diff --git a/Tools/CreateLocalPackages.cmd b/Tools/CreateLocalPackages.cmd index 672fc1f23f2..480434560c7 100644 --- a/Tools/CreateLocalPackages.cmd +++ b/Tools/CreateLocalPackages.cmd @@ -1,4 +1,4 @@ -set version=12.0.0 +set version=13.0.0 call CreateOneLocalPackage.bat com.unity.render-pipelines.core %version% call CreateOneLocalPackage.bat com.unity.render-pipelines.high-definition %version% call CreateOneLocalPackage.bat com.unity.render-pipelines.high-definition-config %version% diff --git a/com.unity.render-pipelines.core/CHANGELOG.md b/com.unity.render-pipelines.core/CHANGELOG.md index cfa29cbb271..00f99a39b06 100644 --- a/com.unity.render-pipelines.core/CHANGELOG.md +++ b/com.unity.render-pipelines.core/CHANGELOG.md @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [13.0.0] - 2021-09-01 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + ## [12.0.0] - 2021-01-11 ### Added diff --git a/com.unity.render-pipelines.core/ShaderLibrary/Version.hlsl b/com.unity.render-pipelines.core/ShaderLibrary/Version.hlsl index 0178aa7649c..a2dd246db81 100644 --- a/com.unity.render-pipelines.core/ShaderLibrary/Version.hlsl +++ b/com.unity.render-pipelines.core/ShaderLibrary/Version.hlsl @@ -1,7 +1,7 @@ // The old version number system below is deprecated whith Graphic Packages that have move as core package of Unity. // User should rely on the Macro UNITY_VERSION now to detect which version of Unity is coupled to the current set of pipeline shader // Example of usage #if UNITY_VERSION >= 202120 to check if the version is above or equal 2021.2 -#define SHADER_LIBRARY_VERSION_MAJOR 12 +#define SHADER_LIBRARY_VERSION_MAJOR 13 #define SHADER_LIBRARY_VERSION_MINOR 0 #define VERSION_GREATER_EQUAL(major, minor) ((SHADER_LIBRARY_VERSION_MAJOR > major) || ((SHADER_LIBRARY_VERSION_MAJOR == major) && (SHADER_LIBRARY_VERSION_MINOR >= minor))) diff --git a/com.unity.render-pipelines.core/package.json b/com.unity.render-pipelines.core/package.json index bd88ad7f344..69dc8316ebf 100644 --- a/com.unity.render-pipelines.core/package.json +++ b/com.unity.render-pipelines.core/package.json @@ -1,9 +1,9 @@ { "name": "com.unity.render-pipelines.core", "description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.", - "version": "12.0.0", - "unity": "2021.2", - "unityRelease": "0b6", + "version": "13.0.0", + "unity": "2022.1", + "unityRelease": "0a7", "displayName": "Core RP Library", "dependencies": { "com.unity.ugui": "1.0.0", diff --git a/com.unity.render-pipelines.high-definition-config/CHANGELOG.md b/com.unity.render-pipelines.high-definition-config/CHANGELOG.md index a3861919b4f..51e98183c06 100644 --- a/com.unity.render-pipelines.high-definition-config/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition-config/CHANGELOG.md @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [13.0.0] - 2021-09-01 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + ## [12.0.0] - 2021-01-11 Version Updated diff --git a/com.unity.render-pipelines.high-definition-config/package.json b/com.unity.render-pipelines.high-definition-config/package.json index d91a6f73878..f06179393f1 100644 --- a/com.unity.render-pipelines.high-definition-config/package.json +++ b/com.unity.render-pipelines.high-definition-config/package.json @@ -1,11 +1,11 @@ { "name": "com.unity.render-pipelines.high-definition-config", "description": "Configuration files for the High Definition Render Pipeline.", - "version": "12.0.0", - "unity": "2021.2", - "unityRelease": "0b6", + "version": "13.0.0", + "unity": "2022.1", + "unityRelease": "0a7", "displayName": "High Definition RP Config", "dependencies": { - "com.unity.render-pipelines.core": "12.0.0" + "com.unity.render-pipelines.core": "13.0.0" } } diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 2971190cdb1..740bb856837 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [13.0.0] - 2021-09-01 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + ## [12.0.0] - 2021-01-11 ### Added diff --git a/com.unity.render-pipelines.high-definition/package.json b/com.unity.render-pipelines.high-definition/package.json index 536f4ce43e5..71a150b420d 100644 --- a/com.unity.render-pipelines.high-definition/package.json +++ b/com.unity.render-pipelines.high-definition/package.json @@ -1,9 +1,9 @@ { "name": "com.unity.render-pipelines.high-definition", "description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.", - "version": "12.0.0", - "unity": "2021.2", - "unityRelease": "0b6", + "version": "13.0.0", + "unity": "2022.1", + "unityRelease": "0a7", "displayName": "High Definition RP", "dependencies": { "com.unity.mathematics": "1.2.1", @@ -12,10 +12,10 @@ "com.unity.modules.animation": "1.0.0", "com.unity.modules.imageconversion": "1.0.0", "com.unity.modules.terrain": "1.0.0", - "com.unity.render-pipelines.core": "12.0.0", - "com.unity.shadergraph": "12.0.0", - "com.unity.visualeffectgraph": "12.0.0", - "com.unity.render-pipelines.high-definition-config": "12.0.0" + "com.unity.render-pipelines.core": "13.0.0", + "com.unity.shadergraph": "13.0.0", + "com.unity.visualeffectgraph": "13.0.0", + "com.unity.render-pipelines.high-definition-config": "13.0.0" }, "keywords": [ "graphics", diff --git a/com.unity.render-pipelines.universal/CHANGELOG.md b/com.unity.render-pipelines.universal/CHANGELOG.md index a5c024c64a9..c4427062974 100644 --- a/com.unity.render-pipelines.universal/CHANGELOG.md +++ b/com.unity.render-pipelines.universal/CHANGELOG.md @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [13.0.0] - 2021-09-01 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + ## [12.0.0] - 2021-01-11 ### Added - Added support for default sprite mask shaders for the 2D Renderer in URP. diff --git a/com.unity.render-pipelines.universal/ValidationExceptions.json b/com.unity.render-pipelines.universal/ValidationExceptions.json index 7a57fa6593f..5a682cbca67 100644 --- a/com.unity.render-pipelines.universal/ValidationExceptions.json +++ b/com.unity.render-pipelines.universal/ValidationExceptions.json @@ -3,8 +3,8 @@ [ { "ValidationTest": "Package Lifecycle Validation", - "ExceptionError": "Package com.unity.render-pipelines.universal@12.0.0 depends on package com.unity.burst@1.5.0 which is in an invalid track for release purposes. Release versions can only depend on Release versions.", - "PackageVersion": "12.0.0" + "ExceptionError": "Package com.unity.render-pipelines.universal@13.0.0 depends on package com.unity.burst@1.5.0 which is in an invalid track for release purposes. Release versions can only depend on Release versions.", + "PackageVersion": "13.0.0" } ] } diff --git a/com.unity.render-pipelines.universal/package.json b/com.unity.render-pipelines.universal/package.json index 0ff8bf5f56b..5a33e0b2ad3 100644 --- a/com.unity.render-pipelines.universal/package.json +++ b/com.unity.render-pipelines.universal/package.json @@ -1,15 +1,15 @@ { "name": "com.unity.render-pipelines.universal", "description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.", - "version": "12.0.0", - "unity": "2021.2", - "unityRelease": "0b6", + "version": "13.0.0", + "unity": "2022.1", + "unityRelease": "0a7", "displayName": "Universal RP", "dependencies": { "com.unity.mathematics": "1.2.1", "com.unity.burst": "1.5.0", - "com.unity.render-pipelines.core": "12.0.0", - "com.unity.shadergraph": "12.0.0" + "com.unity.render-pipelines.core": "13.0.0", + "com.unity.shadergraph": "13.0.0" }, "keywords": [ "graphics", diff --git a/com.unity.shadergraph/CHANGELOG.md b/com.unity.shadergraph/CHANGELOG.md index b89c94eebf7..e025dee49fd 100644 --- a/com.unity.shadergraph/CHANGELOG.md +++ b/com.unity.shadergraph/CHANGELOG.md @@ -4,6 +4,11 @@ All notable changes to this package are documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [13.0.0] - 2021-09-01 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + ## [12.0.0] - 2021-01-11 ### Added diff --git a/com.unity.shadergraph/package.json b/com.unity.shadergraph/package.json index 6095beeaaf5..cfcc87f5cec 100644 --- a/com.unity.shadergraph/package.json +++ b/com.unity.shadergraph/package.json @@ -1,12 +1,12 @@ { "name": "com.unity.shadergraph", "description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.", - "version": "12.0.0", - "unity": "2021.2", - "unityRelease": "0b6", + "version": "13.0.0", + "unity": "2022.1", + "unityRelease": "0a7", "displayName": "Shader Graph", "dependencies": { - "com.unity.render-pipelines.core": "12.0.0", + "com.unity.render-pipelines.core": "13.0.0", "com.unity.searcher": "4.8.0" }, "samples": [ diff --git a/com.unity.template-hd/Packages/com.unity.template.hd/CHANGELOG.md b/com.unity.template-hd/Packages/com.unity.template.hd/CHANGELOG.md index 54a1a40d91c..0aac69488f2 100644 --- a/com.unity.template-hd/Packages/com.unity.template.hd/CHANGELOG.md +++ b/com.unity.template-hd/Packages/com.unity.template.hd/CHANGELOG.md @@ -4,6 +4,11 @@ All notable changes to this project template will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [13.0.0] - 2021-09-01 + +### Changed +- Update SRP package to 13.0.0 + ## [12.2.0] - 2021-08-25 ### Changed diff --git a/com.unity.template-hd/Packages/com.unity.template.hd/package.json b/com.unity.template-hd/Packages/com.unity.template.hd/package.json index f27df950969..a894ab8c204 100644 --- a/com.unity.template-hd/Packages/com.unity.template.hd/package.json +++ b/com.unity.template-hd/Packages/com.unity.template.hd/package.json @@ -1,15 +1,15 @@ { "name": "com.unity.template.hd", "displayName": "High Definition RP", - "version": "12.2.0", + "version": "13.0.0", "type": "template", "host": "hub", - "unity": "2021.2", + "unity": "2022.1", "description": "This template utilizes the High Definition Render Pipeline. Making it a good starting point for people focused on high-end graphics that want to develop games for platforms that support Shader Model 5.0 (DX11 and above). \n\nBeyond being tuned for High End visuals this project includes\n\u25aa Shadergraph \n\u25aa Visual Effect Graph \n\u25aa Presets \n\u25aa Example content", "dependencies": { "com.unity.cinemachine": "2.8.0", "com.unity.inputsystem": "1.1.0-pre.5", "com.unity.learn.iet-framework": "2.0.0", - "com.unity.render-pipelines.high-definition": "12.0.0" + "com.unity.render-pipelines.high-definition": "13.0.0" } } diff --git a/com.unity.template-hd/Packages/manifest.json b/com.unity.template-hd/Packages/manifest.json index 6c2263a3526..89589dd0cee 100644 --- a/com.unity.template-hd/Packages/manifest.json +++ b/com.unity.template-hd/Packages/manifest.json @@ -6,7 +6,7 @@ "com.unity.ide.vscode": "1.2.3", "com.unity.inputsystem": "1.1.0-pre.5", "com.unity.learn.iet-framework": "2.0.0", - "com.unity.render-pipelines.high-definition": "12.0.0", + "com.unity.render-pipelines.high-definition": "13.0.0", "com.unity.learn.iet-framework.authoring": "1.0.0", "com.unity.timeline": "1.6.1", "com.unity.ugui": "1.0.0", diff --git a/com.unity.template-universal/Packages/com.unity.template.universal/CHANGELOG.md b/com.unity.template-universal/Packages/com.unity.template.universal/CHANGELOG.md index d768f57de06..2d5ce6d109d 100644 --- a/com.unity.template-universal/Packages/com.unity.template.universal/CHANGELOG.md +++ b/com.unity.template-universal/Packages/com.unity.template.universal/CHANGELOG.md @@ -4,6 +4,11 @@ All notable changes to this project template will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [13.0.0] - 2021-09-01 + +### Changed +- Update SRP package to 13.0.0 + ## [12.1.0] - 2021-07-28 Version Updated diff --git a/com.unity.template-universal/Packages/com.unity.template.universal/package.json b/com.unity.template-universal/Packages/com.unity.template.universal/package.json index 58d2ef06e85..a231e9cc0e7 100644 --- a/com.unity.template-universal/Packages/com.unity.template.universal/package.json +++ b/com.unity.template-universal/Packages/com.unity.template.universal/package.json @@ -1,12 +1,12 @@ { "name": "com.unity.template.universal", "displayName": "Universal Render Pipeline", - "version": "12.1.0", + "version": "13.0.0", "type": "template", - "unity": "2021.2", + "unity": "2022.1", "host": "hub", "description": "The Universal Render Pipeline Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.\n\nThis Template uses the Universal Render Pipeline (URP) and Shader Graph. URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution. Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.\n\nThis template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.", "dependencies": { - "com.unity.render-pipelines.universal": "12.0.0" + "com.unity.render-pipelines.universal": "13.0.0" } } \ No newline at end of file diff --git a/com.unity.template-universal/Packages/manifest.json b/com.unity.template-universal/Packages/manifest.json index 7aef4d0c9e9..181428325b1 100644 --- a/com.unity.template-universal/Packages/manifest.json +++ b/com.unity.template-universal/Packages/manifest.json @@ -10,7 +10,7 @@ "com.unity.ide.visualstudio": "2.0.0", "com.unity.ide.vscode": "1.1.4", "com.unity.purchasing": "2.0.6", - "com.unity.render-pipelines.universal": "12.0.0", + "com.unity.render-pipelines.universal": "13.0.0", "com.unity.test-framework": "1.1.18", "com.unity.textmeshpro": "3.0.0-preview.4", "com.unity.timeline": "1.2.11", diff --git a/com.unity.testing.graphics-performance/package.json b/com.unity.testing.graphics-performance/package.json index 991c34e89e8..f2444778242 100644 --- a/com.unity.testing.graphics-performance/package.json +++ b/com.unity.testing.graphics-performance/package.json @@ -1,9 +1,9 @@ { "name": "com.unity.testing.graphics-performance", "displayName":"Performance Graphics Tests Framework", - "version": "12.0.0", - "unity": "2021.2", - "unityRelease": "0a1", + "version": "13.0.0", + "unity": "2022.1", + "unityRelease": "0a7", "description": "Provides performance framework helpers for writing tests for graphics code, such as test scene asset description, performance performance report and shader static analysis.", "keywords": ["qa", "test", "testing", "tests", "graphics", "performance"], "dependencies": { diff --git a/com.unity.testing.visualeffectgraph/package.json b/com.unity.testing.visualeffectgraph/package.json index b4121122f3d..54f4b8657a7 100644 --- a/com.unity.testing.visualeffectgraph/package.json +++ b/com.unity.testing.visualeffectgraph/package.json @@ -1,12 +1,12 @@ { "name": "com.unity.testing.visualeffectgraph", "displayName": "Visual Effect Graphic Tests", - "version": "12.0.0", - "unity": "2021.2", - "unityRelease": "0a1", + "version": "13.0.0", + "unity": "2022.1", + "unityRelease": "0a7", "description": "This package contains common graphics tests from several scriptable renderpipeline", "dependencies": { - "com.unity.visualeffectgraph": "12.0.0", + "com.unity.visualeffectgraph": "13.0.0", "com.unity.testframework.graphics": "7.8.11-preview", "com.unity.testing.graphics-performance": "8.0.0", "com.unity.test-framework": "1.1.18" diff --git a/com.unity.visualeffectgraph/CHANGELOG.md b/com.unity.visualeffectgraph/CHANGELOG.md index fc44bce4dcd..c47f889fcd0 100644 --- a/com.unity.visualeffectgraph/CHANGELOG.md +++ b/com.unity.visualeffectgraph/CHANGELOG.md @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [13.0.0] - 2021-09-01 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + ## [12.0.0] - 2021-01-11 ### Added - Added support for Texture2D Arrays in Flipbooks diff --git a/com.unity.visualeffectgraph/package.json b/com.unity.visualeffectgraph/package.json index b1faa400e48..bcd77892ffd 100644 --- a/com.unity.visualeffectgraph/package.json +++ b/com.unity.visualeffectgraph/package.json @@ -1,9 +1,9 @@ { "name": "com.unity.visualeffectgraph", "displayName": "Visual Effect Graph", - "version": "12.0.0", - "unity": "2021.2", - "unityRelease": "0b6", + "version": "13.0.0", + "unity": "2022.1", + "unityRelease": "0a7", "description": "The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.", "keywords": [ "vfx", @@ -13,8 +13,8 @@ "particles" ], "dependencies": { - "com.unity.shadergraph": "12.0.0", - "com.unity.render-pipelines.core": "12.0.0" + "com.unity.shadergraph": "13.0.0", + "com.unity.render-pipelines.core": "13.0.0" }, "samples": [ {