData, + out AdditionalCommandDescriptor srpCommonInclude, + out AdditionalCommandDescriptor loadAttributeDescriptor, + out AdditionalCommandDescriptor blockFunctionDescriptor, + out AdditionalCommandDescriptor blockCallFunctionDescriptor, + out AdditionalCommandDescriptor interpolantsGenerationDescriptor, + out AdditionalCommandDescriptor buildVFXFragInputsDescriptor, + out AdditionalCommandDescriptor pixelPropertiesAssignDescriptor, + out AdditionalCommandDescriptor defineSpaceDescriptor, + out AdditionalCommandDescriptor parameterBufferDescriptor, + out AdditionalCommandDescriptor additionalDefinesDescriptor, + out AdditionalCommandDescriptor loadPositionAttributeDescriptor, + out AdditionalCommandDescriptor loadCropFactorAttributesDescriptor, + out AdditionalCommandDescriptor loadTexcoordAttributesDescriptor, + out AdditionalCommandDescriptor vertexPropertiesGenerationDescriptor, + out AdditionalCommandDescriptor vertexPropertiesAssignDescriptor) + { + // TODO: Clean all of this up. Currently just an adapter between VFX Code Gen + SG Code Gen and *everything* has been stuffed here. + + // SRP Common Include + srpCommonInclude = new AdditionalCommandDescriptor("VFXSRPCommonInclude", string.Format("#include \"{0}\"", srp.runtimePath + "/VFXCommon.hlsl")); + + // Load Attributes + loadAttributeDescriptor = new AdditionalCommandDescriptor("VFXLoadAttribute", VFXCodeGenerator.GenerateLoadAttribute(".", context).ToString()); + + // Graph Blocks + VFXCodeGenerator.BuildContextBlocks(context, contextData, out var blockFunction, out var blockCallFunction); + + blockFunctionDescriptor = new AdditionalCommandDescriptor("VFXGeneratedBlockFunction", blockFunction); + blockCallFunctionDescriptor = new AdditionalCommandDescriptor("VFXProcessBlocks", blockCallFunction); + + // Vertex Input + VFXCodeGenerator.BuildVertexProperties(context, contextData, out var vertexPropertiesGeneration); + vertexPropertiesGenerationDescriptor = new AdditionalCommandDescriptor("VFXVertexPropertiesGeneration", vertexPropertiesGeneration); + + VFXCodeGenerator.BuildVertexPropertiesAssign(context, contextData, out var vertexPropertiesAssign); + vertexPropertiesAssignDescriptor = new AdditionalCommandDescriptor("VFXVertexPropertiesAssign", vertexPropertiesAssign); + + // Interpolator + VFXCodeGenerator.BuildInterpolatorBlocks(context, contextData, out var interpolatorsGeneration); + interpolantsGenerationDescriptor = new AdditionalCommandDescriptor("VFXInterpolantsGeneration", interpolatorsGeneration); + + // Frag Inputs - Only VFX will know if frag inputs come from interpolator or the CBuffer. + VFXCodeGenerator.BuildFragInputsGeneration(context, contextData, shaderGraphBinder.useFragInputs, out var buildFragInputsGeneration); + buildVFXFragInputsDescriptor = new AdditionalCommandDescriptor("VFXSetFragInputs", buildFragInputsGeneration); + + VFXCodeGenerator.BuildPixelPropertiesAssign(context, contextData, shaderGraphBinder.useFragInputs, out var pixelPropertiesAssign); + pixelPropertiesAssignDescriptor = new AdditionalCommandDescriptor("VFXPixelPropertiesAssign", pixelPropertiesAssign); + + // Define coordinate space + var defineSpaceDescriptorContent = string.Empty; + if (context.GetData() is ISpaceable) + { + var spaceable = context.GetData() as ISpaceable; + defineSpaceDescriptorContent = + $"#define {(spaceable.space == VFXCoordinateSpace.World ? "VFX_WORLD_SPACE" : "VFX_LOCAL_SPACE")} 1"; + } + defineSpaceDescriptor = new AdditionalCommandDescriptor("VFXDefineSpace", defineSpaceDescriptorContent); + + //Texture used as input of the shaderGraph will be declared by the shaderGraph generation + //However, if we are sampling a texture (or a mesh), we have to declare them before the VFX code generation. + //Thus, remove texture used in SG from VFX declaration and let the remainder. + var filteredTextureInSG = context.inputSlots.Where(o => + { + return VFXExpression.IsTexture(o.property.type); + }).Select(o => o.property.name); + + // Parameter Cbuffer + VFXCodeGenerator.BuildParameterBuffer(contextData, filteredTextureInSG, out var parameterBuffer); + parameterBufferDescriptor = new AdditionalCommandDescriptor("VFXParameterBuffer", parameterBuffer); + + // Defines & Headers - Not all are necessary, however some important ones are mixed in like indirect draw, strips, flipbook, particle strip info... + ShaderStringBuilder additionalDefines = new ShaderStringBuilder(); + // TODO: Need to add defines for current/source usage (i.e. scale). + + var allCurrentAttributes = context.GetData().GetAttributes().Where(a => + (context.GetData().IsCurrentAttributeUsed(a.attrib, context)) || + (context.contextType == VFXContextType.Init && context.GetData().IsAttributeStored(a.attrib))); // In init, needs to declare all stored attributes for intialization + + var allSourceAttributes = context.GetData().GetAttributes().Where(a => (context.GetData().IsSourceAttributeUsed(a.attrib, context))); + + foreach (var attribute in allCurrentAttributes) + additionalDefines.AppendLine("#define VFX_USE_{0}_{1} 1", attribute.attrib.name.ToUpper(System.Globalization.CultureInfo.InvariantCulture), "CURRENT"); + foreach (var attribute in allSourceAttributes) + additionalDefines.AppendLine("#define VFX_USE_{0}_{1} 1", attribute.attrib.name.ToUpper(System.Globalization.CultureInfo.InvariantCulture), "SOURCE"); + foreach (var header in context.additionalDataHeaders) + additionalDefines.AppendLine(header); + foreach (var define in context.additionalDefines) + additionalDefines.AppendLine($"#define {define} 1"); + additionalDefinesDescriptor = new AdditionalCommandDescriptor("VFXDefines", additionalDefines.ToString()); + + // Load Position Attribute + loadPositionAttributeDescriptor = new AdditionalCommandDescriptor("VFXLoadPositionAttribute", VFXCodeGenerator.GenerateLoadAttribute("position", context).ToString().ToString()); + + // Load Crop Factor Attribute + var mainParameters = contextData.gpuMapper.CollectExpression(-1).ToArray(); + var expressionToName = context.GetData().GetAttributes().ToDictionary(o => new VFXAttributeExpression(o.attrib) as VFXExpression, o => (new VFXAttributeExpression(o.attrib)).GetCodeString(null)); + expressionToName = expressionToName.Union(contextData.uniformMapper.expressionToCode).ToDictionary(s => s.Key, s => s.Value); + loadCropFactorAttributesDescriptor = new AdditionalCommandDescriptor("VFXLoadCropFactorParameter", VFXCodeGenerator.GenerateLoadParameter("cropFactor", mainParameters, expressionToName).ToString().ToString()); + loadTexcoordAttributesDescriptor = new AdditionalCommandDescriptor("VFXLoadTexcoordParameter", VFXCodeGenerator.GenerateLoadParameter("texCoord", mainParameters, expressionToName).ToString().ToString()); + } + + static AdditionalCommandDescriptor GenerateFragInputs(VFXContext context, VFXContextCompiledData contextData) + { + var builder = new ShaderStringBuilder(); + + // VFX Material Properties + var expressionToName = context.GetData().GetAttributes().ToDictionary(o => new VFXAttributeExpression(o.attrib) as VFXExpression, o => (new VFXAttributeExpression(o.attrib)).GetCodeString(null)); + expressionToName = expressionToName.Union(contextData.uniformMapper.expressionToCode).ToDictionary(s => s.Key, s => s.Value); + + var mainParameters = contextData.gpuMapper.CollectExpression(-1).ToArray(); + + foreach (string fragmentParameter in context.fragmentParameters) + { + var filteredNamedExpression = mainParameters.FirstOrDefault(o => fragmentParameter == o.name); + + if (filteredNamedExpression.exp != null) + { + var type = VFXExpression.TypeToType(filteredNamedExpression.exp.valueType); + + if (!VFXSubTarget.kVFXShaderValueTypeMap.TryGetValue(type, out var shaderValueType)) + continue; + + builder.AppendLine($"{shaderValueType.ToShaderString("float")} {filteredNamedExpression.name};"); + } + } + + return new AdditionalCommandDescriptor("FragInputsVFX", builder.ToString()); + } + + static PragmaCollection ApplyPragmaReplacement(PragmaCollection pragmas, VFXSRPBinder.ShaderGraphBinder shaderGraphSRPInfo) + { + if (shaderGraphSRPInfo.pragmasReplacement != null) + { + var overridenPragmas = new PragmaCollection(); + foreach (var pragma in pragmas) + { + var currentPragma = pragma; + var replacement = shaderGraphSRPInfo.pragmasReplacement.FirstOrDefault(o => o.oldDesc.value == pragma.descriptor.value); + if (!string.IsNullOrEmpty(replacement.newDesc.value)) + currentPragma = new PragmaCollection.Item(replacement.newDesc, pragma.fieldConditions); + + overridenPragmas.Add(currentPragma.descriptor, currentPragma.fieldConditions); + } + return overridenPragmas; + } + return pragmas; + } + + internal static SubShaderDescriptor PostProcessSubShader(SubShaderDescriptor subShaderDescriptor, VFXContext context, VFXContextCompiledData data) + { + var srp = VFXLibrary.currentSRPBinder; + if (srp == null) + return subShaderDescriptor; + + var shaderGraphSRPInfo = srp.GetShaderGraphDescriptor(context, data); + + var attributesStruct = GenerateVFXAttributesStruct(context, VFXAttributeType.Current); + var sourceAttributesStruct = GenerateVFXAttributesStruct(context, VFXAttributeType.Source); + + // Defer to VFX to generate various misc. code-gen that ShaderGraph currently can't handle. + // We use the AdditionalCommand descriptors for ShaderGraph generation to splice these in. + // ( i.e. VFX Graph Block Function declaration + calling, Property Mapping, etc. ) + GenerateVFXAdditionalCommands( + context, srp, shaderGraphSRPInfo, data, + out var srpCommonInclude, + out var loadAttributeDescriptor, + out var blockFunctionDescriptor, + out var blockCallFunctionDescriptor, + out var interpolantsGenerationDescriptor, + out var buildVFXFragInputs, + out var pixelPropertiesAssignDescriptor, + out var defineSpaceDescriptor, + out var parameterBufferDescriptor, + out var additionalDefinesDescriptor, + out var loadPositionAttributeDescriptor, + out var loadCropFactorAttributesDescriptor, + out var loadTexcoordAttributesDescriptor, + out var vertexPropertiesGenerationDescriptor, + out var vertexPropertiesAssignDescriptor + ); + + // Omit MV or Shadow Pass if disabled on the context. + var filteredPasses = subShaderDescriptor.passes.AsEnumerable(); + + var outputContext = (VFXAbstractParticleOutput)context; + if (!outputContext.hasMotionVector) + filteredPasses = filteredPasses.Where(o => o.descriptor.lightMode != "MotionVectors"); + + if (!outputContext.hasShadowCasting) + filteredPasses = filteredPasses.Where(o => o.descriptor.lightMode != "ShadowCaster"); + + var passes = filteredPasses.ToArray(); + + PassCollection vfxPasses = new PassCollection(); + for (int i = 0; i < passes.Length; i++) + { + var passDescriptor = passes[i].descriptor; + + passDescriptor.pragmas = ApplyPragmaReplacement(passDescriptor.pragmas, shaderGraphSRPInfo); + + // Warning: We are replacing the struct provided in the regular pass. It is ok as for now the VFX editor don't support + // tessellation or raytracing + passDescriptor.structs = new StructCollection(); + passDescriptor.structs.Add(shaderGraphSRPInfo.structs); + passDescriptor.structs.Add(attributesStruct); + passDescriptor.structs.Add(sourceAttributesStruct); + + // Add additional VFX dependencies + passDescriptor.fieldDependencies = passDescriptor.fieldDependencies == null ? new DependencyCollection() : new DependencyCollection { passDescriptor.fieldDependencies }; // Duplicate fieldDependencies to avoid side effects (static list modification) + passDescriptor.fieldDependencies.Add(shaderGraphSRPInfo.fieldDependencies); + + passDescriptor.additionalCommands = new AdditionalCommandCollection + { + srpCommonInclude, + loadAttributeDescriptor, + blockFunctionDescriptor, + blockCallFunctionDescriptor, + interpolantsGenerationDescriptor, + buildVFXFragInputs, + pixelPropertiesAssignDescriptor, + defineSpaceDescriptor, + parameterBufferDescriptor, + additionalDefinesDescriptor, + loadPositionAttributeDescriptor, + loadCropFactorAttributesDescriptor, + loadTexcoordAttributesDescriptor, + vertexPropertiesGenerationDescriptor, + vertexPropertiesAssignDescriptor, + GenerateFragInputs(context, data) + }; + + vfxPasses.Add(passDescriptor, passes[i].fieldConditions); + } + + subShaderDescriptor.passes = vfxPasses; + + return subShaderDescriptor; + } } } diff --git a/com.unity.visualeffectgraph/Shaders/VFXBoundsReduction.hlsl b/com.unity.visualeffectgraph/Shaders/VFXBoundsReduction.hlsl index e71f0a6766e..3a421dd6906 100644 --- a/com.unity.visualeffectgraph/Shaders/VFXBoundsReduction.hlsl +++ b/com.unity.visualeffectgraph/Shaders/VFXBoundsReduction.hlsl @@ -22,7 +22,7 @@ uint IFloatFlip(uint f) return f ^ mask; } -void InitReduction(Attributes attributes, float3 size3, uint tid) +void InitReduction(VFXAttributes attributes, float3 size3, uint tid) { if (attributes.alive) { diff --git a/com.unity.visualeffectgraph/Shaders/VFXCameraSort.template b/com.unity.visualeffectgraph/Shaders/VFXCameraSort.template index e561e09c876..015291cfcf9 100644 --- a/com.unity.visualeffectgraph/Shaders/VFXCameraSort.template +++ b/com.unity.visualeffectgraph/Shaders/VFXCameraSort.template @@ -40,7 +40,7 @@ void CSMain(uint3 groupId : SV_GroupID, { uint index = inputBuffer[id]; - Attributes attributes = (Attributes)0; + VFXAttributes attributes = (VFXAttributes)0; ${VFXLoadAttributes:{position}} #if VFX_LOCAL_SPACE diff --git a/com.unity.visualeffectgraph/Shaders/VFXInit.template b/com.unity.visualeffectgraph/Shaders/VFXInit.template index 991c3675131..ae84cf16aab 100644 --- a/com.unity.visualeffectgraph/Shaders/VFXInit.template +++ b/com.unity.visualeffectgraph/Shaders/VFXInit.template @@ -122,8 +122,8 @@ void CSMain(uint3 groupId : SV_GroupID, #endif #endif - Attributes attributes = (Attributes)0; - SourceAttributes sourceAttributes = (SourceAttributes)0; + VFXAttributes attributes = (VFXAttributes)0; + VFXSourceAttributes sourceAttributes = (VFXSourceAttributes)0; ${VFXLoadAttributes} #if VFX_USE_PARTICLEID_CURRENT diff --git a/com.unity.visualeffectgraph/Shaders/VFXMatricesOverride.hlsl b/com.unity.visualeffectgraph/Shaders/VFXMatricesOverride.hlsl new file mode 100644 index 00000000000..f51bfd09200 --- /dev/null +++ b/com.unity.visualeffectgraph/Shaders/VFXMatricesOverride.hlsl @@ -0,0 +1,21 @@ +#ifndef UNITY_VISUAL_EFFECT_MATRICES_OVERRIDE_INCLUDED +#define UNITY_VISUAL_EFFECT_MATRICES_OVERRIDE_INCLUDED + +#ifndef HAVE_VFX_MODIFICATION +#error HAVE_VFX_MODIFICATION is expected at this point (ShaderGraph code generation for VFX) +#endif + +#ifdef UNITY_SPACE_TRANSFORMS_INCLUDED +#error VisualEffectMatrices must be included *before* space transform +#endif + +// Abstraction of Unity matrices for VFX element/particles. +#undef UNITY_MATRIX_M +static float4x4 elementToWorld; +#define UNITY_MATRIX_M elementToWorld + +#undef UNITY_MATRIX_I_M +static float4x4 worldToElement; +#define UNITY_MATRIX_I_M worldToElement + +#endif diff --git a/com.unity.visualeffectgraph/Shaders/VFXMatricesOverride.hlsl.meta b/com.unity.visualeffectgraph/Shaders/VFXMatricesOverride.hlsl.meta new file mode 100644 index 00000000000..29cf04549b9 --- /dev/null +++ b/com.unity.visualeffectgraph/Shaders/VFXMatricesOverride.hlsl.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d484a27022e2acf41aeb3ed4aad8674a +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.visualeffectgraph/Shaders/VFXOutputUpdate.template b/com.unity.visualeffectgraph/Shaders/VFXOutputUpdate.template index ee1e6f3a305..ffd909e465d 100644 --- a/com.unity.visualeffectgraph/Shaders/VFXOutputUpdate.template +++ b/com.unity.visualeffectgraph/Shaders/VFXOutputUpdate.template @@ -75,8 +75,8 @@ void CSMain(uint3 groupId : SV_GroupID, uint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP; if (id < nbMax) { - Attributes attributes = (Attributes)0; - SourceAttributes sourceAttributes = (SourceAttributes)0; + VFXAttributes attributes = (VFXAttributes)0; + VFXSourceAttributes sourceAttributes = (VFXSourceAttributes)0; uint index = id; diff --git a/com.unity.visualeffectgraph/Shaders/VFXParticleCommon.template b/com.unity.visualeffectgraph/Shaders/VFXParticleCommon.template index b2c08160b87..7689e95a914 100644 --- a/com.unity.visualeffectgraph/Shaders/VFXParticleCommon.template +++ b/com.unity.visualeffectgraph/Shaders/VFXParticleCommon.template @@ -108,8 +108,8 @@ if (index >= asuint(nbMax) - deadCount) #endif } -Attributes attributes = (Attributes)0; -SourceAttributes sourceAttributes = (SourceAttributes)0; +VFXAttributes attributes = (VFXAttributes)0; +VFXSourceAttributes sourceAttributes = (VFXSourceAttributes)0; #if VFX_HAS_INDIRECT_DRAW index = indirectBuffer[index]; @@ -298,7 +298,7 @@ ${VFXEnd} ${VFXBegin:VFXDeclareGetStripTangent} float3 GetParticlePosition(uint index) { - struct Attributes attributes = (Attributes)0; + VFXAttributes attributes = (VFXAttributes)0; ${VFXLoadAttributes:{position}} return attributes.position; } diff --git a/com.unity.visualeffectgraph/Shaders/VFXParticleStripCommon.hlsl b/com.unity.visualeffectgraph/Shaders/VFXParticleStripCommon.hlsl index 1a4db4bf572..356fd2d266f 100644 --- a/com.unity.visualeffectgraph/Shaders/VFXParticleStripCommon.hlsl +++ b/com.unity.visualeffectgraph/Shaders/VFXParticleStripCommon.hlsl @@ -43,8 +43,8 @@ uint GetRelativeIndex(uint particleIndex, const StripData data) return (data.capacity + particleIndex - data.firstIndex) % data.capacity; } -#if HAS_ATTRIBUTES -void InitStripAttributes(uint particleIndex, inout Attributes attributes, const StripData data) +#if HAS_VFX_ATTRIBUTES +void InitStripAttributes(uint particleIndex, inout VFXAttributes attributes, const StripData data) { #if VFX_USE_STRIPINDEX_CURRENT attributes.stripIndex = data.stripIndex; @@ -57,7 +57,7 @@ void InitStripAttributes(uint particleIndex, inout Attributes attributes, const #endif } -void InitStripAttributesWithSpawn(uint spawnCount, uint particleIndex, inout Attributes attributes, const StripData data) +void InitStripAttributesWithSpawn(uint spawnCount, uint particleIndex, inout VFXAttributes attributes, const StripData data) { InitStripAttributes(particleIndex, attributes, data); #if VFX_USE_PARTICLECOUNTINSTRIP_CURRENT diff --git a/com.unity.visualeffectgraph/Shaders/VFXUpdate.template b/com.unity.visualeffectgraph/Shaders/VFXUpdate.template index 253d9480b2e..c7c0123a207 100644 --- a/com.unity.visualeffectgraph/Shaders/VFXUpdate.template +++ b/com.unity.visualeffectgraph/Shaders/VFXUpdate.template @@ -45,8 +45,8 @@ void CSMain(uint3 groupId : SV_GroupID, if (id < nbMax) { - Attributes attributes = (Attributes)0; - SourceAttributes sourceAttributes = (SourceAttributes)0; + VFXAttributes attributes = (VFXAttributes)0; + VFXSourceAttributes sourceAttributes = (VFXSourceAttributes)0; #if VFX_USE_ALIVE_CURRENT ${VFXLoadAttributes:{alive|stripAlive}}